General Information
- This is a 3v3 • osu!standard tournament
- Minimum number of players per team is 3, with a maximum of 5
- Matches will be Team Vs and use ScoreV2
- Rank range for the tournament: 100K-300K (Must be in rank range at the time of registration and at the end of registrations)
- Players are required to be in the discord for the duration of the tournament until they team is completely eliminated.
- This tournament will have Qualifiers ➔ RO64 (Double Elimination) ➔ RO32 ➔ RO16 ➔ Quarter • Semi • Finals • Grand Finals
- There will be a bracket reset in the Grand Finals if necessary
- RO64 & RO32 are Best of 7 ➔ RO16 & Quarterfinals Best of 9 ➔ Semifinals are Best of 11 ➔ Finals & Grand Finals are Best of 13
- Semifinals, Finals, and Grand Finals will be streamed. Other matches will TBD depending on the streamers' availability.
- All times are in UTC. Find your own time zone here if you're unsure what UTC you're in.
- BQT Staffs are NOT allowed to play in the tournament.
- This tournament is NOT BADGED & Badged players are NOT ALLOWED to participate.
- WINNERS OF BQT2 AS WELL AS TOP 3 TEAMS ARE INELIGIBLE TO PLAY
- 3 TIEBREAKER RULE
🥈 SECOND PLACE TEAM - $30 Cash Prize/Player + banner
🥉 THIRD PLACE TEAM - $15 Cash Prize/Player + banner
If you would like to donate and support BQT3, you can do it here! Ko-Fi
Screening: May 29
Qualifiers Mappool Showcase June 6
Qualifiers: June 12
RO64: June 19
RO32: June 26
RO16: July 3
Quarterfinals: July 10
Semifinals: July 17
Finals: July 24
Grand Finals: July 31
- Qualifiers will be played to determine who QUALIFIES as well as TEAM SEEDING
- Every team must have AT LEAST 3 members present to their qualifier session to be eligible. If you have a 4th/5th player in your team, they may sub in for the map they're playing for.
- Set Times for Qualifier Lobbies will be shown on Mainsheet. Each team may only REGISTER for ONE LOBBY.
- If you miss your scheduled lobby, you may choose a different lobby as long as there is still space.
- If your team CANNOT meet at any of the scheduled times, please DM/Ping @Admin to arrange a custom lobby, however this cannot be guaranteed based on the schedules of staff.
- Matches are made approximately 5-10 MINUTES before the matches are scheduled to start.
- (Team 1) vs (Team 2) = Team 1 must be in Slot 1-3 (Red Team Color) | Team 2 must be in Slot 4-6 (Blue Team Color)
- If there are less than 3 players from either team WITHIN THE LOBBY, there is a 10 minute grace period provided to allow them to join. The team with the most players within the lobby by the 10 minute mark will win by default. If both teams have only two player present on each side and both of their 3rd teammate doesn't show up by the 10 minute grace period, it'll be FF on both sides.
- Each team is allowed to choose up to 1 warmup map. This map does not EXCEED 4:00 MINUTES LONG and NOT A MAP FROM THE MAPPOOL . The warmup map will be played with the FREEMODS ON.
- Each team will !roll after warmups for the banning and picking phase. The winner of the roll will get to choose pick order/ban order The loser of the roll will get to choose between the unchosen options. For Example... Team 1 rolls 100 and Team 2 rolls 50... Team 1 wants to choose ban order & they may choose ban first or second...That leaves Team 2 to choose from pick order. They may choose to pick first or second.[i]if you still don't understand, don't worry, refs will guide you through the process during the match.
- 1 BAN ALLOWED PER TEAM. This rule is applied until Quarterfinals. Afterwards, 2 BANS ALLOWED PER TEAM (alternating).
- Each team will be allowed 60 seconds to ban their map. When 2 bans are enabled, teams are NOT allowed to ban from the same mod (NM is the exception). For example, Team 1 can't ban both HD1 and HD2 during their banning phase.
- Picks will happen in alternating order after the previous map is finished. Each team has 120 seconds to pick their map. If a map is not picked by 120 seconds, the pick will go to the other team.
- A map will be aborted if a player disconnects within the first 30 seconds of the map. If there is a disconnect and the map is not aborted, the score for that player will be counted as 0 UNLESS a score is provided. AN ABORT IS ALLOWED ONCE PER TEAM, PER MATCH.
- NoFail will be enforced on every map.
- Freemod rules : At least two people needs a mod, one with HD/EZ/HDEZ and another with HR/HDHR. EZ (2x multiplier)
- NoFail is allowed on the tiebreaker, along with HD, HR, and EZ (2x multiplier). Players are not required to take any mods on the tiebreaker.
- 3 Tiebreaker Rules: Team Captain will private message the referee on which TieBreaker they want to ban. If both team bans the SAME TIEBREAKER, referee will announce which tiebreaker was banned & !roll 2 to see which tiebreaker will be played. If the team captains ban 2 DIFFERENT TIEBREAKER, the tiebreaker that wasn't ban will be played.