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Masatoshi Ono - Departure!

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Topic Starter
Trust
This beatmap was submitted using in-game submission on Wednesday, October 23, 2013 at 12:48:24 PM

Artist: Masatoshi Ono
Title: Departure!
Source: HUNTER X HUNTER
Tags: hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon killua kurapika leorio opening jonathanlfj
BPM: 160
Filesize: 5367kb
Play Time: 04:10
Difficulties Available:
  1. Easy (2.26 stars, 225 notes)
  2. Hard (4.98 stars, 549 notes)
  3. lfj's Normal (4.17 stars, 291 notes)
Download: Masatoshi Ono - Departure!
Information: Scores/Beatmap Listing
---------------


My first beatmap~
Redownload for new and better quality BG as of 10/21/2013
Easy by me - Done!
Normal by jonathanlfj - Done!
Hard by me - Done!
Thanks for modding!
Giralda
Deni
sheela901
zorefire
Tari
jonathanlfj
10crystalmask01
ritsu-tanaika
Zzz
pife1
lupcha
m1223961117
RandomEffect
_AI
Nathien
kajiyatta
Natsu
Losertic
-Bakari-
Lolicore_Komari
-Kirito
Asgard
p3n
Loctav
Bariton
Woow, i love it !
CeilingPanda
Correct bpm.
Topic Starter
Trust

Madlollipop wrote:

Correct bpm.
Thank you for checking! I'm assuming offset is correct too since no mention of it.
Giralda
Hii Trust! M4M from my queue~

[General]
00:55:387 - Go to here, and then go to Timing -> Set Current Position as Preview Point. So this for all difficulties.

[Hatsu]
100% volume isn't really needed for the entire song. It's too loud. Adjust accordingly to the song. ~ This can be done in Timing Setup, in the Audio section.

Use a soft slider tick file to reduce the slider noise. Here is the link: http://puu.sh/3BIGZ.wav Right-Click, "Save video as...", and put it in the folder for your beatmap.

In terms of spacing, if the song doesn't call for really sudden increase in cursor speed for a jump (maybe 1/4 or 1/8 in the music), then there's no need for one. Keep the spacing simple.

00:18:262 (5) - This would play and sound better with a slider. It also keeps consistency with 00:13:387 (3,4,5) and 00:16:762 (4,5,6). Slider points are - x:308, y:212 Image below:
02:36:074 (1) - remove NC

00:19:387 (9) - add whistle
00:22:574 (3) - remove whistle
00:22:762 (4) - add whistle to start of slider
00:16:949 (6) - add finish?
00:31:387 (1) - add whistle to start of slider
00:32:512 (4) - add whistle?
00:34:387 (8) - ^
00:43:387 (1) - add whistle to slider start
00:46:387 (7) - ^
00:46:949 (8) - add whistle to slider end
00:43:949 (2) - move to x:436 y:200. That placement is way too far imo.
00:44:324 (3) - move slider end to x:200 y:100 so that it makes a triangle pattern with 00:44:887 (4,5)
00:52:012 (7) - add clap maybe?
00:52:199 (8) - add finish
00:55:762 (3,4) - the spacing here is way too far, especially because the slider is ending in a direction opposite to the next note, and the notes are already quite close to each other.
00:56:137 (4,5) - add whistle to both slider start and end
00:56:512 (5,6) - same for here
00:56:887 (6,7) - ^
00:58:012 (9,1) - fix spacing here especially because you had wide spacing previously
00:58:387 (1,2,3,4,5,6) - It gets all weird here because you had such huge spacing for the same rhythm of notes in 00:55:387 (2,3,4,5,6,7,8,9). You can maybe try matching the spacing used when the kiai starts, like for example, 00:55:387 (2,3) - is good spacing for that rhythm.
00:58:574 (2,3) - add whistle
00:59:137 (5,6) - ^
00:59:512 (1) - add whistle to slider start
01:00:262 (3) - add clap
01:03:824 (4,5,6,7,8) - move the entire stream out a little bit more to match spacing with 01:03:449 (2,3) (may cause overlap with 01:04:387 (1)) Please fix accordingly.
01:04:199 (8) - add finish
01:08:699 (5,6) - add whistle
01:09:262 (7) - add finish
01:14:137 (7) - NC? (at least somewhere in the jumps)
01:22:012 (1,2,3) - two different spacings, same rythmn
01:24:262 (7) - NC
01:36:637 (1,2,3,4,1,2,3,4,5) - Drum sampleset to match the drums in the song
01:40:012 (1) - add clap to slider start
01:42:262 (9,10) - add whistle
01:55:762 (4,5) - spacing here is too far, and doesn't flow well. Good example of flow: Follow 01:56:137 (5,6), but with smaller spacing
01:55:387 (3) - kiai starts here, from 01:54:637
02:03:262 (12) - NC
02:04:012 (1) - Remove NC
02:04:574 (6,7,8,1) - again here. (6,7,8) had good spacing based on vocals, but the jump from (8)'s slider end to (1) isn't needed imo. You can ignore this one if you want, but other players may not like it.
02:08:699 (6,7) - add whistle
02:09:262 (8) - add finish
02:21:262 (1) - add clap
02:24:262 (7) - NC
02:25:949 (2,3) - Don't start or end sliders on blue tick unless it's an extended slider, triplet or a stream. Maybe try this rhythm:
02:36:637 (4) - NC for vocal change
03:10:387 (14) - NC
03:11:887 (1) - Remove NC
03:17:137 (13) - NC
03:30:731 (3) - slider starts on blue tick, and doesn't play well.
03:54:449 (11) - NC
04:05:512 (4,5) - don't stack with 04:04:762 (1,2,3)

Yeah, that's about it. The song is pretty nice (: good luck with your map!
Topic Starter
Trust

Giralda wrote:

Hii Trust! M4M from my queue~

[General]
00:55:387 - Go to here, and then go to Timing -> Set Current Position as Preview Point. So this for all difficulties.

[Hatsu]
100% volume isn't really needed for the entire song. It's too loud. Adjust accordingly to the song. ~ This can be done in Timing Setup, in the Audio section.

Use a soft slider tick file to reduce the slider noise. Here is the link: http://puu.sh/3BIGZ.wav Right-Click, "Save video as...", and put it in the folder for your beatmap.

In terms of spacing, if the song doesn't call for really sudden increase in cursor speed for a jump (maybe 1/4 or 1/8 in the music), then there's no need for one. Keep the spacing simple.

00:18:262 (5) - This would play and sound better with a slider. It also keeps consistency with 00:13:387 (3,4,5) and 00:16:762 (4,5,6). Slider points are - x:308, y:212 Image below:
02:36:074 (1) - remove NC

00:19:387 (9) - add whistle
00:22:574 (3) - remove whistle
00:22:762 (4) - add whistle to start of slider
00:16:949 (6) - add finish?
00:31:387 (1) - add whistle to start of slider
00:32:512 (4) - add whistle?
00:34:387 (8) - ^
00:43:387 (1) - add whistle to slider start
00:46:387 (7) - ^
00:46:949 (8) - add whistle to slider end
00:43:949 (2) - move to x:436 y:200. That placement is way too far imo.
00:44:324 (3) - move slider end to x:200 y:100 so that it makes a triangle pattern with 00:44:887 (4,5)
00:52:012 (7) - add clap maybe?
00:52:199 (8) - add finish
00:55:762 (3,4) - the spacing here is way too far, especially because the slider is ending in a direction opposite to the next note, and the notes are already quite close to each other.
00:56:137 (4,5) - add whistle to both slider start and end
00:56:512 (5,6) - same for here
00:56:887 (6,7) - ^
00:58:012 (9,1) - fix spacing here especially because you had wide spacing previously
00:58:387 (1,2,3,4,5,6) - It gets all weird here because you had such huge spacing for the same rhythm of notes in 00:55:387 (2,3,4,5,6,7,8,9). You can maybe try matching the spacing used when the kiai starts, like for example, 00:55:387 (2,3) - is good spacing for that rhythm.
00:58:574 (2,3) - add whistle
00:59:137 (5,6) - ^
00:59:512 (1) - add whistle to slider start
01:00:262 (3) - add clap
01:03:824 (4,5,6,7,8) - move the entire stream out a little bit more to match spacing with 01:03:449 (2,3) (may cause overlap with 01:04:387 (1)) Please fix accordingly.
01:04:199 (8) - add finish
01:08:699 (5,6) - add whistle
01:09:262 (7) - add finish
01:14:137 (7) - NC? (at least somewhere in the jumps)
01:22:012 (1,2,3) - two different spacings, same rythmn
01:24:262 (7) - NC
01:36:637 (1,2,3,4,1,2,3,4,5) - Drum sampleset to match the drums in the song
01:40:012 (1) - add clap to slider start
01:42:262 (9,10) - add whistle
01:55:762 (4,5) - spacing here is too far, and doesn't flow well. Good example of flow: Follow 01:56:137 (5,6), but with smaller spacing
01:55:387 (3) - kiai starts here, from 01:54:637
02:03:262 (12) - NC
02:04:012 (1) - Remove NC
02:04:574 (6,7,8,1) - again here. (6,7,8) had good spacing based on vocals, but the jump from (8)'s slider end to (1) isn't needed imo. You can ignore this one if you want, but other players may not like it.
02:08:699 (6,7) - add whistle
02:09:262 (8) - add finish
02:21:262 (1) - add clap
02:24:262 (7) - NC
02:25:949 (2,3) - Don't start or end sliders on blue tick unless it's an extended slider, triplet or a stream. Maybe try this rhythm:
02:36:637 (4) - NC for vocal change
03:10:387 (14) - NC
03:11:887 (1) - Remove NC
03:17:137 (13) - NC
03:30:731 (3) - slider starts on blue tick, and doesn't play well.
03:54:449 (11) - NC
04:05:512 (4,5) - don't stack with 04:04:762 (1,2,3)

Yeah, that's about it. The song is pretty nice (: good luck with your map!
Thanks for the mod! Everything implemented and very helpful! :)
XinCrin
From my Queue ~

  1. I will make you a SB , wait me some days please :3
Topic Starter
Trust

XinCrin wrote:

From my Queue ~

  1. I will make you a SB , wait me some days please :3
Thanks so much !! :)
Helios_Zul
Support <3

Take My Star ! ;)
Topic Starter
Trust

Helios_Zul wrote:

Support <3

Take My Star ! ;)
Thanks!! Almost finished too!
Deni
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Remove "hunter x hunter" from the tags since it's already in the source.

Easy

Your distance spacing should always be the same in an Easy difficulty for a consistent spacing. I can see that you didn't use distance snap at all sometimes so please check your objects again so that they have a consistent spacing.
Distances Examples
00:31:762 (2,3) - 1.28x
00:32:887 (5,1) - 1.19x
00:33:637 (1,2) - 1.04x

And all that just in less than 4 seconds. They should all have the same distance, for example around 1.00x.

At some parts, there are no hitsounds at all. Please try to add more!

Don't forget, this is an Easy and it should be as easy as possible, but of course not too boring.

