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o!std | 3 digit world cup 2021

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Topic Starter
nik



  1. 3v3, teams of 4 to 6
  2. Scorev2
  3. Rank range 100 ~ 999 (non-BWS)
  4. International, country-based, one team per country
  5. Failed scores count (NF forced on every map)
  6. 2 players with mods for freemod
  7. Freemod allowed: HD, HR, FL, EZ (EZ multiplied by 1.75)
  8. Roll winner = 1st warmup, 2nd ban, 1st pick
  9. Roll loser = 2nd warmup, 1st ban, 2nd pick
  10. RO16/QF/SF: Best of 11 / 2 bans
  11. F/GF: Best of 13 / 2 bans


  1. This is a country-based, world cup style tournament.
  2. This is a 3v3, osu! standard tournament.
  3. The rank range is 100 to 999. BWS will not be used for rank range enforcement.
  4. The tournament will be played in scorev2.
  5. Due to how restrictive the rank range is, a Countryless team will be created for players that can’t complete a full team from their own country. Restriction is a maximum of 1 player per country.
  6. Teams will be seeded by qualifier results.
  7. Qualifiers will be done by playing through a 10-map pool twice (4NM/2HD/2HR/2DT). Three players from your team will be in for each map.
  8. The top 16 teams from qualifiers will move on to a double elimination bracket.
  9. Grand Finals will have a bracket reset if the team coming from loser's bracket wins the first match.
  10. Players who are not in the rank range are allowed to register. However, if they are not strictly within the rank range by the time registration ends, their registration will be removed.
  11. After registration ends, players are allowed to leave the rank range to any extent.
  12. Match schedules and mappools will be released on the Monday before those matches should be played.
  13. Match schedules will be written in UTC.
  14. Staff members are not allowed to play in the tournament, other than streamers and commentators.


  1. Registration: February 24 ~ March 13 @ 18:00 UTC
  2. Team Submission: March 13 ~ March 28
  3. Player Screening: March 13 ~ March 28
  4. Qualifiers: April 2 ~ April 4
  5. Round of 16: April 9 ~ April 11 | Best of 11
  6. Quarter Finals: April 16 ~ April 18 | Best of 11
  7. Semi Finals: April 23 ~ April 25 | Best of 11
  8. Finals: April 30 ~ May 2 | Best of 13
  9. Grand Finals: May 7 ~ May 9 | Best of 13


  1. The captain for each country will be selected by the hosts towards the end of registrations.
  2. Teams will range from 4 to 6 members.
  3. After registrations end, each captain will be privately sent the list of players who signed up from their respective country.
  4. If a country has more than 6 eligible signups, they will be recommended to host tryouts. A tryouts template sheet will be given to the captains that need it, however it is not required to follow the templates if captains would like to host tryouts with their own format/pool.
  5. All members of the team must be registered for the tournament, the deadline is strict and any attempts to circumvent this will be punished. Captains will only be sent players who properly registered within the registration phase.
  6. The captain may designate another person on the team as captain when they submit their roster.
  7. The captain is allowed to not put themselves on the team if they think it is right to do so, but they are still responsible for submitting their country's roster to the tournament hosts as well as designating someone on the roster as the new captain. If a person has not played the tournament after being designated captain in a previous iteration, they will be put on lower priority for captain and will most likely not get the role.


  1. The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have a strict 10 minute grace period to have at least 3 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon within a timely manner.
  3. At the start of the match, both captains roll. The roll winner bans second and picks first, and the roll loser bans first and picks second. The warmup order is the same as the pick order (but honestly the warmup order is not a big deal).
  4. The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat for the referee to select.
  5. Warmup maps can not exceed a duration of 4:00.
  6. The referee is not allowed to play in the match.
  7. Each team is allowed 2 bans per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.
  8. Teams have 2 minutes to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
  9. For freemod picks, at least 2 players per team will have to choose a mod. Mods allowed are Hidden, Hard Rock, Flashlight, and Easy.
  10. Freemod scores done with the Easy mod will be multiplied by 1.75. (~800.000 score for an SS)
  11. Players are allowed, but not required, to use mods on tiebreaker maps.
  12. Once the map choice is locked in, players will have 2 minutes to ready up. The referee will start the match when all players are ready. If the 2 minute timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
  13. The winner of a map is determined by which team's three scores add up to a higher number.
  14. No-Fail is enforced on every map possible, and is recommended to use on Freemod. Failed scores count, however taking NF just makes the referee’s job a bit easier.
  15. In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, the other team will get the point; if the disconnection occurred in the first few seconds, the map will be replayed.
Qualifiers:
  1. All the rules found above will be in effect during the qualifier lobbies. Qualifier lobbies will be Head to Head instead of Team VS, and there are no bans or warmups.
  2. Each team will be playing by themselves in a qualifier lobby. Captains will have to discuss with the team to see which time works best and submit that time by Friday 23:59 UTC. There will be a reminder on Thursday morning preceding the deadline to the teams that have not selected a time yet. Any teams that do not select a time to play by the deadline will be disqualified.
  3. In the lobby, the team will play through the entire mappool in the order given on the mappool sheet. This means you will play through the nomod maps, then hidden, then hard rock, then double time.
  4. You will play through the pool twice. During the second run, teams may choose to skip any map they want, and change their map roster if needed. The best combined team run will count.
  5. In the event of any disconnects, the player(s) who disconnect will be allowed to replay the map after the run by themselves.
  6. You will have 3 players in the lobby from your team at a time. You may switch players in and out during the match however you like.
  7. After you finish playing all the maps in your lobby, your team's best total score per map will be added up. You will then be given a judgement based on how well you did in comparison to the rest of the teams in Qualifiers. Teams will be sorted by average judgement score, highest average being the best.
  8. Qualifier scores will be hidden until all teams have played, in order to prevent seed manipulation.
  9. The bracket stage will be seeded into 16 teams based on your Qualifiers performance. This means that a country placed at rank 16 in points will be facing the country that placed at rank 1 in points.


1st Place
Profile Badge
<WIP>


Host: nik, shdewz
Mappool: fooders, nik
Spreadsheet: shdewz
Graphics: Celsea, shdewz
Streamers: D I O, shdewz
Commentators: AJT, ChillierPear, D I O, Damarsh, fieryrage, Menty, Monko2k
Referees: choke-, crissof, Fairy Bread, GDLenny, GumalaOC, LeoFLT, Menty, nik, ruruchewy, shdewz, Speshimen, Tuco, Yazzehh, zibi


If you are interested in streaming or commentating, please contact either nik#7777 or shdewz#0518 on Discord. Mainly looking for people that are able to stream early times (4-14 UTC), as well as commentators for every time. Please do not bother asking if you don't have any experience with high profile tournaments, only looking for experienced commentators.
shdewz
RussianVaxei
oWo
Ryoko
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