The only compromise that sounds reasonable to me is ignoring spread, but still requiring an Easy/normal level difficulty if you map is longer than 4 minutes draining time. Instead of mapping 3 difficulties you would only need to map 2.
hmm so easy, normal, 0108 <- like this?TheVileOne wrote:
The only compromise that sounds reasonable to me is ignoring spread, but still requiring an Easy/normal level difficulty if you map is longer than 4 minutes draining time. Instead of mapping 3 difficulties you would only need to map 2.
But with new rank system this gonna be easy i thingFrostmourne wrote:
it's easy to make but I think it's hard to find a mod ._.
I agree with whymemanwhymeman wrote:
Like I said before, serious thoughts have to come into play.
Referring to those's question on scenario #1. What about those that WANT to play the map, but it's too difficult to play which leaves them utterly frustrated that they can only sit and watch? It pains me to see beatmap comments like these....
I can understand the concept of "approving" highly difficult maps, but what I do not want to see is that being a frequent thing happening because of this suggested rule/guideline since it attempts to cancel the "must have an easier difficulty" rule which caters to novice players.
TheVileOne wrote:
The only compromise that sounds reasonable to me is ignoring spread, but still requiring an Easy/normal level difficulty if you map is longer than 4 minutes draining time. Instead of mapping 3 difficulties you would only need to map 2.
Don't know how you got that impression, this is very unlikely.whymeman wrote:
Thinking about it now, if his rule does become set, then I would at least expect up to 10 or so versions of the same song mapped and ranked every month with 1 difficulty each.
You're not thinking wide enough. There has been cases where even up to 4 sets of maps from the same song was ranked. Plus, this would allow mostly "Hard-Only" sets as I've already said from before. The whole "how often do you hear/see this" thing can be an invalid excuse to ignore the problem since it's not just in beatmaps you would see it, but also in the chat and forums. Not everyone has to say "I wish I can play this map, but it's only made too hard" to actually pay attention to the problem.Aqo wrote:
Don't know how you got that impression, this is very unlikely.whymeman wrote:
Thinking about it now, if his rule does become set, then I would at least expect up to 10 or so versions of the same song mapped and ranked every month with 1 difficulty each.
Surely, it makes more sense to think of the whole mapset as the final boss, with its final form being the hardest map. At the very least, players should be able to familiarise themselves with the entire song, while being able to actually interact with it. I remember Sandpig's set of 'Nuclear Fusion' being very challenging to me throughout, so I was able to enjoy the whole song and build up my skill gradually. It felt much better that I was able to work my way through its harder maps, as I was allowed to build up my ability to react to an increasingly dense representation of the same rhythms.Aqo wrote:
also, when I was a complete beginner, seeing approved maps for songs that I liked motivated me to play more and try to improve. It had its own charm, those maps felt like a boss that I need to work towards. Surely there's more people that feel like that.
I don't see a single loss here.whymeman wrote:
Honestly, I don't like one-sided discussions that only seek out the "gains" without looking at the "losses". As far as I see this idea of the rule, there's going to be some major losses even if we don't feel they are going to be. Especially since they are not fully thought out long-term.
I absolutely love answering thisAqo wrote:
Not every single song needs a lowdiff.
I gave my reason for why maps don't need lowdiffs, what's your reason?those wrote:
I absolutely love answering thisargumentstatement with "Not every single map needs to be ranked"
Which is stupid as it is. Why not all songs have the right to be ranked? Just because "not all players can play it"? This isn't so intelligent.those wrote:
I absolutely love answering thisAqo wrote:
Not every single song needs a lowdiff.argumentstatement with "Not every single map needs to be ranked"
Just like how all songs have the right to have a low diff. Sound similar?Blue Dragon wrote:
Why not all songs have the right to be ranked? Just because "not all players can play it"? This isn't so intelligent.
those you're trolling. stop.those wrote:
Just like how all songs have the right to have a low diff. Sound similar?Blue Dragon wrote:
Why not all songs have the right to be ranked? Just because "not all players can play it"? This isn't so intelligent.
