forum

[o!std][CONCLUDED] osu!European Tournament 2021 - 1-30.000 (tiered draft)

posted
Total Posts
14
Topic Starter
_yosh




Hello and welcome to the 2021 iteration of the osu!European Tournament ! This time around, it is again a tiered-draft, teams of 8 with 4 tiers and 2 players per tier in each team. Same concept and rank ranges as last year, but this time introducing progressive BWS!








Registration phase: 4th April - 25th April
Screening phase (More information about it can be found here, you must have the site's language set as English to be able to see it though.): 26th April - 9th May
Qualifiers Stage: 15th May - 23rd May
Captains reveal: 24th May
Teams Drafting: 29th May-30th May
Round Of 16: 5th June-6th June
Quarterfinals and Loser's Bracket Round 1: 12th June-13th June
Semifinals and Loser's Bracket Round 2 and 3: 19th June-20th June, 26th June-28th June*
Winner's Bracket Finals and Loser's Bracket Round 4 and 5: 3rd July-4th July
Loser's Finals + Grand Finals: 10th July-11th July

These dates are now finalized.
*due to scheduling issues, the semifinals stage was extended by a week.



Please read this prior to registering to this tournament, the ruleset has changed quite a bit. Thank you!


General Rules
  1. This tournament is a 4v4, drafted teams of 8. Each team will be composed of 2 players per tier.
    1. Each tier has its own rank range. They go as follows: 1-2,500; 2,500-7,500; 7,500-15,000; 15,000 to 30,000. There will not be a rank buffer for any of the ranges.
  2. Only players from the Europe Region may sign up to this tournament. You may find a list of European countries here. If you wish to enter this tournament while the flag your profile page has isn't listed here, you can contact me over Discord to discuss the matter.
  3. The matches will be played with the following win conditions: TeamVS, Score V2.
  4. The BWS formula used for this tournament is the following: rank^0.99^badges^2. However, the rank calculation will be slightly different, and each badge will not have the same weighting depending on your rank. More information regarding this can be found under the BWS section of the forum post.
  5. Each mappool and schedule for a weekend will be released at the latest on the Monday prior to that weekend, exceptions being exceptional circumstances or all matches that concluded early.
  6. Once all teams are formed, a Challonge bracket will be made and shuffled.
  7. A referee will be assigned to every match/lobby. Invites can be sent up to 10 minutes ahead of the scheduled match time.
  8. As this tournament might award a badge to the winning team, some members on the staff list are not allowed to participate. This rule affects referees, mappoolers, playtesters and organizers. Streamers, commentators and designers are allowed to participate.
  9. Anyone participating in this tournament (including staff) must have common decency, and not be overly toxic for no reason, otherwise a ban from the tournament will be enforced.
  10. Reschedules are to be done before each Friday at 23:59 UTC.

Draft Procedure
  1. Captains will be added to a special chat 10 minutes before the draft, around the same time the EZ multiplier poll ends. The draft will be held in the dedicated text channel.
  2. A check-in will then be done, and once all captains checked-in, the draft order will be randomised by shdewz's bot, shdewz-chan. The first player to come up on the randomised list will pick first, second will be second pick, and so on.
  3. If everything goes as planned, the entire draft will be held using the bot, and the following steps will apply. In the case the bot is not ready, everything will be done manually, but not much will change.
  4. The draft will begin with shdewz-chan mentioning the captain who is to pick. Captains have 2 minutes to decide on which player to pick, using a command provided to them. Once a captain has picked, shdewz-chan will mention the next captain to pick. This will go on until there are no players left to pick.
  5. Captains may freely pick from any tier, as long as their team does not have more than 2 players from the same tier.
  6. Pick order will be 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16. Once the 16th captain on the list has been reached, pick order will reverse until we reach the first name on the original list again (16,15,14, and so on... in a snake order draft). 1st and 16th names will get to pick twice (this rule won't apply for the first round of picks for 1st name, and for the last round of picks for the 16th name (as there will only be one player left to pick anyway).

