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Clinton VanSciver & Swedish Egil - Love Letters (MitiS Chill

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Topic Starter
aDiclonius
This beatmap was submitted using in-game submission on Freitag, 6. September 2013 at 11:42:31

Artist: Clinton VanSciver & Swedish Egil
Title: Love Letters (MitiS Chilled Overnight Remix)
BPM: 146
Filesize: 7227kb
Play Time: 03:58
Difficulties Available:
  1. Easy (0,79 stars, 138 notes)
  2. Normal (3,58 stars, 273 notes)
  3. Overnight (4,92 stars, 546 notes)
Download: Clinton VanSciver & Swedish Egil - Love Letters (MitiS Chilled Overnight Remix)
Information: Scores/Beatmap Listing
---------------
This is my first beatmap and i hope you enjoy the chilled remix :)
5eania
hi :)

how about this pattern?

http://osu.ppy.sh/ss/708116
5eania
plz check AiMod(Ctrl + Shift + A)
Topic Starter
aDiclonius
i changed the pattern by your advice :)

but i already had realised the AiMod before, but since im a beginner at mapping, i dont know what the stuff in threre means :/
787B
Hi.
From my Modding Queue.

General
Combo Colors 4 and 5 are very similar to each other, consider changing their position or colors itself.

Insane
00:54:273 (1,3) - I wouldn't recommend placing (3) under (1) slider, it's feels kinda unnecessary. Try making things - especially jumps- more cleaner to see to make gameplay more enjoyable. Here's something you can try: http://puu.sh/2DFF6.jpg (Sorry for the full screenshot, my puush is drunk.)
01:04:342 (6) - New Combo because of the vocals, plus matching with your previous patterns.
01:07:013 (5,1) - It would be better if they don't touch each other. Try giving them a bit more space. You can also try rotating (1).
01:12:150 - I think you should add an object here, you can clearly hear the beat at this place, and it would also improve flow.
01:13:794 - ^
01:18:931 (1,2,3,4,5,6) - They are a bit confusing to read, especially because (3) and (6) were place under (1), which makes gameplay a bit uncomfortable imo. I'd move them (3,6) to a different place.
01:26:945 - Why no object here?
01:28:588 - ^
02:13:178 (6,8) - I quite don't like the way they are close to each other. You could have made them a full stack to improve visuals, or moving (8) somewhere else.
02:16:671 (4,5) - Why sudden change of spacing here?
02:17:493 (6,7,8,1) - Overlap here is kinda bad imo.
02:21:397 (1,2,3) - Try something like this.
02:23:041 (1,2,3) - ^ Do the same with (1,3) here.
02:28:588 (2,3,4,5) - Straight circles like those ruins the flow of the map. You can try making polygon circles with them to improve that. (Check ctrl+shift+d for an example).
02:28:588 (2,3,4,5) - I don't know, this jump here feels kinda harsh from your other ones. I think it would be better if you decreased the spacing between them, but this is just me. What do you think?
02:37:219 (6) - Slider looks ugly, consider reworking on its shape.
03:27:150 (1) - ^

If you're going to add more diffs, you can ask me again to mod it when you submit it.
I'll be the first one to drop my star here I guess:
Good luck there!
Topic Starter
aDiclonius
thank you for your modding :)
i tried to fix all the things you had listed here.
Im looking forward to add more difficulties, but its honostly still a work in progress, since i still wasnt able to manage the problems with the storyboard (I also opend a threat in the helping forum for storyboards).
P A N
yo! mod from my queue!

