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Clannad - Nagisa~Saka no Shita no Wakare

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GabrielRKF
First at all:I love that song :D
But the AMV behind is not so cool =/
I think that is cooler play with the beatiful BG that you got here.

Now let's mod it. :D
//Normal//
  1. 00:42:122(2) - If you hear with caution, you will see that the New Combo should be used on the ending of the slider. But how that not possible(duh~), you should take off the loop on this one and make a hit circle with New Combo at the time that should be the end of the slider, at 00:43:322.
  2. 00:45:722(5) - this place is not cool. Move it to the same line that the (3) is. (And don't forget to replace the (6) too and maybe the (7) and (8).
  3. 01:00:121(2) - no clap on the loop.
  4. 01:03:421(4) - A tip: U can make cool sounds using claps only on WHITE TICK. Take off this one and use one on the (3).
  5. 01:03:721(5) - A clap should be used on the last hit of this slider, not on the (1) at 01:04:621.
  6. 01:07:321(1) - Clap on the last hit.
  7. 01:08:221(2) - Clap only on the last hit.
  8. 01:19:920(7) - One more time. Hear with caution and you will see that the New Combo should be used on the ending of this slider. I think that u should do this: Make a 1/2 slider ( a slider that ends at 01:20:220) and add a note at 01:20:520 with New Combo and taking off the New Combo at 01:20:820.
  9. 01:38:818(4) - I think that you should use no loops here and add a note were should end this slider.
  10. 01:43:318(3) - One more time slider ending were should be a New Combo.
After this part, I only saw a really cool solo gameplay part.

I'll mod the other diff later.

Got my Star!
Topic Starter
jericho2442

roxkyuubiforever wrote:

First at all:I love that song :D
But the AMV behind is not so cool =/
I think that is cooler play with the beatiful BG that you got here.

Now let's mod it. :D
//Normal//
  1. 00:42:122(2) - If you hear with caution, you will see that the New Combo should be used on the ending of the slider. But how that not possible(duh~), you should take off the loop on this one and make a hit circle with New Combo at the time that should be the end of the slider, at 00:43:322.
  2. 00:45:722(5) - this place is not cool. Move it to the same line that the (3) is. (And don't forget to replace the (6) too and maybe the (7) and (8).
  3. 01:00:121(2) - no clap on the loop.
  4. 01:03:421(4) - A tip: U can make cool sounds using claps only on WHITE TICK. Take off this one and use one on the (3).
  5. 01:03:721(5) - A clap should be used on the last hit of this slider, not on the (1) at 01:04:621.
  6. 01:07:321(1) - Clap on the last hit.
  7. 01:08:221(2) - Clap only on the last hit.
  8. 01:19:920(7) - One more time. Hear with caution and you will see that the New Combo should be used on the ending of this slider. I think that u should do this: Make a 1/2 slider ( a slider that ends at 01:20:220) and add a note at 01:20:520 with New Combo and taking off the New Combo at 01:20:820.
  9. 01:38:818(4) - I think that you should use no loops here and add a note were should end this slider.
  10. 01:43:318(3) - One more time slider ending were should be a New Combo.
After this part, I only saw a really cool solo gameplay part.

I'll mod the other diff later.

Got my Star!
fixed everything you said :)
ty for all the help, and when you mod it remember that some of the spacing in [hard] is meant to be the way it is ;)

also i dunno what to do over the video, some ppl like it some ppl hate it :/
so if 1 more person posts saying the vid aint good enough for the map i'll deff get rid of it :)

and tyvm for the star im now over 20 for this map :D
al2e10
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
jericho2442

al2e10 wrote:

Mod it ~~

[Hard]
01:20:520 (1 start of slider) clapfixed
01:55:017 Add a Timing seation For the sound of SOFTfixed
02:02:817 (1-7) You can put W>N>W>N>W... w=whistle N=Nonefixed

[Mukku's Normal]
Find ~

[All]
Good map ~
STAR
ty for the mod and star :)
al2e10
Matma Rex
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
jericho2442

Matma Rex wrote:

Serious modding time~

[Overall]
- These lyrics (or whatever it is) in background video are distracting and useless, because there are no lyrics in music. Eh.removed video like i said i would if aother person didnt like it :)
- novideo version doesnt work - be nice and do a fullsubmit?i allways fullsubmit this sing, most likely it was just osu playing funny
- mp3 is quite big, almost 10 MB. Try to recompress it a bit :)well with editing my bg pic im now withing the 10mb limit, so i aint gonna lower the mp3 for no reason, i <3 the sound quality
- AFAIK background image should be 1024x768 or smaller, your is bigger. Resize it.resized as far as i'll go as to not lose quality
(if you have problems with all that resizing and recompressing, PM me or message at IRC, and I'll be glad to do it for you)

[Al2e Readom]
Nice map. There is a lot of jumps which I generally do not like, but I think it fits :)
Mostly sound suggestions:
00:28:02 (1,2,3) - (3) is completely silent, and that's not nice. You probably should either give it some sound or just remove it. Maybe make it like 00:52:92 (1,2,3)? fixed
01:02:52 (1,2,3,4) - (4) is silent. As above. fixed
01:16:92 (4) ~ 01:55:61 (11) - that part's hitsounds should be a bit louder.theres a lot of sound work gone into this part si before i change it i'll have to make sure the difficulty maker is fine with the change :)
03:00:41 (1,2,3,4,5) - make it a bit louder? Just a bit. fixed
03:33:71 (1,1) - NO NO. These two can not overlap. fixed

[Mukku's Normal]
IMO best diff. I really liked mapping style. Only thing I can complain about is that hitsounds are maybe a bit too loud and there are too many claps (03:04:912 and later, there are none before). On the second side, finishes are used in great way.

