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yanaginagi - Yukitoki (TV Size)

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RandF
Hi~ From my queue~

[Easy]

  • Good!
[Normal]
  1. 00:05:002 (3,4) - I like the following
  2. 00:25:179 (6) - end at 00:25:537
[Hard]
  1. 00:47:346 (2,3) - How about the following?
  2. 01:06:788 (1,2,3) - I like to set symmetrically like this
    SPOILER
    92,40,66788,6,0,L|49:82,2,60
    164,52,67334,1,0,0:0:0:0:
    64,152,67698,1,0,0:0:0:0:
  3. 01:08:791 (3) - move to x297 y:248
[Ixxm's Insane]

  • Good!
[Insane]
  1. 00:19:904 (1,2,3,4,5) - How about this?
    SPOILER
    78,70,19904,5,0,0:0:0:0:
    165,25,20087,2,0,P|237:25|285:73,1,140,2|0,0:0|0:0,0:0:0:0:
    323,159,20634,1,0,0:0:0:0:
    236,204,20817,2,0,P|164:204|116:156,1,140,2|0,0:0|0:0,0:0:0:0:
    118,158,21363,1,0,0:0:0:0:
  2. 00:48:987 (3,4,1) - it is better to conform y-coordinate to y:162
i'm surprised at the high star-priority of this map. That's cool!
~Good luck~
Topic Starter
xChippy

RandomEffect wrote:

Hi~ From my queue~

[Easy]

  • Good!
[Normal]
  1. 00:05:002 (3,4) - I like the following fixed
  2. 00:25:179 (6) - end at 00:25:537 vocal end where it end now tho o-o

[Hard]
  1. 00:47:346 (2,3) - How about the following? I'll keep mine for now
  2. 01:06:788 (1,2,3) - I like to set symmetrically like this fixed
    SPOILER
    92,40,66788,6,0,L|49:82,2,60
    164,52,67334,1,0,0:0:0:0:
    64,152,67698,1,0,0:0:0:0:
  3. 01:08:791 (3) - move to x297 y:248 made some changes but not exactly like this
[Ixxm's Insane]

  • Good!
[Insane]
  1. 00:19:904 (1,2,3,4,5) - How about this? I prefer the one I have now since IMO it flows better
    SPOILER
    78,70,19904,5,0,0:0:0:0:
    165,25,20087,2,0,P|237:25|285:73,1,140,2|0,0:0|0:0,0:0:0:0:
    323,159,20634,1,0,0:0:0:0:
    236,204,20817,2,0,P|164:204|116:156,1,140,2|0,0:0|0:0,0:0:0:0:
    118,158,21363,1,0,0:0:0:0:
  2. 00:48:987 (3,4,1) - it is better to conform y-coordinate to y:162 fixed
i'm surprised at the high star-priority of this map. That's cool!
~Good luck~
Thanks for your mod~! :)
Cobra
Hi, M4M
Oh snap, I just realized I modded this 2 months ago. Well, the map is really different now, so I'm sure it will be okay!

Easy
00:01:539 (2) - make this sideways instead of completely straight? pointing upwards or something.
00:16:075 (4) - make this have a reverse
00:16:439 (4) - if you do what i said above, add a finish here.
00:16:622 (1) - start spinner here instead
00:20:816 (2) - extend to 00:21:363
00:23:734 (2) - same here, if done i would change the way this pattern looks a bit. the previous suggestion looks fine if you just extend (2) onto 3.
00:53:526 (2) - make this a slider that extends to 00:54:074, and start the spinner later.
00:54:074 (2) - if above is done, add finish here.

Normal
I like how it looks.

Hard
00:04:639 (5) - just change to one circle
00:30:998 (4) - stack on (5)?
00:44:063 (3) - move so it doesnt touch (5)
00:52:087 (1) - just a suggestion, but maybe do a wavy slider? spice up the slider design a bit n stuff

Nothing to say about the insanes, they look great IMO. But you still haven't renamed it, I still think having 2 diffs named Insane looks weird, just throwing it out there hahah. Good luck with this map, will definitely be ranked soon!
Topic Starter
xChippy

Cobra wrote:

Hi, M4M
Oh snap, I just realized I modded this 2 months ago. Well, the map is really different now, so I'm sure it will be okay!