  1. 00:16:387 (3) - You can see that this slider is asymmetrical. It doesn't look good, but it could be easily fixed by using the newer 3-point-slidersystem like I did here: (Example in Box)
  2. 00:19:387 (3,4) - They aren't overlapping well, but I wouldn't use that anyways since it's quite confusing for an Easy! New players don't get what they have to do here. Consider moving (4) to a normal position so that it doesn't overlap with the end of that slider before.
  3. 00:38:512 (4,5) - Distance between them is waaay to far for an Easy! There shouldn't be jumps in Easy difficulties, not even little ones. Change the distance between them to around ~1.00x again if you want to have an Easy difficulty.
  4. 00:42:637 (1,2,3) - This is a bit too hard for an Easy imo, easier and better would be a slider with a reverse like this:
    Rhythm Example

    Starts at 00:42:637 -
    Reverse at 00:42:824 -
    Ends at 00:43:012 -
  5. 00:47:887 (1,2,3) - Same as mentioned above. Swap these circles with a reverse slider.
  6. 00:52:387 - to 00:54:449 - Why such a random gap here? You can hear that there's still a beat and a rhythm, so map to that! Leaving a gap here makes no sense imo.
  7. 00:54:637 - From here on, there are barely any hitsounds. Add some more!
  8. 00:55:387 (3,4) - Well I know what you wanted to do here, but it can be improved a lot! First of all, use the newer slider system for patterns like this. It would make creating patterns like these much more easier. Delete these two sliders and re-do (3) like I did here: (Example in Box). Then all you have to do next is copy&paste this slider (CTRL+C; CTRL+V). Drag the new slider to the right position in the timeline. After that mirror the slider by pressing (CTRL+H; CTRL+J). And then just move it to the right position. Now you have your perfect pattern! Will look like this:
  9. 01:01:387 (1,2) - These two don't fit well together imo. Better would be just using a normal curved slider as (2) like so: (Example in Box)
    Would fit and play better. You'd have to move some of the following hitobjects too, but that shouldn't be a big problem.
  10. 01:18:637 (5,1,2) - Same as mentioned at 00:42:637 (1,2,3) - .
  11. 01:41:512 (7) - This doesn't follow the rhythm of the song quite well, you can fix this by moving the slider to 01:41:699 - and removing the last reverse. Will fit perfectly then!
  12. 01:48:824 (1,2) - This could be a bit confusing for a new player since you have to hit this stack much faster than the ones before, but they look the same. So I guess a new player would click this stack too slow and maybe fail. Consider removing 01:48:824 (1) - if this should be an Easy difficulty.
  13. 01:49:387 (3,4) - The overlap between them doesn't look so nice, but you can easily fix this by moving (4) to x:384 y:136. Will look like this:
  14. 01:51:262 (6,2,3) - As you can see, they are all overlapping which doesn't look so good. You could fix this by remapping this little part so that they are not overlapping with the slider anymore. Won't be too difficult to do that!
  15. 02:11:137 (2,5) - The overlap between them looks kinda bad, but you can simply fix this by rotating (5) (CTRL+SHIFT+R) for example like so:
    Will look and play better!
  16. 02:50:512 (5,6) - Same as mentioned at 01:48:824 (1,2) - . Swapping these circles with a slider from 02:50:512 - to 02:50:699 - would be better for an Easy difficulty!
  17. 03:07:387 (1) - to 03:13:949 - : Why is there a big gap and only some circles? You should really add some sliders and circles to make this part more exciting. Your current version makes no sense to me here.
  18. 03:29:512 (4,5) - This could be confusing for a new player since they are so close you think that you have to hit (5) right after having hit (4). Consider increasing the distance to around ~1.00x.
  19. 03:36:262 (5) - I think you forgot a New Combo here? Adding a NC would fit more to your previous combo patterns.
  20. 03:44:887 (5) - Same as mentioned above.

Hard

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

  1. 00:18:637 (1,2,3) - You could create a better looking pattern by deleting (3); copy&paste (1) and move it to the timeline position of (3); click on the new (3) press (CTRL+G; CTRL+J) and move it to x:116 y:272 (Grid Level 4 enabled). Would look like this:
  2. 00:31:387 (1,2,3) - This blanket pattern could be improved a lot! First of all, activate Grid Level 4, then rotate (2) a bit to the right (Selection Centre) so that it fits perfectly with the curve of (1) like so: (Example in Box)! After that rotate the next (3) a bit to the right, so that it also fits into the curve of (2). After you've done all that it will look perfectly fine, like so:
  3. 00:38:699 (1,2) - As you might see, they are overlapping in a bad way. I suggest you to move (2) apart from the slider and change the following circles so that they fit again with the new position of (2). Shouldn't be a big problem!
  4. 00:58:387 (4,5) - I know what you wanted to do here, but it still can be improved a bit. Moving (5) to x:212 y:168 (with Grid Level 4) would be perfect! (Comparison in Box)
  5. 01:00:637 (4) - You should rotate and move (4) like so: (Example in Box) for a better flow and spacing between 01:00:074 (1,2,3,4) - those objects.
  6. 01:10:387 (1,2) - Move (2) to x:256 y:148 (with Grid Level 4 enabled) for a perfect blanket!
  7. 01:14:512 (5,6) - Same as mentioned at 00:38:699 (1,2) - . Move (6) a bit apart.
  8. 01:49:387 (1,3) - You can see that they aren't overlapping perfectly, but you can simply fix this by moving (3) to x:316 y:192. Would look perfect!
  9. 02:32:324 (5,6,7) - Would actually look a lot better if they weren't overlapping like that. Just move each of them a bit apart, will look and play better.
  10. 02:46:387 (3,4) - This overlap would actually look good if you'd have moved (4) to x:228 y:248. Like so: (Example in Box).
    Obviously, you will have to move the previous slider (2) to that position too.
  11. 03:07:387 (1) - to 03:11:699 - : Same as mentioned at this part in Easy. Add some more hitobjects.
  12. 03:14:887 (4,5) - Consider moving (5) to x:280 y:120 for a perfect blanket.
  13. 03:17:512 (1,2,3,4) - This is kinda overmapped since there's no hit in the music at 03:17:605 (2) - and 03:17:793 (4) - and you should always map to the song, not to anything else. Deleting these two circles will fix this problem.
  14. 03:47:137 (4,5,6,7,8) - Same with this stream, it doesn't fit at all! If you really want to map to the song the easiest way to do this is swapping this stream with a slider from 03:47:137 - to 03:47:512 - . Would fit perfectly!
  15. 03:54:637 (7,1,2) - As you might see (1) and (2) aren't stacked properly to the slider end. If this is not intended, you should fix this.

    Other than that, pretty cool difficulty!

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Topic Starter
Trust
Thanks for the mod Deni! Cleaned up everything, only thing that didn't change in the Hard diff was the under-mapped part for now. (I'll add some flavor to it very soon)

A lot of work still needs to go into the Easy so i'll have that updated later today! :oops:
jonathanlfj
finally got time to finish this...difficulty control took longer than the mapping itself orz
http://puu.sh/3XlXI.zip
also add this hitsound to your song folder: http://puu.sh/3Xm29.wav

lets see if anyone will spot the copy paste(s) xD
Tari
Remove anime from the tags, it'll appear in the genre. I'll mod this when I have the time.


EDIT : Did some modding.
IRC Mod
22:09 Tari: Can I do an IRC mod
22:10 Trust: sure ive never had someone do an irc mod. is there anything i need to setup on my part?
22:11 Tari: nooo
22:11 Tari: and uhm
22:11 Tari: you know jonathan I guess
22:11 Trust: srry im new to map/mod so i dont know many things
22:11 Trust: yeah
22:11 Tari: you should ask him maybes
22:11 Tari: he knows alot like me~
22:12 Trust: oh ya believe me i throw him questions like every day lol
22:12 Tari: just talk and savelog
22:12 Tari: the links still work in IRC
22:15 Trust: i see, and you just post it in the thread yes?
22:15 Tari: yes
22:15 Trust: ok
22:15 Tari: omg
22:15 Tari: your curved sliders are all ugly
22:15 Tari: need to fix them.
22:16 Tari: especially in easy diff
22:16 Tari: 00:13:387 (3) -
22:16 Trust: yea agreed, my easy needs a lot of work
22:16 Tari: ew
22:16 Trust: im so bad at mapping easy ><
22:17 Tari: and spacing
22:17 Tari: is too close
22:17 Tari: .____.
22:17 Tari: the notes are like super close to touching
22:17 Trust: oh
22:17 Tari: and try to make sliders touch notes
22:17 Tari: these are called overlaps
22:17 Tari: but overlap can be good
22:18 Tari: just depend on usage~
22:18 Tari: like symmetry things
22:18 Trust: yeah
22:18 Tari: I mean
22:18 Tari: try not to make sliders touch notes
22:18 Tari: sorry typo*
22:18 Trust: ur probably gonna find ALOT of bad overlaps in my hard
22:18 Trust: jonathan pointed a few out :\
22:18 Tari: overlap kinda bad
22:18 Trust: but yeah i get what ur saying
22:18 Tari: shows mapper placement is poor
22:19 Tari: and doesn't know to handle with map space
22:20 Tari: well your map structure is really nice
22:20 Tari: you mapped each kiai similar to each other.
22:20 Tari: thats good.
22:20 Tari: shows your understanding of the music.
22:21 Trust: :D
22:21 Trust: glad to hear that
22:21 Tari: its fine map
22:21 Tari: but need to increase spacing
22:21 Tari: and change some slider shape.
22:22 Trust: thanks!
22:22 Tari: and try to make rhythm the same in each kiai
22:22 Trust: i'll definitely fix
22:22 Tari: and add differences if you want
22:22 Tari: But should keep some things the same in each kiai
22:22 Trust: ya
22:23 Trust: what do you think about the difficulty?
22:23 Trust: like does it feel easy?
22:23 Tari: well
22:23 Trust: cause the object count is kinda close to normal
22:23 Trust: but its only 2.5 star rating
22:23 Tari: NHI spread would work good in this song.
22:23 Tari: nuy
22:23 Tari: but*
22:24 Tari: this song is one of those songs where
22:24 Tari: all 4 diffs are possible to make
22:24 Tari: so its fine
22:24 Trust: ah k
22:24 Tari: and
22:24 Tari: your easy can be harder yes.
22:24 Tari: If anything you should make it harder
22:24 Trust: okk
22:24 Tari: lol
22:24 Tari: your using such low sv
22:25 Tari: but the star rating is kinda high for this SV
22:25 Tari: so just use 1.0~
22:25 Tari: and that will fix spacing issues
22:25 Tari: higher SV = higher spaced notes
22:25 Trust: ah didnt realize that
22:25 Tari: lol
22:26 Tari: try to decide sv on the song?
22:26 Tari: and map like that
22:26 Trust: i just figured use really low sv so its easy for new players to keep up
22:26 Trust: but yeah
22:26 Trust: everything does feel SO close together
22:26 Tari: and don't think of how easy I want the map to be.
22:27 Tari: and
22:27 Tari: in hard
22:27 Tari: try to build up on rhythms
22:27 Tari: 02:20:887 (1,1,1) -
22:27 Tari: and add notes in-between those
22:28 Tari: and you abuse color hax so much.
22:28 Tari: Only do it for one part
22:28 Trust: aww
22:28 Tari: one certain part
22:28 Tari: like "You can try part"
22:28 Tari: its used for effect.
22:29 Trust: kk
22:29 Tari: and try to look at your combo's
22:29 Tari: there pretty wrong
22:29 Tari: you notice
22:30 Trust: oh ya
22:30 Tari: 03:41:887 (5) - is a repeat of 03:38:887 (1) -
22:30 Tari: Means you should add new combo
22:31 Tari: don't repeat rhythms in normal
22:31 Tari: you need to add on in them.
22:31 Tari: I mean easy*
22:31 Tari: bleh
22:32 Trust: add on the rhythm?
22:32 Tari: 03:49:387 (1,1,1) - like these
22:32 Tari: add on
22:32 Tari: its the exact same thing as in easy
22:32 Tari: it should be harder
22:33 Trust: can you give me some example? kinda lost here
22:33 Trust: i figured for easy to keep it as simple as possible
22:33 Tari: add notes inbetween each one of those notes
22:33 Tari: in sense of difficult
22:33 Tari: diffuclty*
22:33 Trust: okay
22:33 Tari: you need to make the rhythms in hard more complex right?
22:34 Trust: OH we're on hard now!
22:34 Tari: yeah~
22:34 Trust: omg
22:34 Trust: sorry
22:34 Trust: yeah i agree
22:34 Trust: but i kind of like the simplicity of how that part follows the lyrics
22:35 Trust: maybe i could make bigger jumps to make it harder?
22:35 Tari: lol
22:35 Tari: 1/2 jumps
22:35 Tari: there not really such thing
22:35 Tari: .___.
22:36 Trust: k
22:37 Tari: well
22:37 Tari: you can keep the rhythm the same
22:37 Tari: but I feel it kinda weird.
22:37 Tari: because it doesn't match with the level of difficulty
22:38 Trust: hmm ya i get what u mean
22:41 Tari: bleh
22:41 Tari: I've been talking too much
22:41 Tari: but I guess I can mod more later
22:41 Tari: after you do those changes.
22:41 Tari: I don't mod maps like this usually
22:42 Trust: sorry bout that :(
22:42 Tari: when there already alot of mods
22:42 Tari: because I want to build on them
22:42 Tari: but your map has gotten none
22:42 Tari: so I can point out some BIG thigns you can change.
22:42 Tari: before you get mods
22:42 Tari: to continue building
22:42 Tari: on what I said.
22:42 Trust: ok
22:43 Trust: of course, any help I appreciate a lot
22:44 Tari: well
22:44 Tari: also
22:44 Tari: run the map through AIBAT
22:44 Tari: it helps you sort out most of the unrankable issues.
22:44 Trust: kk, i'll do that
Topic Starter
Trust

jonathanlfj wrote:

finally got time to finish this...difficulty control took longer than the mapping itself orz
http://puu.sh/3XlXI.zip
also add this hitsound to your song folder: http://puu.sh/3Xm29.wav

lets see if anyone will spot the copy paste(s) xD
:) Moved to pending!

Tari wrote:

Remove anime from the tags, it'll appear in the genre. I'll mod this when I have the time.
Thank you Tari! I'm going to update this later tonight just to fix up a few things then feel free! :oops:
sheela
[General]
It says that it has a conflict in the tags.
The first kiai time should start at 01:10:387 ?
The second kiai time should start at 02:10:387 ?

