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Iguchi Yuka, Kitamura Eri & Ise Mariya - Kimi ni Gohoushi (T

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2013年5月12日 at 0:37:32

Artist: Iguchi Yuka, Kitamura Eri & Ise Mariya
Title: Kimi ni Gohoushi (TV Size)
Source: Mayo Chiki!
Tags: まよチキ! Ending yuirin
BPM: 135
Filesize: 12660kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.85 stars, 104 notes)
  2. Hard (4.8 stars, 205 notes)
  3. Insane (4.96 stars, 253 notes)
  4. yuirin's Normal (4.17 stars, 154 notes)
Download: Iguchi Yuka, Kitamura Eri & Ise Mariya - Kimi ni Gohoushi (TV Size)
Download: Iguchi Yuka, Kitamura Eri & Ise Mariya - Kimi ni Gohoushi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
yuirin's Normal : yuirin
Satellite
こんにちは
From My queue

[Insane]
00:03:681 (1,2,3,1,2,3,1) - 最初の 00:00:126 (1,2,3,4,1,2,3,4) - この部分と同じようにこの程度距離をとってみてはいかがでしょう?少し窮屈に感じました
00:05:237 (2) - 好みの問題ですが add whistle?
00:07:237 (1) - add Finish? マッチすると思います
00:07:903 (2) - 手前1に対してとても距離が近いと思います x340 y216あたりに持ってきてもいいかもしれません
00:11:459 (2) - ↑と同じで1と3の間に持ってくるといいと思います
00:15:237 (3) - 頭にadd whistle 、あと少し手前2をフォローするように曲げてあげるといいかもしれません
00:18:792 (1,2) - Clap2つよりどちらかというとFinishのほうがマッチします。
00:19:681 (1) - Volumeを少し下げてFinishを追加するのはどうでしょう?今はVolume高いので60%くらいをお勧めします
00:23:014 (5) - 近いです。 x240 y252あたりを試してみてください
00:40:792 (2) - 今までの指摘と同じように変更したほうがいいと思います
00:44:570 - add noteしたほうがたたきやすいと思いました
00:49:903 (1,2) - こちらもclapは余りあわないように思います
00:51:681 (1) - 頭にadd Finish お勧めします
01:03:903 (6) - whistleではなくてFinishのほうがいいと思います。聞いてみてください

[Hard]
Hp-1
00:18:792 (1,2) - Insaneと同じようにです。
00:22:792 (4) - Ctrl+Gした形はどうでしょうか?
00:27:459 (2) - DSどおり x124 y136あたりに置いたほうがいいと思いました
00:37:681 (1,2,3,4,5) - このような音とりを試してみてください

00:49:903 (1,2) - 同様です
01:03:903 - 後ろにFinishを追加

[Normal]
InsaneHardではカスタムのClapを使われていましたがNormalで使わない理由はなんでしょう?
また、Diff名がNormalyになってますがこれはミス?

guestさんの名前がyuirinさんなら、yuirin'sNormalをお勧めします
00:17:237 (2) - ここのClapは合わないです
00:31:681 - ここにnoteを置くとclapも拾えていいと思います
00:34:126 (1,2,3) - 音取りの提案です。お勧めします

01:03:681 (5) - 後ろにFinishを追加
01:07:459 (2) - 手前のスライダーに重なってて汚く見えます。配置の変更をお勧めします

このNormalのDiffはたくさんのModが必要に思いました。

[Easy]
00:18:792 (1) - clapは合わないように思います
01:17:459 (6) - 重なってて見づらいかもしれません。2つnoteをおいてこのようにしてみては?
いいEasyだと思います~ :)

good luck ;)
Ayesha Altugle
Modding time

[general]
all difficulty must have a tickrate of 2

01:25:352 - add spinner and end it until 01:28:574
01:25:907 - volume of 60%
01:26:796 - volume of 45%
01:27:685 - volume of 35%
01:28:129 - volume of 30%
01:28:352 - volume of 20%
01:28:574 - volume of 10%
01:28:796 - volume of 5%