Easy
00:01:539 (2) - make this sideways instead of completely straight? pointing upwards or something.
00:16:075 (4) - make this have a reverse
00:16:439 (4) - if you do what i said above, add a finish here.
00:16:622 (1) - start spinner here instead
00:20:816 (2) - extend to 00:21:363 wont these be to hard for beginners ><? I'll keep them like I have for now
00:23:734 (2) - same here, if done i would change the way this pattern looks a bit. the previous suggestion looks fine if you just extend (2) onto 3.^
00:53:526 (2) - make this a slider that extends to 00:54:074, and start the spinner later.
00:54:074 (2) - if above is done, add finish here.
Fixed the rest
Normal
I like how it looks.
Thanks~ :3
Hard
00:04:639 (5) - just change to one circle well I want to follow vocal
00:30:998 (4) - stack on (5)? I'll consider
00:44:063 (3) - move so it doesnt touch (5) fixed
00:52:087 (1) - just a suggestion, but maybe do a wavy slider? spice up the slider design a bit n stuff I'll see what I'm gonna do

Nothing to say about the insanes, they look great IMO. But you still haven't renamed it, I still think having 2 diffs named Insane looks weird, just throwing it out there hahah. Good luck with this map, will definitely be ranked soon!
Thanks for your mod :3 I'll mod yours ASAP
sheela
Hi! From my queue~
[Hard]
01:23:700 (5) - Put in the line of 01:22:603 (1,3)
[Ixxm's Insane]
01:00:079 (3) - Distance
[Insane]
00:03:727 (3,4) - Try to put it up

It's little but star!
Topic Starter
xChippy

sheela901 wrote:

Hi! From my queue~
[Hard]
01:23:700 (5) - Put in the line of 01:22:603 (1,3) That would kill the blanket ><
[Ixxm's Insane]
01:00:079 (3) - Distance fixed
[Insane]
00:03:727 (3,4) - Try to put it up well I used Polygon here, don't want it to lose the shape ><.

It's little but star!
Thx for the mod and star~
Exw
Hi. Yes yukinoshita in switsuit 8-)
[Easy]
looks fine.
[Normal]
looks fine too.
[Hard]
00:31:361 (5) - maybe new combo starts here instead of 00:31:725 (1)?
01:00:079 (3) - i think it will better if moved to x:376 - y:188
[Insane]
00:48:987 (3) - maybe new combo starts here instead of 00:49:169 (1)?
[Ixxm's Insane]
00:06:271 (1) - make this same with combo 00:04:821 (1,2,3,4)?

I think nothing else ;_;
Overall your maps looks good!
Thanks, good luck with your map! :D
Topic Starter
xChippy
Thanks~
Andrea
~General~
  1. Hard difficulty has a different Kiai Time from the other difficulties, please make it consistent.
~Hard~
  1. Reduce HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:30:280 (3) - I don't really like this anti-jump, since the AR is slow it might be confusing to read at first sight.
~Ixxm's Insane~
  1. 00:06:280 (1) - Remove this new combo from here, it's not needed.
  2. 00:54:806 (2) - Remove this note completely, it doesn't follow anything.]
~Insane~
  1. 00:16:439 (1) - Remove this new combo from here, it's not needed.
  2. 00:48:987 (3,4,1) - Make the spacing straight here? It looks kinda weird at the moment.
This map is pretty good already, got many favourites and a lot of priority, go ask BATs already.
Topic Starter
xChippy

Andrea wrote:

~General~
  1. Hard difficulty has a different Kiai Time from the other difficulties, please make it consistent.
~Hard~
  1. Reduce HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:30:280 (3) - I don't really like this anti-jump, since the AR is slow it might be confusing to read at first sight.
~Ixxm's Insane~
  1. 00:06:280 (1) - Remove this new combo from here, it's not needed.
  2. 00:54:806 (2) - Remove this note completely, it doesn't follow anything.]
~Insane~
  1. 00:16:439 (1) - Remove this new combo from here, it's not needed.
  2. 00:48:987 (3,4,1) - Make the spacing straight here? It looks kinda weird at the moment.
This map is pretty good already, got many favourites and a lot of priority, go ask BATs already.
Fixed all :3 Thanks Andrea-san, and about asking BATs I tried many times to ask one but they are mostly busy ><
Aurele
Hi there.

Easy
  1. 00:39:346 (2) - This circle is behind the previous slider, which makes a very bad flow. Actually, since the previous slider is curved and has a reverse arrow, the circle should be placed somewhere close to it and "aligned" to it, if not, it makes a terrible flow. I am suggesting you to do something else, like that maybe:
  2. 01:14:982 - I don't think there should have a whistle here because, if you hear your previous and next objects, you're adding whistles on the downbeats only and you're adding claps on the upbeats only. Actually, the end of this slider is an upbeat, so.. the whistle should not be there.
Normal
  1. 00:02:998 (4,2) - Mind stacking both of these objects together? On the editor, we can see that both objects are overlapping each others, not stacking. So I guess your main idea was to stack them, right? If not, I highly suggest you to make them stacked because right now, it looks awful o:
  2. 00:04:821 (3) - On this slider, only the end of it follows something on the song, so basically, the slider itself is useless since the beginning is not doing anything. What I suggest you is, first, delete the slider. After that, since the previous slider ends on a red tick, we must keep the polarity of it so, I suggest you to add a circle to (00:05:002 -) (where ever you want. but I suggest you to make it aligned with the previous slider). After you are done with this circle, make sure to move the next one to keep the same spacing consistency.
  3. 00:49:899 (1,2,3,4,1,2,3,4) - For those objects, it's mostly an emplacement suggestion I would like you to maybe, take into consideration :3. So first, I find that those objects are placed in weird emplacements so, I thought you could manage on moving them somewhere else.
    Examples with code


