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Iwasaki Taku - Dance Macabre

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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 7 мая 2013 г. at 19:59:19

Artist: Iwasaki Taku
Title: Dance Macabre
Source: Kuroshitsuji II
Tags: ost black butler violin a-1 pictures inc. dance of death danse
BPM: 123
Filesize: 4576kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1,94 stars, 99 notes)
  2. Hard (4,92 stars, 215 notes)
  3. Insane (4,9 stars, 365 notes)
  4. Normal (3,29 stars, 123 notes)
Download: Iwasaki Taku - Dance Macabre
Information: Scores/Beatmap Listing
---------------
Topic Starter
Sieg
custom hitsounds added :o
riffy
I am the guy who told you to change hitsounds, so I guess my hitsound mod was done yesterday. \:D/

[General]
  1. Your kiais are inconsistent. try to check them with AiBat now, please.
  2. If you have no breaks having letterboxes enabled doesn't make any sense!
  3. Add tag A-1 Pictures Inc. those guys have made this anime
[Normal]
  1. I'd say that current velocity is the way too fast! It's like you will use 2.00 SV on 123 BPM. It's the way too fast for Normal and for the easiest diff of this mapset. Try to map an Easy, at least! :<
  2. 00:26:747 (1,3) - technically overlaps like this one are fine. But this diff is the easiest and it's already TOO hard. That's why I want you to avoid at least those aoverlaps. It's not so hard to do it, anyway. :<
  3. 00:34:064 (1,2) - This combo surely feels too short towards other combos in your pattern. Try to fix t if it's possible.
  4. 01:04:918 - don't forget to remove all these unused green lines! They make modding harder and they also flood .osu file with pointless information :<
  5. 01:10:649 (1,2) - nazi - this diff is the easiest, so it should be playable for beginners. And they might misunderstand this slider because both slidetail and sliderhead are close to (1)'s end. Just move (2)'s end somewhere else.
[Hard]
  1. HP Drain +1, man! You have such a consistent flow/rhythm here! It'll make gameplay much more enjoyable!
  2. 00:09:918 (3,4) - at least for start part, when players aren't ready for jumps.. try to avoid jumps without new combos. What I want you o do here, is removing this jump because it's a bit unexpected here (a specially at the start of map) and it may stress players :<
  3. 00:11:137 (1,2,1,2,1,2,1) - - sorry for saying it, but you're overdoing jumps here! this is [Hard] diff, not insane! Try to keep jump distance under x2,0~x2.5
  4. 01:04:796 (2) - what a great map, what a silly mistake! ._. just fix this NC bug here, man! :3

    Very neat diff with cute rhythm! I like it!
[Insane]
  1. HP Drain + 1 and OD-1 (at least for 240+ BPM, reduce your OD! What are you doing, it's the way too hard!)
  2. 00:31:259 (1) - this spinner here feels kinda weird. This part sounds just like previous ones, so it's kinda unexpected to see a spinner here! :<
  3. 01:00:771 (7,8,9,10) - nazi - this pattern looks a bit messy. I'd recommend you to avoid overlap with hitburst. It's not a big deal, anyway.
~~~~~~~~~~~~~~
Oh my! You did a great job!

Star! ~
Topic Starter
Sieg

-Bakari- wrote:

I am the guy who told you to change hitsounds, so I guess my hitsound mod was done yesterday. \:D/
\w/[General]

  1. Your kiais are inconsistent. try to check them with AiBat now, please.
    fixed
  2. If you have no breaks having letterboxes enabled doesn't make any sense!
    fixed
  3. Add tag A-1 Pictures Inc. those guys have made this anime
    done
[Normal]
  1. I'd say that current velocity is the way too fast! It's like you will use 2.00 SV on 123 BPM. It's the way too fast for Normal and for the easiest diff of this mapset. Try to map an Easy, at least! :<
    :<
  2. 00:26:747 (1,3) - technically overlaps like this one are fine. But this diff is the easiest and it's already TOO hard. That's why I want you to avoid at least those aoverlaps. It's not so hard to do it, anyway. :<
    I'll try to fix this
  3. 00:34:064 (1,2) - This combo surely feels too short towards other combos in your pattern. Try to fix t if it's possible.
    But that because fist part skipped
  4. 01:04:918 - don't forget to remove all these unused green lines! They make modding harder and they also flood .osu file with pointless information :<
    fixed
  5. 01:10:649 (1,2) - nazi - this diff is the easiest, so it should be playable for beginners. And they might misunderstand this slider because both slidetail and sliderhead are close to (1)'s end. Just move (2)'s end somewhere else.
    fine for normal I guess
[Hard]
  1. HP Drain +1, man! You have such a consistent flow/rhythm here! It'll make gameplay much more enjoyable!
    done
  2. 00:09:918 (3,4) - at least for start part, when players aren't ready for jumps.. try to avoid jumps without new combos. What I want you o do here, is removing this jump because it's a bit unexpected here (a specially at the start of map) and it may stress players :<
    we need moar stress for hard definitely ;_;
  3. 00:11:137 (1,2,1,2,1,2,1) - - sorry for saying it, but you're overdoing jumps here! this is [Hard] diff, not insane! Try to keep jump distance under x2,0~x2.5
    yeah, this pattern is kinda hard for hard, xD I'll change this on second mention
  4. 01:04:796 (2) - what a great map, what a silly mistake! ._. just fix this NC bug here, man! :3
    fixed

    Very neat diff with cute rhythm! I like it!
[Insane]
  1. HP Drain + 1 and OD-1 (at least for 240+ BPM, reduce your OD! What are you doing, it's the way too hard!)
    HP+1, and more and more stress for players, so OD still 9
  2. 00:31:259 (1) - this spinner here feels kinda weird. This part sounds just like previous ones, so it's kinda unexpected to see a spinner here! :<
    I'll think about this
  3. 01:00:771 (7,8,9,10) - nazi - this pattern looks a bit messy. I'd recommend you to avoid overlap with hitburst. It's not a big deal, anyway.
    fixed
~~~~~~~~~~~~~~
Oh my! You did a great job!

Star! ~
Thanks <3
Verlaren
Yo. From my queue.

Hard:
00:11:137(1,2,1,2,1,2,1) - These patterns located very uncomfortable and because of that this interval maps are very hard to play. Try to place them differently.
00:42:845(4) - Ctrl+G? IMO

Insane:
AR -1
OD -1
DR -1
00:07:601(7) - remove note.
00:09:064(7) - ^

Good luck.
Andrea
~General~
  1. You're missing the files hit50.png, hit100.png, hit100k.png, hit300.png, hit300k.png and hit300g.png from your folder, make sure to add them.
~Normal~
  1. Settings are way too high for the easiest difficulty of the mapset, try reducing everything by 1 tick at least.
  2. Slider velocity seems a bit too high for the easiest difficulty of the mapset, you might need an easier difficulty.
  1. 00:14:064 (5,1) - Why such anti-jump on Normal difficulty? I don't think it looks or plays so good.
  2. 00:48:698 (2) - This slider is touching the HP Bar, try to move it down a bit if possible.
  3. 01:01:869 (1) - Remove this new combo from here, it's not necessary.
  4. 01:04:796 (1) - This slider is way too soon after spinner for the easiest difficulty of the mapset, try reducing the spinner or make this slider begin afterwards to avoid this issue.
  5. 01:39:918 (1,1) - I'm totally against this kind of spacing for a Normal or the easiest difficulty of the mapset, it might be way too confusing to read for beginners.
~Hard~
  1. 00:45:040 (3,4) - This overlap doesn't look so good to me, I'm pretty sure you can make it nicer than this.
  2. 01:34:064 (1,2) - Same as above for the same reason.
~Insane~
  1. Reduce AR by 1 tick, it seems way too high even for an Insane difficulty on this kind of song.
  1. 00:13:576 (2) - This slider is touching the HP Bar, try to move it down a bit if possible.
Main problem is the easiest difficulty being way too hard for a true easiest one actually, mapset is pretty nice.
Topic Starter
Sieg

Verlaren wrote:

Yo. From my queue.

Hard:
00:11:137(1,2,1,2,1,2,1) - These patterns located very uncomfortable and because of that this interval maps are very hard to play. Try to place them differently.
Fine for hard
00:42:845(4) - Ctrl+G? IMO
nop

Insane:
AR -1
OD -1
DR -1
yep, settings lowered
00:07:601(7) - remove note.
nop
00:09:064(7) - ^
nop

Good luck.
Thanks Verlaren.