[Easy]
The stack leniency at 3?
00:23:699 - Spinner here to 00:25:387 ?
01:51:074 (4) - Don't stack it with 01:51:262 (5) , it's a 1/2 beat. So, there's already 01:46:387 (1,2) or 01:47:137 (3,4) and there's a 1/1 beat and it'll confuse.
02:00:637 (6) - Make parallel to 01:59:887 (5) . Copy 01:59:887 (5) , paste it and Ctrl+J and Ctrl+H.
02:02:887 (2) - Copy 02:01:387 (1) , paste it and Ctrl+J and Ctrl+G.
02:04:574 (1) - The spinner should start at 02:04:387
03:41:137 (3,4) - It isn't hard for an easy? Maybe start a slider at 03:41:137 to 03:41:512

[Normal]
03:20:887 (5) - NC?

[Hard]
00:50:324 (1,1) - Remove NC
02:10:387 (3) - NC

Good Luck!
Topic Starter
Trust

sheela901 wrote:

[General]
It says that it has a conflict in the tags. Fixed
The first kiai time should start at 01:10:387 ? Done
The second kiai time should start at 02:10:387 ? ^

[Easy]
The stack leniency at 3? Fixed
00:23:699 - Spinner here to 00:25:387 ? Done
01:51:074 (4) - Don't stack it with 01:51:262 (5) , it's a 1/2 beat. So, there's already 01:46:387 (1,2) or 01:47:137 (3,4) and there's a 1/1 beat and it'll confuse.Went with a different pattern
02:00:637 (6) - Make parallel to 01:59:887 (5) . Copy 01:59:887 (5) , paste it and Ctrl+J and Ctrl+H. Done
02:02:887 (2) - Copy 02:01:387 (1) , paste it and Ctrl+J and Ctrl+G.Done, this actually looks a lot nicer :)
02:04:574 (1) - The spinner should start at 02:04:387 Fixed
03:41:137 (3,4) - It isn't hard for an easy? Maybe start a slider at 03:41:137 to 03:41:512 Done

[Hard]
00:50:324 (1,1) - Remove NC Sure
02:10:387 (3) - NC Done

Good Luck!
Thanks sheela! This was really helpful :)
zorefire
From queue
[Easy]
I dont think new combo 01:20:887 (1,1,1) revert combo here i guess 01:21:262 (1,1)
01:49:387 (2,3,4) - map to the beat
03:25:387 (1,1,1) - same as before
03:49:387 (1,1,1) - ^ maybe you can consider leaving it depends in the future
03:58:762 (1,1,1) - ^
04:01:762 (1,1,1) - ^
[Normal]

[Hard]
00:21:637 (7) - new combo
00:22:387 (1) - revert combo
00:25:012 (9,10,11,12,13) - sounds weird
Topic Starter
Trust

zorefire wrote:

From queue
[Easy]
I dont think new combo 01:20:887 (1,1,1) revert combo here i guess 01:21:262 (1,1)
01:49:387 (2,3,4) - map to the beat
03:25:387 (1,1,1) - same as before
03:49:387 (1,1,1) - ^ maybe you can consider leaving it depends in the future
03:58:762 (1,1,1) - ^
04:01:762 (1,1,1) - ^ I appreciate all the suggestions here! I've decided to remap rework overhaul this difficulty and will apply your suggested changes.
[Normal]
No surprise there haha
[Hard]
00:21:637 (7) - new combo
00:22:387 (1) - revert combo
00:25:012 (9,10,11,12,13) - sounds weird Reworked the first 10% of this difficulty
Thank you for the mod!
Topic Starter
Trust
Back to WIP! Going to rework my difficulties.

Pending again!
jonathanlfj
im here to take a look at the other diffs as u requested :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Apply your custom combo colours to Easy and Normal, they need to be consistent

[Easy]
00:22:387 (4) - kinda feels empty after this since the vocal extends but the break already started, consider adding a spinner that ends at 00:25:387
00:34:762 (4) - missing a NC here
00:37:387 (1) - got some spacing inconsistency with previous slider
01:19:387 (5) - forgot another NC here
01:35:887 (1) - this felt really unnecessary, as newbies wont expect a single object to appear by itself after a long spinner; if you want to keep this add one at 01:41:887 for consistency, else just remove it
01:46:387 (5) - NC here, and take the one off at 01:50:699 (1), pretty inconsistent NC patterns here
01:52:387 (1) - that 3/4 gap between this and 01:53:512 (2) may throw some players off, consider mapping this like 00:40:387 (1,2,3)
02:12:637 (1,2,3) - are these imperfect blankets i see? ><
02:25:762 (4,5) - this plays really weird rhythmically, since the strong beat is at 02:26:699 which was not covered; try a rhythm like this: 02:43:387 (4) - missing NC here
03:17:887 (5) - again
03:32:887 (1,2) - a rhythm like this would be more fitting to to play here: 03:35:887 (4) - missing NC
plays alot better after the remap, good job!

[Normal]
http://puu.sh/4gZ4I.zip

[Hard]
00:20:887 (5) - 2 repeats here is somewhat counter intuitive since you have been using 1 repeat slider all the time before, change this to note + 1 repeat slider plays much better imo
00:40:387 (1,3) - these two are not perfectly stacked
00:50:699 (1) - doesnt make much sense to have the NC here, since it makes a stack pattern with 00:49:949 (2,3); use it on 00:51:262 (2) instead
00:57:824 (2) - 1 grid left to stack on 00:56:699 (7) and fix the blankets here
01:09:074 (3,4) - why did u decide to place this right under 01:07:762 (1) without proper stacking? Doesnt look very pleasing to play, might want to reposition it (i.e. stack under repeat of 01:07:762 (1))
01:17:699 (1) - same as 00:50:699 (1)
01:19:199 (1,2,3,1,2,3,1,2) - all your NC here was shifted 1/2 beat ahead, NC should be on 01:19:387 (2), 01:19:949 (2) and 01:20:512 (2) respectively to follow the vocals
01:27:824 (6,7) - i would map a stream here, like 02:28:012 (4,5,6,7,1); this way players can be more prepared to know that there will be streams later in the map (dont want to troll single tappers)
01:48:824 (5,6) - perfectly center this to bring out the symmetry effect with 01:47:324 (1,2,3,4)
01:54:637 (1,2,4,7) - the stacking got a little messy here, might want to adjust it for more proper stacks
02:09:074 (9,10) - same as 01:09:074 (3,4)
02:18:449 (5) - fix the stacking with 02:17:324 (3)
02:19:199 (1,2,3,1,2,3,4,5) - same as 01:19:199 (1,2,3,1,2,3,1,2)
02:41:324 (2) - the blanket on 02:40:387 (1) looks really distorted, might want to adjust it for a smoother one
02:50:137 (5) - i think you meant to stack this under 02:49:199 (2)?
03:23:137 (1,2,3,4,1,2,3) - again the NC pattern should be changed to match the vocals like 01:19:199 (1,2,3,1,2,3,1,2)
03:26:512 (2,4) - welp stacking again, might want to readjust 03:26:887 (3) along for some spacing consistency here
03:47:887 (1,2) - why not perfectly center this? makes more sense with the blanketing of 03:49:762 (1)
03:55:387 (2) - this just feels like an extra note, since the strong beats are at 03:55:199 (1) and 03:55:574 (3) respectively with a vocal hold, so delete this note seems more intuitive here

i skipped modding hitsounds and some NCs because that would make an essay out of this, talk to me about it via pm and it will be much easier for both of us :D
Good luck~
Topic Starter
Trust
jonathanlfj's mod

jonathanlfj wrote:

im here to take a look at the other diffs as u requested :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Apply your custom combo colours to Easy and Normal, they need to be consistent removed them for now

[Easy]
00:22:387 (4) - kinda feels empty after this since the vocal extends but the break already started, consider adding a spinner that ends at 00:25:387 added
00:34:762 (4) - missing a NC here
00:37:387 (1) - got some spacing inconsistency with previous slider fixed
01:19:387 (5) - forgot another NC here
01:35:887 (1) - this felt really unnecessary, as newbies wont expect a single object to appear by itself after a long spinner; if you want to keep this add one at 01:41:887 for consistency, else just remove it done
01:46:387 (5) - NC here, and take the one off at 01:50:699 (1), pretty inconsistent NC patterns here fixed
01:52:387 (1) - that 3/4 gap between this and 01:53:512 (2) may throw some players off, consider mapping this like 00:40:387 (1,2,3) done
02:12:637 (1,2,3) - are these imperfect blankets i see? >< yeah ;w;
02:25:762 (4,5) - this plays really weird rhythmically, since the strong beat is at 02:26:699 which was not covered; try a rhythm like this: done 02:43:387 (4) - missing NC here
03:17:887 (5) - again
03:32:887 (1,2) - a rhythm like this would be more fitting to to play here: done 03:35:887 (4) - missing NC
plays alot better after the remap, good job!thanks!!

[Hard]
00:20:887 (5) - 2 repeats here is somewhat counter intuitive since you have been using 1 repeat slider all the time before, change this to note + 1 repeat slider plays much better imo done
00:40:387 (1,3) - these two are not perfectly stacked fixed with a little rework
00:50:699 (1) - doesnt make much sense to have the NC here, since it makes a stack pattern with 00:49:949 (2,3); use it on 00:51:262 (2) instead fixed
00:57:824 (2) - 1 grid left to stack on 00:56:699 (7) and fix the blankets here fixed i think
01:09:074 (3,4) - why did u decide to place this right under 01:07:762 (1) without proper stacking? Doesnt look very pleasing to play, might want to reposition it (i.e. stack under repeat of 01:07:762 (1)) made more pleasing
01:17:699 (1) - same as 00:50:699 (1) remapped this instead
01:19:199 (1,2,3,1,2,3,1,2) - all your NC here was shifted 1/2 beat ahead, NC should be on 01:19:387 (2), 01:19:949 (2) and 01:20:512 (2) respectively to follow the vocals lol fixed
01:27:824 (6,7) - i would map a stream here, like 02:28:012 (4,5,6,7,1); this way players can be more prepared to know that there will be streams later in the map (dont want to troll single tappers) done
01:48:824 (5,6) - perfectly center this to bring out the symmetry effect with 01:47:324 (1,2,3,4) done
01:54:637 (1,2,4,7) - the stacking got a little messy here, might want to adjust it for more proper stacks fixed
02:09:074 (9,10) - same as 01:09:074 (3,4) now also more pleasing
02:18:449 (5) - fix the stacking with 02:17:324 (3) fixed
02:19:199 (1,2,3,1,2,3,4,5) - same as 01:19:199 (1,2,3,1,2,3,1,2) >< fixed
02:41:324 (2) - the blanket on 02:40:387 (1) looks really distorted, might want to adjust it for a smoother one fixed i think
02:50:137 (5) - i think you meant to stack this under 02:49:199 (2)? yeah totally :D
03:23:137 (1,2,3,4,1,2,3) - again the NC pattern should be changed to match the vocals like 01:19:199 (1,2,3,1,2,3,1,2) fixed, im so bad at this
03:26:512 (2,4) - welp stacking again, might want to readjust 03:26:887 (3) along for some spacing consistency here fixed
03:47:887 (1,2) - why not perfectly center this? makes more sense with the blanketing of 03:49:762 (1) done
03:55:387 (2) - this just feels like an extra note, since the strong beats are at 03:55:199 (1) and 03:55:574 (3) respectively with a vocal hold, so delete this note seems more intuitive here removed

i skipped modding hitsounds and some NCs because that would make an essay out of this, talk to me about it via pm and it will be much easier for both of us :D omg please
Good luck~

Thank you very much for the mod! :)

Updated
10crystalmask01
AWW YEAH, FINALLY A HUNTER x HUNTER SONG!!! 8D

Hi o3o Random mod.

[General]
  1. 00:31:387 - From this point on, I suggest you raising the volume to 70% and change the audio to Normal. :S it's too quiet right now. Normal hitsound will definitely help improve the sound of your objects.
  2. Also,I suggest raising the vol for you audio to 85% or so,since the music's pretty loud! 0.0
    Remember to keep this pattern in mind for you clap hitsounds:
  3. I suggest splitting your Kai time at 02:10:387 - 02:55:387 into 2 separate parts:
    02:10:387 - 02:28:387
    02:34:387 - 02:55:387
  4. Same goes for 03:14:887 - 04:02:887. Since more than 1/3 of the music is kai time, I suggest it starting at 03:38:887 - 04:02:887.
[Easy]
00:31:762 - Add a clap to this slider tick! Helps liven up the music and keeps the clap pattern going ^^
Just create a copy of your current clap hit sound file, rename it 'soft-slidertick2' Or 'normal-slidertick2' (if you agree to my previous suggestion) and your done!
Whenever you add a clap, simply create another inheriting timing point, and make sure it's audio is set up like this:

How it should look:

You'll also need to add another inherited point after the slider tick, since not all your sliders are gonna need a slider tick ^^
00:33:262 - ^
00:34:012 - ^
00:35:512 - ^
00:37:762 - ^
00:39:262 - ^
00:40:762 - ^
00:43:762 (1) - Use clap on both head and tail.
00:45:262 - Add clap on slider tick.
...I'll let you handle the slider ticks now ^^ Just remember to follow this pattern for your clap hitsound:

01:10:387 (1) - Add finish.
01:16:387 (5,6,7) - ?