Timing section at 01:54:117 should be made quieter. volume lowered

Also, volume of first and third timing sections do not match. Also, sections are not placed exactly on ticks (although now I'm naziing).volume lowered

In many places notes are placed one or two grids from place they should be. It is not important, but if you scanned the song and fixed them, map will look nicer. For example, compare 00:52:92 (1,2,3) and 00:57:72 (1,2,3) - the second one has longer distance between notes. Look at spacing at 00:58:92 (5,1,2) or 01:36:11 (1,2,3), too. It happens many times.
fixed pretty much everything

[Hard]
Since there are already two donated diffs, I suggest renaming it to [jericho's Hard] or something like that.

It's a nice, solid map - nothing bad, but also nothing amazing (like al2e10's hitsounds).

00:47:07 (1) - place at next red tick (1/4 later), shorten by 1/4. fixed
00:48:42 (1,2) - is this jump, right after spinner, necessary?fixed
01:02:52 (1,2,3) - tiny spacing inconsistence (naziing).fixed
01:11:82 (4) - you should delete this note.it think it better with this note, because it gos with the music more
01:23:21 (5,6,7,8) - move them all 1 grid up, to align with slider before.fixed
01:25:31 (1,2,3,4) - it tripped me, eh.yea its a tricky part, but it matches
01:49:31 (1) - there really should be hitsound in the middle of this slider. Either storyboard it, shorten slider by half and add repeat, or raise slider tick rate, add timing section there and use custom tick sound equal to regular hit sound. fixed
01:49:31 (1) - also, it's beginning and ending are not exactly aligned (naziing). fixed
01:53:36 (1) - 1/4 later, 1/4 shorter.tbh i never liked this spinner, so ive got rid of it :)
01:57:41 (6,1) - spacing?fixed
02:34:01 (1,1,2) - it looks ugly. fixed
02:43:01 (2,1) - spacing?fixed
02:52:91 (timing section) - no, do not make it louder.lowered



Uff. Star.
ty very much for the modding, it came in a lot of handy :)
busterj990
nice map ~star~
XepherX3
~Starred~
Hanyuu
Normal:

nothing too important but 00:19:32 (1,2,3) - the short spacing made me miss for the first time playing maybe you want to make it more clear or change the intro part of this map

00:48:12 (1) - combo

00:55:62 (1) - ok this and all the other spinners so short i would get rid.. its very hard a normal
00:59:82 (1) - combo remove
01:25:31 (1) - new combo or (2)
01:26:51 (4,1) - this part is not fitting. you can map it better
01:37:61 (2) - the combo should start here instead of 1
01:39:71 (5,1,2,3,4,5) - combos
01:48:11 (4) - this made me miss
02:00:11 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - i think you should improve this part too.. sliders 02:00:11 (1) - and 02:05:21 (3) - make it play very weird i dont know what you are following here i suggest using bigger sliders to match the background music
02:16:91 (4) - this one feels out of place too lol
02:35:81 (1) - hidden reverse mark
02:52:91 (1) - i dont think why but this combo looks red for me like the previus combo... maybe just me so you can ignore this
03:00:11 (3) - this also feels wrong i can see you try to follow the major melody here but this does not
03:21:11 (3,1) - spacing
03:25:31 (4) - combo


Al2e Readom:

Only thing is the custom color for combo 2 and combo 3 look very identical. you should modify a color or place a different color on the middle of that

there is also some timing section foir hitsound that are not placed before the beat:
01:19:32 (4) -
01:21:72 (5) -
01:23:81 (2) -
and some more you can check it all of the map. it should be place not directly on the beat. example this is correct: 00:33:72 (1) -

Also i think the spinner at the ending should be 1 long spinner not 2 shorter

Jericho:

00:43:32 (1) - there is a whistle sound on the slider path that makes it louder than all the other sliders. you should only place a whistle sound on the start point here
01:11:52 (3,4,5,6) - they could need a bigger spacing betweend 3-4 / 5-6 03:18:71 (4,1) -
01:20:52 (1) - you should place a second clap sound for this somewhere
01:55:31 (1) - add custom over ride 1 to this timings section
02:21:41 (7) - a whistle sound here mayb
03:31:31 (1) - need a bigger spacing from 3
ztrot
Fix normal's spacing Run Aimod Ctrl+Shift+A

-10 to every diff offset

I think there are multi offsets but I'm not gonna hunt them down right now.
Topic Starter
jericho2442

Hanyuu wrote:

Normal:
i'll contact mukku to do these seen as its his diff
nothing too important but 00:19:32 (1,2,3) - the short spacing made me miss for the first time playing maybe you want to make it more clear or change the intro part of this map

