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Well, it's not bad. The first three difficulties are all pretty easy so you probably only need one of them. Anyway, you definately don't need [Mild] IMO. Hitsounds were pretty nice.^ I'm italicized.
For [Uber O.O]:
For all the stacks in the first four combos, please mix up your beat placement patterns and mix in a few sliders.
Those were like that because they form the base of the beatmap which is reiterated in the final combo.
00:41:37 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - space these properly.
00:45:51 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
00:49:65 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
00:53:79 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
01:47:58 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - space these properly.
01:51:72 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
01:55:86 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
02:00:00 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
I remapped different areas to eliminate the repetitiveness, however, I did it to make the map "increasing" in dificulty as you go along. I mean, that would make sense wouldn't it ? I still fixed some spacing anyways of the ones that I left
01:10:08 (1,2,1) - spacing.
02:07:37 (5) - I wouldn't stack this.
I'd also get rid of the emoticon in the difficulty name.
The other difficulties didn't have too many mistakes I think.
Sorry if I was not helpful to you.
Hi!!I don't know about this... Not very critical modding. Unfortunately, I didn't use any of your suggestions so I can't give you a kudosu...
I have esome opinion with your map~
00:42:931 New combo
^ Like this ~ Any combo 13 of your map you can change to new combo it is too long ~
Actually, those combos were that long because there are like that. If you read the tip thing, it says that combos are allowed to bo 15-18 notes long. Now that we're getting into more advanced maps, I've been mapping other things up to the 22 note. It's for difficulty, so that you can't really afford to mess up that much within a combo.
It's ok ~
Don't make the sound of CLAP and WHISTLE ~
........... You mean those ones? As in the entire sections of them? As in the claps and whistles I've used for each map? Uuhhmmmmm.... I don't really think I could do that.
I think you should make the distance snap ~
on this map ~
If not, it will be a diffculty map~
I don't think I understand you
This song is boring ~= =
I'm glad you think the song is boring.
If you can ,You're kidding riiiiight.....
I think you can use distance snap ~
It will help you more !!
[Overall]Very good modding. Spotted mistakes that don't even make a difference (incorrectly stacked notes get properly stacked or "snapped" in gameplay), but even so it made this map better. Some aspects of this map have come from the original beatmap so it was just inconsistent with the other parts/was unprofessionally mapped. Thanks very much for modding.
- Disable countdown? It could work better IMO.
- I'm tempted to make a Difficulty...
- Close spacing =/= Easy. It can be confusing for beginners. Also, you used more sliders than circles...
Everything looks fine.
- Could you enlarge circle size abit? Spacing looks abit though for normal-ish players.
00:26:37 (1,2) - Not properly stacked.
00:30:51 (1,2) - ^
01:35:17 (1) - Slider arrow looks retarded. Delete the last slider-point.
02:14:48 (1,2,3,1,2,3) - Seems like spacing got closer from one moment to another. I wouldn't do this... Normally because it isn't a cool/elaborated pattern.
I can see some patterns getting naziied later in this difficulty... Be careful!
[Though] - Though?.....
00:11:89 (1,2) - Spacing...
00:18:10 (8,9,10,11) - Have you tried testing the map? Looks really meeessy... You can decrease the stack leniency to half, that will fix this problem...
00:26:37 (2) - I wouldn't place this beat here
00:33:10 (1,2) - Maybe make something else? The slider (2) is kinda hidden... Rotating the slider (1) could work.
00:48:87 (1) - ^
00:57:93 (1,2, and many more pairs in this section) - Not properly stacked.*
01:55:86 (2,3,4) - Oh god no. It is impossible to know how many repeats will these slider have, especially when you had some triples as sliders. It is really confusing and I doubt is rankable.
01:57:93 (5,6) - Not properly stacked.
Followed all suggestions again. BTW,
Harris73 wrote:Tough's note stack on the third combo is messed up for some reason; if any of you know how to fix that then that'd be great...
I'm glad you helped me solve that.
02:04:13 (1) - The slider repeats rule also aplies here. Also, don't you think you're using these sliders too much? It isn't so hard
There you see!?! That's why I do all the hardass difficulties first. Because I can just spam everything I hear as hitcircles. But when you go to the easy diffs you can't do that. And it sounds retarded without all of the sounds being hit. I'm not sure if it's a mental condition, but I don't like maps that skip all the hitcircle goodness only to put some random ones here and there. I find it very difficult to play, and I can't time my hits on the proper sound. I try to avoid this (or unconsciously don't let myself) and I end up with a ton of sliders. I will eliminate some though.
Ergh... I don't like this difficulty. Most of the patterns here look messy, and they seem to exist only for this difficulty to be more difficult. There are many spacing errors too... And the score difference between [Though] and [Uber] is abit too much... It isn't obligatory to make an Insane, you can leave the beatmap with 3 difficulties only.
I don't know how the score difference came to be, but it's just like that. Maybe because Uber has no breaks . But I like that difficulty.
* Seems like you didn't stacked the slider endpoint with a beat correctly. Oh well, to fix this, you can use Distance snap with a multiplier of 0.0x AND turning Grid snap off. Move the beat you want to stack and there you go.
~ ~ ~
I'm sorry I didn't mod this yesterday... Busy with other stuff. But alright, here you go.
Also, hey, this isn't so bad to be your first beatmap. I'm hoping to see more beatmaps coming from you.
Simple:Well, there you go. I guess you like to mod based on the distance snap. But some areas on my map won't be distance snapped so that's just the way it is. Some errors pointed out were good finds, I made those mistakes because I was trying to get them out of the way (including 01:26:89 (3) to 01:28:96 (11)). So I'll just fix the rest. Nice modding.
00:38:79 (2) - Looks ugly overlapped.
Raise overall difficulty by 2 or 3 ticks. I killed my difficulty glory T.T
01:56:63 (4) - Too close to 3. Look at the timline; the distance between 3 and 4 is not the same as 2 and 3.
01:57:41 (6) - Too close to 5.
02:00:77 (4) - Too close to 3.
02:01:55 (6) - Too close to 5.
02:05:94 (7) - Too close to 6.
02:11:12 (3) - Too close to 2.
Both of these I didn't use distance spacing (and grid snap for 02:05:94 (7)). For 02:11:12 (3), I did that to make it loook right next to (3) but I tihnk it's okay
It looks like you didn't spend as much time with this difficulty as you did with the others. It's really messy and with a lot of spacing errors. Most of the patterns aren't that great either ! Because nobody modded it?
00:32:58 (2) - Gah @_@! Stay consistent with the patterns. Do a vertical reflection of 00:28:44 (2).
02:07:37 (5) - Too close to 4.
00:42:93 (11) - Too close to 10.
00:47:06 (13) - Too close to 12.
00:51:20 (13) - ^
00:55:34 (13) - ^
01:49:13 (11) - Too close to 10.
01:53:27 (13) - Too close to 12.
I did those on purpose... It isn't really that bad is it?
01:26:89 (3) - New combo.
01:26:89 (3) to 01:28:96 (11) - VERY hard to read and lots of spacing errors.
I guess I'm going to remap those areas.