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Catch the Beat Mapping Discussions

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Topic Starter
Lally
This Thread should help you to answer ctb mapping questions in general.
Everybody who's checking that Thread regular is willed to help you.


I think this tread should be usefull for all mappers that need a help from our community,we need to help eachother to bring CTB mapset into rank since we can have only CTB Mapsets ranked now.

What do you think of this idea?

This is not a Queue since we have a specific forum for this,this tread should be used for discussion about mapping and who needs help,how i said before

You can get more help from
  1. Deif
  2. Drafura
  3. eldnl
  4. Lally
  5. Nitojgrem
  6. Sey
  7. urs4chan
  8. VelperK
  9. ZHSteven

    For now i added only this ppl,i hope to can add more names soon,just notice me who wants and who is missing here
Pizza Kun
you can add me :3 i want help
Topic Starter
Lally
Ty :3 i'll add you


ofc this list is only made to know the people who wanna help here
VelperK
Add me please!
Topic Starter
Lally
sure santi :3
Sey

Lally wrote:

This is not a Queue since we have a specific forum for this,this tread should be used for discussion about mapping and who needs help,how i said before
Why is a list of helpers created when this thread is used for questions, discussions and suggestions? Is it not enough to simply refer you to good(just the best) modders in a list, so that you are only informed that you can ask them in person?
If someone has a general question in this thread it is supposed to be answered by just any player who has made experience in the asked question. I find it unnecessary to make a list of ALL people who want to do something voluntarily here. That will be just confusing later.

Just write something like:
"This Thread should help you to answer ctb mapping questions in general. Everybody who's checking that Thread regular is willed to help you. If you think your questions cannot be answered here or you want to do it with someone in person check the following list of experienced ctb modders/players: Deif, Drafura, Kurai,... (and so on)".
That sounds just much better. Right now it is sounding like that team is responsible for this thread alone but you should know it is public for anyone and can be used by other players which do not appear in the list as well. Maybe you try to express that but somehow I do not like the choice of words in the OP for now. Then I am sorry.

However, there is one thing I criticize:
You want to write down everybody in that list who is willed to help. In fact, I would only mention the people who really can be called as (good) ctb modders in the "ctb modders"-list. . I count to them "Deif, Drafura, Kurai, Kuzino, and so on..." (Maybe some out of this here: http://osu.ppy.sh/forum/t/127380&start=0)
I guess there will be later a too big load of people who want to participate here or appear in that list, so that things could get a bit confusing there. And also for the people who really search for help here it will be difficult to decide between so many people who really is the most appropriate person for that question if the person wants the question not be solved in that thread but privately.

Anyways, I like the idea. All I want is that this list is not too big. I am open as well here to help people though I am not an experienced modder but still can help answering questions. But after saying that I am not experienced I don't want to appear im that list. I just help others when I want to.
Topic Starter
Lally

Sey wrote:

Lally wrote:

This is not a Queue since we have a specific forum for this,this tread should be used for discussion about mapping and who needs help,how i said before
Why is a list of helpers created when this thread is used for questions, discussions and suggestions? Is it not enough to simply refer you to good(just the best) modders in a list, so that you are only informed that you can ask them in person?
If someone has a general question in this thread it is supposed to be answered by just any player who has made experience in the asked question. I find it unnecessary to make a list of ALL people who want to do something voluntarily here. That will be just confusing later.
I think not all people know who can help and this can be a way to make know people who want to help here
Just write something like:
"This Thread should help you to answer ctb mapping questions in general. Everybody who's checking that Thread regular is willed to help you. If you think your questions cannot be answered here or you want to do it with someone in person check the following list of experienced ctb modders/players: Deif, Drafura, Kurai,... (and so on)".
That sounds just much better. Right now it is sounding like that team is responsible for this thread alone but you should know it is public for anyone and can be used by other players which do not appear in the list as well. Maybe you try to express that but somehow I do not like the choice of words in the OP for now. Then I am sorry.
I'll use they since i'm not so pro on eng i think you find the right word Sey ty
However, there is one thing I criticize:
You want to write down everybody in that list who is willed to help. In fact, I would only mention the people who really can be called as (good) ctb modders in the "ctb modders"-list. . I count to them "Deif, Drafura, Kurai, Kuzino, and so on..." (Maybe some out of this here: t/127380&start=0)