00:48:12 (1) - combo

00:55:62 (1) - ok this and all the other spinners so short i would get rid.. its very hard a normal
00:59:82 (1) - combo remove
01:25:31 (1) - new combo or (2)
01:26:51 (4,1) - this part is not fitting. you can map it better
01:37:61 (2) - the combo should start here instead of 1
01:39:71 (5,1,2,3,4,5) - combos
01:48:11 (4) - this made me miss
02:00:11 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - i think you should improve this part too.. sliders 02:00:11 (1) - and 02:05:21 (3) - make it play very weird i dont know what you are following here i suggest using bigger sliders to match the background music
02:16:91 (4) - this one feels out of place too lol
02:35:81 (1) - hidden reverse mark
02:52:91 (1) - i dont think why but this combo looks red for me like the previus combo... maybe just me so you can ignore this
03:00:11 (3) - this also feels wrong i can see you try to follow the major melody here but this does not
03:21:11 (3,1) - spacing
03:25:31 (4) - combo


Al2e Readom:
i'll also contact Al2e for this one
Only thing is the custom color for combo 2 and combo 3 look very identical. you should modify a color or place a different color on the middle of that

there is also some timing section foir hitsound that are not placed before the beat:
01:19:32 (4) -
01:21:72 (5) -
01:23:81 (2) -
and some more you can check it all of the map. it should be place not directly on the beat. example this is correct: 00:33:72 (1) -

Also i think the spinner at the ending should be 1 long spinner not 2 shorter

Jericho:

00:43:32 (1) - there is a whistle sound on the slider path that makes it louder than all the other sliders. you should only place a whistle sound on the start point here fixed
01:11:52 (3,4,5,6) - they could need a bigger spacing betweend 3-4 / 5-6 03:18:71 (4,1) - fixed
01:20:52 (1) - you should place a second clap sound for this somewherefixed
01:55:31 (1) - add custom over ride 1 to this timings sectionfixed
02:21:41 (7) - a whistle sound here maybfixed
03:31:31 (1) - need a bigger spacing from 3fixed
thanks for the mod hanyuu :)

ztrot wrote:

Fix normal's spacing Run Aimod Ctrl+Shift+A

-10 to every diff offset

I think there are multi offsets but I'm not gonna hunt them down right now.
fixed them all, thanks for your time on this map :)
Blackiris
Star.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.5.25 Go~

Osz. File Check (Done)

SPOILER
Video: Broken (Please do a full submit. The video download link is not working properly.)
SB (Story Board): No
Custom Skin: No
Background: Yes (The size of the background has an odd fit...)
[Current] Size:
Source: No (Please add in the Source to all difficulties.)
Tags: No (Please add in the Tags to all difficulties.)

Misc. Note: Well, it seems like the song itself has 3 artist which I doubt that would be able to fit in.... but for anyone that cares, (I think) its Jun Maeda, Shinji Orito and Magome Togoshi as far as I can look it up...


[Mukku's Normal] (Done)

SPOILER
Timing (Offset / BPM):
1. Offset: 19,314ms BPM: 100.007 (Try 100 BPM flat to see that it works better for you.)
2. Offset: 111,975ms BPM: Inhereted (1x)
3. Offset: 114,074ms BPM: Inhereted (1x)
4. Offset: 213,110ms BPM: Inhereted (1x)
5. Offset: 214,910ms BPM: Inhereted (1x)
6. Offset: 216,110ms BPM: Inhereted (1x)
7. Offset: 217,310ms BPM: Inhereted (1x)
8. Offset: 219,710ms BPM: Inhereted (1x)

[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: N/A
[Current] Slider Tick Rate / Velocity: 1 / 1.40
Distance Snap Average: x1.0 (Respacing is needed.)
[Current] Objects: 285 ( 175 Circles / 108 Sliders / 2 Spinners )
[Current] Max Combo: 457
[Current] Max Score: 2,430,476
[Current] Star Rating: 3.34
[Current] HP Drain Rate: Lv.7 (Looks kinda high for a "Normal"...)
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.5

00:19:31 (1,2,3,4,5) - When you compare the two notes at the bottom to the 3 at the top, you can see that the spacing is bunched in a bit.
00:28:91 (1,2,3) - A bit bunched up here...
00:33:71 (1,2,3,4) - ^
00:36:71 (6) - Too close to (5).
00:38:51 (1,2,3,4) - A bit bunched up here too.
00:48:11 (1) - This one really stands out because of the odd way it was placed...
00:59:81 (1) - Broken link spacing ?
01:01:91 (3) - A bit too far from (2).

Well... you can see where i'm going with this so i'll make it more easier. I think its best to go over through this whole map and redo the spacing properly. There are some odd points in the map where the spacing is broken and doesn't look neat. That's really the main issue for this difficulty as far as I see.

[Al2e Readom] (Done)

SPOILER
Timing (Offset / BPM):
1. Offset: 19,314ms BPM: 100.007 (Try 100 BPM flat to see that it works better for you.)
2. Offset: 27,873ms BPM: Inhereted (1x)
3. Offset: 28,173ms BPM: Inhereted (1x) Is this one really needed? The 2nd inhereted point should be good enough as far as I see...
4. Offset: 28,623ms BPM: Inhereted (1x)
5. Offset: 34,173ms BPM: Inhereted (1x)
6. Offset: 34,623ms BPM: Inhereted (1x)
7. Offset: 41,072ms BPM: Inhereted (1x)
8. Offset: 41,822ms BPM: Inhereted (1x)
9. Offset: 42,272ms BPM: Inhereted (1x)
10. Offset: 43,022ms BPM: Inhereted (1x)
11. Offset: 53,072ms BPM: Inhereted (1x)
12. Offset: 53,822ms BPM: Inhereted (1x)
13. Offset: 58,771ms BPM: Inhereted (1x)
14. Offset: 59,071ms BPM: Inhereted (1x)
(stopping here since there was about 78 timing points to list....)

