328,120,131035,6,0,P|368:124|408:116,1,80,10|0,0:0|0:0,0:0:0:0:06:12:750 (1) - keep?
484,60,131464,1,8,0:0:0:0:
396,24,131678,1,0,0:0:0:0:
328,120,131892,2,0,P|320:160|316:200,1,80,0|10,0:0|0:0,0:0:0:0:
396,256,132321,1,8,0:0:0:0:
412,160,132535,1,0,0:0:0:0:
460,60,80250,5,0,0:0:0:0:01:21:535 (1) - nazi sorry 1grid down so fit.
448,140,80464,2,0,P|376:168|296:152,1,160,8|0,0:0|0:0,0:0:0:0:
rezoons wrote:
Hi ,
01:21:535 (1) - Move it to x=164 y=140 for a better overlapping. /*I get your point but, the reverse arrow is getting covered partially and doesn't look good, I tried giving a different curve, but doesn't change too much.
RikiH_ wrote:
Ciao, m4m dalla tua queue.
01:09:321 (1) - Finish at the beginning? /*I don't think it fits.
01:10:178 (2,3) - I'd make a blanket here /*Ok.
01:14:464 (6) - Ctrl+g for a better flow /*I want to keep the stack with (7) here and it's not that bad flow, I might change with later mods though.
02:25:607 (3,4) - Ctrl+g on both sliders, imo it flows better /*Ok
03:38:035 (1) - Too near to the slider imo, I'd make it this way /*Ok
04:51:000 (1,2,3) - Can you re-arrange these sliders in order not to overlap them? /*Re-arranged, but slightly overlapped.
ThoomyyxD wrote:
Hi~ M4M
02:35:571 (3,4,5) Something hard /*Like what?
Satellite wrote:
hi~ from your queue
DakeDekaane part
01:09:321 (1) - 01:09:535 - add whistle. /*Added only in the beginning.
01:10:821 (3) - follow 01:10:178 (2) - /*Ok
01:18:964 (4) - follow 01:17:892 (1) - /*I prefer how is the flow here.
01:20:250 (2,3) - more beautiful. /*It breaks my spacing consistency here, but made a tiny adjust.460,60,80250,5,0,0:0:0:0:01:21:535 (1) - nazi sorry 1grid down so fit. /*Oh you, well, it's fine.
448,140,80464,2,0,P|376:168|296:152,1,160,8|0,0:0|0:0,0:0:0:0:
02:25:607 (3,4) - Ctrl+G try it. /*Ok
02:35:035 (1,2,3,4,5) - you are choice Rhythm so hard try this. ( melody follow ) /*I'm trying to build up some tension before the next part, which has increased speed, so I think it's fine.
04:50:464 (1,2,1,2,3) - The same as before /*^
Konei wrote:
m4m here o/
02:27:750 (7) - Missing a clap? /*Oops
02:27:964 (8) - Whistle would fit to the ones before, try it. /*I liked.
03:29:035 (4) - This shape looks more wry than good D: Could you adjust it a bit? /*I think it looks fine, you didn't complain of (6), they blanket each other :p
04:42:750 (8) - Whistle the start or the end? /*Ok
rezoons wrote:
[Hard]
[*]03:42:964 (2,3) - I think CTRL+G plays better. current cursor moving give me better feeling o.o
[*]03:50:035 (1) - Remove NC? NC for speedup
[*]04:10:178 - Add a note? It fits better imo. I found this pattern more interesting then regular note/slider spam :3
[*]04:10:607 - ^
Konei wrote:
[Hard]
[*] 04:17:035 (2) - Meh, I think this is unnecesarry orz extend it by 1/4 and delete the circle? It doesn't fit into the map's style. its rather adding some variety to the map, then ruining it :3
[/list]
cRyo[iceeicee] wrote:
---->xxheroxx
Tell me what you want me to change, and i will try to change it (oT-T)尸
Just watch CXu and Dake's parts, removing some big jumps would be enough, if you don't know which one let me know and I'll help you.xxheroxx wrote:
I like how the collab turned out, I'm just a bit worried about alacat and cRyo's parts, you guys made a lot of jumps and your parts are harder than ours, it would be better to keep the same level of difficulty.
rezoons wrote:
[Hard]
- 02:09:321 (1,2,3,4) - 3 are in one direction and 1 in the opposite. Maybe make 2-2 it would be better imo. no change.
