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otetsu - Kara

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Saturday, 2 May 2015 at 11:45:13 PM

Artist: otetsu
Title: Kara
Tags: Megurine Luka Vocaloid 巡音ルカ Child's Garden UNDER
BPM: 90
Filesize: 8136kb
Play Time: 04:43
Difficulties Available:
  1. Hard (2.77 stars, 499 notes)
  2. Normal (1.89 stars, 288 notes)
  3. Standard (2.26 stars, 398 notes)
Download: otetsu - Kara
Information: Scores/Beatmap Listing
---------------
8th Song.
From the albums UNDER and Child's Garden by otetsu
Normal by me
Standard by me
Hard by me

Reworked them, old difficulties can be found here:
Intense
Old Normal
2sister
hi ~ neonat

i'm not good at modding , here is my mod , hope can help you ><

Normal

00:20:515 like this ? :
00:33:515(4) fix it pefect hidden at 3's end

00:33:681 add spinner end to 00:35:181 ?

00:46:848(5) put on 00:45:181(3) ?

00:53:515 add slider ?
01:09:515 like this ? :
01:14:181(7) ↑

02:00:514 and 02:04:514 and 02:08:514 all add note

02:02:514(4) remove ?

02:45:014 spinner consider ?

03:36:014
04:12:181 to end , change some notes ? like:

Hard

cs5 maybe too small ? maybe+1

00:18:515(3)(4) fix it perfect

00:15:848(3) better ? :
00:19:848(5)(6)(1)(2) better ? :
00:31:348(2)and00:32:848(7)(9) remove ?

00:37:515 do this :
00:43:515(10) fix it perfect hidden

01:02:515(6)(8) ↑

01:59:514(2)(4)(10)(11) ↑

02:39:514(2) ↑

03:31:181(4) ↑

01:20:515(7)(8) remove ? not fit i think

02:44:848 end at 02:46:181 ?

02:51:348 slide Overlap not so good i think

03:06:848 NC ?

03:24:848(2) better like this :
03:28:514(5)(6) remove then (7) NC

03:38:681(4) move to 03:38:848

03:49:348(3) move to 03:49:514

03:52:514(4)(6) remove then (6) NC

04:22:181(8) NC

why Hard different from Normal , maybe two diffs's end make the same ?

nice song good luck for rank ><
Topic Starter
neonat

2sister wrote:

hi ~ neonat

i'm not good at modding , here is my mod , hope can help you ><

Normal

00:20:515 like this ? : too difficult for my easiest difficulty
00:33:515(4) fix it pefect hidden at 3's end k

00:33:681 add spinner end to 00:35:181 ? added a circle instead at 00:34:515

00:46:848(5) put on 00:45:181(3) ? not possible with distant snap

00:53:515 add slider ? don't think I want one
01:09:515 like this ? : used slider because the word was held
01:14:181(7) ↑ same

02:00:514 and 02:04:514 and 02:08:514 all add note follow bass and drum

02:02:514(4) remove ? keeping

02:45:014 spinner consider ? will consider

03:36:014 again that rhythm I feel it's not suited for my easiest difficulty
04:12:181 to end , change some notes ? like: I will just use sliders

Hard

cs5 maybe too small ? maybe+1 I think 5 is still fine

00:18:515(3)(4) fix it perfect k

00:15:848(3) better ? : made changes
00:19:848(5)(6)(1)(2) better ? : no change
00:31:348(2)and00:32:848(7)(9) remove ?

00:37:515 do this : no change
00:43:515(10) fix it perfect hidden done

01:02:515(6)(8) ↑ no change

01:59:514(2)(4)(10)(11) ↑ shifted 2

02:39:514(2) ↑

03:31:181(4) ↑ k

01:20:515(7)(8) remove ? not fit i think no change

02:44:848 end at 02:46:181 ? This part always makes me keep deciding where to put to make it sound nice, I will change for now, I might change it again

02:51:348 slide Overlap not so good i think

03:06:848 NC ? still a continuation of the phrase

03:24:848(2) better like this : following vocals
03:28:514(5)(6) remove then (7) NC I like my streams

03:38:681(4) move to 03:38:848

03:49:348(3) move to 03:49:514

03:52:514(4)(6) remove then (6) NC

04:22:181(8) NC ok

why Hard different from Normal , maybe two diffs's end make the same ? It seems more appropriate to map the ending for Hard instead for Normal

nice song good luck for rank ><


Thanks for the mod, I appreciate any feedback from anyone~
Helios_Zul
Hello ~~~~ M4M Request

NORMAL
00:58:181 Perhaps Add A Circle Hit There ?
02:14:514 ^
04:00:181 Put More Further this slider

I dont see too much Wrong On Normal Maybe Hard?

HARD
Can The Apporch Circle To 7 And Overall Difficulty To 7 Because Its Not Insane
01:24:015(7) Put It Between Slider 6 and Slider 1
02:52:014(3) Put It Between Slider2 and Slider1
03:05:348(7) ^
03:07:181(6,7,8,9,10,11,12) Put A Little Further More
03:34:848 (2) More Further Perhaps

I more prefer the two difficult has same ending ;)
Btw Nice Song :D
Topic Starter
neonat
EDIT:

Helios_Zul wrote:

Hello ~~~~ M4M Request

NORMAL
00:58:181 Perhaps Add A Circle Hit There ? following the vocals here
02:14:514 ^ ^
04:00:181 Put More Further this slider seems fine when I use the distance snap

I dont see too much Wrong On Normal Maybe Hard?

HARD
Can The Apporch Circle To 7 And Overall Difficulty To 7 Because Its Not Insane this difficulty is in between a Hard and an Insane
01:24:015(7) Put It Between Slider 6 and Slider 1 k
02:52:014(3) Put It Between Slider2 and Slider1 keeping
03:05:348(7) ^
03:07:181(6,7,8,9,10,11,12) Put A Little Further More keeping the distance for streams constant
03:34:848 (2) More Further Perhaps moved a bit further

I more prefer the two difficult has same ending ;) ok, since quite a few people want that too
Btw Nice Song :D Thanks :)
Thanks for the feedback. Update.
Pipse Cola
Mod Request

GENERAL:
I suggest one more diff, even if the song is long.

Normal

00:17:515 (1,2,3,4,5,6,7,8,9,10) - Too long Combo for Normal Diff, NC to 00:20:515 (5) -
00:22:181 (8,9,10) - Maybe do a Slider from 8 to 9 and make it reversal?
00:58:181 - Insert Note here, sounds good imo.
00:54:181 (1,2,3,4,5,6,7,8,9,10) - Too long Combo, NC to 01:02:515 (7) -
02:04:514 - Insert Note here.
02:12:514 - Insert Note here.
03:18:848 (1,2,3) - Distances like these are too hard for Normal imo, lower them.
03:54:681 (7,1) - I suggest another placing like:


Hard

00:13:181 (3,4) -
00:15:848 (3,4,5) - Two examples for the WHOLE MAP: If the Notes overlap in Hard, dont space them far away. Keep them together, I think 00:18:515 (3,4) - is not really something for a hard diff.
01:25:848 (4,5,6,7,8,9,10) - Is a good spacing imo.
00:47:848 (10) - End this on 00:48:015 - and make it reversal.
01:30:181 (1,2,3) - Sounds strange to me, think about changig it.
01:34:848 (1) - End this at 01:37:181 - and insert a Note with finish sound at 01:37:515 - sounds absolutely great to me.
02:00:514 (4) - Move this to x:124 y:220.
02:22:848 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Too long combo imo, NC to 8.
03:08:348 - Add spinner, end it on 03:10:514 - and add a Green Line to 03:10:514 - with audio change to 5%, change back to previous settings afterwards.
04:23:014 - Add spinner, end it on 04:24:848 - and add a Green Line to 04:24:848 - with audio change to 5%, change back to previous settings afterwards.
04:44:181 - How about another spinner in the end?

Good Luck with your map!
Topic Starter
neonat

InC0nceNtrateD wrote:

Mod Request

GENERAL:
I suggest one more diff, even if the song is long.

