[General]
Not gonna mod the mania but I noticed that it dosn't have any kiai time. I'm not sure if it's something they shouldn't have but it would make more sense to have them consistent.
[Beginner]
Soo slow. Higher SV would be nice to such an intense song.
01:29:640 (1,2) - 01:33:240 (2,3) - 01:36:440 (2,3) - 01:39:640 (2,3) - These feels pretty awkward as you star of that part with very straight forward rhythm yet changed to use 3/2 distance between beats making it feel kinda awkard. I think it would be better if you either makes it all 1/1 or start with the 3/2 usage much earlier so the player is prepared.
[Standard]
Hitsounded sliderticks D: D:
You also uses the hitsounded sliderticks very inconsistently. There is some sections that just uses them and some sections that just ignores to use them them for no real good reason. For an example 00:14:440 (1,2) - uses slidertick claps yet 00:44:040 (2) - dosn't even if the beat at 0:44 has a much stronger back beat where claps would make sense.
Not gonna point out specific examples but I noticed that you have some beats around 0.95 DS when it's 1.0x SV that overlaps with each other at the edges a tiny bit like 01:35:440 (2,1) - . I'm guessing that unintentional and would be nice if it was fixed but it's no big deal.
[Heavy]
I think AR 1+ would be good on this diff. The beats are spaced very close to each other and if you ever have even the slighest intention to not fix the short repeating sliders issues pointed out below the player REALLY needs it to be able to read the map.
00:22:440 (1,2) - Ok, this is just mean. The way this is spaced looks like (1) will be 1/2 long yet it's 1/4 with a jump inbetween. Please move (2) closer to the slider end point to make it more clear.
01:04:840 (3,4) - Same deal here as above but with (3) instead of (1) and (4) instead of (2).
01:09:640 (1,2) - Pretty much the same problem here buut with 1/6....
01:10:040 (3,4) - And here too, For not being the hardest difficulity this diff is doing some seriosly mean tricks and dosn't make much sense.
01:55:240 (1,2,3) - Same thing here with it looks like 1/2 or 1/1 long but is 3/4. but this time both with (1) and (2).
02:06:040 (7,1) - While not as obvious as the rest this has the same issue. It's only a 0.15 difference this time but it's enough for people to be caught off-guard.
02:17:640 (1,2) - Aaand same issue here....
That's the spacing issues with the repeating sliders....
00:55:340 (1,2,3,4) - This is so hard to sightread. the 1/8 and 1/6 looks just like each other and there is very little reaction time to realize the difference and 1/6 is a very short time to realise that you have to move there. I tried like 10 times on that pattern and I couldn't get 100% how much I tried. Please make it more simple. Not everything needs to be followed.
Soo yeah. The short repeating sliders is my bigggest issue with this map. In general I think you should use much less of them in this map as they kill the flow a lot of the time and just plainly makes it less fun to play.
[Another]
Jeez that's a lot of NCs.
I think it would be good if you used a set distance where you put every NC as right now they are very inconsitent and thus making the parts where the NC is a bit further away from each other have ridicolus HP drain.
Try to remove some NC in parts like 00:01:440 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) -
00:11:240 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) -
and so on.
Not gonna nazi mod but feel free to PM me if you want one.
Another was fun and Standard pretty good too. I had too much issues with the repeating sliders to enjoy Heavy and Beginner was just... bland.