[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: N/A
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x1.0 +Manually Snapped (Recheck the spacing)
[Current] Objects: 310 ( 211 Circles / 97 Sliders / 2 Spinners )
[Current] Max Combo: 477
[Current] Max Score: 3,767,224
[Current] Star Rating: 3.98
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.8

00:24:11 (1,2,3) - This shape is really uneven. Can you try to make it neater?
00:40:91 (3,4,5) - This could be a bit more neater.
00:42:11 (1,2,3) - ^
00:52:91 (1,2,3) - ^
00:59:21 (1,2,3,4) - Some uneven spacing in between.
01:01:91 (3) - Not lined up with 01:00:71 (1).
01:05:51 (1,2,3) - You'll need to move (1) back a bit more or push (3) a little bit to even this jump out.
01:08:81 (1,2,3,4) - Uneven spacing between (1) and (2).
01:21:11 (3,4) - Extra spacing gap here.
01:21:71 (5,6,7) - ^
01:54:40 (7,8,9,10) - ^
02:38:80 (1,2) - ^
02:51:10 (1,2,3) - ^ (Plus, the shape of this looks odd.)
03:22:90 (2,3,1,2) - This form is not even. 03:22:90 (2,1) has more space than 03:23:50 (3,2) unless it was really intentional....

Notes: This difficulty has some odd spacing issues as well. Some parts have more spacing the the others but in a way that felt a bit random. Make sure to check into the spacing again.

[Jericho2442's Hard] (Done)

SPOILER
Timing (Offset / BPM):
1. Offset: 19,314ms BPM: 100.007 (Try 100 BPM flat to see that it works better for you.)
1. Offset: 19,314ms BPM: 100.007
2. Offset: 37,324ms BPM: Inhereted (1x)
3. Offset: 37,752ms BPM: Inhereted (1x)
4. Offset: 38,051ms BPM: Inhereted (1x)
5. Offset: 38,350ms BPM: Inhereted (1x)
6. Offset: 38,653ms BPM: Inhereted (1x)
7. Offset: 38,953ms BPM: Inhereted (1x)
8. Offset: 57,096ms BPM: Inhereted (1x)
9. Offset: 74,339ms BPM: Inhereted (1x)
10. Offset: 75,538ms BPM: Inhereted (1x)
11. Offset: 76,138ms BPM: Inhereted (1x)
12. Offset: 76,737ms BPM: Inhereted (1x)
13. Offset: 94,581ms BPM: Inhereted (1x)
14. Offset: 111,374ms BPM: Inhereted (1x)
15. Offset: 111,973ms BPM: Inhereted (1x)
(16 points of 26)

[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: N/A
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x1.0 +Manually Snapped
[Current] Objects: 372 ( 246 Circles / 120 Sliders / 6 Spinners )
[Current] Max Combo: 536
[Current] Max Score: 4,963,532
[Current] Star Rating: 4.16
[Current] HP Drain Rate: Lv.6
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6

00:19:91 (3,4) - There's some extra spacing here.
00:38:51 (1,2,3,4) - The slider ends could be put together a bit better.
00:40:91 (5,6,7,8) - The four notes are not "squared in" evenly.
02:34:00 (1) - Why is this a single note combo?
03:19:00 (1) - ^

Notes: This map also has spacing issues. Its like there was 4 or 5 different Distance Snap rates used or something. This could make the playfactor kinda iffy...

Overall: This map still needs alot of work before I could try to star it honestly. The spacing is really odd and not solid (execpt jumps). Make sure to use the Distance Snape and redo the spacing. If you need to. Adjust it with alt (or for small increases, shift + alt). When the spacing is redone, forum PM me and i'll then check and star it if its okay. Don't forget to fix that video problem as well.
Mukku

Hanyuu wrote:

Normal:

nothing too important but 00:19:32 (1,2,3) - the short spacing made me miss for the first time playing maybe you want to make it more clear or change the intro part of this map

00:48:12 (1) - combo Eh... Yes?

00:55:62 (1) - ok this and all the other spinners so short i would get rid.. its very hard a normal I dont wanna get rid of them but I could make it a lot easier if I knew how.
00:59:82 (1) - combo remove Agreed.
01:25:31 (1) - new combo or (2)
01:26:51 (4,1) - this part is not fitting. you can map it better Added a circle
01:37:61 (2) - the combo should start here instead of 1 Done
01:39:71 (5,1,2,3,4,5) - combos What? Anyway I made the first 5 to be the new combo start
01:48:11 (4) - this made me miss
02:00:11 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - i think you should improve this part too.. sliders 02:00:11 (1) - and 02:05:21 (3) - make it play very weird i dont know what you are following here i suggest using bigger sliders to match the background music I like it as how it is now
02:16:91 (4) - this one feels out of place too lol Oh yeah.. Changed
02:35:81 (1) - hidden reverse mark It does come visible before the.. Followbal(?) hits there.
02:52:91 (1) - i dont think why but this combo looks red for me like the previus combo... maybe just me so you can ignore this Yeah, previous combo is blue in my screen.
03:00:11 (3) - this also feels wrong i can see you try to follow the major melody here but this does not Oh yeah.. The slider should have started at the (2). Thanks.
03:21:11 (3,1) - spacing Fixd
03:25:31 (4) - combo Done
Thank thee.


whymeman wrote:

00:19:31 (1,2,3,4,5) - When you compare the two notes at the bottom to the 3 at the top, you can see that the spacing is bunched in a bit.
00:28:91 (1,2,3) - A bit bunched up here...
00:33:71 (1,2,3,4) - ^
00:36:71 (6) - Too close to (5).
00:38:51 (1,2,3,4) - A bit bunched up here too.
00:48:11 (1) - This one really stands out because of the odd way it was placed...
00:59:81 (1) - Broken link spacing ?
01:01:91 (3) - A bit too far from (2).