Normal

00:17:515 (1,2,3,4,5,6,7,8,9,10) - Too long Combo for Normal Diff, NC to 00:20:515 (5) - k
00:22:181 (8,9,10) - Maybe do a Slider from 8 to 9 and make it reversal? keeping for now
00:58:181 - Insert Note here, sounds good imo. ok, since 2 have suggested already
00:54:181 (1,2,3,4,5,6,7,8,9,10) - Too long Combo, NC to 01:02:515 (7) - NCed to (9)
02:04:514 - Insert Note here. nvm keeping the blank
02:12:514 - Insert Note here. ^
03:18:848 (1,2,3) - Distances like these are too hard for Normal imo, lower them.
03:54:681 (7,1) - I suggest another placing like: still overlaps so I'll keep the position now :\


Hard

00:13:181 (3,4) -
00:15:848 (3,4,5) - Two examples for the WHOLE MAP: If the Notes overlap in Hard, dont space them far away. Keep them together, I think 00:18:515 (3,4) - is not really something for a hard diff.
01:25:848 (4,5,6,7,8,9,10) - Is a good spacing imo.
00:47:848 (10) - End this on 00:48:015 - and make it reversal. mapped the hi-hat tap, didn't hear it at 00:48:015
01:30:181 (1,2,3) - Sounds strange to me, think about changig it. changed
01:34:848 (1) - End this at 01:37:181 - and insert a Note with finish sound at 01:37:515 - sounds absolutely great to me. ok
02:00:514 (4) - Move this to x:124 y:220. ok
02:22:848 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Too long combo imo, NC to 8. added NC
03:08:348 - Add spinner, end it on 03:10:514 - and add a Green Line to 03:10:514 - with audio change to 5%, change back to previous settings afterwards. I get what you mean, you want me to end with the vocals too, but the first kiai time ends at this same spot, I think it still feels fine not mapping the whole length of her note.
04:23:014 - Add spinner, end it on 04:24:848 - and add a Green Line to 04:24:848 - with audio change to 5%, change back to previous settings afterwards. same here, no vocals too
04:44:181 - How about another spinner in the end? I'll think about it orz

Good Luck with your map!
Thanks for your mod that came so quick! Everything is appreciated!
watashino_old
My turn :)

General
Lead-in can adjust to 1sec.
Checked the .txt file.

Hard map:
SampleSet: Soft

Normal map: :)
SampleSet: Normal

Is there any reason for use this???...I don't know whether it is a problem or not. Just notice you
Normal

00:13:181 (3) - what do you think about this?
code
392,236,13181,2,0,B|444:152|360:84,1,150,2|0,0:0|0:0,0:0:0:0:

00:20:515 (1,3) - i think this two should be stacked more properly.

00:25:515 - will you consider to add nc here because you make a very long combo and you added nc at every downbeat. I think you need to add at lease two downbeat

00:28:181 - ^

00:24:515 (2,3) - suggest to make it more funny like this:

00:27:515 (6,7,8) - i think this three slider have a potential to make it more funny, instead of using current pattern.


00:32:515 (3,4) - i think 00:32:515 (3) - can be make a good pattern. but i don't have a good suggestion. I want to mention that 00:33:515 (4) - do not stack well at the end of the slider.

00:35:515 (1,2,3,4,5,6,7,8,9) - again. a very long combo is not recommended in easy and normal map. suggest to add some nc between them

00:38:848 (5,6) - you use many slider and i think they have a potential to make the pattern become more well. like this: (just suggestion)

00:41:181 (7,8) - what do you think about this?

00:44:181 (1,2,3) - what do you think about this?

00:48:848 (1,2,3) - suggestion:


01:08:181 (5) - suggestion:


01:11:515 (2,3,4) -

umm...notice that you add nc at every 2 downbeat. suggest add nc at every downbeat to avoid long combo.

01:20:848 (1,2) -

01:22:848 (5,7) - do you mind the overlapping of this two slider? I think it can be avoided.

01:26:848 - suggest change note to spinner, end at 01:29:515 - and remove 01:34:848 (1) - then map from 01:37:515 - . you have a break time nearly 20 sec. I think it is wasting the song...

02:14:848 (1,2) - suggest:

02:21:848 (8) - suggest like this. and 02:22:848 (1) - an also be moved upward.

02:23:848 (2,4) - can be stack and make a good pattern

02:31:514 (2) -

03:05:514 (5) - can stack with 03:02:848 (1) - 's starting

03:49:514 (7) - really not a good sharp, i think

03:54:681 (7,1) - i don't know whether this type of overlapping is allowable in normal. Just mentioned.

04:04:181 - kiai time have breaktime...is it work?? i don't know lol :(

04:12:181 (1) - i think normal map should not use too much reverse. suggest to change this part. just suggest. Also, i notice that you use many this type of slider at 04:12:181 - to 04:21:181 - . will it be very boring?

04:40:848 (3) - move to X:172, Y:109 if you want to stack like this :)
hard

00:16:348 (4) - i have not heard anything here..suggest to remove it.

00:18:515 (3,4) - can be stacked more properly. I like use ctrl + G to stack this type of slider :) you can try it.

00:23:515 (1) - this slider....

00:24:515 (2,3) - also don't stack properly.

00:36:181 (5,6) - ^

00:41:515 (9) - lol...awesome and nothing can say.

00:44:181 (1,2) -

00:47:848 (10,11) - stack problem again~~haha

00:53:181 (9) - this type of slider is very...umm...strange...make is linear is okay~

01:12:181 (3) - what about this?

02:02:181 (10,11) - what about make that two note not overlap? I think it would be more better~

02:12:181 (4,5,6,7) - this...awesome but have a little bit difficult. I remember this type of mapping exist in this map.

02:50:848 (1,2,3) - why nc here???...umm i think if you don't care about stack, you should not make them overlap here...

02:59:348 (9,1) - maybe this should be put in linear to make player know that they are continuous.
lol...i think your map can make more blanket, especially normal~~ :)
Topic Starter
neonat

watashino wrote:

My turn :)

General
Lead-in can adjust to 1sec.
no need for lead-in

Checked the .txt file.

Hard map:
SampleSet: Soft

Normal map: :)
SampleSet: Normal

Is there any reason for use this???...I don't know whether it is a problem or not. Just notice you
Normal

00:13:181 (3) - what do you think about this?
code
392,236,13181,2,0,B|444:152|360:84,1,150,2|0,0:0|0:0,0:0:0:0:

00:20:515 (1,3) - i think this two should be stacked more properly. I think I did now

00:25:515 - will you consider to add nc here because you make a very long combo and you added nc at every downbeat. I think you need to add at lease two downbeat ok

00:28:181 - ^ no change

00:24:515 (2,3) - suggest to make it more funny like this: prefer the flow of going up at the end

00:27:515 (6,7,8) - i think this three slider have a potential to make it more funny, instead of using current pattern. same here, I like the flow of going around


00:32:515 (3,4) - i think 00:32:515 (3) - can be make a good pattern. but i don't have a good suggestion. I want to mention that 00:33:515 (4) - do not stack well at the end of the slider. um ok

00:35:515 (1,2,3,4,5,6,7,8,9) - again. a very long combo is not recommended in easy and normal map. suggest to add some nc between them k

00:38:848 (5,6) - you use many slider and i think they have a potential to make the pattern become more well. like this: (just suggestion) not changing

00:41:181 (7,8) - what do you think about this? made mine less fat and stumpy

00:44:181 (1,2,3) - what do you think about this? changed another way

00:48:848 (1,2,3) - suggestion:


01:08:181 (5) - suggestion: made it more curvy


01:11:515 (2,3,4) -

umm...notice that you add nc at every 2 downbeat. suggest add nc at every downbeat to avoid long combo.

01:20:848 (1,2) -

01:22:848 (5,7) - do you mind the overlapping of this two slider? I think it can be avoided. yeh it can be avoided

01:26:848 - suggest change note to spinner, end at 01:29:515 - and remove 01:34:848 (1) - then map from 01:37:515 - . you have a break time nearly 20 sec. I think it is wasting the song... want a break there though

02:14:848 (1,2) - suggest:

02:21:848 (8) - suggest like this. and 02:22:848 (1) - an also be moved upward.

02:23:848 (2,4) - can be stack and make a good pattern

02:31:514 (2) -

03:05:514 (5) - can stack with 03:02:848 (1) - 's starting

03:49:514 (7) - really not a good sharp, i think

03:54:681 (7,1) - i don't know whether this type of overlapping is allowable in normal. Just mentioned.

04:04:181 - kiai time have breaktime...is it work?? i don't know lol :(

04:12:181 (1) - i think normal map should not use too much reverse. suggest to change this part. just suggest. Also, i notice that you use many this type of slider at 04:12:181 - to 04:21:181 - . will it be very boring?

04:40:848 (3) - move to X:172, Y:109 if you want to stack like this :) oook
hard

00:16:348 (4) - i have not heard anything here..suggest to remove it.

00:18:515 (3,4) - can be stacked more properly. I like use ctrl + G to stack this type of slider :) you can try it.

