I'll be done for Monday.
I must be ):
Thanks a lot. Didn't care to check the hitsound before upldating the map @.@/Desperate-kun wrote:
Random mod.
Everything was fixed hitsoundwise. That was really, really helpful! By the way, I won't map the break because players need some rest!
noobGabe wrote:
...I just realize I forgot to hitsound my diff
rip gabe
Thank you for your mod!Estellia- wrote:
Lezzgo~BakaCI00:30:881 (1) - I think this note starts off at a weird timing in the song maybe it's the timings, but I believe that it is okay as it is
00:39:318 (2) - Looks forced should be better now
01:14:943 (4) - Maybe rotate this to make it parallel to: 01:13:537 (2) - yeah
01:50:100 (1,2,3) - I personally think this is weird flow classical symmetrical flow, will keep it for now
02:14:475 (2) - Maybe angle this? And if you do, change the slider after nice catch
03:09:787 (2) - Maybe make this a horizontal flip from note before I want them to be repetitive here, sorry
03:35:100 (1) - Personally think this note ends weird whoops
Overall, good rhythm, good style, nice blankets. Practically flawless Easy.Thanks, good to know it!NormalCS looks too small CS4 fits the best, imo. keeping it for now
01:07:443 (4) - Change this? oh my :V
01:08:850 (1) - Out of grid that should be fine, it's not offscreen
02:43:537 (2) - Personally won't recommend this it's here for the word "rise" in the vocals.
Preddy good in general as well. Nice DS. Do fix up on CS though. Well, didn't change the CS because I'm sure that 4 works great here.Hard00:42:600 (1,2,3,4,5,6,7) - Feels boring try that in-action, it is actually pretty hard + it's one of my favourite ways to stress the certain line of the vocals
00:44:475 (1,2,3,4) - ^ variety of patterns with the same idea, keeping it for now.
01:22:678 (1,2,3,4) - Might be confusing seems really easy for me. we have numbers on circles for a reason
01:46:350 (1,2,3,4,5,1,2,1,2,3,4,5,1,2,3) - Would like it if all the straight sliders here were angled the same slightly improved some of them
02:05:803 (2,3,4,5,6) - DS? improved the jump to make it more readable
02:44:475 (7) - Persoanlly won't recommend this it's here for the vocals, would keep it for now, sorry
Nice hard you have there! Generally should be good, lovely style~ May be too easy for a Hard diff though it's not too easy, just an average hard
Gabe's diff is up to him. waiting for his responseVeus00:43:068 (2,3) - DS
00:55:725 (1) - Better blanket?
00:55:725 (1,2) - Flow feels weird
01:05:100 (1) - Personally will not recommend
01:53:850 (1,2,3) - I like slider 3, but flow's weird
02:17:287 (3) - It'd be better if its rotated slightly
02:18:225 (1,2,3) - May be make them scaled
02:21:975 (1,2) - Feels weird
02:45:412 (1,2,3,4,5) - More circular?
03:17:990 (5,6) - Might not want this
Pretty good in general, but might wanna cut down on un-flowy weird sliders. Nice style though, and good beat placement.
