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The frame limiter uses the refresh rate your graphics card suggests to osu!. Configure your graphics card to run at 50Hz at the resolution you play osu! at.james039 wrote:
Some of us have different refresh rate monitors (me).
strager wrote:
The frame limiter uses the refresh rate your graphics card suggests to osu!. Configure your graphics card to run at 50Hz at the resolution you play osu! at.james039 wrote:
Some of us have different refresh rate monitors (me).
Sadly, most (all?) monitors will complain if too much data is sent to it (e.g. 150Hz for a 75Hz monitor like mine) so we can't configure our video cards to send at that frequency and thus causing osu! to limit itself to that. =S
I've tried this, and it doesn't work for DX. OGL is fine but it's laggier than DX in general (as in, inconsistent framerate).peppy wrote:
Turn off the frame limiter and set your graphics driver to ALWAYS vsync.
Kind of hackish IMO. Some programs *really* don't like vsynch, or take significant performance hits from it. It would be better if you didn't have to go change your video card settings every time.peppy wrote:
Turn off the frame limiter and set your graphics driver to ALWAYS vsync.
Are you sure that's not the placebo effect at work?Jeffro wrote:
I still call for a changeable fps limiter. 60 is just annoying to play with because it responds slightly slower.
Right, it renders at least one frame ahead to prevent graphical glitches. Maybe an option can be made to disable this buffering for faster cards? I'm sure a full frame can be rendered in the vsync period of the monitor.peppy wrote:
it's because your graphics card is prerendering frames.
tnxpeppy wrote:
http://osu.ppy.sh/forum/viewtopic.php?p=152326#p152326
graaaaaah
[mm201] Experimental method to reduce input lag with vsync
viewtopic.php?f=4&t=35580Shael wrote:
mfking bump of justice
ok no more mfkin bumps of justiceSakura Hana wrote:
viewtopic.php?f=4&t=35580Shael wrote:
mfking bump of justice
"640k is enough for anyone"
-Bill Gates, 1981
you lieMarkie wrote:
"640k is enough for anyone"
-Bill Gates, 1981
In which case the posts you have made as follow-ups now have been a lot more detailed and understanding.peppy wrote:
If it's causing damage, your hardware is damaged. I don't believe in adding more options, sorry.
How can we change the frame limiter...Soaprman wrote:
Yeah, frame limiter decreases heat. I want to be able to still limit framerate, but not to 60fps. Say, 120fps. Something that won't result in my computer overheating but is (hopefully) high enough to keep things from lagging.