we have some pro modders,but if people want to help with modding ctb since the modders of ctb that i know i can count they maybe less then 10 ,why not say: we're not pro modders but we can give you one hand to test your map to give you suggestions and so on , because modding beginns from this ''suggestion for improving the map'' this is a list from people who wanna HELP with the ctb maps not a list of PRO modders

I guess there will be later a too big load of people who want to participate here or appear in that list, so that things could get a bit confusing there. And also for the people who really search for help here it will be difficult to decide between so many people who really is the most appropriate person for that question if the person wants the question not be solved in that thread but privately.

Anyways, I like the idea. All I want is that this list is not too big. I am open as well here to help people though I am not an experienced modder but still can help answering questions. But after saying that I am not experienced I don't want to appear im that list. I just help others when I want to.


ofc,this is your decision,i'll do the first post better,but anyway the main thing is that people wanna help and the list how i said before is made of those people,and not pro modders,ty for your opinion ofc C:
Sey
Then don't say "Here's a list of ctb modders that can help you."
Just say "players which want to help you" then. If you mention all the people which wanna help there not everybody is a ctb modder there directly.
I just hope you get what I mean.

If you do that you can mention me in the list as well. But I do not wanna count myself as a ctb modder.
Drafura
List or not doesn't matter... Acts matter.
Sey

Drafura wrote:

List or not doesn't matter... Acts matter.
Yes that's why I think it should be deleted. However, Lally thinks that's the way to get more visible for other players. But I think if you really want to be "seen" do it through acts inside this thread and not with a name in a list.
Topic Starter
Lally
i'm open for opinions and ofc if the magior part says is not neded, i'll delete it,is not a problem :3

it should looks better now o3o yap ò_ò
ursa
uhmm , i need an help for someone to looking my new ctb diff , (i need the opinion about the pattern , ect & error) . :(
Seph

urs4chan wrote:

uhmm , i need an help for someone to looking my new ctb diff , (i need the opinion about the pattern , ect & error) . :(
you can approach any player you know? thats why testplays exists lol. they may not know how to map/mod ctb diffs but as a player their opinions matter as well.
Topic Starter
Lally
i wanna ask before here ; do we wanna have a list of people who wanna help about modding/mapping or not? since i saw in the Help tread that someone wanted it

pls gimme a feedback
ursa
*yes , It'll be very useful :)
StickyPicky

urs4chan wrote:

*yes , It'll be very useful :)
^
Sey

Lally wrote:

i wanna ask before here ; do we wanna have a list of people who wanna help about modding/mapping or not? since i saw in the Help tread that someone wanted it

pls gimme a feedback
Yes, please. But as I told in the other Thread, do not call it "list of modders", please. :(
Then I would be inside and help a bit, too. (At least when I have free time and not too much to study)
Topic Starter
Lally
what about just : you can become more help about mapping from: bla bla bla (?)
BrokenArrow
get*
english =/= german

/me runs
Topic Starter
Lally
T____T have always this kind of problems >.> meh knowing many langueges is a bad thing sometimes
Sey

Lally wrote:

what about just : you can become more help about mapping from: bla bla bla (?)
yes, that sounds better.
And also mention then that not all of them are pro mappers or modders. I know a bit of stuff mapping but I still have to work A LOT on my mapping style. Maybe you gonna see that when I upload my first project soon.
Topic Starter
Lally
Uh fine *D* wanna see you map soon as possible :3 i'll add the list later u.u
Sey
Hello Lally, will a list appear soon or not?
Topic Starter
Lally
>u< sorry for delay i added it, and btw i hope i added the right people,waiting for a feedback to add more >.<
Deif
I'm thinking of ZHSteven, urs4chan and Nitojgrem (though he's not that active nowadays) to add to the list.

