you're right, i did forget that ditto copies stat changes on transform. kudos
Green Platinum wrote:Ditto is far too frail to be playing the speed tie running quick claw only ensures you lose 2 in 5 dittos in any one OHKO vs. OHKO contest. Ignoring the fact that not running shadow sneak on shedinja is stupid lets look at the correct play against a shedinja switch in.
keremal wrote:then that makes no sense whatsoever. choice scarf isn't a good item for ditto, or really any choice item. quick claw is more viable, because you don't have to reset your transformation from impostor every time you attack. plus, the opponent could have a shedinja, and you could have used a move last turn that isn't super effective on shedinja (wonder guard). if you had a choice scarf, then it would be reset, take damage on another ditto, which on impostor, auto transforms into shedinja and because of wonder guard being it's only ability, the opposing shedinja can just take an agility from your switch out and shadow claw sweep your entire team. with quick claw, you could handle that entire situation and not be forced to switch out, if the mon your ditto transformed into can SE shedinja, thus possibly killing it if it doesn't have a focus sash (extra life on shedinja because of 1 hp).
(i had to check for no extra posts because of ninja-ing XD)
Shedinja switches in
Shedinja uses agility (+2)
Shedinja uses agility (+4)
Shedinja uses agility (+6)
Shedinja uses swordsdance (+2)(+6)
Shedinja uses swordsdance (+4)(+6)
Shedinja uses swordsdance (+6)(+6)
Shedinja uses shadow claw
Next Ditto transforms into Shedinja (You seem to forget that transform also copies stat ups at the time of transformation)
Ditto uses Shadow claw to KO
Focus sash and focus band also don't work on Shedinja unless they specifically changed that in the newest games.
While your Ditto would die 40% of the time with quick claw.
but as for the focus sash/band, they did change that. and on the shadow claw, if the opponent isn't stupid, they can switch out to a special wall, for example blissey, to take that shadow claw and toxic the ditto. it doesn't really matter if it's a wall or not on normals v ghosts, just if it has a indirect damage attack or a SE attack to take care of the ditto. and in the case that the ditto transformed into shedinja switches out and loses that OHKO status damage and switches into another ditto to counter-toxic the sp. wall blissey, the opposing trainer can still switch out into a poison type, like toxapex (tbh i don't use it), and re-re-toxic the ditto transformed into the blissey. if it re-impostors, then it's practically useless since hidden power exists and toxapex is a special attacker. so toxapex and blissey are viable counters to that ditto, with the blissey covering that stat change bonus due to it's threats of toxic (edit:) on the possibility that the ditto stays in and takes the toxic (which is dumb), as well as toxapex with it's toxic spikes. and then on the count that one of the dittos transforms into the toxapex and somehow toxic debuffs the entire opposing team (edit: not counting toxapex), there can be one mon that uses aromatherapy to remove that toxic. so basically this opponent has to run an anti-full impostor ditto team for this situation to work, which, in itself is rare, but can still happen.
ot: nice sig