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Jimmy Gnecco - It Has To Be This Way (Platinum Mix) [Osu|Osu

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Solid_Snake_old_1
This beatmap better get ranked someday, it's awesome.
Topic Starter
Eruna

Solid_Snake wrote:

This beatmap better get ranked someday, it's awesome.
Some day.
Hopefully soon.
I need to work on this one more.

Thanks for all the support though!
NuclearToast
I am very happy that an osu!mania chart was added for this song. I would like that mode to have more support. I'm not sure if the person who made the osu!mania chart looks at this topic, but I have a few minor criticisms of the chart:

00:45:609 (45609|1,45902|1,46048|1,46195|5,46195|6) -
00:46:634 (46634|5,46634|1,46853|5,47000|5,47073|2) -
02:01:268 (121268|5,121268|4,121487|5,121634|4,121780|5,121926|5,122000|4,122073|5,122146|4,122219|5,122292|2,122365|4,122439|2,122512|4,122585|5,122585|3) -

The patterns here are fast trills that require alternating between pressing buttons with the middle and ring fingers on the same hand. It is hard for a human hand to alternate moving both those fingers very fast, compared to moving other combinations of fingers like index and middle. Well, that and those patterns physicaly hurts me. Ultimatly, this may not be much of a problem because those sections are very short.

Also, are the speed ups neccesary? It makes it difficult for me to choose an osumania speed because I have to choose between the beginning of the song having notes that scroll too slow, or notes that become extremely fast blurs past 2:11.

Otherwise, I like this chart. I like the use of the default osu hitsounds to represent drum hits and the custom drum sounds that was added to the chart. The rest of the patterns that I looked at in the editor seemed reasonable to me.
Topic Starter
Eruna

NuclearToast wrote:

I am very happy that an osu!mania chart was added for this song. I would like that mode to have more support. I'm not sure if the person who made the osu!mania chart looks at this topic, but I have a few minor criticisms of the chart:

00:45:609 (45609|1,45902|1,46048|1,46195|5,46195|6) -
00:46:634 (46634|5,46634|1,46853|5,47000|5,47073|2) -
02:01:268 (121268|5,121268|4,121487|5,121634|4,121780|5,121926|5,122000|4,122073|5,122146|4,122219|5,122292|2,122365|4,122439|2,122512|4,122585|5,122585|3) -

The patterns here are fast trills that require alternating between pressing buttons with the middle and ring fingers on the same hand. It is hard for a human hand to alternate moving both those fingers very fast, compared to moving other combinations of fingers like index and middle. Well, that and those patterns physicaly hurts me. Ultimatly, this may not be much of a problem because those sections are very short.

Also, are the speed ups neccesary? It makes it difficult for me to choose an osumania speed because I have to choose between the beginning of the song having notes that scroll too slow but being way too fast past 2:11 into the song, or vice versa.

Otherwise, I like this chart. I like the use of the default osu hitsounds to represent drum hits and the custom drum sounds that was added to the chart. The rest of the patterns that I looked at in the editor seemed reasonable to me.
Hello, I'm happy for the feedback!
Tomorrow I will notify the person who made the mania difficulty.
Thanks for the effort, I appreciate it!
Seyren Windsor

NuclearToast wrote:

I am very happy that an osu!mania chart was added for this song. I would like that mode to have more support. I'm not sure if the person who made the osu!mania chart looks at this topic, but I have a few minor criticisms of the chart:

00:45:609 (45609|1,45902|1,46048|1,46195|5,46195|6) -
00:46:634 (46634|5,46634|1,46853|5,47000|5,47073|2) -
02:01:268 (121268|5,121268|4,121487|5,121634|4,121780|5,121926|5,122000|4,122073|5,122146|4,122219|5,122292|2,122365|4,122439|2,122512|4,122585|5,122585|3) -

The patterns here are fast trills that require alternating between pressing buttons with the middle and ring fingers on the same hand. It is hard for a human hand to alternate moving both those fingers very fast, compared to moving other combinations of fingers like index and middle. Well, that and those patterns physicaly hurts me. Ultimatly, this may not be much of a problem because those sections are very short.

Also, are the speed ups neccesary? It makes it difficult for me to choose an osumania speed because I have to choose between the beginning of the song having notes that scroll too slow, or notes that become extremely fast blurs past 2:11.

Otherwise, I like this chart. I like the use of the default osu hitsounds to represent drum hits and the custom drum sounds that was added to the chart. The rest of the patterns that I looked at in the editor seemed reasonable to me.