    256,196,49899,5,8,0:0:0:0:
    344,152,50264,2,0,P|354:192|342:248,1,100,0|0,0:0|0:0,0:0:0:0:
    256,300,50993,1,0,0:0:0:0:
    172,244,51358,2,0,P|160:188|175:139,1,100,8|0,0:0|0:0,0:0:0:0:
    160,48,52089,6,0,P|256:24|352:48,1,200,4|8,0:0|0:0,0:0:0:0:
    396,192,53346,1,0,0:0:0:0:
    364,228,53526,2,0,L|324:268,1,50,8|0,0:0|0:0,0:0:0:0:
    256,332,54074,1,4,0:0:0:0:

    If you don't know how to apply the code, let me know!
  4. 01:04:980 - This circle is totally not necessary, it's a bit too much for "Normal" players. Also, this part is the same as 01:03:529 - , you haven't added any objects and it still sounds pretty great.
  5. 01:22:603 (1,2,3) - For those three sliders, I find that the last one is like not "following" the two previous sliders. Personally, it looks more curved at the end, which can look weird. What I suggest you is to have the same slider for the first & the last one and the middle one can relate both sliders.
    Example with code

    69,309,82603,6,0,P|120:320|164:300,1,100,4|0,0:0|0:0,0:0:0:0:
    208,284,83151,2,0,P|256:276|308:284,1,100,4|0,0:0|0:0,0:0:0:0:
    349,301,83700,2,0,P|392:320|443:309,1,100,4|0,0:0|0:0,0:0:0:0:
Hard
  1. 00:01:539 (4) - The reverse of this slider makes it sound a bit too much, mostly with those whistles. Actually, there's nothing you can emphasize with the end of it, so, I don't understand why there is a reverse here..
  2. 00:16:439 (1) - The spacing from the previous slider is not appropriate and is unnecessary.. I highly suggest you to make it consistent with the previous objects.
  3. 00:42:609 (5,6,1) - Those circles should be placed in a way that they're all aligned on the x:axis. Right now, the first circle is not aligned with the two others and it's a bit obvious o:
  4. 01:24:798 - It sounds very empty here, would you like to add a clap here to emphasize this object?
Insane
  1. 00:00:809 (2) - The spacing is totally wrong and inconsistent here. As you can see, the spacing is higher after this slider, which is bad. I highly suggest you to make all the spacings of your objects consistent from each others.
Even if I only pointed one thing, you have many work to do here. I highly suggest you to make a full review of EVERYTHING: Emplacement, Objects, Hitsounds, Combos, etc. For an example, from 00:19:904 - to 00:31:725 - : you're only alternating from slider to circle, slider to circle and it sounds annoying. Take your time and review everything, mostly this part.

Ixxm's Insane
  1. 00:00:445 (1,2,3,4,5,6) - with this pattern, you can easily try to make it symmetric. Just like this: (It's only a suggestion, right o:)
  2. 00:04:821 (1) - Why the sudden jump? ;w;
  3. 01:06:788 (1,2,3,4,5) - This form is a bit weird, it should be formed like a pentagon/star but, some of the circles are breaking the form. I suggest you to redo it or use the "Create Polygon Circles" in the Compose tab.
Good difficulty =w=b!

Good luck~
Topic Starter
xChippy

Gabe wrote:

Hi there.

