This map has been deleted on the request of its creator. It is no longer available.
^ I'm italicized.Dean7599 wrote:
Well, it's not bad. The first three difficulties are all pretty easy so you probably only need one of them. Anyway, you definately don't need [Mild] IMO. Hitsounds were pretty nice.
Removed.
For [Uber O.O]:
For all the stacks in the first four combos, please mix up your beat placement patterns and mix in a few sliders.
Those were like that because they form the base of the beatmap which is reiterated in the final combo.
00:41:37 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - space these properly.
00:45:51 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
00:49:65 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
00:53:79 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
01:47:58 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - space these properly.
01:51:72 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
01:55:86 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
02:00:00 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
I remapped different areas to eliminate the repetitiveness, however, I did it to make the map "increasing" in dificulty as you go along. I mean, that would make sense wouldn't it ? I still fixed some spacing anyways of the ones that I left
01:10:08 (1,2,1) - spacing.
02:07:37 (5) - I wouldn't stack this.
I'd also get rid of the emoticon in the difficulty name.
Fixed.
The other difficulties didn't have too many mistakes I think.
Sorry if I was not helpful to you.
I don't know about this... Not very critical modding. Unfortunately, I didn't use any of your suggestions so I can't give you a kudosu...al2e10 wrote:
Hi!!
[Uber]
I have esome opinion with your map~
00:42:931 New combo
00:47:068 ^
^ Like this ~ Any combo 13 of your map you can change to new combo it is too long ~
Actually, those combos were that long because there are like that. If you read the tip thing, it says that combos are allowed to bo 15-18 notes long. Now that we're getting into more advanced maps, I've been mapping other things up to the 22 note. It's for difficulty, so that you can't really afford to mess up that much within a combo.
[Tough]
It's ok ~
Awesome
[Normal]
Don't make the sound of CLAP and WHISTLE ~
........... You mean those ones? As in the entire sections of them? As in the claps and whistles I've used for each map? Uuhhmmmmm.... I don't really think I could do that.
[Simple]
I think you should make the distance snap ~
on this map ~
If not, it will be a diffculty map~
I don't think I understand you
[ALL]
This song is boring ~= =
I'm glad you think the song is boring.
You're kidding riiiiight.....al2e10 wrote:
If you can ,
I think you can use distance snap ~
It will help you more !!
Very good modding. Spotted mistakes that don't even make a difference (incorrectly stacked notes get properly stacked or "snapped" in gameplay), but even so it made this map better. Some aspects of this map have come from the original beatmap so it was just inconsistent with the other parts/was unprofessionally mapped. Thanks very much for modding.Gens wrote:
[Overall]
- Disable countdown? It could work better IMO.
nah....
- I'm tempted to make a Difficulty...
[Simple]
- Close spacing =/= Easy. It can be confusing for beginners. Also, you used more sliders than circles...
Everything looks fine.
w00t
[Normal]
- Could you enlarge circle size abit? Spacing looks abit though for normal-ish players.
00:26:37 (1,2) - Not properly stacked.
00:30:51 (1,2) - ^
01:35:17 (1) - Slider arrow looks retarded. Delete the last slider-point.
02:14:48 (1,2,3,1,2,3) - Seems like spacing got closer from one moment to another. I wouldn't do this... Normally because it isn't a cool/elaborated pattern.
I can see some patterns getting naziied later in this difficulty... Be careful!
Fixed all.
[Though] - Though?.....
00:11:89 (1,2) - Spacing...
00:18:10 (8,9,10,11) - Have you tried testing the map? Looks really meeessy... You can decrease the stack leniency to half, that will fix this problem...
00:26:37 (2) - I wouldn't place this beat here
00:33:10 (1,2) - Maybe make something else? The slider (2) is kinda hidden... Rotating the slider (1) could work.
00:48:87 (1) - ^
00:57:93 (1,2, and many more pairs in this section) - Not properly stacked.*
01:55:86 (2,3,4) - Oh god no. It is impossible to know how many repeats will these slider have, especially when you had some triples as sliders. It is really confusing and I doubt is rankable.
01:57:93 (5,6) - Not properly stacked.
Followed all suggestions again. BTW,Harris73 wrote:
Tough's note stack on the third combo is messed up for some reason; if any of you know how to fix that then that'd be great...
I'm glad you helped me solve that.
02:04:13 (1) - The slider repeats rule also aplies here. Also, don't you think you're using these sliders too much? It isn't so hard
There you see!?! That's why I do all the hardass difficulties first. Because I can just spam everything I hear as hitcircles. But when you go to the easy diffs you can't do that. And it sounds retarded without all of the sounds being hit. I'm not sure if it's a mental condition, but I don't like maps that skip all the hitcircle goodness only to put some random ones here and there. I find it very difficult to play, and I can't time my hits on the proper sound. I try to avoid this (or unconsciously don't let myself) and I end up with a ton of sliders. I will eliminate some though.
