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Ashley Eriksson - Island Song [Osu|Taiko]

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Topic Starter
sheela

Neku okazaki wrote:

Neru okazaki D:?
Ah! Sorry! I read your name too fast, so I put it there, I guess.
Mint
M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :)

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular?
* 00:51:144 (3) - Slider touches HP bar (default skin)
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? -

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this:

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops:
kuota-kun
Topic Starter
sheela

appleeaterx wrote:

M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%. I think I forgot to lower the volume, since the 100% is way too loud.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :) It wasn't, but I'll blanket them.

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular? I made changes to 00:43:144 (3,4,5,6) to make a pattern I want do to 00:45:144 (1,2) .
* 00:51:144 (3) - Slider touches HP bar (default skin) Okay.
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo. It should have. Added.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204 I made a mirror pattern. I think it has a cooler aspect.

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? - Good catch! I do hear a beat, but it's too silent. Removed.

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal. In my taste, a blanket in this doesn't have a nice effect.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs. Okay. It should have a finish. Added in Normal and Hard.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this: I agree. I chose the first pattern, but flipped it.

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops: [/color]
Everyone has their own skills, so don't worry! Thanks for the mod appleaterx!
Neku Okazaki
GO GO, rank this, take my star D:
Neku Okazaki
No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat
01:27:079 (349,350) - ^

please change this

Edit: Sorry for the doble post, i didnt see it lol
Topic Starter
sheela

Neku okazaki wrote:

No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat Okay.
01:27:079 (349,350) - ^ OKay.

please change this

Edit: Sorry for the doble post, i didnt see it lol
Thanks for the mod and for the support Neku okazaki! I'll try to rank it!
rew0825
Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k

[ Oni]

  1. 00:13:394 (50) - k
  2. 00:25:894 (106) - k
  3. 00:29:394 (120) - k
  4. 00:59:144 (240) - k
  5. 01:01:144 (248) - k
  6. 01:19:144 (316) - k
  7. 01:35:204 (380) - k

Good luck :)
Topic Starter
sheela

rew0825 wrote:

Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k
Applied everything in Muzu.

[ Oni]

  1. 00:13:394 (50) - k The beat isn't high
  2. 00:25:894 (106) - k Okay.
  3. 00:29:394 (120) - k Same thing.
  4. 00:59:144 (240) - k Okay
  5. 01:01:144 (248) - k Okay
  6. 01:19:144 (316) - k Okay
  7. 01:35:204 (380) - k Okay.

Good luck :) Thanks!
Thank you for the mod, rew0825!
Aka
selfreminder

also the timing is wrong lol
Topic Starter
sheela

Aka wrote:

selfreminder

also the timing is wrong lol
I think I updated the mapset with a wrong mp3 file. It should be okay for now.
NeviltiS
Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK?

Good map! give star :)
Good luck!
Topic Starter
sheela

NeviltiS wrote:

Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK? Okay.

Good map! give star :)
Good luck!
Short mod, but thanks for the star, NevilitiS!
Aleks719
hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Topic Starter
sheela

Aleks719 wrote:

hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Thanks for pointing out these. It's my first map (first as the first beatmap made), so it could have problems. I'll check them out.
Aka
kay. from my queue, sry for taking it so long


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Topic Starter
sheela

Aka wrote:

kay. from my queue, sry for taking it so long No problem


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Thanks, Aka for the mod, especially with the hitsound. I wasn't that good in hitsounds, I would just put sounds on random beats and see if it fits. This map was my first map that I want to ranked, so problems and improvements can be found. But I guess I should be more careful with the overall in the map.
But anyway, I applied everything in the mod, and I'll put the hitsounds in my other difficulty, and I'll add a clap slidertick sound, to make the hitsounds more complete. Good luck on the OWC!
Aka
oh, fine! then poke me when you are done with everything so i can continue o.o
Aka
doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x:


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o:
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Topic Starter
sheela

Aka wrote:

doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this Okay.
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x: Okay.


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled Okay.
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles Okay.
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._. I managed them by replacing the notes into a 1/2 repeat sliders, yet the last one is a 1/2 and a note.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well. Well, everything was applied, before I read this part, so it should be good.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well Okay.
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too Might forgot about them. Done.
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o: Okay.
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern. It does sound better.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs Okay.
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them Okay.
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too Okay.


