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Are you sure that's not the placebo effect at work?Jeffro wrote:
I still call for a changeable fps limiter. 60 is just annoying to play with because it responds slightly slower.
Right, it renders at least one frame ahead to prevent graphical glitches. Maybe an option can be made to disable this buffering for faster cards? I'm sure a full frame can be rendered in the vsync period of the monitor.peppy wrote:
it's because your graphics card is prerendering frames.
tnxpeppy wrote:
http://osu.ppy.sh/forum/viewtopic.php?p=152326#p152326
graaaaaah
[mm201] Experimental method to reduce input lag with vsync
viewtopic.php?f=4&t=35580Shael wrote:
mfking bump of justice
ok no more mfkin bumps of justiceSakura Hana wrote:
viewtopic.php?f=4&t=35580Shael wrote:
mfking bump of justice
"640k is enough for anyone"
-Bill Gates, 1981
you lieMarkie wrote:
"640k is enough for anyone"
-Bill Gates, 1981
In which case the posts you have made as follow-ups now have been a lot more detailed and understanding.peppy wrote:
If it's causing damage, your hardware is damaged. I don't believe in adding more options, sorry.
How can we change the frame limiter...Soaprman wrote:
Yeah, frame limiter decreases heat. I want to be able to still limit framerate, but not to 60fps. Say, 120fps. Something that won't result in my computer overheating but is (hopefully) high enough to keep things from lagging.