Hello, i readed the feedback and i have done some changes:

The speed ups were not intentional, they have been there somehow, and yes, they are annoying, i hate speed ups, so they have been removed
I changed the position of the notes you posted, i hope it's not that painful now.

Thank you for the feedback :), i will upload it soon
Norb
Returning an old Kudosu star that I owe you :P
Aka
lol bookmark field
Topic Starter
Eruna

Aka- wrote:

lol bookmark field
That's how I work. :)

Edit: Hard-difficulty should be pretty much finished now. Only correcting a few hitsounds in the next few days.
After this I will add insane, which will be easier than the MB48 difficulty.
Topic Starter
Eruna
Update:
If you're reading this, please mod/check on the hitsounds of Easy/Normal/Hard.
I feel like they need improvement.
However, I am not an expert on this topic, so I'd like other persons to take a look at them.
Thanks!
nanda2009
A little check :3

You need at least 2 mania diffs for this to be ranked.

There's an unrankable issue on [Hard], there's an unsnapped slider's tail. It looks like it dowsn;t belong to any snap divisor. Delete it and make another one that look like. Make sure the divisor is set to 1/2 or 1/4. Check AiMod.

There's another one too at [MB48]. Again, check AIMod.


GL for rank.







no kd errm how to deny a kd ? >:
Topic Starter
Eruna

nanda2009 wrote:

A little check :3

You need at least 2 mania diffs for this to be ranked.

There's an unrankable issue on [Hard], there's an unsnapped slider's tail. It looks like it dowsn;t belong to any snap divisor. Delete it and make another one that look like. Make sure the divisor is set to 1/2 or 1/4. Check AiMod.

There's another one too at [MB48]. Again, check AIMod.


GL for rank.
Will contact the mania mapper for a second mania diff.

I have no idea how unsnapped slider end even happen, but they're gone now.
Thanks!
luccava
I like this map. How to contribute so that this map is ranked? :D
Topic Starter
Eruna

luccava wrote:

I like this map. How to contribute so that this map is ranked? :D
Harass me ingame to continue working on it more. :D
I still need to create the Insane difficulty.
Edit: You can find people to mod my map, just ask someone who maps too
Solid_Snake_old_1

Masterblue48 wrote:

luccava wrote:

I like this map. How to contribute so that this map is ranked? :D
Harass me ingame to continue working on it more. :D
I still need to create the Insane difficulty.
Edit: You can find people to mod my map, just ask someone who maps too
//harass ^^
Topic Starter
Eruna

Solid_Snake wrote:

//harass ^^
._.
Why am I so lazy
Solid_Snake_old_1

Masterblue48 wrote:

Solid_Snake wrote:

//harass ^^
._.
Why am I so lazy
Hah! Idk xD
Topic Starter
Eruna
Still mod requesting! :)
Topic Starter
Eruna
mod
request
:)
agentdark1706
im a noob modder (i just want this ranked) ;)
so here my ideas for 1 of your diffs

[hard]

01:20:146 (4,5,6,7,8) - use this form for the jumps

01:22:195 (1,2,3,4) - same
Topic Starter
Eruna

agentdark1706 wrote:

im a noob modder (i just want this ranked) ;)
so here my ideas for 1 of your diffs

[hard]

01:20:146 (4,5,6,7,8) - use this form for the jumps

01:22:195 (1,2,3,4) - same
Thanks, I did this :D
CrazyrabbitKGE
[Easy]
00:26:000 (2,2,2,2) - I would love to make them one-beat-long sliders.
00:59:365 (3,1) - you really need something between those two. it feels a bit too hollow.
01:15:756 (1) - doesn't really feel like a place for a spinner?
02:22:780 (2,3) - too high

nothing to especially point out for Normal and Hard.

[MB48]
Geez, why all those bookmarks?
00:45:024 (6) - too low?
01:16:048 (10) - too low
01:23:219 (2) - definitely too low
01:30:097 (2,4) - spacing
01:30:975 (6) - too low
01:34:487 (8) - ^

That would be all from me!
Topic Starter
Eruna

CrazyrabbitKGE wrote:

[Easy]
00:26:000 (2,2,2,2) - I would love to make them one-beat-long sliders.
00:59:365 (3,1) - you really need something between those two. it feels a bit too hollow.
01:15:756 (1) - doesn't really feel like a place for a spinner?
02:22:780 (2,3) - too high

nothing to especially point out for Normal and Hard.

