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fripSide - Sister's Noise (TV Size) [Osu|Taiko]

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This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 1:10:22 AM

Artist: fripSide
Title: Sister's Noise (TV Size)
Tags: to aru kagaku no railgun misaka mikoto imouto
BPM: 144
Filesize: 3504kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3.76 stars, 301 notes)
  2. Lance's Easy (1.7 stars, 132 notes)
  3. lepidon! - Muzukashii (3.01 stars, 367 notes)
  4. Normal (2.07 stars, 159 notes)
  5. Taiko Oni (3.84 stars, 529 notes)
Download: fripSide - Sister's Noise (TV Size)
Information: Scores/Beatmap Listing
---------------
Soon
http://goo.gl/pW0KP - Hanzer's 7key Insane (Osu!Mania)
http://www.mediafire.com/?ba2d71ss4e57pkp - SILYNN's Insane
Kuria
yo

from AIBAT

AIBat v3.1 wrote:

[General]
Background
background.png is 800x600, which differs from the recommended size of 1024x768.

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Hanzer 7k] :
Combo1 : 0,185,185
Combo2 : 240,120,0

- [Hard] :
Combo1 : 0,185,185
Combo2 : 240,120,0

- [Normal] :
Combo1 : 0,185,185
Combo2 : 240,120,0

- [Taiko Test] :
Combo1 : 192,192,192
Combo2 : 255,255,255

General and Metadata

Inconsistency in Tags:
- [Hanzer 7k] : To aru something no Index
- [Hard] : to aru kagaku no railgun misaka mikoto imouto
- [Normal] : to aru kagaku no railgun misaka mikoto imouto
- [Taiko Test] : to aru kagaku no railgun misaka mikoto imouto

Kiai
Inconsistency in Kiai Times:

- [Hanzer 7k] :
Kiai #1: Starts on 00:58:405, ends on 01:11:009
Kiai #2: Starts on 01:11:738, ends on 01:28:405

- [Hard] :
Kiai #1: Starts on 00:58:405, ends on 01:11:009
Kiai #2: Starts on 01:11:738, ends on 01:28:405

- [Normal] :
Kiai #1: Starts on 00:58:405, ends on 01:11:009
Kiai #2: Starts on 01:11:738, ends on 01:28:405

- [Taiko Test] :
Kiai #1: Starts on 00:58:405, ends on 01:28:405

[Hanzer 7k]
Audio Lead-In
There is only 1076 ms of audio lead-in, which is less than the minimum of 2000 ms.