[Insane]

00:24:068 (5) - move tail left 1 grid pleaseee
00:53:246 (4) - down 1 grid right 1 grid pleaseeee
00:55:917 (1) - move center up 1 grid and move tail to 384|232
01:07:424 (1) - move center to 144|280 and move tail to 176|232
01:12:972 (2) - left 1 grid and down 1 grid pleaseeee
01:13:177 (3) - down 1 grid pleaseee
01:18:109 (3,4) - confusing spacing. maybe move (3) to 104|240 and move (4) to 168|320
01:23:862 (5) - NC here
01:31:260 (7) - maybe NC?
01:34:136 (2) - left 1 grid and down 1 grid PLEASEEE
01:37:424 (5) - would be at 96|240 for this pattern >> http://puu.sh/2IAV2.jpg
02:16:054 (1,2) - (1) up 1 grid and move (2) to the right 1 grid
02:24:479 (4) - left 1 grid and up 1 grid
03:28:177 (4) - this shape look really really weird. change it
03:49:136 (4) - left 2 grid pleaseee
--------------------------------------------------------------------------------------------------
I see so many slider that have lots of rhymht but you use just "long slider". check it
recommend to use grid level4. (if you want, use after fix this mod please)
check for the blanket

Good Luck :D
Topic Starter
aDiclonius
i fixed as much as i could
787B
For some reason I can't load the files of your map (when I redownload), can you check if this is happening with other people?
Edit: Never mind, I just had to restart osu. I'll edit here my recheck, so don't worry about it. Don't give kudosu, please.

Easy

  • Careful with distance spacing here, there are lots of objects that are confusing to read because you've change several times them, which is not recommended, especially in an easy. Therefore, do use distance snap here, please. 1,00x should be fine. Make sure its activated.
  1. 00:19:342 (4,1) - Jump here is way too hard for an easy, consider doing ctrl+g in (1) and fix with the actual spacing. Another thing, can you remake 00:19:753 (1) - ? It could've been made into something smoother. Don't forget to fix 00:21:397 (2,3,4,5) - spacing when making changes of course. The best thing to do is make stuff very clear (without overlaps).

  2. 00:21:397 (2,3) - Fix spacing.
  3. 00:22:630 (5,1) - ^
  4. 00:32:904 (1,2) - Could've been made with a better shape.
  5. 00:55:506 (5,1) - Hard jump for an easy. Fix spacing.
  6. 00:58:794 (4,1) - ^. Also consider remaking 00:59:205 (1) - with a better shaping. Usually, just make the middle node a bit closer from the actual object for improving it.
  7. 01:00:849 (2) - Same as 00:59:205 (1) - .
  8. 01:03:725 (4,5) - Hard jump as well.
  9. 01:12:356 (1) - Same as 00:59:205 (1) -.
  10. 01:13:588 (2,3,4,5) - Fix Spacing.
  11. 01:18:109 (4,1) - Hard jump.
  12. 01:26:739 (3,4,5,6,7) - Not recommended doing this here as well. The gameplay is way too harsh for an easy. Therefore, make different patterns here keeping in mind this is an Easy, which directly means making simple and smoother patterns like this for example.
As you can see by this mod, I mostly specified issues with jumps/spacing. With this said, I recommend you take a look at other maps to see how mappers deal with spacing in different diffs from the mapset (Easy, Normal, Hard, Insane, etc).
By the way, are you still going to map stuff in this diff? Making things consistent are great for your map. So yeah, I recommend that all diffs start/end at the same point.
If you're in doubt with anything, you can always approach me ingame. I'll be happy to help you. I don't bite.
See ya.
Topic Starter
aDiclonius
thx for your awesome mods :)
Zero__wind
Hi :3 from my queue

General
If it's for rank, you need a Hard diff I suppose
Because you've just started to map, so I'm about to point out some fundamental advice instead of pointing out every precice error. Then you'll learn to improve your map by yourself.