i agree with this what is the point of make a map if you dont have the time to make the others diffs actually just 15 k down play insanes what about the other rest of players maybe 80 or 90% cant enjoy the sound cuz the mapper is to lazy for make a fullspread mapset, also Aqo say a thousand of easy map ranked that is true but what beginner see when they start in osu? they see this page https://osu.ppy.sh/p/beatmaplist lol they dont know how to search maps... then i guess with this rule people who start playing osu cant find maps to play orz if you wanna make a good nice diff since you can and ask some other who love the song to make an awesome GD imo all the mapset should have atleast a normal diff.those wrote:
I absolutely love answering thisAqo wrote:
Not every single song needs a lowdiff.argumentstatement with "Not every single map needs to be ranked"
I don't see why you see that being the players' fault or the mapper's fault. Try again.Aqo wrote:
nobody wants to mod a full spread for a 4 minute song over 200bpm
It's the ranking system's fault.those wrote:
I don't see why you see that being the players' fault or the mapper's fault. Try again.Aqo wrote:
nobody wants to mod a full spread for a 4 minute song over 200bpm
Hm. Why is the ranking system at fault for requiring mods on maps regardless of length?Aqo wrote:
It's the ranking system's fault.
Blue Dragon wrote:
Which is stupid as it is. Why not all songs have the right to be ranked? Just because "not all players can play it"? This isn't so intelligent.those wrote:
I absolutely love answering thisargumentstatement with "Not every single map needs to be ranked"
Then put the effort into getting it ranked if it's that important to you, instead of lowering the requirements for ranking. In response to Aqo allowing these to be ranked: You are not thinking enough about -all- consequences of this change. Do you really think nobody is going to abuse this system and rank maps that normally would be easy to rank as a mapset? Every map for ranking needs a lower difficulty, as one of the purposes of having a -ranked- map is to provide a beatmap listing of generally decent quality maps for all players to -be able- to play, including new ones. If you don't like this idea, then don't try to rank maps; it's not the end of the world if you can't get this "fame" of having one of your maps in the beatmap listing page.Aqo wrote:
I gave my reason for why maps don't need lowdiffs, what's your reason?those wrote:
I absolutely love answering thisargumentstatement with "Not every single map needs to be ranked"
Ranking a map gives it a scoreboard and creates competition on it. For people who like the map, this is HUGE and plays a giant role in the map's existence. It makes people play the map a lot more, advances the playerbase forward, and leads to faster progress of the entire metagame. This game should encourage mappers to make great maps for ranking, not discourage them from trying to rank good maps. When graveyard is the current equivalent for a favorites tab, the ranking system is heavily flawed.
Sounds like we need more modders that are not lazy. I certainly have no problem with it.Aqo wrote:
Face it, nobody wants to mod a full spread for a 4 minute song over 200bpm.
Seems to me like you are saying it's pointless to map something that can't get ranked. Oh dear, that's a problem.Aqo wrote:
Adding lowdiffs to a map like that is just as good at preventing it from getting ranked as not mapping them, with the only exception being if you're a person that has many BAT friends.
I suggested this in another thread for this discussion already.Makar wrote:
If you want higher quality maps to be ranked, then raise the standard requirements for ranking rather than lowering them.
If this were enforced, then E/N/H/I would be required for ranking (since E -> H and N -> I). Also, it's because extreme over mapping to make a insane for a low bpm song is not okay but undermapping a high BPM song is (if it wasnt then there would be no easy maps for any song really).Aqo wrote:
Why is [NM][HD] rankable right now? Why can't the mapper wait for a guest difficulty to add an [Insane] at least? (And the suggestion that some songs cannot have a fun insane done to is just about as ridiculous as suggesting that a 360bpm Renard song needs lowdiffs). I'd be fine with the current state of the rules if they worked both ways.
It actually exist but eh.. I am just saying what I've said before: It's the mapper's decision and not the from the criterias or from the criteria maker how much and what does he maps. Please respect that.Makar wrote:
If this were enforced, then E/N/H/I would be required for ranking (since E -> H and N -> I). Also, it's because extreme over mapping to make a insane for a low bpm song is not okay but undermapping a high BPM song is (if it wasnt then there would be no easy maps for any song really). If you want to further support this, make a new thread please.Aqo wrote:
Why is [NM][HD] rankable right now? Why can't the mapper wait for a guest difficulty to add an [Insane] at least? (And the suggestion that some songs cannot have a fun insane done to is just about as ridiculous as suggesting that a 360bpm Renard song needs lowdiffs). I'd be fine with the current state of the rules if they worked both ways.