[Uber]
Ergh... I don't like this difficulty. Most of the patterns here look messy, and they seem to exist only for this difficulty to be more difficult. There are many spacing errors too... And the score difference between [Though] and [Uber] is abit too much... It isn't obligatory to make an Insane, you can leave the beatmap with 3 difficulties only.
I don't know how the score difference came to be, but it's just like that. Maybe because Uber has no breaks . But I like that difficulty.
* Seems like you didn't stacked the slider endpoint with a beat correctly. Oh well, to fix this, you can use Distance snap with a multiplier of 0.0x AND turning Grid snap off. Move the beat you want to stack and there you go.
~ ~ ~
I'm sorry I didn't mod this yesterday... Busy with other stuff. But alright, here you go.
Also, hey, this isn't so bad to be your first beatmap. I'm hoping to see more beatmaps coming from you.
Well, there you go. I guess you like to mod based on the distance snap. But some areas on my map won't be distance snapped so that's just the way it is. Some errors pointed out were good finds, I made those mistakes because I was trying to get them out of the way (including 01:26:89 (3) to 01:28:96 (11)). So I'll just fix the rest. Nice modding.Nexy wrote:
Simple:
00:38:79 (2) - Looks ugly overlapped.
Fixed
Tough:
Raise overall difficulty by 2 or 3 ticks. I killed my difficulty glory T.T
01:56:63 (4) - Too close to 3. Look at the timline; the distance between 3 and 4 is not the same as 2 and 3.
01:57:41 (6) - Too close to 5.
02:00:77 (4) - Too close to 3.
02:01:55 (6) - Too close to 5.
Fixed
02:05:94 (7) - Too close to 6.
02:11:12 (3) - Too close to 2.
Both of these I didn't use distance spacing (and grid snap for 02:05:94 (7)). For 02:11:12 (3), I did that to make it loook right next to (3) but I tihnk it's okay
Uber:
It looks like you didn't spend as much time with this difficulty as you did with the others. It's really messy and with a lot of spacing errors. Most of the patterns aren't that great either ! Because nobody modded it?
00:32:58 (2) - Gah @_@! Stay consistent with the patterns. Do a vertical reflection of 00:28:44 (2).
02:07:37 (5) - Too close to 4.
Fixed
00:42:93 (11) - Too close to 10.
00:47:06 (13) - Too close to 12.
00:51:20 (13) - ^
00:55:34 (13) - ^
01:49:13 (11) - Too close to 10.
01:53:27 (13) - Too close to 12.
I did those on purpose... It isn't really that bad is it?
01:26:89 (3) - New combo.
01:26:89 (3) to 01:28:96 (11) - VERY hard to read and lots of spacing errors.
I guess I'm going to remap those areas.
<3!
Hooray for moar starz. Thanks for modding, I think Uber has finally gotten rid of most of it's stupid spacing.blissfulyoshi wrote:
Light mod:
Easy:
fine
Normal:
00:24:82 (1,1) - it might look nicer if you make these 2 part of the same combo and make the next 3 combos all be the slider and the drum afterward so they are all 2 long combos
01:14:48 (1) - restack under the end of 4
Fixed
Hard:
00:33:10 (1,2,3) - spacing is misleading
Fixed
Uber:
00:11:37 (1,2,3) - inconsistent spacing and the small spacing is annoying
00:42:93 (11) - the spacing here will throw a lot of people off
00:47:06 (13) - " " ( k I won't comment on this for the rest of the map, but please change it)
01:21:71 (1) - short spacing?
01:23:27 (5) - these are annoying to read
01:26:89 (3) - spacing
I don;t like this diffs sometimes random spacing.
Somehow I took all of your suggestions
Nice map. Star.
I understand that there are massively long breaks, but I can't fill them in because there's nowhere else for a break. Besides they've been like that for a long time and people have learned to accept them so it's fine for me. I have leaned into them slightly, but that's as far as I can really go. Other maps have long breaks too you know. Thanks anyways for the star.x3ns0r wrote:
fill up the middle break on all difficulties
Thanks for the metadata.... Anyways, good modding. Some details are almost impossible to fix, but even so, I like to make things perfect anyways. Thanks for your 'advanced modding' .whymeman wrote:
[Simple] (Done)SPOILER[Current] HP Drain Rate: Lv. 4 (The drain might be a bit too staggering with a low amount of hit notes per second...) Too bad. The overall health drain is based on the hitcircles per second, so there's nothing I can do about that. Making it easier would be almost redundant.