00:23:515 (1) - this slider....

00:24:515 (2,3) - also don't stack properly.

00:36:181 (5,6) - ^

00:41:515 (9) - lol...awesome and nothing can say.

00:44:181 (1,2) -

00:47:848 (10,11) - stack problem again~~haha

00:53:181 (9) - this type of slider is very...umm...strange...make is linear is okay~ k

01:12:181 (3) - what about this?

02:02:181 (10,11) - what about make that two note not overlap? I think it would be more better~ ok

02:12:181 (4,5,6,7) - this...awesome but have a little bit difficult. I remember this type of mapping exist in this map.

02:50:848 (1,2,3) - why nc here???...umm i think if you don't care about stack, you should not make them overlap here...

02:59:348 (9,1) - maybe this should be put in linear to make player know that they are continuous.
lol...i think your map can make more blanket, especially normal~~ :)
Thanks for the mod!
Verlaren
From Aincrad's Modding queue

[Normal]
04:22:842 - kiai'end isn't snapped
00:41:181 (4,5) - spacing error
03:58:848 (5,6) - ^
00:41:515 (5) - make a perfect shape, my vatiant --> http://puu.sh/38MNr.jpg
02:06:848 (1,2) - maybe make symmetrical sliders?
02:18:848 (5) - NC?
03:37:514 (5,6) - make a symmetrical sliders

[Intense]
CS -1
00:18:515 (3,4) - make a perfect stack on sliderses end
00:41:515 (9) - strange shape...I recommend change this on something more beautiful.
00:50:015 - add note. sounds is really good.
01:01:181 (5) - same as 00:41:515(9)
01:02:848 (7,8) - make a perfect stack
01:33:348 (3) - maybe remove this note?
04:37:848 (4) - slider must be ended on x:268 y:180

GL
Topic Starter
neonat

Verlaren wrote:

From Aincrad's Modding queue

[Normal]
04:22:842 - kiai'end isn't snapped fixed
00:41:181 (4,5) - spacing error adjusted
03:58:848 (5,6) - ^ doesn't seem to be wrong though
00:41:515 (5) - make a perfect shape, my vatiant --> http://puu.sh/38MNr.jpg
02:06:848 (1,2) - maybe make symmetrical sliders?
02:18:848 (5) - NC? ok
03:37:514 (5,6) - make a symmetrical sliders I'm not really into symmetry :\ I know you may say it won't look as nice, but that's just me :(

[Intense]
CS -1 ok, since it has been suggested a few times to me already
00:18:515 (3,4) - make a perfect stack on sliderses end
00:41:515 (9) - strange shape...I recommend change this on something more beautiful. I'll try
00:50:015 - add note. sounds is really good. ok
01:01:181 (5) - same as 00:41:515(9)
01:02:848 (7,8) - make a perfect stack
01:33:348 (3) - maybe remove this note? ok
04:37:848 (4) - slider must be ended on x:268 y:180 had to change it after switching CS size anyway

GL

Thanks for your mod :)
Jinxy
[General]
I feel that some sliders would look better if symmetrical, usually the ones that are around the middle and try to mirror something, like 01:02:848 (1,3) in -Normal-. I would suggest checking out this guide: t/37194&start=0
It's a tad outdated, but the general rule for arcs is start and end are symmetrical, and the midpoint is in the exact middle of the two. For even better sliders,

Ephemeral wrote:

always align slider endpoints to the smallest possible value - that is, if you drag them any further backwards, the slider will shorten. the point will center itself in the slider end and will make attaining passable curves much easier to accomplish.
[Normal]
00:46:181 (4,5,6) - I was wondering if I could blanket these beats together better, and here's what I got: http://puu.sh/3anbY.jpg
If you like it, here's the code
256,28,46181,2,0,P|308:56|324:100,1,100,8|0,0:0|0:0,0:0:0:0:
240,108,46848,2,0,P|288:168|400:128,1,200,2|8,0:0|0:0,0:0:0:0:
476,124,47848,2,0,P|412:56|320:100,1,200,2|0,0:0|0:0,0:0:0:0:
00:52:515 (5) - I think this beat could be moved more to the left and slightly up, according to Distance Snap. I doesn't flow quite well right now.
Nitpick: 00:51:515 (4) - Middle point 2 grids up, end point 1 grid left, and 00:52:515 (5) - entire slider 1 grid left. This way they'll blanket each other properly and I feel it flows a bit better.
00:54:181 (1) - I feel the placement of this one is really flow breaking, since it starts appearing before (5) ends and the player has to do an almost 360 turn. I would suggest maybe rotating (5) so it goes almost vertically up, then maybe flip (1) and the next few beats horizontally? They'll be a little too close (around 0.85x), but seems to flow better. Random example: http://puu.sh/3anxk.jpg
* The next mods assume you didn't flip absolutely everything horizontally
01:05:515 (1,3) - Reverse slider head and tail for this, and then flip whatever's affected vertically. Reason is this way, (1) has an oval flow from 01:04:181 (3). Also, maybe make these sliders symmetrical? Like this: http://puu.sh/3anF1.jpg
01:28:562 - You should map this break out, I feel. Having a short break, then a spinner, then a longer break is kinda anti-climatic to me. A suggestion is turn (9) into a spinner that ends on 01:29:515, then map the vocals as long-ish sliders, until the next existing spinner.
01:58:848 (1) - Maybe you should just reverse this slider and then have (1,2) a little further apart from each other, since that's what 02:02:848 (4,5) do and they flow better.
02:08:848 (2) - Same as ^
02:29:848 (3) - Could blanket (2) better. What I did: http://puu.sh/3ao35.jpg
76,148,149848,2,0,B|152:128|160:64|160:64|332:64,1,300,8|6,0:0|0:0,0:0:0:0:

[Intense]
01:10:848 (1) - Could blanket a lot better: http://puu.sh/3aoib.jpg It's not perfect, but this sldier was really jumpy for some reason and I couldn't get a good blanket.
184,152,70848,6,0,P|240:124|308:176,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
01:26:848 (10) - Maybe make this a spinner that ends at 01:29:515 too?
Nitpick: 02:09:181 (7) - Middle point 1 grid right
Nitpick: 02:09:514 (8) - Middle point 2 grids left, end point 3 grids right, should blanket each other nicely now.
_________________________________________________

That's about it. Good work on the map, just a few slider tweaks and it should look better too, I feel.
Topic Starter
neonat

JInxyjem wrote:

[General]
I feel that some sliders would look better if symmetrical, usually the ones that are around the middle and try to mirror something, like 01:02:848 (1,3) in -Normal-. I would suggest checking out this guide: http://osu.ppy.sh/forum/t/37194&start=0
It's a tad outdated, but the general rule for arcs is start and end are symmetrical, and the midpoint is in the exact middle of the two. For even better sliders,

Ephemeral wrote:

always align slider endpoints to the smallest possible value - that is, if you drag them any further backwards, the slider will shorten. the point will center itself in the slider end and will make attaining passable curves much easier to accomplish.
[Normal]
00:46:181 (4,5,6) - I was wondering if I could blanket these beats together better, and here's what I got: http://puu.sh/3anbY.jpg
If you like it, here's the code
256,28,46181,2,0,P|308:56|324:100,1,100,8|0,0:0|0:0,0:0:0:0:
240,108,46848,2,0,P|288:168|400:128,1,200,2|8,0:0|0:0,0:0:0:0:
476,124,47848,2,0,P|412:56|320:100,1,200,2|0,0:0|0:0,0:0:0:0:
00:52:515 (5) - I think this beat could be moved more to the left and slightly up, according to Distance Snap. I doesn't flow quite well right now.
Nitpick: 00:51:515 (4) - Middle point 2 grids up, end point 1 grid left, and 00:52:515 (5) - entire slider 1 grid left. This way they'll blanket each other properly and I feel it flows a bit better.
00:54:181 (1) - I feel the placement of this one is really flow breaking, since it starts appearing before (5) ends and the player has to do an almost 360 turn. I would suggest maybe rotating (5) so it goes almost vertically up, then maybe flip (1) and the next few beats horizontally? They'll be a little too close (around 0.85x), but seems to flow better. Random example: http://puu.sh/3anxk.jpg
* The next mods assume you didn't flip absolutely everything horizontally
01:05:515 (1,3) - Reverse slider head and tail for this, and then flip whatever's affected vertically. Reason is this way, (1) has an oval flow from 01:04:181 (3). Also, maybe make these sliders symmetrical? Like this: http://puu.sh/3anF1.jpg
01:28:562 - You should map this break out, I feel. Having a short break, then a spinner, then a longer break is kinda anti-climatic to me. A suggestion is turn (9) into a spinner that ends on 01:29:515, then map the vocals as long-ish sliders, until the next existing spinner. not sure, I will think about it
01:58:848 (1) - Maybe you should just reverse this slider and then have (1,2) a little further apart from each other, since that's what 02:02:848 (4,5) do and they flow better.
02:08:848 (2) - Same as ^ For these 2, I tried to do what you said, hopefully, the distance spacing is maintained orz
02:29:848 (3) - Could blanket (2) better. What I did: http://puu.sh/3ao35.jpg
76,148,149848,2,0,B|152:128|160:64|160:64|332:64,1,300,8|6,0:0|0:0,0:0:0:0:

