Wanted to figure out how the fastest most consistent movement on tablet by tweaking the area size ( Precisely the ratio ).
Not only me, most people I asked that tested were clearly having more trouble EXCEPT Those with area close to 4:3. This is where my journey started.
The whole game is 16:9, the gameplay area inside of the whole game is 4:3. If you have a 16:9 tablet area ratio, the "game window" area on your tablet will be 4:3 because osu maps are limited to 4:3 even if the whole game is 16:9. Requiring more movement from left to right than up and down at the furthest distance, this is also why most players spin looks oval and not circle.
I tried a ratio of 1:1 real life - game. Thought it would be the best. But I was wrong. Having a non perfect ratio adds acceleration to your cursor and considering all variables you need some for left and right distances.
If you take the height of 4:3 divided by the height of 16:9 on the same denominator, you get (1080/1440*100) about 75% percent.
That means that to have the inner gameplay area (4:3) to be 1:1 on the tablet area, you would need to have a tablet area of (75% of 16 of the 16:9) which is 12:9, or once simplified 4:3, the same as your monitor game area ironically.
You can confirm this by follow the instructions in this example image.
You can easily do this by picking the current height of tablet area you play with, divided by 3 then multiply by 4.
Example: For an area 75mm in heigh, 75/3*4 you get 100mm for the width.
I recommend you keep your height tablet area the same size to not disturb your habits too much, change only the width to fit the 4:3 ratio.
This was completely over-doing, but I took so much time doing all this figured I'd share.
Problem encountered
Using this beatmap I noticed I had more trouble going left and right than up and down.Not only me, most people I asked that tested were clearly having more trouble EXCEPT Those with area close to 4:3. This is where my journey started.
Fixing the issue
I started testing different tablet area ratios and sizes.The whole game is 16:9, the gameplay area inside of the whole game is 4:3. If you have a 16:9 tablet area ratio, the "game window" area on your tablet will be 4:3 because osu maps are limited to 4:3 even if the whole game is 16:9. Requiring more movement from left to right than up and down at the furthest distance, this is also why most players spin looks oval and not circle.
I tried a ratio of 1:1 real life - game. Thought it would be the best. But I was wrong. Having a non perfect ratio adds acceleration to your cursor and considering all variables you need some for left and right distances.
The math
I first had to figure out the ratio of pixels between 1920x1080 (16:9) with 1440x1080 (4:3)If you take the height of 4:3 divided by the height of 16:9 on the same denominator, you get (1080/1440*100) about 75% percent.
That means that to have the inner gameplay area (4:3) to be 1:1 on the tablet area, you would need to have a tablet area of (75% of 16 of the 16:9) which is 12:9, or once simplified 4:3, the same as your monitor game area ironically.
You can confirm this by follow the instructions in this example image.
Proof of work
- Self-experience, feeling having better aim in 4:3.
- WhiteCat uses 4.23:3. Almost exactly 4:3.
- Mrekk uses 4.4:3, which is very close too.
Math behind WhiteCat's ratio
This means two things, my ratio (4:3) is good, very working and currently up to date with the meta.I found this that states (In german) the position of his area, we don't have the size. I had to figure it out myself.
The positions are Top 527 Left 2795 Bottom 9324 Right 15199, after extensive research I found that this is lines, basically "position pixels" on the tablet. WhiteCat uses the Wacom CTH480, which is a low rps (refresh rate) tablet, around 133rps.
The tablet LPI (Lines per inch, or what I called "position pixels" earlier) is 2540.
The tablet active area size is 6.0" x 3.7".
From this we get the tablet size in "position pixels". 6*2540 and 3.7*2540 which is 15240 x 9398 lines
If you take the right (15199) position of the tablet minus the left (2795) position you get the area width.
If you take the bottom (9324) position of the tablet minus the top (527) position you get the area height.
WhiteCat's tablet area is now confirmed at 12404 x 8797 LPI.
Checking the ratio, we get 12.69 to 9. Almost the perfect ratio I previously calculated (12:9)
The positions are Top 527 Left 2795 Bottom 9324 Right 15199, after extensive research I found that this is lines, basically "position pixels" on the tablet. WhiteCat uses the Wacom CTH480, which is a low rps (refresh rate) tablet, around 133rps.
The tablet LPI (Lines per inch, or what I called "position pixels" earlier) is 2540.
The tablet active area size is 6.0" x 3.7".
From this we get the tablet size in "position pixels". 6*2540 and 3.7*2540 which is 15240 x 9398 lines
If you take the right (15199) position of the tablet minus the left (2795) position you get the area width.
If you take the bottom (9324) position of the tablet minus the top (527) position you get the area height.
WhiteCat's tablet area is now confirmed at 12404 x 8797 LPI.
Checking the ratio, we get 12.69 to 9. Almost the perfect ratio I previously calculated (12:9)
Conclusion
If your monitor is 16:9 make sure to have a tablet area size of 4:3.You can easily do this by picking the current height of tablet area you play with, divided by 3 then multiply by 4.
Example: For an area 75mm in heigh, 75/3*4 you get 100mm for the width.
I recommend you keep your height tablet area the same size to not disturb your habits too much, change only the width to fit the 4:3 ratio.
This was completely over-doing, but I took so much time doing all this figured I'd share.