[MB48]
Geez, why all those bookmarks?
00:45:024 (6) - too low?
01:16:048 (10) - too low
01:23:219 (2) - definitely too low
01:30:097 (2,4) - spacing
01:30:975 (6) - too low
01:34:487 (8) - ^

That would be all from me!
All suggestions accepted. Thanks!
Pho
M4M~

[Easy]
01:25:121 (1,2,3) - Equal distances
02:18:097 (2,3) - Too close to each other

[Hard]
Looks fine, though the DS is a bit high.
01:07:268 (2,4) - stack's a bit off


[Insane]
Good map, but it's still messy. You need to improve your slider patterns, since they sometimes don't complement each other very well in flow and/or appearance. This goes especially for the 1st half.
It's partly because you use a pretty high DS; you can either loosen it up a bit or actually make your patterns look and play more appealing.

00:24:243 - to 00:25:414 - This should better be a path like the one at 00:26:585 - . Semi-flowbreaking streams at the start aren't really nice.
00:30:243 (7,8,9,10) - keep the zigzag pattern up for consistency
00:32:000 (8,1) - this is pretty close to each other, put the stream a bit further away
00:32:585 (6,7,8,9) - like 00:30:243 - OR make a pattern without flowbreak at 8-9
00:34:195 (5) - why does this stream go up? it looks weird
00:39:756 - improve stream 'blanket' http://puu.sh/aFQju/35fe41e04e.jpg
00:44:439 (3,4,5) - this pattern is kind of flowbreaking, why don't you use this? http://puu.sh/aFQru/05839089c9.jpg
00:46:780 - ^
00:57:902 (3,4,5,6) - this looks messy, arrange them better
01:00:609 (4,5,6,7) - this one's a pretty curvy ministream. just preference, but maybe make it flatter
01:00:975 (8,10) - stack
01:03:609 (6) - Slider should go down. You can stack the end of slider 4 and 6 together to make it looks better
01:04:487 (2,3) - overlap
01:05:658 (8,10) - improve blanket
01:24:390 (1,2,3,4,5,1) - i find this pattern weird. you could make a 'half'-flower pattern. SOmething similar to this: http://puu.sh/aFRyR/5593c4140e.jpg
01:29:219 (6,7,8,1) - make distances equal
01:14:146 (3,4) - flow break here would be nice
01:29:804 (1,2,3,4,5,6,7,8,9,10,1) - arrange the slider-circle patterns better. Also, i wouldn't put the last circle at the current pos., but below 9 and 10
01:36:536 (7,8,1) - i wouldn't put them up in a straight line
01:56:146 (8,1,2,3,4) - this pattern somewhat bugs me. at least use DS, the distances between circles looks kind of uneven
01:58:487 (3,4,5,6,7,8) - flow-breaking, try this: http://puu.sh/aFSa4/fafa1420c3.jpg

I feel like this diff still needs some improvement, but it's really good so far. Keep your work up! :)

Greetings,
paseli
Phos-
Hi, for m4m any questions about my mod then pm me ingame.

Some of these suggestions may be the same as paseli's.

[General]

A second Mania diff will be needed for proper spread.

[Easy]

00:31:268 (1) - This bland slider doesn't fit imo, I think it would be nicer and more consistent if you curved it.

00:38:292 (1) - Move this slider to x:35 y:62, this way it'll flow better with 00:37:707 (2) - and look less asymetrical and ugly.

00:59:365 (3) - Make this like 00:57:024 (1) - . Right now it looks rather bland and isn't consistent.

01:03:463 (2,3) - Really bad flow, I suggest rotating this a bit so the cursor naturally goes from (2) to (3).

01:14:585 (4) - Add an NC here because the combo drags out for too long and it would be more consistent.

01:15:756 (6,8) - The end of (8) is imperfectly stacked beneath the head of (6) so I suggest that you rearrange the notes so that they are on the same x:y coordinates.

01:18:097 (8,1) - This looks very ugly how they're overlapping. Players will see this, and potentially trip up on it because it's confusing. This is bad, especially for an easy diff.

01:19:853 (9,1) - Bad flow going between these two notes.

01:39:170 (1,2) - Move these further apart, the edge of the slider-track is unclear creating another confusing reading experience. It also looks bad.

01:42:390 (2) - Since this is an easy diff, the beginners playing this won't be able to read this note properly because of the amount of repeats, so consider changing this.

02:30:682 (1,3) - These sliders feel out of place, just like how they did in my mod's first suggestion.

02:35:365 (5,7,1,3) - As I've said before, beginners will have a confusing time reading these due to the amount of repeats.

[Normal]

00:52:048 (5,1) - I find that (5) is too close to the slidertrack on (1), so you might want to move them further apart.

01:20:439 (5) - Uh, spacing error. This note is way too close to the previous object.

01:36:829 (3) - Add a drum whistle to the slider instead, I think it would sound better and more consistent.