01:22:387 (2) - Add finish to the head.
01:55:387 (1) - ^
02:01:387 (2) - ^
02:10:387 (1) - ^
02:16:387 (1) - ^
02:22:387 (3) - ^
02:28:387 (1) - ^
02:29:699 (3) - ^
02:34:387 (2) - ^
02:40:387 (1) - ^
02:46:387 (2) - ^
03:07:387 (1,2,3,4,5) - Arrange these, better you could form a star here~

03:26:887 (1) - Add finish to the head.
03:50:887 (1) - ^

Pretty good, only needs work on the audio and hitsounds :S

[jonathanlfj's Normal]
  1. Circle size +1
00:21:637 (5) - NC should start here instead of 00:22:387 (1) - .
01:29:512 - Add clap to this slider tick.
02:26:512 - ^
02:29:512 - ^
02:31:012 - ^
02:43:762 - ^

There's some other sliders that needs a clap on their slider tick, but I didn't catch them all. Either way, really nice guess diff! :D

[Hard]
00:13:387 (3) - Add finish on the head.
00:43:387 (1) - ^ Instead of whistle?
00:45:637 (1) -forgot clap on the reverse there :P
00:52:762 (4) - ^
00:53:512 - Add clap on slider tick.
01:04:012 (1) - Add finish on the tail.
01:04:949 (3) - Add finish on the head.
01:05:699 (3) - ^
01:06:449 (3) - ^
01:07:199 (3) - ^
01:10:387 (1) - ^
01:13:387 - 01:14:887 Try this rhythm:

01:22:387 (3) - Add finish to the head.
01:31:387 (3) - ^
01:32:137 (3,4) - Distance?
01:55:387 (3) - Add finish on the head.
02:01:387 (1) - ^
02:04:012 (1) - Add finish on the tail.
02:04:949 (3) - Add finish on the head.
02:05:699 (3) - ^
02:06:449 (3) - ^
02:07:199 (6) - ^
02:10:387 (3) - ^
02:22:387 (4) - ^
02:34:387 (5) - ^
03:14:887 (3) - First object appearing in Kai time should always be a NC. Also add a finish to the head >.<
03:26:887 (3) - Add finish to the head.
03:38:887 (1) - ^
04:05:887 (3) - ^

Hitsounds needs work, thats all ^^

Hope this helps~! xD
Topic Starter
Trust
10crystalmask01's mod
blue - changes made
purple - changed but done differently
orange - nothing changed

10crystalmask01 wrote:

AWW YEAH, FINALLY A HUNTER x HUNTER SONG!!! 8D

Hi o3o Random mod.

[General]

00:31:387 - From this point on, I suggest you raising the volume to 70% and change the audio to Normal. :S it's too quiet right now. Normal hitsound will definitely help improve the sound of your objects. did this at 00:25:387 instead, keeping soft sampleset for now

Also,I suggest raising the vol for you audio to 85% or so,since the music's pretty loud! 0.0 raised to 80% for kiais
Remember to keep this pattern in mind for you clap hitsounds:


I suggest splitting your Kai time at 02:10:387 - 02:55:387 into 2 separate parts:
02:10:387 - 02:28:387 done
02:34:387 - 02:55:387 ended 02:52:387 instead

Same goes for 03:14:887 - 04:02:887. Since more than 1/3 of the music is kai time, I suggest it starting at 03:38:887 - 04:02:887. done, changes applied to my difficulties
[Easy]
00:31:762 - Add a clap to this slider tick! Helps liven up the music and keeps the clap pattern going ^^
Just create a copy of your current clap hit sound file, rename it 'soft-slidertick2' Or 'normal-slidertick2' (if you agree to my previous suggestion) and your done!
Whenever you add a clap, simply create another inheriting timing point, and make sure it's audio is set up like this:

How it should look:

You'll also need to add another inherited point after the slider tick, since not all your sliders are gonna need a slider tick ^^
00:33:262 - ^
00:34:012 - ^
00:35:512 - ^
00:37:762 - ^
00:39:262 - ^
00:40:762 - ^
00:43:762 (1) - Use clap on both head and tail. done
00:45:262 - Add clap on slider tick.
...I'll let you handle the slider ticks now ^^ Just remember to follow this pattern for your clap hitsound: I tried this out and didn't really hear any noticeable changes which just made it seem unnecessary. Thank you for the suggestion though, it was a cool idea

01:10:387 (1) - Add finish.
01:16:387 (5,6,7) - ? keeping it the same

01:22:387 (2) - Add finish to the head.
01:55:387 (1) - ^
02:01:387 (2) - ^
02:10:387 (1) - ^
02:16:387 (1) - ^
02:22:387 (3) - ^
02:28:387 (1) - ^
02:29:699 (3) - ^
02:34:387 (2) - ^
02:40:387 (1) - ^
02:46:387 (2) - ^ added on all but 02:28:387 (1)
02:29:699 (3) and 02:46:387 (2)

03:07:387 (1,2,3,4,5) - Arrange these, better you could form a star here~ sure

03:26:887 (1) - Add finish to the head.
03:50:887 (1) - ^

Pretty good, only needs work on the audio and hitsounds :S

[Hard]
00:13:387 (3) - Add finish on the head. Considered this but I want this section to play softer than the rest of the map. Might change my mind and add it later though
00:43:387 (1) - ^ Instead of whistle?
00:45:637 (1) -forgot clap on the reverse there :P
00:52:762 (4) - ^
00:53:512 - Add clap on slider tick. I don't see any slider ticks
01:04:012 (1) - Add finish on the tail.
01:04:949 (3) - Add finish on the head.
01:05:699 (3) - ^
01:06:449 (3) - ^
01:07:199 (3) - ^
01:10:387 (1) - ^
01:13:387 - 01:14:887 Try this rhythm: replaced the first 2 circles with a 1/2 slider of my rhythm instead

01:22:387 (3) - Add finish to the head.
01:31:387 (3) - ^
01:32:137 (3,4) - Distance? leaving the same for now
01:55:387 (3) - Add finish on the head.
02:01:387 (1) - ^
02:04:012 (1) - Add finish on the tail.
02:04:949 (3) - Add finish on the head.
02:05:699 (3) - ^
02:06:449 (3) - ^
02:07:199 (6) - ^
02:10:387 (3) - ^
02:22:387 (4) - ^
02:34:387 (5) - ^
03:14:887 (3) - First object appearing in Kai time should always be a NC. Also add a finish to the head >.<
03:26:887 (3) - Add finish to the head.
03:38:887 (1) - ^
04:05:887 (3) - ^ Unless mentioned, all fixed

Hitsounds needs work, thats all ^^ Interestingly enough I was aware of this and was in the middle of redoing hitsounds just as I recieved this mod so all the hitsound changes you mentioned are the only hitsounds currently in this difficulty :D Also I'm noob at hitsounding so thank you very much for this!!

Hope this helps~!xD It was very helpful! Thanks again :)

Thank you for the mod!

:)
ritsu-tanaika
M4M

EASY

00:23:699 (1) - Add finish on the slider

00:56:887 (3) - Add a clap at the end

00:59:887 (2,3) - Better if these two notes are at the same location

01:50:324 (2) - Add clap

02:51:637 (4,5) - Change to one slider, 4 circles may be a bit too hard for Easy

03:11:887 (1) - This might be better



jonathanlfj's Normal

00:18:074 (3) - Might make the rhythm sound better if one more note was added here

00:41:699 (3) - Consider changing the shape of this slider, it overlaps with 00:41:699 (3) - making it hard to see

00:57:637 (4) - Not sure if drum sound is done on purpose

01:12:074 (3) - Better to add note here

01:21:637 (4) - Add a clap

02:27:088 ^

02:42:262 (3) - Move to X:452 Y: 60 easier to see as it was too high earlier

03:56:887 (1) - Distance spacing problem, move to X:96 Y:204?

03:58:762 (3) - Add a clap

04:01:199 (4) - Add a clap

I will mod Hard later, when I look at it in more detail. But I hope I helped
Topic Starter
Trust
ritsu-tanaika's mod

ritsu-tanaika wrote:

M4M

EASY

00:23:699 (1) - Add finish on the slider done

00:56:887 (3) - Add a clap at the end done

00:59:887 (2,3) - Better if these two notes are at the same location ok

01:50:324 (2) - Add clap done

02:51:637 (4,5) - Change to one slider, 4 circles may be a bit too hard for Easy did this instead:



03:11:887 (1) - This might be better keeping it the same for now

Thanks for modding!!
[ Zzz ]
Hi~ Trust ( M4M - My Map = http://osu.ppy.sh/s/115082 )

Late Mod I'm really sorry ...

[General]


[Easy]

( 01:29:887 (1) - Spinner's End

01:34:387 (1) - Here )

01:56:887 (2) - x308 y44 More Good

[jonathanlfj's Normal]

01:28:387 (1) - Intervals to keep the 1.20x

[Hard]

00:57:824 (7) - Ctrl + G

01:12:262 (2) - ^ << Same as above

01:18:637 (6) - Intervals to keep the 1.00x

01:21:637 (1) - ^ Same as above

01:37:012 (4) - Here I think you need a beat
Topic Starter
Trust

[ Zzz ] wrote:

Hi~ Trust ( M4M - My Map = http://osu.ppy.sh/s/115082 )

Late Mod I'm really sorry ...

[General]


[Easy]

( 01:29:887 (1) - Spinner's End

01:34:387 (1) - Here ) done

01:56:887 (2) - x308 y44 More Good done

[Hard]

00:57:824 (7) - Ctrl + G ok, going to rearrange a little to make it flow better though

01:12:262 (2) - ^ << Same as above done

01:18:637 (6) - Intervals to keep the 1.00x v

01:21:637 (1) - ^ Same as above keeping same for now, might change later

01:37:012 (4) - Here I think you need a beat not sure why
Thanks for the mod!
pife1
Hi from your M4M

General:
I suggest use a new hitsound: http://puu.sh/4uooL.wav . And its use, Example: In the Normal after first break increase volumen 100% and use it like replacement to soft-hitclap also you can use like slidertick in the Easy

Another thing why in the Easy and Hard don't have the KIAI time here 03:14:887, look the jonathanlfj's normal, I said that because of there start a choir right?

Both in the Easy as normal, I didn't find problem

In the Hard:

01:05:324 (1) - Snap distance
01:06:074 (1) - ^
01:06:824 (1) - ^

Great song, wake up spirit :)
lupcha
Hey, M4M Request here! ( ´ ▽ ` )ノ

General

  1. I LOVE HUNTERXHUNTER! ☆*:.。. o(≧▽≦)o .。.:*☆ ... and the bg is super cute! ;w;
  2. ... ok, everything else looks good too.

Easy

  1. 00:59:887 (2,3) - I think this is the only stack in the Easy Diff ...? Maybe unstack it, stacks can still be a bit tricky for new players.
  2. 01:11:699 (3,1) - maybe try to make a blanket here? You'd have to copy & paste the slider at the other side again after it tho. ~
  3. 02:00:262 (3,2) - here's a little overlap, maybe you could make it like this to avoid it? (and put (1) at y:220 to make it symmetrical with (2)?)
  4. 03:11:887 (1) - hmm, sliders with more than one repeat in the Easy Diff are kinda ... hum, I don't think it's too bad, but maybe replace one repeat with a circle?
  5. 03:19:387 (3) - maybe flip this slider vertically to make the flow a bit better?
  6. 03:34:199 (3) - 03:38:512 (6) - just a little (and personal) suggestion. Maybe let (3) bend a little more so that (1) and (2) are in a line with it and change the pattern like in the pictures? I think it flows a bit better and looks nicer.
Just some small nazi stuff, nice diff!