- 05:15:536 (5) - I think you need a 1/4-beat-long slider here too. fix :3
- 06:06:321 (2) - Move it to x=348 y=72 for a better blanket. ^
RikiH_ wrote:
Hard
02:09:750 (2,3,4) - (nazi) Ctrl+g on all these sliders emm... no change.
ThoomyyxD wrote:
[Hard]
06:03:750 Delete new combo why ? D:
Satellite wrote:
[Hard]
alacat part
00:41:892 (1,2) - More better rhythm,follow with lyrics,like this. not fit for me.
00:42:535 (3) - 00:42:964 - add whistle? I feel that these consecutive a whistle does not match.
00:45:321 (1) - nazi 4 th grid point 1grid left better. ... ?
00:46:821 (4) - Move x404 y248. no change.
02:11:892 (4,5,6) - More better rhythm,follow with lyrics,like this. put another pattern here. 02:11:035 (1,2,3) -
and my idea328,120,131035,6,0,P|368:124|408:116,1,80,10|0,0:0|0:0,0:0:0:0:06:12:750 (1) - keep? it is hero's part .
484,60,131464,1,8,0:0:0:0:
396,24,131678,1,0,0:0:0:0:
328,120,131892,2,0,P|320:160|316:200,1,80,0|10,0:0|0:0,0:0:0:0:
396,256,132321,1,8,0:0:0:0:
412,160,132535,1,0,0:0:0:0:
Konei wrote:
[Hard]
- 02:10:607 (4) - Spacing is much too huge, so that it comes unexpected, please reduce the jump a bit. hmm... no problem imo.
348,72,142178,2,8,P|268:99|179:70,2,180
184,160,179035,2,8,B|256:192|328:160|328:160|456:260,1,300,10|8,0:0|0:0,0:0:0:0:
CDFA wrote:
CXu
03:05:892 (1,2,1,2,3) - To ensure that people hit this properly, make it slider-circle-slider-circle rather than circle-slider-circle-slider. This is because players, unless they're 100% familiar with the song, won't realize the change from straight quarters, to quarter note triplets. Alternatively, you can have repeat slider - circle-cirlce-circle, and that might actually be easier. - Hmm, possibly. I'll see what more people think first
05:43:607 (1,2) - Right now (1) and (2) don't seem to be working together. Maybe reformat it something like this? (Or make it look better, I'm awful at sliders, lol: http://osu.ppy.sh/ss/818738 - For me, the 3/4 makes it feel like a break in the lyrics, so I think that not "flowing" into the slider works better.
Flower wrote:
CXu
- 01:45:535 (2,3,1) - use same spacing? - Actually yeah, maybe that works better.
- 02:58:821 (5,6,1) - slightly move downwards, because auto-stack makes 5 appear higher than in editor - Mm, I think I got it better now.
- 03:03:321 (2) - suggest slowdown starting at this slider - This slider feels like a part of 03:00:750 (1,2), and the new part of the music starting at 03:04:178, so no changes.
- 04:26:892 (2) - not recommended hiding the note directly under the reverse arrow. manual stack. - This should work fine, approach circles exist for a reason
- 04:29:892 (5,1) - switch NC - It's to keep the same pattern as 04:23:035 (4,1) and 04:25:607 (3,1). I could probably change it if it's a very big deal but yeah.
- 05:31:607 (1) - Move tail to x:344 y:168? - Eh sure.
- 05:37:607 (1,2,3,4,5) - changing to 3 single notes plays better - Not sure what you mean, but follows the same thing as 05:37:607 (1,2,3,4,5), so should be fine.
Raose wrote:
CXu
- • 01:46:607 (2,3,4) - make the spacing equal here? - This part was intentional, so no changes.