Andrea wrote:

~General~
  1. You're missing the files hit50.png, hit100.png, hit100k.png, hit300.png, hit300k.png and hit300g.png from your folder, make sure to add them.hit0 removed instead
~Normal~
  1. Settings are way too high for the easiest difficulty of the mapset, try reducing everything by 1 tick at least.
    done
  2. Slider velocity seems a bit too high for the easiest difficulty of the mapset, you might need an easier difficulty.
    yep, that may be true
  1. 00:14:064 (5,1) - Why such anti-jump on Normal difficulty? I don't think it looks or plays so good.
    moved
  2. 00:48:698 (2) - This slider is touching the HP Bar, try to move it down a bit if possible.
    moved
  3. 01:01:869 (1) - Remove this new combo from here, it's not necessary.
    done
  4. 01:04:796 (1) - This slider is way too soon after spinner for the easiest difficulty of the mapset, try reducing the spinner or make this slider begin afterwards to avoid this issue.
    left this as it is for now
  5. 01:39:918 (1,1) - I'm totally against this kind of spacing for a Normal or the easiest difficulty of the mapset, it might be way too confusing to read for beginners.
    absolutely agree on this, idk why I made this way on normal
~Hard~
  1. 00:45:040 (3,4) - This overlap doesn't look so good to me, I'm pretty sure you can make it nicer than this.
    fixed a little
  2. 01:34:064 (1,2) - Same as above for the same reason.
    fixed a little
~Insane~
  1. Reduce AR by 1 tick, it seems way too high even for an Insane difficulty on this kind of song.
    done
  1. 00:13:576 (2) - This slider is touching the HP Bar, try to move it down a bit if possible.
    done
Main problem is the easiest difficulty being way too hard for a true easiest one actually, mapset is pretty nice.
Thanks Andrea. :D
Luvdic
From #mod reqs

[Insane]

00:14:308 - You should definitely silence this beat (as in use volume 5% just for this beat here)
00:44:308 - 01:04:308 - This section in general, sounds bad, as in they don't fit the music. Although it might be just me so dont change anything for now, but if someone else says the same, then you should really consider remapping this part, and if you do, and want some opinions, don't hesitate asking me later!


[Hard]

00:14:308 - You should definitely silence this beat (as in use volume 5% just for this beat here)
00:57:966 (6) - It's a bit offscreen, it's best to move it up by a few pixels

[Normal]

No comment!
Topic Starter
Sieg

ErufenRito wrote:

From #mod reqs
Hello :3

[Insane]

00:14:308 - You should definitely silence this beat (as in use volume 5% just for this beat here)
yep, I guess so
00:44:308 - 01:04:308 - This section in general, sounds bad, as in they don't fit the music. Although it might be just me so dont change anything for now, but if someone else says the same, then you should really consider remapping this part, and if you do, and want some opinions, don't hesitate asking me later!
This is how it was intended... anyway I'll keep an eye on this part, thanks for mention

[Hard]

00:14:308 - You should definitely silence this beat (as in use volume 5% just for this beat here)
yep
00:57:966 (6) - It's a bit offscreen, it's best to move it up by a few pixels
fixed


[Normal]

No comment!
Thanks ErufenRito for mod and stars. :oops:
Topic Starter
Sieg
some parts on insane changed a bit
creampuff
Yo~ Mod request.
Black Butler~

[General]
Love the skin, just sayin'

[Normal]
Reading previous mods, I can just tell that everyone's saying the same thing here. The normal's just too hard. My main problem is that it may be confusing for players or maybe even too hard. Understand the BPM, I would probably try to made the slider velocity a bit lower.
00:14:064-00:15:040 (5,1) From what I can tell, this is still technically an anti-jump. Move it a little further away.
00:16:503-00:17:235 (3,4) And this is a jump. Don't move the note farther away. Snap it back to it's regular distance, like so;00:17:966-00:18:698 (1,2) ^ 00:28:210-00:31:137 (3,4,1,2,3) Jumps everywhere ^
01:07:723-01:10:649 (1,2,3,4,1) ^
01:17:966-01:20:893 (3,4,1,2,3,4) ^
You might want to revise the difficulty, or remap it

[Hard]
There are no problems in this one, but I would consider this as a second insane instead of a hard. If you want to make it easier, cut down on the jumps.

[Extra]
The streams gave me lag, lol. Otherwise, it's all good.

[Insane]
No problems here either

If you want my opinion, I'd say, try to get this map approved instead of trying to make it a rankable mapset. I'd suggest taking out the normal and working with the rest since you're good at making the harder difficulties. Anyway, good luck~
Topic Starter
Sieg
Fark. I just typed answer 3 times and my buggy connection eat all the posts, so sorry for no answer. :?
Hello and thanks for modding. :D
00:14:064-00:15:040 (5,1) on normal fixed
Louis Cyphre
Я думал ты пришлешь мне пляски смерти Франца Листа =(

Ты взял на себя ответственность замапать то, что сделанно в классическом стиле. Кстати, первая часть напомнила мне третий мувмент Лета из Четырех Времен Года Вивальди.

Энивейся, парить тебя всякими классическими штучками не буду, сразу выложу моддинг:

[General]

- Настоятельно рекомендую убрать серый цвет, т.к. он сливается с БГ, просто добавь ещё 2 цвета, было бы неплохо.
- Кинь глухой хитсаунд в папку, чтобы убрать звук слайдов, реально бесит.
- Тебе нужна изя, т.к. твой нормал больше 3 старок.
- Бпм тут 123, никак не 246

[Extra]

Ты не слегка перешел грань мощи в самой музыке.
Во всей композицие нету ни одной 1/8 ноты (имеется в виду под 123 бпм, ВООБЩЕ), у тебя в сложности тут их полнище. Сама мапка классная, нечего сказать - молодец. Но идет полное не соответствие с музыкой.

[Insane]

00:45:771 (1,2,3,4,5) - я примерно понял твою идею тут, но в тебя есть небольша несостыковка. Либо все зигзагом, либо без зигзага, в основе твоей идеи я склоняюсь больше к первому.
01:10:040 (5) - все такие же слайдеры идут с прыжком, а этот почему-то без прыжка.
01:33:332 (2) - сделай из сосиски радугу.

В харде и нормале придраться не к чему, стандартно все намапанно, все по спейснгу, вроде все в порядке и не противоречит критериям.

Удачи
Topic Starter
Sieg

Louis Cyphre wrote:

Я думал ты пришлешь мне пляски смерти Франца Листа =(
Привет. Дя я думал уже, что некоторые по названию мне будут говорить, что ты с композитором сделал? :)

Ты взял на себя ответственность замапать то, что сделанно в классическом стиле. Кстати, первая часть напомнила мне третий мувмент Лета из Четырех Времен Года Вивальди.
Уху есть такое.

Энивейся, парить тебя всякими классическими штучками не буду, сразу выложу моддинг:

[General]

- Настоятельно рекомендую убрать серый цвет, т.к. он сливается с БГ, просто добавь ещё 2 цвета, было бы неплохо.
Вот насчет серого подумаю, там в принципе контраст все равно неплохой учитывая скин, но подумаю, да.
- Кинь глухой хитсаунд в папку, чтобы убрать звук слайдов, реально бесит.
Я не хотел совсем без слайдербоди, уменьшил громкость его на много децибел.
- Тебе нужна изя, т.к. твой нормал больше 3 старок.
Это уже не актуально, сейчас и ~3.2 можно, лишь бы это был нормал. А тут он ну нисколько не сложный.
- Бпм тут 123, никак не 246
Ага, оно тут удвоенное, но ведь и мелодия не медленная. Не думаю что это как-то сильно влияет.

[Extra]

Ты не слегка перешел грань мощи в самой музыке.
Во всей композицие нету ни одной 1/8 ноты (имеется в виду под 123 бпм, ВООБЩЕ), у тебя в сложности тут их полнище. Сама мапка классная, нечего сказать - молодец. Но идет полное не соответствие с музыкой.
Я этого и боюсь, ну посмотрим позволят ли оставить, алсо сделал чуть больше кик слайдеров.

