Preface
A recently ranked map, http://osu.ppy.sh/b/239886 uses a hitsounding technique in which the mapper modifies the function of the sliderslide audio file in order to add a sound in which ordinary means would render this impossible. What happens is that a certain section of a slider suddenly starts playing a single, distinct sound, instead of a continuously sounding one.
For a visual reference:
We look at object (3) . What happens here is that the original sliderslide.wav, what is meant to be a continuous playing sound, plays from the beginning of the slider to the first inherited point, and suddenly at this point, a single, distinct sound is heard. So what we have is a continuous sound suddenly turning into a distinct sound all in the duration of a single slider.
So, what now?
First, we need to define the intended purpose of the sliderslide file. We can begin by first defining what a hitsound is, and next, we can compare the differences between a slider sound and a single sound to see their usage.
A hitsound is a sound that plays while an object is being played, regardless of whether it is played once or played continuously. The continuous sounds (sliderslide, sliderwhistle, and spinnerspin) are continuously looping files until the container that holds this sound ends. Single sounds (normal, clap, whistle, finish, and slider tick) play once, and are heard at circles, slider heads, slider repeats, slider tails, slider ticks, and spinner ends. Their difference is obvious; we use one set when a sound is meant to be played once, and we use a different set when a sound is meant to be played continuously.
Now let's look under which category sliderslide falls under. From internal discussion:
A list of simple solutions has been provided. And thus, I am proposing either one of the following two implementations to the ranking criteria:
A recently ranked map, http://osu.ppy.sh/b/239886 uses a hitsounding technique in which the mapper modifies the function of the sliderslide audio file in order to add a sound in which ordinary means would render this impossible. What happens is that a certain section of a slider suddenly starts playing a single, distinct sound, instead of a continuously sounding one.
For a visual reference:
We look at object (3) . What happens here is that the original sliderslide.wav, what is meant to be a continuous playing sound, plays from the beginning of the slider to the first inherited point, and suddenly at this point, a single, distinct sound is heard. So what we have is a continuous sound suddenly turning into a distinct sound all in the duration of a single slider.
So, what now?
First, we need to define the intended purpose of the sliderslide file. We can begin by first defining what a hitsound is, and next, we can compare the differences between a slider sound and a single sound to see their usage.
A hitsound is a sound that plays while an object is being played, regardless of whether it is played once or played continuously. The continuous sounds (sliderslide, sliderwhistle, and spinnerspin) are continuously looping files until the container that holds this sound ends. Single sounds (normal, clap, whistle, finish, and slider tick) play once, and are heard at circles, slider heads, slider repeats, slider tails, slider ticks, and spinner ends. Their difference is obvious; we use one set when a sound is meant to be played once, and we use a different set when a sound is meant to be played continuously.
Now let's look under which category sliderslide falls under. From internal discussion:
Do we see the problem with the ranked example provided above? ALSO from internal discussion:
- What is sliderslide used for?
- A continuous sound during a slider, a drum roll for example.
- A long note (also continuous throughout the entire slider).
Proposal
- Easy ways to fix it
- Change the slider into circles.
- Reduce the slider's length and use a repeat where the hitsound should be.
- Use sliderticks instead which are conveniently implemented for that very purpose.
A list of simple solutions has been provided. And thus, I am proposing either one of the following two implementations to the ranking criteria:
Continuous hitsounds are not to be used as single hitsounds. Sliderslide, sliderwhistle, and spinnerspin are considered continuous hitsounds; their files are made in such a way that they play from beginning to end and loop as one continuous sound for the duration of the held object. Do not alter any section of a held object to play a single hitsound.
orSingle hitsounds are only to be used for non-held objects. Normal, whistle, finish, clap, and slider tick are considered single hitsounds; these sounds are played once when a circle, slider head, slider repeat, slider tail, slider tick, or spinner end is played. Do not alter a continuous hitsound file to play a single hitsound during held objects.
Please discuss.