[Intense]
01:10:848 (1) - Could blanket a lot better: http://puu.sh/3aoib.jpg It's not perfect, but this sldier was really jumpy for some reason and I couldn't get a good blanket.
184,152,70848,6,0,P|240:124|308:176,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
01:26:848 (10) - Maybe make this a spinner that ends at 01:29:515 too? I need (10) for the finish sound, but I added a spinner I guess
Nitpick: 02:09:181 (7) - Middle point 1 grid right
Nitpick: 02:09:514 (8) - Middle point 2 grids left, end point 3 grids right, should blanket each other nicely now.
_________________________________________________

That's about it. Good work on the map, just a few slider tweaks and it should look better too, I feel.
Thanks for the mod ;D I tweaked some shapes here & there.
Darcsol
Mod4Mod Request.

[General]
- Add the "2" to Tags, since this song is created from Vocaloid 2.

[Normal]
00:12:181 (1) - Personally I'm not a fan with these type of sliders. Often they visually detract the map. You don't seem to use them a lot as you use curved sliders most of the time. Make changes if appropriate.
00:44:181 - Why is there a new combo on almost every single beat? Please change it so the combos are most constant to the rest of the diff.
01:09:515 (2,1) - A beat on a 1/4 divisor? This could be too difficult for a Normal diff. There are alternative uses to use the 1/4 divisor. I'll gladly help give suggestions if needed. Please make changes.
01:12:181 (3,1) - ^ Same as above.
01:14:181 (2,1) - ^
01:14:181 (2,1,2,1) - ^
01:19:515 (2,1) - ^
01:26:848 (1) - Remove the circle. This should be where the spinner start.
01:37:848 - This break is nearly 20 seconds long, creating uneven pacing. I highly recommend splitting the breaks into two. For example, start adding beats around 01:48:181, then stop about 02:03:848. Remove all the beats between this time until 02:14:848 where the vocals start. Make adjustments where necessary.
02:55:848 (6,7) - Like I mentioned about the 1/4 divisor, I highly recommend to make changes.
02:58:514 (2,3) - ^ Same as above.
03:01:181 (5,6) - ^
03:08:181 (7) - (Optional) Spinner?
03:28:848 (8,1) - 1/4 divisor problem as mentioned.
03:30:514 (2,3) - ^
03:33:181 (6,7) - ^
03:37:514 - (Optional) You could have a non-kiai time here.
03:51:848 (2,3) - 1/4 divisor problem as mentioned.
03:54:514 (6,7) - ^
04:01:514 (1) - Extend the spinner to end at 04:06:848.
04:06:848 - A perfect time to end the kiai time; it is way too long.
04:01:514 - Quite a number of repeating sliders. Maybe reduce them a bit?
04:12:181 - (Optional) End the map with a spinner?

[Intense]
00:23:515 (1) - Nitpicky but this slider is plain ugly compared to the rest of the map. Please change it.
01:37:848 - Like I said in the Normal diff, the break is too long. Highly recommend to split it into two. Make adjustments where necessary.
03:07:848 (12) - (Optional) Spinner?
04:06:848 - Once again, perfect time to end the kiai time; it is way too long.
04:43:848 (8,9) - (Optional) Spinner to end the diff?

While the Intense diff is playable, it looks more disorganized and lacks polish compared to the Normal diff. I could point out the flaws but I'm too nitpicky and would significantly increase this mod post. I hope you can polish your map however you like it best. Otherwise this is a nice map. Have a star~
Topic Starter
neonat

Darcsol wrote:

Mod4Mod Request.

[General]
- Add the "2", since this song is created from Vocaloid 2.

[Normal]
00:12:181 (1) - Personally I'm not a fan with these type of sliders. Often they visually detract the map. You don't seem to use them a lot as you use curved sliders most of the time. Make changes if appropriate. I changed 00:13:181 (3) -
00:44:181 - Why is there a new combo on almost every single beat? Please change it so the combos are most constant to the rest of the diff. Fixed this
01:09:515 (2,1) - A beat on a 1/4 divisor? This could be too difficult for a Normal diff. There are alternative uses to use the 1/4 divisor. I'll gladly help give suggestions if needed. Please make changes. Sorry, I feel it seems manageable enough, but I'll think over about it, I might make changes in the future
01:12:181 (3,1) - ^ Same as above.
01:14:181 (2,1) - ^
01:14:181 (2,1,2,1) - ^
01:19:515 (2,1) - ^
01:26:848 (1) - Remove the circle. This should be where the spinner start. ok
01:37:848 - This break is nearly 20 seconds long, creating uneven pacing. I highly recommend splitting the breaks into two. For example, start adding beats around 01:48:181, then stop about 02:03:848. Remove all the beats between this time until 02:14:848 where the vocals start. Make adjustments where necessary. I feel where I added beats and have not in this portion of time in the song, is appropriate, and they are the places that need or do not need playing time
02:55:848 (6,7) - Like I mentioned about the 1/4 divisor, I highly recommend to make changes.
02:58:514 (2,3) - ^ Same as above.
03:01:181 (5,6) - ^
03:08:181 (7) - (Optional) Spinner? Keeping the circle
03:28:848 (8,1) - 1/4 divisor problem as mentioned.
03:30:514 (2,3) - ^
03:33:181 (6,7) - ^
03:37:514 - (Optional) You could have a non-kiai time here. True, I started kiai time again at 03:40:181
03:51:848 (2,3) - 1/4 divisor problem as mentioned.
03:54:514 (6,7) - ^
04:01:514 (1) - Extend the spinner to end at 04:06:848. ok
04:06:848 - A perfect time to end the kiai time; it is way too long. ok
04:01:514 - Quite a number of repeating sliders. Maybe reduce them a bit? I split the 4th slider to a few objects
04:12:181 - (Optional) End the map with a spinner? Same as above orz

[Intense]
00:23:515 (1) - Nitpicky but this slider is plain ugly compared to the rest of the map. Please change it. Changed it's shape
01:37:848 - Like I said in the Normal diff, the break is too long. Highly recommend to split it into two. Make adjustments where necessary. Same reasoning as Normal
03:07:848 (12) - (Optional) Spinner? Sorry but no thanks :X
04:06:848 - Once again, perfect time to end the kiai time; it is way too long. Changed
04:43:848 (8,9) - (Optional) Spinner to end the diff? same here as above

While the Intense diff is playable, it looks more disorganized and lacks polish compared to the Normal diff. I could point out the flaws but I'm too nitpicky and would significantly increase this mod post. I hope you can polish your map however you like it best. Otherwise this is a nice map. Have a star~
Yeh it would look different from Normal, with a seemingly different flow, but I made it while scrutinizing all possible rhythm and beats and tried to make it such that it flows the way I felt while listening to it fully. I might tweak the positioning and maybe shapes here & there.