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Thanks again, Aka. Everything was applied in the mod.
Aka
ah, and some more things ;_;

in easy diff sometimes, like there 01:38:204 (4) - and 01:16:144 (2) - and in some more places you have some spacing changes. like .94 and 1.05, which i linked o: they could be minor, but still it noticeable during the gameplay. it also wont take a lot of time since the song is pretty short


in normal 01:44:954 (4) - what does this circle stands for? D: i mean, i cant hear any sound which is hearable for a circle. since there is a vocal thingy but not a beat, probably a good idea would be to make last 2 circles into 1 slider or remove the last circle. what do you think about it? D:


and thats definitely all from my side, sorry for a bunch of posts LOL
Topic Starter
sheela

Aka wrote:

ah, and some more things ;_;

in easy diff sometimes, like there 01:38:204 (4) - and 01:16:144 (2) - and in some more places you have some spacing changes. like .94 and 1.05, which i linked o: they could be minor, but still it noticeable during the gameplay. it also wont take a lot of time since the song is pretty short Okay. I went through the difficulty and fixed the distance on some objects.


in normal 01:44:954 (4) - what does this circle stands for? D: i mean, i cant hear any sound which is hearable for a circle. since there is a vocal thingy but not a beat, probably a good idea would be to make last 2 circles into 1 slider or remove the last circle. what do you think about it? D: I'll remove the note. I guess I put it there because it would make the ending more complete, but I guess it sounds weird.


and thats definitely all from my side, sorry for a bunch of posts LOL No problem!
Aka
okay, everything looks good now
Racoon-
Hi~ From my queue~
Muzukashii
00:06:894 - delete? - I think this note is not necessary
00:10:394 - d? - Same pattern and rhythm about 00:06:394(14,15)
00:10:644(27) - k? - ^
00:27:894(79) - d? - Low tone than 00:27:394(78,80)
01:42:454(101,102) - Ctrl+G? - Guitar Rhythm is tone up
Good Luck~
Topic Starter
sheela

- Racoon - wrote:

Hi~ From my queue~ Hey!
Muzukashii
00:06:894 - delete? - I think this note is not necessary Okay.
00:10:394 - d? - Same pattern and rhythm about 00:06:394(14,15) Okay.
00:10:644(27) - k? - ^ Okay.
00:27:894(79) - d? - Low tone than 00:27:394(78,80) Okay.
01:42:454(101,102) - Ctrl+G? - Guitar Rhythm is tone up Okay, sounds better.
Good Luck~
Thank you for the mod, - Racoon -!
Mira-san
Grats for the icon. looool
DakeDekaane
well, looks like a circle was put here.

[General]
:!: You don't seem to be using the drum-hitwhitstle file, so remove it.
:!: Taiko custom hitsounds for a beatmap doesn't work, se remove them too. (idk if it's a bug or intended though).
:!: Make letterboxing consistent in all diffs.

[ Easy]
00:02:144 (1,2) - I think it'd be better to have a slider here, as there's no music lead-in, making it a bit hard to catch.
I'm going to suggest to remove a few notes, to create 2/1 rhythm which would help to represent the song better, as having full 1/1 in some parts isn't really nice.
00:10:144 (4) - Remove it or make 00:09:144 (3) - a 2 beats slider.
00:25:144 (4,5) - ^
00:40:144 (4) - You should have a 2 beats slider here, to have consistency in hitsounds like in 00:43:144 (3) - and 00:47:644 (4) -
01:00:144 (4) - Use a single circle in 01:00:644 - instead this slider.
01:17:144 (3,4) - Use a 2 beats slider here, for hitsounding.
01:30:204 (4) - Use a single circle in 01:30:704 - instead this slider.
01:38:204 (4) - Something similar.

[ Normal]
I'd suggest to use a CS around 3.5-3.7, it'll make the map look less cluttered as it'll reduce the overlaps in 1/2 notes.
00:45:894 (2) - You're missing a clap here, I think.
00:47:894 (7) - ^
01:11:144 - Snap the timing point here properly.

[ Hard]
00:14:144 (8,9) - How about moving this 1/2 beat later and have the circle go first? It'd follow better the song imo.

00:27:144 (1,2,3,4,5,6,7) - You should make the spacing consistent here, looks a bit messy the first objects having 1.1x and the others 1.0x
00:46:644 (4,5,6,7,8,9) - ^Something similar.
00:45:894 (3) - Didn't you miss a clap here?
01:06:144 (3) - This one is touching the HP bar considerably.
01:07:144 - Not using 40% volume here? Though you'd want to try 35% in non-kiai and 40% in kiai.
01:15:144 (1,2,3,4) - What I said about spacing above.
01:19:144 (1,2,3,4) - ^
01:35:704 (2) - ^Something similar, but moving this above, around 380,344 is enough

[ Oni]
I feel the difficulty a bit hard for the song, as it is really calm, so it'd be better to have less dense rhythm.