Easy
  1. 00:39:346 (2) - This circle is behind the previous slider, which makes a very bad flow. Actually, since the previous slider is curved and has a reverse arrow, the circle should be placed somewhere close to it and "aligned" to it, if not, it makes a terrible flow. I am suggesting you to do something else, like that maybe:
  2. 01:14:982 - I don't think there should have a whistle here because, if you hear your previous and next objects, you're adding whistles on the downbeats only and you're adding claps on the upbeats only. Actually, the end of this slider is an upbeat, so.. the whistle should not be there.
Normal
  1. 00:02:998 (4,2) - Mind stacking both of these objects together? On the editor, we can see that both objects are overlapping each others, not stacking. So I guess your main idea was to stack them, right? If not, I highly suggest you to make them stacked because right now, it looks awful o:
  2. 00:04:821 (3) - On this slider, only the end of it follows something on the song, so basically, the slider itself is useless since the beginning is not doing anything. What I suggest you is, first, delete the slider. After that, since the previous slider ends on a red tick, we must keep the polarity of it so, I suggest you to add a circle to (00:05:002 -) (where ever you want. but I suggest you to make it aligned with the previous slider). After you are done with this circle, make sure to move the next one to keep the same spacing consistency.
  3. 00:49:899 (1,2,3,4,1,2,3,4) - For those objects, it's mostly an emplacement suggestion I would like you to maybe, take into consideration :3. So first, I find that those objects are placed in weird emplacements so, I thought you could manage on moving them somewhere else.
    Examples with code


    256,196,49899,5,8,0:0:0:0:
    344,152,50264,2,0,P|354:192|342:248,1,100,0|0,0:0|0:0,0:0:0:0:
    256,300,50993,1,0,0:0:0:0:
    172,244,51358,2,0,P|160:188|175:139,1,100,8|0,0:0|0:0,0:0:0:0:
    160,48,52089,6,0,P|256:24|352:48,1,200,4|8,0:0|0:0,0:0:0:0:
    396,192,53346,1,0,0:0:0:0:
    364,228,53526,2,0,L|324:268,1,50,8|0,0:0|0:0,0:0:0:0:
    256,332,54074,1,4,0:0:0:0:

    If you don't know how to apply the code, let me know!
  4. 01:04:980 - This circle is totally not necessary, it's a bit too much for "Normal" players. Also, this part is the same as 01:03:529 - , you haven't added any objects and it still sounds pretty great.
  5. 01:22:603 (1,2,3) - For those three sliders, I find that the last one is like not "following" the two previous sliders. Personally, it looks more curved at the end, which can look weird. What I suggest you is to have the same slider for the first & the last one and the middle one can relate both sliders.
    Example with code

    69,309,82603,6,0,P|120:320|164:300,1,100,4|0,0:0|0:0,0:0:0:0:
    208,284,83151,2,0,P|256:276|308:284,1,100,4|0,0:0|0:0,0:0:0:0:
    349,301,83700,2,0,P|392:320|443:309,1,100,4|0,0:0|0:0,0:0:0:0:
Hard
  1. 00:01:539 (4) - The reverse of this slider makes it sound a bit too much, mostly with those whistles. Actually, there's nothing you can emphasize with the end of it, so, I don't understand why there is a reverse here..
  2. 00:16:439 (1) - The spacing from the previous slider is not appropriate and is unnecessary.. I highly suggest you to make it consistent with the previous objects.
  3. 00:42:609 (5,6,1) - Those circles should be placed in a way that they're all aligned on the x:axis. Right now, the first circle is not aligned with the two others and it's a bit obvious o:
  4. 01:24:798 - It sounds very empty here, would you like to add a clap here to emphasize this object?
Insane
  1. 00:00:809 (2) - The spacing is totally wrong and inconsistent here. As you can see, the spacing is higher after this slider, which is bad. I highly suggest you to make all the spacings of your objects consistent from each others.
Even if I only pointed one thing, you have many work to do here. I highly suggest you to make a full review of EVERYTHING: Emplacement, Objects, Hitsounds, Combos, etc. For an example, from 00:19:904 - to 00:31:725 - : you're only alternating from slider to circle, slider to circle and it sounds annoying. Take your time and review everything, mostly this part.

Ixxm's Insane
  1. 00:00:445 (1,2,3,4,5,6) - with this pattern, you can easily try to make it symmetric. Just like this: (It's only a suggestion, right o:)
  2. 00:04:821 (1) - Why the sudden jump? ;w;
  3. 01:06:788 (1,2,3,4,5) - This form is a bit weird, it should be formed like a pentagon/star but, some of the circles are breaking the form. I suggest you to redo it or use the "Create Polygon Circles" in the Compose tab.
Good difficulty =w=b!

Good luck~
Fixed all but from 00:19:904 - to 00:31:725 I really don't what to put else, >< and making all the spacing consistent wouldn't be very interesting o-o? since imo there need to be some jumps o-o
Thanks for the mod Gabe :3 ~
ampzz
Requested mod as given in my modding queue.

General
What the heck is up with all the timing points? This song is a flat 165BPM with no change in its range, ever. The only additional timing point you require was just for the metronome reset after the twenty second mark...


After this is done just run around re-snapping everything to fall in line with all of the changes.

Note: All of these mods are after the offset correction has been implemented.

