Not sure if this is bug or request, but I'll post here.
Currently, pp does not take your best performance of the song. It only takes into account your highest score on that song, and judges your pp based off that score.
For example, a 99% no mod on an insane would sometimes give more pp than a 95% HD on the same map. However, pp takes into account the score that gives less pp, and this is counter-productive to the original purpose of the pp - only to reward your best performances.
Example: I first play nomod, gain 5pp. Then I play hidden and beat my original no-mod score, but that score would only give me 3pp, so I lose 2pp. This doesn't make sense at all, since I'm being punished for my plays.
Suggestion: Check each score instead of only the top score when weighting pp, so players are rewarded appropriately.
Currently, pp does not take your best performance of the song. It only takes into account your highest score on that song, and judges your pp based off that score.
For example, a 99% no mod on an insane would sometimes give more pp than a 95% HD on the same map. However, pp takes into account the score that gives less pp, and this is counter-productive to the original purpose of the pp - only to reward your best performances.
Example: I first play nomod, gain 5pp. Then I play hidden and beat my original no-mod score, but that score would only give me 3pp, so I lose 2pp. This doesn't make sense at all, since I'm being punished for my plays.
Suggestion: Check each score instead of only the top score when weighting pp, so players are rewarded appropriately.