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Ikareru Kin no Shishi - G59 [OsuMania]

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Agka
it's a key release, that is the end of a hold. That's hardly having a key pressed. just saying
chonicle
Hi~ From DJpop's modding queue.

[General]
00:01:786 (1786|6,2294|2,4176|5,4764|1,6764|4) - Keep these notes at the same position according to your Lv 36.
00:08:596 (8596|3) - Keep this note at the same start position according to your Lv 36. End at 00:10:941?

[Level 9]
00:39:177 (39177|4,39353|2) - This is fine if you map to the strings. My suggestion: delete 00:39:353 (39353|2) because the note at 00:39:177 (39177|4) - can be considered as a "finish". It is pretty obvious in the song, and you also did that in the later parts.

[Level 18]
00:24:000 (24000|1) - move to 1st column?

[Level 36]
01:01:588 (61588|3,61647|2,61705|1) - um... triples.
/me looks at the original iidx chart.. Here it is:
http://puu.sh/2vda6
I would say it looks like 1/8... But it's also not completely synced to 1/8 and only 6 notes(which means triples are OK). It's up to you to change it or not. Also you have other places have similar situations.
02:01:411 This is "defined as 7 press". That is, hold end also counts. It is not rankable. Sorry...

Really nice map overall. Look forward to see this ranked :D
Topic Starter
PROGUY
Hi chonicle :)
My reply to your mod:

[General]
00:01:786 (1786|6,2294|2,4176|5,4764|1,6764|4) - Keep these notes at the same position according to your Lv 36. They ARE the same as each other, well except the fourth one. This was a small difference I made in my original chart to make it feel slightly different in the beginning.
00:08:596 (8596|3) - Keep this note at the same start position according to your Lv 36. End at 00:10:941? No thanks.

[Level 9]
00:39:177 (39177|4,39353|2) - This is fine if you map to the strings. My suggestion: delete 00:39:353 (39353|2) because the note at 00:39:177 (39177|4) - can be considered as a "finish". It is pretty obvious in the song, and you also did that in the later parts. Done.

[Level 18]
00:24:000 (24000|1) - move to 1st column? No thanks.

[Level 36]
01:01:588 (61588|3,61647|2,61705|1) - um... triples.
/me looks at the original iidx chart.. Here it is:
http://puu.sh/2vda6
I would say it looks like 1/8... But it's also not completely synced to 1/8 and only 6 notes(which means triples are OK). It's up to you to change it or not. Also you have other places have similar situations. Oh, that part. I originally intended to use 1/12 in the original O2Jam chart but I find it unnecessary at that point.
02:01:411 This is "defined as 7 press". That is, hold end also counts. It is not rankable. Sorry... I need more proof than that.

Really nice map overall. Look forward to see this ranked :D Thanks! :)
xxbidiao
For Lv36.

02:01:411 (121411|0) - I think you may remove this note(the left most note). It helps going through 7key-at-the-same-time-rule(WHAT A :o RULE), and also if you remove this note, the remaining 3 groups of sliders representing last heavy beat of the song will form a left-to-right style, which is the same as sound height.

GREAT MAP GIVE STAR (though I currently don't have one :o )
Topic Starter
PROGUY

xxbidiao wrote:

For Lv36.

02:01:411 (121411|0) - I think you may remove this note(the left most note). It helps going through 7key-at-the-same-time-rule(WHAT A :o RULE), and also if you remove this note, the remaining 3 groups of sliders representing last heavy beat of the song will form a left-to-right style, which is the same as sound height.
You mean pitch relevancy? Well that note actually represents the bass in the original chart, but it's fine to be removed. Thanks! :)
Hanyuu
Hey PROGUY i will have a look at your map :)


[LVL9:]

00:08:596 (8596|3) - The end of this hold is unsnapped. I think best end it on the next red line

00:50:118 (50118|2,50294|4,50470|2,50471|6,50647|4) - something is bothering me about this part and i tried around a bit but could not come up with a better solution lol. Well what i think is that this part does not look so understandable to me. Mostly because of the note placement. Well you could try moving this note 00:50:294 (50294|4) - up to the 1/4 beatsnap so looks a bit more understandable, but you didnt do that in the previous parts of the song .. so... i don't know about that. Another way would be to move this note 00:50:823 (50823|1) - one to the left (its for the cymbals i think) so this part looks more like a ladder of kicks with a clap in it.

01:09:176 - add one more note to this to give it a bit more depth? The last part were all double notes and at this part a cymbal sounds aswell. Would make it abit more stand out from the previous notes. Besides, 01:34:588 - here are 3 notes

01:36:529 (96529|2) - move those notes for this sequence all one to column to the right? I think it plays better like that

02:00:000 (120000|4,120000|2,120706|5,120706|1) - one more note for those 2 beats?