Normal

  1. Looks pretty much perfect to me, good job!

Hard

  1. 00:18:449 (6,1) - you could move (1) to make a blanket with (6).
  2. 00:52:387 (3) - maybe add a Finish here?
  3. 01:13:387 (1) - you could lengthen this slider to the blue tick. I think it sounds good. ^q^
  4. 01:31:387 (3) - add a Finish at the start?
  5. 01:34:387 (1) - ^
  6. 01:35:887 (1) - ^
  7. 01:36:262 (3) - ^
  8. 01:58:199 (1) - I would remove this slider and do something different here so that the player can actually hit the downbeat that's currently at the slider end. A 1/4 slider + circle maybe? And maybe a Finish at 01:58:387.
  9. 02:04:949 (3) - it's the same pattern as before (01:04:949 (3) and so on) so I would add a Finish at the start here.
  10. 02:05:699 (3) - ^
  11. 02:06:449 (3) - ^
  12. 02:25:387 (1) - you could lengthen this slider to the blue tick.
  13. 02:46:012 (2) - maybe add a Finish at the end?
  14. 03:41:137 (3) - you could lengthen this slider to the blue tick.
  15. 03:44:887 (5,6) - maybe change this into a 1/4 slider with one repeat?
  16. 03:58:012 (3) - try to make this look a little bit ... uhm, prettier?
  17. 04:01:012 (3) - ^
  18. 04:05:887 (3) - add a Finish at the start?
  19. 04:07:387 (7) - ^
  20. 04:07:949 (8) - ^
Another really nice diff!

Well, couldn't find that much ... it's already pretty good (and yay, a HxH song!). How could this not get a star from me?! *(*´∀`*)☆
I hope I could help you a bit, good luck! (`・ω・´)
Topic Starter
Trust
pife1's mod

pife1 wrote:

Hi from your M4M

General:
I suggest use a new hitsound: http://puu.sh/4uooL.wav . And its use, Example: In the Normal after first break increase volumen 100% and use it like replacement to soft-hitclap also you can use like slidertick in the Easy I like the hitsound i'm currently using, also not a huge fan of claps on sliderticks for this song cause they aren't really noticable unless the volume is crazy high which it doesn't need to be. Thanks for the suggestion though!

Another thing why in the Easy and Hard don't have the KIAI time here 03:14:887, look the jonathanlfj's normal, I said that because of there start a choir right?Fixed to be more consistent

Both in the Easy as normal, I didn't find problem

In the Hard:

01:05:324 (1) - Snap distance
01:06:074 (1) - ^
01:06:824 (1) - ^ I actually like these jumps, feels like a good build up to the kiais, also I want to keep it consistent with a similar rhythm later in the song

Great song, wake up spirit :)
Thank you for the mod!
lupcha's mod

lupcha wrote:

Hey, M4M Request here! ( ´ ▽ ` )ノ

General

  1. I LOVE HUNTERXHUNTER! ☆*:.。. o(≧▽≦)o .。.:*☆ ... and the bg is super cute! ;w; \:D/
  2. ... ok, everything else looks good too.

Easy

  1. 00:59:887 (2,3) - I think this is the only stack in the Easy Diff ...? Maybe unstack it, stacks can still be a bit tricky for new players. fixed
  2. 01:11:699 (3,1) - maybe try to make a blanket here? You'd have to copy & paste the slider at the other side again after it tho. ~ blah I hate blankets, i'll leave for now but might change if suggested again
  3. 02:00:262 (3,2) - here's a little overlap, maybe you could make it like this to avoid it? (and put (1) at y:220 to make it symmetrical with (2)?) fixed overlap but done differently
  4. 03:11:887 (1) - hmm, sliders with more than one repeat in the Easy Diff are kinda ... hum, I don't think it's too bad, but maybe replace one repeat with a circle?changed but done differently
  5. 03:19:387 (3) - maybe flip this slider vertically to make the flow a bit better? sure
  6. 03:34:199 (3) - 03:38:512 (6) - just a little (and personal) suggestion. Maybe let (3) bend a little more so that (1) and (2) are in a line with it and change the pattern like in the pictures? I think it flows a bit better and looks nicer. changed some
Just some small nazi stuff, nice diff!

Hard

  1. 00:18:449 (6,1) - you could move (1) to make a blanket with (6).
  2. 00:52:387 (3) - maybe add a Finish here?
  3. 01:13:387 (1) - you could lengthen this slider to the blue tick. I think it sounds good. ^q^
  4. 01:31:387 (3) - add a Finish at the start?
  5. 01:34:387 (1) - ^
  6. 01:35:887 (1) - ^
  7. 01:36:262 (3) - ^
  8. 01:58:199 (1) - I would remove this slider and do something different here so that the player can actually hit the downbeat that's currently at the slider end. A 1/4 slider + circle maybe? And maybe a Finish at 01:58:387.
  9. 02:04:949 (3) - it's the same pattern as before (01:04:949 (3) and so on) so I would add a Finish at the start here.
  10. 02:05:699 (3) - ^
  11. 02:06:449 (3) - ^
  12. 02:25:387 (1) - you could lengthen this slider to the blue tick.
  13. 02:46:012 (2) - maybe add a Finish at the end?
  14. 03:41:137 (3) - you could lengthen this slider to the blue tick.
  15. 03:44:887 (5,6) - maybe change this into a 1/4 slider with one repeat?
  16. 03:58:012 (3) - try to make this look a little bit ... uhm, prettier?
  17. 04:01:012 (3) - ^
  18. 04:05:887 (3) - add a Finish at the start?
  19. 04:07:387 (7) - ^
  20. 04:07:949 (8) - ^
Applied or did something different for almost all suggestions
Another really nice diff!

Well, couldn't find that much ... it's already pretty good (and yay, a HxH song!). How could this not get a star from me?! *(*´∀`*)☆
I hope I could help you a bit, good luck! (`・ω・´)Thank you! It was very helpful :)

Thanks for modding! <3 I'll get to your maps when I can

Will update soon~
DreaM117er
Easy

02:50:887 (2) - sound strange
03:14:887 (1) - Kiai Time start
03:30:262 (3,1) - Here is ok, you can try a slider here


jonathanlfj's Normal

I can't find any problem. Nice job.


Hard

00:14:512 (5) - sound strange here

perfect this period↑↓
Kiai time are Nice.

03:34:012 (3) - seem this sound good:
03:58:012 (3) - sound strange
04:01:012 (3) - ^


I just tell you I hear, I feel these diff.
a litte problem you can fix it.
Thanks.
jonathanlfj
mod replies

10crystalmask01 wrote:

[jonathanlfj's Normal]
  1. Circle size +1 i prefer the current CS as it leaves no awkward overlaps during gameplay
00:21:637 (5) - NC should start here instead of 00:22:387 (1) - . sure
01:29:512 - Add clap to this slider tick.
02:26:512 - ^
02:29:512 - ^
02:31:012 - ^
02:43:762 - ^
i am not a big fan of using tick claps, mainly because its awkward for me when i hear hitsound feedback yet i dont actually click or release something. Hope you can understand ><

ritsu-tanaika wrote:

jonathanlfj's Normal

00:18:074 (3) - Might make the rhythm sound better if one more note was added here this is to keep consistency with 00:15:262 (3,4), and i dont want the star rating to sky rocket

00:41:699 (3) - Consider changing the shape of this slider, it overlaps with 00:41:699 (3) - making it hard to see ok

00:57:637 (4) - Not sure if drum sound is done on purpose yes it was intentional

01:12:074 (3) - Better to add note here again its for star rating control

01:21:637 (4) - Add a clap ok

02:27:088 ^ hmm there is nothing here...

02:42:262 (3) - Move to X:452 Y: 60 easier to see as it was too high earlier didnt move it there but moved it lower

03:56:887 (1) - Distance spacing problem, move to X:96 Y:204? nice catch

03:58:762 (3) - Add a clap there parts are actually following vocals, plus there are no evident drums in the back for claps

04:01:199 (4) - Add a clap

[ Zzz ] wrote:

[jonathanlfj's Normal]

01:28:387 (1) - Intervals to keep the 1.20x good catch
Thanks for the mods!
http://puu.sh/4vvjk.zip

@Trust: I realize my diff name is a bit long so if you want change it to "lfj's Normal"
Topic Starter
Trust

m1223961117 wrote:

Easy

02:50:887 (2) - sound strange how so? i think it's fine
03:14:887 (1) - Kiai Time start fixed
03:30:262 (3,1) - Here is ok, you can try a slider here i think i'll keep it, the slider there currently hits a reverse on a noticeable vocal change

Hard

00:14:512 (5) - sound strange here

perfect this period↑↓
Kiai time are Nice.

03:34:012 (3) - seem this sound good: changed but done differently
03:58:012 (3) - sound strange keeping it
04:01:012 (3) - ^


I just tell you I hear, I feel these diff.
a litte problem you can fix it.
Thanks.
Thanks for modding!

Updated~
RandF
From my queue~

[General]
  1. Airtist: "小野正利"
    Romanised Airtist is OK
  2. Preview point starts at 00:54:637 ?
[Easy]
  1. 01:11:699- remove finish
  2. 01:16:387 (1,3) - it is better not to overlap
  3. 01:29:887 (1) - start at 01:30:262
  4. 02:46:012 (1) - move to x:366 y:63 (stack correctly)
  5. 04:05:699 (1) - start at 04:05:887
[jonathanlfj's Normal]
  1. 03:25:387 (2,4) - I like stack
[Hard]
  1. 00:35:512 (3,6) - avoid overlap
  2. 01:00:637 (1) - x:164 y:199 (stack correctly)
  3. 01:29:512 (1) - start at 01:29:699 (suit to vocal)
  4. 02:06:824 (4) - NC
  5. 02:39:074 (8,1,2,3,4) - regular pentagon? a little awkward
  6. 03:09:824- add a note
  7. 03:10:012- ^
  8. 03:28:387 (1,2,3,4,5) - how about regular pentagonal pattern?
    SPOILER

    436,108,208387,5,2,0:0:0:0:
    256,38,208762,1,0,0:0:0:0:
    135,187,209137,1,2,0:0:0:0:
    240,348,209512,1,0,0:0:0:0:
    425,299,209887,1,2,0:0:0:0:
  9. 03:52:012 (5) - I prefer to change for slider from 03:52:012 to 03:52:199
HxH is so good anime ;)
~Good Luck~
Topic Starter
Trust

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: "小野正利" thank you!!
    Romanised Airtist is OK
  2. Preview point starts at 00:54:637 ? i like how it is now
[Easy]
  1. 01:11:699- remove finish done
  2. 01:16:387 (1,3) - it is better not to overlap fixed
  3. 01:29:887 (1) - start at 01:30:262 done
  4. 02:46:012 (1) - move to x:366 y:63 (stack correctly) fixed
  5. 04:05:699 (1) - start at 04:05:887 done


[Hard]
  1. 00:35:512 (3,6) - avoid overlap changed
  2. 01:00:637 (1) - x:164 y:199 (stack correctly) fixed stacking issue, might have done differently
  3. 01:29:512 (1) - start at 01:29:699 (suit to vocal) sure
  4. 02:06:824 (4) - NC done
  5. 02:39:074 (8,1,2,3,4) - regular pentagon? a little awkward not entirely sure what you mean here but i'll clean it up
  6. 03:09:824- add a note i think it's fine
  7. 03:10:012- ^
  8. 03:28:387 (1,2,3,4,5) - how about regular pentagonal pattern? i'm actually going to map something else that's not so simple very soon :)
    SPOILER

    436,108,208387,5,2,0:0:0:0:
    256,38,208762,1,0,0:0:0:0:
    135,187,209137,1,2,0:0:0:0:
    240,348,209512,1,0,0:0:0:0:
    425,299,209887,1,2,0:0:0:0:
  9. 03:52:012 (5) - I prefer to change for slider from 03:52:012 to 03:52:199 ok
HxH is so good anime ;) <3
~Good Luck~
Thank you for the mod! :D
_AI
From the modding queue:

[General]
Nothing here~

[Easy]
02:50:887 (2) - Slight adjust the position to make it perfectly bracket by 02:49:387 (1)
~Didn't saw any problem here, newbies friendly map, nicely mapped

[lfj's Normal]
Sorry if i can't help anything on the diff because it was mapped greatly or something-
but the difficulty for this diff is kinda too hard to bear the title "Normal"
here's a suggestion : Rename the diff to lfh's Hard, Add some triplets if possible or just keep the map just the way it is and raise the HP,OD,AR

[Hard]
00:35:887 (5) - CTRL G
00:58:949 (2) - ^
00:59:512 (3) - ^
01:26:137 (3) - Remove
01:26:512 (1) - ^
02:28:949 (2) - C&P 02:28:387 (1)
03:10:387 (1,1) - Add something between this space
~Nice flow in the map
Topic Starter
Trust

_AI wrote:

From the modding queue:

[General]
Nothing here~

[Easy]
02:50:887 (2) - Slight adjust the position to make it perfectly bracket by 02:49:387 (1) fixed
~Didn't saw any problem here, newbies friendly map, nicely mapped


[Hard]
00:35:887 (5) - CTRL G doesn't flow very nice imo, also creates an uncomfortable distance to the next circle
00:58:949 (2) - ^ sure
00:59:512 (3) - ^ this would create an uncomfortable distance to the next note also, but i did something else to make it play less awkwardly
01:26:137 (3) - Remove not sure why, going to leave it
01:26:512 (1) - ^
02:28:949 (2) - C&P 02:28:387 (1) sure
03:10:387 (1,1) - Add something between this space The space is actually intentional because this part plays to the light ringing sound in the music, also makes for a good use of anti-jump
~Nice flow in the map
Thanks for the kind words and mod!
Nathien
Just suggestions, the maps are actually pretty fine already ^-^

[Easy]
i'd set the AR to 4 since there are confusingly many circles currently. But thats up to you i guess.
01:49:387 (1,2,3) - feels somehow strange. Mb shorten the longer sliders by one tick and put another one between them?

