So, as you could probably assume from me posting in this form, I am making a beatmap. I'm working with a song that utilizes offbeats and delays in the melody. In my beatmapping process, I've been following the melody more closely than the beat, perhaps it's just me, but it makes more sense to me that way. This has led me to a bit of a problem, though. After testing the map in online lobbies and countless times on my own, it has come to my attention that it is a bit jarring to play. I'm not too surprised, as I've been following the melody which goes offbeat, but I'm unsure of how I should fix it. I've experimented with different timings for hit circles to be more on beat, but it just sounds jarring to me when I hear it played back. However, with the original placements, it sounds better, but feels jarring to play, I'd assume moreso if it's the first time hearing the song. Is there any way I can get the timing for offbeats to not feel weird to play, or just get around having to solve the problem in the first place? Thanks in advance!
For context, here is the song, and here is an uploaded wip of the beatmap.
(it is also a possibility that I am just a moron and I failed at the intentional offbeats and made those sound more off than they should have, if that is the case I apologize)
For context, here is the song, and here is an uploaded wip of the beatmap.
(it is also a possibility that I am just a moron and I failed at the intentional offbeats and made those sound more off than they should have, if that is the case I apologize)