Tried to fix it all the best I could.. I think its atleast a bit better now.

Well... you can see where i'm going with this so i'll make it more easier. I think its best to go over through this whole map and redo the spacing properly. There are some odd points in the map where the spacing is broken and doesn't look neat. That's really the main issue for this difficulty as far as I see. Okay I redid the whole maps spacing before doing your other moddings now. Thanks :3 there really were lots of wrong spacings.
Thanks for modding .. Phew

Download: Clannad - Nagisa~Saka no Shita no Wakare (jericho2442) [Mukku's Normal].osu
Topic Starter
jericho2442
sorry ive been ill past few days so got some catching up to do, will do my mods as soon as ive got time :)

EDIT: ok i found time to do this

[Jericho2442's Hard] (Done)

Timing (Offset / BPM):
1. Offset: 19,314ms BPM: 100.007 (Try 100 BPM flat to see that it works better for you.)bpm works best that way, ive tried it at 100 before and it didnt go, also many ppl worked to find this bpm and it works the best
1. Offset: 19,314ms BPM: 100.007
2. Offset: 37,324ms BPM: Inhereted (1x)
3. Offset: 37,752ms BPM: Inhereted (1x)
4. Offset: 38,051ms BPM: Inhereted (1x)
5. Offset: 38,350ms BPM: Inhereted (1x)
6. Offset: 38,653ms BPM: Inhereted (1x)
7. Offset: 38,953ms BPM: Inhereted (1x)
8. Offset: 57,096ms BPM: Inhereted (1x)
9. Offset: 74,339ms BPM: Inhereted (1x)
10. Offset: 75,538ms BPM: Inhereted (1x)
11. Offset: 76,138ms BPM: Inhereted (1x)
12. Offset: 76,737ms BPM: Inhereted (1x)
13. Offset: 94,581ms BPM: Inhereted (1x)
14. Offset: 111,374ms BPM: Inhereted (1x)
15. Offset: 111,973ms BPM: Inhereted (1x)
(16 points of 26)

[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: N/A
[Current] Slider Tick Rate / Velocity: 2 / 1.40
Distance Snap Average: x1.0 +Manually Snapped
[Current] Objects: 372 ( 246 Circles / 120 Sliders / 6 Spinners )
[Current] Max Combo: 536
[Current] Max Score: 4,963,532
[Current] Star Rating: 4.16
[Current] HP Drain Rate: Lv.6
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6

00:19:91 (3,4) - There's some extra spacing here .fixed
00:38:51 (1,2,3,4) - The slider ends could be put together a bit better. fixed
00:40:91 (5,6,7,8) - The four notes are not "squared in" evenly. fixed
02:34:00 (1) - Why is this a single note combo? fixed
03:19:00 (1) - ^

Notes: This map also has spacing issues. Its like there was 4 or 5 different Distance Snap rates used or something. This could make the playfactor kinda iffy...tbh the spacing was done that way on purpose, its easy enough to fc this song seen as many ppl who have played it have done it easy, yes theres some weird spacing but thats th4e kinda charm to this map :)
also i removed the video a while back so if the video link is still there i have no clue why O_o,
thanks for your modding, i also went through my map and fixed some of the spacing, but i also left alot as it is because as i said, thats kinda the charm of this map :)
thethorndog
nice, basically another instrumental. STAR!
Topic Starter
jericho2442
This map has been deleted on the request of its creator. It is no longer available.
RicaMiskai
Love it..it was good and fun ~ star ;)
Mukku
Fixed all the spacing errors and redid hitsounding.

:3

Download: Clannad - Nagisa~Saka no Shita no Wakare (jericho2442) [Mukku's Normal].osu
Topic Starter
jericho2442
thanks mukku updated :)
DJPop
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
jericho2442

DJPop wrote:

~Normal~
Fine.

~Hard~
* Relax song, but cruel jumps ;__;
00:47:21 (1) - hitclap is not a good idea :<


+Star
thanks fixed :)
Azure_Kite
Random mod go

Blue = Suggestion Red = Check this

- CLANNAD is not the artist (Spoken in Red, so it must be the truth)
- The OST of CLANNAD was made by Shinji Orito , Magome Togoshi , Jun Maeda.
I'll leave it up to you to figure out which one, if not all three, made it :D
- Remove CLANNAD as a tag and put it as a source. anime OST isn't a source without the name of the anime. (just make it CLANNAD OST)



[Mukku's Normal]
00:47:081 (8) - This note doesn't really fit, and it sounds better to me removed
01:15:041 (5) - Move up one grid
01:18:071 (5,6,7) - Align with (4)?
01:25:090 (2) - Newer players won't be able to tell if this is a note or a slider. Move out from the slider please
01:39:070 (1) - Align with the (3) before it (1 grid down)
02:52:000 (4,5) - Align with 3
03:20:050 (1) - Hiding notes under a slider isn't good mapping practice. Especially for <Hard difficulties. Can you move this?
You still need to do a little work on this difficulty; make sure Distance Spacing is constant throughout the entire map, since I saw a little fluctuation as the song progressed. Good so far.