Doubles like 00:07:019 (22,23) - and 00:08:019 (26,27) - aren't really suitable, as they doesn't give the emphasis the note needs, it does the opposite as the strong beat it's being opaqued, a single note there is enough to achieve that. tl;dr no doubles like this one.

Some notes can be easily removed without changing the map too much. This would create small gaps between phrases, helping to represent the song better.
00:08:894 (29,30) -
00:10:144 (33) - ^
00:12:144 (45) - ^
00:16:144 (63,65) - ^
00:17:394 (69) - ^
00:24:519 (99) - ^
00:26:144 (107) - ^
00:28:144 (115) - ^
00:32:144 (131) - ^
00:36:894 (148) - ^
00:38:144 (154) - ^
00:44:894 (182) - ^
00:49:394 (198) - ^
The rest is mapped in a similar way so you could have an idea for what to remove.

Adding some change for patterns
00:02:144 (1,2,3,4,5,6,7,8,9) - I think kkddkkddd would fit better here.
00:15:394 (59,60,61,62) - This could be better as asimple d k d, as you're breaking the consistency in kats on 2nd and 4th beat here.
01:26:204 (341,342,343,344,345,346,347,348) - As in the first stream.

[ Muzukashii]
As you'll be making Oni a bit easier, you'd probably want to make Muzukashii easier by removing a few notes too. Just going to drop some suggestions for patterns.

00:05:394 (11) - This note can be removed.
00:11:144 (29,30,31,32,33,34) - I'd suggest to change this pattern a bit, feels a bit weird to play as it's changing from mapping to the main beat to mapping only for vocals, while vocal mapping isn't bad itself, changing from mapping to the main beat is a bit misleading while playing, either continue mapping the instrumental, or do something like this, which uses both layers and wouldn't be that weird while playing.

00:16:894 (44) - Something similar as above. move this to 00:16:644 - .
00:18:394 (49,50,51,52,53) - ddk should be avoided as posible in Muzukashii, you could try a kkk k D pattern here.
00:22:894 (64) - This could be better in 00:23:394 - .
00:26:894 (76,77,78,79,80,81) - Something similar as in previous part.
00:32:894 (91) - ^Similar.
00:37:144 - 00:53:144 - You should change a bit the whole thing here, same reason I said above about changing to vocal mapping
00:47:269 (33) - The triple here is unnecesary imo.
00:52:144 (47,48,49,50,51) - k kkk k D would work nicely here and it isn't hard.

00:53:144 - (end) the map went really inconsistent for main beat mapping, so I'm a bit confused on what you tried to do, a pattern looks like following the main beat, then the other for vocals, and looks like other one for guitar x_X
I'll give you a sample of what you could do if you want to mix everything

We keep the kats on 2nd and 4th beats for drums, as well as dons on the bassy drum sounds, and then we have some spots where there's two/three kats in a row, which matches nicely for either the guitar or the vocals. We also have a pattern for vocal mapping in the middle, while following the main beat too. For reference, sections between vocal phrases, like 01:06:894 (93,94,95,96,97,98,99,100,101,102,1,2,3) - are good to keep.

00:59:519 (72) - While this triple fits, it's really not good considering the song and difficulty.
01:15:019 (17) - ^
01:26:204 (48,49,50,51,52,53) - You could add a note in 01:26:329 - and make it kkk kkk D, or do k kkk k D, like I suggested before.

Also, if possible, try to have some gaps larger than 1 beat between patterns when possible, for example, you could delete notes like 00:22:394 (62) - to create a 3/2 gap, representing nicely the space between vocal phrases.

I hope it helps you, any doubt you have you can poke me in-game or a forum PM.
Topic Starter
sheela

DakeDekaane wrote:

well, looks like a circle was put here.

[General]
:!: You don't seem to be using the drum-hitwhitstle file, so remove it.
:!: Taiko custom hitsounds for a beatmap doesn't work, se remove them too. (idk if it's a bug or intended though).
:!: Make letterboxing consistent in all diffs.

[ Easy]
00:02:144 (1,2) - I think it'd be better to have a slider here, as there's no music lead-in, making it a bit hard to catch.
I'm going to suggest to remove a few notes, to create 2/1 rhythm which would help to represent the song better, as having full 1/1 in some parts isn't really nice.
00:10:144 (4) - Remove it or make 00:09:144 (3) - a 2 beats slider.
00:25:144 (4,5) - ^
00:40:144 (4) - You should have a 2 beats slider here, to have consistency in hitsounds like in 00:43:144 (3) - and 00:47:644 (4) - I don't think it won't work, [/color]
01:00:144 (4) - Use a single circle in 01:00:644 - instead this slider.
01:17:144 (3,4) - Use a 2 beats slider here, for hitsounding.
01:30:204 (4) - Use a single circle in 01:30:704 - instead this slider.
01:38:204 (4) - Something similar.

