<3333
love this song 彡★
love this song 彡★
idk why the map looks bad to you... /_\-Bakari- wrote:
Yo.
[General][Normal]
- Check your title again. I think it's meant to be 39 (Thank You). If yes, change title and remove thank you from tags. http://www.nicovideo.jp/watch/1341499584
- You should add Vocaloid2 to tags. People do this a lot, cause Vocaloid and Vocaloid2 are related ~.~ i personally think people would search vocaloid instead of vocaloid2..
- Try to get BG of recommended size, 1024x768 or 1366x768. So, eople with big screen resolution will get better quality picture. will try
This is the easiest diff and there's only one break for 3 minutes long song? 2 minutes of non stop playing are tiring for players. actually not, because the rhythm is not intense at all[Hard]
- 00:02:507 (3) - nazi - make it a bit different from (1) or at least unstack them. Since 00:01:478 (2,1) - are unstacked, it's reasonable to do the same with 00:00:450 (1,3)! ok
- 00:29:249 (2) - replace this one with two 1/1 sliders, that will give you better rhythm (I want you to follow vocals here) + it plays much better, imo.example (feel free to ignore (3), tho) ok
- 00:31:306 - oh, and I don't really like the way how vocals are ignored. Consider using custom slidertick to map these vocals or finish slider at 00:31:306 - and put a circle on 00:31:649. You can't just ignore such beats! no for this..
- 01:23:248 - 1/2 slider here is missed, if I understand it right you're following vocals, so follow them! Oh, and kinda the same goes for 01:21:534 - but here you should add 1/2 slider with repeat. Make it even more interesting for players! i started the slider for the music sound, 01:23:762
- 01:57:019 - I'm sure that you've missed a circle here. It sounds kinda empty without it and you follow vocals close, so it sounds strange that you've ignored this one. fixed
- 01:59:247 - it's all about vocals. If you're following vocals, you should've placed an 1/1 slider here, so it'd follow tricky vocals perfectly. Anyway, try to do it because (4) sounds totally of rhythm to me. i dont feel like mapping all based on vocal..
- 02:27:533 - maaan, you're overusing slowdowns. THis is still the easiest diff of mapset, so SV changes shouldn't be so sudden. I'd go with x0.75 Velocity Multipler here. why?? it really suits the song, and it is not hard to play at all
Note: 03:05:590 (1) - same as above
Flow is quite messy, rhythm goes random sometimes. I guess I'm not a fan of your style and I think that diff needs some SERIOUS improvements. But maybe it's just me. Opinions are different. Sorry.[San-kyuu]
- Whoa, man your OD/HP are really too low. That totally breaks balance beteen diffs! Consider increasing OD and HP by two or even three ticks, that will make more sense with your rhythm and patterns! a difficulty of it is not just the setting right? ive increased the AR8 for the diff and it really looks balance to me, because the main thing of the diff is to let those who cant play insane diff have fun..and the diff itself is not easy, imo kinda for those who have about 10000 ranks
- To be honest, AR7 looks kinda too slow for me, too. But if we set AR8 we break balance of this diff completely. So, I'd recommend you to make SV/Rhythm easier to make AR fit to music or switch AR to 8 and map an [Easy] diff. So, we will be able to keep diff spread more balanced. changed to AR8
Note: if you agree to follow this suggestion it will take A LOT of time to re-arrange rhythm or to make an [Easy]. Anyway, I think that it is really needed here, so feel free to poke me if you'll need any help.Please let me know if you will re-map or at least re-work our patterns. probably I'll be able to help you!
- Ahh, and diff settings are too low. Increase them, this is [Insane] diff, hardest diff of this mapset! It should be hard! really cant agree with this... the diff itself is made with 1/4 jumps and stuff that really makes some slow player and hard sight-reading for some lower ranked player. thus i need a balanced setting for those stuff..
