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Imogen Heap - Speeding Cars

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Total Posts
19
Topic Starter
Larto
This beatmap was submitted using in-game submission on Sonntag, 28. Juni 2009 at 20:37:38

Artist: Imogen Heap
Title: Speeding Cars
BPM: 84
Filesize: 6549kb
Play Time: 01:34
Difficulties Available:
  1. Agent Spin Here's Easy (1,27 stars, 75 notes)
  2. Larto's Hard (4,44 stars, 214 notes)
  3. Takuma's Hard (3,92 stars, 188 notes)
Download: Imogen Heap - Speeding Cars
Information: Scores/Beatmap Listing
---------------
Jarby
This map has been deleted on the request of its creator. It is no longer available.

Download: Storyboard.rar

Mashley
Meh. Here you go.

EDIT: Removed difficulty because it was short cos I was lazy when I made it. Tell me to finish it if I forget.
Takuma
Heelloo.
Mashley
This map has been deleted on the request of its creator. It is no longer available.

Download: Imogen Heap - Speeding Cars (Larto) [Agent Spin Here's Easy].osu
eee
naz-eeemod GO!!!

[Agent]
00:06:21 (1,1) - these ends can be stacked under the end of 00:03:35 (1) - or vice versa, this one can be stacked under the two
01:10:32 (1,2,3) - I don' like da finishes. . . . . try this, no finish on (1) slider, and one on the end of (2)
01:17:998 (timing section) - I don't think this is cool silent, kinda works though, but I thought it could use some hitsounds
01:18:35 (1) - end this 1/4 later, I think. . . . . . ??? yea, I really think so
01:34:78 (1) - this should end 1/2 later, prior to this spinner 00:43:35 (1) - unless you move this 1/2 half back to go with the words. . . . . if that makes any sense, the ending spinner ends on words and the first one ends on a whole beat, pick one.

[Takuma]
00:05:32 (5,6) - I'd pretty much like this to go with the lyrics, that is shorten (5) 1/4 and move (6) 1/4 back, just a suggestion
00:12:284 () - break, it does create an effect though
00:18:89 (3,4) - same as 00:05:32
02:07:99 (4) - jump is pretty hard to re-cog-i-naize
yeah, this one was kinda cool

[Lardo]
00:58:17 (2) - stack this under (1)'s endpoint

that is all
Wojjan
whatwhatwhat?

This map is awesome. I could only find one thing!

Larto's hard: 00:13:71 (1) - Delete and place a break. It's more cool that way
star!
Metroid
ASH's Easy
Please make beats audible over the .mp3 - This is a MUST for rankability.
00:20:49 (1,1,1) - make this part of the combo beforehand.
00:34:78 (1,2) - Make this part of the next combo.

Takuma's Hard
00:13:540 - break please.
01:05:065 - Same as ^ if one can fit.

Larto's Hard (you could just have it named Hard since it IS YOUR map)
00:09:42 (1,2,1,2,1,2,1,2) - Make this 1 whole combo.
00:13:204 - if a break fits, put one in here please.
00:13:71 (1) - Make this part of the next combo.
00:16:74 (1,2) - make this part of the combo beforehand.
00:24:485 - Break please.
00:36:21 (1,1,1,2,3) - Make this 1 whole combo
01:00:32 (1,1,1,2,3,4,1) - Same as ^.
01:04:833 - If a break fits, please add one.
01:05:49 (1,2,3) - Make this part of the next combo.
01:14:78 (1,2) - make this part of the combo beforehand.
02:14:07 (1) - Same as ^.

Starred' Nice SB
Topic Starter
Larto
This map has been deleted on the request of its creator. It is no longer available.
mrtn
[agent's easy]
no probs

[takuma's hard]
fine :)

[larto's hard]
no probs here either :p.

Great as always. starred
Zodiark1020
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Larto

Zodiark1020 wrote:

<Agent Spin Here's Easy>:
00:23:35 (3) - in the end of this slider, I'd decrease the clap's volume... Done
00:36:570 - here, I'd re-use volume, with something like crescendo or how'd you call it...increasing volume note per note Done
01:10:141 (x) - uhm...add a note? or not, as you wish Nah, 1/4s for Easy would be mean
01:29:06 (3) - I'd re-use volume over here too :D Done

< Takuma's hard>:
00:06:21 (6) - uhm I think it has wrong spacing...look it's slower than the previous beats-after-sliders, it's a little slower but same distance... Moved it a bit
01:03:35 (1) - maybe new combo? if you want... Done
01:17:28 (1,2,3) - uhm spacing is a bit weird...they're too near and too slow O_O i though it was with two fingers when i played it... I think it's fine

<Larto's Hard>:
00:11:92 (2) - it's a hard to understand it's 1/4 later than previous circles...at least when you play it at first Moved it.
00:31:21 (3) - 1 right? No, but I noticed it's wrongly spaced so i moved it to correct it, thanks ;p
00:32:64 (2) - after you moved the previous just put this on... I dun't get it

Can't find anything else, I really like this beat (did i say this already? XD) beh, I said it again so, anyway Star for ya!!!
Thanks for the star, I edited Agent's and Takuma's maps myself because those fags don't care about them anymore.
Takuma
i heard that
Topic Starter
Larto
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[ASH]
00:03:35 (1) - decrease hitvolume
aggh do something about the hitvolumes they sound like theyre pms'ing something horrid
00:43:35 (1) - wtf long spinner for no good reason


[Takuma]
00:06:57 (1) - align w 6
00:47:28 (8) - hitsound the end, maybe


[Larto]
01:11:74 (4) - kinda hidden


T_T the song makes me cry
Jarby
Takuma Is Hard:

01:03:35 (1) - Remove new combo.
01:08:89 (7) - Change to slider.
02:08:71 (5) - Change slider start to whistle and finish.

Larto Is Hard:

00:29:07 (1) - Hello, I'm not symmetrical.
01:14:78 (7) - NEW COMBO FKASJHDLKSA

Agent Spin Here Is Easy:

Why would you want to map like this?
WolfCoder
It seems alright to me actually. Did you intend for there to be no ticks in the sliders? Other than that I can't see anything I can pick out. Here's a star~
m980
Bubbled

Great Mapset
Skyripper
Takuma -
00:10:32 (7) - this is just rude.. space it furtherrrrr awayyyyyyyyyyyyy
00:19:78 (4) - move to 00:19:60() - and extend


small irc fixes. I feel this will be ranked by me

right now
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