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sakuzyo - Black Lair [OsuMania|Osu]

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Spy
[7K Liese's LV.12]
00:19:240 - you can try to add a note
00:24:640 - ↑?


[7K Liese's LV.24]
00:03:040 - try to add a long note
00:31:240 - try to add a note
00:34:440 - ↑
00:28:640 (28640|0,28640|3,28640|6) - try to change
02:00:040 - try to add a note

Nice map :D
Lieselotte

Spy wrote:

[7K Liese's LV.12]
00:19:240 - you can try to add a note
00:24:640 - ↑?


[7K Liese's LV.24]
00:03:040 - try to add a long note
00:31:240 - try to add a note
00:34:440 - ↑
00:28:640 (28640|0,28640|3,28640|6) - try to change
02:00:040 - try to add a note

Nice map :D
Thanks for mod ;)
ExPew
Hi, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

Bold - recommend if feel good
Purple - Suggestion to fix that
Red - Must Change

only mania

[Lv 12]

HP6~7

00:17:040 (17040|3) - move 6
00:17:240 (17240|1) - move 5
00:17:440 (17440|0) - move 4
00:19:440 (19440|6) - move 2
00:19:640 (19640|5) - move 4
00:19:840 (19840|3) - move 2
00:22:440 (22440|2,22540|1,22640|2,22740|1,22840|5,22940|4,23040|5) - how about this? - http://puu.sh/488NG.png
00:28:640 (28640|3) - strong beat here...its okay if add 1 more note
00:59:440 (59440|5) - change to normal notes ( because same with this part 01:00:740 (60740|2) - )
01:20:040 (80040|4,80040|3,80040|2,80040|1,80040|5) - overnote.... remove some note make it same previous note before or can make 3 note there
01:23:240 (83240|4,83240|3,83240|2,83240|1,83240|5) - ^
01:26:440 (86440|4,86440|3,86440|2,86440|1,86440|5) - ^
01:29:640 (89640|5,89640|1) - remove
01:32:840 (92840|3) - ^
02:17:640 (137640|2,137740|1,137840|2,137940|1,138040|5,138140|4,138240|5) - http://puu.sh/488NG.png
02:22:240 (142240|2,142240|4) - end hold time 02:23:506 - use 1/3

[Lv 24]

00:01:640 (1640|1,1640|0,1640|2,1640|5,1640|6,1640|4) - remove 2 notes
00:55:440 (55440|1,55490|2,55540|4,55590|5,55640|1,55690|2,55740|4,55790|5,55840|1,55890|2,55940|4,55990|5) - i don't think it synced with music drum
01:29:040 - SV change/bump should end on this part 01:29:040 -
01:40:840 to 01:42:440 - i think if add SV 1.2 feel better increasing speed that drum part ( if o2jam they might increasing 1.5 speed drum )
02:22:306 (142306|2,142306|4) - end hold time 02:23:506 - use 1/3
Lieselotte

ExPew wrote:

Hi, from ♪ ♫~O2Jam-based Style Modding Team~♫ ♪

Bold - recommend if feel good
Purple - Suggestion to fix that
Red - Must Change

only mania

[Lv 12]

HP6~7

00:17:040 (17040|3) - move 6
00:17:240 (17240|1) - move 5
00:17:440 (17440|0) - move 4
00:19:440 (19440|6) - move 2
00:19:640 (19640|5) - move 4
00:19:840 (19840|3) - move 2
00:22:440 (22440|2,22540|1,22640|2,22740|1,22840|5,22940|4,23040|5) - how about this? - http://puu.sh/488NG.png
00:28:640 (28640|3) - strong beat here...its okay if add 1 more note
00:59:440 (59440|5) - change to normal notes ( because same with this part 01:00:740 (60740|2) - )
01:20:040 (80040|4,80040|3,80040|2,80040|1,80040|5) - overnote.... remove some note make it same previous note before or can make 3 note there
01:23:240 (83240|4,83240|3,83240|2,83240|1,83240|5) - ^
01:26:440 (86440|4,86440|3,86440|2,86440|1,86440|5) - ^
01:29:640 (89640|5,89640|1) - remove
01:32:840 (92840|3) - ^
02:17:640 (137640|2,137740|1,137840|2,137940|1,138040|5,138140|4,138240|5) - http://puu.sh/488NG.png
02:22:240 (142240|2,142240|4) - end hold time 02:23:506 - use 1/3

[Lv 24]

00:01:640 (1640|1,1640|0,1640|2,1640|5,1640|6,1640|4) - remove 2 notes
00:55:440 (55440|1,55490|2,55540|4,55590|5,55640|1,55690|2,55740|4,55790|5,55840|1,55890|2,55940|4,55990|5) - i don't think it synced with music drum
01:29:040 - SV change/bump should end on this part 01:29:040 -
01:40:840 to 01:42:440 - i think if add SV 1.2 feel better increasing speed that drum part ( if o2jam they might increasing 1.5 speed drum )
02:22:306 (142306|2,142306|4) - end hold time 02:23:506 - use 1/3
http://puu.sh/48xK9.rar
Topic Starter
-kevincela-

Leader wrote:

[Beginner]
  1. 00:43:640 - Secondo me c'è bisogno di un circle, al giocatore risulterebbe troppo strano mancare questa nota, imo. Ci starebbe bene, ma una nota 1/1 dopo spinner qui sarebbe troppo improvviso per i player che hanno iniziato. Sorry, lascio così :(
  2. 01:44:440 - Idem Idem
    Neat.
[Standard]
  1. 00:06:040 (3,1) - Io inverterei, cioé 1/1 slider e poi circle. Lo slider imho ci sta perfettamente così, visto che segue l'accordo della chitarra :o
  2. 00:31:240 (2) - Togli i whistle? Sono uno stupro alle orecchie x_x Se sì fallo anche agli altri slider Fatto
  3. 00:36:840 (1) - Sposterei più a destra Preferisco fare uno spostamento da sinistra qui
  4. 02:04:040 (2,3) - Togli il repeat e fai iniziare (3) in 02:04:640 - e fallo finire a 02:05:040 -, così si evidenzia il suono che sembra appunto uno slider che scorre :3c e aggiungi un circle qui 02:05:240, ovviamente Not bad, comunque devo ancora pensare a come cambiare il pattern con questa nuova configurazione... Dopo vedrò
Thenk iu <3

Also updated Lieselotte's diffs! :D
Flower
add "cytus loom" to tags plz. no kds.
Xgor
[General]
Not gonna mod the mania but I noticed that it dosn't have any kiai time. I'm not sure if it's something they shouldn't have but it would make more sense to have them consistent.

[Beginner]
Soo slow. Higher SV would be nice to such an intense song.

01:29:640 (1,2) - 01:33:240 (2,3) - 01:36:440 (2,3) - 01:39:640 (2,3) - These feels pretty awkward as you star of that part with very straight forward rhythm yet changed to use 3/2 distance between beats making it feel kinda awkard. I think it would be better if you either makes it all 1/1 or start with the 3/2 usage much earlier so the player is prepared.

[Standard]
Hitsounded sliderticks D: D:
You also uses the hitsounded sliderticks very inconsistently. There is some sections that just uses them and some sections that just ignores to use them them for no real good reason. For an example 00:14:440 (1,2) - uses slidertick claps yet 00:44:040 (2) - dosn't even if the beat at 0:44 has a much stronger back beat where claps would make sense.

Not gonna point out specific examples but I noticed that you have some beats around 0.95 DS when it's 1.0x SV that overlaps with each other at the edges a tiny bit like 01:35:440 (2,1) - . I'm guessing that unintentional and would be nice if it was fixed but it's no big deal.

[Heavy]
I think AR 1+ would be good on this diff. The beats are spaced very close to each other and if you ever have even the slighest intention to not fix the short repeating sliders issues pointed out below the player REALLY needs it to be able to read the map.

00:22:440 (1,2) - Ok, this is just mean. The way this is spaced looks like (1) will be 1/2 long yet it's 1/4 with a jump inbetween. Please move (2) closer to the slider end point to make it more clear.
01:04:840 (3,4) - Same deal here as above but with (3) instead of (1) and (4) instead of (2).
01:09:640 (1,2) - Pretty much the same problem here buut with 1/6....
01:10:040 (3,4) - And here too, For not being the hardest difficulity this diff is doing some seriosly mean tricks and dosn't make much sense.
01:55:240 (1,2,3) - Same thing here with it looks like 1/2 or 1/1 long but is 3/4. but this time both with (1) and (2).
02:06:040 (7,1) - While not as obvious as the rest this has the same issue. It's only a 0.15 difference this time but it's enough for people to be caught off-guard.
02:17:640 (1,2) - Aaand same issue here....

That's the spacing issues with the repeating sliders....

00:55:340 (1,2,3,4) - This is so hard to sightread. the 1/8 and 1/6 looks just like each other and there is very little reaction time to realize the difference and 1/6 is a very short time to realise that you have to move there. I tried like 10 times on that pattern and I couldn't get 100% how much I tried. Please make it more simple. Not everything needs to be followed.

Soo yeah. The short repeating sliders is my bigggest issue with this map. In general I think you should use much less of them in this map as they kill the flow a lot of the time and just plainly makes it less fun to play.

[Another]
Jeez that's a lot of NCs.
I think it would be good if you used a set distance where you put every NC as right now they are very inconsitent and thus making the parts where the NC is a bit further away from each other have ridicolus HP drain.
Try to remove some NC in parts like 00:01:440 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) -
00:11:240 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) -
and so on.




Not gonna nazi mod but feel free to PM me if you want one.