- 00:00:450 (1,2) - such overlaps don't make sliders readable or good-looking. Try to avoid this ioverlap if it is possible. but i really like this style...i dont really know which map i first seen these slider but i love it at first sight, it was just different taste i think
- 00:17:678 - since there's no any beat in music, 00:17:250 (4,1,2) - this pattern can be considered as overmap. Try to avoid overmapping even for the hardest diff, it ruins rhythm of the music. not sure of this, if another modder points it out ill change this this kind of stuff had been used really much on recent Insane maps, as stuff in my previous map, i know that many players hate it, many love it, just different taste of playing im sure.
- 00:29:420 (2,3,4) - I'm not sure that keeping 1/4 beats spaced like this is a good idea. Players may read it as 1/2 patterns and be confused. I just wanted to ask you what is the point of increasing DS for 1/4 patterns? It looks really weird to me
- 00:56:164 (1) - isn't it an unrankable pattern? As far as I know sliders MUST HAVE CLEAR AND VISIBLE PATH from begining and till the end. I can't say that this one is visible. ._. nope, slider like this is readable it have clear and visible path as well, done a lot of these slider in my previous maps...
Note: 02:36:962 (1) - 02:55:476 (3) - :< such patterns make me cry hm i changed a bit of the shape...- 01:26:334 (8,9,10) - isn't it overmap? You do overmap a lot of patterns. So, i ruins all the fun from playing your diff, imo. How can we enjoy it if it's overmapped? We won't be able even co catch rhythm! you mean 01:26:420 - right, yeah u can see this as overmap but what i did here is just wanna connect notes together...i dont know player hates it lol fixed
- 01:40:733 (4,5,6,1) - why spacing here is different? I consider it as a random spacing ecause such spacing changes don't really fit with music and it looks really strange. you can actually feel 01:41:933 (1) - this has a slow down factor or whatever and slowdown is good to hint by spacing changes always..
- 02:25:305 (3) - almost the same as above, from jumps to antijumps so suddenly. It isn't even playable, please at least place NC or stack them properly to make this pattern understandable! NC-ed. actually no test players of this map cant read this..
- 02:40:219 (2,3) - it's time to say it - you're totally overdoing 1/4 jumps. Totally. Such jumps are playable because your OD is too low. Personally, I think that you should reduce distance of ALL 1/4 jumps and avoid them when it is possible. no for this, i enjoyed this slider pretty pretty much since i had the biggest improvement on mapping in this map and no other mapper started this kind of slider earlier than me (maybe). but a lot of players love it~!
- 03:05:590 (1,2,3,4,1) - why these beats are here? Do you follow piano? Piano beats should be snapped in 1/8 here, otherwise it sounds totally overmapped. :<
Overmapped. It looks totally overmmapped to me and 1/4 jumps are too hard. Get more opinions about them, maybe it's just me. i really think that my beats are placed with sense and rhythm is flowing, hey, rhythm of that song is also made by human right, he can increase or reduce beat when he wants to. if your opinion was not to place beat when the song has no beat it is definitely bad for mappers creativity and stuff..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck, anyway!
只有一個沒改,謝謝啦~~~12BARRY21 wrote:
• 03:02:847 (9,10) - 改成一個長條? 單圈連打後面我覺得接長條好些~ owo
加油加油!!~
thanks for the mod hawaxman wrote:
[San-kyuu]
00:52:392 (2,3) - 00:52:392 (2,3,4) is better but its not bad :p um..dont know what you want to tell me..