ThoomyyxD wrote:
CXu
04:25:607 (3) this is better - You mean the blanket? well tbh, I doubt anyone would actually see that, but fixed nonetheless.
Zero__wind wrote:
CXu
04:23:035 (4,1) - maybe just exchange NC, for downbeat, and for a new sentence started - Well, if cRyo's happy with that, then sure I guess?
Konei wrote:
On Normal:
01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it. While playing you don't notice it so it's not necessary, I don't want to break my spacing consistencies.
Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right? Uh... slidertick is not muted and you can hear it while playing.
no kd for you.. xDDDKonei wrote:
On Normal:
01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it.
Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right?
Just some things I missed u.u
LOL xDIrreversible wrote:
no kd for you.. xDDDKonei wrote:
On Normal:
01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it.
Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right?
Just some things I missed u.u
CDFA wrote:
#UnhelpfulModTime
DakeDekaane
01:09:321 (1) - Add finish on beginning of slider /*Ok.
01:19:607 (1) - I guess it's ok since it's like making blankets but when this first appears, it looks like a hunchbacked slider. Maybe something like this would be better: http://osu.ppy.sh/ss/818724 /*Did something similar
04:36:750 - Add claps on the white ticks here since the bass drum that the claps are following hasn't changed. /*Ok
Flower wrote:
DakeDekaane
- 01:14:464 (6) - reversing arrow overlapped /*Fixed somehow following CDFA's suggestion.
- 02:36:321 (1) - move to 02:36:214 - ? background music has sound here /*There is, but I'm following the kicks? I don't know how it's called, but putting a note there doesn't fit too much imo.
- 04:39:535 (8) - reduce repeating by 2. making a 1 beat break is not a bad idea. /*Reduced the repeats, but added a circle in 04:39:964 - as it sounds empty imo
- 04:46:178 (6) - slightly move up. auto-stack on 04:46:821 (7) - spoils the spacing /*I think I get it, did something
- 04:51:000 (1,2,3) - messy as Hard diff, imo /*Did something similar to my previous part
Raose wrote:
DakeDekaane
- • 02:23:892 (8) - just an idea, maybe you can curve the slider so that it blankets 7? /*Actually the overlap is intentional, otherwise I'd be abusing of blankets :p
• 02:29:464 (4) - not perfectly stacked on the tail of 1 D: /*Oh you~, well, I can't achieve a perfect blanket and stack that are almost unnoticeable but did something.
• 03:33:321 (1,2,3,4) - imo, ctrl+G all of these will have a smoother flow, like this: (AR lowered) /*Ok.
ThoomyyxD wrote:
DakeDekeJakeFakeMakemnfiasndgidbsagldf
02:28:178 (1) Ugly slider >.< /*Why? It's symmetrically perfect.
CDFA wrote:
alacat
00:55:607 (2) - Add finish here too loud imo.
02:23:892 (8) - Idunno it'd be cool to add a curved slider here rather than a straight slider, making it more coherent with the beginning of (7) it is DakeDekaane's part
05:06:321 (3,4) - There's like literally pefect timing to use drumwhistles not fit for me.
05:15:321 (4) - A triangle with (3) and (5) would be cool put a jump :3
05:59:464 (3,4,5) - Same as 5:06 same.
Flower wrote:
alacat
- 00:44:035 (2,3,4) - move to x:128 y:264 to keep the flow emm...no.
- 02:07:607 (1,2,3,4,5) - this jump breaks flow. try moving 02:08:249 (4) - to x:88,y:200 and 02:08:464 (5) - ctrl+G ok:3
- 02:17:892 (1) - I suggest shorten by 1/4 and add note at 02:18:750 - . if you think it overmapping then ignorethis. yea keep on now.
- 05:11:464 (5,6) - make them parallel, like no.
- 05:59:035 (1) - jump smaller ^
- 06:03:750 (1,2,3) - Don't think the jump is necessary here. Also, I think the NC here is messy. kk
- 06:03:535 (5,8,9) - move to x:252 y:188, as blanket better and better spacing (and stacked with 06:03:535 (5) - , though not noticeable) no.