Insane
AR8 is better because this is not a fast song and its BPM is low as well
00:18:520 (3) - the whistle on the body is needed? If not, only add whistles on both ends (without on body) Find out other similar ones by yourself.
00:22:835 (7,1) - too close. spacing should be based on the music. When it goes smoothly, try to arrange notes smoothly as well. Jumps and overlaps(anti-jumps) should better be at down beats.
00:51:397 - don't set meaningless green lines like this. Find out other similar ones yourself.
01:26:123 (2,3,4,5,6) - when you set jumps like this or this 03:38:657 (1,2,3,4,5,6,7,8) - maybe you'd want to use CTRL+SHIFT+D
01:38:657 (1,2,3,4) - maybe they don't fit the slow part, with the large distance in between. 01:41:945 (3,4,5,6) - this is better
01:45:232 (1) - remember to consider the volume when you spin the spinner. this is toooooooooo loud
02:11:534 - I don't think this should be the Kiai time. Kiai is where the music is strong and paticular, where you want to emphasize. you should start it here 02:24:684 -
02:39:068 (5,6,7,1) - overlapping like this isn't beautiful. try to shape your items neater
02:45:438 (4,5) - too close
03:43:588 - from this point on, the rhythm should get really slow. don't put notes that are so intensive

Easy
HP 2 CS 3 AR 3
map the whole song
notes are too intensive for beginners
00:32:082 (4) - foloow the distance snap in E/N diff. Always!
00:36:191 (1,2,3) - ^
Easy diff should be neatly shaped. Try harder!

I think that's all
I Hope that I helped
Good luck
Topic Starter
aDiclonius
Im going for the easy mode at the moment, so its still something in progress, if somebody couldhas a good knowledge about storyboards, it would be so nice if you could help me :)
riffy
I guess it's time to take a closer look at tis beatmap :)

I'll just leave some general suggestions and notes for now.

[General]
  1. try to remove unused green lines, they don't make any sense but confuse modders. :< It's quite hard to mod hitsounds if there're tons of unused green lines
  2. Unfortunately, your mp3 is nrankable. maximum rankable bitrate is 192 kbps.encoded mp3, feel free to use it
    Note: CHECK YOUR TIMING AFTER CHANGING THE MP3 FILE
  3. You need a [Normal] and [Hard] diff, if you're aiming for rank. Try to rename [Easy] to [Normal], then try to make an [Easy] under 3.24 Star Diff.
    Note: according to rules you need at least one diff under 3.24 stars diff.
  4. According to new rules, you will need second taiko diff. You know, if you have taiko diffs you should have at least two taiko diffs.
[Easy]
  1. This diff is too hard to be an [Easy]. try to rename it to [Normal] and increase OD by one tick to make a nice diff balance here.
    Note: probably you should use AR:5 and OD/HP:4 if you rename this diff to [Normal]. But it's totally up to you.
  2. You should keep consistent Distance Spacing everywhere. For now, this is the easiest diff, and spacing here should be easy-readable for beginners. It's quite clear that any jumps/antijumps are not acceptable for this kind of diffs.
By the way, i should say that you're overusing new combos, imo. I guess it'll be okay to make combos a bit longer, 2-hitobjects-long-combos are boring for players and colours change too quickly. So it may hurt player's eye.