[Easy]
00:06:796 (3) - new combo?
00:09:018 (3) - ^
00:12:574 (3) - ^
00:19:685 (2) - ^
00:25:018 (3) - ^
00:49:907 (1) - replace with finish?
00:50:796 (1) - add clap on the end of the slider?
00:51:685 (2) - new combo?
01:03:241 (2) - add finish?
01:04:352 (3) - add whistle?
01:05:463 (5) - add clap?
01:19:685 (2) - ^

[Normally]
00:17:241 (2) - remove clap from the start of the slider and replace clap with finish at the end point which it started
00:27:241 (4) - add clap on the start of the slider and remove the clap on the end of the slider
Topic Starter
Delis
fixed,thanks modding ~>w<

Normalyは内輪ネタです lol

vahn10 wrote:

01:25:352 - add spinner and end it until 01:28:574
01:25:907 - volume of 60%
01:26:796 - volume of 45%
01:27:685 - volume of 35%
01:28:129 - volume of 30%
01:28:352 - volume of 20%
01:28:574 - volume of 10%
01:28:796 - volume of 5%
i don't like the last spinner,sorry ;3;
i'm not going to put.
Foxxer_old
Hello, I'm from Foxxer's Modding Queue :D

Hard

00:33:352 (1) - This would be better if you move away a little more.
01:05:018 (1) - Approach this slider from the next.
01:25:352 - A spinner here will be cool.

Good luck! ~
[CSGA]Ar3sgice
from mod queue


Insane

  1. 00:13:018 (5) - move this to the center of round slider, this looks good http://osu.ppy.sh/ss/692703
  2. 00:27:241 (2,3) - this pattern looks too close, you can move them apart http://osu.ppy.sh/ss/692708
  3. 00:43:463 (4) - palce at center of round slider http://osu.ppy.sh/ss/692717
  4. 00:53:241 (1) - i suggest making this slider like this~ http://osu.ppy.sh/ss/692719
  5. 01:02:352 (3) - http://osu.ppy.sh/ss/692721
  6. good map
Hard

  1. 00:24:129 (3) - this note is a little off from the slider end, move it to x:186 y:88
  2. 00:38:796 (1) - this reverse arrow is covered by (3), this is unrankable, you can move it here http://osu.ppy.sh/ss/692731
Yuirin's Normal

  1. 00:03:685 (1,2,3) - a bit cramped here. i think this position is better http://osu.ppy.sh/ss/692736
  2. 00:09:907 (2) - spacing is too far, don't do jumps in normal diff 0.0 http://osu.ppy.sh/ss/692743
  3. 00:17:241 (2) - ^
  4. 00:28:796 (4) - reverse arrow covered, and more importantly i think it's too much 1/2 here, i suggest a long slider like http://osu.ppy.sh/ss/692748
  5. 00:31:685 (1,2,3,4) - this stack is maybe too complicated for beginners; just don't stack it
  6. 00:51:685 (1) - spacing too large
  7. 01:23:463 (1) - ^
Easy

  1. 00:44:574 (1) - spacing 1.0x
0,0
StickyPicky
hi ~ :) #modreqs

Easy and Normal only ~

[*] Hitsounds >.<

:arrow: Easy

00:06:352 / 01:23:685 remove finish ~
00:19:685 add finish ~
00:25:463 add whistle .

:arrow: Yuirin's Normal
00:01:685 (3) - / 00:03:685 (1) - / 00:13:241 / 00:13:685 (2) - / 00:14:129 / 00:34:574 / 00:35:018 / 00:35:241 (3) - add whistle ~
00:33:018 (5) - change this to a slider 00:40:129 (1,2) - change finish to whistle ~
00:41:907 / 00:42:796 / 00:43:685 add finish ~
00:44:796 / 00:45:241 / 00:45:685 (3) - add whistle ~

SPOILER
thats all >.< btw ,Nice beatmap and I like the Bg's XD Goodluck ~
BounceBabe
Hey there!
We chose you to have our quality mod, that means we mainly focus on quality not on quanity! If there is less on modding, then your map is fine already, qualitywise.