[Normal]
00:42:637 (4) - why no clap on reversearrow? think it would fit since it maps the drums and they are the same on all 3 hits.
01:03:637 (4) - ^
01:58:012 (4) - again clap on 2nd hit
02:27:637 (4) - ^
03:32:137 (4) - ^
but that's all i noticed here

[Hard]
01:28:012 (7,8) - claps
01:28:199 (9,10) - drum-clap or drumclap/finish
01:31:012 (1,2) - claps
01:36:262 (3) - finish sound at sliderstart
02:00:637 (1) - well this one threw me a bit off, you can leave it there but i'd place it somewhere else since its only hard ^^
01:55:387 (1,2,3) - think it would sound great to give them the drum hitfinish or clap on sliderstarts.
02:01:387 (1,2,3) - ^
02:02:887 (1,2) - ^ <-- there are probably more like that, but if you want to do it you'll find it yourself ^^
02:03:637 (3) - <-- clap on sliderend
02:28:012 (5,6) - claps
02:28:199 (7,8) - drum-clap or drumclap/finish
02:51:637 (2,3) - clap on first slider + clap on 2nd slider start

thats what i noticed. If its not usefull at all just ignore it! gl with the map =)
kajiyatta
M4M
[General]
fine
[Easy]
AR+1 is more common.
Placement
01:20:887(2) nazi, make a blanket like this? straight looks a bit diffucult I suppose
03:07:387(1,2,3,4,5) make beautiful star placement!
196,288,187387,5,4,0:0:0:0:
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
Rhythm
01:22:387(2) shorten this slider, current sounds weird for me. e.g.)
Hit Sonud
01:29:699(2) add finish
03:58:199(2)^
04:04:199(2)^
[Normal]
SV looks faster for Nomal, so you should consider CS5.
Placement
02:44:287(1) remove NC
Hit Sonud
03:33:449(2) add finish or whistle at end
[Hard]
I don't follow the change of slider velocity for Hard, it looks difficult. or OD6 better.
Placement
01:13:387(1) maybe change like this? it would be nice flow
01:48:262(3) CTRL+G would be better since it looks more easy to hit
01:49:949(2)^
02:40:199(4,1) looks ugly since you put a jump from (1) to (4) before, so players will expect a same pattern here.
03:55:574(2) this kind of spacing looks hard for Hard diff.
Rhythm
00:52:387(3,4,5) this triplet looks overmapped since there is no sound at 00:52:480.
02:29:512(3,4) this blank looks not good I suppose, maybe like this?
03:58:012(3) I don't suppose this awkward is neccesarry and timing is fast, maybe you should snap like this.
04:08:512 add a note here.
Hit Sonud
00:22:387(2) delete finish at end then add whistle. it sounds noisy
01:04:012(1) add finish at end
02:04:012(1)^
01:22:387(3) add finish at head
02:26:699(1)^

good luck and star.
Natsu
HI~ Trust test play from my queue


Ok hard is a fun mapset I really enjoy It but I have some suggestions for you:
Here is the Replay

General:
  • Maybe you want to try this colours they fit alot better with your bg:

    [Colours]
    Combo1 : 255,201,36
    Combo2 : 130,152,3
    Combo3 : 98,0,98
    Combo4 : 242,24,57

Hard:
  1. Up the hp by 1 tick 5 is actually to low for a hardestd diff of the map I preffer if you up It to 6
  2. 00:12:637 add whistle here sound actually really cool with the start of the song imo
  3. 00:13:387 turn off grid snap and move this 1 grid down to be perfect in line with previous (1)
  4. 00:34:387 this is kinda closed for previous (6) try to make a little jump fit nice with song
  5. 00:36:824 I feel this one really bad when I was playing since 00:36:824 (7) - starting this slider there dont follow the music also feel really off whe you play why you dont try This if you do ctrl G on (7) play and sound really nice
  6. 00:37:949 (4,6) - same nazi think in 00:13:387
  7. 00:50:699 (4) - this could be really nice if you add whistle in the head imo follow really
  8. 00:56:137 (3,5) - stack this two perfect actually look kinda bad orz
  9. 01:04:012 Just as a coment this sv change take me really offguard but it fit with the song so I think is ok
  10. 01:20:887 (1,1,1,1) - this combo smap is dont really necesary just look bad imo try 01:20:887 NC and remove this two nc 01:21:262 (1,1) - like you did here 01:24:262 (1,2,3,1) -
  11. 02:01:012 (2,1) - use a properly distance here or make a jump
  12. 02:20:887 (1,1,1,2) - same here your combo is really bad try like you did on 01:24:262 (1,2,3,1) -
  13. 02:44:887 (1,1,1,2) - same as above
  14. 02:51:074 (1,2,3) - take they 3 and move them to x:402 y:67 the jump there play really cool and is what i was expecting here
  15. 03:09:637 (1,1,1) - this look really lazy imo try to map this part properly maybe This
  16. 03:20:137 (7,1) - stack they perfect
  17. 03:25:387 (1,1,1,2) - same with the combo stuff
  18. 03:32:324 (3,1) - stack perfect
  19. 03:49:387 (1,1,1,1) - same with the combo stuff
  20. 03:58:762 (1,1,1,1) - same as above
  21. 04:08:699 add a circle with finish here and start the spinner in 04:08:793 fit alot better with the music


Fun map and cool song GL with this o3o
Topic Starter
Trust
Thanks for the mods guys! i'll be sure to check them later

@Nathien & kajiyatta: expect mods on your maps shortly :)
Losertic
Hello!

From M4M.

Modding

General

  1. Move preview point - 01:09:637 ?

Easy

  1. 02:00:637 (1) - move (392,272) because 0.9x distance
  2. 02:11:699 (3,1) - it's too close. how about this? 02:12:637 (1) - move (456,144). if accept this mod, change this! (because 0.9x distance)
    1. 02:13:762 (2) - move (412,64)
    2. 02:14:887 (3) - move (276,268)
    3. 02:16:012 (4) - move (200,56)
    4. 02:16:387 (1) - move (112,76)
    5. 02:17:512 (2) - move (356,92)
  3. 02:19:387 (1) - NC? ( 03:25:387 (1) - like this )
  4. 02:22:387 (1) - NC?
  5. 02:25:387 (1) - NC?
  6. 03:28:199 (3) - Remove NC.
  7. 04:04:762 (3) - remove 1 reverse, and 04:05:887 (1) - move spinner start at 04:05:512 ?

lfj's Normal

  1. 01:19:387 (5) - Remove NC, 01:20:887 (1) - NC? like 'easy' diff~ ( and 02:44:887 (1) - like this )
  2. 02:20:887 (2) - NC.
  3. 03:25:387 (2) - ^

Hard

  1. Plz check "Letterbox during breaks"
  2. 00:16:949 (2,3) - how about this? only rythem! ( https://osu.ppy.sh/ss/1014157 )
    ─ add slider 00:16:949 ~ 00:17:137 00:17:324 ~ 00:17:512 00:17:699 ~ 00:17:887
  3. 01:07:762 (1,2) - maybe it's too hard for hard diff player(ex. me...)
  4. 02:07:762 (1,2) - ^ (too far?)
  5. 02:17:887 (4) - move (347,69) , 02:18:449 (5) - move (327,145)
  6. 02:22:012 (4) - NC

    Nice hard diff!

S.T.A.R ;)
riffy
Hey, as requested. Thank you for waiting and I hope that the mod worths it :)

[General]
  1. Try to increase volume of your hitsounds a bit, it sounds like something that's really hard to hear if you play without headphones.
  2. Your colors are too bright. That'd be a great idea to fade them, or they may hurt player's eye!
    Some colors for you? :)

    Combo1 : 210,198,153
    Combo2 : 186,199,99
    Combo3 : 186,148,185
    Combo4 : 207,109,112
  3. Try to keep your kiais consistent. Kiai #4 and #5 are different on Easy and Hard. AS far as I know it's unrankable!
[Easy]
  1. I'd consider using OD2 since there's no any reason to keep it so low. Also, OD1 kinda breaks the balance, try OD2, please!
  2. 00:18:637 (4,1) - well, tail of the slider is too close to the previous circle. Try to avoid such things, because players may mistakenly hit the tail!
  3. 01:07:387 - well, try to start the spinner here. Long spinners are tiring, you know. What's more, tthe spinner doesn't really fits as it is now. Start it on 01:07:387 - and map the empty part!
    Note: 02:07:387 - it's quite clear, that the same suggestion goes for all similar patterns. :)
  4. 03:11:137 - the beat here shouldn't be ignored, I think. It breaks your rhythm and spacing. Place a circle. or if you feel like using 6 circles in a row is too hard, you can add some sliders. Here's an example for you, if you need it.
  5. 03:13:949 - here or 03:14:137 - here is a great place to put an object. This part feels empty and it may confuse beginners. A circle or a slider here will fit + it'll make your rhythm more consistent!

    Good job! That's a really good diff!
[lfj's Normal]
  1. 00:23:512 (4) - I'd consider adding a new combo here. It'd fit with music and vocals here, but it's also okay to keep it as it is. It's up to you.
  2. 00:53:324 (3,5) - it looks playable, but you'd better ask some not-so-pro players to confirm that it's readable for average players! THis stack may be a little bit confusing.
  3. 01:52:387 (1,2,3) - Great pattern, love it! ♥

    Nothing else to say. I really like the diff, and it's really well-mapped!
[Hard]
  1. I can't see any reasons to use HP Drain 6, HP7 would work here better. C'mon, this is the hardest diff! :)
  2. 01:07:762 (1,2) - it's kinda too boring to hold this slider for so long, + it's really hard to tell how many repeats does this slider have. Try to replace it with two sliders, as you did it with 00:42:637 (8,9,1) - it'll make this pattern more enjoyable! Need an example?
  3. 01:15:449 (7,1) - it feels like a good place to use a jump. Why? It'll fit with vocals, and so many circles in a row are boring for players!
  4. 02:07:762 (1) - same mistake as 01:07:762 (1,2), so, you should apply or ignore this suggestion for every similar slider to keep consistency!
  5. 02:30:074 (4) - the DS here looks kinda wrong. It's just x0.2 different from the default spacing, can't you make it more understandable? (reduce or increasse the DS to make it a bit more understandable)
  6. 03:13:762 - just a circle here will fit. Try to avoid long empty spaces when it's possible to map them!

    Good job! I like the diff!
That's a really good job! I can't believe that it's really your first map! So, you deserve a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
jonathanlfj
mod replies

RandomEffect wrote:

[jonathanlfj's Normal]
  1. 03:25:387 (2,4) - I like stack well i meant for it to be a star here, and stacking would also break spacing which is alot of trouble to fix here

_AI wrote:

[lfj's Normal]
Sorry if i can't help anything on the diff because it was mapped greatly or something-
but the difficulty for this diff is kinda too hard to bear the title "Normal"
here's a suggestion : Rename the diff to lfh's Hard, Add some triplets if possible or just keep the map just the way it is and raise the HP,OD,AR
lol this is actually pretty standard for a Normal diff, given that an easier diff is provided in the set. I think it makes a good transition to the Hard diff.