[Insane]
  1. As people said, you can reduce AR to 8 becaus esong isn't that fast, you know. AR8 looks better here, imo.
  2. Spacing. I'd like to see more consistent spacing here, it makes diff quite weird. try to keep spacing consistent. In fact, spacing helps us to read your patterns. ty to place jumps where they actually fit.
  3. If you use jumps, make sure they're balanced. For example, 01:42:356 (4,5,6) - "jump > regular pattern > jump" isn't really playable because you use geometry to make them. Try to follow music while making jumps.
  4. Do not overmap. For example, 01:43:588 (1) - it's quite clear that there's no beats at 01:43:691 - 01:43:794 - 01:43:897 - that's why this slider feels awkward during gameplay.
  5. try to keep combos more consistent, for example in [Easy] diff you have cute comboing. i bet you've missed a New Combo at 01:20:575 (6). Check your map once again after reading this post, probably you'll find some more things that need to be fixed :)
~~~~~~~~
Best of luck to you. Feel free to poke me if you'll need any help.
Topic Starter
aDiclonius

-Bakari- wrote:

I guess it's time to take a closer look at tis beatmap :)

I'll just leave some general suggestions and notes for now.

[General]
  1. try to remove unused green lines, they don't make any sense but confuse modders. :< It's quite hard to mod hitsounds if there're tons of unused green lines If you mean the timing sections with "green lines" , there are barely any which are useless. The most of them are for the reason to put the slider sound to nearly 0 percent, so you dont hear the silder tics (were made before i turned down the sound in generell)
  2. Unfortunately, your mp3 is nrankable. maximum rankable bitrate is 192 kbps.encoded mp3, feel free to use it
    Note: CHECK YOUR TIMING AFTER CHANGING THE MP3 FILE
  3. You need a [Normal] and [Hard] diff, if you're aiming for rank. Try to rename [Easy] to [Normal], then try to make an [Easy] under 3.24 Star Diff.
    Note: according to rules you need at least one diff under 3.24 stars diff.
  4. According to new rules, you will need second taiko diff. You know, if you have taiko diffs you should have at least two taiko diffs.
Thank you, didnt know that

[Easy]
  1. This diff is too hard to be an [Easy]. try to rename it to [Normal] and increase OD by one tick to make a nice diff balance here.
    Note: probably you should use AR:5 and OD/HP:4 if you rename this diff to [Normal]. But it's totally up to you.
  2. You should keep consistent Distance Spacing everywhere. For now, this is the easiest diff, and spacing here should be easy-readable for beginners. It's quite clear that any jumps/antijumps are not acceptable for this kind of diffs.
By the way, i should say that you're overusing new combos, imo. I guess it'll be okay to make combos a bit longer, 2-hitobjects-long-combos are boring for players and colours change too quickly. So it may hurt player's eye. yeah, but i hope its ok in the insane mode, i should have made the combos longer in easy/normal mode

[Insane]
  1. As people said, you can reduce AR to 8 becaus esong isn't that fast, you know. AR8 looks better here, imo. im not really sure, yeah its a slow song, but down to my beginner mapping, there are a lot of points where it mostly comes down to an overload of hitcircles. i dont mind setting it lower, but for me at the moment it has a much better flow on the higher setting
  2. Spacing. I'd like to see more consistent spacing here, it makes diff quite weird. try to keep spacing consistent. In fact, spacing helps us to read your patterns. ty to place jumps where they actually fit.