General

The map needs a spinner, and at the end is a good place for it 01:23:685 - to 01:25:685 -

Easy

00:17:685 (3) - This and 00:18:796 (1) - is definately a bad idea using in an Easy diff, the player just started osu and doesnt know how to play this right, its always only good to be simple in Easy difficutlies
-> Consider to remove the circle and slider and add a long slider http://puu.sh/2vuZ9
00:28:130 (5,1) - Stacking is also hard to play for newbies, unstack this please
00:49:907 (1) - NC is not needed, remove it
00:51:685 (1) - ^ since it belongs to previous melody still
01:13:018 (1,2,3,4,5,6,7) - Combo is a little too long and might not play well for new players since they can feel stress when having "such a long way to play"

Normal

You need to improve the hitsounds, they are a little too random and not well placed, get a hitsound modder for that!

00:33:463 - Feels wrong here, you should add a circle since this is more a "break" than a small pause
00:47:018 (1,2,3,4,5,6,7) - This pattern is really bland and not well to play, you need to find a way what is nice to play and also looks good and where nothing is hidden
-> Try this, its just something i tried, its just an example http://puu.sh/2vvbH ( 00:47:907 - is the current position in timeline)
01:05:907 (5,1) - Reverse NC, since the vocal starts at
01:08:129 (4,5) - Placing the circle behind the slider is not good to play, move it somewhere where its not "behind" it
01:19:241 (1) - Remove NC

Hard

00:33:352 (1) - Even though there is this rythm, the slider breaks the flow and feels random, it just doesnt feel right
-> Try this, its just an example, a solution i offer you http://puu.sh/2vvkr
00:58:129 (4,1) - Spacing is broken, fix this
01:18:129 (1,2,1) - Because of the spacing and stacking the pattern feels not good to play
-> Improve the spacing and unstack this, this flows better
01:19:241 (1) - Remove NC
01:22:574 (6,1) - Spacing is not right compared to 01:22:352 (5,6,1) - its the same

Insane

Overall you have to improve the spacing, everywhere. Avoid such inconsistent spacing
Example: 00:05:685 (1,2,3) - , 00:07:241 (1,2,3) - , 00:10:796 (1,2,3) - , 00:15:685 (4,1) - etc.

00:24:796 (1) - Remove NC
01:04:352 (1) - ^

Everything else is actually playable just improve the spacing, map is pretty fine (:
jericho2442
pleae reply to mods so i know what has been changed, and add the video to every diff, its not working in them all at the moment
Easy

00:17:018 (2,3) - really bad for a easy as the mod before said, make this all one long slider and it plays better
00:30:352 (3) - need a new combo here
00:49:907 (1) - again as previous mod said, this combo aint needed

Normal
00:30:352 (2,1,2) - having this small repeat slider overlapped under the longer slider before it is really ugly and i do suggest reshaping the pattern so that this does not happen
00:36:129 (2,3,4) - rather than having 1,2 stack, make all three notes in a line not stacked, flows better
00:49:907 (1) - remove combo yea
00:57:685 (6,7,1) - inconsistent spacing, make these three notes = in spacing
01:13:018 (1,2,3,4,5,6) - as the previous mod said again, this combo feels way too long for this map, split it

Hard
gonna tell you the parts which are unfitting and dont follow the song good
00:06:574 (1) - totally blind due to being the same colour as the spinner, making the approach circle almost impossible to see
00:15:907 (1) - move closer to the note before it, this jump plays bad
00:20:352 (2,3) - again not needed jump, it feels out of place and only used for difficulty increase
00:31:685 (3) - unstack and move above the slider before, spacing it so that it takes away the jump to the next combo. that jump feels very bad to play and its not at a strong part of the song eith so the song aint asking for it
00:36:129 (2,3) - reason for this jump?
00:45:907 (4) - reverse this slider, plays much better
00:46:796 (5,1) - again really unfitting jump what needs removing
00:51:574 (6) - remove this note, there is no 1/4 in this song at this point
00:52:574 (3) - again reverse slider
00:58:129 (4,1) - again as the previous mod said, they are broken spacing, they need waay more space between them
01:05:018 (1,2,3) - inconsistent spacing again. these three notes should all have identical spacing not different