01:40:048 (3) - Move this circle to x:312 y:216 so that it is on the same y axis as 01:39:170 (1) -

01:42:682 (3) - I find that this slider is too close to the tail of 01:41:512 (1) - so I would suggest moving them further apart.

01:55:853 (3) - Adjust the points of this slider a bit so that the curve is parallel with the curve of 01:56:439 (4) -

02:33:609 (2,3) - I think you should remove the clap at (2) and add one at (3). This way I think it'll be more consistent.

[Hard]

00:42:975 (1,2) - This blanket is waaay to packed, I highly recommend moving them further apart.

01:07:268 (2,4) - (4) stacks imperfectly with the head of (2). I suggest you readjust the two notes so that they are on the same x:y: axis.

01:15:463 (1,2) - This blanket looks kinda uneven to me, I suggest fixing it.

01:16:634 (3) - This is way too high, and goes into my health bar. I highly suggest fixing this.

01:50:292 (5) - This gap feels empty and awkward, so I suggest adding a note here.

02:10:048 (4,5) - Again, I find this blanket kinda too packed.

[Insane]

00:57:024 (1,2) - Make these two notes symmetrical? I think it would look better than the ugly asymmetrical pattern it is right now.

00:59:365 (1,3) - Make these two sliderheads stack with eachother properly, I think it would look nicer.

01:08:146 (6,1) - Similar sort of thing, make (1)'s head stack under (6)'s tail perfectly.

01:11:073 (1) - This slider goes into my healthbar,and can be confusing to read. Please make it lower.

01:27:902 (2,3) - ^

That's it for insane, nice diff.

[LKSeyren's SC]

I don't play mania much at all, but here's what I found in AIMod.



Overall I found it a very fun beatmap. Good luck on rank!
Armbanana
Riperino
Topic Starter
Eruna

Armbanana wrote:

Riperino
sorry, I have trouble finishing my projects. Might take a while.


[ Faded ] wrote:

[Insane]

00:57:024 (1,2) - Make these two notes symmetrical? I think it would look better than the ugly asymmetrical pattern it is right now.

00:59:365 (1,3) - Make these two sliderheads stack with eachother properly, I think it would look nicer.

01:08:146 (6,1) - Similar sort of thing, make (1)'s head stack under (6)'s tail perfectly.

01:11:073 (1) - This slider goes into my healthbar,and can be confusing to read. Please make it lower.

01:27:902 (2,3) - ^

That's it for insane, nice diff.
all done.


[ Faded ] wrote:

[Hard]

00:42:975 (1,2) - This blanket is waaay to packed, I highly recommend moving them further apart.

01:07:268 (2,4) - (4) stacks imperfectly with the head of (2). I suggest you readjust the two notes so that they are on the same x:y: axis.
That's strange, it stacks perfectly for me.
01:15:463 (1,2) - This blanket looks kinda uneven to me, I suggest fixing it.

01:16:634 (3) - This is way too high, and goes into my health bar. I highly suggest fixing this.

01:50:292 (5) - This gap feels empty and awkward, so I suggest adding a note here.

02:10:048 (4,5) - Again, I find this blanket kinda too packed.
rest is fixed as best as I could (except for the first one), plus I removed like 8 distance errors AiMod warned me about.

[ Faded ] wrote:

[Normal]

00:52:048 (5,1) - I find that (5) is too close to the slidertrack on (1), so you might want to move them further apart.

01:20:439 (5) - Uh, spacing error. This note is way too close to the previous object.

01:36:829 (3) - Add a drum whistle to the slider instead, I think it would sound better and more consistent.

01:40:048 (3) - Move this circle to x:312 y:216 so that it is on the same y axis as 01:39:170 (1) -

01:42:682 (3) - I find that this slider is too close to the tail of 01:41:512 (1) - so I would suggest moving them further apart.

01:55:853 (3) - Adjust the points of this slider a bit so that the curve is parallel with the curve of 01:56:439 (4) -

02:33:609 (2,3) - I think you should remove the clap at (2) and add one at (3). This way I think it'll be more consistent.
all done

[ Faded ] wrote:

[Easy]

00:31:268 (1) - This bland slider doesn't fit imo, I think it would be nicer and more consistent if you curved it.

00:38:292 (1) - Move this slider to x:35 y:62, this way it'll flow better with 00:37:707 (2) - and look less asymetrical and ugly.

00:59:365 (3) - Make this like 00:57:024 (1) - . Right now it looks rather bland and isn't consistent.

01:03:463 (2,3) - Really bad flow, I suggest rotating this a bit so the cursor naturally goes from (2) to (3).