Another was fun and Standard pretty good too. I had too much issues with the repeating sliders to enjoy Heavy and Beginner was just... bland.
Alumetorz
wtf am i doing here LOL

[Beginner]
  • 00:04:640 (3) - NC, because the 7 Combo might be a bit too high, considering the NC is about ~4 average
    01:02:440 (1) - The blue slider end is just so weird to me, considering 01:03:240 - has a very dominant sound, which should be followed. Also the spacing seems weird too, because a noob player probably expects a 1/2 snap imo
    02:20:840 (1) - Either remove the finish on the end of the slider or add one at 00:25:640 (1)...?
[Standard]
  • um nothing really to say here, but 02:20:840 (1,1,1) - I'd remove the NCing here, because 00:25:640 (1,2,3) - there isnt NC either and I'm not quite the fan of inconsistency LOL just my opinion...
    00:14:440 (1,2,1,2,3,1,2,3,4) - This sounds so weird with my hitsounds, because you used custom hitsounds claps only for the slider ticks. Why not use a custom clap for hits too?
[Hyper]
  • 00:19:240 (1,2,3) - I feel like offbeat sliders fit better here...
[Another]
  • 00:25:640 - IMO the sliderend on this should be replaced by a hitcircle. It feels more natural to hit here rather than release...
    01:04:040 (1,2,3,1,2,3) - This is very cool, but kinda exceeds the difficulty of the map imo I wouldn't change it, but I'm pointing it out because I think it should be mentioned LOL
When testplaying the manias I noticed that these things were reaaally awkward in both diffs
00:40:040 - SV increase should start here, it fits way better to the music imo...
01:08:840 - This SV change doesn't fit at all here. Please move it to 01:10:440...
Sorry, I can't do actual mania modding, I'm too unexperienced yet... orz

sorry I really couldn't find anything important
good luck o/
Evening
From lZenxl's Mod Queue

[7K Liese's LV.24]

Italic = Optional

Dat SV change

Timing Check

Offset

No Problems

BPM

No Problems

Note Placement

00:22:040 (22040|6,22040|0) - I think it is better to snap the slider ends to 1/3 in-line with the middle note
00:22:040 (22040|3,22173|3,22306|3) - Can be converted to 1/6 long sliders
00:55:390 - Add
00:55:640 (55640|1,55690|2,55740|4,55790|5) - All 4 of the notes are on 1/6
01:09:640 (69640|0,69690|2,69790|4,69840|5) - ^
01:10:040 (70040|6,70090|4,70190|2,70240|1) - ^
01:56:040 (116040|3,116090|4,116140|5,116240|3) - ^
01:56:440 (116440|3,116490|4,116540|5,116640|3) - ^
02:08:990 (128990|1,129040|3,129090|5) - Move up 1/8

Overmapping

00:42:690 (42690|4) - No kick here
00:55:490 (55490|2,55590|5) - ^
00:55:890 (55890|2,55990|5) - ^
01:56:190 (116190|6) - ^
01:56:290 (116290|2,116390|0) - No beat here
01:56:590 (116590|6,116690|2,116790|0) - ^

Note Count

There is a ton of Note Count imbalance in sections of the music, try to balance it ( eg. Kick/Clap -> 2 notes Piano -> 1 note )

SV Check

Inheriting Point @ 28840 change to x0.3
Add Inheriting Point @ 30440 SV -> x0.7
Shift 38440 Inheriting Point to 40040


Kiai Time Check

There is no Kiai time? I suggest you add some

General

Ranking Criteria Check

I suggest you raise the volume by 5 to 10% since the music is quite loud

AiMod

No Problems

Title Check

No Problems

Pattern Check

Patterns are too Symmetrical, it is not smooth during playtime, I suggest you change half of the symmetrical portions to asymmetrical patterns
01:39:240 to 01:42:440, Make it more asymmetrical, especially the trill with the 1st & 2nd & 6th & 7th key, it is really awkward to trill with those fingers.

[7K Liese's LV.12]
Timing Check

Note Placement

00:54:240 (54240|3,55440|6) - Sliders ending at 1/4 blue lines are awkward, I suggest moving it up to the next white line
01:08:040 (68040|3) - Extend 1/4
01:08:440 (68440|2,68540|1,68640|2) - Move up 1/4
02:01:140 (121140|3) - Move up 1/12

Overmapping

No Problems!

Note Count

No Problems

SV Check

Inheriting Point @ 38440 Move to 40040 - The notes are too close, sudden change in SV from 0.5 to 1 is too sudden
Change all 0.5x SV to 0.7x
Inheriting Point @ 68840 I don't get this Inheriting Point, move to 70440

Kiai Time Check

None, consider adding it in

General

Ranking Criteria Check

I suggest you raise the volume by 5 to 10% since the music is quite loud

AiMod

No Problems

Title Check

No Problems, I have no idea how to title Lv.** songs

Pattern Check
01:16:840 to 01:29:640 - There is a lack of 1st column and Last column notes, consider adding them

When including a slider velocity change, there should be a discernible change in the map's tempo. A spacing change, a short break in the map, or a slider containing at least one tick will help show the transition between them.
I think you are placing SV's too early, try to place Major SV changes only during very long holds or (Minor) breaks.