Raose wrote:
alacat
- • 00:41:892 (1,2,3) - I feel like switchign these objects around on timeline would match the beats (and the "oohhh") in the background better :O here's an example: no change.
• 05:15:321 (4) - why such a big jump? ): fix.
ThoomyyxD wrote:
alacat
02:14:035 (2,3,4,5,6) use slider, it's more moe
05:11:035 (1,2,3,4,5,6,7,8,9,10) WTF!? This does not make much sense
06:03:750 (1) Delete New Combo ok.
06:12:107 (1,2,3,4,5,6) Use slider, moar moe
I cant understand your mod What should I change?
Zero__wind wrote:
alacat
00:51:964 (4) - maybe also add whistle to this no.
02:20:892 (1) - the NC seems not neccessary, even this one 02:19:607 (1) - ok!
05:11:785 (6) - clap at end ok~
CDFA wrote:
Hard
cRyo[iceeicee]
General suggestion: The entire map is following a not really jumpy style. Your parts seems to be the biggest culprit of breaking this. i think my parts easy enough ._.
01:54:964 (2,3,4,5) - This would be MUCH better as a regular diamond pattern. Especially since there's no real reason to increase spacing here anyway. increasing spacing fits
02:05:035 (2,3) - To follow the melody more, use this? http://osu.ppy.sh/ss/818729 they both follow
02:08:464 (5) - This jump why idk, but probably because its alacat's part x .x
02:11:678 (3) - Even the spacing between (2) and (4) i'm fine with this jump, since its alacat's part also x...x
04:09:321 (2,1,2,3,4) - I'd suggest mapping the cool bass part that comes out of here rather than random off-beats current one is more interesting for me
04:16:178 (5) - This would look much nicer in a traingle with (3) and (4) #5 should have jump
05:45:321 (1,2,3) - Perfect time to use drumwhistles dont hear drum w
05:51:321 (5) - This doesn't feel natural at all. For a map like this, where most of it has been feeling calming and natural, this is no good. My hand wants something like the slider being CTRL + Gd or something. ok
05:52:178 (2) - This would look better symmetrical, since you're not really blanketing anything, only avoiding the HP bar. changed little bit, but dont want symmetrical
Flower wrote:
[size=150]Hard
cRyo[iceeicee]
- 01:53:892 (1) - reversing arrow overlapped i have no idea why CXu decided to hide my reverce arrow (´Д`)
- 02:04:178 (1) - too far jump as Hard imo. rotate by 25 degree clock wise, the tail as the center. did smth else
- 04:18:535 (1,2,3) - slightly reduce spacing ok
- 04:22:392 (1,2,3,4) - breaking flow imo. also, switch NC of 04:23:035 (4,1) - , then adjust again. NC clearly readable
- 05:51:321 (5) - Ctrl+G ok
- 05:57:107 (5,1,2,3,4,5,6,7,1) - reduce spacing? not a pattern that should be in Hard ok
Raose wrote:
General
cRyo[iceeicee]
- • 03:45:750 (2,3,4) - make a triangle out of these? i like current one >_<
• 05:51:321 (5) - ctrl + G would improve the circular flow here imo ok
Zero__wind wrote:
cRyo[iceeicee]
01:53:892 (1) - the reverse arrow was overlapped by 01:53:250 (2) - 's hitburst, and this seems to be unrankable ? CXu CXu CXu o(-`д´- 。)
02:00:750 (4,1) - maybe exchange NC no current one follow vocal/spacing o.o
02:05:035 (2,3) - the rhythm for this place is not really intuitive imo, for there's only one vocal sound and the players need to hit two cricles, naybe remove #3 and replace #2 with a 1/2 slider then rearrange their placing ok
04:09:107 (1,1) - remove both NC and NC on 04:09:321 (2) - ? first NC started with my part, second because rhytm change
04:11:035 (4) - the rhythm for this place is not intuitive, readable though. Because refering to 04:10:178 - and 04:10:607 - , players would mostly think you are following the melody in the background instead of drum at this part, because you just simply left two drum beats blank. But, you suddenly switched back to a drum beat with 04:11:035 (4) - , which made the rhythm quite weird, put 04:11:035 (4) - at 04:11:250 - may make more sense well i think its readable due to slow bpm/AR8, i know its ignoring beat etc, just wanted to bring some variety to white tick beat spam
202,177,112821,6,0,L|250:89,1,80,0|8,0:0|0:0,0:0:0:0:
280,32,113250,1,2,0:0:0:0:
Natsu wrote:
CXu
- 01:46:607 (2,3,4) - why the distance is not the same? i preffer if you make a perfec triangle here - Well since people keep complaining about this, I'll make this even
- 03:00:750 is better if you finish this on 03:01:178 Or if you add a beat 03:01:178 following vocals - Not following vocals here.