Easy
  1. 00:00:434 (1,2,1) - To me all of these repeat end sliders are rather lame to play and would be hard for beginners to comprehend especially since there is so many of them at the start of the map.
    A better rhythm to kick this off with would have been:
    SPOILER
    00:00:434 - 2/1 slider.
    00:01:524 - Circle.
    00:01:888 - Circle since this beat is on the metronome so you should really try not to map 'over' these. Or you could map this as a 1/1 slider.
    00:02:252 - Circle.
  2. 00:06:252 (5) - Could do with a finish so it gives people an audible queue that this is the end of this particular phase of music.
  3. 00:09:161 (2) - Rather harsh for a new person to play in my opinion since 1/2 sliders with repeat ends tend to play 'quickly'.
  4. 00:16:070 (4) - Please don't, this is really hard for beginners to play especially since it runs off into a spinner afterwards; swap it out for a single circle here and snap your spinner to 00:16:434 - instead.
  5. 00:32:433 (2) - Angle the end of this slider up more due to the hitburst of 00:30:251 (3) - lightly covers it. (I'm talking about the older osu! skin, not the new default one)
  6. 00:32:433 (2,2) - Replace these with a 1/1 slider and 2/1 slider instead of your current 2/1 slider with repeat as you're covering up the metronome which is quite audible.
  7. 00:39:342 (2,1) - Bad overlap.
  8. 00:41:888 (3) - I know you're trying to follow vocals here but rather than do that swap to ending it on the instrumental ( 00:42:615 - ) instead without a repeat end and a circle on ( 00:42:979 (4) - ) as it plays easier this way.
  9. 00:44:070 (1,2) - Time for a rhythm correction (or just a suggestion) here which plays nicely and gives you some cute variance in play:
    SPOILER
    00:44:070 (1) - Slider lasting until 00:44:615 - without a repeat end.
    00:44:979 (2) - Slider lasting until 00:45:524 - .
    00:45:888 (3) - Circle here.
  10. 00:46:979 (2,3) - Apply the same change as above.
  11. 00:49:888 (2,3) - You could change the rhythm here to -
    SPOILER
    00:49:888 (2) - Slider lasting until 00:50:433 - without the repeat end.
    00:50:797 (3) - Circle.
    00:51:160 (4) - Slider lasting until 00:51:706 - .
  12. 00:53:524 (2) - Personally I would make this last until 00:54:615 - by using a repeat end and moving the spinner to start at 00:54:979 (1) - instead.
  13. 00:54:251 (1) - Moving onto the spinner in this area I would highly advise against it as you have its end kick off the kiai itself which is a really bad idea to do. I would really advise (if you go ahead with the previous mod) to create a slider art or even just a loop slider to start from 00:54:979 - until 00:56:070 - as this would allow you to actually 'start' the kiai off with a rhythm for the players to start tapping along to from 00:56:433 - onwards.
  14. 00:57:160 (1,2) - Same as stuff pointed out previously, this runs over the metronome so just opt out for a 1/1 slider then 2/1 slider and finally a circle to finish the rhythm off instead.
  15. 01:00:433 (2,3) - Do this instead -
    SPOILER
    01:00:433 (2) - Circle.
    01:00:797 (3) - 1/1 slider.
    01:01:524 (4) - 1/1 slider.
  16. 01:09:160 (2) - Instead of using the slider end why not just start another slider of the same length from 01:10:070 (3) - ?

Sorry for the lateness in my reciprocated m4m that you requested, been a bit busy lately.

Anyway, hit me up after you've fixed up the god awful timing problem and I'll finish modding the other difficulties (won't ask for additional kudosu as it'll be the same mod that I'll just edit this post with) in a quicker manner than before.
Shohei Ohtani
tfw 60+ favorites wth

Insane:
00:02:086 (1) - Remove Nc
00:53:891 (2,3) - Make this the same spacing as the previous notes?
00:57:529 (1,2,1,2,3,4) - These jumps seem kind of odd, being stacked on top of each other and all. It may be better doing something that doesn't have as much stacks
01:08:791 (3,4,5,6,1) - ^

Guest Insane:
01:07:698 (6) - Move this so it isn't so close to (5)

Hard:
Cool

Normal:
00:07:725 (1) - Add finish on repeat to match the music

Easy:
Cool

It has a lot of mods already so go ahead and ask BATs and shit and it's a pretty ok mapset like yeah.
Topic Starter
xChippy

CDFA wrote:

tfw 60+ favorites wth

Insane:
00:02:086 (1) - Remove Nc
00:53:891 (2,3) - Make this the same spacing as the previous notes?
00:57:529 (1,2,1,2,3,4) - These jumps seem kind of odd, being stacked on top of each other and all. It may be better doing something that doesn't have as much stacks imo they are alright, and the NC is there too so it won't be confusing. Otherwise my map would be even more boring orz
01:08:791 (3,4,5,6,1) - ^ ^

Guest Insane:
01:07:698 (6) - Move this so it isn't so close to (5)

Hard:
Cool

Normal:
00:07:725 (1) - Add finish on repeat to match the music

Easy:
Cool

It has a lot of mods already so go ahead and ask BATs and shit and it's a pretty ok mapset like yeah.
Fixed the rest :3
Thanks for the mod CDFA ^^
Topic Starter
xChippy

ampzz wrote:

Requested mod as given in my modding queue.