Nathien wrote:

[Normal]
00:42:637 (4) - why no clap on reversearrow? think it would fit since it maps the drums and they are the same on all 3 hits.
01:03:637 (4) - ^
01:58:012 (4) - again clap on 2nd hit
02:27:637 (4) - ^
03:32:137 (4) - ^ done all of them
but that's all i noticed here

kajiyatta wrote:

[Normal]
SV looks faster for Nomal, so you should consider CS5. i think you meant CS3 xD, the reason im not using CS3 is because it will introduce unecessary overlaps to my slider and note formations which will make the map horrible to look at ><
Placement
02:44:287(1) remove NC good catch
Hit Sonud
03:33:449(2) add finish or whistle at end whistle it is

Losertic wrote:

lfj's Normal

  1. 01:19:387 (5) - Remove NC, 01:20:887 (1) - NC? like 'easy' diff~ ( and 02:44:887 (1) - like this ) done to maintain consistency with other sections
  2. 02:20:887 (2) - NC.
  3. 03:25:387 (2) - ^ instead of adding NCs i removed the NCs in the other section to retain consistency

-Bakari- wrote:

[lfj's Normal]
  1. 00:23:512 (4) - I'd consider adding a new combo here. It'd fit with music and vocals here, but it's also okay to keep it as it is. It's up to you. sure
  2. 00:53:324 (3,5) - it looks playable, but you'd better ask some not-so-pro players to confirm that it's readable for average players! THis stack may be a little bit confusing. will do, if anything i will just change it to a slider without overlaps
  3. 01:52:387 (1,2,3) - Great pattern, love it! ♥ tyty

    Nothing else to say. I really like the diff, and it's really well-mapped! thanks
Thanks for the mods~
http://puu.sh/4GheJ.zip
Topic Starter
Trust
Thanks for modding! I'm going to edit this post tomorrow with replies to the past couple mods :)

EDIT: Replies to Nathien, kajiyatta, and Natsu

Nathien's mod

Nathien wrote:

Just suggestions, the maps are actually pretty fine already ^-^

[Easy]
i'd set the AR to 4 since there are confusingly many circles currently. But thats up to you i guess. AR4 is a bit too challenging for what i'm aiming for in terms of difficulty, but I will consider AR3
01:49:387 (1,2,3) - feels somehow strange. Mb shorten the longer sliders by one tick and put another one between them? To stay consistent having notes placed only on white ticks, i left this the same however I did remove the clap on (2) as this combo plays to the vocals and it did make it feel kind of strange

[Hard]
01:28:012 (7,8) - claps this sounds a bit noisy :S i think i'll leave it
01:28:199 (9,10) - drum-clap or drumclap/finish ^
01:31:012 (1,2) - claps
01:36:262 (3) - finish sound at sliderstart i prefer it at the sliderend since its a nice crash to lead out of the combo
02:00:637 (1) - well this one threw me a bit off, you can leave it there but i'd place it somewhere else since its only hard ^^ will change
01:55:387 (1,2,3) - think it would sound great to give them the drum hitfinish or clap on sliderstarts.
02:01:387 (1,2,3) - ^
02:02:887 (1,2) - ^ <-- there are probably more like that, but if you want to do it you'll find it yourself ^^ don't really hear any sounds in the music that warrant the use of these hitsounds
02:03:637 (3) - <-- clap on sliderend ok
02:28:012 (5,6) - claps
02:28:199 (7,8) - drum-clap or drumclap/finish again might be a little noisy
02:51:637 (2,3) - clap on first slider + clap on 2nd slider start sure

thats what i noticed. If its not usefull at all just ignore it! gl with the map =) Thanks!! :)

kajiyatta's mod

kajiyatta wrote:

M4M
[General]
fine
[Easy]
AR+1 is more common. sure, already had this in mind
Placement
01:20:887(2) nazi, make a blanket like this? straight looks a bit diffucult I suppose fixed
03:07:387(1,2,3,4,5) make beautiful star placement! looks nice!
196,288,187387,5,4,0:0:0:0:
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
Rhythm
01:22:387(2) shorten this slider, current sounds weird for me. e.g.) done
Hit Sonud
01:29:699(2) add finish
03:58:199(2)^
04:04:199(2)^ done for all

[Hard]
I don't follow the change of slider velocity for Hard, it looks difficult. or OD6 better.
Placement
01:13:387(1) maybe change like this? it would be nice flow
01:48:262(3) CTRL+G would be better since it looks more easy to hit
01:49:949(2)^
02:40:199(4,1) looks ugly since you put a jump from (1) to (4) before, so players will expect a same pattern here. but change is good!
03:55:574(2) this kind of spacing looks hard for Hard diff.
Rhythm
00:52:387(3,4,5) this triplet looks overmapped since there is no sound at 00:52:480.
02:29:512(3,4) this blank looks not good I suppose, maybe like this?
03:58:012(3) I don't suppose this awkward is neccesarry and timing is fast, maybe you should snap like this.
04:08:512 add a note here.
Hit Sonud
00:22:387(2) delete finish at end then add whistle. it sounds noisy
01:04:012(1) add finish at end
02:04:012(1)^
01:22:387(3) add finish at head
02:26:699(1)^ fixed all except the one I commented on

good luck and star. thanks!!

Natsu's mod
[quote="Natsu"]HI~ Trust test play from my queue


Ok hard is a fun mapset I really enjoy It but I have some suggestions for you:
Here is the Replay

General:
  • Maybe you want to try this colours they fit alot better with your bg: colors changed

    [Colours]
    Combo1 : 255,201,36
    Combo2 : 130,152,3
    Combo3 : 98,0,98
    Combo4 : 242,24,57

Hard:
  1. Up the hp by 1 tick 5 is actually to low for a hardestd diff of the map I preffer if you up It to 6
  2. 00:12:637 add whistle here sound actually really cool with the start of the song imo
  3. 00:13:387 turn off grid snap and move this 1 grid down to be perfect in line with previous (1)
  4. 00:34:387 this is kinda closed for previous (6) try to make a little jump fit nice with song
  5. 00:36:824 I feel this one really bad when I was playing since 00:36:824 (7) - starting this slider there dont follow the music also feel really off whe you play why you dont try This if you do ctrl G on (7) play and sound really nice
  6. 00:37:949 (4,6) - same nazi think in 00:13:387
  7. 00:50:699 (4) - this could be really nice if you add whistle in the head imo follow really
  8. 00:56:137 (3,5) - stack this two perfect actually look kinda bad orz
  9. 01:04:012 Just as a coment this sv change take me really offguard but it fit with the song so I think is ok
  10. 01:20:887 (1,1,1,1) - this combo smap is dont really necesary just look bad imo try 01:20:887 NC and remove this two nc 01:21:262 (1,1) - like you did here 01:24:262 (1,2,3,1) -
  11. 02:01:012 (2,1) - use a properly distance here or make a jump
  12. 02:20:887 (1,1,1,2) - same here your combo is really bad try like you did on 01:24:262 (1,2,3,1) -
  13. 02:44:887 (1,1,1,2) - same as above
  14. 02:51:074 (1,2,3) - take they 3 and move them to x:402 y:67 the jump there play really cool and is what i was expecting here
  15. 03:09:637 (1,1,1) - this look really lazy imo try to map this part properly maybe This
  16. 03:20:137 (7,1) - stack they perfect
  17. 03:25:387 (1,1,1,2) - same with the combo stuff
  18. 03:32:324 (3,1) - stack perfect
  19. 03:49:387 (1,1,1,1) - same with the combo stuff
  20. 03:58:762 (1,1,1,1) - same as above
  21. 04:08:699 add a circle with finish here and start the spinner in 04:08:793 fit alot better with the music fixed all, only thing i didn't change was the distance for the (1,1,1,1) jumps because it plays along to the lyric "you can smile" and "you can try" and i dont feel it needs to be the same as 01:24:262 (1,2,3,1) but i did remove the NC spam


Fun map and cool song GL with this o3o thanks natsu!
Pretty Rhythm
Hello :3
From M4M

[Easy]

01:00:637 (1) - Delete NC
01:01:387 (2) - Add NC
01:19:387 (1) - Delete Finish And move 01:20:887 (2) - This End
02:40:012 (4) - Add Finish

[Normal]

No Problem. Cool Map :D

[Hard]

01:02:887 (6) - Add NC
01:07:762 (1,2) - Jump is too far
01:29:699 (1) - maybe short

GL :D
Topic Starter
Trust
Losertic's mod

Losertic wrote:

Hello!

From M4M.

[box=Modding]

General

  1. Move preview point - 01:09:637 ? i like my current one :3

Easy

  1. 02:00:637 (1) - move (392,272) because 0.9x distance fixed
  2. 02:11:699 (3,1) - it's too close. how about this? 02:12:637 (1) - move (456,144). if accept this mod, change this! (because 0.9x distance)
    1. 02:13:762 (2) - move (412,64)
    2. 02:14:887 (3) - move (276,268)
    3. 02:16:012 (4) - move (200,56)
    4. 02:16:387 (1) - move (112,76)
    5. 02:17:512 (2) - move (356,92) decided to just fix the previous combo to avoid this, also don't want to break any blankets
  3. 02:19:387 (1) - NC? ( 03:25:387 (1) - like this )
  4. 02:22:387 (1) - NC?
  5. 02:25:387 (1) - NC?
  6. 03:28:199 (3) - Remove NC. done for all
  7. 04:04:762 (3) - remove 1 reverse, and 04:05:887 (1) - move spinner start at 04:05:512 ? i like how it is

Hard

  1. Plz check "Letterbox during breaks" i actually meant to uncheck for all diffs, will fix
  2. 00:16:949 (2,3) - how about this? only rythem! ( https://osu.ppy.sh/ss/1014157 )
    ─ add slider 00:16:949 ~ 00:17:137 00:17:324 ~ 00:17:512 00:17:699 ~ 00:17:887 tried this and although it does play nice I want to keep what I already have for consistency with a similar rhythm earlier
  3. 01:07:762 (1,2) - maybe it's too hard for hard diff player(ex. me...) yep will change this
  4. 02:07:762 (1,2) - ^ (too far?)
  5. 02:17:887 (4) - move (347,69) , 02:18:449 (5) - move (327,145) fixed
  6. 02:22:012 (4) - NC done

    Nice hard diff! thanks!!

S.T.A.R ;) thank you! i appreciate it

-Bakari-'s mod

-Bakari- wrote:

Hey, as requested. Thank you for waiting and I hope that the mod worths it :)

[General]
  1. Try to increase volume of your hitsounds a bit, it sounds like something that's really hard to hear if you play without headphones. raised a bit
  2. Your colors are too bright. That'd be a great idea to fade them, or they may hurt player's eye! sure
    [box=Some colors for you? :)]
    Combo1 : 210,198,153
    Combo2 : 186,199,99
    Combo3 : 186,148,185
    Combo4 : 207,109,112
  3. Try to keep your kiais consistent. Kiai #4 and #5 are different on Easy and Hard. AS far as I know it's unrankable! oops, will fix this
[Easy]
  1. I'd consider using OD2 since there's no any reason to keep it so low. Also, OD1 kinda breaks the balance, try OD2, please! done, feels a bit better too!
  2. 00:18:637 (4,1) - well, tail of the slider is too close to the previous circle. Try to avoid such things, because players may mistakenly hit the tail! changed
  3. 01:07:387 - well, try to start the spinner here. Long spinners are tiring, you know. What's more, tthe spinner doesn't really fits as it is now. Start it on 01:07:387 - and map the empty part! done
    Note: 02:07:387 - it's quite clear, that the same suggestion goes for all similar patterns. :)
  4. 03:11:137 - the beat here shouldn't be ignored, I think. It breaks your rhythm and spacing. Place a circle. or if you feel like using 6 circles in a row is too hard, you can add some sliders. Here's an example for you, if you need it. i like this better!
  5. 03:13:949 - here or 03:14:137 - here is a great place to put an object. This part feels empty and it may confuse beginners. A circle or a slider here will fit + it'll make your rhythm more consistent! done!

    Good job! That's a really good diff! thank you!

[Hard]
  1. I can't see any reasons to use HP Drain 6, HP7 would work here better. C'mon, this is the hardest diff! :) ok
  2. 01:07:762 (1,2) - it's kinda too boring to hold this slider for so long, + it's really hard to tell how many repeats does this slider have. Try to replace it with two sliders, as you did it with 00:42:637 (8,9,1) - it'll make this pattern more enjoyable! Need an example? done, this is really nice!
  3. 01:15:449 (7,1) - it feels like a good place to use a jump. Why? It'll fit with vocals, and so many circles in a row are boring for players! i'm going to leave this how it is for now only cause I don't feel like making this diff any harder than it already is
  4. 02:07:762 (1) - same mistake as 01:07:762 (1,2), so, you should apply or ignore this suggestion for every similar slider to keep consistency! done
  5. 02:30:074 (4) - the DS here looks kinda wrong. It's just x0.2 different from the default spacing, can't you make it more understandable? (reduce or increasse the DS to make it a bit more understandable) fixed
  6. 03:13:762 - just a circle here will fit. Try to avoid long empty spaces when it's possible to map them! ok

    Good job! I like the diff!
That's a really good job! I can't believe that it's really your first map! So, you deserve a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thanks so much!! It was really helpful!

Thanks for modding!
Updated~
-Neipezi
hi From Kritio's Modding Queuse (Normal / M4M)
sorry, because time is too late. :o

[General]
Preview specify the 01:10:340 - ?