  3. If you use jumps, make sure they're balanced. For example, 01:42:356 (4,5,6) - "jump > regular pattern > jump" isn't really playable because you use geometry to make them. Try to follow music while making jumps.
  4. Do not overmap. For example, 01:43:588 (1) - it's quite clear that there's no beats at 01:43:691 - 01:43:794 - 01:43:897 - that's why this slider feels awkward during gameplay. i dont really understand the point of overmapping here. Its a slow song and if i for example go for only beat at that point, i have like nearly 30 secs no real beatmap (on insane) and then i dont feel like its bad to overmapp a bit and the reverse slders are playable and they are sync to the beat, so i dont know
  5. try to keep combos more consistent, for example in [Easy] diff you have cute comboing. i bet you've missed a New Combo at 01:20:575 (6). Check your map once again after reading this post, probably you'll find some more things that need to be fixed :)
down to the point this is my first beatmap, i probably have even improved by making it and yeah, there many little bad things in the map, but thats why i ask for modding because i dont realise them in the most cases
~~~~~~~~
Best of luck to you. Feel free to poke me if you'll need any help.
Thank you for your mod :)
Topic Starter
aDiclonius
so i have finished now my real easy mode
Tshemmp
Some kind of IRC mod~
log
2013-05-29 18:08 Tshemmp: hi
2013-05-29 18:09 ElfenLied0810: hey :)
2013-05-29 18:09 Tshemmp: also zuallererst musst du den Offset fixen
2013-05-29 18:09 Tshemmp: ich komm auf 13215 (also 37 mehr)
2013-05-29 18:10 Tshemmp: weißt du, wie du das alles so änderst, dass nichts kaputt geht bei?
2013-05-29 18:10 ElfenLied0810: soweit ich weiß kann man das auswählen, wenn mans ändert, oder man muss es manuell einzelnt richtig schieben
2013-05-29 18:11 Tshemmp: also bei F6 alle Sections auswählen
2013-05-29 18:11 Tshemmp: und dann link +37 machen und ok
2013-05-29 18:11 ElfenLied0810: ok danke
2013-05-29 18:11 Tshemmp: und danach alle Objekte auswählen (ctrl+a) und oben auf der Timeline ein kleines bisschen verschieben, so dass es "einrastet"
2013-05-29 18:12 Tshemmp: das natürlich in allen Diffs machen
2013-05-29 18:12 Tshemmp: und auch für das SB nicht vergessen
2013-05-29 18:12 Tshemmp: das SB ist btw richtig nice
2013-05-29 18:12 Tshemmp: und auch die Combofarben "Hacks"
2013-05-29 18:12 ElfenLied0810: wie kann ich denn sachen im storyboard verschieben ?
2013-05-29 18:12 Tshemmp: ziemlich cool
2013-05-29 18:13 Tshemmp: keine Ahnung :D
2013-05-29 18:13 ElfenLied0810: auch mit ctrl + a ?
2013-05-29 18:13 Tshemmp: weiß nicht, ich hab nie SB gemacht
2013-05-29 18:13 Tshemmp: hm
2013-05-29 18:13 Tshemmp: also kannst ja eventuell in #modhelp fragen oder so
2013-05-29 18:14 ElfenLied0810: jop, mach ich dann mal später :)
2013-05-29 18:14 Tshemmp: ok, als nächstes
2013-05-29 18:14 Tshemmp: wieso AR 9 D:
2013-05-29 18:14 Tshemmp: es sind doch grade mal 146 BPM
2013-05-29 18:14 Tshemmp: D:
2013-05-29 18:15 ElfenLied0810: weil ich sonst das gefühl hatte, dass zu viele circle auf einmal angezeigt werden :/
2013-05-29 18:15 ElfenLied0810: ich fands so einfacher, aber da mich jetzt schon mehrere leute darauf hingewiesen haben, werde ich es auf jeden fall ändern
2013-05-29 18:15 Tshemmp: also ich mag ja auch hohe AR viel lieber
2013-05-29 18:15 Tshemmp: aber bei der BPM ist das echt
2013-05-29 18:15 Tshemmp: unpassend :/
2013-05-29 18:15 ElfenLied0810: ok
2013-05-29 18:15 Tshemmp: außerdem kann man die Map mit AR 8 dann leichter DTen ^^
2013-05-29 18:16 ElfenLied0810: immer diese pro spieler T.T
2013-05-29 18:16 Tshemmp: das ignorier ich mal gekonnt
2013-05-29 18:16 Tshemmp: dann zur eigentlichen Map
2013-05-29 18:16 ElfenLied0810: xD