Insane
ok the major problem with this difficulty is you change spacing waaaaay too much which makes the whole thing feel random at times, a map should have a fundamental spacing which then you can jump or anti from, if it has no overall spacing then it becomes impossible for the map to have a good quality flow
for now i will point out the places you need to fix spacing, i will leave you to choose how to fix and remap them sections
00:02:352 (2,3,4) -
00:09:907 (4,5,6,7) -
00:23:907 (2,3,4,5) -
00:27:685 (3,4) -
00:28:574 (1,2,3,4,5,6,7) -
00:35:685 (1,2,3,4) -
00:38:796 (4,5,6) -
00:40:129 (1,2,3) -
00:47:685 (2,3,1,2) -
00:53:241 (1,2) -
00:59:241 (2,3,4,5,6,7,8) -
01:02:352 (3,4,5,6) -
01:11:685 (3,4,5,6) -
01:15:685 (5,6) -

you should notice by the points i have posted what im trying to make you understand, a jump should be used when the song or map asks for it otherwise try to keep a flow going, you dont need to place jumps and spacing changing in every pattern to make a map fun, it infact does the reverse and makes it less fun. go through the map and make it so your jumps accent parts of the song which ask for it while keeping the other parts with more flow. sometimes it helps to minimize osu so you can just hear the song, then think about how the music goes and where it "sounds" like a jump should be as well as just looking.
Topic Starter
Delis

jericho2442 wrote:

pleae reply to mods so i know what has been changed, and add the video to every diff, its not working in them all at the moment
Easy

00:17:018 (2,3) - really bad for a easy as the mod before said, make this all one long slider and it plays better
00:30:352 (3) - need a new combo here
00:49:907 (1) - again as previous mod said, this combo aint needed

Normal
00:30:352 (2,1,2) - having this small repeat slider overlapped under the longer slider before it is really ugly and i do suggest reshaping the pattern so that this does not happen
00:36:129 (2,3,4) - rather than having 1,2 stack, make all three notes in a line not stacked, flows better
00:49:907 (1) - remove combo yea
00:57:685 (6,7,1) - inconsistent spacing, make these three notes = in spacing
01:13:018 (1,2,3,4,5,6) - as the previous mod said again, this combo feels way too long for this map, split it

Hard
gonna tell you the parts which are unfitting and dont follow the song good
00:06:574 (1) - totally blind due to being the same colour as the spinner, making the approach circle almost impossible to see
00:15:907 (1) - move closer to the note before it, this jump plays bad
00:20:352 (2,3) - again not needed jump, it feels out of place and only used for difficulty increase
00:31:685 (3) - unstack and move above the slider before, spacing it so that it takes away the jump to the next combo. that jump feels very bad to play and its not at a strong part of the song eith so the song aint asking for it
00:36:129 (2,3) - reason for this jump?
00:45:907 (4) - reverse this slider, plays much better
00:46:796 (5,1) - again really unfitting jump what needs removing
00:51:574 (6) - remove this note, there is no 1/4 in this song at this point
00:52:574 (3) - again reverse slider
00:58:129 (4,1) - again as the previous mod said, they are broken spacing, they need waay more space between them
01:05:018 (1,2,3) - inconsistent spacing again. these three notes should all have identical spacing not different

Insane
ok the major problem with this difficulty is you change spacing waaaaay too much which makes the whole thing feel random at times, a map should have a fundamental spacing which then you can jump or anti from, if it has no overall spacing then it becomes impossible for the map to have a good quality flow
for now i will point out the places you need to fix spacing, i will leave you to choose how to fix and remap them sections
00:02:352 (2,3,4) -
00:09:907 (4,5,6,7) - umm.. some changed.
00:23:907 (2,3,4,5) -
00:27:685 (3,4) -
00:28:574 (1,2,3,4,5,6,7) -
00:35:685 (1,2,3,4) -
00:38:796 (4,5,6) -
00:40:129 (1,2,3) -
00:47:685 (2,3,1,2) - no change.
00:53:241 (1,2) -
00:59:241 (2,3,4,5,6,7,8) - no change.
01:02:352 (3,4,5,6) -
01:11:685 (3,4,5,6) - no change.
01:15:685 (5,6) -

you should notice by the points i have posted what im trying to make you understand, a jump should be used when the song or map asks for it otherwise try to keep a flow going, you dont need to place jumps and spacing changing in every pattern to make a map fun, it infact does the reverse and makes it less fun. go through the map and make it so your jumps accent parts of the song which ask for it while keeping the other parts with more flow. sometimes it helps to minimize osu so you can just hear the song, then think about how the music goes and where it "sounds" like a jump should be as well as just looking.
I've changed almost,but some have not changed.
if required i change it :D

thanks modding for everyone
Alarido
From my Queue (: Let's go!