Concurrent Notes
00:00:072 (1) - This note is too close to the next one; it ends less than 10 ms before 00:00:072 (2).
00:00:384 (3) - This note is too close to the next one; it ends less than 10 ms before 00:00:384 (4).
00:00:697 (5) - This note is too close to the next one; it ends less than 10 ms before 00:00:697 (6).
00:01:009 (7) - This note is too close to the next one; it ends less than 10 ms before 00:01:009 (8).
00:01:322 (9) - This note is too close to the next one; it ends less than 10 ms before 00:01:322 (10).
00:01:530 (11) - This note is too close to the next one; it ends less than 10 ms before 00:01:530 (12).
00:01:738 (13) - This note is too close to the next one; it ends less than 10 ms before 00:01:738 (14).
00:02:051 (15) - This note is too close to the next one; it ends less than 10 ms before 00:02:051 (16).
00:02:363 (17) - This note is too close to the next one; it ends less than 10 ms before 00:02:363 (18).
00:02:676 (19) - This note is too close to the next one; it ends less than 10 ms before 00:02:676 (20).
00:02:988 (21) - This note is too close to the next one; it ends less than 10 ms before 00:02:988 (22).
00:03:197 (23) - This note is too close to the next one; it ends less than 10 ms before 00:03:197 (24).
00:03:405 (25) - This note is too close to the next one; it ends less than 10 ms before 00:03:405 (26).
00:03:717 (27) - This note is too close to the next one; it ends less than 10 ms before 00:03:717 (28).
00:04:030 (29) - This note is too close to the next one; it ends less than 10 ms before 00:04:030 (30).
00:04:342 (31) - This note is too close to the next one; it ends less than 10 ms before 00:04:342 (32).
00:04:655 (33) - This note is too close to the next one; it ends less than 10 ms before 00:04:655 (34).
00:04:863 (35) - This note is too close to the next one; it ends less than 10 ms before 00:04:863 (36).
00:05:072 (37) - This note is too close to the next one; it ends less than 10 ms before 00:05:072 (38).
00:05:384 (39) - This note is too close to the next one; it ends less than 10 ms before 00:05:384 (40).
00:05:697 (41) - This note is too close to the next one; it ends less than 10 ms before 00:05:697 (42).
00:06:009 (43) - This note is too close to the next one; it ends less than 10 ms before 00:06:009 (44).
00:06:322 (45) - This note is too close to the next one; it ends less than 10 ms before 00:06:322 (46).
00:06:530 (47) - This note is too close to the next one; it ends less than 10 ms before 00:06:530 (48).
00:06:738 (49) - This note is too close to the next one; it ends less than 10 ms before 00:06:738 (50).
00:06:738 (50) - This note is too close to the next one; it ends less than 10 ms before 00:06:738 (51).
00:07:050 (54) - This note is too close to the next one; it ends less than 10 ms before 00:07:050 (55).
00:07:050 (55) - This note is too close to the next one; it ends less than 10 ms before 00:07:051 (56).
00:07:155 (57) - This note is too close to the next one; it ends less than 10 ms before 00:07:155 (58).
00:07:363 (60) - This note is too close to the next one; it ends less than 10 ms before 00:07:363 (61).
00:07:363 (61) - This note is too close to the next one; it ends less than 10 ms before 00:07:363 (62).
00:07:572 (64) - This note is too close to the next one; it ends less than 10 ms before 00:07:572 (65).
00:07:675 (66) - This note is too close to the next one; it ends less than 10 ms before 00:07:675 (67).
00:07:675 (67) - This note is too close to the next one; it ends less than 10 ms before 00:07:676 (68).
00:07:988 (71) - This note is too close to the next one; it ends less than 10 ms before 00:07:988 (72).
00:07:988 (72) - This note is too close to the next one; it ends less than 10 ms before 00:07:988 (73).
00:07:988 (73) - This note is too close to the next one; it ends less than 10 ms before 00:07:988 (74).
00:08:196 (76) - This note is too close to the next one; it ends less than 10 ms before 00:08:196 (77).
00:08:196 (77) - This note is too close to the next one; it ends less than 10 ms before 00:08:197 (78).
00:08:404 (80) - This note is too close to the next one; it ends less than 10 ms before 00:08:404 (81).
00:08:404 (81) - This note is too close to the next one; it ends less than 10 ms before 00:08:405 (82).
00:08:405 (82) - This note is too close to the next one; it ends less than 10 ms before 00:08:405 (83).
00:08:717 (86) - This note is too close to the next one; it ends less than 10 ms before 00:08:717 (87).
00:08:717 (87) - This note is too close to the next one; it ends less than 10 ms before 00:08:717 (88).
00:08:822 (89) - This note is too close to the next one; it ends less than 10 ms before 00:08:822 (90).
00:09:029 (92) - This note is too close to the next one; it ends less than 10 ms before 00:09:029 (93).
00:09:029 (93) - This note is too close to the next one; it ends less than 10 ms before 00:09:030 (94).
00:09:238 (96) - This note is too close to the next one; it ends less than 10 ms before 00:09:238 (97).
00:09:342 (98) - This note is too close to the next one; it ends less than 10 ms before 00:09:342 (99).
00:09:342 (99) - This note is too close to the next one; it ends less than 10 ms before 00:09:342 (100).
00:09:551 (102) - This note is too close to the next one; it ends less than 10 ms before 00:09:551 (103).
00:09:551 (103) - This note is too close to the next one; it ends less than 10 ms before 00:09:551 (104).
00:09:654 (105) - This note is too close to the next one; it ends less than 10 ms before 00:09:654 (106).
00:09:654 (106) - This note is too close to the next one; it ends less than 10 ms before 00:09:655 (107).
00:09:863 (108) - This note is too close to the next one; it ends less than 10 ms before 00:09:863 (109).
00:10:071 (110) - This note is too close to the next one; it ends less than 10 ms before 00:10:071 (111).
00:10:071 (111) - This note is too close to the next one; it ends less than 10 ms before 00:10:072 (112).
00:10:383 (115) - This note is too close to the next one; it ends less than 10 ms before 00:10:383 (116).
00:10:383 (116) - This note is too close to the next one; it ends less than 10 ms before 00:10:384 (117).
00:10:696 (120) - This note is too close to the next one; it ends less than 10 ms before 00:10:696 (121).
00:10:696 (121) - This note is too close to the next one; it ends less than 10 ms before 00:10:697 (122).
00:11:738 (140) - This note is too close to the next one; it ends less than 10 ms before 00:11:738 (141).
00:11:738 (141) - This note is too close to the next one; it ends less than 10 ms before 00:12:051 (142).
00:12:051 (142) - This note is too close to the next one; it ends less than 10 ms before 00:12:051 (143).
00:12:051 (143) - This note is too close to the next one; it ends less than 10 ms before 00:12:051 (144).
00:12:051 (144) - This note is too close to the next one; it ends less than 10 ms before 00:12:363 (145).
00:12:363 (145) - This note is too close to the next one; it ends less than 10 ms before 00:12:363 (146).
00:12:363 (146) - This note is too close to the next one; it ends less than 10 ms before 00:13:405 (147).
00:13:405 (147) - This note is too close to the next one; it ends less than 10 ms before 00:13:613 (148).
00:13:822 (149) - This note is too close to the next one; it ends less than 10 ms before 00:13:926 (150).
00:14:030 (151) - This note is too close to the next one; it ends less than 10 ms before 00:14:030 (152).
00:14:134 (153) - This note is too close to the next one; it ends less than 10 ms before 00:14:238 (154).
00:14:238 (154) - This note is too close to the next one; it ends less than 10 ms before 00:14:238 (155).
00:14:447 (156) - This note is too close to the next one; it ends less than 10 ms before 00:14:447 (157).
00:14:655 (158) - This note is too close to the next one; it ends less than 10 ms before 00:14:655 (159).
00:14:655 (159) - This note is too close to the next one; it ends less than 10 ms before 00:14:655 (160).
00:14:863 (161) - This note is too close to the next one; it ends less than 10 ms before 00:14:863 (162).
00:15:072 (163) - This note is too close to the next one; it ends less than 10 ms before 00:15:072 (164).
00:15:072 (164) - This note is too close to the next one; it ends less than 10 ms before 00:15:072 (165).
00:15:072 (165) - This note is too close to the next one; it ends less than 10 ms before 00:15:072 (166).
00:15:072 (166) - This note is too close to the next one; it ends less than 10 ms before 00:15:280 (167).
00:15:384 (168) - This note is too close to the next one; it ends less than 10 ms before 00:15:488 (169).
00:15:488 (169) - This note is too close to the next one; it ends less than 10 ms before 00:15:488 (170).
00:15:697 (171) - This note is too close to the next one; it ends less than 10 ms before 00:15:697 (172).
00:15:905 (173) - This note is too close to the next one; it ends less than 10 ms before 00:15:905 (174).
00:15:905 (174) - This note is too close to the next one; it ends less than 10 ms before 00:15:905 (175).
00:16:113 (176) - This note is too close to the next one; it ends less than 10 ms before 00:16:217 (177).
00:16:217 (177) - This note is too close to the next one; it ends less than 10 ms before 00:16:217 (178).
00:16:322 (179) - This note is too close to the next one; it ends less than 10 ms before 00:16:322 (180).
00:16:322 (180) - This note is too close to the next one; it ends less than 10 ms before 00:16:322 (181).
00:16:530 (182) - This note is too close to the next one; it ends less than 10 ms before 00:16:530 (183).
00:16:530 (183) - This note is too close to the next one; it ends less than 10 ms before 00:16:530 (184).
00:16:738 (185) - This note is too close to the next one; it ends less than 10 ms before 00:16:947 (186).
00:17:155 (187) - This note is too close to the next one; it ends less than 10 ms before 00:17:155 (188).
00:17:467 (190) - This note is too close to the next one; it ends less than 10 ms before 00:17:572 (191).
00:17:780 (192) - This note is too close to the next one; it ends less than 10 ms before 00:17:780 (193).
00:17:988 (194) - This note is too close to the next one; it ends less than 10 ms before 00:17:988 (195).
00:18:197 (196) - This note is too close to the next one; it ends less than 10 ms before 00:18:197 (197).
00:18:197 (197) - This note is too close to the next one; it ends less than 10 ms before 00:18:197 (198).
00:18:197 (198) - This note is too close to the next one; it ends less than 10 ms before 00:18:405 (199).
00:18:405 (199) - This note is too close to the next one; it ends less than 10 ms before 00:18:405 (200).
00:18:405 (200) - This note is too close to the next one; it ends less than 10 ms before 00:18:613 (201).
00:18:717 (202) - This note is too close to the next one; it ends less than 10 ms before 00:18:717 (203).
00:19:030 (205) - This note is too close to the next one; it ends less than 10 ms before 00:19:030 (206).
00:19:030 (206) - This note is too close to the next one; it ends less than 10 ms before 00:19:030 (207).
00:19:238 (208) - This note is too close to the next one; it ends less than 10 ms before 00:19:238 (209).
00:19:238 (209) - This note is too close to the next one; it ends less than 10 ms before 00:19:238 (210).
00:19:238 (210) - This note is too close to the next one; it ends less than 10 ms before 00:19:238 (211).
00:19:447 (212) - This note is too close to the next one; it ends less than 10 ms before 00:19:447 (213).
00:19:551 (214) - This note is too close to the next one; it ends less than 10 ms before 00:19:551 (215).
00:19:655 (216) - This note is too close to the next one; it ends less than 10 ms before 00:19:655 (217).
00:19:655 (217) - This note is too close to the next one; it ends less than 10 ms before 00:19:655 (218).
00:19:863 (219) - This note is too close to the next one; it ends less than 10 ms before 00:19:863 (220).
00:19:863 (220) - This note is too close to the next one; it ends less than 10 ms before 00:19:863 (221).
00:19:967 (222) - This note is too close to the next one; it ends less than 10 ms before 00:19:967 (223).
00:20:072 (224) - This note is too close to the next one; it ends less than 10 ms before 00:20:072 (225).
00:20:488 (226) - This note is too close to the next one; it ends less than 10 ms before 00:20:488 (227).
00:20:905 (228) - This note is too close to the next one; it ends less than 10 ms before 00:20:905 (229).
00:20:905 (229) - This note is too close to the next one; it ends less than 10 ms before 00:21:322 (230).
00:21:322 (230) - This note is too close to the next one; it ends less than 10 ms before 00:21:322 (231).
00:21:322 (231) - This note is too close to the next one; it ends less than 10 ms before 00:21:530 (232).
00:21:530 (232) - This note is too close to the next one; it ends less than 10 ms before 00:21:530 (233).
00:21:738 (234) - This note is too close to the next one; it ends less than 10 ms before 00:21:738 (235).
00:21:738 (235) - This note is too close to the next one; it ends less than 10 ms before 00:21:738 (236).
00:22:155 (237) - This note is too close to the next one; it ends less than 10 ms before 00:22:155 (238).
00:22:155 (238) - This note is too close to the next one; it ends less than 10 ms before 00:22:155 (239).
00:22:363 (240) - This note is too close to the next one; it ends less than 10 ms before 00:22:363 (241).
00:22:363 (241) - This note is too close to the next one; it ends less than 10 ms before 00:22:572 (242).
00:22:572 (242) - This note is too close to the next one; it ends less than 10 ms before 00:22:572 (243).
00:22:780 (244) - This note is too close to the next one; it ends less than 10 ms before 00:22:780 (245).
00:22:988 (247) - This note is too close to the next one; it ends less than 10 ms before 00:22:988 (248).
00:23:197 (249) - This note is too close to the next one; it ends less than 10 ms before 00:23:197 (250).
00:23:197 (250) - This note is too close to the next one; it ends less than 10 ms before 00:23:405 (251).
00:23:405 (251) - This note is too close to the next one; it ends less than 10 ms before 00:23:405 (252).
00:23:405 (252) - This note is too close to the next one; it ends less than 10 ms before 00:23:405 (253).
00:23:613 (254) - This note is too close to the next one; it ends less than 10 ms before 00:23:613 (255).
00:23:613 (255) - This note is too close to the next one; it ends less than 10 ms before 00:23:613 (256).
00:23:822 (257) - This note is too close to the next one; it ends less than 10 ms before 00:23:822 (258).
00:23:822 (258) - This note is too close to the next one; it ends less than 10 ms before 00:23:822 (259).
00:24:030 (260) - This note is too close to the next one; it ends less than 10 ms before 00:24:030 (261).
00:24:030 (261) - This note is too close to the next one; it ends less than 10 ms before 00:24:030 (262).
00:24:238 (263) - This note is too close to the next one; it ends less than 10 ms before 00:24:238 (264).
00:24:238 (264) - This note is too close to the next one; it ends less than 10 ms before 00:24:238 (265).
00:24:447 (266) - This note is too close to the next one; it ends less than 10 ms before 00:24:447 (267).
00:24:447 (267) - This note is too close to the next one; it ends less than 10 ms before 00:24:447 (268).
00:24:447 (268) - This note is too close to the next one; it ends less than 10 ms before 00:24:655 (269).
00:24:655 (269) - This note is too close to the next one; it ends less than 10 ms before 00:24:655 (270).
00:24:655 (270) - This note is too close to the next one; it ends less than 10 ms before 00:24:655 (271).
00:24:655 (271) - This note is too close to the next one; it ends less than 10 ms before 00:24:863 (272).
00:24:863 (272) - This note is too close to the next one; it ends less than 10 ms before 00:24:863 (273).
00:24:863 (273) - This note is too close to the next one; it ends less than 10 ms before 00:24:863 (274).
00:24:863 (274) - This note is too close to the next one; it ends less than 10 ms before 00:25:072 (275).
00:25:072 (275) - This note is too close to the next one; it ends less than 10 ms before 00:25:072 (276).
00:25:072 (276) - This note is too close to the next one; it ends less than 10 ms before 00:25:072 (277).
00:25:384 (279) - This note is too close to the next one; it ends less than 10 ms before 00:25:384 (280).
00:25:384 (280) - This note is too close to the next one; it ends less than 10 ms before 00:25:384 (281).
00:25:384 (281) - This note is too close to the next one; it ends less than 10 ms before 00:25:384 (282).
00:26:322 (284) - This note is too close to the next one; it ends less than 10 ms before 00:26:322 (285).
00:26:530 (286) - This note is too close to the next one; it ends less than 10 ms before 00:26:530 (287).
00:26:947 (290) - This note is too close to the next one; it ends less than 10 ms before 00:26:947 (291).
00:27:155 (293) - This note is too close to the next one; it ends less than 10 ms before 00:27:155 (294).
00:27:259 (295) - This note is too close to the next one; it ends less than 10 ms before 00:27:259 (296).