General
What the heck is up with all the timing points? This song is a flat 165BPM with no change in its range, ever. The only additional timing point you require was just for the metronome reset after the twenty second mark...


After this is done just run around re-snapping everything to fall in line with all of the changes.

Note: All of these mods are after the offset correction has been implemented.

Easy
  1. 00:00:434 (1,2,1) - To me all of these repeat end sliders are rather lame to play and would be hard for beginners to comprehend especially since there is so many of them at the start of the map. fixed but into something else
    A better rhythm to kick this off with would have been:
    SPOILER
    00:00:434 - 2/1 slider.
    00:01:524 - Circle.
    00:01:888 - Circle since this beat is on the metronome so you should really try not to map 'over' these. Or you could map this as a 1/1 slider.
    00:02:252 - Circle.
  2. 00:06:252 (5) - Could do with a finish so it gives people an audible queue that this is the end of this particular phase of music. fixed
  3. 00:09:161 (2) - Rather harsh for a new person to play in my opinion since 1/2 sliders with repeat ends tend to play 'quickly'. imo it's playable for those beginners o-o
  4. 00:16:070 (4) - Please don't, this is really hard for beginners to play especially since it runs off into a spinner afterwards; swap it out for a single circle here and snap your spinner to 00:16:434 - instead. Well I want to catch the finish tho so didn't change
  5. 00:32:433 (2) - Angle the end of this slider up more due to the hitburst of 00:30:251 (3) - lightly covers it. (I'm talking about the older osu! skin, not the new default one) fixed
  6. 00:32:433 (2,2) - Replace these with a 1/1 slider and 2/1 slider instead of your current 2/1 slider with repeat as you're covering up the metronome which is quite audible. fixed
  7. 00:39:342 (2,1) - Bad overlap. fixed
  8. 00:41:888 (3) - I know you're trying to follow vocals here but rather than do that swap to ending it on the instrumental ( 00:42:615 - ) instead without a repeat end and a circle on ( 00:42:979 (4) - ) as it plays easier this way. I want to keep it at vocal tho ><
  9. 00:44:070 (1,2) - Time for a rhythm correction (or just a suggestion) here which plays nicely and gives you some cute variance in play: fixed
    SPOILER
    00:44:070 (1) - Slider lasting until 00:44:615 - without a repeat end.
    00:44:979 (2) - Slider lasting until 00:45:524 - .
    00:45:888 (3) - Circle here.
  10. 00:46:979 (2,3) - Apply the same change as above.
  11. 00:49:888 (2,3) - You could change the rhythm here to - keeping the one I have ><
    SPOILER
    00:49:888 (2) - Slider lasting until 00:50:433 - without the repeat end.
    00:50:797 (3) - Circle.
    00:51:160 (4) - Slider lasting until 00:51:706 - .
  12. 00:53:524 (2) - Personally I would make this last until 00:54:615 - by using a repeat end and moving the spinner to start at 00:54:979 (1) - instead. The spinner would be kinda short :?
  13. 00:54:251 (1) - Moving onto the spinner in this area I would highly advise against it as you have its end kick off the kiai itself which is a really bad idea to do. I would really advise (if you go ahead with the previous mod) to create a slider art or even just a loop slider to start from 00:54:979 - until 00:56:070 - as this would allow you to actually 'start' the kiai off with a rhythm for the players to start tapping along to from 00:56:433 - onwards. changed into something else
  14. 00:57:160 (1,2) - Same as stuff pointed out previously, this runs over the metronome so just opt out for a 1/1 slider then 2/1 slider and finally a circle to finish the rhythm off instead. I want to keep it this way tho ><
  15. 01:00:433 (2,3) - Do this instead - fixed
    SPOILER
    01:00:433 (2) - Circle.
    01:00:797 (3) - 1/1 slider.
    01:01:524 (4) - 1/1 slider.
  16. 01:09:160 (2) - Instead of using the slider end why not just start another slider of the same length from 01:10:070 (3) - ? Consider

Sorry for the lateness in my reciprocated m4m that you requested, been a bit busy lately.

