[box=[Hard:60ce4]]23:47 Gcode: Hello
23:47 D33d: Hey.
23:47 Gcode: Do you mind playtesting a map? Sorry to be so sudden about it , lol
23:48 D33d: Link me and I might.
23:48 Gcode: This specific difficulty (the hard)
23:48 *Gcode is editing [http://osu.ppy.sh/b/241174 fripSide - Sister's Noise (TV Size) [Hard]]
23:48 Gcode: Thanks dude if you do
23:48 Gcode: And thanks if you dont
23:48 Gcode: for your time
23:48 Gcode: lol
23:48 D33d: Yeah I'll give it a go.
23:50 D33d: Wow, that felt pretty nice.
23:50 D33d: There one or two obvious things to point out
23:51 Gcode: Im listenin
23:51 D33d: First of all, I'd change the teal colour to something that pops more.
23:51 D33d: Hell, just a different colour, because it blends with the default spinner.
23:52 Gcode: Owow thats true
23:52 Gcode: (Was going for lightning feel since yeah blah blah shes electric)
23:52 D33d: Also, I'm not totally sure about putting objects 1/2 after spinners, but they didn't really trip me up.
23:52 D33d: Ah I see.
23:52 D33d: ...Yellow!
23:52 Gcode: good idea
23:52 D33d: That or just a greener blue.
23:53 Gcode: Yeah this works, a bit bright though lol
23:53 Gcode: Wont blend so its whatever
23:53 D33d: Okay
23:53 Gcode: As for the thingy 1/2, 00:12:467 (1) -
23:54 Gcode: I dont like the spinner either, but I dont know what I would put
23:54 D33d: You can have it stand out and not be too bright. Hell, I prefer more moderate colours. If nothing else, darker colours make the skin's gloss effect more obvious.
23:54 D33d: You can have it stand out and not be too bright. Hell, I prefer more moderate colours. If nothing else, darker colours make the skin's gloss effect more obvious.
23:54 D33d: Ah.
23:54 D33d: You could always end the spinner 1/2 later and lose the slider.
23:54 D33d: Though I like the slider.
23:55 Gcode: yeah
23:55 D33d: 00:38:405 - I'm not totally keen on the jumps
23:55 D33d: jump
23:56 Gcode: hmhmhm
23:56 D33d: Just rework the circular sliders a little.
23:57 Gcode: Easy enough to fix
23:57 D33d: I'm fiddling with the pattern myself, hold on.
23:57 D33d: Hmm
23:57 Gcode: got it to snap
23:58 D33d: Okay
23:58 Gcode: in a sensible way
23:58 D33d: Just instead of making that slider tiny, maybe rework the pattern a little
23:58 Gcode: Link to it please?
23:58 Gcode: I got lost
23:58 Gcode: lol
23:58 D33d: 00:38:405
23:58 D33d: 00:38:405 -
00:00 Gcode: i see two options so far
00:00 Gcode: in replacing the second slider with doubles
00:00 D33d: Hmm
00:01 D33d: I was even thinking something vaguely like this
http://osu.ppy.sh/ss/70950400:01 Gcode: Keeping the flow is a goal of mine here so, going literally to her blue tick vocal scares me
00:01 D33d: No need for that.
00:01 D33d: Also, I'd recommend using claps throughout this or something stronger than soft sounds.
00:02 D33d: After all, it's very easy to switch between sample sets.
00:02 Gcode: yaknow i always forget about it
00:02 Gcode: but ill do that
00:02 Gcode: i never payed attention to it much lol
00:02 Gcode: the two little sample options
00:03 Gcode: i mean i have the custom clap in
00:03 D33d: Yeah.
00:03 Gcode: do you mean in addition to that?
00:03 D33d: Oh, it's just very quiet. I'd make the hitsounds louder in general.
00:03 D33d: However, you can mix in other strongish hitsounds too.
00:03 D33d: Having claps over softnormals kinda feels weak to me anyway
00:04 D33d: What I like about this map is that you haven't pussied out of using 1/4 in more interesting ways than "polarity" nonsense.
00:04 D33d: What I like about this map is that you haven't pussied out of using 1/4 in more interesting ways than "polarity" nonsense.
00:05 Gcode: :○
00:05 Gcode: lol
00:05 D33d: There are one or two places where people might expect things to be gigantic 1/2 jumps, because they've been conditioned by stupid maps. For example, here. 01:05:801 -
00:05 D33d: There are one or two places where people might expect things to be gigantic 1/2 jumps, because they've been conditioned by stupid maps. For example, here. 01:05:801 -
00:06 D33d: Or, to be frank, by that jump before, but you've changed that now.
00:06 Gcode: Yeah I know whatya mean about it
00:06 D33d: mm
00:06 D33d: That's nearly everything. Just a couple of things to do with direction.
00:07 D33d: 00:02:988 - It underwhelmed me when this combo kind of stayed on one side.