Spinner Length
00:11:738 (140) - This spinner is 313 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:11:738 (141) - This spinner is 313 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:12:051 (142) - This spinner is 312 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:12:051 (143) - This spinner is 312 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:12:051 (144) - This spinner is 312 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:13:405 (147) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:13:822 (149) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:14:134 (153) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:14:447 (156) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:14:655 (158) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:14:863 (161) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:15:072 (166) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:15:384 (168) - This spinner is 313 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:15:697 (171) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:15:905 (173) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:16:113 (176) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:16:322 (179) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:16:530 (182) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:16:738 (185) - This spinner is 417 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:17:155 (187) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:17:467 (190) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:17:780 (192) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:17:988 (194) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:18:197 (198) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:18:405 (200) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:18:717 (202) - This spinner is 313 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:19:030 (205) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:19:030 (206) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:19:238 (208) - This spinner is 417 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:19:238 (209) - This spinner is 417 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:20:905 (229) - This spinner is 417 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:21:322 (231) - This spinner is 416 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:21:738 (234) - This spinner is 417 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:22:155 (237) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:22:363 (241) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:22:572 (242) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:22:780 (244) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:22:988 (247) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:23:197 (249) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:23:197 (250) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:23:405 (251) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:23:613 (254) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:23:822 (257) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:030 (260) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:238 (263) - This spinner is 209 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:447 (268) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:655 (271) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:863 (274) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:25:072 (275) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:25:072 (276) - This spinner is 208 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