Legenda wrote:

:!: = Unrankable things, must fix
:idea: = Tips & Tricks to improve your map
:?: = My human doubts, no really mods
* = Just comments, not mods.
Naked Line = common mods
[Easy]
* I found a little overlap at 00:28:130 (5,1), but I think it's not a great problem. Just change it if more BATS/MATS recommend to do it (:
* That's a simple perfect diff ^.^

[Yuirin's Normal]
00:01:685 (3) - Move to x:212 y:304 to better pattern
00:32:796 (3) - Move to x:228 y:264 to better spacing and pattern
00:50:796 (2) - Move to x:188 y:208 for better alignment
00:53:685 (2,3) - Move 1 grid down, same reason

[Hard]
00:33:574 (8) - song seems not suggesting it --> remove?
01:04:463 (2) - ^
01:23:129 (2) - ^

[Insane]
* PERFECT (:

That's it ^^

Good Luck for Rank soon ^.^

Att.
Topic Starter
Delis
thanks~ :D
MineC24
Modding queue~

Easy
00:14:352 (1) - looks bad slider shape... change plz
00:16:130 (1) - change slider
204,260,16130,6,0,L|104:240,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
00:25:018 (3) - NC plz
and 00:25:907 (1) - remove NC and 00:26:796 (4) - add NC :D
00:38:352 (2) - move : Grid up because have pull 00:36:574
00:51:685 (2) - add NC because Kiai start part :D

yuirin's Normal
00:01:685 (3) - Distance change plz
00:28:130 (1) - remove this..? (follow vocal :D )
00:49:907 (3) - Distance change plz

Hard
00:10:796 (1) - move -> x:216 y:108
00:23:241 (1) - move -> x:328 y:100 and 00:24:129 (3) - move :D
00:49:018 (2) - remove this note and 00:48:796 (1) - 1 reverse :D

Insane
00:10:352 (6) - move -> x:320 y:32
00:26:574 (4) - move around this..? this fake is looks bad..
00:33:907 (7) - move -> x:280 y:252 because stack by 00:35:241 (4) :D
00:42:796 (3) - remove finish sound
01:09:907 (2) - move around

I like anime 'mayochiki!'

GL :)
Topic Starter
Delis
thanks~

MineC24 wrote:

I like anime 'mayochiki!'
Yes,i like it xDDD
Joon
hi

Korean Modding Team /o/
* Joon [Specialized on Hitsounding]

[Easy]
00:29:463 (2) - end notes remove whistle

[yuirin's Normal]
00:28:352 (1) - add whistle
00:31:907 (2) - end notes add clap
01:23:018 (6) - ^

[Hard]
00:29:463 (6) - start notes remove whistle
01:13:018 (1) - ^

[Insane]
:)

good luck
creampuff
Yo~ Mod request from my queue.

[General]
It's not entirely necessary, but capitalize the first letters in "Mayo Chiki!" as most of the ranked "Mayo Chiki"maps have the source capitalized.

[Easy]
00:15:685-00:17:907 (2,1,2) - I don't particularly like how the straight slider is over the circle, the placement isn't great. What I would suggest is making the slider curved so it can make a blanket on the straight slider Another thing I would like to add is to shorten the slider. that you're adding the finish, but it feels a little late so it sounds better if the slider was shortened to 00:17:685, rather than 00:17:907.
00:32:129-00:33:907 (1,2,1) Again, placement's a bit confusing here. I suggest you try mapping on the opposite side so things aren't in the way of each other.
01:01:907 (1) The first slider, in comparison to the second slider, sounds too long and doesn't really go well with the music. I suggest shortening it to 01:02:352 and adding a circle at 01:02:796
Placement here is a little weird, but the difficulty is relaxed and good overall