Edit: I think Mania is missing videos.
Lieselotte

lZenxl wrote:

From lZenxl's Mod Queue

[7K Liese's LV.24]

Italic = Optional

Dat SV change

Timing Check

Offset

No Problems

BPM

No Problems

Note Placement

00:22:040 (22040|6,22040|0) - I think it is better to snap the slider ends to 1/3 in-line with the middle note
00:22:040 (22040|3,22173|3,22306|3) - Can be converted to 1/6 long sliders
00:55:390 - Add
00:55:640 (55640|1,55690|2,55740|4,55790|5) - All 4 of the notes are on 1/6
01:09:640 (69640|0,69690|2,69790|4,69840|5) - ^
01:10:040 (70040|6,70090|4,70190|2,70240|1) - ^
01:56:040 (116040|3,116090|4,116140|5,116240|3) - ^
01:56:440 (116440|3,116490|4,116540|5,116640|3) - ^
02:08:990 (128990|1,129040|3,129090|5) - Move up 1/8

Overmapping

00:42:690 (42690|4) - No kick here
00:55:490 (55490|2,55590|5) - ^
00:55:890 (55890|2,55990|5) - ^
01:56:190 (116190|6) - ^
01:56:290 (116290|2,116390|0) - No beat here
01:56:590 (116590|6,116690|2,116790|0) - ^

Note Count

There is a ton of Note Count imbalance in sections of the music, try to balance it ( eg. Kick/Clap -> 2 notes Piano -> 1 note )

SV Check

Inheriting Point @ 28840 change to x0.3
Add Inheriting Point @ 30440 SV -> x0.7
Shift 38440 Inheriting Point to 40040


Kiai Time Check

There is no Kiai time? I suggest you add some

General

Ranking Criteria Check

I suggest you raise the volume by 5 to 10% since the music is quite loud

AiMod

No Problems

Title Check

No Problems

Pattern Check

Patterns are too Symmetrical, it is not smooth during playtime, I suggest you change half of the symmetrical portions to asymmetrical patterns
01:39:240 to 01:42:440, Make it more asymmetrical, especially the trill with the 1st & 2nd & 6th & 7th key, it is really awkward to trill with those fingers.

[7K Liese's LV.12]
Timing Check

Note Placement

00:54:240 (54240|3,55440|6) - Sliders ending at 1/4 blue lines are awkward, I suggest moving it up to the next white line
01:08:040 (68040|3) - Extend 1/4
01:08:440 (68440|2,68540|1,68640|2) - Move up 1/4
02:01:140 (121140|3) - Move up 1/12

Overmapping

No Problems!

Note Count

No Problems

SV Check

Inheriting Point @ 38440 Move to 40040 - The notes are too close, sudden change in SV from 0.5 to 1 is too sudden
Change all 0.5x SV to 0.7x
Inheriting Point @ 68840 I don't get this Inheriting Point, move to 70440

Kiai Time Check

None, consider adding it in

General

Ranking Criteria Check

I suggest you raise the volume by 5 to 10% since the music is quite loud

AiMod

No Problems

Title Check

No Problems, I have no idea how to title Lv.** songs

Pattern Check
01:16:840 to 01:29:640 - There is a lack of 1st column and Last column notes, consider adding them

When including a slider velocity change, there should be a discernible change in the map's tempo. A spacing change, a short break in the map, or a slider containing at least one tick will help show the transition between them.
I think you are placing SV's too early, try to place Major SV changes only during very long holds or (Minor) breaks.


Edit: I think Mania is missing videos.
Changed some wrong patterns,Thanks for mod ;)

Spy
Well,Artist : 削除
Arrival
By the power of the parmiggiano della valle d'aosta, i'll try to mod this.

SO PRO I CAN MOD MANIA AND STD

[7K Liese's LV.12]

Columns = 1234567

My testplay !

00:12:840 - Here i would have done a pattern like this : http://puu.sh/5FSv0.jpg. The space between the notes feel better to play i think.

00:53:640 - Add note 6 ? To be consistent with 00:52:840 - , which have the same sound.

01:08:840 - I was like really really surpised by this SV change, because it appears in the middle of a pattern, and it's 0.5. Not to tell you must delete it, but in my opinion, you should at least put it to something like 0.6~0.7. And if you do this, put the same speed for the first change.

01:44:040 - What about a kiai time here ?

[Beginner]

Well i feel like the SV is a bit high for a beginner don't you think ? Maybe put it on 1.0 :(

Really nice diff here

[Standard]

00:06:240 - I really feel like you should put at least a circle to mark the sound, or deplace the slider on the timeline.

00:12:440 (4) - "Finish" at the end of the slider

00:52:840 (1) - What about reducing this slider and making a reverse ? Place it where you want, but i feel this is make it better.

01:56:840 (1) - "Finish" ?

[7K Liese's LV.24]

My (BAD) testplay !

00:08:340 (8340|4) - I would have move this to 4.

Really nice !

[Hyper]

Well i won't repeat what i said before :3

00:17:640 (1) - What about this ? http://puu.sh/5FU6d.jpg I think this is better for the flow.

01:32:440 (4) - I suggest this type of pattern, your map seems to be flow related at some points, so you might like it : http://puu.sh/5FUaP.jpg

02:20:840 (1,2,3,4,5,6,1) - I really don't like this pattern, Ii feeld like you're blocking yourself (lol). I'd prefer something like... http://puu.sh/5FUhX.jpg

I can't mod the "another" (too noob) but i hope this poor mod will help you, Kevin and Lieselotte.