Spinner New Combo
00:11:738 (140) - Consider adding a NC on this spinner.
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00:12:051 (142) - Consider adding a NC on this spinner.
00:12:051 (143) - Consider adding a NC on this spinner.
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00:12:363 (146) - Consider adding a NC on this spinner.
00:13:405 (147) - Consider adding a NC on this spinner.
00:13:613 (148) - Consider adding a NC here, since this note follows a spinner.
00:13:822 (149) - Consider adding a NC on this spinner.
00:13:926 (150) - Consider adding a NC here, since this note follows a spinner.
00:14:134 (153) - Consider adding a NC on this spinner.
00:14:238 (154) - Consider adding a NC here, since this note follows a spinner.
00:14:447 (156) - Consider adding a NC on this spinner.
00:14:447 (157) - Consider adding a NC here, since this note follows a spinner.
00:14:655 (158) - Consider adding a NC on this spinner.
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00:14:863 (161) - Consider adding a NC on this spinner.
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00:15:072 (166) - Consider adding a NC on this spinner.
00:15:280 (167) - Consider adding a NC here, since this note follows a spinner.
00:15:384 (168) - Consider adding a NC on this spinner.
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00:15:697 (171) - Consider adding a NC on this spinner.
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00:15:905 (173) - Consider adding a NC on this spinner.
00:15:905 (174) - Consider adding a NC here, since this note follows a spinner.
00:16:113 (176) - Consider adding a NC on this spinner.
00:16:217 (177) - Consider adding a NC here, since this note follows a spinner.
00:16:322 (179) - Consider adding a NC on this spinner.
00:16:322 (180) - Consider adding a NC here, since this note follows a spinner.
00:16:530 (182) - Consider adding a NC on this spinner.
00:16:530 (183) - Consider adding a NC here, since this note follows a spinner.
00:16:738 (185) - Consider adding a NC on this spinner.
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00:17:155 (187) - Consider adding a NC on this spinner.
00:17:155 (188) - Consider adding a NC here, since this note follows a spinner.
00:17:467 (190) - Consider adding a NC on this spinner.
00:17:572 (191) - Consider adding a NC here, since this note follows a spinner.
00:17:780 (192) - Consider adding a NC on this spinner.
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00:17:988 (194) - Consider adding a NC on this spinner.
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00:18:197 (198) - Consider adding a NC on this spinner.
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00:18:405 (200) - Consider adding a NC on this spinner.
00:18:613 (201) - Consider adding a NC here, since this note follows a spinner.
00:18:717 (202) - Consider adding a NC on this spinner.
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00:19:030 (205) - Consider adding a NC on this spinner.
00:19:030 (206) - Consider adding a NC on this spinner.
00:19:030 (207) - Consider adding a NC here, since this note follows a spinner.
00:19:238 (208) - Consider adding a NC on this spinner.
00:19:238 (209) - Consider adding a NC on this spinner.
00:19:238 (210) - Consider adding a NC here, since this note follows a spinner.
00:20:072 (224) - Consider adding a NC on this spinner.
00:20:072 (225) - Consider adding a NC here, since this note follows a spinner.
00:20:905 (229) - Consider adding a NC on this spinner.
00:21:322 (230) - Consider adding a NC here, since this note follows a spinner.
00:21:322 (231) - Consider adding a NC on this spinner.
00:21:530 (232) - Consider adding a NC here, since this note follows a spinner.
00:21:738 (234) - Consider adding a NC on this spinner.
00:21:738 (235) - Consider adding a NC here, since this note follows a spinner.
00:22:155 (237) - Consider adding a NC on this spinner.
00:22:155 (238) - Consider adding a NC here, since this note follows a spinner.
00:22:363 (241) - Consider adding a NC on this spinner.
00:22:572 (242) - Consider adding a NC on this spinner.
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00:22:780 (244) - Consider adding a NC on this spinner.
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00:22:988 (247) - Consider adding a NC on this spinner.
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00:23:197 (249) - Consider adding a NC on this spinner.
00:23:197 (250) - Consider adding a NC on this spinner.
00:23:405 (251) - Consider adding a NC on this spinner.
00:23:405 (252) - Consider adding a NC here, since this note follows a spinner.
00:23:613 (254) - Consider adding a NC on this spinner.
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00:23:822 (257) - Consider adding a NC on this spinner.
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00:24:030 (260) - Consider adding a NC on this spinner.
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00:24:238 (263) - Consider adding a NC on this spinner.
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00:24:447 (268) - Consider adding a NC on this spinner.
00:24:655 (269) - Consider adding a NC here, since this note follows a spinner.
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00:24:863 (272) - Consider adding a NC here, since this note follows a spinner.
00:24:863 (274) - Consider adding a NC on this spinner.
00:25:072 (275) - Consider adding a NC on this spinner.
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00:25:384 (280) - Consider adding a NC on this spinner.
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00:25:384 (282) - Consider adding a NC here, since this note follows a spinner.

[Hard]
Audio Lead-In
There is only 1076 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
00:12:467 (1) - This spinner is 730 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
01:11:009 (1) - This spinner is 729 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Normal]
Audio Lead-In
There is only 1076 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
01:11:009 (1) - This spinner is 729 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Taiko Test]
Audio Lead-In
There is only 1076 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
00:10:905 (1) - This spinner is 625 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:12:572 (1) - This spinner is 625 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

