[General]
I feel that some sliders would look better if symmetrical, usually the ones that are around the middle and try to mirror something, like 01:02:848 (1,3) in -Normal-. I would suggest checking out this guide:
t/37194&start=0It's a tad outdated, but the general rule for arcs is start and end are symmetrical, and the midpoint is in the exact middle of the two. For even better sliders,
Ephemeral wrote:
always align slider endpoints to the smallest possible value - that is, if you drag them any further backwards, the slider will shorten. the point will center itself in the slider end and will make attaining passable curves much easier to accomplish.
[Normal]
00:46:181 (4,5,6) - I was wondering if I could blanket these beats together better, and here's what I got:
http://puu.sh/3anbY.jpgIf you like it, here's the code
256,28,46181,2,0,P|308:56|324:100,1,100,8|0,0:0|0:0,0:0:0:0:
240,108,46848,2,0,P|288:168|400:128,1,200,2|8,0:0|0:0,0:0:0:0:
476,124,47848,2,0,P|412:56|320:100,1,200,2|0,0:0|0:0,0:0:0:0:
00:52:515 (5) - I think this beat could be moved more to the left and slightly up, according to Distance Snap. I doesn't flow quite well right now.
Nitpick: 00:51:515 (4) - Middle point 2 grids up, end point 1 grid left, and 00:52:515 (5) - entire slider 1 grid left. This way they'll blanket each other properly and I feel it flows a bit better.
00:54:181 (1) - I feel the placement of this one is really flow breaking, since it starts appearing before (5) ends and the player has to do an almost 360 turn. I would suggest maybe rotating (5) so it goes almost vertically up, then maybe flip (1) and the next few beats horizontally? They'll be a little too close (around 0.85x), but seems to flow better. Random example:
http://puu.sh/3anxk.jpg* The next mods assume you didn't flip absolutely everything horizontally
01:05:515 (1,3) - Reverse slider head and tail for this, and then flip whatever's affected vertically. Reason is this way, (1) has an oval flow from 01:04:181 (3). Also, maybe make these sliders symmetrical? Like this:
http://puu.sh/3anF1.jpg01:28:562 - You should map this break out, I feel. Having a short break, then a spinner, then a longer break is kinda anti-climatic to me. A suggestion is turn (9) into a spinner that ends on 01:29:515, then map the vocals as long-ish sliders, until the next existing spinner.
01:58:848 (1) - Maybe you should just reverse this slider and then have (1,2) a little further apart from each other, since that's what 02:02:848 (4,5) do and they flow better.
02:08:848 (2) - Same as ^
02:29:848 (3) - Could blanket (2) better. What I did:
http://puu.sh/3ao35.jpg 76,148,149848,2,0,B|152:128|160:64|160:64|332:64,1,300,8|6,0:0|0:0,0:0:0:0:
[Intense]
01:10:848 (1) - Could blanket a lot better:
http://puu.sh/3aoib.jpg It's not perfect, but this sldier was really jumpy for some reason and I couldn't get a good blanket.
184,152,70848,6,0,P|240:124|308:176,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
01:26:848 (10) - Maybe make this a spinner that ends at 01:29:515 too?
Nitpick: 02:09:181 (7) - Middle point 1 grid right
Nitpick: 02:09:514 (8) - Middle point 2 grids left, end point 3 grids right, should blanket each other nicely now.
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That's about it. Good work on the map, just a few slider tweaks and it should look better too, I feel.