Linkin Park - I'll Be Gone

posted
Total Posts
92
show more
Topic Starter
pw384

quantum-rose wrote:

赶在rank前补个星
谢谢!
为什么还不rank,哭哭哦
Topic Starter
pw384
Ready for ranking now.
Let me check if there's a BAT who can bubble this map...
sammy711
From 复读群
General
00:14:679 - 在所有难度里应该移除 默认的SV都是1.00 所以这条绿线是没用的
Easy
03:03:965 (4) - 这个不遵守DS大丈夫?
Normal
Good!
384
02:38:250 (1) - 的坐标应该和02:41:036 (6) - 的坐标相同 而不应该差1grid
00:54:536 (4) - 应和00:53:893 (3) - 的尾完全重合
384这里很多滑条不对称(仔细一看好难看好难看),需要进行微调 可以查看下滑条头和滑条尾的坐标 确认横/纵坐标相同
比如
01:50:679 (1,2) -
02:06:965 (7) -
02:23:250 (6) -
03:06:536 (7) -

Anyway 快去rank了吧
Topic Starter
pw384

sammy711 wrote:

From 复读群
General
00:14:679 - 在所有难度里应该移除 默认的SV都是1.00 所以这条绿线是没用的 :arrow:你书的队但是现在这条规则貌似被取消了 看看bat怎么说想了想还是去掉吧233
Easy
03:03:965 (4) - 这个不遵守DS大丈夫? :arrow:fix
Normal
Good! :arrow:好(那么难的normal没人挑了233
384
02:38:250 (1) - 的坐标应该和02:41:036 (6) - 的坐标相同 而不应该差1grid :arrow:fixed
00:54:536 (4) - 应和00:53:893 (3) - 的尾完全重合 :arrow:即使调到完全重合,重新打开以后还会有偏差。但是4像素之内的都会自动堆叠,所以我也不管啦
384这里很多滑条不对称(仔细一看好难看好难看),需要进行微调 可以查看下滑条头和滑条尾的坐标 确认横/纵坐标相同
比如
01:50:679 (1,2) -
02:06:965 (7) -
02:23:250 (6) -
03:06:536 (7) -
:arrow:fixed~ (看的那么仔细怀疑是人
Anyway 快去rank了吧 :arrow:还不rank哭哭哦
thanks for modding :D
quantum-rose
还不泡人性呢
Topic Starter
pw384

quantum-rose wrote:

还不泡人性呢
找了三个Bat都没下文。。
mancuso_JM_
Hi! As per your request :)

[General:]

• 800x600 is ok in a BG (with Ok I mean rankable :P), but I think a better option is if you can find or resize your current one in 1024x768. In addition, I think is better if you use a .jpg BG but this is up to you.
• This is a personal like, but in general in every map I like to see at least 3 combo coluours because with just 2 the map looks pretty repetitive. I'd use a darker brown, try this code:
Combo3 : 47,23,0
[Easy:]

• 00:18:107 (4,1) - For consistency with your next two combo patterns, is better if you swap the combo placement here. I mean, Add a New Combo in (4) and Remove it from (1)
• 00:27:536 (2,3,4) - This pattern is too much stright, and it doesn't flow really good. Try doing something like this:

• 00:28:393 (4) - I prefer a soft finish in this note instead of a Normal one. I think match better the cymbals
• 00:38:679 (1) - What about adding a whistle at the slider beginning? This section start sounds empty without it
• 00:40:822 - In this case, remove the whistle from here and add it one at the beginning of (3). This will make your whistle pattern more consistent
• 00:57:965 (2) - Listening properly the instrumental, you need a clap at the slider beginning imo.
• 01:03:107 (2) - I'd add some claps in some red ticks, because the music support them for example in this point, and in the previous point mentioned too.
• 01:05:250 (4) - As I mentioned above, clap at the slider end
• 01:23:679 - I don't know if it is really necessary to drag this break, anyway if you want to drag it this is not the best way. If I were you, I'd move the break start till 01:24:107
• 01:33:536 (1) - This start of the section sounds empty too, I'd add a whistle at the slider beginning
• 01:42:965 (3) - At the Slider end, use a soft finish instead of a drum one. Because fits much better with the music
• 01:44:679 (1,1) - *(A bit nazi)* The blanket between these sliders is not the best, try to fix it please. Especially the sliders shapes.
• 01:49:822 (4,5) - Stacks are not recommended in Easy diff. Try something like this if you want symetry