Notes: Double check the spacing and make sure its all even. Also, make sure the notes are not too cluttered together. I will overcheck that soon enough.
[Normal] (Done)SPOILER00:32:58 (2,1) - (1) isn't neat with the slider end. Fixed
00:51:72 (9) - Slider end just about bottomed out... It isn't bottomed out until it goes off the grid.
00:56:12 (B) - Delete and replace break. The break should be fine. If it wasn't there, noob players would tire out.
Notes: Not bad. Just minor errors to deal with. Just do a double check on the shapes and spacing. Also, you could try doing some pattern changes. Not a lot, but just something to keep the map more interesting.
[Tough] (Done)SPOILER00:16:55 (2,3,4) - Slightly uneven under the slider end.
00:31:03 (1) - Around the end of the slider looks a bit crammed up...
00:35:17 (1,2) - Odd spacing... they are too close together at this spacing current spacing level.
00:37:24 (1,2) - ^
01:12:41 (8) - Feels like it should be a new combo with how the beat flow suddenly changes here.
Got it.
00:48:10 (8,1) - Looks and feels odd having these this close together with such a gap in the timeline. Too bad
01:06:72 (2) - Uneven under the slider. I have used a 0.0x snap distance. It just looks like that, and it's stacked anyways.
01:13:96 (B) - Delete and replace break. Reason above.
01:39:31 (1,2) - The slider ends don't evenly link in.
01:41:37 (1,2) - ^ That's impossible... Plus, the 300/100/50/X will cover it anyways, so nobody will notice.
01:46:03 (2,3) - Too close to bottoming out... Reason above
02:14:48 (B) - Delete and replace break. Since that part is harder, I believe people will only have to go through 2 rounds of it.
Notes: Just mostly spacing issues with a few minor issues with neatness.
[Uber] (Done)SPOILER[Current] HP Drain Rate: Lv. 9 (Feels a bit too harsh...) Miss a combo and you die. That's the way it is considering that Uber isn't really uber compared to modern beatmaps.
02:00:00 (3) - Not even under the slider.
02:11:50 (7,8) - Not properly linked together.
Okay.
00:22:75 (16) - Could be a new combo.
00:55:86 (17) - ^
02:02:06 (17) - Could be a new combo. Too bad!
01:43:44 (1,2,3) - Not evenly linked together. The stack covers it.
Notes: Just some minor issues to look into, that's all.
Overall: Not bad. Simple is simple and the other difficulties are mapped fine. Just need to look into those errors and check on them. I'll put my star in now.
Thank you very much for the kudosu star. Just to let you know, I'm suggesting everyone else to go nazi on me now. I want this map to be perfect! Just make sure that you don't make an impossible suggestion, or make one that was rejected here.tieff wrote:
You have good sence of hitsounds.
I enjoyed a lot!
[Simple]
01:14:48 (1) - Nazi. Down a bit.
01:39:31 (1,2,3,4) - Nazi. Fix spacing in this combo. Spacing beetween 01:39:31 (1,2) and 01:39:82 (2,3,4) different.
01:43:44 (1,2,3,4) - Nazi. Fix spacing in this combo.
Fixed.
[Normal]
All cool.
Yay.
[Tough]
01:05:68 (12) - Add note?
Okay.
00:22:75 (10) - New combo.
00:55:86 (7) - ^
02:02:06 (7) - New combo.
The colour of the combos get messed up, if you ask me.
01:05:81 (13) - ^
01:05:94 (14) - ^
01:10:08 (14) - ^
01:10:21 (15) - ^
01:12:80 (9) - This note should be here 01:12:67.
The rest of these, I think you misunderstood. This section follows the melody of the song, not the beat unlike Uber does.
02:10:73 (2,3) - Spacing.
Big jump.
[Umber] Why does everyone spell my difficulties wrong?
00:22:75 (16) - New combo.
Reason above.
I have 1 awesome suggestion for use.
See screenshoot? Try place note like on it and add whisltle:
00:30:77 (1) - On start of slider.
00:31:29 (2) - Whistle.
00:31:55 (3) - On end of slider.
Really, try it. It sound awesome.
For some reason it didn't sound awesome for me :<
Star+kudosu star.
Why no star? You don't like the sliders? Well, still, thanks for modding; I hope that fixing these errors will change your view on my stupid map.Wojjan wrote:
OVERALL
Your sliders are ugly Awww.
SIMPLE
00:41:37 (1,2,3,4) - Too complicated for an Easy
00:45:51 (1,2,3,4) - Ditto
And this goes on for a while
01:47:58 (1,2,3,4) - It's doing it again
It's not that hard...