[ Normal]
I'd suggest to use a CS around 3.5-3.7, it'll make the map look less cluttered as it'll reduce the overlaps in 1/2 notes. I'll put the CS to 3.5, I'll let a little overlap on objects.
00:45:894 (2) - You're missing a clap here, I think.
00:47:894 (7) - ^
01:11:144 - Snap the timing point here properly.

[ Hard]
00:14:144 (8,9) - How about moving this 1/2 beat later and have the circle go first? It'd follow better the song imo.

00:27:144 (1,2,3,4,5,6,7) - You should make the spacing consistent here, looks a bit messy the first objects having 1.1x and the others 1.0x I'll put a gap between (4,5) because of the downbeat.
00:46:644 (4,5,6,7,8,9) - ^Something similar.
00:45:894 (3) - Didn't you miss a clap here?
01:06:144 (3) - This one is touching the HP bar considerably.
01:07:144 - Not using 40% volume here? Though you'd want to try 35% in non-kiai and 40% in kiai. I think the 35% volume was for finish, but I'll put to 40%.
01:15:144 (1,2,3,4) - What I said about spacing above.
01:19:144 (1,2,3,4) - ^
01:35:704 (2) - ^Something similar, but moving this above, around 380,344 is enough

[ Oni]
I feel the difficulty a bit hard for the song, as it is really calm, so it'd be better to have less dense rhythm.

Doubles like 00:07:019 (22,23) - and 00:08:019 (26,27) - aren't really suitable, as they doesn't give the emphasis the note needs, it does the opposite as the strong beat it's being opaqued, a single note there is enough to achieve that. tl;dr no doubles like this one.

Some notes can be easily removed without changing the map too much. This would create small gaps between phrases, helping to represent the song better.
00:08:894 (29,30) -
00:10:144 (33) - ^
00:12:144 (45) - ^
00:16:144 (63,65) - ^
00:17:394 (69) - ^
00:24:519 (99) - ^
00:26:144 (107) - ^
00:28:144 (115) - ^
00:32:144 (131) - ^
00:36:894 (148) - ^
00:38:144 (154) - ^
00:44:894 (182) - ^
00:49:394 (198) - ^
The rest is mapped in a similar way so you could have an idea for what to remove.

Adding some change for patterns
00:02:144 (1,2,3,4,5,6,7,8,9) - I think kkddkkddd would fit better here.
00:15:394 (59,60,61,62) - This could be better as asimple d k d, as you're breaking the consistency in kats on 2nd and 4th beat here.
01:26:204 (341,342,343,344,345,346,347,348) - As in the first stream.

[ Muzukashii]
As you'll be making Oni a bit easier, you'd probably want to make Muzukashii easier by removing a few notes too. Just going to drop some suggestions for patterns.

00:05:394 (11) - This note can be removed.
00:11:144 (29,30,31,32,33,34) - I'd suggest to change this pattern a bit, feels a bit weird to play as it's changing from mapping to the main beat to mapping only for vocals, while vocal mapping isn't bad itself, changing from mapping to the main beat is a bit misleading while playing, either continue mapping the instrumental, or do something like this, which uses both layers and wouldn't be that weird while playing.

00:16:894 (44) - Something similar as above. move this to 00:16:644 - .
00:18:394 (49,50,51,52,53) - ddk should be avoided as posible in Muzukashii, you could try a kkk k D pattern here.
00:22:894 (64) - This could be better in 00:23:394 - .
00:26:894 (76,77,78,79,80,81) - Something similar as in previous part.
00:32:894 (91) - ^Similar.
00:37:144 - 00:53:144 - You should change a bit the whole thing here, same reason I said above about changing to vocal mapping
00:47:269 (33) - The triple here is unnecesary imo.
00:52:144 (47,48,49,50,51) - k kkk k D would work nicely here and it isn't hard.

00:53:144 - (end) the map went really inconsistent for main beat mapping, so I'm a bit confused on what you tried to do, a pattern looks like following the main beat, then the other for vocals, and looks like other one for guitar x_X
I'll give you a sample of what you could do if you want to mix everything

We keep the kats on 2nd and 4th beats for drums, as well as dons on the bassy drum sounds, and then we have some spots where there's two/three kats in a row, which matches nicely for either the guitar or the vocals. We also have a pattern for vocal mapping in the middle, while following the main beat too. For reference, sections between vocal phrases, like 01:06:894 (93,94,95,96,97,98,99,100,101,102,1,2,3) - are good to keep.