[Jericho2442's Hard]

You're the beatmap creator; why do you have your name in the difficulty?

00:43:031 (1) - Turn off slider whistle

01:12:011 (5) - Note here?
02:09:070 (1) - Move from under (4) and (5)
02:55:090 (1) - this group of sliders looks a little tacky. Move out from under the long slider, please
03:00:040 (1,2,3,4,5,6,7) - Make it a zigzag pattern instead of a rectangular one, variable spacing is terribad (swap 3/4, move 7 under 5)
03:15:010 (1) - Move out from under the slider

Not too bad. Needs more hitsounds, though. A lot more.

[overall]
It's on it's way. You both need to make sure snapping is constant throughout the entire map, and fix your artist.

I may try and make a diff, if it's alright with you. :D

Starred
Topic Starter
jericho2442

Azure_Kyte wrote:

Random mod go

Blue = Suggestion Red = Check this

- CLANNAD is not the artist (Spoken in Red, so it must be the truth)
- The OST of CLANNAD was made by Shinji Orito , Magome Togoshi , Jun Maeda.
I'll leave it up to you to figure out which one, if not all three, made it :D
- Remove CLANNAD as a tag and put it as a source. anime OST isn't a source without the name of the anime. (just make it CLANNAD OST)

fixed all this part, all i can say over it is, my first beatmap this is and bak then i didnt have a clue what i was doing XD, not done much with it since either :P

[Mukku's Normal]
00:47:081 (8) - This note doesn't really fit, and it sounds better to me removed
01:15:041 (5) - Move up one grid
01:18:071 (5,6,7) - Align with (4)?
01:25:090 (2) - Newer players won't be able to tell if this is a note or a slider. Move out from the slider please
01:39:070 (1) - Align with the (3) before it (1 grid down)
02:52:000 (4,5) - Align with 3
03:20:050 (1) - Hiding notes under a slider isn't good mapping practice. Especially for <Hard difficulties. Can you move this?
You still need to do a little work on this difficulty; make sure Distance Spacing is constant throughout the entire map, since I saw a little fluctuation as the song progressed. Good so far.

[Jericho2442's Hard]

You're the beatmap creator; why do you have your name in the difficulty? its a stupid idea i kno, but i got asked to do that O_o, i'll get rid XD

00:43:031 (1) - Turn off slider whistle
fixed
01:12:011 (5) - Note here? fixed
02:09:070 (1) - Move from under (4) and (5) fixed
02:55:090 (1) - this group of sliders looks a little tacky. Move out from under the long slider, please fixed
03:00:040 (1,2,3,4,5,6,7) - Make it a zigzag pattern instead of a rectangular one, variable spacing is terribad (swap 3/4, move 7 under 5) fixed
03:15:010 (1) - Move out from under the slider fixed

Not too bad. Needs more hitsounds, though. A lot more. will sort that soon

[overall]
It's on it's way. You both need to make sure snapping is constant throughout the entire map, and fix your artist.

I may try and make a diff, if it's alright with you. :D

Starred
i'll get mukku to take care of his diff :)

......boy i hate the way i mapped this song, im most likely gonna give it a huge fix later on :)
also sure i dont mind if you wanna make a diff, since i kno you will keep up with editing it :)
Mukku

Azure_Kyte wrote:

Random mod go

Blue = Suggestion Red = Check this

- CLANNAD is not the artist (Spoken in Red, so it must be the truth)
- The OST of CLANNAD was made by Shinji Orito , Magome Togoshi , Jun Maeda.
I'll leave it up to you to figure out which one, if not all three, made it :D
- Remove CLANNAD as a tag and put it as a source. anime OST isn't a source without the name of the anime. (just make it CLANNAD OST)



[Mukku's Normal]
00:47:081 (8) - This note doesn't really fit, and it sounds better to me removed Done
01:15:041 (5) - Move up one grid Woops.. Unintentional, fixed
01:18:071 (5,6,7) - Align with (4)? Fixed
01:25:090 (2) - Newer players won't be able to tell if this is a note or a slider. Move out from the slider please Fixed.
01:39:070 (1) - Align with the (3) before it (1 grid down)
02:52:000 (4,5) - Align with 3
03:20:050 (1) - Hiding notes under a slider isn't good mapping practice. Especially for <Hard difficulties. Can you move this?
You still need to do a little work on this difficulty; make sure Distance Spacing is constant throughout the entire map, since I saw a little fluctuation as the song progressed. Good so far.

[overall]
It's on it's way. You both need to make sure snapping is constant throughout the entire map, and fix your artist.

I may try and make a diff, if it's alright with you. :D

Starred
Done.. Fixed some spacing and redid some hitsounding, AGAIN. :/

Download: Shinji Orito , Magome Togoshi - Nagisa~Saka no Shita no Wakare (jericho2442) [Mukku's Normal].osu
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.

