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BeautifulDay - V3

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climbb65588
Nice Map!I love it! ^^
yaya
[Vivace]
00:33:485 (10) - 不建议使用1/3拍
00:34:235 (11) - new combo
01:48:672 (5,1,2,3,4,5) - hard to read . 把5拉远一点。
02:27:860 (10) - new combo

[al2e]
感觉有点不紧凑,没什么大毛病

[crystyle]
01:47:453 (1,2,3,4,1) - 声音很别扭
02:06:860 (3) - unsnaped.i'm not sure about this .
best diff . but hitsounds not good.
den1092den
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86

osu_CN_yaya wrote:

02:06:860 (3) - unsnaped.i'm not sure about this .
Seems the only reason why this is unsnapped is because the BPM is so slow it doesn't land on a tick.

[Lento]:
Consider lowering Overall Difficulty by one or two ticks. :o
00:25:235 (10) - Pretty cool shape here. Are you trying to replicate a musical symbol? If it's just a shape, is there any way you can make this easier to see? XD Maybe if you make the pyramid pattern earlier start from the right instead of the left, then the trail will be visible.
02:01:610 (4,5) - Spacing seems a bit widely spaced here...Maybe you can reshape (4) a bit? ^^
In the future, for easier difficulties, I think you should cut back on the 1/2 streams and a lot of repeats. :) Of course, this is a personal suggestion.

[Taiko]:
00:48:860 (12,13,14,15,16) - Really fitting for the Finish Note, but it's hard to do such a stream on Taiko.

Really good!
otakumak
great !
+star
Topic Starter
wmfchris

Starrodkirby86 wrote:

osu_CN_yaya wrote:

02:06:860 (3) - unsnaped.i'm not sure about this .
Seems the only reason why this is unsnapped is because the BPM is so slow it doesn't land on a tick.

[Lento]:
Consider lowering Overall Difficulty by one or two ticks. :o
00:25:235 (10) - Pretty cool shape here. Are you trying to replicate a musical symbol? If it's just a shape, is there any way you can make this easier to see? XD Maybe if you make the pyramid pattern earlier start from the right instead of the left, then the trail will be visible. Deleted the slider and break instead =P
02:01:610 (4,5) - Spacing seems a bit widely spaced here...Maybe you can reshape (4) a bit? ^^
In the future, for easier difficulties, I think you should cut back on the 1/2 streams and a lot of repeats. :) Of course, this is a personal suggestion. Fixed!
[Taiko]:
00:48:860 (12,13,14,15,16) - Really fitting for the Finish Note, but it's hard to do such a stream on Taiko. Fixed!
Really good!
Thanks kirby >w<
lepidopodus
I came back to mod taiko. I recieved for taiko mod before so no need for kudosu.
This time will be quite stricter, as I 'studied' about taiko map a lot.
(underlined is important to me, and gray is not important.)

Taiko
00:27:110 (1) - HS 0.5 for Only one note? In standard map we can see notes like this one because of x0.5 reduction of slider speed, but in Taiko map we usally don't do that. But If you want to emphasis this note really a lot and think it's ok, just ignore my saying.
00:27:860 (7) - Don't use Big notes(finish) at 1/4 stream unless there are HS over 1.5. It's like misspaced notes in standard map : make player confused with no reason.
01:06:860 (10,11,12,13,14,15,16,17) - How about put some kat, or put some more notes to make pattern? Taiko isn't rythm tengoku...
01:09:860 (1) - Don't use Big notes(finish) at 1/4 stream.
01:12:860 (1,2,3,4,5,6,7,8,9) - How about put some kat, or put some more notes to make pattern?
02:14:547 (4,5,6,7,8,9,10) - How about put some kat, or put some more notes to make pattern?
02:28:985 (1) - Don't use Big notes(finish) at 1/4 stream.
02:41:360 (1) - Don't use Big notes(finish) at 1/4 stream.

Overall, there's still lots of things can improve. I suggest to use more pattern ddk & kkd like and use less patterns dddddddddd.... or kkkkkkkkkkk..... How about refer authentic maps and learn about taiko patterns?

http://www.wikihouse.com/taiko/index.php <---- authentic taiko map wiki, though japanese site...

Oh and I attach Rokodo's taiko modding guide. It seems quite useful.
Topic Starter
wmfchris

lepidopodus wrote:

I came back to mod taiko. I recieved for taiko mod before so no need for kudosu.
This time will be quite stricter, as I 'studied' about taiko map a lot.
(underlined is important to me, and gray is not important.)