01:52:219 (3,4) - bad spacing intentional, not changing
02:17:933 (1,2) - 02:18:276 (3,4) - 02:18:619 (5,6) - 02:18:962 (7,8) - I want you to change to same spacing between 1,2 / 3,4 / 5,6 and 7,8 did spacing changes, see if u like it
谢a3272509123 wrote:
Hi~Requested from 19 days ago > >
[General]
- Artist要不要像pv里一样写 sasakure.UK × DECO*27? 个人是觉得没什么差别啦,懒得改 除非BAT硬要我弄呵呵
- tick最好mute? 其实我也想,但是sliderslide & tick只能择一(rule orz)
[Normal]
- 00:02:507 (3) - 稍微移开点吧 和之前2有点overlap fixed
- 02:27:533 - 这边感觉spacing好像略微妙? 是没觉得啦,加了break
[Hard]
- 00:19:992 (8,1) - 我觉得这样不如直接stack得了... hao
- 00:22:221 - 感觉和前面对应似乎要加finish?不过前面那个finish也感觉不太好... 删前finish
- 00:37:306 - 应该有个normal来着? 还有下面一段音效有点没规律> > 其实是因为节奏不够鼓点不能尽下,删了一个音效
- 02:57:705 - 用normal finish?和下面对应 后面改soft finish (混用了)
[39]
- 00:27:363 (5,6,7) - 处理得不够好> > 感觉太突兀 增大spacing?
- 01:04:563 (1,2,3,4) - 为什么不统一下spacing 留..觉得渐小比较适..
- 03:05:590 (1,2,3,4,1) - 这个形状也不好... spacing的错?用2x调了一下
That's all~Nice song and map~Good luck with ranking~
\o/kosiga wrote:
Hi~ L_P
applied almost all in Normal and Easy diff! good mod! just some minor stuff i didnt change
[San-kyuu]Good :3 ~☆ pro mod here!
- 00:05:421 (1) - volume of repeat outstanding a little in this sound. so i suggest the volume change to 5%. or use the same rhythm as the others. used 13% drum whistle
- 00:07:307 (1) - add finish. and I thought to see this diff. why change the volume only this diff from here o.o? also should apply other diff. fixed finish
- 00:13:478 (2,5) - 00:13:478 (2) - add sampleset Normal, addtions Soft to end of the slider. 00:14:164 (5) - add sampleset Normal, addtions Soft. good
- 00:14:850 - same as Normal fixed
- 00:44:678 (3,4,5) - 00:43:992 (1,2,3) - I prefer the flow pattern like this. http://puu.sh/3I2OX.jpg ( only image. place is free ) or 00:44:335 (2) - change a flow of this note. http://puu.sh/3I2Wi.jpg i change spacing at note 4 and 5, hope that it would be better
- 00:55:992 (1) - i feel the slider speed is too different as compared with before or after it.. I think that about 1.2x are enough. id like to keep it hehe, i think it was really fun and not much reading problem so far..
- 01:20:335 (1) - add sampleset Normal? sure
- 01:21:020 - same as Normal fixed
- 01:26:162 (x) - add note. Because you do not match it with only a vocal. 01:26:334 (9) - I think that it is good to put it there to let this rhythm be outstanding like these 01:23:248 (7,8,9,10) - changed due to large amount of complain /_\
- 01:38:333 (6) - add NC. 01:38:333 (6,7) - maybe these DS will be slightly near. I suggest that put NC to notice in it. NCed
- 01:39:362 (x) - add note. reason same as 01:26:162 (x) i dont want a note here..
- 02:07:647 (3) - sorry.. i think this 1/3 rhythm not to really match here. http://puu.sh/3I5zy.jpg i think the rhythm that is enough in this haha different taste maybe? im having fun with 1/3 here
- 02:14:505 (1,2,3) - hmm... here too.. =.=; I do not know whether this rhythm matches. but if use , 02:14:962 (3) - I thought that this should use 1/3 rhythm. hmhm
- 02:36:790 (1) - same as 00:55:992 (1)
- 02:43:305 (1,2,3) - same as 02:07:647 (3). http://puu.sh/3I5FM.jpg
- 03:02:505 (5,6,7,8,9) - I suggest that you do not stack them. for ex image: http://puu.sh/3I5T9.jpg I think it creates a natural flow. tried the way you told me, it flows well but the reason why i stacked them together is from 02:57:705 (1) - here i map with jump and no slowdown here, stacking is for a sudden pause and then sudden slowdown at 03:04:562 (1) - so im keeping this..