since i only able to mod standard, so i'll go to the 2 diff available instead >_</
Normal:
  1. lower the AR please Q_Q, using AR7 for the normal diff is so hard to play, make it to AR3 or 4 instead, 4 is preferred though
  2. HP+OD-1
  3. maybe because you set the SV into 1,8 so it makes this diff is hard as a normal diff, usually 1,8 is used for the insane diff instead, with the AR around 7-9, so, for this diff i recommend you to use the lower SV (around 1-1,2) for the normal diff, except if you wanna consider this as a hard diff which is make more sense imo xD
  4. 00:23:405 (5) - new combo?
  5. 00:30:905 (3) - make this less curved, i feel that it kinda forced if you make it this way, just make it same as 00:32:572 (2) - is better imo
  6. 00:52:572 (4) - unstack? because you didn't stack the other pattern near this part like 00:50:072 (1,2,3) -
  7. 00:55:072 (5) - make the direction go to up instead? better flow from 00:54:655 (4,5) -
  8. 01:21:530 (8,1) - make the curved direction smoother on this part, doesnt seems smooth from 01:21:530 (8,1) - imo
Hard:
  1. as the normal diff already have a hard level of gameplay, i prefer to considered this as insane instead, because you use a high AR with the small circle^^
  2. CS4 for this diff?
  3. 00:14:447 (4) - make this less curved? i think make it smoother can form a better flow, make it like 00:17:988 (4) - instead
  4. 00:18:405 (5) - move this left abit so it doesnt touch with the previous slider
  5. 00:31:738 (1) - is this a bit too up? consider to move it down a bit
yea i think that's all, sorry if it was few but the flow is good already in most diff >_</

good luck gcode!
CXu
irc mod for silly's diff.