Matches Procedures & Mappools Format
  1. Qualifiers Stage
    1. Each rank range will play a qualifiers mappool to determine the seeding for each tier. Only the top 32 from each tier may proceed to the draft.
    2. Every tier will play their qualifiers on a different mappool. The pool size will be 3 NM/2 HD/2 HR/2 DT, for all tiers.
    3. There will be one playthrough of the pool for each player.
    4. The grace period to show up to your lobby is 5 minutes. Players may reschedule to other lobbies, if they missed their original lobby or as long as they haven’t played one yet.
    5. The seeding will be done through the sum of each player’s placement on each map. In the event of a tie by points, total score will be the deciding factor to break the tie.
  2. Bracket Stage
    1. Each team will be composed of 8 players, 2 players per tier.
    2. During a match, each team must have one player from each tier in the room (one tier 1, one tier 2, one tier 3, one tier 4). You cannot substitute a player from a lower tier to play in place of a higher tiered one (e.g. tier 4 playing in place of their tier 3 or 2 player), and you cannot substitute a player from a higher tier to play in place of a lower tiered one.
    3. If a team fails to show up or gather enough members to make a fully-working team (1 tier 1, 1 tier 2, 1 tier 3, 1 tier 4) to a match, the other team will be granted a win. If neither teams show up to a match, the match will be rescheduled to a later time. Your team has a 5 minutes grace period to show up.
    4. This tournament’s mappools will feature 4 modpools: Freemod, Forcemod, DoubleTime+Freemod, Tiebreaker.
      1. During a Freemod pick, players can, but are not obliged to, select mods to play the map.
      2. During a Forcemod pick, teams must select mods. The required amount of mods per team is 3, and must have 2 unique mod combinations on at least 2 players. Teams may select from the following mods: Hidden, HardRock, Easy, Flashlight. HDHR counts as 2 mods and a unique mod combination, and will be considered as HR only, which means that to fulfill the unique mods requirement, another player has to use HD only; Easy will not count towards the unique mods combination requirement, but will contribute to the 3 total mods requirement, and its multiplier is to be determined; the EZHD combination will count as 2 mods towards the 3 total mods requirement, but will not contribute to the unique mods requirement. Flashlight counts as one unique mod combination and a single mod out of the 3 required. For instance, HDHR/HD/EZ/NM, HR/HD/HD/HR, HDHR/HD/EZ/EZ, are mod combinations that work. However, HD/EZ/NM/NM will not work.
      3. During a DT+Freemod pick, teams can, but are not obliged to, select mods to play the map.
      4. During a Tiebreaker pick, players can, but are not obliged to, select mods to play the map.
      5. In the case of a tie in score, the Tiebreaker will be played (e.g., in a best of 11 match and 5-5 scenario, the tiebreaker will be played).
Team captains will roll to determine the pick and ban order. The team that rolls the highest will ban in second and pick first.Teams will be allowed to ban 1 map per match up to Quarterfinals and Loser's Round 1, and 2 maps from Semifinals and onward. Ban alternation will be allowed, if the pool supports 2 bans. However, they cannot ban two maps from the same mod pool, with the exception of Freemod.The winning condition, mappool format and bans amount for each stage is:
  1. RO16, Quarterfinals and Loser's Bracket Round 1: Best-Of-9 (First to 5 points wins), 1 ban per team. Pool format: 5FM/3FO/3DT/3TB
  2. Semifinals and Loser's Bracket Round 2 and 3: Best-Of-11 (First to 6 points wins), 2 bans per team. Pool format: 7FM/4FO/4DT/3TB
  3. Winner's Bracket Finals, Loser's Bracket Round 4 and 5 + Loser's Bracket Finals and Grand Finals: Best-Of-13 (First to 7 points wins), 2 bans per team. Pool format: 8FM/5FO/5DT/3TB
  4. Regarding disconnections/aborts: they can only be made up to 30 seconds after a map’s start. If the map is aborted/a disconnection happens:
    1. in the first 30 seconds: map is aborted.
    2. after the first 30 seconds: map will NOT be aborted, and it is up to the team that wasn’t affected by the abort to decide whether they wish to replay the map or not.
  5. Each team can call for an abort one time per match.



This tournament will introduce “progressive” Badge Weighting System (abbreviated to BWS), which is a format proposed by Sentenza aiming at weighting each badge differently, according to whether or not you ranked up past a tournament’s rank range in which you won one or multiple badges. For instance, if you won a badge at 10k-25k but ranked up beyond 10k (to let’s say, 7k), your badge will weight less than a badge you’d have won in a 5k-15k rank range tournament. You can check this sheet out to see an example with the cases of Defex and YoshiLover456. Defex ranked past the rank ranges of the two badged tournaments he won, so both his badges will weight less towards his BWS rank, but not by much since he’s still close to them. (see and compare the O!ET example (Defex) with Original BWS Calc (Defex) sheets). This doesn’t make much of a change, but for players with a larger amount of badges, it can have a significant impact. YoshiLover456 is naturally being hit with harsher BWS because of his badges amount (4), and is still in range for 3 of them. However, because he ranked out of the range of one tournament, said badge will weight less, and will allow him to play in tier 3 instead of tier 2, which seems more fair.
You can voice your concerns and debate with Sentenza about his format in his Discord DMs @sentenza013#6435.



1st place: badge (to be confirmed) + profile banner2nd place: profile banner3rd place: profile banner




If you have complaints or anything which you want to report to the Tournament Committee, please click follow this link: https://pif.ephemeral.ink/partial-authenticate
!
Elzix
1
Sid Ketchum
2
EnchantedSpider
3
Magma
727
Sirek
The registration form is not working
kiir0chii
227
Mr_Ege
damn sentenza just created a new system for badge weighting cuz people have too many badges whereas i still dont have a single badge badge
Sampo
YoshiLover has to be in a rank range where he automatically makes at least finals or BWS is unfair 😭😭😭
Frodo
Man this is cool
Kahli
I am european yes please let me in
Xo- Lively -oX
im kinda european let me in XD
Agostino
very good!!!!!!!!
Elzix
@everyone
Please sign in to reply.

New reply