00:59:519 (72) - While this triple fits, it's really not good considering the song and difficulty.
01:15:019 (17) - ^
01:26:204 (48,49,50,51,52,53) - You could add a note in 01:26:329 - and make it kkk kkk D, or do k kkk k D, like I suggested before. I'll put k k kkk . In my opinion, it would fit with the song. It goes lower then higher.[/color]

Also, if possible, try to have some gaps larger than 1 beat between patterns when possible, for example, you could delete notes like 00:22:394 (62) - to create a 3/2 gap, representing nicely the space between vocal phrases.

I hope it helps you, any doubt you have you can poke me in-game or a forum PM.
Thank you for the mod, DakeDekaane! Although, I don't play Taiko, it's my first attempt to map Taiko difficulties, and your mod helped me though my map. I'll try to concentrate on the inconsistency between 00:53:144 and the end, yet it might have mistakes.
mingmichael
wogh i remembered that i ever modded this a year ago. so then, let me take care your taikos :3

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it

☞ change OD to be 4. make it different from Oni

Notes Structure
☞ nice Muzukashii here :D i am going to improve some patterns and also try to manage the usage of the breaks on this diff too~ don't worry, it's not complicated :P you can see the suggestions on the Notes box later

Notes
• swap these notes, 00:05:644 - and 00:05:894 - . a kat on 00:05:644 - will support the snare sound perfectly

• here, try to delete 00:06:394 - one. well i think you want to follow the drum hits there or another sounds. okay, it's nice~ but we should have a little break there which is more than 2/2 break. if you delete 00:06:394 - , the break between 00:05:894 - and 00:06:644 - becomes 3/2 and it's perfect for this kind of breaks for Muzukashii players, so they will get some extra breaks in some parts

• 00:10:394 - same like above. you can just move it to 00:11:644 -

• hm i have a little idea from 00:10:644 - until 00:13:894 - . you can see this one :


you can see and hear the sounds which are given from those notes, especially the kats. they support the snare sounds perfectly and it feels more enjoyable for playing because we can follow the snare sounds perfectly, like we play drums :3

• add a note (don) on 00:16:394 - and delete this one 00:17:394 - . there's not any reasons for using xxxx notes from 00:17:144 - until 00:17:894 - (even though you want to follow the drums). you can hear that the guitars come out on 00:17:144 - ; 00:17:644 - and 00:17:894 - , and it gives a 2/2 break in 00:17:394 -

• remove the finisher on 00:19:144 - , make it consistent like 00:03:144 - which you didn't use a finisher on there

• delete 00:25:394 - and 00:26:394 - . the reason is same like the first part, for adding some extra breaks

• awh, move 00:27:394 - to 00:27:644 - . it's really clear that the vocal comes out on 00:27:644 - (ah actually it comes out on 00:27:519 - , but it would be much better if we follow the white strikes for taikos)

• i have another idea again from 00:30:644 - until 00:33:894 - . you can see below :


in my suggestion above, i tried to make your patterns to focus on the vocals+snare sounds there. you can hear the usage of the kats and also the xx-xx patterns there which follow the the snares and vocals perfectly

• no, remove the finisher on 00:35:144 - please. there is not any reasons to use it since the song is calm and there's not any cymbal sounds there.

• try to change 00:37:144 - until 00:37:894 - to be o o o o

• change 00:45:144 - until 00:45:894 - to be o o o o, if you change above ^

• a kat please 00:47:894 - . make it consistent like 00:39:894 -

• delete 00:56:394 - to make some extra breaks (i mean a 3/2 break)

• move 00:58:144 - to 00:58:394 - . following the vocals there would be nice like you did for the next patterns after this with xx-xxxx patterns

• here delete too 00:59:394 -

• delete 01:07:394 - even thought you followed the guitar . i don't get any ideas for the usage of the notes on 01:07:394 - . much be better with a break there

• same here 01:08:394 -

• no a finisher on 01:09:144 - . change it to be a normal one

• remove 01:11:394 - please. well i deleted this one to give a 2/2 break there after the finisher comes out on 01:11:144 - . and swap 01:11:644 - with 01:11:894 -

• move 01:14:394 - to 01:12:394 -

• delete 01:18:394 - for the break

here an inconsistent pattern suddenly from 01:18:644 - until 01:25:704 - . why? look on your pattern. you mostly use 1/2 pattern in the red strikes. it becomes inconsistent if we connect with the previous and next pattern which the 1/2 notes aren't single, but always xx or xxxx. here you can look this one for the suggestion :

it's 01:18:644 - to 01:25:704 -

• move 01:26:829 - to 01:26:329 - . a triplet before a finisher will just increase the difficulty of the Muzukashii, so that's why i tried to move it earlier