SPOILER
23:45 Silynn: SHOE.
23:45 CXu: wat
23:45 CXu: ;;
23:45 *Silynn is listening to [http://osu.ppy.sh/b/241981 fripSide - Sister's Noise (TV Size)]
23:45 CXu: ;;
23:45 CXu: you should name is
23:46 CXu: silly-sane
23:46 CXu: and why dont you ahveit
23:46 CXu: xD
23:46 Silynn: wow
23:46 Silynn: he changed diff name on me
23:46 Silynn: re-dl =w=
23:46 CXu: lol
23:46 CXu: xD
23:46 Silynn: OK
23:46 CXu: ok
23:46 CXu: my mousoenly
23:47 CXu: is not good enough
23:47 CXu: xD
23:47 Silynn: ;~;
23:49 CXu: I swear people will tell you your streams are overmapped
23:49 CXu: xD
23:49 Silynn: they are not
23:49 CXu: but I swear people will tell you
23:49 Silynn: yeah ;-;
23:49 Silynn: probably
23:51 CXu: I so bad
23:51 Silynn: no ;-;
23:53 CXu: holy shit my accuracy
23:53 CXu: is so
23:53 CXu: bad
23:53 CXu: want a quick ircmod or smth
23:53 CXu: =3=
23:54 CXu: because I DONT WANNA SLEEP
23:54 CXu: ;W;
23:54 Silynn: isn't it late ><
23:54 Silynn: aha
23:54 Silynn: and sure
23:56 CXu: 00:01:530 (5,1) - there is almost no visual cue to tell this part apart from 1/4
23:56 Silynn: oh
23:56 Silynn: I was meaning to uh
23:56 Silynn: what was I gonna do about it
23:56 Silynn: how do I make it more intuitive
23:56 Silynn: ;-;
23:56 CXu: http://osu.ppy.sh/ss/709472 you could just place them even closer if you want to have that thing
23:56 Silynn: lower spacing?
23:56 CXu: yeah
23:56 Silynn: yeah
23:56 Silynn: k
23:57 CXu: since then reading the difference in approach circles should be easier
23:57 Silynn: ok
23:57 CXu: 00:03:405 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5) - I swear these streams are overmapped xD
23:57 Silynn: nah
23:57 Silynn: delete them or silence the hitsounds or something
23:57 Silynn: and listen
23:57 Silynn: aha
23:57 Silynn: yeah silence effect volume
23:58 CXu: Imean yeah there is like a faint noise in 1/4, but it's almost unnoticeable AND the part that stands out in this section is that synththingie (I dont know instruments)
23:58 Silynn: hmm
23:58 CXu: the same sound
23:58 Silynn: I think it fits though
23:58 CXu: is present
23:58 CXu: in the section
23:58 CXu: right before
23:58 Silynn: yes
23:58 CXu: and the one after
23:59 CXu: but it's way too faint to map to imo
23:59 Silynn: I disagree! I also think that it's ok because the hitsounds make up for it
23:59 CXu: that's a point; let me change to default skin so I dont get these damn ping pongs
23:59 CXu: xD
00:00 Silynn: ahahaha
00:01 Silynn: should always map with default hitsounds ><
00:01 Silynn: lol
00:01 CXu: I do
00:01 CXu: I dont evn use ping pong sounds
00:01 CXu: usually
00:01 CXu: I just added them to feel like kriers
00:01 CXu: xD
00:01 Silynn: ^^;
00:01 Silynn: I don't like them
00:02 CXu: me neither tbh
00:02 CXu: anyhow
00:02 CXu: atleast lower the volume on those streams
00:02 Silynn: hm
00:02 Silynn: it's already pretty low, but maybe
00:02 Silynn: 5-10% or so?
00:02 Silynn: lower by
00:02 CXu: sec
00:02 CXu: I remembered
00:02 CXu: http://osu.ppy.sh/ss/709476
00:02 CXu: that I did this as well
00:03 Silynn: lolll
00:03 CXu: I'd start at around 50% and make a gradual increase
00:05 CXu: I'm pretty sure you're mapping this part lik you do because of the drums and whatnot, but ehh I just tought something like this sounded pretty good http://puu.sh/2C26B
00:05 CXu: I'm pretty sure you're mapping this part lik you do because of the drums and whatnot, but ehh I just tought something like this sounded pretty good http://puu.sh/2C26B
00:05 Silynn: mm
00:05 Silynn: what part is that
00:05 CXu: you can indicate the drums with hitsounds
00:05 CXu: 00:06:738 -
00:05 Silynn: yeah I chose not to map the synth there
00:06 Silynn: I think the 1/1 is fine cause of build up
00:06 CXu: well yeah of course
00:06 CXu: 00:10:905 (1,2,3,4,5,6,7,8) - evilstreamisevil
00:06 CXu: anyhow
00:06 Silynn: yeah it's iffy
00:06 CXu: those drums in that buildup part needs some hitsounds
00:06 Silynn: I might make it just a reverse slider
00:07 Silynn: yeah it's not fully hitsounded >> lol
00:07 Silynn: idk gcode is doing hitsounds mostly
00:07 Silynn: so I'll pass that on to him
00:07 Silynn: when he finishes them
00:07 CXu: oh okay
00:07 CXu: also you could make the 1/6 stream
00:07 CXu: into a sliderstream
00:07 CXu: since it fits with the feeling of speed as well I guess
00:07 Silynn: I had it as a slider stream before
00:08 Silynn: it didn't sound right
00:08 Silynn: idk what I'm gonna do with it but I'll figure something out
00:08 CXu: welllll
00:08 CXu: it should sound
00:08 CXu: the same
00:08 CXu: but okay? xD
00:08 Silynn: it didn't ;-;
00:08 Silynn: idk
00:09 CXu: I mean the same beats are mapped anyway
00:10 CXu: http://osu.ppy.sh/ss/709480 make some coolass pattern like this or smth \:D/
00:10 Silynn: lol yeah that's how I had it before
00:10 Silynn: but idk it didn't feel right to me
00:10 Silynn: I might try it again
00:11 CXu: felt okay for me anyhow
00:11 CXu: 00:20:488 (1) - bad silly ;w
00:11 Silynn: ok why is that evne on 1/2
00:12 CXu: well
00:12 CXu: it should be?
00:12 Silynn: I think it's supposed to be on the blue tick before
00:12 Silynn: ..I think
00:12 CXu: hitsounds indicates it should be where it is
00:12 CXu: maybe extend previous slider by 1/4?
00:12 Silynn: YOU KNOW WHAT
00:12 Silynn: yes
00:12 Silynn: that;'s what it is supposed to be
00:13 Silynn: idk how it became shorter
00:13 CXu: xD
00:13 CXu: 00:20:697 (2) - missing clap on sliderend
00:14 CXu: 00:26:322 (1,2,3,4,5) - not sure if I like the stack
00:14 CXu: since stacking makes this not-neat and stuff
00:14 CXu: ;w;
00:14 Silynn: also ew
00:14 Silynn: I don't like the way he did hitsounds on that
00:16 CXu: eh idk I found it okay
00:17 Silynn: doesn't fit with how I hear the part
00:17 Silynn: or how I mapped the pattern
00:17 Silynn: imo
00:17 CXu: only thing I would say is to add a clap on (4)
00:18 Silynn: yeah what I did was
00:18 Silynn: claps on 1,4,1,4,1,3,1
00:18 CXu: also http://osu.ppy.sh/ss/709482 totally make a random supersmall starshape at the end and make everything look even less neat 8D
00:18 Silynn: or rather 1,3,5
00:18 Silynn: http://puu.sh/2C2zc I did it sort of like this
00:19 CXu: remove that last new combo
00:19 CXu: it's blah
00:20 Silynn: really?
00:20 Silynn: ;_;
00:20 Silynn: I like it
00:20 Silynn: ok
00:20 CXu: I'm not too fond of single-NCs like that
00:20 CXu: :p
00:20 CXu: 00:34:238 (1,2,3,4,1,2,3,4) - the only part I really hear as a stream is 00:34:238 (1,2,3)
00:21 Silynn: I hear the synth on 1/4 in the background
00:21 CXu: it's only on the 3 first beats
00:21 Silynn: it comes in if you listen
00:22 Silynn: no it's throughout
00:22 CXu: try 50%
00:22 CXu: or 25% speed
00:22 CXu: it's only at the 3first note
00:22 CXu: s
00:22 Silynn: I hear it on the entire thing ><
00:23 CXu: well i'm pretty sure it's not
00:23 CXu: 00:38:926 (7,8,9) - what are you mapping here? guitar?
00:24 Silynn: idk sounds like a stream to me
00:24 Silynn: I mean there's drums in 1/4 right there
00:24 Silynn: although I think there's drums in 1/4 throughout the whole map
00:24 Silynn: it's just deciding where the streams sound best >>
00:25 CXu: well
00:25 CXu: they're kinda okay
00:25 CXu: 7,8,9 I mean
00:25 CXu: but the last one really shouldnt have more thn that triple
00:25 CXu: also 00:41:113 (9) - remove this
00:26 Silynn: ok
00:26 CXu: also I would follow the same.. uh sound
00:26 CXu: idk what a synth is even
00:26 CXu: but okay
00:26 CXu: ANYHOW
00:26 CXu: the same sound
00:26 CXu: as before
00:27 CXu: for00:42:467 -
00:27 CXu: that section
00:27 CXu: since they're identical
00:27 CXu: http://puu.sh/2C2RY so something like this
00:27 Silynn: I think that gives it more reason to make it different tho
00:27 Silynn: they are basically the same but there's so many different things you can do with it
00:28 CXu: but what you have now doesnt follow the music
00:28 CXu: yes you have a lot of stuff you can do
00:28 CXu: but you should still keep the same rhythm
00:28 CXu: and still make it play differently
00:28 CXu: you could use sliders
00:28 Silynn: hm, it might make more sense if it's like this
00:29 Silynn: http://puu.sh/2C2Uy
00:29 Silynn: actually
00:29 Silynn: ok
00:29 Silynn: I know what to do
00:29 Silynn: ok
00:29 Silynn: I'll change it
00:30 CXu: it doesnt really make sense to change from that idk sound to drums mid-pattern or in the middle of that other sound
00:30 CXu: well okay
00:31 CXu: if you want to be correct and match the synth and stuff, then you should actually add 2 notes at 00:44:759 - and 00:44:967 - xD
00:32 CXu: 00:48:405 (3) - bad silly
00:32 Silynn: >>
00:33 Silynn: would it be better if it was stacked
00:33 Silynn: on sliderend
00:33 CXu: why not
00:33 CXu: stack it on slider-head of (2)
00:35 CXu: 00:56:217 - I'd add a note here just because it feels better as a buildup idk really
00:36 Silynn: there's nothing really there tho
00:36 CXu: I know
00:36 CXu: thats why I said just because
00:36 CXu: xD
00:36 Silynn: aha
00:37 CXu: 01:01:322 (5,1) - maybe make bigger spacing here since it's pretty close considering the spacing you use in general for the chorus
00:37 CXu: 01:08:405 (10,1) - bad silly ;;
00:38 CXu: (10) feels better as a 1/1 slider tbh
00:39 CXu: you could aaalso troll everyone and make it a 0.5x slider \:D/
00:39 Silynn: no change
00:39 Silynn: >>
00:39 Silynn: ahahaha
00:39 CXu: you should change the spacing anyway
00:39 CXu: it's ugly
00:39 Silynn: to what
00:39 Silynn: I had stacking issues before
00:39 Silynn: ;-;
00:40 Silynn: closer together?
00:41 CXu: 01:09:030 (1,2,3) - move the whole thing to 469<125
00:41 CXu: 469;125*
00:41 CXu: might need to disable grid snap
00:41 CXu: then see if it looks good by test
00:42 Silynn: it probably looks fine
00:42 Silynn: there's no stacking if it's like that
00:42 Silynn: so
00:42 CXu: that's not what mean
00:42 CXu: I*
00:42 Silynn: oh
00:42 Silynn: I see
00:42 Silynn: yeah
00:42 Silynn: I saw it
00:42 CXu: >manual stacking
00:42 Silynn: hmm
00:42 Silynn: maybe over one more
00:43 Silynn: okk
00:46 CXu: 01:16:322 (2) - why so uneven spacing ;w;
00:47 Silynn: it's uneven?
00:47 Silynn: oh shit
00:47 Silynn: how did that happen
00:47 CXu: move it to 436;224 for perfect triangle
00:47 Silynn: it wasn't uneven before
00:47 Silynn: ;-;
00:49 Silynn: ok
00:49 CXu: 01:18:822 (2) - not sure how much I like this slider considering there's nothing to follow 1/4 here (well in vocals anyway)
00:49 CXu: you follow vocals right before and the section before, and right after and the section after this slider, so having it on the 1/4 doesnt really make any sense
00:50 Silynn: I didn't know what to map there ;_;
00:50 Silynn: ooh I know
00:50 CXu: uh idk remove repeat and add 1/2 slider
00:50 CXu: or something
00:51 CXu: 01:24:967 (1,2) - PLEASE swap new combo ;_;
00:51 CXu: 01:26:322 - also adding a note here would flow better
00:52 Silynn: ok
00:52 CXu: that's it I think
00:52 Silynn: \:D/
00:52 Silynn: thanks
00:52 CXu: I still dont agree with that intro stream but eeh
00:52 CXu: xd
00:52 Silynn: that's ok
00:52 Silynn: ^^
00:52 CXu: I should post log and get free kds
00:52 Silynn: yes