In general, this looks rankable why is it not rankable yet because we are too slow to rank it @.@
Thank you very much, that was really helpful! ♥Krisom wrote:
I like
Normal mood
I wouldn't rank this if I was still a BAT (but I'm not anymore, hohoho)
weird colours - comments / everything not mentioned - applied
General
·I found the dark-pinkish combocolor very hard to see at some places. I'd change it for a dark shade of red (or a light one) I believe that they are both really easy to read since the BG is mostly white and there're only little parts of pink-purple-whatevermycolouris
·There are parts in the Chorus when Marina goes "Wow" or "Yeah" in the vocals (01:01:350 - 01:05:100 - 01:08:850 -, for example). I'd hitsound these accordingly, with a normal finish, a normal whistle (I really like the normal whistle) or a soft whistle.gonna have some fun with the histles on Normal and Hard, not addng them for the Easy because this would stress beginners in some way
Insane
It is all up to Gabe, I like his diff and I feel like he can apply the changes better since it's his diff <3
Hard
01:31:350 - Same suggestion as Insane. I think the break delay doesn't quite fits this, it should be mapped up until this point. (If not, then break-delay the Insane one) the Insane is a guest diff, so it should be fine even as it is but I'll ask Gabe about the break-delay
01:58:771 - I really missed the circle that should be here. Worried that this will be too circle heavy? just add some sliders in this combo. Did this, it should match with the vocas and instruments quite nice <3
01:59:475 (1) - Try this instead. http://osu.ppy.sh/ss/1898792 I understand the point but I feel like this pattern would be out of the diff's (and my own) style. so I'd prefer to keep it as it is, sorry
02:46:350 - Same as the previous break. Or start it at 02:45:412 -, I dunno.I really like the way how it works now, the beginning of the break is pointed out with a cirle and the break itself begins with the strong drum beat. keeping it for now
03:34:162 (1,2,1) - Look at normal, there's a NC inconsistency here, even though they're the same rhythms and there's no diference in the spacing in this one. (And the NC here actually makes this easier in terms of HP compared to Normal). whoops, totally din't see this one ;_;
Solid diff. Like it o/ Yay \w/
Norrmal
00:38:381 (6) - Missed a clap? every time I try my best and those claps are ALWAYS running away. I always miss a few of them, thanks for the catch <3
01:09:787 (3) - This whistle feels so lonely ;_;. If you're gonna add one, then proceed to add more normalwhistles to other parts of the chorus to avoid this feeling awkward. I tried to hitsound sliders with whistles, should be something pretty nice now. AT LEAST I HOPE SO
·Same thing about the break. Same, I guess.
01:44:240 - Uhhhh, why did you make the break stop here? I didn't do this D:
01:57:600 (1,3) - Either (1) lacks a clap at the end and (3) at the start and repeat, or you need to change the hitsounding to make the change of the hitsound patterns feel more natural. Missed claps everywhere, my bad
02:15:412 (5) - Think a soft whistle would fit. I really don't know why it's such a big deal, though
02:31:350 (1,2,3) - I liked this rhythm you used (the beat-apart circles in an offbeat (2) and (3) make), but I'm kinda sad that you just used this rhythm once in this part. I tried to give some variety, I kinda like this part as a whole
02:43:537 (2,3) - Move (3) 1/2 earlier (and reshape accordingly), add a repeat on (3), ???, PROFIT.
·Same break thingy. Same. ;_;
02:57:600 - Again, wierd that you started this here, and there's a spinner afterwards. moved this one, my bad
Again, quite solid.
You'll have to excuse me but I didn't really feel like looking at Easy, since I was kind of in a hurry ! I loved this set so far tho! Good Job! *Krisom's seal of approval*
If I remember correctly, I've placed this (3) circle at this place because of these objects, so I guess I will keep it that way o: :Krisom wrote:
Insane
00:43:068 (2,3) - Huh? Why? I don't think this is ok, but at least I'd like to know a reason, since it looks ike you know what you're doing. Is it the lower pitch in the vocals? You can always stack. Also, you use this spacing later on to mark a 1/4 rhythm. (I'd complain about the other ones in this section, but the new combo helps read those a lot)
·I believe 01:31:350 - is a better place to start the break. Maybe map until this point? There's a solid beat there, so a little emphasis before the break would help.
Thanks a lot for the mod!Mystyk wrote:
Hey! I wanted to mod your map so here it is! :3
Not mentioned - applied \w/
[General][Hard]
- I would rather have one more combo color, maybe you can try a silver color? It would look weird in multiplayer (tag4 and stuff) + it may blend with the BG, so I'd rather not. Sorry @.@
[Veus's Insane]
- 01:08:381 (4,1) - I think that unstacking would fit better because higher spacing would give a bigger emphasis to "woow"let me keep it, the sudden break of the flow here emphasizes "wow" erfectly, i'd say.