- 03:05:590 (1,2,3,4,1) - This stream i thought it was overmapped a little in this quiet part. =~=; If you want to really put, I think that you should put it in the rhythm before having a piano sound. http://puu.sh/3I63F.jpg changed to slider(a mod before told me that was overmapped as well), but i really think stream is better /_\
Good luck~
really thanks for the effort!!!Xivaxi wrote:
Hi, for the m4m req![San-Kyuu]This song, video, and map were fantastic. I had quite a good time modding this, have a star and such~! thanks!!
00:03:021 (2,3,4,1,2) - Something about these feels off. The overpowering rhythm here is the hard synth hits, but the 3 circles don't do that great of a job covering it. I tried shortening the first slider and making its end into a hit circle and/or turning the last slider into 2 stacked notes, but nothing really felt right... The two stacked notes felt best I think, but it's not that big an issue. not changing until i find a better arrangement..
00:49:306 (1) - Would feel better stacked on 00:48:621 (5) - 's head
00:51:363 (4,5,6) - Evenly spaced? 0.8 0.9 or 1.0 fixed
00:51:706 (7,8,9) - ^ fixed
00:57:706 (1,2,3) - ^ fixed
00:58:392 (5,6,7) - ^ fixed
00:59:763 (4,5,6) - ^ fixed
01:01:135 (3,4,5) - ^ fixed
I wasn't sure if you were trying to do some variable distance on these triples like the quad's, but if you were, it wasn't clean enough to be noticeable - they just look kind of messy
01:03:706 (3) - Feels better stacked on 01:03:192 (1) - 's head not here
01:34:733 (4) - Maybe I accidentally moved this, but shouldn't this be stacked on 01:33:705 (5) - 's head? haha actually it is me accidentally moved this
01:38:333 (1,2,3,4,5,6) - Spacing here is a little awkward. I think if you stack 2 on 1, and put 3 out on its own, it feels a little nicer and becomes a little easier to read nice
02:38:162 (7) - Move over for smoother flow? ok
02:47:933 (1) - Stacked on 02:47:247 (3) - 's head feels nicer no
02:49:305 (1) - Stacked on 02:48:619 (4) - 's head no
02:50:676 (1,3) - Stacked directly on top of eachother? Or cleaner manual stack, it looks a little messy right now moved closer together
[Hard]
00:07:307 (1) - From here on to the next timing section the hitsounds are too quiet (I had to check they were even there) agreed
00:21:535 (5) - 2nd point x:104 y:250 3rd point x:59 y:206, to blanket that slider ok
00:51:535 (4) - Unnecessary note, I'd suggest removing this and moving 00:51:706 (5) - Further away for a nice rest/break effect lining up with the vocals cool
01:23:248 (4) - Add note to line up with the previous slider's red-line end (and because the vocals) hmhm
01:33:533 (5) - Note here for vocals not here
01:57:705 (4) - Note here because it feels very empty, and there's a fairly prominent snare hit in the drums. ok
01:51:019 (2) - 2nd point x:483 y:165 ok
02:17:933 (1,2,3,4) - Space evenly to 1.4 fixed
[Easy]
00:03:364 (1) - Make similar to 00:02:507 (3) - ? fixed (i think)
00:23:078 (1) - 2nd point x:486 y:97 3rd point x:429 y:161 and then adjust the notes after k
00:26:677 (2) - x:221 y:157, to center it with that round slider k
00:27:020 (3) - If you do the above, then you can move this to somewhere around x:309 y:239 to center and blanket the next slider pretty nicely, optionally adjusting final point a bit yea
00:42:621 (4) - Make similar to 00:41:249 (3) - but in the reverse direction? kinda
01:00:449 (1) - make this a perfect mirror of 00:59:078 (3) across 00:58:735 (2,4) - that axis kinda
01:24:791 (4) - Make slightly curved like 01:23:762 (3) - ? lazy hehe
01:42:962 (2) - x:62 y:361 or so to mirror the previous 4 across that slider k
02:05:590 (5) - Curve this the other direction? no here
02:09:019 (4) - Make straight to match 02:06:962 (1) - ? dont need to i think
02:12:447 (3,4,5) - Either make these perfectly in line with 3's endpoint, or make them more jaggedy ok
02:15:190 (1,2) - 02:21:705 (3) - x:323 y:234 for a cleaner triangle, adjust following notes for distance moved something here, along with others ↓
02:22:047 (4,5) - When you adjust these, try and make 5 a straight line off of 4
02:23:076 (6) - And then perfectly triangle this
02:57:019 (3) - x:157 y:250 for clean triangle
GL!