Taiko
00:27:110 (1) - HS 0.5 for Only one note? In standard map we can see notes like this one because of x0.5 reduction of slider speed, but in Taiko map we usally don't do that. But If you want to emphasis this note really a lot and think it's ok, just ignore my saying.
00:27:860 (7) - Don't use Big notes(finish) at 1/4 stream unless there are HS over 1.5. It's like misspaced notes in standard map : make player confused with no reason.
01:06:860 (10,11,12,13,14,15,16,17) - How about put some kat, or put some more notes to make pattern? Taiko isn't rythm tengoku...
01:09:860 (1) - Don't use Big notes(finish) at 1/4 stream.
01:12:860 (1,2,3,4,5,6,7,8,9) - How about put some kat, or put some more notes to make pattern?
02:14:547 (4,5,6,7,8,9,10) - How about put some kat, or put some more notes to make pattern?
02:28:985 (1) - Don't use Big notes(finish) at 1/4 stream.
02:41:360 (1) - Don't use Big notes(finish) at 1/4 stream.

Overall, there's still lots of things can improve. I suggest to use more pattern ddk & kkd like and use less patterns dddddddddd.... or kkkkkkkkkkk..... How about refer authentic maps and learn about taiko patterns?

http://www.wikihouse.com/taiko/index.php <---- authentic taiko map wiki, though japanese site...

Oh and I attach Rokodo's taiko modding guide. It seems quite useful.
SPOILER
[attachment=0:e7396]rokodostaikomoddingguide.png[/attachment:e7396]

I'll try to read through your moddings tomorrow...
but I just want my taiko diff as a osu-style but more reasonable (less rrrrr or double time)

thanks!

*edit
P.S. I always agree Rokodo's guide except the first point and last point :3
first point: some diffs will be too slow such that the taiko diffs is even easier then the solo's taiko mode. In such case taiko is meaningness.
last point: I used to do different patterns =P

about the 0.5x for one note...it makes the sudden change of sound more significant (pianoforte, or somehow the sound from piano changes to bands)
big notes for 1/4 streams: I'll deleted some of them. I think someone told me like that before but I forgot orz

modding ...
lepidopodus
Ok, make sure there's no big notes at 1/4 stream. lots of taiko players don't like that. (though there are not much taiko players compared to standard players lol)
I should mention that what makes taiko map hard. Usually it's not because scroll speed (though there are some taiko maps difficult because of high HS.... or too low HS lol), but because of pattern.
(for example, d k ddk d k ddk/d k dkk d k dkk ddkkddkk/ddkddkdk <--has same number of notes, but difficulty is different.)
(Just to mention, Too much 'standard-tic' taiko map is not good. Oh, not this map. I saw some really bad ones before and all I want to do is just mention that one.)

Anyway, nice map :)
Topic Starter
wmfchris
finally I managed to mod ><
ready again for BATs mod ^^
tommyufo88
Nice ;) +star
abalee
Checked.
Andrea
Sorry this map can't be ranked because of the difficulty spread.

Your difficulty spread now is: H I I I I

You need a balanced spread for get it ranked.

Examples:

E N H I I
N H I I I
DeathxShinigami
I let this slip by me when I was supposed to mod this, btw... this mapset really should be treated as NHII (Thats my personal opinion though) Late star.
Topic Starter
wmfchris
I plan to make lento and vivace easier to reach N H I I I

Hope it can be finished before this map's birthday (31st, March) =P
Rucker
v3 OAO!
Pasonia
CryStyle:

02:20:726 and 02:32:726 - Add a 2x speed warning at this time.
Topic Starter
wmfchris
2x BPM picture and sb should be already included in the song folder ><
deepsea
[CryStyle]

01:12:48(7) is almost out of screen, move down a bit.

01:22:61(5) ^

Also hmmmm

Official Ranking Submission Criteria wrote:

it is necessary that you also include an easier version with 3 or less stars.
Starred atm.
phqdtc
[Lento]
31:797 (10) - This note should land on 31:985 and should be a new combo instead of 32:172(1).You should respace
it too.
53:735 (1) - make this slider go back one more time would make it feel much more comfortable,and if you do this,you may would like to stack (2,3) under the slider.
1:46:235 (1,2,3,4) - Very noisy hitsounds with these sliders,remove the whistle hitsound fromthem or try to lower the volume down/silence them if you want them remained to keep notes blue in taiko mode.