I like free kds.
D33d
[box=[Hard:60ce4]]23:47 Gcode: Hello
23:47 D33d: Hey.
23:47 Gcode: Do you mind playtesting a map? Sorry to be so sudden about it , lol
23:48 D33d: Link me and I might.
23:48 Gcode: This specific difficulty (the hard)
23:48 *Gcode is editing [http://osu.ppy.sh/b/241174 fripSide - Sister's Noise (TV Size) [Hard]]
23:48 Gcode: Thanks dude if you do
23:48 Gcode: And thanks if you dont
23:48 Gcode: for your time
23:48 Gcode: lol
23:48 D33d: Yeah I'll give it a go.
23:50 D33d: Wow, that felt pretty nice.
23:50 D33d: There one or two obvious things to point out
23:51 Gcode: Im listenin
23:51 D33d: First of all, I'd change the teal colour to something that pops more.
23:51 D33d: Hell, just a different colour, because it blends with the default spinner.
23:52 Gcode: Owow thats true
23:52 Gcode: (Was going for lightning feel since yeah blah blah shes electric)
23:52 D33d: Also, I'm not totally sure about putting objects 1/2 after spinners, but they didn't really trip me up.
23:52 D33d: Ah I see.
23:52 D33d: ...Yellow!
23:52 Gcode: good idea
23:52 D33d: That or just a greener blue.
23:53 Gcode: Yeah this works, a bit bright though lol
23:53 Gcode: Wont blend so its whatever
23:53 D33d: Okay
23:53 Gcode: As for the thingy 1/2, 00:12:467 (1) -
23:54 Gcode: I dont like the spinner either, but I dont know what I would put
23:54 D33d: You can have it stand out and not be too bright. Hell, I prefer more moderate colours. If nothing else, darker colours make the skin's gloss effect more obvious.
23:54 D33d: You can have it stand out and not be too bright. Hell, I prefer more moderate colours. If nothing else, darker colours make the skin's gloss effect more obvious.
23:54 D33d: Ah.
23:54 D33d: You could always end the spinner 1/2 later and lose the slider.
23:54 D33d: Though I like the slider.
23:55 Gcode: yeah
23:55 D33d: 00:38:405 - I'm not totally keen on the jumps
23:55 D33d: jump
23:56 Gcode: hmhmhm
23:56 D33d: Just rework the circular sliders a little.
23:57 Gcode: Easy enough to fix
23:57 D33d: I'm fiddling with the pattern myself, hold on.
23:57 D33d: Hmm
23:57 Gcode: got it to snap
23:58 D33d: Okay
23:58 Gcode: in a sensible way
23:58 D33d: Just instead of making that slider tiny, maybe rework the pattern a little
23:58 Gcode: Link to it please?
23:58 Gcode: I got lost
23:58 Gcode: lol
23:58 D33d: 00:38:405
23:58 D33d: 00:38:405 -
00:00 Gcode: i see two options so far
00:00 Gcode: in replacing the second slider with doubles
00:00 D33d: Hmm
00:01 D33d: I was even thinking something vaguely like this http://osu.ppy.sh/ss/709504
00:01 Gcode: Keeping the flow is a goal of mine here so, going literally to her blue tick vocal scares me
00:01 D33d: No need for that.
00:01 D33d: Also, I'd recommend using claps throughout this or something stronger than soft sounds.
00:02 D33d: After all, it's very easy to switch between sample sets.
00:02 Gcode: yaknow i always forget about it
00:02 Gcode: but ill do that
00:02 Gcode: i never payed attention to it much lol
00:02 Gcode: the two little sample options
00:03 Gcode: i mean i have the custom clap in
00:03 D33d: Yeah.
00:03 Gcode: do you mean in addition to that?
00:03 D33d: Oh, it's just very quiet. I'd make the hitsounds louder in general.
00:03 D33d: However, you can mix in other strongish hitsounds too.
00:03 D33d: Having claps over softnormals kinda feels weak to me anyway
00:04 D33d: What I like about this map is that you haven't pussied out of using 1/4 in more interesting ways than "polarity" nonsense.
00:04 D33d: What I like about this map is that you haven't pussied out of using 1/4 in more interesting ways than "polarity" nonsense.
00:05 Gcode: :○
00:05 Gcode: lol
00:05 D33d: There are one or two places where people might expect things to be gigantic 1/2 jumps, because they've been conditioned by stupid maps. For example, here. 01:05:801 -
00:05 D33d: There are one or two places where people might expect things to be gigantic 1/2 jumps, because they've been conditioned by stupid maps. For example, here. 01:05:801 -
00:06 D33d: Or, to be frank, by that jump before, but you've changed that now.
00:06 Gcode: Yeah I know whatya mean about it
00:06 D33d: mm
00:06 D33d: That's nearly everything. Just a couple of things to do with direction.
00:07 D33d: 00:02:988 - It underwhelmed me when this combo kind of stayed on one side.
00:07 D33d: The other combos around it had 3/4 sliders on alternating sides and that's a very nice effect.
00:08 D33d: Also, from here until the spinner, I'm not too keen on how everything goes clockwise. 00:19:238 -
00:08 Gcode: its the subtle things that matter
00:08 Gcode: ima tryin to fix it
00:08 D33d: You could simply rearrange one or two patterns and then flip the rest.
00:09 D33d: But yeah, I'm glad you feel that way. Even if the player doesn't notice it, subtle devices add a general sene that the mapper knows what they're doing.
00:09 D33d: But yeah, I'm glad you feel that way. Even if the player doesn't notice it, subtle devices add a general sene that the mapper knows what they're doing.
00:09 D33d: That's all, really. I don't want to get too picky about patterns, because there's some nice stuff going on anyway.
00:11 Gcode: Thanks so much d(33)ude
00:11 Gcode: lol (lame)
00:12 D33d: no problem
00:12 D33d: Oh yeah
00:12 D33d: Picky stuff like this 00:15:072 -
00:12 D33d: Slight overlaps.
00:12 D33d: Could you try to tidy that one up at leas?
00:12 D33d: *least
00:13 Gcode: NO ITS MY MAP AND ITS ME BEING CREATIVE YOU DONT APPRECIATE IT YOU CAN GET OUT
00:13 Gcode: yes
00:13 D33d: Maybe the one after it too.
00:13 D33d: Hahaha.
00:13 D33d: k sweet
00:13 D33d: I don't mind overlaps like the cutters later in the map, but some just look sloppy.
00:14 Gcode: mhm
00:15 D33d: Oh, I would tone down the yellow some. Put it this way: It isn't a hangover-friendly colour. :P
00:15 Gcode: I can only imagine someones eyes
00:16 Gcode: the burn
00:16 D33d: I don't have much else to say, really. Hell, the bit about everything going clockwise kinda leads into the spinner nicely.
00:17 D33d: By the way, drum whistles could work nicely on the 3/4 stuff.
00:18 Gcode: I Updated with your suggestions
00:18 D33d: Awesome
00:18 Gcode: although the first part still idk what to do with it
00:18 Gcode: the greyed part
00:18 Gcode: tried to do something
00:18 D33d: Shit sorry, I forgot to mention tick rate 2 as well. It definitely fits here.
00:18 Gcode: but its not too special
00:18 D33d: You mean the bit with the waves?
00:19 Gcode: yessiree
00:20 Gcode: oh balls
00:20 Gcode: forgot the overlap
00:20 D33d: Teehee
00:21 D33d: Oh yeah, tidy up the waves a bit too. Hell, just copy the first one and flip it.
00:22 Gcode: The original point of the thingy in the grey
00:22 Gcode: was going downward
00:22 Gcode: since the ... pitch? lowered
00:23 Gcode: fixd btw
00:23 D33d: On the second wave, the pitch is the same.
00:24 D33d: It goes down and then up before it.
00:24 D33d: Right, I tried this. http://osu.ppy.sh/ss/709520
00:26 Gcode: Im not a music experto, I felt it going v^ v^ for the two sliders but now that i hear it closely its the same
00:26 Gcode: right, now that seems better than what i did but then i must "paste" it to the net part
00:26 D33d: Ah k
00:26 Gcode: weld it
00:26 Gcode: lol
00:27 D33d: Admittedly, I'm sort of starting to force structure mapping on you.
00:27 D33d: However, it's a good approach to copy and flip a couple of bits and then find an interesting way to stitch them together.
00:27 D33d: However, it's a good approach to copy and flip a couple of bits and then find an interesting way to stitch them together.
00:28 D33d: I.e. if they're doing the same things.
00:29 D33d: Also, I'd maybe use some normal finishes, e.g. at the start of the map. I know that you're avoiding them, but adding them at the starts of larger sections will make them more impactful.
00:29 D33d: Also, I'd maybe use some normal finishes, e.g. at the start of the map. I know that you're avoiding them, but adding them at the starts of larger sections will make them more impactful.
00:30 Gcode: mm
00:32 D33d: Also, for the 3/4 patterns at the start, I'd hitsound them almost identically.
00:32 Gcode: linkeru please (2 of the kinds of pattern)
00:32 Gcode: so i dont accidentaly derp
00:33 D33d: E.g. this 00:00:072 -
00:33 Gcode: oh going into the grey
00:33 D33d: Into the grey?
00:33 Gcode: its different also because my lack of music understanding
00:34 D33d: Heh.
00:34 D33d: It's okay.
00:34 Gcode: http://puu.sh/2C4Vv
00:34 Gcode: the sbed grey part
00:34 D33d: Just that, if sections of the music sound similar, then it's good to hitsound them similarly.
00:34 D33d: Anyway I've talked at you for long enough.
Azer
Hi, from my queue.