Thanks for your mod and for the star as well!
ryuu
hi :3
m4m :3

[General]

if Child's Garden is album, add it in tags
and if look at other new vocaloid map, then vocaloid should be add in sourse :o

[Normal]

00:16:848 (5) - 1 grid right and 3rd point on 188, 268
00:17:515 (1,2,3,4) - mb u rotate this pattern. that it don't overlap 00:16:848 (4) - . and move other note ofc
00:34:181 - mb u add slider here with end in 00:34:515 - ? because i think note on red tick will be hard for new players.
00:47:848 (2) - 488, 116
01:05:515 (1,2,3) - put in on the middle?
01:25:515 (7) - use snap
02:21:848 (4) - 156, 92? o.o
02:29:848 (3) - mb u do like this?
02:31:514 (2) - m?
02:35:848 (2) - 2nd point down to 1 grid

[Intence]

00:23:515 (1) - i don't like this form. mb u do like this?
00:24:515 (2) - make it smoother:

other is fine for me o.o
cool hitsounds :о
good luck :3
Topic Starter
neonat

ryuu wrote:

hi :3
m4m :3

[General]

if Child's Garden is album, add it in tags
and if look at other new vocaloid map, then vocaloid should be add in sourse :o

[Normal]

00:16:848 (5) - 1 grid right and 3rd point on 188, 268
00:17:515 (1,2,3,4) - mb u rotate this pattern. that it don't overlap 00:16:848 (4) - . and move other note ofc
00:34:181 - mb u add slider here with end in 00:34:515 - ? because i think note on red tick will be hard for new players. added a note
00:47:848 (2) - 488, 116
01:05:515 (1,2,3) - put in on the middle?
01:25:515 (7) - use snap fixed
02:21:848 (4) - 156, 92? o.o
02:29:848 (3) - mb u do like this?
02:31:514 (2) - m? changed the shape a bit
02:35:848 (2) - 2nd point down to 1 grid ok

[Intence]

00:23:515 (1) - i don't like this form. mb u do like this?
00:24:515 (2) - make it smoother: prefer my own shapes though (personal preference), sorry

other is fine for me o.o
cool hitsounds :о
good luck :3
Thanks for your suggestions and mod!
LaLaBoiBoi
03:20:681 (4,5,6,7) change the streams to jumps?
Topic Starter
neonat

LaLaBoiBoi wrote:

03:20:681 (4,5,6,7) change the streams to jumps?
replied in-game~
Alarido
From SLOW BPM FREE MODDING QUEUE

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts a.k.a. things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

[Normal]
:?: Most of blanket-like sliders seems me not so perfect.
00:18:181 (2,3,4) - Could make like this? → http://puu.sh/3lJ4l.jpg
01:22:515 (3,5) - Place both notes at x:72 y:212 - flow goes better if passing here.
:!: 01:24:181 (6,7) - The slider (7) is going for a extremely small spacing with (6)... could make like this? → http://puu.sh/3lJiE.jpg
02:16:848 (3) - Move to x:312 y:204 for better flow here.
03:08:181 (7) - Move to x:152 y:300 ^
♥ 03:26:848 (5) - Perfect blanket here
03:37:514 (5,6) - Better flow and visual regularity if you do like this → http://puu.sh/3lJwk.jpg
03:40:181 (1) - If you follow prior mod, don't forget do like this → http://puu.sh/3lJA6.jpg ← to fix spacing.

[Intense]
00:26:515 (6,7,8,9,10) - Flow feels a bit smoother if you do something like this → 00:26:515 (6,7,8,9,10) -
00:33:515 (11) - Moving it to x:224 y:264 will make the pattern more nice (to view and to play).
♥ 00:41:515 (9,10) - Awesome slider and flow!

Aaaand that's it ^^

Map seems need a bit more on aesthetics (mostly for [Normal] diff.
So beautiful song ♥
Good Luck RANK !!!

Att.
Topic Starter
neonat

Alarido wrote:

From SLOW BPM FREE MODDING QUEUE

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts a.k.a. things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

[Normal]
:?: Most of blanket-like sliders seems me not so perfect.
00:18:181 (2,3,4) - Could make like this? → http://puu.sh/3lJ4l.jpg
01:22:515 (3,5) - Place both notes at x:72 y:212 - flow goes better if passing here. sorry, rather not stack
:!: 01:24:181 (6,7) - The slider (7) is going for a extremely small spacing with (6)... could make like this? → http://puu.sh/3lJiE.jpg I suppose reversing it would make it simpler yeh
02:16:848 (3) - Move to x:312 y:204 for better flow here.
03:08:181 (7) - Move to x:152 y:300 ^ k
♥ 03:26:848 (5) - Perfect blanket here
03:37:514 (5,6) - Better flow and visual regularity if you do like this → http://puu.sh/3lJwk.jpg
03:40:181 (1) - If you follow prior mod, don't forget do like this → http://puu.sh/3lJA6.jpg ← to fix spacing.

[Intense]
00:26:515 (6,7,8,9,10) - Flow feels a bit smoother if you do something like this → 00:26:515 (6,7,8,9,10) - I think this might be the wrong link, probably ctrl c/v didn't get the right link :\
00:33:515 (11) - Moving it to x:224 y:264 will make the pattern more nice (to view and to play). k
♥ 00:41:515 (9,10) - Awesome slider and flow!

Aaaand that's it ^^

Map seems need a bit more on aesthetics (mostly for [Normal] diff. heh, my maps aren't exactly that nice looking yeh
So beautiful song ♥ I love it too @_@
Good Luck RANK !!! Thank you :)

Att.
Thanks for the mod~
Selisi
Hellow~~for M4M~~ Thank you for your moding.
Then the following are some of my personal suggestions,wish it can help you~~ :)
Ethereal songs,I like it QvQ
[General]
  1. I have found many maps have used this background~well,this one is very suitable,so you can ignore this,just point out~
  1. Actually, I think 1/8SD circles in Intense is unnecessary because some of them can not be found in background sounds.
[Intense]
  1. 00:46:181 (5) - Bend a little too,
  1. 00:47:848 (10) - Move up a little ,this looks more fluid
http://osu.ppy.sh/ss/828521
  1. 00:54:848 (1,2,3) - Distance looks not very good
  1. 00:58:515 (10) - this shape looks bad,does not meet the style of the song . I recommend this place may use timing to reduce the sv
  1. 01:26:348 (7) - it is Protruding,X:448 Y:228 more suitable
  1. 02:00:514 (4,5,6,7) - here, 4 separate little better .because it is the first time appeared ,and it is 1/8 sd ,a little sudden.
  1. 02:08:514 (4,5,6) - I think it would be batter as before
  1. 01:24:015 (7) - here look not very good try this?
http://osu.ppy.sh/ss/828581
  1. 02:17:681 (6,7) - here try this?and more behind
http://osu.ppy.sh/ss/828586
  1. 02:51:348 (5) - looks not very good..try this?
http://osu.ppy.sh/ss/828603
http://osu.ppy.sh/ss/828605
  1. 04:34:514 (3) - This surround better?(
  1. 00:54:181 (13) - here clap why sounds strange(double clap?),there may be a reason for the background sound,so try to reduce the volume at this time point?
  1. 03:45:514 (1) - finish?
[normal]
  1. 00:12:181 (1,3) - soft music use Bending slider more batterQvQ
  1. 01:24:515 - here position try this?
http://osu.ppy.sh/ss/828637
  1. 02:06:514 - 02:14:514 - add a circle?
  1. 02:57:514 (1) - This surround better
  1. 03:05:514 (5,6) - here may do a symmetry
  1. 04:18:848 (2) - here suggest the same as 04:16:181 (4,5,6) -
  1. 04:43:514 - here may try this?
http://osu.ppy.sh/ss/828655
I download three of your pending maps then selected this one ~~well other I can't find any problems or feel it so hard to fix.....your maps is doing very well.. :) I wish a speedy ranked~~
Shohei Ohtani
I would do Megurine Luka so hard

Hard:
00:19:181 (4) - THIS IS LIKE SO CLOSE TO BEING PERFECTLY STACKED
00:25:181 (3) - ^
00:46:181 (5) - Make this the same shape as (6) so it makes a pretty pattern.
00:55:848 (2) - Spacing is just wrong.
01:18:681 (3) - (4) is like the same distance at (3) in the timeline why is there a jump?
01:34:848 (1) - Have this decresendo down instead of having the awkward-ass note on the red tick.
02:25:848 (8) - Make this parallel with (7)
03:16:181 (1) - Add whistle
04:35:181 (4) - Have this next to the end of (3) rather than below it

Normal:
01:21:515 (1) - Make this a straight line so it's parallel to (8)
02:26:848 (1) - Adjust the 3rd sliderpoint (second non-red point) by moving it downward so the curve is even.
02:43:848 (6) - Lower this to make a pattern with (5)
04:12:181 (1,2,3) - Sliders with a lot of repeats usually are boring ;a:
04:17:514 (1,2,3) - ^

Dude Luka is a 10/10 though like anybody who doesn't think Luka is like amazing hmu I got a image folder of her that'll change your mind.
Topic Starter
neonat
Haha yea, I like Luka too, don't think I would do her though. I love this song a lot, so it was my first jap vocaloid map submitted.
Read through both mods, seen some stuff I feel like adjusting, will do so this weekend when I'm home.
Will reply again when I do so, thanks for the mods!
zorefire
From Queue
[Normal]
  1. 01:58:848 (1,2) - jump is a little too big bring something up or down
    [Intense]
  2. 00:33:848 add note?
  3. going off screen 01:24:015 (7) move up
Worst modder of the year award < :( sorry that's all I can find
Topic Starter
neonat
Don't worry, I found less on other maps before >.<
I have to go back to check on this mod, but thanks for looking either way!
Topic Starter
neonat

