RESULT
CHAMPION : 🍣 guys ( Maimaing, Rabar0209 )
2nd : UNKO!!!!! ( Shamirin_mzk, C-light )
3rd : the bros 4 ( Horiiizon, Ulqui )
Welcome to the 3rd edition of a Taiko Convert Maps Tourney (TCT).
We're coming back to you after over a year of break alongside some new staff members!:
We hope that 3rd edition will be awesome like the previous iterations with lots of tiebreakers, close matches and of course A LOT OF FUN with playing the mappools!
If you don't know what converts are, or what they even mean:
Converts are basically maps done for standard mode (osu!), but played in taiko mode.
They usually have a lot of sv changes, high OD (good to practice your consistancy) or a ton of finishers, BUT they're really fun, if u find a good map for that!
DON'T FORGET TO JOIN OUR TAIKO CONVERTS TOURNAMENT DISCORD SERVER! GOOD LUCK AND A LOT OF FUN!!
- Signups 28.Mar - 25.Apr
- (screening) 26.Apr - 02.May
- Qualified 07.May - 09.May
- Groups 14.May - 16.May
- RO16 21.May - 23.May
- Quarter 28.May - 30.May
- Semis 4.Jun - 6.Jun
- Finals 11.Jun - 13.Jun
- GF 18.Jun - 20.Jun
THERE CAN'T BE 1 TEAM WITH 2 PLAYERS OF 150-1 RANK IN ONE TEAM IF ANY #150-#1 WANT TO PARTICIPATE HE MUST MAKE A TEAM WITH OTHER PLAYER #151-#∞!!!
- About mappool: We will have:
- 5 NOMOD: Most variant pool, you'll find sv change maps here, reading, and well, anything.
- 2 HIDDEN: Maps that MUST be played with Hidden mode
- 2 HARDROCK: Maps that MUST be played with HardRock mode
- 2 DOUBLETIME: Basically to prove speed
- 2 EX MAPS: Hardest maps in the pool. Focusing on sv-changes map and uncommon kind of'em.
- 2 FREEMOD: Maps that could be played either hr, hd or both but still has some really little sv changes that could cause a little trouble. You can use mods to take advantage in them, but it'd be not as easy as nomod for sure.
- 1 TB MAP: Being played under Freemod conditions. Longest map to break any tie. You may know how it works already tho.
- Mode: Team VS (2v2)
- MAX team size: 2 players.
- This tournament is for every country.
- MAX team capacity: 32
- If there are more than 32 teams, a Qualify round will be held.
- This will be a Qualifier, Group & a Bracket mode tournament.
- 2 teams per group advances to RO-16 / RO-32
- There will be Loser bracket and Winner Bracket, so if you lose is not all lost!
- Win Condition: Score v2
- Slots 1-2 Blue team. Slot 3-4 Red team.
- Every players will be Locked in their slots.
- Reschedules are only valid before friday 23:00 UTC (0) on the weekend that you're playing
- All match times are in UTC.
- Group Stage: BO7
- RO-16: BO9
- Quarter-Finals: BO11
- Semifinals: BO11
- Finals: BO13
- Grand-Finals: BO13
Every players will be invited at the time to the room.
There is No warm-ups, No ban phase, and No pick phase.
In the qualifier, each map will be played twice, or you can play once and leave.
very player MUST have the mappool, the referee can't start without players if they don't have the pool (referee criteria).
All map will be started within 2 minutes. The referee will use !mp start 10 to start the game.
If a player gets disconnected for some reason in the first 10 seconds of the song, the referee will abort the game and restart it.
If it happens after 10 seconds, the score before the disconnect will be counted.
The referee can penalize teams if any players present bad-behaviour in the game room.
Once the match has finished, the room will be completely closed.
If you fail, score will still be counted.
Every players will be invited at the time to the room
The referee can wait a maximum of 10 minutes for a player. Players wont be able to join after 10 minutes!. If the player doesn't come, the referee will ask the other team for a 1v2 start. It will depend on the other team if they want to play or not. Have in mind if there's a 1v1 match you are forced to play unless you want a default lose.
Captains will decide if they want to pick a warm-up map (under 3:30 length) and order doesn't matter.
Captains will use <!roll> command. Lower roll will start banning then higher roll bans (1 ban each team).
After banning stage is ready, higher roll picks their first map then lower roll picks theirs. Continue until the match is done.
Every player MUST have the mappool, the referee can't start without players if they don't have the pool (referee criteria).
There will be a 2 minutes time limit for all phases.
If the time limit is exceeded
Ban: The ban is treated as none.
Pick: The right is transferred to your opponent. It does not affect the subsequent order.
Before the start: The referee will use !mp start 10 to start the game.
If a player gets disconnected for some reason in the first 10 seconds of the song, the referee will abort the game and restart it.
If it happens after 10 seconds, the score before the disconnect will be counted.
The referee can penalize teams if any players present bad-behaviour in the game room.
Once the match has finished, the room will be completely closed.
FM maps are force mod so at least 1 team member has to pick a mod.
Team members aren't allowed to pick the same mod combination.
If a player fails in a song, and doesn't revive then his score is not counted. In the case he revives before map's end it counts if every player fails, then the referee is going to make a sum of their scores then comparing.
IMPORTANT: If there is a tie, then there will be no point added to any team, map will be considered as played. If there is a tie on the tiebreaker, then teams are going to repeat it with freemod conditions.
1st Place
Badge...?
Organizer: Noko_BSF
Helper: Drecksackblase, fafik99, JDrago14, Warfu
Mappooler: Drecksackblase, fafik99, JDrago14, Warfu, Ney
Streamer: kanocchi 3, Drecksackblase, ITotallyGetThat, oliebol, Rukairi, Spartric,
Teezel, Warfu
Commentator: kanocchi 3, Beat43210, Drecksackblase, fafik99, ITotallyGetThat,
Rukairi, Teezel, Warfu
Referee: kanocchi 3, Aidown, Akali393394, cheese salad, Drecksackblase, E-M-i,
Jason X, Ney, Noko_BSF, QEpicAce, Spartric, Warfu
Designer: Noko_BSF (Spreadsheets), fajar13k (Wiki editor), POCARI SWEAT (Graphic Designer)