01:14:585 (4) - Add an NC here because the combo drags out for too long and it would be more consistent.

01:15:756 (6,8) - The end of (8) is imperfectly stacked beneath the head of (6) so I suggest that you rearrange the notes so that they are on the same x:y coordinates.

01:18:097 (8,1) - This looks very ugly how they're overlapping. Players will see this, and potentially trip up on it because it's confusing. This is bad, especially for an easy diff.

01:19:853 (9,1) - Bad flow going between these two notes.

01:39:170 (1,2) - Move these further apart, the edge of the slider-track is unclear creating another confusing reading experience. It also looks bad.

01:42:390 (2) - Since this is an easy diff, the beginners playing this won't be able to read this note properly because of the amount of repeats, so consider changing this.

02:30:682 (1,3) - These sliders feel out of place, just like how they did in my mod's first suggestion.

02:35:365 (5,7,1,3) - As I've said before, beginners will have a confusing time reading these due to the amount of repeats.
all done, thanks!
Topic Starter
Eruna

Pho wrote:

M4M~

[Easy]
01:25:121 (1,2,3) - Equal distances
they're already equal (and distance snapped) to me. Maybe I fixed this in the past but forgot.
02:18:097 (2,3) - Too close to each other
moved it a little bit.
[Hard]
Looks fine, though the DS is a bit high.
01:07:268 (2,4) - stack's a bit off
fixed

[Insane]
Good map, but it's still messy. You need to improve your slider patterns, since they sometimes don't complement each other very well in flow and/or appearance. This goes especially for the 1st half.
It's partly because you use a pretty high DS; you can either loosen it up a bit or actually make your patterns look and play more appealing.

00:24:243 - to 00:25:414 - This should better be a path like the one at 00:26:585 - . Semi-flowbreaking streams at the start aren't really nice.
00:30:243 (7,8,9,10) - keep the zigzag pattern up for consistency
00:32:000 (8,1) - this is pretty close to each other, put the stream a bit further away
00:32:585 (6,7,8,9) - like 00:30:243 - OR make a pattern without flowbreak at 8-9
00:34:195 (5) - why does this stream go up? it looks weird
00:39:756 - improve stream 'blanket' http://puu.sh/aFQju/35fe41e04e.jpg
00:44:439 (3,4,5) - this pattern is kind of flowbreaking, why don't you use this? http://puu.sh/aFQru/05839089c9.jpg
00:46:780 - ^
00:57:902 (3,4,5,6) - this looks messy, arrange them better
01:00:609 (4,5,6,7) - this one's a pretty curvy ministream. just preference, but maybe make it flatter
01:00:975 (8,10) - stack
01:03:609 (6) - Slider should go down. You can stack the end of slider 4 and 6 together to make it looks better
01:04:487 (2,3) - overlap
01:05:658 (8,10) - improve blanket
01:24:390 (1,2,3,4,5,1) - i find this pattern weird. you could make a 'half'-flower pattern. SOmething similar to this: http://puu.sh/aFRyR/5593c4140e.jpg
puush expired, I'll keep it like this for now
01:29:219 (6,7,8,1) - make distances equal
01:14:146 (3,4) - flow break here would be nice
01:29:804 (1,2,3,4,5,6,7,8,9,10,1) - arrange the slider-circle patterns better. Also, i wouldn't put the last circle at the current pos., but below 9 and 10
put last below 9 and 10, but left the others because I'll need an idea for a better pattern first.
01:36:536 (7,8,1) - i wouldn't put them up in a straight line
01:56:146 (8,1,2,3,4) - this pattern somewhat bugs me. at least use DS, the distances between circles looks kind of uneven
01:58:487 (3,4,5,6,7,8) - flow-breaking, try this: http://puu.sh/aFSa4/fafa1420c3.jpg
On purpose. Also, puush expired so I can't check your suggestion.i
Fixed everything else. Thanks!
JorgeRoman
Greatest Boss Battle Theme!!!!!!!!!!!!!
CatProtector
You're pretty good.
As a starting player of osu!, this beatmap is quite enjoyable even on Easy. SS-Ranked Normal recently and I'd like to give thanks for giving me this fantastic beatmap coupled with a fantastic song.
Topic Starter
Eruna

CatProtector wrote:

You're pretty good.
As a starting player of osu!, this beatmap is quite enjoyable even on Easy. SS-Ranked Normal recently and I'd like to give thanks for giving me this fantastic beatmap coupled with a fantastic song.
Thank you! This means a lot to me.
If someone makes an Insane guest difficulty, I will try to get this map ranked. That's all that's missing.
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