thx~YGOkid8 wrote:
General:San-kyuu:
- Hitsounds are really soft, can barely hear anything, especially the intro. ive been using a amplifier while mapping this song orz, fixed
00:00:450 (1,2) - If you listen carefully, the second note in the music is actually shorter than the first one. This also applies to the following sliders as well, going long short long short etc. Therefore I would highly recommend using a hitcircle instead of a slider for the second note. agreed
- I know 39 is a clever play on "sankyuu" or "thank you", but I would still go on calling it Insane. no change haha
00:03:021 (2,3,4,1) - For the set of 4 electronic like notes in the music, I would use jumps to bring them out. yea i agree what u say but for me i think current state is fun to play with those spacing changes and could still emphasize this part with hitsounds (and some spacing changes)
00:07:135 (4,1) - Again here, I would use a bigger jump to accentuate the change in the music. ^
00:08:335 (5,6) - Move the (6) 1/2 forward in the timeline, then add a repeat on the (5). That way, the head of (6) is on the snare drum in the music, bringing it out more and making it more obvious. changed
00:10:735 (1,2) - Here, you're using a hitcircle then a slider for the guitar riff thing in the music. 00:07:821 (3,4) - I would recommend doing the same thing here for consistency. 00:08:335 (5) - Also consider throwing in a repeat slider like I suggested earlier to mix it up a bit. i do change all of it to the style note-slider for the same guitar pattern (mi-mi-mi re-re-re etc)
00:16:735 (3) - Using a 1/1 slider here kinda breaks flow, considering we have a bass drum on every white tick pushing the song along. I would recommend shortening the 1/1 slider into a 1/2 slider, then adding a hitcircle where it originally ended. fixed
00:17:250 (4) - Not exactly sure why you decided to extend the slider a 1/4 further, but it doesn't musically or rhythmically make sense, so I would advise against it. not changing it, i personally like this pattern and it plays better to me (well...i like the click and hold slider - sudden release and press again stuff)
00:21:535 (1) - Same comment as before about 1/1 slider usage. yeap
00:22:221 (3) - Same comment as before.
00:22:564 (4) - Adding a repeat here would make it flow better imo. hmhm
00:23:078 (1,2,3,4,5,6) - Not a big fan of the overlaps here. Not only do they not look fantastic, but it plays okay as well. changed
00:24:621 (1) - Would use a 1/2 slider here, as the gap in the music afterwards is a bit jarring. i felt a stop should be here but for me both are the same (ive played ur maps and know that u like to fill the map with objects haha) personal preference i think
00:24:964 (2,3) - Bigger jump here to bring out the change in music. fixed
00:27:535 (7) - 1/2 slider, same reason as before. fixed
00:29:077 (1,2,3) - As before about 1/4 extensions. no change
00:33:192 - Again gap in music feels weird. ^
00:39:021 - ^ ^
00:39:706 - ^
00:47:249 (4) - As before... don't think I need to keep pointing these out anymore.