Really nice and map and song, so Star ! Good luck <3
Nemis
SPOILER

Xgor wrote:

[Heavy]
you mean hyper I think :D
I think AR 1+ would be good on this diff. The beats are spaced very close to each other and if you ever have even the slighest intention to not fix the short repeating sliders issues pointed out below the player REALLY needs it to be able to read the map. done

00:22:440 (1,2) - Ok, this is just mean. The way this is spaced looks like (1) will be 1/2 long yet it's 1/4 with a jump inbetween. Please move (2) closer to the slider end point to make it more clear. done
01:04:840 (3,4) - Same deal here as above but with (3) instead of (1) and (4) instead of (2). here i think is ok as it is now
01:09:640 (1,2) - Pretty much the same problem here buut with 1/6.... each slider starts on each 1/2 tick
01:10:040 (3,4) - And here too, For not being the hardest difficulity this diff is doing some seriosly mean tricks and dosn't make much sense. ^
01:55:240 (1,2,3) - Same thing here with it looks like 1/2 or 1/1 long but is 3/4. but this time both with (1) and (2). here I can't do anything, the spacing is ok as it is now!
02:06:040 (7,1) - While not as obvious as the rest this has the same issue. It's only a 0.15 difference this time but it's enough for people to be caught off-guard. I didn't get the problem here
02:17:640 (1,2) - Aaand same issue here.... done

That's the spacing issues with the repeating sliders....

00:55:340 (1,2,3,4) - This is so hard to sightread. the 1/8 and 1/6 looks just like each other and there is very little reaction time to realize the difference and 1/6 is a very short time to realise that you have to move there. I tried like 10 times on that pattern and I couldn't get 100% how much I tried. Please make it more simple. Not everything needs to be followed. 1/6 and 1/8 are pretty different, I can't follow one of them instead of the other

Also, fixed 1 thing (in another way) from Leader and 00:17:640 (1) - this (in another way) from Arrival. Thank you! http://puu.sh/5G1KK.osu
Arrival
Nemis ha parlato sisi
[Shi-Ra]
Hi, there are mods for Liese's mania diffs ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K Liese's LV.12
Inside :3
00:13:940 (13940|4) - I recommend you to move this note to 2nd column here, it's more suitable with your pattern here, try to balance this stream

00:14:040 (14040|6) - if you've followed previous recommendation I suggest you to move this note to 4th column to complete your stream here correctly

00:22:840 (22840|5) - move this note to 3rd column, in centre column it's more suitable after previous trill

00:23:440 (23440|2) - move to centre column again, you see that it looks better between 1st and 5th column, keep distance in one column here

00:37:640 - add here one more note, the sound here is loud enough to map it

00:39:240 - add here one more note too, same reason ^

01:29:640 (89640|1,89640|5) - delete these notes, it's hard for this diff coz other patterns are not same

02:18:040 (138040|5) - same reason like in the beginning part, move to 3rd column and perform simple stair stream here

7K Liese's LV.24
Inside :3
00:15:540 - you can add one more note here according to the sound effect here, also you can follow this effect from 00:15:266 to 00:16:040 - think about it

00:24:040 - add here at least one more note to accent this part coz of strong beat

00:34:840 - add here one more note according to the sound which goes there, check it with lower playback

00:42:690 (42690|4) - delete this note, there's no suitable sound for it according to the beat here

00:45:640 (45640|5) - delete this too, there's no repeating sound here like in parts after that, check it

00:56:740 - you can add one more note here and perform triplet according to the sounds

01:46:440 (106440|3) - delete this note, there's no repeating sound too, no need to place two notes in a row only to follow patterns correctly

Kiai
Inside :3
Where's the kiai sections in you diffs? I suggest you to add them in next way:

1st section from 00:56:040 to 01:10:440 - good solo part for beginning, I think it's good to accent it here with kiai section

2nd section from 01:29:640 to 01:42:440 - hard and impressive part before next going break, accent it too

3rd section from 01:56:840 to 02:09:640 - little ending solo part, I think it'll be good to accent it here

Hitsounding: according to new rule, don't forget to add hitsounds to your diffs. You can use hitsounds in these diffs to accent only main beat and back beat. Also you can use custom hitsounds like bass drum kick and snare drum hit to accent main beats, it'll be enough.

Lieselotte is vey pro charter, nice diffs ^w^
Good luck :3/
Spy
Liese quit ;w;
Lieselotte
Hi Kevin

upload it plz,thanks

Topic Starter
-kevincela-
Added!
YunoFanatic
Hi from queue~!

1234567

Liese's Lvl 12
00:14:440 (14440|4,14740|5) - maybe ctrl j this would be much more better. since 00:15:040 (15040|3) - doesnt follow the pattern.
00:17:640 (17640|2) - isnt this be better if you moved it to 2? its much more flexible in the hands and you do alternative of 00:17:940 (17940|5) - which is good
00:23:340 (23340|1,23440|2) - ctrl j. it can give much more meaning to the pattern specially to 00:22:440 (22440|2,22540|1,22640|2,22740|1) -
00:31:240 (31240|3,31540|4,31840|2) - try this pattern. http://puu.sh/6H7AL.png it can balance the pattern much more :P
00:33:440 (33440|4,33540|2,33640|4) - ctrl h it since the pattern of the stair will start at 4.
00:36:040 (36040|3) - why not continue the pattern? move to 3 and your gonna open the chord which is used for the 4th column upcoming note
00:39:440 (39440|2,39640|2) - imo. continue the pattern? move to 1.
01:06:440 (66440|2) - move to 2? cause the stack 01:05:640 (65640|2) - isnt good at all
02:18:540 (138540|1,138640|2) - ctrl j?