Sweet Vanilla wrote:

Hellow~~for M4M~~ Thank you for your moding.
Then the following are some of my personal suggestions,wish it can help you~~ :)
Ethereal songs,I like it QvQ
[General]
  1. I have found many maps have used this background~well,this one is very suitable,so you can ignore this,just point out~
  1. Actually, I think 1/8SD circles in Intense is unnecessary because some of them can not be found in background sounds.
[Intense]
  1. 00:46:181 (5) - Bend a little too,
  1. 00:47:848 (10) - Move up a little ,this looks more fluid
http://osu.ppy.sh/ss/828521
  1. 00:54:848 (1,2,3) - Distance looks not very good
  1. 00:58:515 (10) - this shape looks bad,does not meet the style of the song . I recommend this place may use timing to reduce the sv
  1. 01:26:348 (7) - it is Protruding,X:448 Y:228 more suitable
I don't mind it sticking out a bit as it is the middle point, but your suggestion is fine too, I might use it.
  1. 02:00:514 (4,5,6,7) - here, 4 separate little better .because it is the first time appeared ,and it is 1/8 sd ,a little sudden.
  1. 02:08:514 (4,5,6) - I think it would be batter as before
  1. 01:24:015 (7) - here look not very good try this?
why don't ppl like various positions :\ I know I'm kind of like the messy type, but I still like it :(
http://osu.ppy.sh/ss/828581
  1. 02:17:681 (6,7) - here try this?and more behind
changed something here
http://osu.ppy.sh/ss/828586
  1. 02:51:348 (5) - looks not very good..try this?
http://osu.ppy.sh/ss/828603
http://osu.ppy.sh/ss/828605
  1. 04:34:514 (3) - This surround better?(
  1. 00:54:181 (13) - here clap why sounds strange(double clap?),there may be a reason for the background sound,so try to reduce the volume at this time point?
That double sound is from the song itself, I cannot change that
  1. 03:45:514 (1) - finish?
no change
[normal]
  1. 00:12:181 (1,3) - soft music use Bending slider more batterQvQ
  1. 01:24:515 - here position try this?
I made it more curvy
http://osu.ppy.sh/ss/828637
  1. 02:06:514 - 02:14:514 - add a circle?
following a different pattern
  1. 02:57:514 (1) - This surround better
  1. 03:05:514 (5,6) - here may do a symmetry
changed shape
  1. 04:18:848 (2) - here suggest the same as 04:16:181 (4,5,6) -
  1. 04:43:514 - here may try this?
http://osu.ppy.sh/ss/828655
I download three of your pending maps then selected this one ~~well other I can't find any problems or feel it so hard to fix.....your maps is doing very well.. :) I wish a speedy ranked~~ Thanks!
Thanks for the mod ^^

CDFA wrote:

I would do Megurine Luka so hard heheh.

Hard:
00:19:181 (4) - THIS IS LIKE SO CLOSE TO BEING PERFECTLY STACKED ok
00:25:181 (3) - ^ ^ (I think so)
00:46:181 (5) - Make this the same shape as (6) so it makes a pretty pattern. changed shape
00:55:848 (2) - Spacing is just wrong. hmm, maybe even-ing it out might be better
01:18:681 (3) - (4) is like the same distance at (3) in the timeline why is there a jump? new syllable (it's just my way I guess)
01:34:848 (1) - Have this decresendo down instead of having the awkward-ass note on the red tick.
02:25:848 (8) - Make this parallel with (7)
03:16:181 (1) - Add whistle
04:35:181 (4) - Have this next to the end of (3) rather than below it

Normal:
01:21:515 (1) - Make this a straight line so it's parallel to (8) k
02:26:848 (1) - Adjust the 3rd sliderpoint (second non-red point) by moving it downward so the curve is even.
02:43:848 (6) - Lower this to make a pattern with (5) k
04:12:181 (1,2,3) - Sliders with a lot of repeats usually are boring ;a:
04:17:514 (1,2,3) - ^ changed slider 2 for both

Dude Luka is a 10/10 though like anybody who doesn't think Luka is like amazing hmu I got a image folder of her that'll change your mind.
Thanks for the mod :)

zorefire wrote:

From Queue
[Normal]
  1. 01:58:848 (1,2) - jump is a little too big bring something up or down it follows distance snap
    [Intense]
  2. 00:33:848 add note? don't think I want to add one though
  3. going off screen 01:24:015 (7) move up
I changed positions here

Worst modder of the year award < :( sorry that's all I can find
Thanks for looking at my map though ;) suggestions of any kind are always welcomed!
pieguyn
hi, from my queue
Luka cute =w=

[General]
03:18:848 ~ 04:01:514 - how about using soft whistles here? (as a custom hitsound) just an idea :D

[Normal]
sv 2.00 in normal? o.o maybe add an easy, just cause the pace is so fast.
maybe put tick rate 2? that way you could put slidertick hitsounds and fill in places like 00:24:848 - , 00:32:848 - , 03:23:514 - etc.

04:00:181 (6) - is this spacing intentional? but it's fine XD

[Intense]
spacing seems inconsistent especially in the first half of the map, like there's a lower spacing for 1/2s here 00:34:181 (1,2,3) - and different spacing for 1/4s here 00:15:848 (3,4,5) - as opposed to here 00:21:848 (4,5,6,7,8,9,10) - IMO, it would be better if the spacing was consistent in similar parts of the song o.o
note, for 1/4s putting blanket spacing like this http://puu.sh/3t3Kg is fine

00:17:515 (1) - maybe this curve is better http://puu.sh/3t3bX.jpg
00:34:181 (1) - copy 00:35:181 (3) - and flip? looks a bit better and adds more structure IMO
00:46:848 (6) - NC?
00:46:848 (6,7,8,9,10) - maybe curve would play better than straight line here
01:12:181 (3) - copy 01:11:515 (2) - and flip?
01:32:848 - add note to continue rhythm?
02:00:514 (4) - spacing way too close
02:16:848 (5,6,7) - any reason why the spacing here changes
02:36:514 (6,10) - imo curve sliders fit better for soft vocals than straight/angled ones
02:52:848 (2) - copy 02:52:181 (1) - and flip?
03:42:848 (1,2,3,4) - make a hexagon pattern? http://puu.sh/3t4m4.jpg
03:46:181 (2) - copy 03:45:514 (1) - ?
04:37:848 (4) - move it out a bit, it's touching 04:37:181 (3) -

hope I was able to help :) nice map and good luck~
sheela
Hi! From my queue special round~

Normal
01:10:015 (8) - Put it more in the right so it'll be straight

Intense
00:22:848 (10) - Add NC here


Sorry if it isn't enough. Good Luck and star!
Topic Starter
neonat

pieguy1372 wrote:

hi, from my queue
Luka cute =w=

[General]
03:18:848 ~ 04:01:514 - how about using soft whistles here? (as a custom hitsound) just an idea :D

[Normal]
sv 2.00 in normal? o.o maybe add an easy, just cause the pace is so fast.
maybe put tick rate 2? that way you could put slidertick hitsounds and fill in places like 00:24:848 - , 00:32:848 - , 03:23:514 - etc.

04:00:181 (6) - is this spacing intentional? but it's fine XD

[Intense]
spacing seems inconsistent especially in the first half of the map, like there's a lower spacing for 1/2s here 00:34:181 (1,2,3) - and different spacing for 1/4s here 00:15:848 (3,4,5) - as opposed to here 00:21:848 (4,5,6,7,8,9,10) - IMO, it would be better if the spacing was consistent in similar parts of the song o.o
note, for 1/4s putting blanket spacing like this http://puu.sh/3t3Kg is fine

00:17:515 (1) - maybe this curve is better http://puu.sh/3t3bX.jpg
00:34:181 (1) - copy 00:35:181 (3) - and flip? looks a bit better and adds more structure IMO thought I flipped it though
00:46:848 (6) - NC? ok
00:46:848 (6,7,8,9,10) - maybe curve would play better than straight line here
01:12:181 (3) - copy 01:11:515 (2) - and flip? it's a copy but I angled it differently
01:32:848 - add note to continue rhythm? you have a point there. Added
02:00:514 (4) - spacing way too close Adjusted
02:16:848 (5,6,7) - any reason why the spacing here changes made the song based on how I felt while mapping the flow, that part just came across to me like that.
02:36:514 (6,10) - imo curve sliders fit better for soft vocals than straight/angled ones
02:52:848 (2) - copy 02:52:181 (1) - and flip?
03:42:848 (1,2,3,4) - make a hexagon pattern? http://puu.sh/3t4m4.jpg I like to curve, I guess it's just the way I do it :\
03:46:181 (2) - copy 03:45:514 (1) - ? new combo, the subsequent sliders follow this one
04:37:848 (4) - move it out a bit, it's touching 04:37:181 (3) - ok

hope I was able to help :) nice map and good luck~
Thanks for modding!

sheela901 wrote:

Hi! From my queue special round~

Normal
01:10:015 (8) - Put it more in the right so it'll be straight not straight but I shifted it

Intense
00:22:848 (10) - Add NC here No change


Sorry if it isn't enough. Good Luck and star!
Thanks for the star and mod!
jyu
Hey, m4m?