Easy diff finished. Hope you would like it.:)
Download: BeautifulDay - V3 (wmfchris) [Easy].osu
Topic Starter
wmfchris
31:797 (10) - This note should land on 31:985 and should be a new combo instead of 32:172(1).You should respace
it too. Fixed!
53:735 (1) - make this slider go back one more time would make it feel much more comfortable,and if you do this,you may would like to stack (2,3) under the slider. There's no instrumental sound 1/2 beat before this slider
1:46:235 (1,2,3,4) - Very noisy hitsounds with these sliders,remove the whistle hitsound fromthem or try to lower the volume down/silence them if you want them remained to keep notes blue in taiko mode. Fixed by desounding.
Resnapped [easy] and uploaded~
Vikon
I don't think I have the ability to mod a map with 59 stars :?
therefore I just give some suggestions to [Easy] and have a quick look on other difficutlies ~

Here is the suggestions I found, hope they are helpful :

[Easy]
00:21:297 (1) This finish doesn't seem to match wiht the soft music, use whistle instead?
00:21:860 (1) ^
01:17:360 (2) weird slider? (also, if there is a special feature on this slider, it is better to echo with 01:20:360 (2) )
01:24:110 (4) a bit too high

[Lento]
00:44:360 (5) a bit too high?

[CryStyle]
01:12:485 (7) a bit too high?
01:22:610 (5) ^

ok, It's time to become the map with 60 stars~
kodomonoyume
Very nice map~

star~
Al-Azif
[Climbb's vivace]
Lead in 2 or 3 sec

02:10:610 - the break time like this is useless imo
02:12:860 (2,3) - spacing

edit star
Topic Starter
wmfchris
All modded~
soulfear
好老
Backstep
Star ~ ^^"
al2e10
快一年了 :( :( :( :( :( :( :( :( :(
abalee
Easy:
01:17:360 (2) - What's the matter about this slider...
Topic Starter
wmfchris
modded, thanks <3
abalee
Ugly, but hmm....never mind.
what a long bubbled...
al2e10
希望一年內rank了他 =3=
jameskong1
STAR~
owl13
祝早日RANK ;) STAR
RemmyX25
Okay one of the insanes need to go. Whether its the taiko difficulty, or one of the osu! standards, theres only a 2- per difficulty limit.

The only other thing i can say about this map is that [AL2e10 Hard] could use louder hitsounds.

Other than those two things, nicely done.
al2e10
Hey.... I fixed it =3=

Download: BeautifulDay - V3 (wmfchris) [AL2e10 Hard].osu
Topic Starter
wmfchris
Fixed. Due to guest's request I don't want to take away diffs... TvT I think it's ok as there're also many exceptions.
Kotone
;) star
RemmyX25
Is it possible to tone one of the insane difficulties down? Even the taiko to an H would be fine, making the spread ENHHII, which is much more preferred than ENHIII.

See this post for details.
minyeob
*I'm modding this*
Just posted to let the mapper know lol

[AL2e10]
02:45:110 (5) - make farther from previous note(Suggestion)
Topic Starter
wmfchris
fixed~
Licnect
Good music and map
I like ~
☆~
minyeob
Bubbled.
Please do something about 3 I stuffs.
Or don't rank +3 I maps. Still +3 Insane maps are getting ranked <_<
Andrea
Popped.

[CryStyle]

Stack leniency is unrankable. Increase it at least by 1 or 2 ticks.

Hitsounds volume is really low. Increase it please on all the timing sections.


01:43:610 (1,2,3,4,5,6,7,8,9,10,11,12) - Why the volume is higher only on this timing section? Seems really weird compared to all the map.
02:06:672 (x) - This offset should be deleted and added at the begin of the slider 02:06:860 (3).
02:45:288 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Volume is too high compared to the all map.
02:48:851 (1) - ^


The other difficulties looks fine to me.
Topic Starter
wmfchris
ok all fixed :D
Andrea
You didn't fix one important thing.

[CryStyle]

02:06:672 (x) - This offset should be deleted and added at the begin of the slider 02:06:860 (3).

EDIT: Re-Bubbled~
Alace
Ranked
al2e10
太好了, 你的map ranked了 =.=
lepidopodus
FAAIINAALY it got ranked XD

Congrats~
Louis Cyphre
Really finally.
Gratz :: )
deepsea
I am late for this, sorry for my delay. Anyway grats.
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