Download: azure's diff + map fixes.rar
Mukku
Minor issue
Suggestion (More than a minor)
Fix please :D

Jericho's Hard ~ Nazi modding

00:20:051 (4,5,6,7,8,9) - Align with 3
]00:24:011 (1,2,3,4,5,6,7,8) - If you did above, fix spacing.
00:35:051 (3) - Too near
00:39:011 (2,3,4) - Out of spacing BUT you shouldnt change this imo. The layout will be broken
01:01:091 (3) - Align with 1
01:04:001 (1) - Too near
01:05:051 (1) - Too near
01:07:031 (1) - Fix spacing
01:28:030 (7) - Align with 6's end.
01:28:060 (8,9,10,11) - Fix spacing if you did above
01:44:050 (1,2,3,4) - This combo is a bit too far. You can look at it as a jump though.
01:54:010 (1) - Too near
02:00:010 (1) - Too far
02:02:080 (1) - Too near
02:26:020 (1) - Align with 4
02:36:070 (6,7) - The gap between 6 and 7 is larger than the gaps between the other notes later in the combo. Might wanna fix
02:52:090 (1,2) - This gap is smaller than the next notes in the white combo
03:03:070 (3) - Too near
03:05:020 (1,2,3,4) - Fix spacing if you fixed above
03:16:090 (1) - Align with 6
03:17:050 (2,3,4) - Fix spacing if you did above
03:34:000 (1) - Too near
03:38:080 (1) - ^


So yeah.. I went nazi about spacing. I am so terrible at combo colors that I'll stay out of them :D

And the mods with this black font, they dont matter if thats how you meant it to be.
Topic Starter
jericho2442

Mukku wrote:

Minor issue
Suggestion (More than a minor)
Fix please :D

Jericho's Hard ~ Nazi modding

00:20:051 (4,5,6,7,8,9) - Align with 3 fixed
]00:24:011 (1,2,3,4,5,6,7,8) - If you did above, fix spacing. fixed
00:35:051 (3) - Too near works fine with snap on
00:39:011 (2,3,4) - Out of spacing BUT you shouldnt change this imo. The layout will be broken its meant to be that way :)
01:01:091 (3) - Align with 1 fixed
01:04:001 (1) - Too near i agree, fixed
01:05:051 (1) - Too near i agree, fixed
01:07:031 (1) - Fix spacing its fine now
01:28:030 (7) - Align with 6's end. fixed
01:28:060 (8,9,10,11) - Fix spacing if you did above done
01:44:050 (1,2,3,4) - This combo is a bit too far. You can look at it as a jump though. its a jump ;)
01:54:010 (1) - Too near its meant to be like that
02:00:010 (1) - Too far fixed
02:02:080 (1) - Too near fixed
02:26:020 (1) - Align with 4 fixed
02:36:070 (6,7) - The gap between 6 and 7 is larger than the gaps between the other notes later in the combo. Might wanna fix fixed that in my combo mod
02:52:090 (1,2) - This gap is smaller than the next notes in the white combo cant see a prob here now
03:03:070 (3) - Too near fixed
03:05:020 (1,2,3,4) - Fix spacing if you fixed above fixed
03:16:090 (1) - Align with 6 fixed
03:17:050 (2,3,4) - Fix spacing if you did above fixed
03:34:000 (1) - Too near fixed
03:38:080 (1) - ^ fixed


So yeah.. I went nazi about spacing. I am so terrible at combo colors that I'll stay out of them :D

And the mods with this black font, they dont matter if thats how you meant it to be.
thanks much for the mod, it came in very handy to get the last few nazi probs out of the way :)
Lokamp
Azure's Idunnoyet
00:17:006 (spinner) - maybe make the hitsounds after this spinner a bit louder until kiai time...

Mukku's Normal
00:21:071 (1,3) - new combo on 3rd, remove previous new combo
00:23:051 (2) - finish here
00:32:051 (5) - finish on this slider's end
00:40:091 (1,2) - end the 1st slider with whistle, finish for the 2nd one's end
02:48:010 (1,4,3) - whistle here (and on the orange slider's start)

Hard
00:52:091 (2) - ...new combo?
02:53:050 (2) - move it a square up

This good collaboration map merits a star ^^
(maybe Azure's mode can be longer... :3)
Topic Starter
jericho2442

Lokamp wrote:

Azure's Idunnoyet
00:17:006 (spinner) - maybe make the hitsounds after this spinner a bit louder until kiai time...

Mukku's Normal
00:21:071 (1,3) - new combo on 3rd, remove previous new combo
00:23:051 (2) - finish here
00:32:051 (5) - finish on this slider's end
00:40:091 (1,2) - end the 1st slider with whistle, finish for the 2nd one's end
02:48:010 (1,4,3) - whistle here (and on the orange slider's start)

Hard
00:52:091 (2) - ...new combo? fixed
02:53:050 (2) - move it a square up fixed

This good collaboration map merits a star ^^
(maybe Azure's mode can be longer... :3)
thanks i'll get the others to do there too soon :)
AngelHoney
nice map~

star :) :)
Diasios
This map has been deleted on the request of its creator. It is no longer available.
thethorndog
i want this ranked >.<
Topic Starter
jericho2442

xxheroxx wrote:

Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

BPM = 100 || Offset = 19315 (resnap all notes)

[Mukku's Normal]

It's ok

[Hard]

Slider tick rate = 1
01:37:060 (8) - New combo

[Azure's Idunnoyet] :lol:

WIP, i guess.

Starred~
the bpm and offset was set by a bat so i'll get a bat to recheck it before i change that ;)

all other stuff fixed though :)
Gens
[General]
  1. Fix the artist: it should be "Shinji Orito, Magome Togoshi", not "Shinji Orito , Magome Togoshi".
  2. I didn't got Azure's difficulty when I downloaded.
03:31:301 - Mapping to a fade-out is weird and awkward, I wouldn't do that.

