Wait... did I mis-understand what the custom frame limiter is supposed to do? Is it meant to kick in
only when selected, or is it meant to set a
new global limit even when
not selected?
My computer for example: Before I go and modify the CustomFrameLimit, the fps reported under
Unlimited (gameplay) is 130fps (1st picture).
Unlimited gives 2500+ fps as intended.
After I changed CustomFrameLimit = 240 this is what I got (2nd pic): 293 fps when not playing instead of 130 fps, despite I have the same
Unlimited (gameplay) selected.
Is this a bug or working as intended?