• remove 01:27:454 - , a little break (2/2 break) after the finisher comes out

• a don would be nice 01:29:454 -

• delete 01:30:454 -

• add a note on 01:32:454 -

• 01:33:454 - and 01:34:454 - delete

• add a note on 01:36:454 - and delete 01:38:454 -

• try to move 01:40:204 - to 01:39:954 - . this note will support the vocals perfectly there

• and delete 01:41:454 - . to give a little break there with 2/2 break after the ooo-triplet comes out on 01:40:954 -

• and also delete 01:42:454 -

• move 01:44:954 - to 01:44:704 - and change it with kat and change 01:45:204 - to be don

i don't really recommend to use a ooo-triplet on 01:46:579 - . just map Muzukashii with the Muzukashii pattern, don't try to use a different triplet like Oni does


====================


[ Oni]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it

Notes Structure
☞ nice Oni here :3 it has a simple patterns which are fit perfectly with this slow song~ i just have some suggestions to improve your Oni in the Notes box later~

Notes
• try to move 00:13:769 - to 00:13:519 - . that ooo o flows better and naturally IMO there

• here, you can try to change 00:14:894 - ; 00:15:019 - and 00:15:144 - to be ooo. you can hear that the vocal becomes lower on 00:15:144 - , so that's why i tried to use a don on there for the low vocal

• and also delete 00:15:519 - . not really clear for the usage of the triplet on there

• a don would be nice on 00:26:394 - , to avoid the usage of kat notes which are a bit many from 00:25:644 - ~ 00:26:644 -

• and same here, move 00:29:769 - to 00:29:519 -

• no a finisher on 00:33:144 - , it doesn't support any sounds, like a cymbal/vocal/strong sounds there. change to be a normal don there and change 00:32:644 - to be kat. you will see a o o o o there and it would be really nice to follow the dropping vocals there :P

• delete 00:38:144 - . first, there isn't any sounds come out there. and the second, it would be nice for having a little break there with a 2/2 break

• a don please 00:57:019 - . make it a ooo-triplet there

• move 00:58:144 - to 00:58:394 -

• try to change 00:58:894 - ; 00:59:019 - and 00:59:144 - to be ooo-triplet there

• add a don again on 01:09:519 - please

• add a don again on 01:31:079 - if you add it on 00:57:019 -

• try a kat on 01:32:954 -

• delete 01:44:204 - , try to add some break there and avoid that long 1/2 patterns from 01:43:204 - until end

• delete 01:46:204 - too


====================


i'll do a recheck after you change these. Oni is fine actually, but Muzukashii needs more improvements. but don't worry, if you try to use my suggestions there, i believe this Muzukashii could be improve well
call me back later~ :3
Topic Starter
sheela

mingmichael wrote:

wogh i remembered that i ever modded this a year ago. so then, let me take care your taikos :3 Thank you!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it Fixed

☞ change OD to be 4. make it different from Oni Okay.

Notes Structure
☞ nice Muzukashii here :D i am going to improve some patterns and also try to manage the usage of the breaks on this diff too~ don't worry, it's not complicated :P you can see the suggestions on the Notes box later Okay.

Notes
• swap these notes, 00:05:644 - and 00:05:894 - . a kat on 00:05:644 - will support the snare sound perfectly Okay.

• here, try to delete 00:06:394 - one. well i think you want to follow the drum hits there or another sounds. okay, it's nice~ but we should have a little break there which is more than 2/2 break. if you delete 00:06:394 - , the break between 00:05:894 - and 00:06:644 - becomes 3/2 and it's perfect for this kind of breaks for Muzukashii players, so they will get some extra breaks in some parts Okay.

• 00:10:394 - same like above. you can just move it to 00:11:644 - Okay.

• hm i have a little idea from 00:10:644 - until 00:13:894 - . you can see this one :


you can see and hear the sounds which are given from those notes, especially the kats. they support the snare sounds perfectly and it feels more enjoyable for playing because we can follow the snare sounds perfectly, like we play drums :3 Sounds more nicer.

• add a note (don) on 00:16:394 - and delete this one 00:17:394 - . there's not any reasons for using xxxx notes from 00:17:144 - until 00:17:894 - (even though you want to follow the drums). you can hear that the guitars come out on 00:17:144 - ; 00:17:644 - and 00:17:894 - , and it gives a 2/2 break in 00:17:394 - Okay.

• remove the finisher on 00:19:144 - , make it consistent like 00:03:144 - which you didn't use a finisher on there Okay.