[Normal]
00:47:463 (3) Add a clap at the tail, it seems like you forgot it.
00:47:907 (4) ^
00:51:685 (1) A finish here would be good as it is the start of the chorus
00:58:796-00:59:685 (1,2,3) I don't think 3 consecutive finishes sound right here. The note at 00:58:352 already has a finish. These finishes just sound random and unnecessary. I suggest you remove them.
01:04:796-01:05:241 (1,2,3) ^ Same. There's already a finish at 01:05:907.
01:06:796 (2) Add a clap at it's tail, to be consistent.
01:08:129 (5) Add clap at it's head ^
I liked it, but it seemed a tad overmapped, what with all of the use of circles and short sliders.

[Hard]
00:03:685-00:05:018 (1,2,3) I'd prefer this to not be stacked, since it doesn't seem fitting at all. If you want to stack them, at least try to stack the third slider on the second a little more properly.
00:15:241 (2) Remove the finish at the tail, it isn't needed.
00:33:907 - No note here? I suggest adding one, this part feels a little empty.
00:44:352 (6) This note here is fairly sudden, and it doesn't sound needed. I suggest removing it.
00:50:574-00:51:463 (1,2,3,4,5) Love the star :3
00:58:796-00:59:685 (1,2,3) As mentioned in the normal, these finishes are random. Remove them.
This one was good. I don't have much to say about it.

[Insane]
00:44:796 (1) This finish is also really random, please remove it.
Very good, as well.

The map was good. GL on rank~
Topic Starter
Delis
fixed

thanks~
Azer
m4m :D

Insane
  1. 00:19:018 (2,1) - Unstacking these will make it easier to understand the timing.
  2. 00:43:907 (6,1) - ^
  3. 00:45:907 (4,5) - ^
  4. 00:50:129 (2,1) - ^
  5. 00:54:352 (3,1) - ^
  6. 01:01:463 (8,1) - ^
  7. 01:08:574 (4,1) - ^
  8. 01:09:463 (1) - Snap 1/2
  9. 01:13:907 (3,1) - Unstacking these will make it easier to understand the timing.
  10. 01:20:129 (1,2) - Distancing these will make it easier to understand the timing.

Hard
  1. 00:19:685 (1,2) - Not stacked properly.
  2. 00:33:574 (8,9) - I wouldn't stack.
  3. 00:35:241 (3,1) - Distance these to avoid confusion.
  4. 00:39:685 (2) - Don't stack this.
  5. 01:21:018 (2,3) - Distancing these will make it easier to understand the timing.
  6. 01:24:352 (2,3) - Too far apart.

There isn't much else I can mod really, good map :)
Totoro
Yo! From my modding Queue

[General]

Nice song, nice mapset. But I kinda have a feeling that it's a bit messy. But not a serious problem :D Good luck!

[Easy]

00:01:018 (2,2) - not perfectly stacked

00:18:796 (1,1) - distance error

[yuirin's Normal]

The diff Should be called "Yuirin's Normal" IMO

00:24:574 (4,5) - distance error

00:25:018 (5,1) - i do not suggest a jump in easy/normal diffs

01:11:463 (1,2) - distance error

[Hard]

00:03:685 (1,2,3) - i don't really suggest stacked sliders. They confuse the players. Maybe leave some space between them

00:05:241 (1,1,2,3) - move these to other place because they get covered by the spinner combo burst

00:24:129 (3,4) - ctrl+g for better flow imo

00:27:685 (3,1) - awkward jump

00:38:129 (3,1) - leave some space between them

01:01:018 (2,3,4) - confusing pattern imo

01:05:907 (3,4) - awkward jump

[Insane]

00:15:241 (3,4,1) - perfect triangle would look better imo

00:47:685 (2,3,1,2,3,4,5) - very hard to read. Consider replacing them

00:53:241 (1) - rotate it by 19 degrees so it would have better blanket

nice diff
Accel World
[Insane]

00:45:907 (4) :D I think ctrl-g will be more perfect~

01:20:796 :D add a note at x:372 y:108?

:oops: everything nice!
Topic Starter
Delis
all fixed.

thanks~
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