[Insane]

00:45:771 (1,2,3,4,5) - я примерно понял твою идею тут, но в тебя есть небольша несостыковка. Либо все зигзагом, либо без зигзага, в основе твоей идеи я склоняюсь больше к первому.
уху
01:10:040 (5) - все такие же слайдеры идут с прыжком, а этот почему-то без прыжка.
там он на 2, 3, а с 5 по-моему будет уже слишком
01:33:332 (2) - сделай из сосиски радугу.
:3

В харде и нормале придраться не к чему, стандартно все намапанно, все по спейснгу, вроде все в порядке и не противоречит критериям.

Удачи
Спасибо за мод.
Cancel
Mod~

[General]

The Background is too dark for those kinds of slider outline/hitcircle outline imo. Change them to white.
01:06:259 - Why not start kiai here?

Will continue mod later

Edit : Nevermind.
jyu
Hi~ m4m from your mod queue

General
A little break time won't hurts /runs
is it just me, or the slider outline is too bold, just sayin'

Insane
OD+1, maybe
00:52:113 (7) - how about ctrl+g? So the distance pattern will be the same like 00:51:137 (5) -
00:57:966 (8) - ^
01:00:893 (8) - ctrl+g?
01:15:040 (1,2) - the movement is limited here. How about unstack?

Extra
i can't play extra x.x
00:41:381 (1,2) - i feel disturbed with this overlap
01:05:771 (6,7,8,9) - align them a bit neat
01:24:796 (4) - how about making the tail of this slider match with the head of this slider 01:24:308 (3) - ?
01:34:796 (4) - clap at the slider's tail
01:39:674 (3) - how about whistle instead of clap?

Hard
00:16:747 (2) - remove clap at slider's head
00:18:210 (2) - add clap at slider's tail
00:23:088 (4) - ^
00:26:259 (3) - how about clap at both ends? to match 00:24:796 (3) -
00:44:552 (2) - i prefer this slider be straightened a little bit, the flow is better

still confused with your hitsound patters in kiai times, just saying /runs

Normal
00:11:137 (3) - how about making this slider mirrored the previous slider?


00:26:259 (4) - remove clap, to match 00:24:796 (2) -

Easy
nice :)

Here's my map : https://osu.ppy.sh/s/77115
i hope you're okay with the song

This mapset is brilliant ;w;

Good luck~
Topic Starter
Sieg

AlpacaCokelat wrote:

Hi~ m4m from your mod queue
Hello :3

General
A little break time won't hurts /runs
DT is only 1:35 so this is fine
is it just me, or the slider outline is too bold, just sayin'
oh... maybe

Insane
OD+1, maybe
maybe on extra
00:52:113 (7) - how about ctrl+g? So the distance pattern will be the same like 00:51:137 (5) -
I'll do this is someone will mention this too
00:57:966 (8) - ^
01:00:893 (8) - ctrl+g?
01:15:040 (1,2) - the movement is limited here. How about unstack?
This on purpose, to make a break in flow.

Extra
i can't play extra x.x
00:41:381 (1,2) - i feel disturbed with this overlap
eh.. this is totally fine
01:05:771 (6,7,8,9) - align them a bit neat
ok
01:24:796 (4) - how about making the tail of this slider match with the head of this slider 01:24:308 (3) - ?
sure
01:34:796 (4) - clap at the slider's tail
sure
01:39:674 (3) - how about whistle instead of clap?
yep

Hard
00:16:747 (2) - remove clap at slider's head
00:18:210 (2) - add clap at slider's tail
00:23:088 (4) - ^
00:26:259 (3) - how about clap at both ends? to match 00:24:796 (3) -
00:44:552 (2) - i prefer this slider be straightened a little bit, the flow is better

still confused with your hitsound patters in kiai times, just saying /runs
hitsuonds here a bit tricky, I'll look later what I can do

Normal
00:11:137 (3) - how about making this slider mirrored the previous slider?

yep
00:26:259 (4) - remove clap, to match 00:24:796 (2) -
yep

Easy
nice :)

Here's my map : https://osu.ppy.sh/s/77115
i hope you're okay with the song

This mapset is brilliant ;w;

Good luck~
Thanks AlpacaCokelat for mod and star. :)
riffy
New diff? Remaped patterns? K, I'll re-mod it.

[General]

  • Looks good.
[Easy]
  1. 00:14:064 (5,1) - хвост (1) находится слишком близко к (5). Когда новичок кликнет (5), то хвост слайдера будет слишком близко и он по ошибке сможет кликнуть на него. А карта и так сложненькая, давай сделаем все это хотя бы читабельным? :3
  2. 00:14:064 (5,1) - закончи спиннер на том месте где начинается киаи. ТАм где начинается киаи нет объектов,а это не очень хорошо. Если сделаешь как я сказал, то на конце спиннера будет отличный фонтан <3
  3. 01:12:113 (2) - можно поэксперементировать и поставить тут нк. Ну лучше же подходит.
  4. 01:41:381 (1) - а вот это НК я бы убрал. Ну просто немного неопрятно смотрится. Нази, да. :3
[Normal]
  1. 00:25:284 (3,4,1) - немного жестковато для нормала. Оно коннечно читабельно, но все равно немного жестковато.
  2. 00:30:406 (2,3) - а тут можно было и обовдку сделать. ну форма (2) так и просит: "засунь мне серкл!" Да и сразу после них спиннер, так что все путем, делай обводку!
  3. 00:41:381 (1,2,3) - такое чувство, что ты хотел сделать их симметричными, но не получилось. И поэтому ты просто оставил как есть. Выглядит неопрятно, так норм.
  4. 00:45:527 (2,3) - сударь, у вас ДС скачет. Ну был бы там оверлап, что в этом плохого? :V Лучше оверлап чем рандомный дс. Такое частенько уже видел. Давай-ка попробуй в орядок привести. Пусть будет дорожка, зато аккуратная.
  5. 01:28:210 (1) - мне показалось или тут финиш пропушен :V Этот бит как-то звучит немного иначе
  6. 01:41:381 (1) - то же, что и в изе. Убери НК тут для всех диф или оставь, но тоже для всех диф.
[Hard]
  1. 00:34:796 (4,5) - какой-то стак у тебя тут рандомный. Он ломает поток, мне кажется. Попробуй убрать его. (00:49:186 (5,6) - аналогично / ну и так далее там все стаки бы убрать такие :<)

    Я уже говорил, что тут все хорошо. Стало еще лучше!
[Insane]
  1. 00:56:625 (4,5) - конкретно этот оверлап мне не нравится. Он выглядит неопрятным и немного рандомным. не так криво сделай, как у меня
  2. 00:58:698 (9) - если б не реверс на (8) я бы прочитал как 1/4 паттерн. А с хидденом вообще неиграбельно становится. Еще, тут флоу ломается, что тоже выглядит не очень :<
  3. 01:04:796 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - если есть экстра, то это явно слишком сложно. Давай ты такое в экстре будешь делать, а тут замени часть стримов слайдерами!
  4. 01:16:625 (2,3) - после (1) я кликнул на хвост двойке. Инстинктивно уже. Просто флоу не очень тут. типа нази
  5. 01:28:210 (1,2) - вот тут ручной 1/2 стак, а раньше их не было (в предыдущих частях дифы). Что изменилось? Лично меня они малость напрягают :<
[EXТЯА]
  1. ОД8 тут не поешает. Это же экстра с 1/8 стримами. БОЛЬШЕ БЕЗУМИЯ \o/