Regarding CTB mapsets, somebody pointed out in my map that Cup/Salad should have more fruit density as an Easy/Normal in standard, but I don't agree at all with it. Any ideas/opinions about it?
Topic Starter
Lally

Deif wrote:

I'm thinking of ZHSteven, urs4chan and Nitojgrem (though he's not that active nowadays) to add to the list.

Regarding CTB mapsets, somebody pointed out in my map that Cup/Salad should have more fruit density as an Easy/Normal in standard, but I don't agree at all with it. Any ideas/opinions about it?
Ty Deifu added

Since I modded your map i didn't saw this problem at all, i gave a another look to the dencity some minutes ago and it looks ok.
I don't think standard is comparable with ctb mapsets because if we took in consideration an other example: Easy (standard) and Katan (Taiko Easy) the consistence of beats are really different, so i don't think is comparable,and even if it would be, your consistence of beats is comparable to a easy and to a normal in standard
Sey

Deif wrote:

Regarding CTB mapsets, somebody pointed out in my map that Cup/Salad should have more fruit density as an Easy/Normal in standard, but I don't agree at all with it. Any ideas/opinions about it?
I do not really think it is needed to increase the fruit density of a cup or salad because it really does not make a big difference and also doesn't change the difficulty of the map itself (Also... Shouldn't a cup more or less be like an easy in standard?). It requires of course more creativity of the modder in the meaning of where else you can or have to put a note than just 1/1 (and sometimes maybe 1/2). Putting more notes also means that the whole style of the map changes and it's not a typical Cup or Salad anymore but maybe closer to a Platter without any (H-)Dashes. It will be much more difficult for players and modders to separate the CTB difficulties then.
Drafura

Lally wrote:

your consistence of beats is comparable to a easy and to a normal in standard
^this.
eldnl

Sey wrote:

I do not really think it is needed to increase the fruit density of a cup or salad because it really does not make a big difference and also doesn't change the difficulty of the map itself (Also... Shouldn't a cup more or less be like an easy in standard?). It requires of course more creativity of the modder in the meaning of where else you can or have to put a note than just 1/1 (and sometimes maybe 1/2). Putting more notes also means that the whole style of the map changes and it's not a typical Cup or Salad anymore but maybe closer to a Platter without any (H-)Dashes. It will be much more difficult for players and modders to separate the CTB difficulties then.
Your mind is going wrong, isn't that the reason of why we have ctb mapset rankable already?
Density of the notes is how the map feels, as you said, if it doesn't makes any difference, let's do it in the way it feels better.
I guess you can even add streams in cup difficulty, if it fits I can't see anything bad :P
Topic Starter
Lally

eldnl wrote:

Your mind is going wrong, isn't that the reason of why we have ctb mapset rankable already?
Density of the notes is how the map feels, as you said, if it doesn't makes any difference, let's do it in the way it feels better.
I guess you can even add streams in cup difficulty, if it fits I can't see anything bad :P
i agree in a way about this,maybe in songs with high bpm , but if we took in consideration Deif's map i don't think is needed to change the actual fruit density
Drafura
Both are okay imo. The details of diff spread aren't set by any rules actually, so basically you can use the same timeline in all your diffs and still get a nice diff spread. The only problem I see about this is the difficulty star rating wich is going to lead you to a 5 stars on all diffs. A thread about the diff spread have to be opened somewhere (here or in rules discution) as suggested by urs in a non stop spam thread (baka urs). If you need to experiment before opening this thread go for it. I personnally thinks an AR9 easy is possible too, but it strongly goes against the usual path players ranks on it (will make a DT very hard on it, but maybe it's a good thing, maybe the reason that so few people learn AR9 DT is due to the inexistance of AR9 easy ?). Experimentations are allways a good thing and I think it will be quite impossible to define the spread until we have experimentations on it.
Sey
I was never refering to streams, orz. Of course they can be added if they fit.
Topic Starter
Lally