Exactly. But whether or not it can get to ranking is the criteria's decision.Stefan wrote:
I am just saying what I've said before: It's the mapper's decision and not the from the criterias or from the criteria maker how much and what does he maps. Please respect that.
Except, I don't actually want [Insane]s for 80bpm songs. I just want the ranking process to have some logic and be fair to all mappers.Makar wrote:
If this were enforced, then E/N/H/I would be required for ranking (since E -> H and N -> I). Also, it's because extreme over mapping to make a insane for a low bpm song is not okay but undermapping a high BPM song is (if it wasnt then there would be no easy maps for any song really).Aqo wrote:
Why is [NM][HD] rankable right now? Why can't the mapper wait for a guest difficulty to add an [Insane] at least? (And the suggestion that some songs cannot have a fun insane done to is just about as ridiculous as suggesting that a 360bpm Renard song needs lowdiffs). I'd be fine with the current state of the rules if they worked both ways.
If you want to further support/discuss this, make a new thread please.
This post says everything.Aqo wrote:
Except, I don't actually want [Insane]s for 80bpm songs. I just want the ranking process to have some logic and be fair to all mappers.
No matter how much you say that modders should be less lazy, modders are human, and nobody is getting paid for modding, this is a hobby you do on the side. When one mapset is required to have more than 3x the amount of objects compared to another one, it's not surprising that it takes much more than this much effort to rank it.
In the past, a bunch of one-diff maps got approved. They were not necessarily even hard maps. You have stuff like the Leia collab, dragons, cruel clocks, nature of dying, chain destruction, and so on. This was FINE. It did not stop mappers from making lowdiffs in general, and at the same time it allowed mappers who put extra effort into designing a really nice standalone map to bring it to the public. This system was fine. When it got changed, you began to see much less of those maps, and now they tend to rot in the graveyard instead of seeing the light of day.
All of the arguments anybody has brought here for "one diff mapsets causing any sort of loss" are invalid and were already proven to be wrong in the past. One diff mapsets only add to the map pool, and, as a whole, regardless of whether they're complete beginners or long-time players - players love those maps.
Chain destruction, for example, is a very popular song, and to this day I have not seen a beginner player complain upon seeing Shiirn's map that it doesn't have lowdiffs. They like the map as it is regardless of their player level.
If you stop looking at theory for a second and look at what happens in practice, those one-diff-mapsets make everybody happy; both players and mappers. There is only gain to be had in having them.
You are forgetting that there was a limit on those maps too, and a reasonable one at that. So your example proves nothing "in practice"Aqo wrote:
Except, I don't actually want [Insane]s for 80bpm songs. I just want the ranking process to have some logic and be fair to all mappers.
No matter how much you say that modders should be less lazy, modders are human, and nobody is getting paid for modding, this is a hobby you do on the side. When one mapset is required to have more than 3x the amount of objects compared to another one, it's not surprising that it takes much more than this much effort to rank it.
In the past, a bunch of one-diff maps got approved. They were not necessarily even hard maps. You have stuff like the Leia collab, dragons, cruel clocks, nature of dying, chain destruction, and so on. This was FINE. It did not stop mappers from making lowdiffs in general, and at the same time it allowed mappers who put extra effort into designing a really nice standalone map to bring it to the public. This system was fine. When it got changed, you began to see much less of those maps, and now they tend to rot in the graveyard instead of seeing the light of day.
All of the arguments anybody has brought here for "one diff mapsets causing any sort of loss" are invalid and were already proven to be wrong in the past. One diff mapsets only add to the map pool, and, as a whole, regardless of whether they're complete beginners or long-time players - players love those maps.
Chain destruction, for example, is a very popular song, and to this day I have not seen a beginner player complain upon seeing Shiirn's map that it doesn't have lowdiffs. They like the map as it is regardless of their player level.
If you stop looking at theory for a second and look at what happens in practice, those one-diff-mapsets make everybody happy; both players and mappers. There is only gain to be had in having them.