[LVL18:]

00:55:764 (55764|2,55941|2,56117|2,56294|2) - move those notes to the first column to defuse this part a little? most people play with their left thumb and this can get tough. Its totally fine though

01:12:705 - i think using a pattern like you did at 01:16:941 - there would be alot better

01:26:823 - here are 2 pitch changes if you want to move some notes around. 01:27:176 (87176|2,87882|2) - are sounding lower than the other ones

[LVL36:]

00:59:294 (59294|2,59294|0,59294|3,59294|4,59470|5,59470|1,59558|2,59647|4,59647|1,59735|3,59823|5,59823|2,59823|1,59823|0) - Hm how about seperating those notes a bit? It seems a bit unbalanced and heavy on the left hand

01:31:676 (91676|1,91764|1) - this looks like a mistake to me lol or is that intended?


[General Stuff:]

Im pretty sure you heard that a thousand times but about hitsounds. I don't know if the rules are okay with just a normal softhit but i think for me personally it is fine since that song is so piano heavy. Well just pointing it out

Other thing is the source should be "beatmania IIDX" since that is the most commonly used source here and put "iidx 17 sirius" into tags. Just to keep it all in the format that it used to be.

And about the HP drain rate on the 36 diff im sure. 8 HP makes a big drop on a miss and 8 OD makes it worse and it makes the recovery alot slower, so you drop down alot with just one miss and can recover very hard. Well it might be okay but i would use a HP rate of 7 or so. I can't test it though because this is way to hard for me XD but maybe you can do it and see which feels better and more fitting

Have a Star :)
Topic Starter
PROGUY
Hi Hanyuu :D
My reply:

[Level 9]

00:08:596 (8596|3) - The end of this hold is unsnapped. I think best end it on the next red line Fixed.

00:50:118 (50118|2,50294|4,50470|2,50471|6,50647|4) - something is bothering me about this part and i tried around a bit but could not come up with a better solution lol. Well what i think is that this part does not look so understandable to me. Mostly because of the note placement. Well you could try moving this note 00:50:294 (50294|4) - up to the 1/4 beatsnap so looks a bit more understandable, but you didnt do that in the previous parts of the song .. so... i don't know about that. Another way would be to move this note 00:50:823 (50823|1) - one to the left (its for the cymbals i think) so this part looks more like a ladder of kicks with a clap in it. Done, now it uses the 1st, 4th, and 7th keys.

01:09:176 - add one more note to this to give it a bit more depth? The last part were all double notes and at this part a cymbal sounds aswell. Would make it abit more stand out from the previous notes. Besides, 01:34:588 - here are 3 notes Done.

01:36:529 (96529|2) - move those notes for this sequence all one to column to the right? I think it plays better like that Done.

02:00:000 (120000|4,120000|2,120706|5,120706|1) - one more note for those 2 beats? Done.



[Level 18]

00:55:764 (55764|2,55941|2,56117|2,56294|2) - move those notes to the first column to defuse this part a little? most people play with their left thumb and this can get tough. Its totally fine though There are more right-handers in this world I believe. But to make this fair, the middle key should always never affect the balance of usage of both hands.

01:12:705 - i think using a pattern like you did at 01:16:941 - there would be alot better No thanks.

01:26:823 - here are 2 pitch changes if you want to move some notes around. 01:27:176 (87176|2,87882|2) - are sounding lower than the other ones They're the same.


[Level 36]

00:59:294 (59294|2,59294|0,59294|3,59294|4,59470|5,59470|1,59558|2,59647|4,59647|1,59735|3,59823|5,59823|2,59823|1,59823|0) - Hm how about seperating those notes a bit? It seems a bit unbalanced and heavy on the left hand Done.

01:31:676 (91676|1,91764|1) - this looks like a mistake to me lol or is that intended? It was intended since the original chart I've done back in 2010.



[General Stuff]

Im pretty sure you heard that a thousand times but about hitsounds. I don't know if the rules are okay with just a normal softhit but i think for me personally it is fine since that song is so piano heavy. Well just pointing it out I might add hitsounds soon, but other people play fine without it so far.

Other thing is the source should be "beatmania IIDX" since that is the most commonly used source here and put "iidx 17 sirius" into tags. Just to keep it all in the format that it used to be. Done.

And about the HP drain rate on the 36 diff im sure. 8 HP makes a big drop on a miss and 8 OD makes it worse and it makes the recovery alot slower, so you drop down alot with just one miss and can recover very hard. Well it might be okay but i would use a HP rate of 7 or so. I can't test it though because this is way to hard for me XD but maybe you can do it and see which feels better and more fitting Other players in #osumania have tested it and are fine with HP Drain 8 and OD 8.

Thanks for the mod and star! :)
Roxas
Hey Proguy :D

[Level 9]
00:41:823 (41823|0) - Move on 2nd column
00:50:823 (50823|3) - Remove?
01:19:058 (79058|2) - Move on 2nd column

[Level 18]
00:04:764 (4764|1) - Move on 1st column
01:35:999 - From here I don't like circles like these 01:36:264 (96264|1,96441|4,96970|1) - remove?

[Level 36]
OD and HP drain 7

00:01:764 (1764|6) - Why this circle is on 00:01:764 - and not like in the other diffs in 00:01:808 - ? Error? xD

Good luck :D
Topic Starter
PROGUY
Hi there Roxas :)
My reply:

[Level 9]
00:41:823 (41823|0) - Move on 2nd column Nope.
00:50:823 (50823|3) - Remove? Nope.
01:19:058 (79058|2) - Move on 2nd column Done.