Liese's Lvl 24
00:04:240 (4240|2) - move to 6 like you do in the pattern. cause this note for the next pattern isnt needed anyway
00:31:840 (31840|5) - just move it to 5 dont open the chord because 00:33:440 (33440|5) - it will have a nazi stack
01:21:440 (81440|4) - move to 1 this note doesnt have a meaning to the main pattern.

Lol pro Liese <3
Also take a look at the Standards and its pretty awesome here's a star :*
Winek
My Mod
Rename to Easy Normal Hard Insane Kds please

Nah, here's the real mod:
I might give free mod like this, it's especially crap :(


if i say crap just ignore since it's just suggestion.

[Begginer]
00:09:640 (3) - Since this note has the same music than 00:11:240 (1) , I would add a note here: 00:10:040. What i mean is like to transform (3) into a 1/2 slider and add a note. This is just a crappy idea.
Nazi
01:03:640 (2,2) - I'll move them a tad to 288|88 just to make the nazi blanket a bit better, while still following a tad bit DS. crap
01:08:840 (1) - Move the 2nd point at 216|240 just to mkae the form a bit better. crap

[Standard]
I'm not sure CS 4 for a standard is okay
Nazi
I suggest you just recheck eevery not to be sure nazi crap they don't overlap tad like this 00:05:440 (2,3) - while you can make them a bit cuter
02:03:040 (4) - I'd rather convert that to a simple circle at the end. crap
02:12:840 (1,2) - This can be somehow distributing, i got wrong myself. Do like this instead, http://puu.sh/6Hc19/4a62107b9b.jpg or wathever crap
02:13:440 (2) - This should finish on the previous white tick, it doesnt sound good at all on blue tick. crap

[Hyper]
01:00:040 (5) - It can be confusing for many player since the reversearrow is almost invisible crap
I is my mod that crap or your map that rock?

[Another]
01:00:940 (2) - That clap there sound no good crap :x

Yeah so that's about it. Sorry, i'm not really good modder.
No kds since it crap :) ince it's really great i star'd it :oops:
Lieselotte

YunoFanatic wrote:

Hi from queue~!

1234567

Liese's Lvl 12
00:14:440 (14440|4,14740|5) - maybe ctrl j this would be much more better. since 00:15:040 (15040|3) - doesnt follow the pattern.
00:17:640 (17640|2) - isnt this be better if you moved it to 2? its much more flexible in the hands and you do alternative of 00:17:940 (17940|5) - which is good
00:23:340 (23340|1,23440|2) - ctrl j. it can give much more meaning to the pattern specially to 00:22:440 (22440|2,22540|1,22640|2,22740|1) -
00:31:240 (31240|3,31540|4,31840|2) - try this pattern. http://puu.sh/6H7AL.png it can balance the pattern much more :P
00:33:440 (33440|4,33540|2,33640|4) - ctrl h it since the pattern of the stair will start at 4.
00:36:040 (36040|3) - why not continue the pattern? move to 3 and your gonna open the chord which is used for the 4th column upcoming note
00:39:440 (39440|2,39640|2) - imo. continue the pattern? move to 1.
01:06:440 (66440|2) - move to 2? cause the stack 01:05:640 (65640|2) - isnt good at all
02:18:540 (138540|1,138640|2) - ctrl j?

Liese's Lvl 24
00:04:240 (4240|2) - move to 6 like you do in the pattern. cause this note for the next pattern isnt needed anyway
00:31:840 (31840|5) - just move it to 5 dont open the chord because 00:33:440 (33440|5) - it will have a nazi stack
01:21:440 (81440|4) - move to 1 this note doesnt have a meaning to the main pattern.

Lol pro Liese <3
Also take a look at the Standards and its pretty awesome here's a star :*
Thanks for mod and star :3
PROGUY
Hi there. Here's my check as rquested.

[7K Liese's LV.12]
HP Drain +1 or 2
OD +1
01:29:640 (89640|5,89640|1) Remove these. It's highly recommended to not have too many keys pressed at the same time for easier diffs.
01:44:740 (104740|1) Move to 3rd or 5th column.
01:47:940 (107940|1) ^
01:50:240 (110240|5) ^

[7K Liese's LV.24]
00:01:640 (1640|5,1640|1) Remove these since it's just the beginning and the following patterns are not as intense as other parts of the song.
00:28:840 I suggest raising the SV to x0.70 or above. x0.50 is fine, but the switch back to x1.00 can catch players unaware.
00:38:440 Why is this inherited point here? It's VERY sudden for the song to speed up back to x1.00 here when it makes no sense. Move this to 00:40:040.
01:40:840 Try this: http://osu.ppy.sh/ss/1305302
Lieselotte

PROGUY wrote:

Hi there. Here's my check as rquested.

