what about songs that don't support easy maps then?
Obviously you can force an Easy or Normal onto them, but is that really a good idea?
Obviously you can force an Easy or Normal onto them, but is that really a good idea?
Louis Cyphre wrote:
If it's possible to make Extreme, then it's possible to make other 4 easier difficulties. Any music/song
Zarerion wrote:
force an Easy or Normal onto them
Zarerion wrote:
subjective
Nope, you're looking at it the wrong way. We no longer have any upper limit on difficulty count, regardless of song.Blue Dragon wrote:
Marathons should NOT have a second difficulty.
But absolutely no one will mod a map with 40+ minutes total or so.those wrote:
Nope, you're looking at it the wrong way. We no longer have any upper limit on difficulty count, regardless of song.Blue Dragon wrote:
Marathons should NOT have a second difficulty.
Mapsets must have at least three osu! standard or Taiko difficulties. one of which must be an Easy/Normal level.I could live with this point. From my Side I don't mind to do a 3rd Diff for my Maps IN CASE I see that Insane/Easy is do-able and would not end as overmapped Shit or as boring crap. Like here I was quite impressed how good this can work. But I have my doubts about special songs which are extremly calm, slow or just don't give the possibility to do a Easy/Insane. I am working on this Song as Map and I have Normal/Hard for that. I tried to do an Easy but it ends that it's just undescribable boring and too plain to play.
It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending, but it's recommended, not needed, for Marathon, having at least a Normal/Hard additional level.What's the sense of this Point? You are mapping Marathon Maps BECAUSE you would need one Diff. And Marathon Maps are for usual over 10 Minutes long.
Unless they go in 1/1 I agree in part, one can play around with the Difficulty settings/SV instead overmapping, it would be a bit boring but the song already would be boring by itself, not all Insanes must be like "OMG super speed, lots streams and jumps". Like Lavender Town, 1/1 all the song and it worked up to Hard, nice one Stefan.Louis Cyphre wrote:
What about songs that have 40-60 bpm? I can't imagine 3 difficulties on very calm music. The 3rd hard obviously will be overmapped/overdone.
I somehow agree with this, but that's more a matter of the BPM of the song itself. The higher the BPM the more diffs it could "support", I think most of the songs can at least support an ENH spread and in high BPM a minimal NHI could work better.Louis Cyphre wrote:
If it's possible to make Extreme, then it's possible to make other 4 easier difficulties. Any music/song
Lazy mapper: "It's a Guideline, it's not mandatory, let's keep doing two-diff mapsets."Stefan wrote:
With other words: Don't force this as Ranking Criteria but as Guideline.
Guidelines must be followed unless a convincing, valid reason is given.DakeDekaane wrote:
Lazy mapper: "It's a Guideline, it's not mandatory, let's keep doing two-diff mapsets."
I can say the same about the need to map lowdiffs for speedcore or 5 minute dragonforce maps.Loctav wrote:
Hard difficulties would turn out to be mapped for the sake of being hard, not for the sake to fit the music. Do not enforce high difficulties, if the song can not clearly provide it.
This map is reason enough for this rule not to be changed. Remember, rules are absolute. This map is lucky to have such drain time, else there would have to be another diff (with this new rule in effect 2 more) diffs. I can't really picture anything harder than this diff, which is already pretty easy for a hard, and having anything easier than a normal would be really boring, especially if the normal would be deemed easy enough for the lowest diff of the whole set.Blue Dragon wrote:
http://osu.ppy.sh/s/70248
So can I rename RLC's diff to [Easy], [Extra] to [Normal], [490 style] to [Hard] and go for rank?Sakura wrote:
You see, difficulty level is relative to the BPM, A 60 BPM Easy wont be the same as a 400 BPM Easy, yet a 400 BPM Easy would be easier than a 400 BPM Normal which is easier than a 400 BPM Hard.
People should start thinking that a difficulty is a combination of the song BPM and Difficulty Level is portrayed at, this happens on every official rythm game, not that every Easy is gonna be the same regardless of BPM.
It would be perfect if BATs wouldn't let maps from their 'friends' bypass this because "they don't think it's necessary", like it happens with many unranked maps nowadays.Aqo wrote:
How about a guideline that a map needs to be mapped both easy as possible AND hard as possible
So that NM/HD spreads can't slip into ranking when a song can obviously be mapped harder
If the mapper can't do it on their own, wait for GDs.
And at the same time, don't ask for ES/NM diffs on a song that really doesn't call for it. i.e. when a 1/1 diff for the song would still be harder than most ranked [Hard]s.