- 03:01:392 ^
- 03:02:464 conver this one in a 1/2 slider following vocals? gonna fit better here imo - Sounds weird to me, and feels off.
- 03:08:035 - 03:08:464 map this parts like you did on symilar place like 03:04:178 (1,2,3,4) - - Doesn't make sense to map the drum when I switched from the drum at 03:05:892 (1) -
- 03:08:035 ^
[ Zzz ] wrote:
CXu
01:45:535 (2,3,1) - Prev 1.10>1.00 Can you try? - Can I try what?
Megurine Luka wrote:
CXu
- 01:52:821 (1) - I think ctrl+g seems have a better flow - Well, I agree, but that might end up covering the reverse arrow later again, so I'll refrain from doing this
Natsu wrote:
alacat
- 00:41:892 remove NC then add NC here 00:41:678 to be consistent with like xhero did on 00:27:750 (1,2,3) - keep on now.
- 00:47:035 add a circle with clap here then start spinner on 00:47:142 gonna be better for hitsounds emm...not fit for me.
- 00:54:964 whistle on the tail too for consistency with th music and with the one you add on the head no.
- 05:11:678 add a circle here feel weird when you play it ^same x.x
Zzz wrote:
alacat
02:10:178 (3,4) - 3.32 before and after the interval, I think I'd like a little serious ... emm... no problem imo.
02:13:392 (2) - Down a little. ...? keep on now.
02:16:178 (1) - Seems to be a little obscured ^same.
Megurine Luka wrote:
alacat
- • 02:20:250 (2) - I think if you can copy a 02:19:607 (1) - and ctrl g makes the map more fun and prettier than current , and somehow it fits the vocal
like: no change.
@[ Zzz ]:I tried the coordinate you suggested but the repeat arrow would be slighty overlapped by previous slider, a bit hard to move and keep the actual shape and flow.Natsu wrote:
Hi from your Queue
DakeDekaaneWell thats all I can suggest here also shooting a star i really like this song and map
- 01:15:750 just saying the most of players dont like this circle hidden under sliders maybe you want to try another placement /*That stack fits nicely with vocals imo
- 02:22:392 (6,7,8) - this pattern gonna look alot better if you stack 7 head with 8 body imo /*Made a bit bigger the overlap, but not totally covered.
- 02:31:607 this gonna follow better vocals if you do a 1/2 slider in there imo /*Joint (2,3) into a slider, I think it fits better.
- 02:33:321 (1,2,3,4,1) - this patter look kinda random and bored to play imo why you dont try some start or triangle patterns on that part gonna be more fun /*I remapped a bit this part due to previous suggestion, and it was no random :c
- 02:36:214 add somethink here since you map the before 1/4 and i dont understand why you ignore the last with some important beat there /*I'm following the bassy percusion sounds (idk how it's called orz) so I think it's fine, I tried adding something there but sounds a bit weird to me.
- 03:30:964 you ignore this but you map the same sound on 03:31:392 /*Added note.
- 04:50:250 add somethink here feel really empty when you play it /*I think it's ok to have a tiny gap, as the next part builds a bit of tension for the kiai
- 04:51:642 again you ignore the strong sound here better add somethink imo /*As my previous part.
alacat wrote:
:3