--> After that you need to do some tweaks in your next patterns, but anyway you don't need to touch the difficulty that much :P
• 02:00:965 (1) - The New Combo in this slider is not totally necessary here, because he is singing on the same pitch. In addition, this will help you to do a better symetry pattern
• 02:43:822 (x) - Hmm.. A note here is pretty necessary to me (with finish if possible). Give it a try please
• 03:10:393 (1) - Remove this New Combo, is not really necessary and gives a better look to your symetry.

- Not bad I have to say, just simple suggestions :). Oh.. btw, check properly these places where I said you that you can add claps over red ticks, and try adding them in the whole of the map.

[Normal:]

Settings:
--> The Approach Rate is a bit high comparing it with the BPM. In addition, it doesn't provide a good spread between the difficulties, so I recommend you to reduce that in 1 Tick (AR-1)

• 00:15:965 (2) - Hmm.. I think you are missing a Clap at the slider end
• 00:22:822 (2) - (^)
• 00:28:393 (5) - As I said in Easy, I think a soft finish fits better here.
• 00:43:393 (1,2) - I personally don't know what you are following here, there is anything over the blue ticks. I suggest you to use a simple rhythmical pattern like this one:

• 00:49:822 (2,4) - Add drum finishes in this notes, at least they will cover much better the music, because they really need some kind of hitsound
• 00:59:250 (7,1) - For consistency, swap the combo placement in these objects
• 01:03:107 (x) - Add a note here, your next pattern in 01:04:179 (1,2,3,4) - will sound much better with it. Try it pls :)
• 01:06:536 (x) - (^)
• 01:07:607 (5,6) - Make this pattern a bit more interesting, both sliders in a rect line looks weird and not totally esthetic. Try moving (6) some grids up, as I did in the follow screenshoot

• 01:12:536 (6) - Use a clap here instead of a whistle *Note: You can follow the general thing, mentioned in Easy, about adding some claps over red ticks (in chorus especially).*
• 01:18:107 (x) - I excpected a note here, really, especially after to play the previous pattern, where the music sounds like here. In addition I think is a coherent pattern to be used in a Normal diff.
• 01:21:322 (5) - Add a Whistle at the slider end to follow properly the instrumental.
• 01:23:679 - Same as Easy, I don't totally sure if drag this break till here is necessary, but anyway, if you want to drag it, would be better if you do it till 01:24:107
• 01:33:536 (1) - Whistle at the slider beginning
• 01:36:107 (7,1) - For the sake of consistency, swap the combo placement in these objects
• 01:36:750 (2) - Whistle at the slider beginning
• 01:38:250 (4,5) - Add a Whistle at the beginning of (5) and at the end of (4).
• 01:45:107 (4) - I think sounds better if instead of that, remove the repetition from the slider, and then add a note in 01:45:750. At least that follow better the thematic of your patterns
• 01:43:822 (1) - As I said you in Easy, a Soft finish sounds better than a drum finish here
• 01:59:036 (3) - Whistle at the slider end
• 02:02:465 (3) - (^)
• 02:06:536 (4) - I think this slider is here just for symetry, because sincerely sounds much better a 1/2 Slider instead. I recommend you to change that, because is more important the rhythm than the symetry.
• 02:16:179 (2) - Whistle at the end. Check this kind of stuff by yourself, in the last part of the map, I think you got the point now.
• 02:39:107 (3,4) - I dislike the transition between these Sliders :/. I think works much better when you play the map, if you extend the slider (3) in 1/4, at least I felt that during the gameplay
• 03:09:750 (5) - The Whistle should be at the beginning and NOT at the end.

- Not bad, but I dislike some aspect of the hitsounding, for that reason I mentioned a lot of them :P: Other than that, you did a good job

[384:]

Well, as Andrea said, I suggest you to rename this diff. as Hard. I saw your response, and I can say that it is a potencial Hard difficulty, especially for the BPM. In addition, this help to the difficulty spread, a Easy/Normal/Hard works much better :P

Settings:
--> I recommend you to reduce the HP Drain Rate and the Overall Difficulty by 1 tick for a better spread (HP, OD-1)

--> First of All: I won't repeat the hitsounds mentioned in Normal and Easy, please check them if they are applicable in the other diffs.