Hard
  1. 00:14:134 (3,5) - Overlap
  2. 00:16:738 (1) - I would move 2nd slider point to X:354 Y:287
  3. 00:16:738 (1) - Move X:449 Y:270. 2nd slider point at X:493 Y:219, 3rd slider point at X:462 Y:126
  4. 00:29:342 (6,7) - Overlap
  5. 00:38:405 (4) - I would end at 00:38:717 . Even if the way it is right now first the song more, it would improve the flow. Also, Add slider 00:38:822 - 00:39:030 and move 00:39:030 (5) to 00:39:134 (end at 00:39:447 )
  6. 00:41:738 (7) - End at 00:42:051 , Add circle 00:42:572
  7. 00:49:030 (4,5) - Don't stack
  8. 00:56:738 (1,2,3,4,5) - Too jumpy for this difficulty, it will create a diff spike and thats not good.
  9. 01:08:405 (6) - Not sure if I'm seeing things but place this correctly
Cyclohexane
Go Gcode I believe in you!
boat
Taiko

Alternatives for a little bit more flow

00:13:405

00:17:155


00:19:863
KKD rather than DDD

00:22:155


You can aswell end the 00:25:488 spinner at 00:26:530

00:26:738


00:35:697


Might want to move 00:39:030 to 00:39:134 and make it a K
Weez

Mr Color wrote:

Go Gcode I believe in you!
Not if I have anything to say about this!!! >:3

PS will mod shortly
BasaraRen
Hi
Is seeking the diff of taiko?
Topic Starter
Gcode

BasaraRen wrote:

Hi
Is seeking the diff of taiko?
lepidopodus is making the muzukashii, but if you would like to make a fuutsu then I suppose I can put it in the mapset
okamiratsu
[General]
Hard's color scheme doesn't match the other diffs I advise you should change it


[Normal]
00:10:488 end slider at 00:12:988

thats about it really
Lance


Nah jk
BasaraRen

Gcode wrote:

lepidopodus is making the muzukashii, but if you would like to make a fuutsu then I suppose I can put it in the mapset
hmm...fuutsu is very hard.. :?
Can make oh taiko oni diff ?
Topic Starter
Gcode
If you would like to make it then sure you can try. I cannot guarantee it will be in the final version since I don't know if (H)(I)(I) is allowed as a taiko mapset :?:
lepidopodus
Muzukashii here: http://puu.sh/2HnUT.osu
Topic Starter
Gcode

lepidopodus wrote:

Muzukashii here: http://puu.sh/2HnUT.osu
Thank you lepidopodododododus!
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