[General]

  • seems fine. Put the album name in Tags

[Normal]

  • AR-1 or AR-2? The bpm is quite slow

    00:28:181 (5) - nc
    00:41:181 (4) - ^
    00:48:848 (3) - move this up a bit? so it'll blanket with previous slider
    00:49:515 (1) - only suggestion, probably you can make it a bit similiar with previous slider's shape, but a bigger version. if you follow, adjust 00:50:515 (2) -
    01:01:181 (5) - nc, to make the combo simple. this is the easiest diff
    01:08:181 (5) - ^
    01:13:515 (6) - ^
    01:18:848 (5) - ^
    01:21:515 (1) - lower this down a bit?
    01:24:181 (6) - nc
    01:25:515 (7) - only suggestion, people like symmetry. and when i tested it, it doesn't touch the HP bar
    02:00:848 (2) - rotate it by -4 degrees?
    02:02:848 (4) - nc
    02:10:848 (4) - ^
    02:17:848 (4) - only suggestion, make it similiar with 02:15:848 (2) -
    02:32:848 (4) - only suggestion. make (4) interact with (5) better
    02:34:848 (1) - make it symmetry with previous slider?
    02:35:848 (2) - make 2 similiar with (3)?
    02:42:848 (5) - nc
    02:49:514 (5) - 02:54:848 (5) - 03:00:181 (4) - 03:05:514 (5) - i prefer to nc them to make the combo simple
    02:53:514 (3) - make it symmetry with 02:52:181 (1,2) - would be nice
    02:57:514 (1,3) - make them interact better?
    03:18:848 (1,2,3) - make them symmetry?
    03:21:514 (5) - 03:26:848 (5) - 03:32:181 (5) - 03:37:514 (5) - 03:42:848 (5) - 03:48:181 (5) - 03:52:848 (4) - 03:58:848 (5) - nc them? same reason as above
    03:22:848 (7) - maybe add clap at slider's end and reverse arrow
    03:34:181 (1) - 164|224 if you want it to blanket better with previous slider
    03:38:848 (6) - only suggestion
    03:41:514 (3) - also suggestion, lower this a bit if you want symmetry
    03:57:181 (3) - add finish at slider's reverse arrow if you want to accent the downbeat like 03:55:514 (1,5) - 04:00:181 (6) -
    04:16:181 (5,6,7) - adjust the stack properly
    04:18:848 (2,3) - 04:13:514 (2,3) - just saying, this may be a bit difficult for beginners
    04:14:848 (4) - 04:20:181 (4) - maybe nc?

[Intense]

  • OD seems a bit high. OD-1?

    00:24:515 (2,3) - not stacked properly
    00:35:181 (3) - only suggestion
    00:36:181 (5,6) - the stack kinda miss
    00:47:848 (5,6) - ^ , sorry for a bit nazi
    00:59:515 (11,1) - blanket?
    01:02:848 (7,8) - also a bit stack miss
    01:12:181 (3) - move this up a bit? 304|268 so it'll be symmetry with previous slider
    01:34:848 (1) - end spinner at 01:36:848 - ?
    02:13:514 (9,10) - blanket them?
    02:19:681 (2,3) - only suggestion
    02:44:848 (1) - idk but ending this spinner at 02:45:848 - is kinda nice, i think
    03:30:681 (3,4) - not stacked properly
    03:34:181 (1,2) - switch nc
    04:08:848 (5) - only suggestion
    04:33:514 (1,2) - also not stacked properly
    04:38:848 (1,2) - ^

    sorry for lots of nazi stack mod =w= about some 1/4 streams like 00:21:848 (4,5,6,7,8,9,10) - 01:25:848 (4,5,6,7,8,9,10) - , since the bpm is also quite slow, maybe you can make them slider stream jump? it's only suggestion.
Good luck~
Topic Starter
neonat

AlpacaCokelat wrote:

Hey, m4m?

[General]

  • seems fine. Put the album name in Tags

[Normal]

  • AR-1 or AR-2? The bpm is quite slow

    00:28:181 (5) - nc I think it's still fine without a nc
    00:41:181 (4) - ^ ^
    00:48:848 (3) - move this up a bit? so it'll blanket with previous slider sorry, for the purpose of better flow
    00:49:515 (1) - only suggestion, probably you can make it a bit similiar with previous slider's shape, but a bigger version. if you follow, adjust 00:50:515 (2) -
    01:01:181 (5) - nc, to make the combo simple. this is the easiest diff
    01:08:181 (5) - ^
    01:13:515 (6) - ^
    01:18:848 (5) - ^
    01:21:515 (1) - lower this down a bit? ok
    01:24:181 (6) - nc
    01:25:515 (7) - only suggestion, people like symmetry. and when i tested it, it doesn't touch the HP bar
    02:00:848 (2) - rotate it by -4 degrees?
    02:02:848 (4) - nc
    02:10:848 (4) - ^
    02:17:848 (4) - only suggestion, make it similiar with 02:15:848 (2) -
    02:32:848 (4) - only suggestion. make (4) interact with (5) better seems like a good idea
    02:34:848 (1) - make it symmetry with previous slider? I find it fine to start a new shape, with a new verse up
    02:35:848 (2) - make 2 similiar with (3)?
    02:42:848 (5) - nc
    02:49:514 (5) - 02:54:848 (5) - 03:00:181 (4) - 03:05:514 (5) - i prefer to nc them to make the combo simple
    02:53:514 (3) - make it symmetry with 02:52:181 (1,2) - would be nice sorry nah, I don't want full symmetry everywhere
    02:57:514 (1,3) - make them interact better? ok
    03:18:848 (1,2,3) - make them symmetry?
    03:21:514 (5) - 03:26:848 (5) - 03:32:181 (5) - 03:37:514 (5) - 03:42:848 (5) - 03:48:181 (5) - 03:52:848 (4) - 03:58:848 (5) - nc them? same reason as above
    03:22:848 (7) - maybe add clap at slider's end and reverse arrow I think the end and reverse of slider is in between a part which the clap would fit, putting it there would make it feel awkward
    03:34:181 (1) - 164|224 if you want it to blanket better with previous slider
    03:38:848 (6) - only suggestion
    03:41:514 (3) - also suggestion, lower this a bit if you want symmetry
    03:57:181 (3) - add finish at slider's reverse arrow if you want to accent the downbeat like 03:55:514 (1,5) - 04:00:181 (6) - I think saving the finish for the last 2 words and that leading-up drum beat at (5) is enough
    04:16:181 (5,6,7) - adjust the stack properly ok
    04:18:848 (2,3) - 04:13:514 (2,3) - just saying, this may be a bit difficult for beginners stacked on the start/tail of slider instead
    04:14:848 (4) - 04:20:181 (4) - maybe nc?

[Intense]

  • OD seems a bit high. OD-1?

    00:24:515 (2,3) - not stacked properly k
    00:35:181 (3) - only suggestion
    00:36:181 (5,6) - the stack kinda miss
    00:47:848 (5,6) - ^ , sorry for a bit nazi
    00:59:515 (11,1) - blanket? I think I wanted to put it below the start of the slider or something
    01:02:848 (7,8) - also a bit stack miss
    01:12:181 (3) - move this up a bit? 304|268 so it'll be symmetry with previous slider
    01:34:848 (1) - end spinner at 01:36:848 - ? ok, added a note at 01:37:181
    02:13:514 (9,10) - blanket them? k
    02:19:681 (2,3) - only suggestion
    02:44:848 (1) - idk but ending this spinner at 02:45:848 - is kinda nice, i think really? lol don't think so though...
    03:30:681 (3,4) - not stacked properly
    03:34:181 (1,2) - switch nc ok
    04:08:848 (5) - only suggestion
    04:33:514 (1,2) - also not stacked properly
    04:38:848 (1,2) - ^

    sorry for lots of nazi stack mod =w= about some 1/4 streams like 00:21:848 (4,5,6,7,8,9,10) - 01:25:848 (4,5,6,7,8,9,10) - , since the bpm is also quite slow, maybe you can make them slider stream jump? it's only suggestion.
Good luck~
Thanks for the mod~
walao
From my modding queue.

