Consistency is not the way this map was made. Thanks for mod Shiro.Shiro wrote:
As per your request.
Hello :3
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
GeneralEasy
- Nothing to say.
Normal
- 00:31:381 (1) - Quite short for a spinner, for an easy... It'd be better to make it longer imo
fixed- 00:57:966 (3) - This finish sounds extremely weird. It doesn't follow your pattern at all. It should be on 00:58:942 (1) - this slider's first beat.
fixed- 01:15:040 (3) - Add a new combo to this to be consistent with the few combos before it. Also, 01:15:040 (3) - this one should be the slider, not the other one (meaning 01:15:040 (3,4) - would become slider - circle) for consistency, again. For the same reason 01:23:820 (3,2) - should have a new combo.
+combos
as for consistency, I prefer variety here. This variety follows music well and plays well. This is the matter of taste I guess...Hard
- 01:10:649 (1,2,3,1,2,3,4) - This whole part has inconsistent comboing. Check your comboing for Easy (hoping you applied the few things I pointed out) and follow it. Same goes for 01:22:357 (1,2,3,4,1,2,3,4) -
fixedInsane
- 01:12:113 (1,2,3,4,5,1,2,3,4,5) - Hitsounding and comboing are inconsistent with Easy. Same goes for 01:22:357 (1,2,3,4,5,6,1,2,3,4,5,6) -
But they don't need to be consistent with easy or normal, this is hard. Hard goes for longer combos and for more variety of rhythm.- The jumps are generally quite harsh - I'd advice you to reduce them
This is the most easiest jumps circle-slider or slider-slider. I don't agree that they is quite harsh for hard diff. Hard players loves easy jumps, and this is indeed easy flow jumps. Moreover I can add that this is 1/2 on 123 bpm not ~180.
- The whole diff played extremely weirdly. And was very confusing...
I bet this is mostly because bpm. Anyway as I told you... rework for insane almost no old jumps and spiced placing.- 00:15:040 (1,2,3,4,5,6,7,8) - The sliders starting on blue ticks make this very confusing and disorientating to play. The close spacing with the 1/4 sliders make the latter quite hard to read, and 00:15:649 (4) - this being a 1/2 slider breaks the rhythm - all the more so because it starts and ends on a blue tick - and makes the whole pattern even more confusing. This goes for all similar patterns. I know what you wanted - the high-pitched violin notes are on blue ticks, not red ticks, but it plays awkward because of the way it's made. Using small jumps and more spaced patterns might help.
I wonder what you will say with more spacing.
As for slider start on blue in "stream" this is not a play problem since this is more suitable to playstyle of ~240bpm maps. This dance is fast (in fact endless 1\4) and don't see a point to skip emphases on blue.
tbh bpm can be doubled and this will not be an error, since it's really fast and then all blue comes red, that why I think this is just hard to play and not awkward, not everyone can tap 246 bpm.- 01:28:210 (1,2) - 01:29:674 (1,2) -01:31:137 (1,2) - 01:34:064 (1,2) - 01:35:527 (1,2) - 01:36:991 (1,2) - Confusing anti-jumps... You should probably just make it a stack...
This is manual stack, I don't want to stack them completely.- 01:28:942 (4,5) - 01:30:405 (4,5) - 01:31:869 (4,5) - 01:33:332 (2,3) - 01:34:796 (4,5) - 01:36:259 (4,5) - 01:37:723 (4,5) - 01:39:186 (2,3) - ... and space these properly
and pretty much the same goes here, manual stack+jump, hard to play, insane diff. But still fits well to music.
... meh. Skin is nice, hitsounds are rather original, but the Insane... Is weird. It still requires a lot of work, especially in terms of consistency. I'm popping the bubble for now. Insane needs more work. If you need help in any way, feel free to ask me in PM.
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