• delete 00:25:394 - and 00:26:394 - . the reason is same like the first part, for adding some extra breaks Okay.

• awh, move 00:27:394 - to 00:27:644 - . it's really clear that the vocal comes out on 00:27:644 - (ah actually it comes out on 00:27:519 - , but it would be much better if we follow the white strikes for taikos) Okay.

• i have another idea again from 00:30:644 - until 00:33:894 - . you can see below :


in my suggestion above, i tried to make your patterns to focus on the vocals+snare sounds there. you can hear the usage of the kats and also the xx-xx patterns there which follow the the snares and vocals perfectly Sounds great.

• no, remove the finisher on 00:35:144 - please. there is not any reasons to use it since the song is calm and there's not any cymbal sounds there. Fixed.

• try to change 00:37:144 - until 00:37:894 - to be o o o o I'd change a bit the pattern; I'd put the last note intact (which is a kat) because of the strong drum beat.

• change 00:45:144 - until 00:45:894 - to be o o o o, if you change above ^ This would be applied, because the drum on where the last note in the pattern lands isn't strong.

• a kat please 00:47:894 - . make it consistent like 00:39:894 - Okay.

• delete 00:56:394 - to make some extra breaks (i mean a 3/2 break) Okay.

• move 00:58:144 - to 00:58:394 - . following the vocals there would be nice like you did for the next patterns after this with xx-xxxx patterns This time, I think that pattern here sounds weird, and there's a beat on 00:58:144 so I don't want to change.

• here delete too 00:59:394 - Okay.

• delete 01:07:394 - even thought you followed the guitar . i don't get any ideas for the usage of the notes on 01:07:394 - . much be better with a break there Okay.

• same here 01:08:394 - Okay.

• no a finisher on 01:09:144 - . change it to be a normal one Okay.

• remove 01:11:394 - please. well i deleted this one to give a 2/2 break there after the finisher comes out on 01:11:144 - . and swap 01:11:644 - with 01:11:894 - Okay.

• move 01:14:394 - to 01:12:394 - Okay.

• delete 01:18:394 - for the break Okay.

here an inconsistent pattern suddenly from 01:18:644 - until 01:25:704 - . why? look on your pattern. you mostly use 1/2 pattern in the red strikes. it becomes inconsistent if we connect with the previous and next pattern which the 1/2 notes aren't single, but always xx or xxxx. here you can look this one for the suggestion : Fixed why did I follow the vocal...

it's 01:18:644 - to 01:25:704 -

• move 01:26:829 - to 01:26:329 - . a triplet before a finisher will just increase the difficulty of the Muzukashii, so that's why i tried to move it earlier Okay.

• remove 01:27:454 - , a little break (2/2 break) after the finisher comes out Okay.

• a don would be nice 01:29:454 - Okay.

• delete 01:30:454 - Okay.

• add a note on 01:32:454 - Okay. I switched the next note to a kat, because of the beat.

• 01:33:454 - and 01:34:454 - delete Okay.

• add a note on 01:36:454 - and delete 01:38:454 - Okay.

• try to move 01:40:204 - to 01:39:954 - . this note will support the vocals perfectly there Okay.

• and delete 01:41:454 - . to give a little break there with 2/2 break after the ooo-triplet comes out on 01:40:954 - Okay.

• and also delete 01:42:454 - Okay.

• move 01:44:954 - to 01:44:704 - and change it with kat and change 01:45:204 - to be don Okay.

i don't really recommend to use a ooo-triplet on 01:46:579 - . just map Muzukashii with the Muzukashii pattern, don't try to use a different triplet like Oni does Okay.


====================


[ Oni]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it Okay.

Notes Structure
☞ nice Oni here :3 it has a simple patterns which are fit perfectly with this slow song~ i just have some suggestions to improve your Oni in the Notes box later~

Notes
• try to move 00:13:769 - to 00:13:519 - . that ooo o flows better and naturally IMO there It does. Moved the note.

• here, you can try to change 00:14:894 - ; 00:15:019 - and 00:15:144 - to be ooo. you can hear that the vocal becomes lower on 00:15:144 - , so that's why i tried to use a don on there for the low vocal Fits perfectly.

• and also delete 00:15:519 - . not really clear for the usage of the triplet on there Okay.

• a don would be nice on 00:26:394 - , to avoid the usage of kat notes which are a bit many from 00:25:644 - ~ 00:26:644 - Okay.

• and same here, move 00:29:769 - to 00:29:519 - Okay.

• no a finisher on 00:33:144 - , it doesn't support any sounds, like a cymbal/vocal/strong sounds there. change to be a normal don there and change 00:32:644 - to be kat. you will see a o o o o there and it would be really nice to follow the dropping vocals there :P Okay.