• 00:28:179 (2) - Personally, I dislike the usage of a blue tick. Because I can hear a sound, yes, but only when I listen the music in 25% playback, I don't know, I'd like to add a repetition in the previous (1). I think this is more than enough
• 00:39:322 (2) - I find this note irrelevant, and is just here to keep a distance in the symetry, If I were you I'd remove this note
• 00:48:322 (6,7) - This flow awkwardly to me, if I were you I'd place this note in x:256 y:192 for a better flow
• 01:02:465 (8,9,1) - Comparing this with your other 3-plets, they are way too separated. Due to the 1/8 usage, I recommend you to compress a bit this 3-plet as you did in the whole of the map
• 01:05:250 (1,2) - Flow weird and it is a really weird pattern too. It is the only time that you used that in all the map, so I suggest you to remove the note (2) and extend the Slider (1) till there
• 01:16:179 (8,9,1) - Yeah, I suggest you to compress a bit this 3-plet too :P
• 01:18:536 (5) - The whistle in this Note sounds overused and bad, Remove it please
• 01:19:286 (7) - This note sounds bad and affect the instrumental in the song. With the two sliders is more than enough, so remove this note please.
• 01:22:822 (8) - Instead of the repetition, I'd recommend you a Note instead. Because it is the end of the chorus, and a note match better that imo
• 01:25:393 (4,5,6,7,8) - This pattern flows really weird to me, try something like this instead

• 01:31:393 (8,1) - Swap the combo placement in this notes (add a New Combo in (8) and remove it in (1)), because works much better with the music than now
• 02:14:143 (7) - remove this note as I said you in the previous chorus
• 02:14:893 (x) - And.. I think a note here is necessary :P
• 02:17:679 (1) - The combo here is not really necessary in my opinion, because is not following anything concrete in the music. Remove it from this object.
• 02:56:679 - 03:14:679 - I really dislike the way that you increased the difficulty in this last part of the map, it doesn't make sense to me because in general the map were really relaxing (not jumps, not streams, just some simple 3-plet in chorus). But here, you increased a lot the spacing and Slider Velocity, as I said, for me this doesn't make sense. If I were you, I'd reduce more the velocity in this part and reduce the jumps length of course, to make it more consistent with the whole of the map, I have to say that the idea is not bad but you apply it on a wrong way (at least for me). For me, this must be changed.

- Again, good. But I really dislike the last part, the hitsounding could use some more work too.

My conclusion, is that the map is not bad in general.
The hitsounding need some more reviews before to go, but other than that is ok for me.
At the moment, I'll give you as star icon (And.. I'll probably recheck it some day in the future if you can find some more mods).
Good Luck with this map (Incredible song btw :D)
Topic Starter
pw384
I'm fixing it now :3 thanks!


• 800x600 is ok in a BG (with Ok I mean rankable ), but I think a better option is if you can find or resize your current one in 1024x768. In addition, I think is better if you use a .jpg BG but this is up to you.

-> I prefer PNG documents bcz JPGs have lower qualities.


[Easy]
• 00:28:393 (4) - I prefer a soft finish in this note instead of a Normal one. I think match better the cymbals

-> I suppose that a soft hitfinish here may be a bit strange... I'll keep the current one. And the same in other diffs :3

• 01:44:679 (1,1) - *(A bit nazi)* The blanket between these sliders is not the best, try to fix it please. Especially the sliders shapes.

-> I found this problem too, but it is really hard to fix it due to the square pattern beside :3


[Hard]
I recommend you to reduce the HP Drain Rate and the Overall Difficulty by 1 tick for a better spread (HP, OD-1)

-> I think current one is okay :P . otherwise, there will be 2 diffs that is displayed as 4.5stars

• 00:48:322 (6,7) - This flow awkwardly to me, if I were you I'd place this note in x:256 y:192 for a better flow

-> I chose a stack :3

about the last part: I remapped._. I suppose this one is easier :P
Topic Starter
pw384
Finished! thanks!
Flask
M4M~

[General]
  1. 音效太輕了 感覺用原始的hitnormal當作自定音效會比較好
  2. 沒SB就刪.osb吧 反正佔著空間
  3. BG轉jpg試試?


