Edit: After seeing people discuss this in the mentorship server it seems this won't be implemented, so archive it I guess.
Currently, there's multiple cut-off points at which the bottom diff in a set has to be a Normal, a Hard, etc. I think we could make this gradient while still keeping it simple and easy to interpret in real cases. To help imagine this, think about how the RC uses a gradient with a default point of 180BPM when describing difficulty element guidelines (i.e guidelines about 1/2 usage on lower diffs are laxer when the bpm is lower).
I want to modify this such that there is no cut-off points. Instead, sets with drain times of, for example, 4:14, could use higher-end Hard diffs or Insane diffs that are on the easier side as their bottom difficulties (at max).
I focused on simplicity when drafting this, exact wording can still be worked out.
I believe making these gradient makes perfect sense with the philosophy that led to there being different spread requirements for different drain times in the first place.
Currently, there's multiple cut-off points at which the bottom diff in a set has to be a Normal, a Hard, etc. I think we could make this gradient while still keeping it simple and easy to interpret in real cases. To help imagine this, think about how the RC uses a gradient with a default point of 180BPM when describing difficulty element guidelines (i.e guidelines about 1/2 usage on lower diffs are laxer when the bpm is lower).
I want to modify this such that there is no cut-off points. Instead, sets with drain times of, for example, 4:14, could use higher-end Hard diffs or Insane diffs that are on the easier side as their bottom difficulties (at max).
I focused on simplicity when drafting this, exact wording can still be worked out.
I believe making these gradient makes perfect sense with the philosophy that led to there being different spread requirements for different drain times in the first place.