Drafura wrote:

Both are okay imo. The details of diff spread aren't set by any rules actually, so basically you can use the same timeline in all your diffs and still get a nice diff spread. The only problem I see about this is the difficulty star rating wich is going to lead you to a 5 stars on all diffs. A thread about the diff spread have to be opened somewhere (here or in rules discution) as suggested by urs in a non stop spam thread (baka urs). If you need to experiment before opening this thread go for it. I personnally thinks an AR9 easy is possible too, but it strongly goes against the usual path players ranks on it (will make a DT very hard on it, but maybe it's a good thing, maybe the reason that so few people learn AR9 DT is due to the inexistance of AR9 easy ?). Experimentations are allways a good thing and I think it will be quite impossible to define the spread until we have experimentations on it.
how ursa and you mentioned this is neded but i think the right place is in the rules discussion forum and not here, aaand i don't think a AR 9 Easy is a good thing imo, maybe can be called easy by a pro but we should think about new players too, i can immagine a AR 7-8 easy but not 9 .-.
eldnl

Drafura wrote:

Both are okay imo. The details of diff spread aren't set by any rules actually, so basically you can use the same timeline in all your diffs and still get a nice diff spread. The only problem I see about this is the difficulty star rating wich is going to lead you to a 5 stars on all diffs. A thread about the diff spread have to be opened somewhere (here or in rules discution) as suggested by urs in a non stop spam thread (baka urs). If you need to experiment before opening this thread go for it. I personnally thinks an AR9 easy is possible too, but it strongly goes against the usual path players ranks on it (will make a DT very hard on it, but maybe it's a good thing, maybe the reason that so few people learn AR9 DT is due to the inexistance of AR9 easy ?). Experimentations are allways a good thing and I think it will be quite impossible to define the spread until we have experimentations on it.
AR9 is not readable for new users!
I guess peppy can do something else with the difficulty in ctb (?
Topic Starter
Lally

eldnl wrote:

I guess peppy can do something else with the difficulty in ctb (?
what do you mean?
eldnl

Lally wrote:

eldnl wrote:

I guess peppy can do something else with the difficulty in ctb (?
what do you mean?
I mean, streams are not hard in ctb, but they are considered still hard by the difficulty star, this shouldn't happen in ctb I guess.
Topic Starter
Lally
this is true,but star rating problems are actualy in all mods o!m / taiko, is just all about the bpm at the end
ursa

Drafura wrote:

Both are okay imo. The details of diff spread aren't set by any rules actually, so basically you can use the same timeline in all your diffs and still get a nice diff spread. The only problem I see about this is the difficulty star rating wich is going to lead you to a 5 stars on all diffs. A thread about the diff spread have to be opened somewhere (here or in rules discution) as suggested by urs in a non stop spam thread (baka urs). If you need to experiment before opening this thread go for it. I personnally thinks an AR9 easy is possible too, but it strongly goes against the usual path players ranks on it (will make a DT very hard on it, but maybe it's a good thing, maybe the reason that so few people learn AR9 DT is due to the inexistance of AR9 easy ?). Experimentations are allways a good thing and I think it will be quite impossible to define the spread until we have experimentations on it.
I'm sorry I've got too busy lately ; __ ; )/

also it's true to make AR9 Easy is possible , that's why I'm aiming to make the diff spread to discuss about that ( & especially about the jumps & the limitation about that diff)

eldnl wrote:

I guess peppy can do something else with the difficulty in ctb (?
yap I hope the same too

thats' why I'm expecting for this feature t/129618 can be very helpful to us for making ctb diff (*especially the distance)
VelperK
What is CtB? if you have time please take a look at this: http://osu.ppy.sh/s/93055

Tell me what you think.
Aqo

eldnl wrote:

AR9 is not readable for new users
really?
Drafura

eldnl wrote:

AR9 is not readable for new users
I was playing AR9 the second week I started CtB. I remember Deif showing me some val's maps in multi, for me AR9 is the begining, and if I was able to clear easiest val's map I don't see any reason why a new comer can't clear/FC an even easier map in AR9.
eldnl

Drafura wrote:

eldnl wrote:

AR9 is not readable for new users
I was playing AR9 the second week I started CtB. I remember Deif showing me some val's maps in multi, for me AR9 is the begining, and if I was able to clear easiest val's map I don't see any reason why a new comer can't clear/FC an even easier map in AR9.
if you're going to make some non-jump diffs, yes it is readable, but easiest difficulties shouldn't be easy with any mod?
Drafura

eldnl wrote:

if you're going to make some non-jump diffs, yes it is readable, but easiest difficulties shouldn't be easy with any mod?
It's all about point of view here. I need to make some experiments but i'm pretty sure that an easy AR9 DT would be easier than the same map with AR6 and HD for me and maybe other players wich can't play HD as easily as 95% of you guys. I know it can be hard to get in mind an easy AR9 cause all AR9 we play are insanes and that's another point cause you know AR is something important wich can determine wich maps you can actually play or not. Isn't a good idea to offer easy/normal AR9 for players who want to learn to play this speed and can't clear an AR9 insane ?

"easiest difficulties shouldn't be easy with any mod?"
I can't answer that. There's no rules about it actually so maybe a discution about it should be opened (again). In a first time i'll pretty much say "no : the only things matter is none, modes are options players decide to add or not", but I want to hear your arguments : "Why ? How ? What are your thoughts about each diff in the spread ? And for each point should it be a rule or a guideline ?". Again, CtB mapping is the opportunity to make your OWN mode as you see it not as you saw it from converted maps. However it requires more discutions cause if the community wants easies to be playable full mods I'll not opose but at least another idea is given.
Aqo
While I think a beginner has no trouble reading AR9, I don't understand why you want AR9 on easy diffs. It might be very trivial to read for a person with rhythm game background or video game background in general but for a random newcomer AR9 might not be entirely trivial.

Why not for example do this:
[Easy] AR7 - Low jump density
[Normal] AR8 - Average jump density, easy jumps
[Hard] AR9 - Average jump density, hard jumps, complex hyperdash placements
[Insane] AR9 - High jump density (almost nonstop jumps), many hard patterns
[Extra] AR10 - Something to keep top100 players busy since they ran out of maps to play
eldnl

Drafura wrote:

eldnl wrote:

if you're going to make some non-jump diffs, yes it is readable, but easiest difficulties shouldn't be easy with any mod?
It's all about point of view here. I need to make some experiments but i'm pretty sure that an easy AR9 DT would be easier than the same map with AR6 and HD for me and maybe other players wich can't play HD as easily as 95% of you guys. I know it can be hard to get in mind an easy AR9 cause all AR9 we play are insanes and that's another point cause you know AR is something important wich can determine wich maps you can actually play or not. Isn't a good idea to offer easy/normal AR9 for players who want to learn to play this speed and can't clear an AR9 insane ?

"easiest difficulties shouldn't be easy with any mod?"
I can't answer that. There's no rules about it actually so maybe a discution about it should be opened (again). In a first time i'll pretty much say "no : the only things matter is none, modes are options players decide to add or not", but I want to hear your arguments : "Why ? How ? What are your thoughts about each diff in the spread ? And for each point should it be a rule or a guideline ?". Again, CtB mapping is the opportunity to make your OWN mode as you see it not as you saw it from converted maps. However it requires more discutions cause if the community wants easies to be playable full mods I'll not opose but at least another idea is given.
If we put AR9 on the easiest difficulty, what will be left for other difficulties? AR10 in normal? meh that's my point, what if new players want to do some FL?
I guess you know how hard it is with AR9 ... easy difficulty means that should me played for new players, you're thinking only in you, and yes, proably for you and me AR9+DT is easy, but let's think on beginners ...
ursa

eldnl wrote:

If we put AR9 on the easiest difficulty, what will be left for other difficulties? AR10 in normal? meh that's my point, what if new players want to do some FL?
I guess you know how hard it is with AR9 ... easy difficulty means that should me played for new players, you're thinking only in you, and yes, proably for you and me AR9+DT is easy, but let's think on beginners ...
yap I think the same too ,

also what I'm thinking about AR9 maps on easy is. . . .