Anyway, hit me up after you've fixed up the god awful timing problem and I'll finish modding the other difficulties (won't ask for additional kudosu as it'll be the same mod that I'll just edit this post with) in a quicker manner than before.
Well about the timing... the timing you gave in this post was the timing I had first to tho ><, but alot people said it is off so I kept changing orz, the one I have now is good I think (several test players showed that). So.. I'll just keep this one.
Thanks for the mod :3
Nines

xChippy wrote:

ampzz wrote:

Requested mod as given in my modding queue.

General
What the heck is up with all the timing points? This song is a flat 165BPM with no change in its range, ever. The only additional timing point you require was just for the metronome reset after the twenty second mark...


After this is done just run around re-snapping everything to fall in line with all of the changes.

Note: All of these mods are after the offset correction has been implemented.

Easy
  1. 00:00:434 (1,2,1) - To me all of these repeat end sliders are rather lame to play and would be hard for beginners to comprehend especially since there is so many of them at the start of the map. fixed but into something else
    A better rhythm to kick this off with would have been:
    SPOILER
    00:00:434 - 2/1 slider.
    00:01:524 - Circle.
    00:01:888 - Circle since this beat is on the metronome so you should really try not to map 'over' these. Or you could map this as a 1/1 slider.
    00:02:252 - Circle.
  2. 00:06:252 (5) - Could do with a finish so it gives people an audible queue that this is the end of this particular phase of music. fixed
  3. 00:09:161 (2) - Rather harsh for a new person to play in my opinion since 1/2 sliders with repeat ends tend to play 'quickly'. imo it's playable for those beginners o-o
  4. 00:16:070 (4) - Please don't, this is really hard for beginners to play especially since it runs off into a spinner afterwards; swap it out for a single circle here and snap your spinner to 00:16:434 - instead. Well I want to catch the finish tho so didn't change
  5. 00:32:433 (2) - Angle the end of this slider up more due to the hitburst of 00:30:251 (3) - lightly covers it. (I'm talking about the older osu! skin, not the new default one) fixed
  6. 00:32:433 (2,2) - Replace these with a 1/1 slider and 2/1 slider instead of your current 2/1 slider with repeat as you're covering up the metronome which is quite audible. fixed
  7. 00:39:342 (2,1) - Bad overlap. fixed
  8. 00:41:888 (3) - I know you're trying to follow vocals here but rather than do that swap to ending it on the instrumental ( 00:42:615 - ) instead without a repeat end and a circle on ( 00:42:979 (4) - ) as it plays easier this way. I want to keep it at vocal tho ><
  9. 00:44:070 (1,2) - Time for a rhythm correction (or just a suggestion) here which plays nicely and gives you some cute variance in play: fixed
    SPOILER
    00:44:070 (1) - Slider lasting until 00:44:615 - without a repeat end.
    00:44:979 (2) - Slider lasting until 00:45:524 - .
    00:45:888 (3) - Circle here.
  10. 00:46:979 (2,3) - Apply the same change as above.
  11. 00:49:888 (2,3) - You could change the rhythm here to - keeping the one I have ><
    SPOILER
    00:49:888 (2) - Slider lasting until 00:50:433 - without the repeat end.
    00:50:797 (3) - Circle.
    00:51:160 (4) - Slider lasting until 00:51:706 - .
  12. 00:53:524 (2) - Personally I would make this last until 00:54:615 - by using a repeat end and moving the spinner to start at 00:54:979 (1) - instead. The spinner would be kinda short :?
  13. 00:54:251 (1) - Moving onto the spinner in this area I would highly advise against it as you have its end kick off the kiai itself which is a really bad idea to do. I would really advise (if you go ahead with the previous mod) to create a slider art or even just a loop slider to start from 00:54:979 - until 00:56:070 - as this would allow you to actually 'start' the kiai off with a rhythm for the players to start tapping along to from 00:56:433 - onwards. changed into something else
  14. 00:57:160 (1,2) - Same as stuff pointed out previously, this runs over the metronome so just opt out for a 1/1 slider then 2/1 slider and finally a circle to finish the rhythm off instead. I want to keep it this way tho ><
  15. 01:00:433 (2,3) - Do this instead - fixed
    SPOILER
    01:00:433 (2) - Circle.
    01:00:797 (3) - 1/1 slider.
    01:01:524 (4) - 1/1 slider.
  16. 01:09:160 (2) - Instead of using the slider end why not just start another slider of the same length from 01:10:070 (3) - ? Consider

Sorry for the lateness in my reciprocated m4m that you requested, been a bit busy lately.

