Split from t/131015
Original proposal by Makar:
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End 1/4 finishes don't require doing so because it has a 1/2 rest after the finish
I also don't understand why 1/4 finish at the end has to be different hitsound ( kD / dK only, but not dD / kK )
As a 2-finger player, kD / dK patterns are actually harder than dD / kK to hit because I have to move my finger from a key to another in an 1/8 time
eg ooooO -> I have to hit 2nd o with left hand by pressing z, then move the left hand to x key to press O, which is harder than ooooO
Original proposal by Makar:
Rules
- Finish notes
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it and follow one of the following patterns: xxxxxxxxO, xxxxooooX, xxooxxooX- This needs to be more clear, since there are some ranked maps that don't follow the example patterns. The wording is restrictive even though there are similar patterns that still follow the purpose of the rule. Instead, I propose this:
- Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it and have at least 2 notes before it that are the opposite note (For example, xxooxxooX, xxxxooooX, xoooxoooX, etc).
I guess finishes at beginning of 1/4s are actually harder than those at end, as players will have to continue hitting at 1/4 speed even after a finishBig and Busty wrote:
I don't understand why Finishers can't be in the beginning of a 1/4 stream?
I don't understand why short kiai flashes can't be used - they are cool and fun to watch?
I can understand your point but the rules you mentioned should be applied only to noobie maps like Oni's and lower? People who tend to play Ura's will not miss or have any issues with fast spinners or 1/4 beginning with a Finisher.
End 1/4 finishes don't require doing so because it has a 1/2 rest after the finish
I also don't understand why 1/4 finish at the end has to be different hitsound ( kD / dK only, but not dD / kK )
As a 2-finger player, kD / dK patterns are actually harder than dD / kK to hit because I have to move my finger from a key to another in an 1/8 time
eg ooooO -> I have to hit 2nd o with left hand by pressing z, then move the left hand to x key to press O, which is harder than ooooO