    Звучит "немного" овермапнуто, хотя паттерны аккуратные и красивые.
~~~~~~~~~~~~~~~~
Last time I've checked it, I liked it. Now I love it!
Topic Starter
Sieg

-Bakari- wrote:

New diff? Remaped patterns? K, I'll re-mod it.
Hello :)

[General]

  • Looks good.
[Easy]
  1. 00:14:064 (5,1) - хвост (1) находится слишком близко к (5). Когда новичок кликнет (5), то хвост слайдера будет слишком близко и он по ошибке сможет кликнуть на него. А карта и так сложненькая, давай сделаем все это хотя бы читабельным? :3
    И нажмет ретрай. А если серьезно то хз как это сделать красиво ну замечание имеет смысл, подумаю, что можно поменять тут.
  2. 00:14:064 (5,1) - закончи спиннер на том месте где начинается киаи. ТАм где начинается киаи нет объектов,а это не очень хорошо. Если сделаешь как я сказал, то на конце спиннера будет отличный фонтан <3
    о, точно
  3. 01:12:113 (2) - можно поэксперементировать и поставить тут нк. Ну лучше же подходит.
    поменял там нк
  4. 01:41:381 (1) - а вот это НК я бы убрал. Ну просто немного неопрятно смотрится. Нази, да. :3
    а я бы оставил :3
[Normal]
  1. 00:25:284 (3,4,1) - немного жестковато для нормала. Оно коннечно читабельно, но все равно немного жестковато.
    :(
  2. 00:30:406 (2,3) - а тут можно было и обовдку сделать. ну форма (2) так и просит: "засунь мне серкл!" Да и сразу после них спиннер, так что все путем, делай обводку!
    надо больше золота ближе к центру, мне так нравится перед спиннером делать
  3. 00:41:381 (1,2,3) - такое чувство, что ты хотел сделать их симметричными, но не получилось. И поэтому ты просто оставил как есть. Выглядит неопрятно, так норм.
    да? ну подумаем тут
  4. 00:45:527 (2,3) - сударь, у вас ДС скачет. Ну был бы там оверлап, что в этом плохого? :V Лучше оверлап чем рандомный дс. Такое частенько уже видел. Давай-ка попробуй в орядок привести. Пусть будет дорожка, зато аккуратная.
    Совсем не верно, тут ДС для 1/1 0.7х а для 1/2 0.9х и это кстати очень неплохой прием имо для нормала
  5. 01:28:210 (1) - мне показалось или тут финиш пропушен :V Этот бит как-то звучит немного иначе
    уху, там же более тихая часть, это по-моему вообще крутой способ перехода
  6. 01:41:381 (1) - то же, что и в изе. Убери НК тут для всех диф или оставь, но тоже для всех диф.
    оставь :) подумаю вобщем
[Hard]
  1. 00:34:796 (4,5) - какой-то стак у тебя тут рандомный. Он ломает поток, мне кажется. Попробуй убрать его. (00:49:186 (5,6) - аналогично / ну и так далее там все стаки бы убрать такие :<)
    наверное стоит

    Я уже говорил, что тут все хорошо. Стало еще лучше!
[Insane]
  1. 00:56:625 (4,5) - конкретно этот оверлап мне не нравится. Он выглядит неопрятным и немного рандомным. не так криво сделай, как у меня
    дадада!
  2. 00:58:698 (9) - если б не реверс на (8) я бы прочитал как 1/4 паттерн. А с хидденом вообще неиграбельно становится. Еще, тут флоу ломается, что тоже выглядит не очень :<
    а вроде как отлично для ХД как раз
  3. 01:04:796 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - если есть экстра, то это явно слишком сложно. Давай ты такое в экстре будешь делать, а тут замени часть стримов слайдерами!
    да они тут легкие же
  4. 01:16:625 (2,3) - после (1) я кликнул на хвост двойке. Инстинктивно уже. Просто флоу не очень тут. типа нази
    я бы тут вставил картинку с 2 чуваками, которые сообщают неприятное известие \w/ насчет ротейта подумаю
  5. 01:28:210 (1,2) - вот тут ручной 1/2 стак, а раньше их не было (в предыдущих частях дифы). Что изменилось? Лично меня они малость напрягают :<
    они крутые, тем более инс :(
[EXТЯА]
  1. ОД8 тут не поешает. Это же экстра с 1/8 стримами. БОЛЬШЕ БЕЗУМИЯ \o/
    доооо
    Звучит "немного" овермапнуто, хотя паттерны аккуратные и красивые.
~~~~~~~~~~~~~~~~
Last time I've checked it, I liked it. Now I love it!
:D
luxoDeh
Hi! Mod from my queue.

EASY

00:52:113 (3) - maybe delete clap at the beginning of the slider

NORMAL

00:33:088 - add a note here and here 00:33:576 -
01:07:235 (4) - maybe move this to x:212 - y:340 and make his curve follow the previous note.

HARD

00:18:942 (4) - what do you think of moving this to x:312 - y:312 and then try here 00:19:430 (1,2,3,4) - something like this? 00:26:015 (2,3) - maybe try here to make just one slider from here 00:26:015 - to here 00:26:503 - ... in my opinion it sounds better
00:30:406 (3) - delete clap at the beginning and at the ending od the slider
00:36:991 (4) - make this curve follow exactly the next slider

INSANE

00:36:991 (6) - NC
00:39:918 (5) - ^
00:42:845 (1) - ^
00:51:747 (1) - maybe NC here?
00:54:064 (5) - ^
00:56:991 (5) - ^
01:00:527 (6) - ^

that's all. I skipped extra diff and made a NC mod fo insane because I'm not very good at modding them and playing them, so better don't ruin it too much u.u
anyway very good map, and good luck for rank :)
Topic Starter
Sieg
Thanks luxoDeh. Applied changes for normal and hard. :D
tiper
I liek! Star
Shiro
If this is a french title, it should be spelled danse.
Topic Starter
Sieg

tiper wrote:

I liek! Star
Thanks :)

Shiro wrote:

If this is a french title, it should be spelled danse.
I think it was called that way on purpose.
Kawayi Rika
Hi ~ Sieg ~ :)

Mod time for my Queue ~

[General]


  1. Please use original Artist : 岩崎 琢
  2. 01:41:381 (1) - This sound a bit late,try snap 1/6 on 01:41:300.

[Easy]


  1. 00:44:308 (1) - A abit offscreen,please move up some.

OK ~ That's all ~ Awesome map and nice music ~

Call me back recheck ~ When you are ready ~
;)
Topic Starter
Sieg

Kawayi Rika wrote:

Hi ~ Sieg ~ :)

Mod time for my Queue ~

[General]


  1. Please use original Artist : 岩崎 琢
  2. 01:41:381 (1) - This sound a bit late,try snap 1/6 on 01:41:300.

[Easy]


  1. 00:44:308 (1) - A abit offscreen,please move up some.

OK ~ That's all ~ Awesome map and nice music ~

Call me back recheck ~ When you are ready ~
;)
All done. Thanks Rika <3
Kawayi Rika
OK ~ Nice job ~

Here you go :3


Topic Starter
Sieg
<3
riffy
Ranked! ~






/me runs
Niva
I agree with Shiro, I think 'danse' is somehow needed in the tags here because although I've checked vgmdb and it is referred as Dance Macabre I can't stop thinking of this orz :3 (plus I googled a bit and some are referring to 'danse' also)

Anyway I'm on public computer atm, will take a sight look at the map when I got home though~

[General]

-> The 'danse' issue I mentioned above ofc
-> Also on every diff's last slider (01:39:918) I think you can apply 5% volume S:C2 there, as there's nothing from the music there actually o.o

[Easy]

-> The slidertick is a bit loud compared to the other hitsound here imo, perhaps set up a quieter (not silenced, ~ -3dB in Audacity) custom slidertick for this diff?

  1. 00:44:308 (1,2,3,4,1) - Err I don't really get the pattern here to be honest, use an arc instead perhaps? :3
  2. 01:09:186 (3) - Considering the violin's sound here, I'd move the clap to (1)'s end instead (the violin goes high note there, while hitting low note on (3)'s start)
[Normal]

  1. 00:11:137 (3,1,2) - (3,1) uses 0.7x, (1,2) uses a lower dist. snap and then (2,3) uses 0.7x again, is it intentional here? This results in (5) being too close to (1) in the pentagon here though, however it's not that hard to fix anyway (:
    139,226,12113,5,4,0:0:0:0:
    32,159,12601,1,4,0:0:0:0:
    55,35,13088,1,4,0:0:0:0:
    180,24,13576,1,4,0:0:0:0:
    231,139,14064,1,4,0:0:0:0:
  2. 00:31:381 (1) - Start 1/4 earlier? The strong violin starts there anyway (+ this will make it blend better with the music and your previous note :3)
  3. 01:02:113 (1) - Same here, consider starting 1/4 earlier as well to make it blend better together with the music
  4. 01:14:552 (2) - Clap here? (compare with 01:13:088 (3) and 01:15:527 (4)'s end's hitsound, they have the same sequence anyway~)
  5. 01:39:918 (1) - Umm, usually I don't really mind notes placed high above (nearly touching/touching HP bar) but this one looks a bit disturbing imo, because you can't force a natural-looking curve if you placed it that high... Consider symmetry with previous notes instead perhaps:
[Hard]