[Easy]
00:23:699 (1) - 00:23:887 - the starting point
00:54:637 (1,2) - NC reverse
01:00:262 (3) - clap add
01:11:324 (2) - whistle add
01:11:699 - ^
01:30:262 (1) - 01:31:387 - the starting point
01:44:512 (2) - clap add
02:00:637 (1,2) - NC reverse
02:34:012 (1,2) - ^
02:52:387 (1) - move. this the position of the spin 02:55:387 -
03:07:387 - finish add
04:05:887 (1) - ^

[lfj's Normal]
CS -1
01:55:762 - clap add
01:56:512 - ^
01:57:262 - ^
01:57:637 - finish change
02:01:762 - clap add
02:02:512 - ^
02:03:262 - ^
04:05:137 (2) - 1/1 sliderchange

[Hard]
soft-hitclap mapping plz, clap does not exist :o
00:31:762 - clap add
00:32:512 (3) - ^
00:34:012 - ^
01:23:887 (7,8,1) - 01:23:887 (7) - 1/1 slide the change

01:26:699 (2,3) - 1/2 slide the change
02:52:387 (1) - move. this the position of the spin 02:55:387 -
03:28:387 (1,2,3) - distance constant

hunter x hunter good!
Topic Starter
Trust
Thanks for modding! I will check later,

EDIT:

@Lolicore_Komari - Fixed only the NC change in easy, will take a closer look at hitsounds though.

@-Kirito - Fixed all in easy except for whistles and first two spinners. Since I remapped Hard the rhythm changes didn't really apply anymore but I did take your hitsounding advice and created a more consistent clap pattern.
Asgard
[Hard]
00:23:699 (1) - finish here
00:54:637 (5) - keep distance 1.0
00:59:699 (4) - i think this is more better http://puu.sh/4T6ev.jpg
02:22:012 (1,2) - how about this? http://puu.sh/4T6iD.jpg
03:21:449 (2) - more curve maybe i mean 3 slider point 268, 220
03:55:199 (4) - keep distance 1.0
04:08:512 - add note here

good map

[Normal]
00:37:387 (1,2,3,4) - i think this rhythm is hard in normal
00:46:949 (2) - makr curve like this http://puu.sh/4T6sc.jpg
02:03:637 (4) - too high
03:47:887 (1) - too high.. it looks like touch HP bar

[Easy]
02:10:387 (1) - NC here

really good map!
p3n
That is one highly polished mapset! I'll check back as soon as you've replied to the most recent mod. Until then have a
Topic Starter
Trust

Asgard wrote:

[Hard]
00:23:699 (1) - finish here sure
00:54:637 (5) - keep distance 1.0 did some readjusting here
00:59:699 (4) - i think this is more better http://puu.sh/4T6ev.jpg i'll consider this, but leave for now because of careful stacking with later notes
02:22:012 (1,2) - how about this? http://puu.sh/4T6iD.jpg I like how this plays actually, the back and forth motion really brings out the vocal here
03:21:449 (2) - more curve maybe i mean 3 slider point 268, 220 it will break the blanket with (1)
03:55:199 (4) - keep distance 1.0 it's fine, the fast movement highlights the tone change in the vocals
04:08:512 - add note here done

good map

[Easy]
02:10:387 (1) - NC here it already is?

really good map!
Thanks for modding!

Also thank you p3n for the star! :D
jonathanlfj
mod replies

-Kirito wrote:

[lfj's Normal]
CS -1 i prefer CS4 for the non-overlaps
01:55:762 - clap add
01:56:512 - ^
01:57:262 - ^ there are no claps here in the music which is why i didnt use them
01:57:637 - finish change aite
02:01:762 - clap add
02:02:512 - ^
02:03:262 - ^ same as above, no clap sounds here
04:05:137 (2) - 1/1 sliderchange good idea

Asgard wrote:

[Normal]
00:37:387 (1,2,3,4) - i think this rhythm is hard in normal simplified
00:46:949 (2) - makr curve like this http://puu.sh/4T6sc.jpg ok
02:03:637 (4) - too high
03:47:887 (1) - too high.. it looks like touch HP bar you are probably using a custom skin with a wider hp bar, this looks fine on both the old and new default skin
Thanks for the mods!
http://puu.sh/4VhWF.zip
Topic Starter
Trust
woo

make sure to redownload for new and better quality BG
updated~
p3n
[General]
I highly recommend adding ~20% volume to all the hitsounds. They are very low volume compared to the song. It should be no problem to use 100% as it will still be barely audible.



[Easy]
01:26:887 (3) - add clap to ending? (make it consistent with the hitsound patterns in the other diffs)
02:27:637 (4) - add clap to beginning? (make it consistent with previous)
02:51:262 (3) - add clap to turning point? (^same)
02:46:012 (1) - missed clap
02:54:262 (2,3) - missed clap on (2) and ending of (3)?
03:26:512 (2) - missed clap
03:30:637 (1,2,3) - missed clap on ending of (1) and on (2,3)
03:37:387 (5) - remove hitsounds from the turning point of the slider to make it consistent with the same part before
03:55:387 (3) - add clap to ending



[lfj's Normal]
Tick Rate 2. No discussion.
01:30:262 (3) - missed clap on start (you map the clap here in the later KIAIs)
02:54:262 (1) - missed clap on start (you used the clap in the previous KIAI)
04:04:762 (1) - missed clap on start (same as before ;) )

Very clean map with perfectly crafted blankets and slider patterns. This is an impressive level of composition quality and I don't see this very often. Good job!



[Hard]
I will split this to make it a bit more structured.

Hitsounds:
00:58:012 (6,7) - maybe add claps to match the song?
01:00:637 (6,7) - ^same
01:02:699 (5) - why the drum clap? I couldn't find this anywhere else in this map...
01:26:512 (3,4) - remove clap from (3) and add finish to (4) to match what you do @02:26:324 (2,3) -
01:27:074 (1) - missed clap on ending
01:58:012 (5,6) - add claps to match the song?
02:00:637 (6,7) - ^same
02:26:324 (2) - missed clap on ending
02:46:012 (1) - missed clap on start (you have claps here in all other KIAIs)
02:46:762 (3) - ^same
02:49:762 (2) - missed clap on start
02:50:512 (4) - remove whistle here, you don't use it in all the other KIAIs on this note
03:09:637 (1) - add whistle to start because it follows the pattern of the previous combos?
03:10:199 (2,3) - use claps on these two notes to match the beat...
03:10:387 (4,5) - ...and you could add whistles to the starts of both sliders for consistency.
03:37:574 (6,7) - the clap should be on (6) here because you used the same pattern @02:32:699 (1) -


Beat patterns:
01:28:105 - maybe add a note here and...
01:28:293 - ...here to match the drum roll in the song? You could use a compressed (0.7x) stream here to match the overall style of your map: http://osu.ppy.sh/ss/1054042 Also add claps to the end of 01:27:449 (2) - , start end end of 01:27:824 (3) - as well as the last two circles of the stream (if you add the circles they are 01:28:199 (5,6) - ) or use this:
124,192,87449,2,0,P|143:149|174:118,1,80,0|8,0:0|0:0,0:0:0:0:
104,52,87824,2,0,P|148:36|192:36,1,80,8|8,0:0|0:0,0:0:0:0:
208,36,88105,1,0,0:0:0:0:
236,36,88199,1,8,0:0:0:0:
264,44,88293,1,8,0:0:0:0:

02:28:293 - add a note here to match the drumroll? Also use a compressed stream here and add clap hitsounds to start & end of the two sliders 02:27:637 (3,4) - as well as the new note: http://osu.ppy.sh/ss/1054052 or use:
350,192,147262,2,0,P|364:154|361:115,1,80,8|0,0:0|0:0,0:0:0:0:
286,138,147637,2,0,P|278:98|254:66,1,80,8|8,0:0|0:0,0:0:0:0:
200,128,148012,2,0,P|172:99|134:85,1,80,8|8,0:0|0:0,0:0:0:0:
112,100,148293,1,8,0:0:0:0:
100,128,148387,6,0,P|80:216|88:288,1,160,4|8,0:0|0:0,0:0:0:0:

02:52:293 - add note here to match the drumroll? A compressed stream doesn't work here because of the blanket but a normal spacing will do. Add claps to the start & end of both sliders @02:51:637 (6,7) - as well as the new note: http://osu.ppy.sh/ss/1054065 or use:
402,76,171074,2,0,P|458:44|502:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
346,136,171637,2,8,P|302:176|250:180,1,80,8|8,0:0|0:0,0:0:0:0:
262,104,172012,2,8,P|202:101|163:67,1,80,8|8,0:0|0:0,0:0:0:0:
160,60,172293,1,8,0:0:0:0:
120,48,172387,6,0,P|104:92|204:168,1,160,2|8,0:0|0:0,0:0:0:0:

03:32:605 - maybe add a note here and...
03:32:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.

03:56:605 - maybe add a note here and...
03:56:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.


Gameplay elements / patterns / style:
00:44:512 (1) - this NC is not really needed here
00:50:699 (4) - allign this to match 00:50:324 (3) - (snap ending point to 184/120)



Mostly missing hitsounds. Your beat placement is spot on and the patterns are tidy and well crafted. I highly recommend adding the drum rolls to 'Hard' (I gave 3 fully coded examples so it should be no problem to add the two missing ones yourself - if you don't know how to use the code or you can't find the correct hitsound patterns just contact me ingame and I'll see what I can do about it).
jonathanlfj

p3n wrote:

[lfj's Normal]
Tick Rate 2. No discussion. seems like a good idea, though i would like to know why its mandatory :3
01:30:262 (3) - missed clap on start (you map the clap here in the later KIAIs)
02:54:262 (1) - missed clap on start (you used the clap in the previous KIAI) done both
04:04:762 (1) - missed clap on start (same as before ;) ) here i would like to have without the clap mostly because the instruments comes to a halt from 04:04:199 until 04:05:418

Very clean map with perfectly crafted blankets and slider patterns. This is an impressive level of composition quality and I don't see this very often. Good job! gland u liked it, thanks!
Thanks for modding~
http://puu.sh/4WWmf.zip
Topic Starter
Trust
Fixed everything!
Thanks for the mod p3n~ :)

Updated.
p3n
Re-checking. No kd for this post.

[Hard]
Ah I forgot to put these two in the last mod...
03:26:512 (1) - missed clap on beginning...
03:50:512 (1) - ...same here. If this is intentional for the last two KIAIs you can leave the claps out (but I think it sounds better with the claps - just like you did in the previous 3 KIAIs)


jonathanlfj wrote:

(Tick Rate 2) seems like a good idea, though i would like to know why its mandatory :3
It is not mandatory but it would be such a waste to not use it here. Tick Rate's main purpose is hitsounding (Combo adjustment and visuals are secondary). The beat of this song and the pacing of your map favor TR2 over TR1. If you compare the pacing of 'Easy' to the one in your map you can see why TR1 fits better in the 'Easy' diff. TR2 on 'Easy' would immbalance the pacing between sliders and circles (if you think of the combo counter increase as a progression over time which ideally represents the pacing and flow of the song). Or in a simple (but not always correct) way: If your map is mostly 1/2 or faster, use TR2.
Topic Starter
Trust
Both fixed, thanks!

Updated.
p3n
Well deserved: (>^_^)>
Topic Starter
Trust
Thank you p3n!
Loctav
Hi.
p3n
8-)
Umi
gratz on 1st rank ;3
Kuron-kun
Finally! Gratz trust!~
jonathanlfj
ahuehuahuehuahue
Chewin
loveling anime, loveling song.

Gratz!
Sekai
Gratz on your first rank :3
Topic Starter
Trust
Thanks all!

I really appreciate it
HabiHolic
Nice job Trust!!
Unsfamiliar
Ah yay! Congratulations on your first rank Trust :)
Quilt
ハンター×ハンター :D
Natsu
Oh yes cool congratz
Oyatsu
Yay!! <3 Congratz for first ranked!! :D
UnitedWeSin
Gratz on your rank Trust! 8-)
bossandy
Really Nice to see this song get ranked!!! I reall like this song and this singer's voice \:D/
Kyouren
Gratzz!! Trust!!

For first ranked maps!
Giralda
kdvfksadvfvadfvafvwdf

NO I'M LATE.

Grats Trust <3 You put a lot of work into this ~


EDIT: Holy crap this map is godly.
meiikyuu
good map :)
BeatofIke

meiikyuu wrote:

good map :)
Indeed! 8-) Congrats Trust!
Topic Starter
Trust
lol giralda

thanks again everyone ;)
Helios_Zul
Wow Finally Ranked Congrats :)

Very Late arghh!
Perfection
Thanks for making this map lol
-N a t s u m i-
Ame este map *-* ! podrías hacer más de este anime? :33
user6142686
Lovely
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