00:56:164 (1) - Slowdown here doesn't feel very appropriate for me. well i map it on the change in the texture of the song and wanna emphasize the later "speed up" feeling at those 1/4 sliders
All I'm going to point out for Insane, for if I keep going we could be here for a long time. In general I think you could've mapped to the music a lot better, and stuff I've pointed out are usually about that. Also be more conscious of where you put little breaks in your map, e.g. at 00:39:021 - and 00:39:706 - , those gaps are the only gaps you use in that entire flowy section, which makes up a pretty big reason why they felt out of place. Otherwise difficulty isn't bad.
Hard:
00:03:878 (1) - I highly suggest starting this 1/2 later (ending in the same spot) then adding a hitcircle where it originally started. It's more intuitive that way, and adds variation to the section.
00:15:707 (4) - Just be mindful that when you put 1/1 sliders on the red tick, the bass drum in the music falls in between the slider. It's not necessarily a bad thing, but if you do so unintentionally, it could make the map flow a bit weird. This slider would be an instance where I think it flows weird.
00:53:592 (1,2,3,1,2,3) - Please no 1/4 extensions like these.
01:13:478 (1,1,2,1,1,2,3) - Not really a big fan of this section here. It just looks like you're using long sliders to fill in the gaps. What you did at the beginning of the difficulty was a lot more interesting and fun.
02:27:533 (1) - Personally don't think slow down in this section works particularly well.
02:38:505 (1) - Meanwhile this 1/1 slider section, like before, just looks lazy and I think you could do something more interesting.
i think i fixed all of them and about the long sliders i was thinking about the star rating haha. but later after i made another normal diff i forgot to change it back
Not fantastic, but I do think your Hard is a lot better than your Insane. It definitely flows a lot better and makes more sense.
Normal:Easy:
- Difficulty could look better in terms of beat placement, but otherwise not really any complaints.
- Should start from the very beginning like in the other difficulties for consistency.
- Otherwise same as Normal. Could look better, but otherwise I'm fine with most things.
@KantoKun http://osu.ppy.sh/wiki/Ranking_Criteria#MapsetKantoKun wrote:
Change your diff name to Insane please , Another name will be Unrankable
You should change it to ¨Insane¨ check why: https://osu.ppy.sh/forum/p/2725713L_P wrote:
@KantoKun http://osu.ppy.sh/wiki/Ranking_Criteria#MapsetKantoKun wrote:
Change your diff name to Insane please , Another name will be Unrankable
[changelog]Zero__wind wrote:
02:57:705 (1) - till end, best part <3 <3
wwZero__wind wrote:
recheck, no kd
your bg became 1024*769 =.= please make it "768" lol
and plz remove the "original" pic from the folder as it's no longer used in the map, you could add it in your creator's words instead orz
Easy
the AR accidently became 1, plz set it to 3 properly fixed
Hard
00:45:878 (3) - still got no finish sound, it's ok if you don't want to have that but as I saw you did it in Insane and Normal, so I'm mentioning again ✓
02:23:419 (5) - still prefer to see a NC here as the music is like going into a new phrase ✓
02:25:305 (3) - it didn't have a normal sample like the Insane diff, only whistle seems too soft ✓
Insane
02:14:933 (3) - still unsnappedddddddddddddd haha 我一直以为是slider尾巴 原来是头..
SapphireGhost wrote:
Let's do it. I just have some small stuff to point out.
Insane
- Use OD8 here to vary the scoreboards and make it more interesting to play for accuracy, especially with 0 spinners. fixed
02:37:647 (4,5,6,7,8) - This wasn't intuitive for me on the first playthrough, try lowering the spacing some. fixed
Easy
- It felt very strange to start this at a different time than the other difficulties. I would definitely map the beginning of this. lol mapped(ive no idea why i started on that point)
And that's all.
yea...due to the changes i cant name it "sankyuu" anymore QAQGarven wrote:
I think my version is a little out-dated.
Kodora wrote:
Since rule about custom diff names got changed i guess you can put it back.
Good luck!