  1. 00:09:186 (1,2,3) - Select all three and move it to ~x:241 y:79 to stack with 00:11:137 (1)'s end instead, thus avoiding overlap?
  2. 00:16:503 (1) - Remove clap here? (compare with 00:28:210 (1)'s start)
  3. 00:43:576 (6) - Something doesn't sound right here imo (considering the violin's progression), I suggest either add clap on (6)'s end (for the violin's emphasize) or alter the rhythm to something like this:
  4. 00:47:966 (3) - I'd move the clap to (4)'s start here, to follow the violin's emphasize
  5. 01:13:576 (4) - CTRL+G here? 2 -> 3 -> 4 -> 5 will continuously build a smooth circular flow this way (:
[Insane]

  1. 00:37:479 (7,8,9,10,11,12) - Put the clap on (9) and (12) instead? (the violin's emphasize lies there anyway)
  2. 00:43:332 (7,8,9,10,11,12) - Same as above
  3. 01:00:771 (7,8) - I don't really like how it flows here personally ((7)'s repeat could be a bit ambiguous imo), try encircling instead maybe?
  4. 01:06:869 (4) - For me it'll flow more natural if you placed this in (2)'s bottom-right (~x:446 y:233) instead of the upper-right, it'll emphasize your 'up-down-up-down' jump better~
  5. 01:18:332 (3,5) - You could try CTRL + G these two instead for a circular movement here :3
[Extra]

-> Umm idk... After modding previous difficulties soft soundsample sounds a bit weird for this song, maybe it's just me though ._.

  1. 00:06:259 (1,1,1) - Err, I don't think your custom finish sound is strong enough to emphasize the violin here, I'd use finish + clap on these three (1) here o.o
  2. 00:09:918 (4,5) - Then if you do above: Remove clap on (4), add clap on (5)'s start
  3. 00:40:893 (8,9) - I'd made the manual-stack went to the upper-right here to give the momentum to (1), up to you though
  4. 00:49:308 (5,6,1) - CTRL + G (6) for circular movement here? Also it would be much better to give a bit more space between (5) and (6) here so you can execute the encircle better and less forced: (don't worry, it's still very intuitive~)
  5. 01:06:991 (5,6,7,8,9,10,1) - I'm not really fond of this stream's shape to be honest (sudden curve), try something like this (elbow stream) instead maybe?
These are the things that got my attention the most, also the streams in Extra... Fast streams orz o.o

(also while I don't forget : you can possibly add 'dance of death' to the tags as well)
Topic Starter
Sieg
Hello Niva :3

Niva wrote:

I agree with Shiro, I think 'danse' is somehow needed in the tags here because although I've checked vgmdb and it is referred as Dance Macabre I can't stop thinking of this orz :3 (plus I googled a bit and some are referring to 'danse' also)
Anyway I'm on public computer atm, will take a sight look at the map when I got home though~

[General]

-> The 'danse' issue I mentioned above ofc
added dance of death and danse to tags
-> Also on every diff's last slider (01:39:918) I think you can apply 5% volume S:C2 there, as there's nothing from the music there actually o.o
But this is ok to keep for rhythm, I don't see any so music wrong in this.

[Easy]

-> The slidertick is a bit loud compared to the other hitsound here imo, perhaps set up a quieter (not silenced, ~ -3dB in Audacity) custom slidertick for this diff?
-3dB

  1. 00:44:308 (1,2,3,4,1) - Err I don't really get the pattern here to be honest, use an arc instead perhaps? :3
    yep, arc can be good
  2. 01:09:186 (3) - Considering the violin's sound here, I'd move the clap to (1)'s end instead (the violin goes high note there, while hitting low note on (3)'s start)
    That's all the trick idk if this will work fine but I want to try semi-constant HS model here.
[Normal]

  1. 00:11:137 (3,1,2) - (3,1) uses 0.7x, (1,2) uses a lower dist. snap and then (2,3) uses 0.7x again, is it intentional here? This results in (5) being too close to (1) in the pentagon here though, however it's not that hard to fix anyway (:
    Oh, missed that 1,2 was 0.66x fixed, but I think 0,58x that is fine for 5,1 because it's 2 beats away and we have good pause in music between
    139,226,12113,5,4,0:0:0:0:
    32,159,12601,1,4,0:0:0:0:
    55,35,13088,1,4,0:0:0:0:
    180,24,13576,1,4,0:0:0:0:
    231,139,14064,1,4,0:0:0:0:
  2. 00:31:381 (1) - Start 1/4 earlier? The strong violin starts there anyway (+ this will make it blend better with the music and your previous note :3)
    I prefer to avoid start on 1/4 for easy and normal, because I believe this may somehow help to keep this easy converted diffs and not a big difference for newbie players.
  3. 01:02:113 (1) - Same here, consider starting 1/4 earlier as well to make it blend better together with the music
  4. 01:14:552 (2) - Clap here? (compare with 01:13:088 (3) and 01:15:527 (4)'s end's hitsound, they have the same sequence anyway~)
    eh... part of HS pattern, as I explained on easy
  5. 01:39:918 (1) - Umm, usually I don't really mind notes placed high above (nearly touching/touching HP bar) but this one looks a bit disturbing imo, because you can't force a natural-looking curve if you placed it that high... Consider symmetry with previous notes instead perhaps:
    yep you right moved down a bit, symmetry... I don't want in this spot
[Hard]

  1. 00:09:186 (1,2,3) - Select all three and move it to ~x:241 y:79 to stack with 00:11:137 (1)'s end instead, thus avoiding overlap?
    yep
  2. 00:16:503 (1) - Remove clap here? (compare with 00:28:210 (1)'s start)
    Oh.. pretty much the same as for all HS :?
  3. 00:43:576 (6) - Something doesn't sound right here imo (considering the violin's progression), I suggest either add clap on (6)'s end (for the violin's emphasize) or alter the rhythm to something like this:
    but pitch is the same and this plays naturally and I think this is a good transition to eh.. little "broken rhythm" of next 3 parts
  4. 00:47:966 (3) - I'd move the clap to (4)'s start here, to follow the violin's emphasize
    this can work
  5. 01:13:576 (4) - CTRL+G here? 2 -> 3 -> 4 -> 5 will continuously build a smooth circular flow this way (:
    great idea
[Insane]

  1. 00:37:479 (7,8,9,10,11,12) - Put the clap on (9) and (12) instead? (the violin's emphasize lies there anyway)
    nope I don't have main idea to follow strictly emphasizes of violin but to vary rhythm and this ones works so well
  2. 00:43:332 (7,8,9,10,11,12) - Same as above
    yep :(
  3. 01:00:771 (7,8) - I don't really like how it flows here personally ((7)'s repeat could be a bit ambiguous imo), try encircling instead maybe?
    this may work better, changed
  4. 01:06:869 (4) - For me it'll flow more natural if you placed this in (2)'s bottom-right (~x:446 y:233) instead of the upper-right, it'll emphasize your 'up-down-up-down' jump better~
    done
  5. 01:18:332 (3,5) - You could try CTRL + G these two instead for a circular movement here :3
    this will be sick :3
[Extra]

-> Umm idk... After modding previous difficulties soft soundsample sounds a bit weird for this song, maybe it's just me though ._.
This is intentionally, this is Extra anyway.