• delete 00:38:144 - . first, there isn't any sounds come out there. and the second, it would be nice for having a little break there with a 2/2 break Okay.

• a don please 00:57:019 - . make it a ooo-triplet there Okay.

• move 00:58:144 - to 00:58:394 - Same reason in Muzukashii.

• try to change 00:58:894 - ; 00:59:019 - and 00:59:144 - to be ooo-triplet there Okay.

• add a don again on 01:09:519 - please Okay.

• add a don again on 01:31:079 - if you add it on 00:57:019 - Okay.

• try a kat on 01:32:954 - It fits.

• delete 01:44:204 - , try to add some break there and avoid that long 1/2 patterns from 01:43:204 - until end Okay.

• delete 01:46:204 - too Okay


====================


i'll do a recheck after you change these. Oni is fine actually, but Muzukashii needs more improvements. but don't worry, if you try to use my suggestions there, i believe this Muzukashii could be improve well
call me back later~ :3
Thank you so much for the mod, mingmichael!
mingmichael
recheck~
NO KDS

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

Notes
• just delete this note 00:09:394 - . make it same like another patterns like 00:05:394 - ; 00:13:394 - with a 2/2 break there

• change 00:21:144 - ; 00:21:394 - ; 00:21:644 - and 00:21:894 - to be o o o o. these notes will support the song, especially the instruments on 00:21:644 - and 00:21:894 - with kats

• try to change 00:34:644 - to be don. it would be better a don there to make a mirror pattern between 00:33:144 - ~ 00:34:644 - and 00:35:144 - ~ 00:36:644 -

• here, delete 00:37:394 - to give more 2/2 break there. you use xxxx-xx-xxxx-xx pattern before with just less break. so, i tried to delete this one 00:37:394 - to make a little extra break there

• move 00:52:519 - to 00:52:269 - , to follow the first instruments which need a triplet (actually it needs stream, but we just use a triplet for Muzukashii)

• delete this too 01:03:394 -

• a don here 01:16:394 -

• delete this too 01:37:454 - if you delete 01:03:394 -

• and a don here 01:39:204 -


====================


[ Oni]

Notes
• hm try to change 00:18:394 - and 00:18:519 - to be dons. try to do some variation for the stream with some dons like you did on 00:02:144 - ; 00:52:144 - ; 01:26:204 -

• a kat on 00:35:394 - , for the increasing pitch sound for the instruments

• delete 00:51:894 - , to give a little break before the stream comes out

• same on 00:53:394 - , delete to give a little break after the stream comes out

• 01:25:954 - and 01:27:454 - same like above ^

• just change this finisher to be a normal don 01:41:204 -


====================
Topic Starter
sheela

mingmichael wrote:

[ Oni]

• same on 00:53:394 - , delete to give a little break after the stream comes out Seems a bit weird when removing this note. There's a beat that I might don't want to miss.

• 01:25:954 - and 01:27:454 - same like above ^ Only the first one though, the second is because of that high note.
Everything else expect the ones above are applied. Thanks again!
mingmichael
wokay, after did a small recheck again, these taikos are already fine. Muzukashii already has some breaks (like 3/2 breaks) and it's great because Oni just has easy patterns :P so the gap between Muzukashii and Oni aren't too big. nice taikos for slow song :oops: okay then, here i go~




: here


the taikos are safe imo /w\ it would be better if a standard BAT will do next for this map
Topic Starter
sheela
Finally, in two years, I managed to bubble that map. Anyways, thank you for your time!
Neku Okazaki
Lets rank this!!! :D
Eni

Neku okazaki wrote:

Lets rank this!!! :D
PatZar

Project Railgun wrote:

Neku okazaki wrote:

Lets rank this!!! :D
kuota-kun
kuota-kun
Shohei Ohtani
Not entirely sure what kind of druge kuota-kun has been taking

This map has made huge strides in improvement since I last modded it.
Aka
wooooooooooooo
Myxo
Congratz :3
luxoDeh
Wow! Gratz finally! I remember this map from a very long time ago O.o
Akasha-
Grats Sheela (owo)b

Adventure Time ~
Topic Starter
sheela
Woah, thank you CDFA!
Awaken
you didn't reply to my mod :| one year ago though aha
Topic Starter
sheela

Awaken wrote:

you didn't reply to my mod :| one year ago though aha
Wow... Pardon me. But everything was fixed. Late thanks!
Secretpipe
finally :D
CSLM
finally i see this map in qualify list :D
gratz sheela90 :)
FrzR
It's been a while. Congrats!! :D
kuota-kun
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