Right! Being the main way of this, Overmapped "beats" is bad since it just break the osu! (and general rhythm game) soul -- that's let the user have fun by tapping the circles/anything on the screen according to the song beats! Overmapping destroys and frustrates this, since the "beats" just not exists on the song (even though it can be inside the mapper's imagination).Loctav wrote:
Hard difficulties would turn out to be mapped for the sake of being hard, not for the sake to fit the music. Do not enforce high difficulties, if the song can not clearly provide it.
Uuh.cFiszpan wrote:
There are other ways to make harder maps. For example: in an Easy diff you should "keep the path" anywhere is possible on the map, and on Hard you could "free your wild mapper inside" by making several "path breaks" and a lot of symmetry patterns into map.
Not always is this the case. Do you want to see maps of >120bpm with unfitting slider velocity, density and difficulty? I wouldn't find a map that goes against the current of the song very enjoyable. I guess you could say the same for <200bpm, but like it has been said before, it's totally possible to map easys for these. You have tons to map to, you just need to find a basic rhythm to start and use your mapping abilities to create some variety within the map. The relative difficulty needs to reflect the song itself. You abide by the rules of the song. The only problem with this opinion is that difficulty and fittingness are partially subjective. Some people might agree a map that generally follows the song's rhythm while incorporating a different one (the one the mapper sees fit) is appropriate. Others may disagree and say that the ceiling would be 100% what the song allows. Your palette is limited to the choice you made in song. Different songs have different ranges. How do we determine the difference between an appropriate insane difficulty and a completely overmapped one that's unplayable? How will we know it's okay to disregard the need for an easy before it's absolutely boring?Zarerion wrote:
Anyway, I agree with Aqo, but it would be really hard to enforce that, I expect mappers to insist their songs can't be mapped easier/harder.
If a mapper can't make a high diff for their mapset, ask for a GD. It is always possible to make a higher diff, even if it's a calm 60bpmhttp://osu.ppy.sh/s/35952 , take a look.
Good idea although some mappers want have the 'glory' of making their own harder diffs.Aqo wrote:
If the mapper can't do it on their own, wait for GDs.
Yup, 80% (if more) of these kind of Songs should only have two Diffs because a third (Easy/Insane) would be out of place and just stupid. An Easy/Insane Diff would be here just ridiculous.Louis Cyphre wrote:
If a mapper can't make a high diff for their mapset, ask for a GD. It is always possible to make a higher diff, even if it's a calm 60bpmhttp://osu.ppy.sh/s/35952 , take a look.
An Easy Diff would be here just ridiculous.Erm, what?
i said there should be enough normal / hard difficulites, and of course, if you can't map an insane to a song you should leave it^^Blue Dragon wrote:
It's not always possible.Irreversible wrote:
I totally agree with you
I think the special thing on osu maps are especially the Insane ones. Of course there should be enough Normal / Hard difficulties. But please.. make an Insane at least.. i dunno if it's only me - but a hard (even with double time) most of the time seems pretty boring, and it just sux if I like the song. . .
Try making insanes for songs like these:
http://osu.ppy.sh/s/70248
http://osu.ppy.sh/s/12282
The second one could have a hard, and the first one could have an easy. Not every song can have an Insane difficulty, but 90% of the ones that can't have them can have a perfectly good easy difficulty. All this rule is asking for is "Make the minimum number of difficulties 3 instead of 2", not "Every map needs an insane". Maybe there are a few songs that can't get 3 difficulties made. When this happens, I would ask myself: "Is this a song fit for a rhythm game?" and "Is this song too simple for what I am trying to do?".Irreversible wrote:
i said there should be enough normal / hard difficulites, and of course, if you can't map an insane to a song you should leave it^^Blue Dragon wrote:
It's not always possible.
Try making insanes for songs like these:
http://osu.ppy.sh/s/70248
http://osu.ppy.sh/s/12282
I'm pretty sure it couldn't, unless you use CS6+ and all that shit that happens in maps like Lavender Town, that people are suggesting here and that I think it would make the quality of the maps MUCH lower.Mithost wrote:
The second one could have a hard
Yes, the 3-diff idea should be a guideline. This is just to allow leverage for songs that don't quite allow for such a spread. Many fine examples have already been posted as proof.bomber34 wrote:
Why not keep the 2-diff rule as that: a rule
and the 3-diff one as a guideline? I mean guidelines should be followed except you have a reason for not doing it.
I personally don't care what people think about the mapset but before this discussion continues about that map I might as well say what I think/thought
The sense of having at least two Diff ina Mapset is that lower and higher Player can have their specific Diff-Level to play.Aqo wrote:
If 2 diffs is a rule and anything more is just a guideline, then is IN/EX ok for rank?
Whatever you decide at least be consistent with it.