[Level 18]
00:04:764 (4764|1) - Move on 1st column Nope.
01:35:999 - From here I don't like circles like these 01:36:264 (96264|1,96441|4,96970|1) - remove? Nope.

[Level 36]
OD and HP drain 7 Nope.

00:01:764 (1764|6) - Why this circle is on 00:01:764 - and not like in the other diffs in 00:01:808 - ? Error? xD Fixed.

Good luck :D Thanks! :D
chonicle
Time to rank this map!

Two things need to be changed:

1.For all diffs put first note at 00:01:764
Your lv36(left) and lv18(right): http://puu.sh/2RwUZ.jpg. All three diffs need to be changed to 00:01:764.
original iidx: http://puu.sh/2RwWE.png

2.The hold at 00:08:602
Your lv36(left) and lv9(right): http://puu.sh/2Rx5n.jpg. For Lv9 it need to be changed to 00:08:602
original iidx(It's at the same position for normal/hyper/another): http://puu.sh/2Rx7E.png

Since the mp3 doesn't change, you should not change the timing position of the notes between diffs either. The sound is there and you should snap to the correct position according to the iidx chart.
Topic Starter
PROGUY

chonicle wrote:

1.For all diffs put first note at 00:01:764
Your lv36(left) and lv18(right): http://puu.sh/2RwUZ.jpg. All three diffs need to be changed to 00:01:764.
original iidx: http://puu.sh/2RwWE.png
I fixed the timing, but not the position because it was from the original O2Jam chart I've done back in 2010. The reason I did that was to maintain the balance between both hands. It might not affect much from left-handers, but right-handers (like me) will receive more stress in these small examples.

chonicle wrote:

2.The hold at 00:08:602
Your lv36(left) and lv9(right): http://puu.sh/2Rx5n.jpg. For Lv9 it need to be changed to 00:08:602
original iidx(It's at the same position for normal/hyper/another): http://puu.sh/2Rx7E.png
Fixed. Again keeping the pattern that was from my O2Jam chart.

Thanks! :)
chonicle
Alright then, bubbled~
BeatofIke
Yay! bubbled!
Good luck PROGUY! :D
Topic Starter
PROGUY
Thanks guys! :)
Charles445
So wait, is this a slightly modified chart from the original game?
Like, did you make the mapset or is it someone else's from another game?
Topic Starter
PROGUY

Charles445 wrote:

So wait, is this a slightly modified chart from the original game?
Like, did you make the mapset or is it someone else's from another game?
I made the unofficial chart of this song back in early 2010 for O2Jam. I think DJPop pretty much did the same thing with his charts as well.
And yes, I had to make a few changes in order to have it ranked in osu!.

This is my chart in action back during those days.
http://www.youtube.com/watch?v=3e-e7UqIa6E

(I just realized I got my history wrong. I'd better fix this mapset's description soon.)
Maiz94
y u no make it keysounded? D:
chonicle

ishimaru94 wrote:

y u no make it keysounded? D:
lol I didn't realize that the original chart has keysound until I see that video.
Topic Starter
PROGUY
Because if I did make it keysounded, the filesize would usually end up way bigger than usual sue to the large number WAV files. (A simple 2-minute BMS can be as large as 10 to 25 MB)

Though, I will try it in the future for charts I'd convert or made exclusively for osu!mania.
Maiz94
If WAV files size is bigger, use OGG instead. :?
woc2006
per-note volume should be at least 5%, and you made them 1%.
Topic Starter
PROGUY
Nope, they're all soft hitsound at 60% volume. Applies to all charts in the set.

woc2006

PROGUY wrote:

Nope, they're all soft hitsound at 60% volume. Applies to all charts in the set.

per-note volume has a higher priority than timing point.
Click on a single note and you can see the volume at top right corner, it's 1%.
Keep per-note volume at 0 to let timing point volume take effect :>
Maiz94

woc2006 wrote:

per-note volume has a higher priority than timing point.
Click on a single note and you can see the volume at top right corner, it's 1%.
Keep per-note volume at 0 to let timing point volume take effect :>
I see. I didn't know that. :o
Topic Starter
PROGUY
...Okay... Now the problem is that I don't know how to adjust it. Dammit, why do new features have to make things complicated and confusing...
Dazzy

The red button there removed it when I had a look at it.
woc2006
Take Dazzy's advice, it's easy to fix. (Another way is much complex)
Upload again and i'll bubble it.
Topic Starter
PROGUY
Fixed, thanks. :)
Also updated history (in description).

I'm curious about that other method though, in case if it's ever needed in the future.
woc2006
repair the bubble.
chonicle
OK. Ranked!
Kurai
Awesome!
Aqo
wow G59 mania... grats!!
Hanyuu
Congrats :)
Dazzy
Yay, more mania maps! Congratulations :>
[Dellirium]
A ranked map from PROGUY, sweet... But we need more!

Where is my Linkin Park D:
Luyuja
Congratulations :D
ExPew
et
ljqandylee
Congrats~
Loctav
I am amazed.
HeatKai
congrats ProMan!
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