I don't really like a lot of the standard classics
Hand me a copy of Mario Bros? I'm down. Hand me a copy of Donkey Kong Country? I'm ok. Hand me a copy of Fire Emblem? I'm good to go.
But hand me a copy or Legend of Zelda or Metroid or something like that? I'm lost.
If you've ever seen me play video games, you know that I'm probably one of the worst. I'm bad at figuring out secrets, I'm not very good at keeping my defenses up, I level up slowly even though I try my hardest. But I'm honestly spending a lot more time getting frustrated at games like those rather than being excited. I find a lot more enjoyment playing a game where the trip is the adventure, and not so much finding the keys to the car. I like games where you're presented with a challenge to beat, not games where you have to look for trouble. Not games where you have to go find some hidden item with no notification at all. Not games where, without a guide or something, you can't beat.
And the term for people like me is a "casual." In the eyes of hardcore gamers, I am a "Filthy casual"
I'll admit, I'm not trying to be a hardcore gamer. I'm not trying to fit in with people who can talk about every game that's ever come out in full detail. I've played my NES classics, I've owned a decent amount of consoles, I've watched the review shows, but I'm no hardcore gamer in the slightest. However, I see plenty of times that casual gamers are just thrown under the bus and called a plague of gaming or something.
Is it wrong that I want to have fun? Is it wrong that I play games to have a low-stressed challenge with a rewarding goal? Let's take Fire Emblem for instance. I get frustrated at the game a lot, hell yeah. Eliwood sucks shit, Guy keeps on dying, Oswin dies at the worst times, etc etc. But I get a reward when I find the right strategy (Or sometimes, get the luck of the RNG) to beat a level. I really enjoy that. I don't enjoy running around a vast map to realize that I need to park my airship on a singular tile of land, canoe around this long river, and enter this tunnel to get a book that can help me read a language to enter this tower to fight a boss. Like, hell yeah I enjoyed Final Fantasy, but I had a guide next to me the entire time. After the first few levels, which I beat off of muscle memory, I was glued to that little 13 chapter guide. But when I express my dislike for games that require a guide like that, you know what I'm told?
"Oh! You like being spoonfed? You're just a filthy casual who needs their hand held through everything! Go back to your bejeweled and let true gamers play this"
I guess I do like being spoonfed. I like being spoonfed the cryptic stuff. I like having little hints. Especially when it's stuff that I need to complete the game. Because you know what? I like playing games because they're fun. One of my favorite games that I've played recently is Nintendoland. You wanna know why? I took it to a friend's house a few weeks ago. We plugged it in, and we played it. I don't think I've ever had that much fun with a video game in a long time. It's really enjoyable when you're running around as your little Mario being chased by your toad friends, laughing and screaming out where they think you are. It was fun trying to find that Boo guy amist the dark and scary mansion, when he came up to you and pounced on you. Because it was simple. Even by myself, I felt so happy when I finally beat the last level of the Donkey Kong Tipsy Ass Tilter Shit, because it was simple. I was presented a challenge, and a means to solve said challenge, and I did it. But apparently that's not valid because it's not hardcore enough.
But what's more important in a game? Having fun, or the level of difficulty? I don't demand everything be easy and achievable on the first try, but I like going from point A to point B, and not having to deviate to the side to find random things. If a console tries to make games more accessible to me, is that so wrong? I'm fine with being laughed at because I'm terrible at Skyward Sword, I'm fine with my brother calling me terrible because I died in the tutorial of Metroid. But when it comes down to losing all of my credibility as a consumer of games because I don't enjoy certain aspects of certain games that are considered "Harcore"? It's on.
Is it so wrong to be a casual?
Hand me a copy of Mario Bros? I'm down. Hand me a copy of Donkey Kong Country? I'm ok. Hand me a copy of Fire Emblem? I'm good to go.
But hand me a copy or Legend of Zelda or Metroid or something like that? I'm lost.
If you've ever seen me play video games, you know that I'm probably one of the worst. I'm bad at figuring out secrets, I'm not very good at keeping my defenses up, I level up slowly even though I try my hardest. But I'm honestly spending a lot more time getting frustrated at games like those rather than being excited. I find a lot more enjoyment playing a game where the trip is the adventure, and not so much finding the keys to the car. I like games where you're presented with a challenge to beat, not games where you have to look for trouble. Not games where you have to go find some hidden item with no notification at all. Not games where, without a guide or something, you can't beat.
And the term for people like me is a "casual." In the eyes of hardcore gamers, I am a "Filthy casual"
I'll admit, I'm not trying to be a hardcore gamer. I'm not trying to fit in with people who can talk about every game that's ever come out in full detail. I've played my NES classics, I've owned a decent amount of consoles, I've watched the review shows, but I'm no hardcore gamer in the slightest. However, I see plenty of times that casual gamers are just thrown under the bus and called a plague of gaming or something.
Is it wrong that I want to have fun? Is it wrong that I play games to have a low-stressed challenge with a rewarding goal? Let's take Fire Emblem for instance. I get frustrated at the game a lot, hell yeah. Eliwood sucks shit, Guy keeps on dying, Oswin dies at the worst times, etc etc. But I get a reward when I find the right strategy (Or sometimes, get the luck of the RNG) to beat a level. I really enjoy that. I don't enjoy running around a vast map to realize that I need to park my airship on a singular tile of land, canoe around this long river, and enter this tunnel to get a book that can help me read a language to enter this tower to fight a boss. Like, hell yeah I enjoyed Final Fantasy, but I had a guide next to me the entire time. After the first few levels, which I beat off of muscle memory, I was glued to that little 13 chapter guide. But when I express my dislike for games that require a guide like that, you know what I'm told?
"Oh! You like being spoonfed? You're just a filthy casual who needs their hand held through everything! Go back to your bejeweled and let true gamers play this"
I guess I do like being spoonfed. I like being spoonfed the cryptic stuff. I like having little hints. Especially when it's stuff that I need to complete the game. Because you know what? I like playing games because they're fun. One of my favorite games that I've played recently is Nintendoland. You wanna know why? I took it to a friend's house a few weeks ago. We plugged it in, and we played it. I don't think I've ever had that much fun with a video game in a long time. It's really enjoyable when you're running around as your little Mario being chased by your toad friends, laughing and screaming out where they think you are. It was fun trying to find that Boo guy amist the dark and scary mansion, when he came up to you and pounced on you. Because it was simple. Even by myself, I felt so happy when I finally beat the last level of the Donkey Kong Tipsy Ass Tilter Shit, because it was simple. I was presented a challenge, and a means to solve said challenge, and I did it. But apparently that's not valid because it's not hardcore enough.
But what's more important in a game? Having fun, or the level of difficulty? I don't demand everything be easy and achievable on the first try, but I like going from point A to point B, and not having to deviate to the side to find random things. If a console tries to make games more accessible to me, is that so wrong? I'm fine with being laughed at because I'm terrible at Skyward Sword, I'm fine with my brother calling me terrible because I died in the tutorial of Metroid. But when it comes down to losing all of my credibility as a consumer of games because I don't enjoy certain aspects of certain games that are considered "Harcore"? It's on.
Is it so wrong to be a casual?