Slider based Map 8-)
Topic Starter
Lally
Drafu you took you as example i took myself and i thought about a new player 1st play / we all know that you're good with hight AR but not all people can read it you should took this in consideration
well since i'm 99% a easy player, i don't read so good AR 9, ok i can a bit, but easy means easy and not that someone need to try 895769457 times to have a EASY <- FC , new players have problems with speed why should we torture they with ar 9 ?
Drafura
Taking my experience as example wasn't a good idea to illustrate what's possible with this. Basically I had this idea when I was thinking about : "Should AR be bound to the map difficulty ?" If the answer is no, you can bound it to bpm/timeline/patterns/nothing, and you are free to make for example an insane with low AR wich is designed for FL players (with only a few jumps to learn rest is hypers or little mouvements). See this as same as key number in o!m.

Don't get me wrong, this is an alternative, just another look on the spread. I've thinked about the spread for a long time now and I see many realistic possibilities. But my final thoughts about the best diff spread didn't changed atm. I am just giving ideas here wich can inspire some of you.

And I'll quote myself to express where my experimentations leaded me about the diff spread 5 months ago :

Drafura wrote:

My thought about ARs and jump difficulty (this is only my opinion so please discuss) :

Cup : AR6 with no big jumps, easy and rare hyperdashes allowed to introduce them to new players. (I think a Cup could be HR'd by most players so AR7 will be a bit fast)
Salad : AR7 or 8 with rare big jumps (not more than one or two), easy and some hyperdashes allowed.
Platter : AR8 or 9 with some big jumps in AR8 and rare big jumps in AR9, hyperdashes are pretty free but not allowed to chain them in different directions.
Rain : AR8 or 9 with big jumps in AR8 and some big jumps in AR9, hyperdashes are free until they respect rules/guidelines ofc.
Overdose : AR9 no limit until it respect rules/etc... Just keep in mind that ALL jumps and hyperdashes have to make sense in the song (this is obvious but some mappers seems to forget that).
Deluge : AR10. My opinion on AR10 mapping is to avoid all not sightreadable jumps but since there's no example of this kind of mapping it's really hard to say what could be allowed/banned from AR10 maping.

When I say easy hyperdashes I'm talking about the timeline and the spacing. A 1/4 hyperdash isn't considered as easy due to instability of ryuuta. If in your map settings the hyperdash is triggered at x2.00 h-spacing the hyperdash is considered as easy if you put it at max x2.10 , imo.

When I say big jump I'm talking about spacing : If your hyperdash is triggered at x2.00 h-spacing placing it at min x1.80 makes it huge, again imo.

If you have two or more difficulties in the mapset for example Platter and Rain you can't do Platter AR9 and Rain AR8. Only AR8 AR8 / AR9 AR9 / AR8 AR9 would be allowed.

I still think an AR9 cup is possible but this would make the rule very hard to build. <- This is a different approach of the diff spread wich consist of learning to play certain AR instead of certain patterns.
Link of the post
Some explanations about jumps can be a bit outdated cause this was thinked for the taboo build old build. I didn't talked about timeline (streams on easies for example) I want to view this first or try to make it myself to see the result. No my thoughts didn't changed about the spread since five months but yes I know alternative exists, and just wanted to make sure everyone knows they exist and are realistic.
Topic Starter
Lally
well i agree with this kind of ar,i think is the best choise imo
ursa
ok this is my opinion about the diff spread


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