Also, if Azure's difficulty isn't finished yet, this map should be in WiP/Help.

Star still pending, need to recheck timing and other stuff first
Also, need to recheck the artist change too
Topic Starter
jericho2442

Gens wrote:

[General]
  1. Fix the artist: it should be "Shinji Orito, Magome Togoshi", not "Shinji Orito , Magome Togoshi".
  2. I didn't got Azure's difficulty when I downloaded.
03:31:301 - Mapping to a fade-out is weird and awkward, I wouldn't do that.

Also, if Azure's difficulty isn't finished yet, this map should be in WiP/Help.

Star still pending, need to recheck timing and other stuff first
Also, need to recheck the artist change too
will fix artist in a min.

azure diff has been taken out thats why you didnt get it

ive mapped the fade out and its staying ;)

timing was set by a bat so i'll only change it when i bat agree's with new timing given
mrtn
try offset 19324

[mukku's normal]
why doesn't this difficulty not have combo colours?
Topic Starter
jericho2442

mrtn wrote:

try offset 19324 thanks trying now :)

[mukku's normal]
why doesn't this difficulty not have combo colours? no idea O_O
added new offset and full uploaded to see if it fixes the combo prob in mukku's diff
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
jericho2442
all fixed, mukku wont mind me editing his diff since we both want this map finally ranked XD
....why are first beatmaps so...........boreing XD
Yuukari-Banteki
[Mukku]
modding done in irc

[Hard]
looks good

bubbled :) good luck!
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
ztrot
ranked
Gens

Gens wrote:

[General]
  1. Fix the artist: it should be "Shinji Orito, Magome Togoshi", not "Shinji Orito , Magome Togoshi".

NoHItter wrote:

You may want to make the "," a "&".

The Actual Artist wrote:

Shinji Orito , Magome Togoshi - Nagisa~Saka no Shita no Wakare
Shinji Orito , Magome Togoshi
Whyy :cry:

I assume you had the classic duplicate problem when submitting? This just isn't right
GladiOol
Where to start~

  1. Why isn't BPM 100, and Offset 19318 ~
  2. Also Gens post above ^
  3. Why does Hard have combo colours while Normal doesn't?
  4. (.osb should also have been deleted~)
  5. Over 50%! of .mp3 is unused, it should've been cut
Topic Starter
jericho2442

Gladi wrote:

Where to start~

  1. Why isn't BPM 100, and Offset 19318 ~ Because BATS did the Offset, also the bpm and offset you just posted up is HORRID
  2. Also Gens post above ^ Because i did at my side but must of error'd
  3. Why does Hard have combo colours while Normal doesn't? No idea, but many BATS Did not complain
  4. (.osb should also have been deleted~) why, there was only one >_>
  5. Over 50%! of .mp3 is unused, it should've been cutBAT "Asked" me to shorten the map
Got problems, complain to the BATS, srry i dont mean to sound iratated but really your time could be spent better helping new maps than trying to find problems with ranked ones -_-
GladiOol

jericho2442 wrote:

Gladi wrote:

Where to start~

  1. Why isn't BPM 100, and Offset 19318 ~ Because BATS did the Offset, also the bpm and offset you just posted up is HORRID
  2. Also Gens post above ^ Because i did at my side but must of error'd
  3. Why does Hard have combo colours while Normal doesn't? No idea, but many BATS Did not complain
  4. (.osb should also have been deleted~) why, there was only one >_>
  5. Over 50%! of .mp3 is unused, it should've been cutBAT "Asked" me to shorten the map
Got problems, complain to the BATS, srry i dont mean to sound iratated but really your time could be spent better helping new maps than trying to find problems with ranked ones -_-
Dude, you make me laugh. Sinistro and Larto both aggreed on BPM and Offset are wrong, and mine being right. I can understand why you are mad, because in the end it's bat's fault for not noticing, but there's a 90% chance your map gets unranked. (Since this is going to get peppy's attention). Mp3 should've have been cut, since 52% is unused. Combo colours being diffrent per diff. is rank able, but only if you got some very good reason for it.
Symbolic
Gladi wins, this should be unranked.
heintsi
Why does Hard have combo colours while Normal doesn't?<- lol'd
Over 50%! of .mp3 is unused, it should've been cut<- bad thing?

seriously what a ridiculous system this is..
Topic Starter
jericho2442

Gladi wrote:

Dude, you make me laugh. Sinistro and Larto both aggreed on BPM and Offset are wrong, and mine being right. I can understand why you are mad, because in the end it's bat's fault for not noticing, but there's a 90% chance your map gets unranked. (Since this is going to get peppy's attention). Mp3 should've have been cut, since 52% is unused. Combo colours being diffrent per diff. is rank able, but only if you got some very good reason for it.
first off LOL i aint mad at all XD, that aint even what can be classed as mad ;)

anyway yea if its unranked i will change the offset, yea i think its horrid (my opinion, were all allowed one ;) )

the reason the mp3 was not cut is because it was late at night for me, i got asked to shorten the diff's which i did, then it got insta bubbled, then went to bed to sleep, got up in morning and it was ranked, i didnt even have time to notice i forgot to cut it lol.

over the combo colours, i myself think thats just a stupid rule same as the kiai one, but again if it must be followed then no choice.

but really guys, just report this to a bat then go help other ppl get ranked, 1 bat would be quite enough to sort this out ;)
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