  1. 00:06:259 (1,1,1) - Err, I don't think your custom finish sound is strong enough to emphasize the violin here, I'd use finish + clap on these three (1) here o.o
    Tried clap and it seems to me this is not a good way. orz
  2. 00:09:918 (4,5) - Then if you do above: Remove clap on (4), add clap on (5)'s start
  3. 00:40:893 (8,9) - I'd made the manual-stack went to the upper-right here to give the momentum to (1), up to you though
    indeed
  4. 00:49:308 (5,6,1) - CTRL + G (6) for circular movement here? Also it would be much better to give a bit more space between (5) and (6) here so you can execute the encircle better and less forced: (don't worry, it's still very intuitive~)
    oh, yep, you right
  5. 01:06:991 (5,6,7,8,9,10,1) - I'm not really fond of this stream's shape to be honest (sudden curve), try something like this (elbow stream) instead maybe?
    but with hold on 01:07:235 (6) - this a good flow to 01:07:845 (2) - I moved 6 instead a bit to make flow more easier to read
These are the things that got my attention the most, also the streams in Extra... Fast streams orz o.o
But this is an Extra technically 246bpm and all streams made rhythm-wise, I guess this is fine for players who plays high-tier diffs. Moreover we have 5 diffs spread here. Personally I like to play Hard with DT here :)

(also while I don't forget : you can possibly add 'dance of death' to the tags as well)
yep
Thanks Niva! :D

updated
Niva
Well, I see the perception difference about the hitsounding a matter of taste anyway~

Umm, I've thought of it and I'll leave this to another BAT... Something (idk why) just doesn't really fit me into the Extra though, there's no unrankable stuffs/unacceptable difficulty spread/etc but I'm not 100% confident to send this to rank (again, it's just me, yep) and let other BAT decide, sorry for it Sieg >_<

(anyway I also thought to recolor the title text to black in-game though, feel free to contact me/other BAT if you want to do so :3)

Rebubbled ~
Topic Starter
Sieg

Niva wrote:

Well, I see the perception difference about the hitsounding a matter of taste anyway~

Umm, I've thought of it and I'll leave this to another BAT... Something (idk why) just doesn't really fit me into the Extra though, there's no unrankable stuffs/unacceptable difficulty spread/etc but I'm not 100% confident to send this to rank (again, it's just me, yep) and let other BAT decide, sorry for it Sieg >_<

(anyway I also thought to recolor the title text to black in-game though, feel free to contact me/other BAT if you want to do so :3)

Rebubbled ~
Thanks Niva, it's np. :D
Yep title would be nice in black I think, please do so. (-> Niva's Edit : not fully black (it clashes with the BG orz) but done~)
Topic Starter
Sieg
Extra moved
Niva
Mapper self-popped the bubble to remove Extra diff from mapset, other than it nothing else was changed from the mapset and everything else is still in order...

Good luck with the mapset (again) Sieg :3

Rebubbled ~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say.
Easy
  1. 00:31:381 (1) - Quite short for a spinner, for an easy... It'd be better to make it longer imo
  2. 00:57:966 (3) - This finish sounds extremely weird. It doesn't follow your pattern at all. It should be on 00:58:942 (1) - this slider's first beat.
  3. 01:15:040 (3) - Add a new combo to this to be consistent with the few combos before it. Also, 01:15:040 (3) - this one should be the slider, not the other one (meaning 01:15:040 (3,4) - would become slider - circle) for consistency, again. For the same reason 01:23:820 (3,2) - should have a new combo.
Normal
  1. 01:10:649 (1,2,3,1,2,3,4) - This whole part has inconsistent comboing. Check your comboing for Easy (hoping you applied the few things I pointed out) and follow it. Same goes for 01:22:357 (1,2,3,4,1,2,3,4) -
Hard
  1. 01:12:113 (1,2,3,4,5,1,2,3,4,5) - Hitsounding and comboing are inconsistent with Easy. Same goes for 01:22:357 (1,2,3,4,5,6,1,2,3,4,5,6) -
  2. The jumps are generally quite harsh - I'd advice you to reduce them
Insane
  1. The whole diff played extremely weirdly. And was very confusing...
  2. 00:15:040 (1,2,3,4,5,6,7,8) - The sliders starting on blue ticks make this very confusing and disorientating to play. The close spacing with the 1/4 sliders make the latter quite hard to read, and 00:15:649 (4) - this being a 1/2 slider breaks the rhythm - all the more so because it starts and ends on a blue tick - and makes the whole pattern even more confusing. This goes for all similar patterns. I know what you wanted - the high-pitched violin notes are on blue ticks, not red ticks, but it plays awkward because of the way it's made. Using small jumps and more spaced patterns might help.
  3. 00:16:502 (1,2) - I can... kind of understand where this jump comes from. You were trying to highlight the high-pitched note from the violin, weren't you ? Well... the jumps feel horribly sudden and extremely inconsistent. And it's too big... It starts making sense later on in the map, when you use it several other times, but again, the slider placement on blue ticks makes this awkward to play. Not to mention that, a few seconds after, 00:20:893 (1,2) - has the same spacing but isn't a jump...
  4. 00:50:771 (4,5) - Inconsistent jump. You never used a jump anywhere else with this rhythm. This jump looks like it's here only for the repeat slider to be possible.
  5. 00:52:113 (7,8) - This feels weird, because the placement implies that (7) has actually two repeats, but it doesn't. It makes it rather confusing to play.
  6. 00:56:625 (4,5) - Pretty weird jump, unexpected again. And 00:57:966 (8,9) - is confusing to play, like ]00:52:113 (7,8) -
  7. 01:00:771 (7,8) - Weird jump again
  8. 01:04:796 (1,2) - 01:07:845 (2,3) - Same. And these ones breaks the flow completely
  9. 01:06:259 (1,2) - 01:07:723 (1,2) - 01:09:186 (1,2) - 01:20:893 (1,2) - see 00:16:502 (1,2) -
  10. 01:19:064 (6) - To follow the pattern, this should have been on the left, like this jump 01:18:332 (3,4) -
  11. 01:28:210 (1,2) - 01:29:674 (1,2) -01:31:137 (1,2) - 01:34:064 (1,2) - 01:35:527 (1,2) - 01:36:991 (1,2) - Confusing anti-jumps... You should probably just make it a stack...
  12. 01:28:942 (4,5) - 01:30:405 (4,5) - 01:31:869 (4,5) - 01:33:332 (2,3) - 01:34:796 (4,5) - 01:36:259 (4,5) - 01:37:723 (4,5) - 01:39:186 (2,3) - ... and space these properly

... meh. Skin is nice, hitsounds are rather original, but the Insane... Is weird. It still requires a lot of work, especially in terms of consistency. I'm popping the bubble for now. Insane needs more work. If you need help in any way, feel free to ask me in PM.
Topic Starter
Sieg

Shiro wrote:

As per your request.
Hello :3

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say.
Easy
  1. 00:31:381 (1) - Quite short for a spinner, for an easy... It'd be better to make it longer imo
    fixed
  2. 00:57:966 (3) - This finish sounds extremely weird. It doesn't follow your pattern at all. It should be on 00:58:942 (1) - this slider's first beat.
    fixed
  3. 01:15:040 (3) - Add a new combo to this to be consistent with the few combos before it. Also, 01:15:040 (3) - this one should be the slider, not the other one (meaning 01:15:040 (3,4) - would become slider - circle) for consistency, again. For the same reason 01:23:820 (3,2) - should have a new combo.
    +combos
    as for consistency, I prefer variety here. This variety follows music well and plays well. This is the matter of taste I guess...
Normal
  1. 01:10:649 (1,2,3,1,2,3,4) - This whole part has inconsistent comboing. Check your comboing for Easy (hoping you applied the few things I pointed out) and follow it. Same goes for 01:22:357 (1,2,3,4,1,2,3,4) -
    fixed
Hard
  1. 01:12:113 (1,2,3,4,5,1,2,3,4,5) - Hitsounding and comboing are inconsistent with Easy. Same goes for 01:22:357 (1,2,3,4,5,6,1,2,3,4,5,6) -
    But they don't need to be consistent with easy or normal, this is hard. Hard goes for longer combos and for more variety of rhythm.
  2. The jumps are generally quite harsh - I'd advice you to reduce them
    This is the most easiest jumps circle-slider or slider-slider. I don't agree that they is quite harsh for hard diff. Hard players loves easy jumps, and this is indeed easy flow jumps. Moreover I can add that this is 1/2 on 123 bpm not ~180.
Insane
  1. The whole diff played extremely weirdly. And was very confusing...
    I bet this is mostly because bpm. Anyway as I told you... rework for insane almost no old jumps and spiced placing.
  2. 00:15:040 (1,2,3,4,5,6,7,8) - The sliders starting on blue ticks make this very confusing and disorientating to play. The close spacing with the 1/4 sliders make the latter quite hard to read, and 00:15:649 (4) - this being a 1/2 slider breaks the rhythm - all the more so because it starts and ends on a blue tick - and makes the whole pattern even more confusing. This goes for all similar patterns. I know what you wanted - the high-pitched violin notes are on blue ticks, not red ticks, but it plays awkward because of the way it's made. Using small jumps and more spaced patterns might help.
    I wonder what you will say with more spacing.
    As for slider start on blue in "stream" this is not a play problem since this is more suitable to playstyle of ~240bpm maps. This dance is fast (in fact endless 1\4) and don't see a point to skip emphases on blue.

    tbh bpm can be doubled and this will not be an error, since it's really fast and then all blue comes red, that why I think this is just hard to play and not awkward, not everyone can tap 246 bpm.