[Hard]
  1. 00:16:179 (4,5,6) - 為什麼用1.4x? 感覺沒什麼跳的必要..
  2. 00:18:107 (1,2,3) - 這裡的flow沒有很好 特別是(2,3)的部份 參考一下例圖吧
  3. 00:45:965 - / 00:47:250 - 補個whistle? 聽起來比較順也比較有規律點
  4. 00:54:536 (4) - 加clap? 這樣下clap感覺挺好聽的
  5. 01:05:679 (2,3) - 跳的莫名 反倒是(3,4)應該來發跳
  6. 01:08:036 (6,7,1) - 等距
  7. 01:36:107 (6,7,8,9,10) - 節奏略詭異..應該是像下面這樣才對 (然候無聊弄了範例 參考看看)

  8. 01:57:536 (10,1) - 怎麼spacing徒然縮小了o.o;;
  9. 02:58:393 (3,4,1) - 等距
    整體圖很乾淨,不過有些spacing的變化以及一些不等距的東西都需要注意,我mod裡面也有提到,你自己在重新看過整張圖,把不必要的距離變化都弄好。另外音效的部份可以找我,我可以幫你弄一些比較酷的音效 (


[Normal]
  1. 01:23:357 - break這裡開始就好 不用特地拖到後面
    我不太想nazi 也不太想一直挑排版問題 不過下次做這種歌最好不要開CS4 然後也不要一直放到藍線 這樣會顯的節奏鬆散


E沒問題~

快泡吧
Stefan
要看到这个排名 oAO
Topic Starter
pw384

Stefan wrote:

要看到这个排名 oAO
thanks!

correct Chinese: 要看到这个上架oAo
Topic Starter
pw384

Flask wrote:

M4M~

[General]
  1. 音效太輕了 感覺用原始的hitnormal當作自定音效會比較好 :arrow: normal的话感觉听上去挺奇怪的,所以只在最后kiai用了
  2. 沒SB就刪.osb吧 反正佔著空間 :arrow: fixed
  3. BG轉jpg試試? :arrow: 懒了。。而且觉得jpg质量太差。。


[Hard]
  1. 00:16:179 (4,5,6) - 為什麼用1.4x? 感覺沒什麼跳的必要..
  2. 00:18:107 (1,2,3) - 這裡的flow沒有很好 特別是(2,3)的部份 參考一下例圖吧
  3. 00:45:965 - / 00:47:250 - 補個whistle? 聽起來比較順也比較有規律點
  4. 00:54:536 (4) - 加clap? 這樣下clap感覺挺好聽的
  5. 01:05:679 (2,3) - 跳的莫名 反倒是(3,4)應該來發跳
  6. 01:08:036 (6,7,1) - 等距
  7. 01:36:107 (6,7,8,9,10) - 節奏略詭異..應該是像下面這樣才對 (然候無聊弄了範例 參考看看)

  8. 01:57:536 (10,1) - 怎麼spacing徒然縮小了o.o;;
  9. 02:58:393 (3,4,1) - 等距
    整體圖很乾淨,不過有些spacing的變化以及一些不等距的東西都需要注意,我mod裡面也有提到,你自己在重新看過整張圖,把不必要的距離變化都弄好。另外音效的部份可以找我,我可以幫你弄一些比較酷的音效 (
:arrow: 这里是基本都改了,有的spacing觉得迫不得已,一是不太重要,二是会破坏对称 但是比较严重的还是fixed了~
:arrow: 至于音效,我觉得我的soft-whistle用的不太好,比方说上面提到的那个的确是我下错了,所以现在比较缺这方面的建议

[Normal]
  1. 01:23:357 - break這裡開始就好 不用特地拖到後面 :arrow: 拖到后面去,血条收回也挺有节奏感的ww
    我不太想nazi 也不太想一直挑排版問題 不過下次做這種歌最好不要開CS4 然後也不要一直放到藍線 這樣會顯的節奏鬆散
:arrow:我的N一直很难的啦 CS4是我的保留意见,但是排版什么的下次会注意._.

