More beatmaps have sudden start. Often pepole have problem to hit circle properly. I suggest that the first circle was visible, because it will help them get a feel the rhythm.
But it does have everything to do with the game? Why is it there? What functionality does it bring?benguin wrote:
Plus, not everyone is good at reading the timer (myself included). Why should someone be forced to "practice and learn" some unintuitive trick that has nothing to do with premise of the game?
It would benefit everyone, but more greatly the lazy ones who don't make use of what's available right in front of them, which makes actually being good at reading this part of hidden a useless skill. This is obviously a part of the mechanics, if you can't play it then that's fine, but no reason to make things easier.benguin wrote:
Also, if this gets implemented, would it hurt anyone? No. I'm sure a lot of people, even people that CAN read the timer well would prefer something like a metronome beat for reference, it just makes so much more sense. Its not like adding such a feature is going to give anyone an unfair advantage over the game.
It's really a different matter, spinners' fruits weren't different from normal fruits, making this mode quite unplayable for objects 1/2 beat after a spinner and somehow scaring away the people from CtB.benguin wrote:
Let me ask you this then, why did they introduce banana time in catch the beat?
How can you possibly have rhythm without sound? Being able to use the timer as an indicator to hit the first hit circle when there is no music before hand is not a rhythmic skillboat wrote:
If the rhythm isn't audible you got the timer to tell you what it is.
It is, actually, at least by osu! standards. You're required to read the offset.boat wrote:
but being able to read offset and bpm is something to be rewarded for
I have bad visual judgement when it comes to reading the timer. I believe osu should be testing one's rhythmic judgement.boat wrote:
lmao dat butthurt
Why do you struggle so much with something so easy? It's not rocket science~
That's really incorrect as osu! is a rhythm game.DakeDekaane wrote:
HD is more about sightreading, hitting a fading circle, rhythm skill is additional. I'm done here.
What sound?ampzz wrote:
DakeDekaane wrote:
\use your sound and time your hit to the beat itself, it's honestly not that hard to do...
That's why it's called a mod.