00:07 D33d: The other combos around it had 3/4 sliders on alternating sides and that's a very nice effect.
00:08 D33d: Also, from here until the spinner, I'm not too keen on how everything goes clockwise. 00:19:238 -
00:08 Gcode: its the subtle things that matter
00:08 Gcode: ima tryin to fix it
00:08 D33d: You could simply rearrange one or two patterns and then flip the rest.
00:09 D33d: But yeah, I'm glad you feel that way. Even if the player doesn't notice it, subtle devices add a general sene that the mapper knows what they're doing.
00:09 D33d: But yeah, I'm glad you feel that way. Even if the player doesn't notice it, subtle devices add a general sene that the mapper knows what they're doing.
00:09 D33d: That's all, really. I don't want to get too picky about patterns, because there's some nice stuff going on anyway.
00:11 Gcode: Thanks so much d(33)ude
00:11 Gcode: lol (lame)
00:12 D33d: no problem
00:12 D33d: Oh yeah
00:12 D33d: Picky stuff like this 00:15:072 -
00:12 D33d: Slight overlaps.
00:12 D33d: Could you try to tidy that one up at leas?
00:12 D33d: *least
00:13 Gcode: NO ITS MY MAP AND ITS ME BEING CREATIVE YOU DONT APPRECIATE IT YOU CAN GET OUT
00:13 Gcode: yes
00:13 D33d: Maybe the one after it too.
00:13 D33d: Hahaha.
00:13 D33d: k sweet
00:13 D33d: I don't mind overlaps like the cutters later in the map, but some just look sloppy.
00:14 Gcode: mhm
00:15 D33d: Oh, I would tone down the yellow some. Put it this way: It isn't a hangover-friendly colour.
00:15 Gcode: I can only imagine someones eyes
00:16 Gcode: the burn
00:16 D33d: I don't have much else to say, really. Hell, the bit about everything going clockwise kinda leads into the spinner nicely.
00:17 D33d: By the way, drum whistles could work nicely on the 3/4 stuff.
00:18 Gcode: I Updated with your suggestions
00:18 D33d: Awesome
00:18 Gcode: although the first part still idk what to do with it
00:18 Gcode: the greyed part
00:18 Gcode: tried to do something
00:18 D33d: Shit sorry, I forgot to mention tick rate 2 as well. It definitely fits here.
00:18 Gcode: but its not too special
00:18 D33d: You mean the bit with the waves?
00:19 Gcode: yessiree
00:20 Gcode: oh balls
00:20 Gcode: forgot the overlap
00:20 D33d: Teehee
00:21 D33d: Oh yeah, tidy up the waves a bit too. Hell, just copy the first one and flip it.
00:22 Gcode: The original point of the thingy in the grey
00:22 Gcode: was going downward
00:22 Gcode: since the ... pitch? lowered
00:23 Gcode: fixd btw
00:23 D33d: On the second wave, the pitch is the same.
00:24 D33d: It goes down and then up before it.
00:24 D33d: Right, I tried this.
http://osu.ppy.sh/ss/70952000:26 Gcode: Im not a music experto, I felt it going v^ v^ for the two sliders but now that i hear it closely its the same
00:26 Gcode: right, now that seems better than what i did but then i must "paste" it to the net part
00:26 D33d: Ah k
00:26 Gcode: weld it
00:26 Gcode: lol
00:27 D33d: Admittedly, I'm sort of starting to force structure mapping on you.
00:27 D33d: However, it's a good approach to copy and flip a couple of bits and then find an interesting way to stitch them together.
00:27 D33d: However, it's a good approach to copy and flip a couple of bits and then find an interesting way to stitch them together.
00:28 D33d: I.e. if they're doing the same things.
00:29 D33d: Also, I'd maybe use some normal finishes, e.g. at the start of the map. I know that you're avoiding them, but adding them at the starts of larger sections will make them more impactful.
00:29 D33d: Also, I'd maybe use some normal finishes, e.g. at the start of the map. I know that you're avoiding them, but adding them at the starts of larger sections will make them more impactful.
00:30 Gcode: mm
00:32 D33d: Also, for the 3/4 patterns at the start, I'd hitsound them almost identically.
00:32 Gcode: linkeru please (2 of the kinds of pattern)
00:32 Gcode: so i dont accidentaly derp
00:33 D33d: E.g. this 00:00:072 -
00:33 Gcode: oh going into the grey
00:33 D33d: Into the grey?
00:33 Gcode: its different also because my lack of music understanding
00:34 D33d: Heh.
00:34 D33d: It's okay.
00:34 Gcode:
http://puu.sh/2C4Vv00:34 Gcode: the sbed grey part
00:34 D33d: Just that, if sections of the music sound similar, then it's good to hitsound them similarly.
00:34 D33d: Anyway I've talked at you for long enough.