Anyway, hit me up after you've fixed up the god awful timing problem and I'll finish modding the other difficulties (won't ask for additional kudosu as it'll be the same mod that I'll just edit this post with) in a quicker manner than before.
Well about the timing... the timing you gave in this post was the timing I had first to tho ><, but alot people said it is off so I kept changing orz, the one I have now is good I think (several test players showed that). So.. I'll just keep this one.
Thanks for the mod :3
I happen to also be making a beatmap for this song, and yes. The timing does change after the first verse stops and goes into the smoother part of the song. Timing for this song is kinda tricky. I do hope to be able to mod your map soon xchippy :) (I just realized we both have the same bg pic :P from minitokyo.net right? xD)
Strawberry
[Easy]
  1. 00:01:903 (3,4) - the blanket here can be improved by moving the anchor on the tail of slider (3).
  2. 00:06:271 (5) - the music is still quiet here.. that's why i prefer not to use hitsound like finish you used here. on the contrary, i think it would be a effection to set another whistle on the ending of previous slider (4).
  3. 01:24:066 (2) - sounds like there should be a clap on that ending, and the volume 30%~35% would be more suitable imo.
[Normal]
  1. 01:20:257 (1) - how about to delay the spinner 1/2 tick for starting at 01:20:257 - ? then it would be able to catch the downbeat. (end at the same point as well.
  2. 01:24:066 - same as Easy, the volume of hitsound 30~35% is prefered.
[Hard]
  1. 01:24:066 (6,8) - same as above, the volumes of claps on the circle (6) and head of slider (8) can be decreased as well.
[Ixxm's Insane]
  --------------------------------------------------------
Good job. I believe the map has ready.
Topic Starter
xChippy

Strawberry wrote:

[Easy]
  1. 00:01:903 (3,4) - the blanket here can be improved by moving the anchor on the tail of slider (3).
  2. 00:06:271 (5) - the music is still quiet here.. that's why i prefer not to use hitsound like finish you used here. on the contrary, i think it would be a effection to set another whistle on the ending of previous slider (4).
  3. 01:24:066 (2) - sounds like there should be a clap on that ending, and the volume 30%~35% would be more suitable imo.
[Normal]
  1. 01:20:257 (1) - how about to delay the spinner 1/2 tick for starting at 01:20:257 - ? then it would be able to catch the downbeat. (end at the same point as well.
  2. 01:24:066 - same as Easy, the volume of hitsound 30~35% is prefered.
[Hard]
  1. 01:24:066 (6,8) - same as above, the volumes of claps on the circle (6) and head of slider (8) can be decreased as well.
[Ixxm's Insane]
  --------------------------------------------------------
Good job. I believe the map has ready.
All fixed :3
Thanks Strawberry-san >w<
Andrea
Hope to see this bubbled soon :)
Topic Starter
xChippy

Andrea wrote:

Hope to see this bubbled soon :)
Hope soo~.. :3
Strawberry
Bubbled~~!!!
Topic Starter
xChippy
Yay :3 ~
Thanks Strawberry-san ^^
Oyatsu
Go! Go! xChippy :D
Shohei Ohtani
3 Yukitoki bubbled maps go go go
Umi
Soon soon go go ! >3<
dkun
Good job!

One Yukitoki down! Two to go. :o
Aurele
:D !
Umi
oh yeah :3 gratz xchippy finnally :3
[Epicz]
gratz
LunarSakuya
oh finally lol, congrats~
Oyatsu
OH GOD. FINALLY, RANKED! . CONGRATZ XCHIPPY :D
Kinomi
congrats~
jonathanlfj
gratz~
Exw
Finally first ranked beatmap from ore gairu.
Congratulations! :D
Satellite
Congratz!
Xinely
Finally :D
congratz ~
Nice work ;)
Giralda
Congrats on rank! Nicely mapped~
Topic Starter
xChippy
Yay >w< ~~~~~
Thanks all ^^ !!!!!
Fumika

dkun wrote:

Good job!

One Yukitoki down! Two to go. :o
;_; let me wait. orz
mintong89
pro maps!
gratz >w<
Icemixxa
gratz ^^!
KinkiN
Finally :D
Congratz ~ nice map :3
Verlaren
Congrats with first rank!
Stefan
Looks like Misaka and Saten from To aru no index. derp

gz
Konei
Oh my gosh, this replaced Guren no Yumiya.

Gratz!
Irreversible

Konei wrote:

Oh my gosh, this replaced Guren no Yumiya.

Gratz!
your dream came true, i'd say
P A N
wow finally, congratz xchippy :D
Topic Starter
xChippy
Once again Thanks >w<~~!!
nvrsebas
OMGF you won me :c , congrazt :D
iiYuusuke
i love this !
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