Because sometimes we want people to enjoy our maps, and absolutely no one plays graveyarded maps. You can name about 10 people at most, and that's hardly 0,00001% of the community.Makar wrote:
Again, mapping can still be a hobby even if you can't rank your map. How many times do we have to say ranking isn't a requirement for you to do what you enjoy? Ranking requires a little more effort. Doing this is completely up to you.
Then put the effort to do soBlue Dragon wrote:
Because sometimes we want people to enjoy our maps, and absolutely no one plays graveyarded maps. You can name about 10 people at most, and that's hardly 0,00001% of the community.Makar wrote:
Again, mapping can still be a hobby even if you can't rank your map. How many times do we have to say ranking isn't a requirement for you to do what you enjoy? Ranking requires a little more effort. Doing this is completely up to you.
There is nothing that -prevents- you from getting your map ranked, it is only yourself and how much work you are willing to put into it.Makar wrote:
Ranking requires a little more effort. Doing this is completely up to you.
this is not true, many people play graveyard maps, just you can't see the playcountBlue Dragon wrote:
Because sometimes we want people to enjoy our maps, and absolutely no one plays graveyarded maps. You can name about 10 people at most, and that's hardly 0,00001% of the community.
The graveyarded maps that deserve their popularity already have it, and will continue to have it as new maps come. I don't get it..? And you contradicted yourself in that second line. The third line tells me you might not of read some of the responses here.apaffy wrote:
outside of big money, some caren_sk maps, and a couple others, the visibility of graveyarded maps is zero; practically nobody plays them
lowering standards is only going to make things worse in terms of map quality, while allowing these sorts of maps for approval would arguably improve it instead
Can't honestly see this hurting anyone.
yeah, retardedly impossible and infamous maps get attention[CSGA]Ar3sgice wrote:
this is not true, many people play graveyard maps, just you can't see the playcountBlue Dragon wrote:
Because sometimes we want people to enjoy our maps, and absolutely no one plays graveyarded maps. You can name about 10 people at most, and that's hardly 0,00001% of the community.
big money is graveyard map too
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That would be greatBobbias wrote:
Who's to say that we won't also see an influx of single Easy and Normal diffs by novice mappers if this rule were to be relaxed? Allowing 1 single diff to be ranked can actually be a good thing for novice mappers who see creating an entire mapset as a dauntingly huge task. If a new mapper gets the chance to create a single diff at any difficulty level they feel like and can get a chance to get is ranked, that creates a much more fine grained incentive for them, since they could then say "well, I only made a Normal that time, now I'll try for a Normal and a Hard". It makes creating a map seem like a much smaller thing than it currently feels like.
Look, more examples on how you're wrong!TheVileOne wrote:
usually if your song is over 80 BPM you can create a full set if you can create an easier difficulty.
I thought we were talking about "full sets" here.TheVileOne wrote:
Also Normal+Hard qualifies as a full set under the rules. How is this relevant? I was speaking in the vast majority of cases over 80 BPM you can create at least 2 difficulties. Songs vary though. Not every song can/should be mapped.
When you have two sides that are stubbornly set on an issue, and leave them to open debate with the mindset that they'll convince the other side why they're right, then that tends to happen, lol :3.Ekaru wrote:
Man, this thread is awesome! It's like I'm really reading the same arguments over and over! It's like a perfect circle.
Yes, this is pretty much a shit post. My point still stands.
more like "how a single mapper can provide examples that go against every argument opposing this thread's OP"CDFA wrote:
Also I like how this thread is pretty much "BD advertises every map he has ever submitted"
NiceEkaru wrote:
Man, this thread is awesome! It's like I'm really reading the same arguments over and over! It's like a perfect circle.
Yes, this is pretty much a shit post. My point still stands.
lol, practiceCDFA wrote:
but I play on hard what do i do.Kuro wrote:
There, now we have an Insane and a Normal/Easy everyone is satisfied.
I thought about this for a while, and began to think that maybe it is actually the best idea to leave things for now until the new ranking system is in place, as things won't quite ever be the same again.TheVileOne wrote:
Also approval is being discontinued, replaced with a new system. We don't know how approval maps will be handled under the new ranking system. We shouldn't be testing out new rules/policies when inexperienced people are going to be responsible to following such rules.