E沒問題~

快泡吧
谢谢F酱mod! :)
mancuso_JM_
Recheck time (No kds here pls)

[Easy:]

• 01:44:679 (1,2,3,1,2,3,4,5,1,2,3) - I improved the way of some sliders shape and some flow mistakes in this pattern. Give it a try at this code please (btw, I break some of symetry in a little part, but in general is pretty similar as your previous pattern)
196,76,104679,6,0,P|256:100|317:74,2,135,10|10|0,0:0|0:0|0:0,0:0:0:0:
108,64,106393,1,10,0:0:0:0:
88,152,106822,1,0,0:0:0:0:
176,176,107250,6,0,P|256:212|336:176,1,180,4|10,0:0|0:0,0:0:0:0:
424,152,108536,1,0,0:0:0:0:
444,64,108965,2,0,P|405:65|357:81,1,90,0|0,0:0|0:0,0:0:0:0:
300,152,109822,1,8,0:0:0:0:
212,152,110250,1,10,0:0:0:0:
155,81,110679,6,0,P|107:65|68:64,1,90,4|0,0:0|0:0,0:0:0:0:
32,148,111536,2,0,P|64:196|72:276,2,135,10|10|0,0:0|0:0|0:0,0:0:0:0:
112,104,113250,2,0,P|143:142|172:268,1,180,10|4,0:0|0:0,0:0:0:0:
[Hard:]

I recommend you to reduce the HP Drain Rate and the Overall Difficulty by 1 tick for a better spread (HP, OD-1)

-> I think current one is okay :P . otherwise, there will be 2 diffs that is displayed as 4.5stars
Oh.. really? You don't want to change that just for the Star rating? xD.
Don't you think a HP, OD 2 in easy, HP, OD 4 in Normal and HP, OD 6 in Hard is not a better spread? Just saying.
I still think that you should change that

About the BG, is ok if you want to keep the current one.
Other than that, everything is good to go for me.
Call me back later!
Topic Starter
pw384

mancuso_JM_ wrote:

Recheck time (No kds here pls)

[Easy:]

• 01:44:679 (1,2,3,1,2,3,4,5,1,2,3) - I improved the way of some sliders shape and some flow mistakes in this pattern. Give it a try at this code please (btw, I break some of symetry in a little part, but in general is pretty similar as your previous pattern)
196,76,104679,6,0,P|256:100|317:74,2,135,10|10|0,0:0|0:0|0:0,0:0:0:0:
108,64,106393,1,10,0:0:0:0:
88,152,106822,1,0,0:0:0:0:
176,176,107250,6,0,P|256:212|336:176,1,180,4|10,0:0|0:0,0:0:0:0:
424,152,108536,1,0,0:0:0:0:
444,64,108965,2,0,P|405:65|357:81,1,90,0|0,0:0|0:0,0:0:0:0:
300,152,109822,1,8,0:0:0:0:
212,152,110250,1,10,0:0:0:0:
155,81,110679,6,0,P|107:65|68:64,1,90,4|0,0:0|0:0,0:0:0:0:
32,148,111536,2,0,P|64:196|72:276,2,135,10|10|0,0:0|0:0|0:0,0:0:0:0:
112,104,113250,2,0,P|143:142|172:268,1,180,10|4,0:0|0:0,0:0:0:0:
:arrow: really cool and fixed!
[Hard:]

I recommend you to reduce the HP Drain Rate and the Overall Difficulty by 1 tick for a better spread (HP, OD-1)

-> I think current one is okay :P . otherwise, there will be 2 diffs that is displayed as 4.5stars
Oh.. really? You don't want to change that just for the Star rating? xD.
Don't you think a HP, OD 2 in easy, HP, OD 4 in Normal and HP, OD 6 in Hard is not a better spread? Just saying.
I still think that you should change that
:arrow: finally I found a good reason to change it to 6 :D It's bcz the song is slow and OD6 fits it!
About the BG, is ok if you want to keep the current one.
Other than that, everything is good to go for me.
Call me back later!
EDIT: why did osu!forum add "e86" :o
mancuso_JM_
After a little IRC in Hard fixing some spacing, everything looks fine now.
Uff.. Such a long time without doing that xD
Bubbled!!
Topic Starter
pw384
Thanks! :D
Kinomi
瓦擦泪
quantum-rose
finally
[Mahua]
瞎了 神麻婆
show more
Please sign in to reply.

New reply