- 01:58:537 (5,6) - please don't do this, it's misleading maybe you forgot to ctrl+H it? this would be better - http://osu.ppy.sh/ss/2386943 oh god, that's the dumbest mistake ever
- 03:06:975 (1,2) - try this for better flow - http://osu.ppy.sh/ss/2386972 - a slider leading backwards doesn't flow well IMO!
In general I think that the last kiai is a little bit undermapped, you used a lot of long sliders so it would be nice if you tried to make it more interesting by varying the rhythm, let me give a few examples: noooooo, I did it on purpose. The main ideea was to use as many sliders as possible and make them look nice enough with the flow. During the last kiai players get a little tired, so making it easier is reasonable. Moreover, the kiai-time makes sliders look epic and that is why they're used so intensively here.Call me back! :3
- Up to Gabe!
I've also did some star-rating improvements, and fixed some offest issue.Mystyk wrote:
[Veus's Insane]Call me back! :3
- 00:43:068 (2,3) - in general I'm not really a fan of such anti-jumps, so I would rather stack them properly or fully unstack them >.< just like you did here 00:45:412 (3,4) - I've improved the appearance of the stack a little, as it's a manual-stack we;ll keep it.
- 00:49:631 (3,1) - same as 00:43:068 (2,3) - but it looks bad as well (but that's only my opinion) same as above
- 00:57:131 (3,1) - ^ well etc...I'm not gonna mention more since this is really subjective and you know can find the other places as well (if you want to change), I dislike them because they are misleading and they don't look nice >.< well, I'd keep them if you don't mind :c
- 01:03:107 - add hit circle to follow the vocals better?
- 01:06:857 - same as above ^ that's Gabe's way to stress the downbeats, I think. let's keep it as it is, I've tested it and things worked pretty fine
- 01:10:607 - add hit circle to follow the vocals better idk, feels kinda similar with the previous suggestions, so I'd rather keep this space empty
- 02:18:225 (1,2,3) - I'm sure you can make this pattern nicer :3 - http://osu.ppy.sh/ss/2387132 - https://osu.ppy.sh/ss/2387137 I tried to move them around a little, should be better now
OhhhhhhhLally wrote:
Mystyk wrote:
[Veus's Insane]
Ohh and btw why is it veus why not Gabe's insane? just curious how veus is related to Gabe?
Andrea wrote:
~BakaCI's Easy~~Normal~
- 00:38:843 (1) ~ 00:52:436 (4) - This is the only part where the spacing is 1.0x while on the rest of the difficulty you've used 1.1x, you should fix this.
- 01:45:874 (1,1) - Please don't add such jumps on Easy difficulty obviously, Appluied both of these suggestions.
~Hard~
- 03:34:155 (1,2,3,4,5) - Too many circles in a row might be too tiring in a Normal for players, add some sliders if possible. well, I am aware of this thing, but I did it on purpose as to push the Star Rating a little higher and balance the set a little better.
- This difficulty is using the same settings of Insane, I'd suggest to lower HP, AR and OD by 1 tick at least. let's go with AR 7,5 as not to make it too slow. everything else was reduced by 1
~Veus' Insane~
- 01:48:686 (2) - I don't know if this might be a problem but slider repeat might be hidden by previous slider hitburst.
- 03:00:405 (3,4,1) - Sorry for being so nazi, but the spacing here is slightly wrong and could be fixed.
- 03:34:155 (1,2,3) - Same goes here, make the spacing consistent for this jump.
Everything else was appliedPretty nice map, call me back!
- Rename it to "Gabe's Insane". Sure!
and dw, about 54 mondays is the new monday.Gabe wrote:
I'll be done for Monday.
I must be ):
no, the next monday!Irreversible wrote:
and dw, about 54 mondays is the new monday.Gabe wrote:
I'll be done for Monday.
I must be ):