[7K Liese's LV.12]
HP Drain +1 or 2 fixed
OD +1 fixed
01:29:640 (89640|5,89640|1) Remove these. It's highly recommended to not have too many keys pressed at the same time for easier diffs. okay,fixed
01:44:740 (104740|1) Move to 3rd or 5th column.
01:47:940 (107940|1) ^
01:50:240 (110240|5) ^

[7K Liese's LV.24]
00:01:640 (1640|5,1640|1) Remove these since it's just the beginning and the following patterns are not as intense as other parts of the song.
00:28:840 I suggest raising the SV to x0.70 or above. x0.50 is fine, but the switch back to x1.00 can catch players unaware.
00:38:440 Why is this inherited point here? It's VERY sudden for the song to speed up back to x1.00 here when it makes no sense. Move this to 00:40:040. I'll delete it,thanks
01:40:840 Try this: http://osu.ppy.sh/ss/1305302 I think it is uncomfortable
Thanks,Proguy ;)

Topic Starter
-kevincela-
Added Liese's diffs and also fixed part of Winek's mod. Thanks for the check, guys! :D
Asphyxia
Hi -kevincela-! Some suggestions to your Another difficulty.

I'd like to know which suggestions you fixed / didn't fix and why, if that's fine.

Another
  1. It's pretty weird to me that Hyper and Another has the same AR, I really recommend to raise the AR on Another or lower it on Hyper because it really does feel weird now.
  2. 00:20:840 (1,2,1,2) - The beat in these is quite strong (you get my point) so what about giving them more spacing? While playing, it felt fine but it could've used a bit more of spacing tbh. Some examples here:
  3. 00:30:440 (1) - Somehow I find a finish on the head of this slider pretty neat, try it!
  4. 01:04:040 (1,2,3,1,2,3,1) - This is the first time you've used a rhythm like this so I think it'd be fair to use less spacing on these.
  5. 01:09:940 (2,4,5) - I just find these somewhat hard to hit because they were not overlapping but I guess I'm not that great of a player. You could consider giving them less spacing though.
  6. 01:20:040 (1,2) - If you're going to blanket these, please make sure to make the blanket perfect!
  7. 01:24:740 (5) - Nazi (?) Not sure if you wanted to be symmetrical with this note here, but if you move it 1 grid to the left, it'd be perfectly lined.
  8. 01:25:440 (2,3) - There's some room to improve this blanket also if you want to.
  9. 01:26:840 (2,3) - ^
  10. 01:37:240 (10) - This slider feels somewhat odd to me, considering 01:36:840 (9) - 's end was pointing a bit up, shouldn't 10's too then? Well, it would fit better this way imo:
  11. 02:16:040 (1,2,1,2) - You know what :)
  12. 02:22:040 (5) - I find it more fun to end the map with 2 notes instead, try it!
  13. This map was pretty much perfect.

edit: 555th post, lol 8-)
Topic Starter
-kevincela-

Asphyxia wrote:

Hi -kevincela-! Some suggestions to your Another difficulty.

I'd like to know which suggestions you fixed / didn't fix and why, if that's fine.

Another
  1. It's pretty weird to me that Hyper and Another has the same AR, I really recommend to raise the AR on Another or lower it on Hyper because it really does feel weird now. I understand what you mean, I have been considering making the Another's AR higher by 1 but I realized it was really too much fast for the map. I'll keep it as it is for now
  2. 00:20:840 (1,2,1,2) - The beat in these is quite strong (you get my point) so what about giving them more spacing? While playing, it felt fine but it could've used a bit more of spacing tbh. Some examples here: Done!
  3. 00:30:440 (1) - Somehow I find a finish on the head of this slider pretty neat, try it! Done!
  4. 01:04:040 (1,2,3,1,2,3,1) - This is the first time you've used a rhythm like this so I think it'd be fair to use less spacing on these. I still don't think it is that difficult there... I'll keep the spacing here at the moment
  5. 01:09:940 (2,4,5) - I just find these somewhat hard to hit because they were not overlapping but I guess I'm not that great of a player. You could consider giving them less spacing though. I've done this to emphatize the beats there, and using overlapped notes would kinda ruin the flow with the 1/8 sliders
  6. 01:20:040 (1,2) - If you're going to blanket these, please make sure to make the blanket perfect! Done
  7. 01:24:740 (5) - Nazi (?) Not sure if you wanted to be symmetrical with this note here, but if you move it 1 grid to the left, it'd be perfectly lined. I prefer to keep it this way
  8. 01:25:440 (2,3) - There's some room to improve this blanket also if you want to.
  9. 01:26:840 (2,3) - ^ I don't think these are really so bad, but if someone points this out I guess I'll fix it
  10. 01:37:240 (10) - This slider feels somewhat odd to me, considering 01:36:840 (9) - 's end was pointing a bit up, shouldn't 10's too then? Well, it would fit better this way imo: It's done to follow the circular flow of the streams here, and I don't really want to change it for now
  11. 02:16:040 (1,2,1,2) - You know what :) Yep
  12. 02:22:040 (5) - I find it more fun to end the map with 2 notes instead, try it! I instead like how it ends with that slider orz
  13. This map was pretty much perfect. Thanks :D

edit: 555th post, lol 8-)
Thanks for modding :D
arviejhay
hello
this is really just a short mod because your map is perfect
i like the song
[Standard]
00:32:640 - this object is too close to the previous object

[Another]
Can you change the ar 8 to 9 because it feels slow


Also the letterbox problem conflict in two osu!mania diffs

i will shoot a star
Good luck mapping :)
hks15361
Standard mode

02:13:429 (2) The second node of the note seems a bit... awkward

(sorry I am totally new and I don't know how to link the time to the beatmap)
[Shi-Ra]
Mania GDs are re-checked! Piano'd!~
Topic Starter
-kevincela-
Thanks, and sorry for having been of any trouble :D
Lieselotte
Time to rank XD
Flask
Yo kevin!
Black Lair is one of my favorite song in Cytus, even I can't get an A from it ;___; /suck