~ General ~
Good and fun map :)

~ Intense ~
00:37:515 (8, 9) - Slider end stack.
00:48:515 (6) - Not stacked perfectly (move to x:81 y:235).
00:52:848 (9) - Stack with 00:48:515 (6).
01:10:848 (1, 2, 3) - Something like this?
01:11:505 (2) - Copy 01:10:848 (1), CTRL + H/J/G then move to x:240 y:196.
01:12:181 (3) - Copy 01:10:848 (1), move to x:284 y:128.
01:19:515 (5) - Move to x:136 y:56.
02:16:848 (5) - Move to x:384 y:348.
03:22:181 (2, 3, 4) - Blanket the sliders like this?.=
03:22:181 (2) - First point at x:272 y:108, middle point at x:324 y:64, last point at x:400 y:92 then CTRL+G.
03:22:848 (3) - First point at x:212 y:160, middle point at x:276 y:184, last point at x:344 y:128.
03:24:848 (2, 3, 4, 5) - Blanket (3, 4)?
03:24:848 (2) - First point at x:160 y:112, middle point at x:232 y:56, last point at x:284 y:80.
03:25:348 (3) - First point at x:232 y:132, middle point at x:268 y:208, last point at x:356 y:244.
03:25:848 (4) - Stack with the end of 03:25:348 (3).
03:26:181 (5) - First point at x:344 y:312, middle point at x:400 y:260, last point at x:352 y:176.
03:30:181 (2, 3, 4) - ?
03:30:181 (2) - First point at x:272 y:328, middle point at x:200 y:276, last point at x:216 y:212.
03:30:681 (3) - First point at x:272 y:256, last point at x:128 y:324.
03:31:181 (4) - Stack with the end of 03:30:681 (3).
03:38:681 (4) - Not stacked perfectly with the end of 03:38:181 (3).
03:40:181 (1, 2, 3, 4, 5) - This?
03:40:848 (2) - P1 - x:204 y:264, P2 - x:272 y:284, P3 - x:336 y:224.
03:41:514 (3) - P1 - x:260 y:212, P2 - x:184 y:160, P3 - x:108 y:184.
03:42:014 (4) - Move to x:116 y:244.
03:42:514 (5) - Stack with the end of 03:42:014 (4).
04:20:848 (3) - Not perfectly stacked with 04:20:348 (2).
04:38:848 (2) - Not perfectly stacked with 04:39:514 (1).
04:40:514 (4) - Move to x:308 y:304.

~ Normal ~
HP Drain Rate + 1
Overall Difficulty + 2
00:20:181 (1) - Not a perfect stack with 00:21:181 (3).
00:46:848 (1, 2, 3) - Like this?
00:46:848 (1) - P1 - x:240 y:116, P2 - x:316 y:188, P3 - x:392 y:132.
00:47:848 (2) - P1 - x:464 y:152, P2 - x:384 y:72, P3 - x:308 y:124.
00:48:848 (3) - Stack with 00:46:848 (1).
01:10:015 (8) - Move to x:36 y:128.
01:12:515 (5) - Move to x:272 y:196.
01:14:681 (8) - Move to x:300 y:76.
01:16:348 (3) - Move to x:256 y:120.
01:20:015 (7) - Move to x:144 y:320.
01:26:848 - Add a note here and move the spinner over 1 tick but still have it end in the same place.
02:57:514 (1) - Slider end stack with 02:56:014 (7).
04:01:514 - Add a note here too and same thing with the spinner.
Topic Starter
neonat

toloveruu wrote:

From my modding queue.

~ General ~
Good and fun map :)

~ Intense ~
00:37:515 (8, 9) - Slider end stack. I think it would be weird and it would halt flow, as you ahve to wait for the start of the second slider
00:48:515 (6) - Not stacked perfectly (move to x:81 y:235). ok
00:52:848 (9) - Stack with 00:48:515 (6). I don't think it's necessary
01:10:848 (1, 2, 3) - Something like this? too pretty for this part :x
01:11:505 (2) - Copy 01:10:848 (1), CTRL + H/J/G then move to x:240 y:196.
01:12:181 (3) - Copy 01:10:848 (1), move to x:284 y:128.
01:19:515 (5) - Move to x:136 y:56.
02:16:848 (5) - Move to x:384 y:348. changed the shape instead
03:22:181 (2, 3, 4) - Blanket the sliders like this?.= the distance spacing would disappear though, I don't think I will change to that
03:22:181 (2) - First point at x:272 y:108, middle point at x:324 y:64, last point at x:400 y:92 then CTRL+G.
03:22:848 (3) - First point at x:212 y:160, middle point at x:276 y:184, last point at x:344 y:128.
03:24:848 (2, 3, 4, 5) - Blanket (3, 4)? not blanket, but I made it look slightly neater
03:24:848 (2) - First point at x:160 y:112, middle point at x:232 y:56, last point at x:284 y:80.
03:25:348 (3) - First point at x:232 y:132, middle point at x:268 y:208, last point at x:356 y:244.
03:25:848 (4) - Stack with the end of 03:25:348 (3). yea
03:26:181 (5) - First point at x:344 y:312, middle point at x:400 y:260, last point at x:352 y:176.
03:30:181 (2, 3, 4) - ? trying to fit with 03:29:514 (1)
03:30:181 (2) - First point at x:272 y:328, middle point at x:200 y:276, last point at x:216 y:212.
03:30:681 (3) - First point at x:272 y:256, last point at x:128 y:324.
03:31:181 (4) - Stack with the end of 03:30:681 (3).
03:38:681 (4) - Not stacked perfectly with the end of 03:38:181 (3). ok
03:40:181 (1, 2, 3, 4, 5) - This? similarly, fitting with 03:40:181 (1)
03:40:848 (2) - P1 - x:204 y:264, P2 - x:272 y:284, P3 - x:336 y:224.
03:41:514 (3) - P1 - x:260 y:212, P2 - x:184 y:160, P3 - x:108 y:184.
03:42:014 (4) - Move to x:116 y:244.
03:42:514 (5) - Stack with the end of 03:42:014 (4).
04:20:848 (3) - Not perfectly stacked with 04:20:348 (2). k
04:38:848 (2) - Not perfectly stacked with 04:39:514 (1). k
04:40:514 (4) - Move to x:308 y:304. loses the spacing I wanted

~ Normal ~
HP Drain Rate + 1
Overall Difficulty + 2 I think I'll keep the current difficulty settings
00:20:181 (1) - Not a perfect stack with 00:21:181 (3). keeping it this way
00:46:848 (1, 2, 3) - Like this? too squashed up there for my liking
00:46:848 (1) - P1 - x:240 y:116, P2 - x:316 y:188, P3 - x:392 y:132.
00:47:848 (2) - P1 - x:464 y:152, P2 - x:384 y:72, P3 - x:308 y:124.
00:48:848 (3) - Stack with 00:46:848 (1).
01:10:015 (8) - Move to x:36 y:128.
01:12:515 (5) - Move to x:272 y:196.
01:14:681 (8) - Move to x:300 y:76.
01:16:348 (3) - Move to x:256 y:120.
01:20:015 (7) - Move to x:144 y:320.
01:26:848 - Add a note here and move the spinner over 1 tick but still have it end in the same place. ok
02:57:514 (1) - Slider end stack with 02:56:014 (7). rather not
04:01:514 - Add a note here too and same thing with the spinner. I preferably wouldn't, the spinner starts when she holds the note
Thanks for the mod, greatly appreciate it!
Gloria Guard
Hi.

I saw my modding queue your map.

I have a few things to say.

First, Why did you set the SV as 2.0 in normal diff? that's very fast when played by a normal platers moreover do you think that's and
appropriate SV for a normal? If you were a normal player how would you feel about a normal diff with a very fast SV?


second, you used a very wide spacing on the hard diff, and fast sv. If you had played this map during your mapping, I think you'd have mapped it differently. I can't mod this map; because there are too much problems. I know it doesn't feel good, but please, don't take this offensively, and remap it with a better ideas.
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