  3. 01:28:210 (1,2) - 01:29:674 (1,2) -01:31:137 (1,2) - 01:34:064 (1,2) - 01:35:527 (1,2) - 01:36:991 (1,2) - Confusing anti-jumps... You should probably just make it a stack...
    This is manual stack, I don't want to stack them completely.
  4. 01:28:942 (4,5) - 01:30:405 (4,5) - 01:31:869 (4,5) - 01:33:332 (2,3) - 01:34:796 (4,5) - 01:36:259 (4,5) - 01:37:723 (4,5) - 01:39:186 (2,3) - ... and space these properly
    and pretty much the same goes here, manual stack+jump, hard to play, insane diff. But still fits well to music.

... meh. Skin is nice, hitsounds are rather original, but the Insane... Is weird. It still requires a lot of work, especially in terms of consistency. I'm popping the bubble for now. Insane needs more work. If you need help in any way, feel free to ask me in PM.
Consistency is not the way this map was made. Thanks for mod Shiro.
updated
riffy
IRC
10:31 Sieg: хей
10:31 -Bakari-: yo
10:32 Sieg: поздравляю с домиком :3
10:32 -Bakari-: меня еще и похвалили \:3/
10:32 Sieg: какой хороший
10:32 Sieg: эммм
10:33 Sieg: у меня проблемка, можешь помочь?
10:33 -Bakari-: да, конечно
10:33 Sieg: мне надо 1 диффу помодить для ребабла \w/
10:33 *Sieg is editing [http://osu.ppy.sh/b/248490 Iwasaki Taku - Dance Macabre [Insane]]
10:33 -Bakari-: re-dling
10:33 Sieg: только не придирайся к св :3
10:33 Sieg: удалить не забудь сначала
10:34 -Bakari-: ну поехали
10:34 -Bakari-: начнем с св
10:34 *-Bakari- runs
10:34 Sieg: ахаха
10:35 -Bakari-: 00:18:698 (5) - 00:19:918 (4) - странная форма слайдер не очень подходящая под флоу
10:35 -Bakari-: 00:22:357 (1,2) -я бы анстакнул ради флоу, т.к. не очень играется :<
10:35 Sieg: просто закруглить?
10:36 Sieg: там стак как раз стоб стопнуть флоу
10:36 -Bakari-: да, унылость.jpg
10:37 -Bakari-: 00:25:284 (1,2,3,4,5,6,1,2,3,4,5,6) - ПОЛЕТЕЛИ
10:37 Sieg: \w/
10:37 Sieg: крутой стрим, для крутых синглтаперов
10:37 Sieg: протапай 246, это же инс
10:37 -Bakari-: ОД - 1 ;_;
10:38 Sieg: окай
10:38 -Bakari-: в три кнопки "протапал"
10:38 Sieg: ахаха, хорош!
10:39 Sieg: я думаю меня будут еще больше ненавидить за такой "стрим"
10:39 -Bakari-: вряд ли :D/
10:40 -Bakari-: Кстати, кудосу не давать :V
10:40 Sieg: точно?
10:40 -Bakari-: 00:27:723 (6) - Ctrl+G его
10:40 -Bakari-: ну три кудосу за один мап это перебор :V
10:41 Sieg: ладно ладно
10:41 Sieg: я вообще не жадный, но как хочеш
10:41 Sieg: ктрл джид
10:41 -Bakari-: 00:29:186 (6) -
10:41 -Bakari-: for cnsstncy
10:42 Sieg: там тогда получается в конце
10:42 Sieg: только 1.5
10:42 Sieg: может чуть измень тогда уж?
10:42 -Bakari-: давай
10:42 Sieg: идеи?
10:43 -Bakari-: 00:33:576 (3,4) - не понимаю я этого оверлапа, бтв
10:43 Sieg: подожди давай с тем местом сначала
10:43 Sieg: а этот оверлап секси
10:44 -Bakari-: http://puu.sh/2N6ix.jpg
10:44 Sieg: годно!
10:45 -Bakari-: в сотый раз говорю, серый цвет комбо путает новичков
10:45 Sieg: на инсе то? :)
10:46 -Bakari-: вообще :D
10:46 Sieg: ну так не пойдет, мы только инс модим :3
10:46 -Bakari-: 00:52:113 (8) - фикс зэт бланкет слайдер фор мор энджойабл флоу [http://puu.sh/2N6mg.jpg упрт]
10:47 Sieg: двинул, ага
10:48 Sieg: 01:10:771 (2,3) - ?
10:49 Sieg: ты мне такие паттерны ломаеш :( ну да ладно
10:49 -Bakari-: 01:00:527 (6) - [http://puu.sh/2N6tt.jpg унылость.jpg]
10:50 Sieg: что-то непойму
10:50 Sieg: а что там?
10:50 -Bakari-: 01:10:771 (2,3,4) - *
10:52 Sieg: фиксед
10:52 -Bakari-: cтаки мне не очень нравятся, но опять же мне они принципиально не нравятся :D/
10:53 Sieg: ну это я понял, широ вон тоже
10:53 Sieg: что-то ненравятся
10:53 Sieg: но должен же быть челендж, плюс по-моему они хороши
10:54 Sieg: ххз
10:54 -Bakari-: 00:39:918 (5,6,7) - ну
10:54 -Bakari-: http://puu.sh/2N6By.jpg
10:54 Sieg: не слишком плоско, оставлю как есть
10:55 -Bakari-: 00:45:040 (5) - не очень как-то выглядит. По идее он как обводка смотрится
10:55 -Bakari-: но ничего не обводит
10:55 -Bakari-: бла бла бла, тут короче длинный текст про флоу и осмысленность слайдеров
10:55 -Bakari-: http://puu.sh/2N6Dw.jpg
10:56 Sieg: :)
10:56 Sieg: сделал птичку, да
10:56 -Bakari-: омскую
10:56 *-Bakari- runs
10:56 Sieg: лал
10:57 -Bakari-: 00:26:015 (1) - ну лишнее же :<
10:57 -Bakari-: даже по паттерну не вписывается эта комба
10:57 Sieg: как лишнее же
10:57 Sieg: а нк
10:57 Sieg: а я хз, откуда оно там \w/
10:58 -Bakari-: 00:31:259 (1) - 1 grid down to make smoother and more enjoyable flow.
10:58 Sieg: lol
10:58 -Bakari-: HUEHUEHUE
10:58 -Bakari-: 00:32:601 (1) - ну серьезно, слишком быстро после спиннера
10:58 Sieg: ненадо такого писать, вдруг он заглянет :3
10:58 Sieg: этож инс
10:58 Sieg: причем этот инс не такой и простой
10:58 Sieg: считай его играть надо как 246 бпм
10:59 -Bakari-: still,, players need some time to realize that spinner is over :<
10:59 Sieg: из-за спейсед стримов
10:59 Sieg: после 3го раза запомнят
10:59 -Bakari-: давай бланкет сюда, что ли
10:59 -Bakari-: 00:47:845 (4,5) -
10:59 -Bakari-: -Naziri-
11:00 Sieg: флоу пострадает же
11:00 -Bakari-: 00:51:137 (5) - 00:54:064 (5) - 00:56:991 (5) - 00:59:918 (5) - NCs for consistent comboing. There's no need to keep different comboing
11:00 -Bakari-: 00:51:137 (5) - 00:54:064 (5) - 00:56:991 (5) - 00:59:918 (5) - NCs for consistent comboing. There's no need to keep different comboing
11:01 -Bakari-: http://puu.sh/2N6Om.jpg
11:01 -Bakari-: НИЧО ОН НЕ ПОСТРАДАЛ
11:02 Sieg: как меня раздражают эти нк
11:02 Sieg: да всем же похуй
11:02 -Bakari-: ТЫ ЧО
11:02 -Bakari-: CtB gameplay depends on NCs :<
11:03 Sieg: ахаха, похуй на фруктоловов пускай горят в аду
11:03 -Bakari-: толерантный маппер, такой толерантный
11:03 Sieg: ну я же не фрукты мапаю
11:04 Sieg: а в осу это помоуме ну уже
11:04 Sieg: я незнаю, кто-то смотрит на косистанси этих нк при игре?
11:04 Sieg: НЕТ
11:04 Sieg: там нк 1 даунбит тут 2
11:04 Sieg: какая разница то
11:04 -Bakari-: Я смотрю \:D/
11:05 Sieg: дадада
11:07 -Bakari-: http://puu.sh/2N6WA.png
11:07 Sieg: пусто
11:07 -Bakari-: запихни этот .png в мапу и посмотри как смотрится :3
11:07 Sieg: а там
11:07 Sieg: что-то желтое)
11:07 Sieg: 1 сек
11:08 Sieg: что-то в этом есть
11:09 -Bakari-: почему-то подходит
11:09 Sieg: да
11:09 -Bakari-: алсо, я пожизненно с этой штукой играю
11:09 -Bakari-: как будто по воде кликаю \:D/
11:09 Sieg: :)
11:10 -Bakari-: ну так все
11:10 -Bakari-: подвигали ноты и спиннер. убавили од
11:10 Sieg: подожди
11:10 Sieg: 01:06:991 (5) - послушай, это-же должно быть на 1\8 бальше?
11:10 Sieg: дальше?
11:11 -Bakari-: НЕТ
11:12 Sieg: ну на 25%
11:12 -Bakari-: Ровный ритм всегда лучше, к тому же тут есть под что мапать. Н
11:12 Sieg: эмулятор барабанщика?
11:12 -Bakari-: Ну http://puu.sh/2N75w.jpg
11:13 -Bakari-: либо так, либо 1/4
11:13 Sieg: если с этим ранкнут какой-нибудь чарльз появиться 100%, блин я прям в расстеряности
11:13 -Bakari-: 1/4 вполне играбельно тут
11:13 -Bakari-: широ очень строго к картам относится
11:14 -Bakari-: Consistency is not the way this map was made.
11:14 -Bakari-: лолнет
11:15 -Bakari-: лучше оставь там 1/4
11:15 -Bakari-: все норм
11:15 Sieg: http://puu.sh/2N7aZ.jpg
11:16 Sieg: я уже не уверен
11:16 Sieg: блин
11:16 Sieg: но с другой стороны это будет ад играть
11:17 Sieg: ладно пусть будет 1\4
11:17 -Bakari-: Я же сказал
11:17 -Bakari-: :<
11:17 Sieg: проблемы у меня с этим будут
11:17 Sieg: ладно, что-нибудь еще тут?
11:17 -Bakari-: нет