[General]
  1. Remove letter boxing during breaks since you've added the video.
  2. Perhaps you'll need mania to your tags? I'm not sure about this, so feel free to ignore if this is needless.
  3. Add a muted soft-sliderslide.wav for muting sliderslides?
  4. 01:44:040 - Add a kiai fountain here if you're interested in
[Another]
  1. 00:12:040 (1,2,3) - Probably you'll like to move (2) to x:148, y:208 to make the jump bigger gradually between 00:11:240 (1,2,3,4,1,2,3) -.
  2. 00:22:040 (3) - I have an idea: How about using 1.5x slider velocity to emphasize the special sound in the music? You can clearly hear that 1/3 sound is obviously different than others, so using something unusual to follow that might be a great idea imo (Also the same suggestion to 02:17:240 (3) - too)
  3. 00:39:440 - / 00:39:640 - There are sounds at both of these timelines, so how about add notes on them and make a triplet with 00:39:540 (7) -? Or you can just remove (7), and add those notes, then it'll goes for random 1/2 rhythm.
  4. 02:22:040 (5) - Because this is the last object of the whole diff, I think we should just do something crazy lol. How about separate this slider to 2 1/4 sliders? That would be clicked as two objects, which fits the song.
    This is so awesome.
[Hyper]
  1. You sure you won't change the diff name to Nemis' Hyper ;_;
  2. 00:22:040 (1) - Add a new combo to mention the players that the music is a bit different here (also this to 02:17:240 (7) - )
  3. 00:34:440 - You shouldn't miss the sound here, so you'd better to reduce the length of 00:34:240 (4) - to 1/2 slider to follow that sound
  4. 00:52:440 (5) - Personally think that you can use a 1/4 slider with a reverse to instead this slider. Well, if you think that's too hard to the players who only can play hard diff, just keep current placement.
  5. 01:09:640 (1,2,3,4) - You sure
  6. 01:50:040 - That clap was missing ;__;, also I think you can add claps at 01:54:040 (3) - and 01:54:740 (5) -'s sliderhead because the music shows like that
[Normal]
  1. Don't get anything actually, good!
[Beginner]
  1. 00:05:440 (3,4) - I can hear the sound at 00:06:240 -, so probably you can do something like this:

    But you have to give up that symmetrical things
  2. 01:08:840 (1) - First curve can be more curve to blanket with (4) perfectly I guess
    SPOILER

    304,320,68040,2,0,P|340:300|360:232,1,110,0|8,0:0|0:0,0:0:0:0:
    270,238,68840,6,0,B|220:256|212:312|212:312|156:264|78:306,1,220,4|0,0:0|0:0,0:0:0:0:
  3. 02:22:440 (2) - Might be a bit hard, but move this note to 02:22:240 - is acceptable, and it follows the music I guess.
Kevin's maps are always clean and fun. Love this! Good luck to your map~
Nemis
BeatofIke
Please remove letterbox in Hyper difficulty! You don't really need it! Call me back afterwards.
Topic Starter
-kevincela-
Done!

EDIT: Also renamed the Hyper diff to "Nemis' Hyper" to keep the consistency with the mania diffs
BeatofIke
Bubbled!

Piano Post: p/2896546
Leader
Roxas
For other BATs: I'm going to rank this! Please don't ninja me :P
Rumia-

Roxas wrote:

For other BATs: I'm going to rank this! Please don't ninja me :P
ranked!!!!!! ninja-ed
slap
Roxas
[General]
I suggest to add kiai in mania diffs too, it'd be better imo
Kevin rimuovi i combo colours manualmente nelle mania diff, sono inutili :P

[7K Liese's LV.12]
01:50:440 - I think you exaggerated a bit with so many 1/4 here, it doesn't fit at all imo (plus it's a normal), I would remove some notes here Liese /.\
01:55:040 - ^
02:12:040 (132040|1,132140|2,132240|3,132340|4) - I would remove them and add a LN from 02:12:040 - to 02:12:440 - , it fits better
02:13:140 (133140|2) - Starts in 02:13:240 -

[7K Liese's LV.24]
00:42:690 (42690|4) - This note should be removed, there's no sound (there are 3 1/8 notes only + 1 1/4), and obv repattern there a bit (like this or this or this
00:55:340 - The snapping is wrong here. This is the correct snapping
01:09:640 - Correct snapping here is this http://osu.ppy.sh/ss/1512697
01:56:040 - Again, correct snapping is this http://osu.ppy.sh/ss/1512646
02:20:590 - I suggest you to add a note in 4 here (1/8 snapping) it's amazing :D

[Standard]
Metterei OD4

[Nemis' Hyper]
00:32:940 (4) - Io farei ctrl+j e ctrl+g, riposizionandolo dove prima, per un pattern più carino http://puu.sh/88H1r.jpg

[Another]
01:56:040 (5,6) - Lo snapping corretto è questo http://puu.sh/88Iad.jpg
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