02:18:62 (1) - End on the white tick after the current end.
This makes it sound ugly, plus right now, it perfectly goes into the results screen right after the song 'ends'.
NORMAL (name this Average if you're not gonna use the standard diff names) I considered this earlier, but thought Normal was more Normal. It seems fine now for some reason so I changed it.
00:23:53 (X) - I'm missing beats
01:29:74 (X) - I'm missing beats again
02:02:84 (X) - And again
Made tiny breaks/warning arrows.
00:32:58 (2) - Note partially under slider = Ugly
Fixed-ish.
TOUGH
00:55:86 (1,1,1) - Place more symmetrically
02:10:73 (2,3) - Spacing
Fixed
02:00:77 (4) - Take away the return to get a very nice effect
I didn't do this to maintain consistency, but I guess it's fine for tough.
UBER
01:05:68 (17,1) - Spacing That doesn't work...
01:36:20 (6,6) - Place beneath the slider (5) preceding. Fixed
Ummm... I appreciate your effort, but I didn't use anything here... <.< No kudos for you?minyeob wrote:
[Tough]
02:11:12 (3) - New Combo..? nnooooooo.....
[Uber]
HP decreases so fast
00:24:82 (1)~00:40:86 (3) - HP eater lol doooood.... I'm rank 3400, and I can do that part perfectly... If somebody misses a note there, they won't survive the rest of the map anyways. I did however, change the last combo, as I forgot to make them individual combos. This should help slightly with recovery.
Please use more notes on this part
Starred
osuplayer111 wrote:
[Simple]
Very much simple but good. -
[Average]
02:04:13 (1,2) - This is like a jump... and isn't ok for a normal. It's not a jump.. it's average spacing...
[Tough]
00:48:87 (1) - Too close from (8).
01:35:17 (1) - Change this slider please? Or maybe adjust it.
Fixed~♪
[Uber]
01:06:20 (1) - Too close from 01:05:94 (17) Okay fixed...
01:54:82 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - This pattern is really hard to read. The next one too. If you watch auto do it though, it's very much like a breakdance-ish move. I'm sure people will be able to catch on if they're doing Uber maps
Anyway really cool map, star.
Definitely helped! I feel that I almost overkilled the hitsounds, but now that I listen to it, it sounds nice! Thanks for modding!yeahyeahyeahhh wrote:
Insane:INC LIST OF HITSOUND STUFF wooosh
Try these hitsounds, take it or leave it xD
00:58:18 (2) - Whistle
00:58:70 (4) - ^
00:59:22 (6) - ^
00:59:74 (8) - ^
01:00:25 (10) - ^
01:00:77 (12) - ^
01:01:29 (14) - ^
Ok I lied... no long list, basically, every 2,3,6,8,10,12,14 from 00:57:93 (1) - 01:14:35 (14) should have a whistle on it OTHER THAN 01:12:67 (10,11,12,13,14) AND THE TRIPLE (not those 2's) ((was that confusing? I haven't slept yet..))
I think it sounds good @_@
I think it sounds good too! I kinda did it slightly different from what you did, but I believe it achieves the same effect
Tough:
Same thing with the hitsounds. If you use it, the you should have the same concept. Although I just noticed you follow the... other sound in the background.. I didn't apply them but maybe you can try and see how it sounds I got it!
02:14:48 - Nooo why'd you stop, should keep mapping here! ....it's a break o.o
Average
01:47:58 - This pattern again? :\ Maybe come up with something else? A pattern has been taken from Uber.
Simple:
01:06:20 - Maybe map something here rather than having the whole thing in the break. I stole another pattern from Uber again. But now that I filled out this hole, I really hope that noone else complains about Average...
Overall, good stuff. Nothing technical.. everything looks in order other than I think those hitsounds would sound nice + some added stuff during some of the break. Good luck! Hope I helped.
Star
Mafiamaster wrote:
Simple~
01:18:10 (1) - Just a suggestion: Remove new combo, then make 01:18:62 (2) a new combo. Makes sense.
Tough~
02:01:16 (5) - Suggestion: This will surely throw some people off. Are you sure you don't want to move this a little farther? Fixed.
02:14:48 - Suggestion: Is there a reason why the break is almost reaching the spinner? Redo maybe? I made that like that on purpose because I noticed that there's a pause in between breaks and spinners. I dislike that pause, so this way it is creates a better effect.
Uber~
01:09:05 (12) - I'm sorry but can you move this up 1 tick so it doesn't slightly cut off from the screen? Ah inconsistent spacing. But for this I guess so.
Nice job~