Controversial patterns. But I'm fine with it. The post itself doesn't worth a kudosu because I've re-checked only one diff. So, you may kd it or not. Depends on how many SP do you need
Topic Starter
Sieg
Thanks Bakari

updated
tiper
[Insane]
  1. 00:09:918 (4) - Мне не нравится этот и нижеследующий хлопки. Раньше их не было и без них было нормально все.
  2. 00:10:893 (3) - ^
    Лучше их убрать и добавить на ббт.
  3. 00:07:723 (1) - сюда(начало)
  4. 00:09:186 (1) - сюда(начало)
    Так, теперь про киаи(касается всех, если применяешь, то применяй ко всем.
  5. 00:15:162 (2) - нк
  6. 00:16:503 (8) - рнк
  7. 00:16:625 (1) - нк
    И так далее по всему киаю и следующим киаям. В общем, мысль понятна, надеюсь. Нк на всех синих тиках после ббт, а на них нк не нужно ставить. Мне это смотрится более подходящим к музыке.
    И опять же, по всем киаям я предлагаю поставить хлопки на ббт. Послушай, подумай.
  8. 00:21:869 (5) - хлопок на начало
  9. 00:22:357 (1) - хлопок
  10. 00:23:333 (5) - хлопок на начало
  11. 00:23:820 (1) - хлопок
  12. 00:24:796 (5) - хлопок на начало
  13. 00:25:284 (1) - и вот сюда вот
    Про киай не забудь.
  14. 00:32:601 (1) - убрать вот эту вот ноту. И продлить спиннер до этого момента, офк. Как-то странно смотрится. А лучше бы вообще его замапать, дабы проблем не было.
  15. 00:35:040 (7) - лишний клэп, имо
  16. 00:37:601 (8,11) - удалить клэпы и поставить их на 00:37:723 (9,12)
  17. 00:40:893 (8) - лишний хлопок
  18. 00:43:454 (7,10) - убрать отсюда и опять на красные тики, как и выше
  19. 00:47:966 (5) - клэп на конце весь паттерн нарушает
    Опять киай
  20. 01:12:601 (2) - хлопок на начало
  21. 01:13:088 (4) - на конец
  22. 01:14:064 (2) - начало
  23. 01:14:552 (4) - конец
  24. 01:15:527 (3) - начало
  25. 01:16:015 (5) - конец(опционально)
    Опять киай
  26. 01:29:674 (1) - клэп
  27. 01:31:137 (1) - ^
  28. 01:32:601 (1) - клэп на начало
  29. 01:34:064 (1) - клэп
  30. 01:36:991 (1) - ^
  31. 01:38:454 (1) - ^
Topic Starter
Sieg
Thanks tiper for mod.
Changed spinner. And claps in fast parts.
С нц на киаях идея неплоха, но я лучше оставлю как есть.

edit: +lighting.png
Kodora
Insane only mod as requested.

Ну зачем, зачем такое ебанутое св и такой маленький спейсинг? Я ненавижу подобное сочетание, это играется отвратно, особенно с ар 8

AR & OD +1 for better playability since you use very fast sliders here

00:36:015 (3,5) - Bad overlap, fix please
00:56:381 (3) - I'd suggest you move this slider out from 00:56:991 (5), because reverse on it is very hard to see with your skin (ignore this if you will set AR 9)

00:59:918 (5,7,8) - Bad overlap, fix please
01:39:918 (1) - i'd add a little kiai fountain here

Other fine, good luck!
Topic Starter
Sieg

Kodora wrote:

Insane only mod as requested.

Ну зачем, зачем такое ебанутое св и такой маленький спейсинг? Я ненавижу подобное сочетание, это играется отвратно, особенно с ар 8

а мне нравится :3

AR & OD +1 for better playability since you use very fast sliders here
sure

00:36:015 (3,5) - Bad overlap, fix please
I think with AR9 this is also not a big problem :3
00:56:381 (3) - I'd suggest you move this slider out from 00:56:991 (5), because reverse on it is very hard to see with your skin (ignore this if you will set AR 9)

00:59:918 (5,7,8) - Bad overlap, fix please
fixed
01:39:918 (1) - i'd add a little kiai fountain here
don't want to kiai at the end

Other fine, good luck!
Thanks Kodora. :D
Shiro
After a LONG recheck in IRC that does not warrant kudosu as it was just pattern and aesthetics naziing, I'm returning the bubble. Good luck getting this ranked !

Topic Starter
Sieg
That was exhausting and amazingly . Thanks Shiro :3
NatsumeRin
Ranked.
Topic Starter
Sieg
NTR <3
Mystyk
congrats Sieg! :3
Topic Starter
Sieg
Thanks Mystyk :D
HellDawn
FAST :) CONGRATS
Stefan
o3o
P o M u T a
nice work !
Topic Starter
Sieg
Thanks guys :oops:
TrigonometrY
Думал, это Пляска смерти Сен-Санса, а вот оно что. Грач.
Strawberry
Sieg congratz :3
Lolicakey
Congratz O3O!! I love this anime<3
riffy
Грац, хорошая работа \:3/
Topic Starter
Sieg

-Bakari- wrote:

Грац, хорошая работа \:3/
I hope so :|

Thanks to all again.
Tari
Really nice and unique music

Congratz!
jyu
Congratz~!!
scanter
so pro :o gratz ;)
WolferZ_old
am I the only one that can't get a 300 on the last circle in hard difficulty?
andre7455
hp drain is way to way to high o be an aproved map pleas spmeone report this shit
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