2013-05-29 18:17 Tshemmp: also sie spielt sich für einen Anfänger im Mappen richtig gut, gibt eigentlich keine "Errors" wie man das sonst eigentlich kennt
2013-05-29 18:17 Tshemmp: allerdings find ich es sieht manchmal bisschen unschön aus sozusagen
2013-05-29 18:17 Tshemmp: zB
2013-05-29 18:17 Tshemmp: 00:22:872 (7,1,2,3) -
2013-05-29 18:18 Tshemmp: wie (1,2,3) so halb drunter gestackt ist mag ich nicht
2013-05-29 18:18 Tshemmp: achja btw, alle was ich hier sage (abgesehen von dem Offsetding) ist meine persönliche Meinung und kannst du auch genauso gut ignorieren
2013-05-29 18:18 ElfenLied0810: bei dem insane difficult?
2013-05-29 18:18 Tshemmp: ehja
2013-05-29 18:18 Tshemmp: ich faang immer bei der Insane an :>
2013-05-29 18:19 ElfenLied0810: :)
2013-05-29 18:19 Tshemmp: dann find ich manche Triplets oder Streams recht random gesetzt
2013-05-29 18:19 ElfenLied0810: hm stimmt am 00:22:872 punkt
2013-05-29 18:19 Tshemmp: 00:22:872 (7,1,2,3) -
2013-05-29 18:20 Tshemmp: Minus
2013-05-29 18:20 Tshemmp: musst Minus hinter der Zeit machen
2013-05-29 18:20 ElfenLied0810: :)
2013-05-29 18:20 Tshemmp: jedenfalls 00:22:872 (7,1,2,3) - wieso hast du da plöztlich einen 5er Stream
2013-05-29 18:20 Tshemmp: + den REpeatslider noch hinterher
2013-05-29 18:20 Tshemmp: versteh ich nicht x__x
2013-05-29 18:21 Tshemmp: oh und was mir grade auffällt, du hast viele Inheriting Sections (grüne Linien) die du überhaupt nicht benutzt, ich denke für ein bisschen Übersichtlichkeit kannst du die entfernen
2013-05-29 18:21 ElfenLied0810: jop, seh ich ähnlich mit den triplets, war halt der punkte als meine allererste map, dass ich eigentlich nicht einen stream, aber dafür nen haufen unpassende triplets habe, ist bloß der punkt, dass sich das im nachhinein schlecht ändern lässt
2013-05-29 18:22 ElfenLied0810: welche sind denn ünnötig?
2013-05-29 18:22 Tshemmp: 00:59:242 -
2013-05-29 18:22 ElfenLied0810: von den timing sections, eigentlich sind die alle da um die slider stumm zu machen, und vlt 10 aus orientierungsgründen
2013-05-29 18:23 Tshemmp: 00:59:653 -
2013-05-29 18:23 Tshemmp: da ändert sich nichts zum vorhergehenden
2013-05-29 18:23 Tshemmp: 01:00:886 -
2013-05-29 18:24 ElfenLied0810: werden halt stumm
2013-05-29 18:24 Tshemmp: schau einfach unter F6 welche Einträge im Prinzip "doppelt" sind, da findest du einiges, was nichts im Vergleich zum vroherigen ändert
2013-05-29 18:24 ElfenLied0810: 5% lautstärke
2013-05-29 18:24 Tshemmp: ehm nein? o.o
2013-05-29 18:24 Tshemmp: http://puu.sh/33LST.png
2013-05-29 18:24 ElfenLied0810: du meinst den ersten? ok, aber gerade die waren für mich zur orientierung, kann sie natürlich wegmachen
2013-05-29 18:25 Tshemmp: ich find sie sorgen eher für mehr Unübersicht :o
2013-05-29 18:26 ElfenLied0810: hm ok
2013-05-29 18:26 Tshemmp: hm, zu was hast du diesen Slider hier gemapp? 03:10:132 (4) -
2013-05-29 18:26 Tshemmp: ich find der passt nicht
2013-05-29 18:27 ElfenLied0810: hm, eigentlich ist es der slider und danach jeweils ein anderer slider und dazwischen sind 2 hitcircles
2013-05-29 18:28 Tshemmp: aber er passt nicht zur Musik, oder?
2013-05-29 18:28 Tshemmp: ich mein du hast im Hintergrund diese 3 Beeps
2013-05-29 18:28 ElfenLied0810: ich hab sie dann nur entgegen gesetzt, weil ich meine map zu langweilig fand
2013-05-29 18:28 Tshemmp: auf 03:09:927 - 03:10:132 - und 03:10:338 -
2013-05-29 18:28 ElfenLied0810: jop und einen slider der alle beeps erfasst oder?
2013-05-29 18:28 Tshemmp: ne er startet zu spät
2013-05-29 18:29 Tshemmp: einen Tick eher und es passt
2013-05-29 18:29 ElfenLied0810: hm, meinst du ich sollte über mein gewähltes grid hinausgehen?
2013-05-29 18:29 Tshemmp: du meinst den Rand?
2013-05-29 18:30 ElfenLied0810: sollte ich den slider auf 3 beginnen lassen, oder den slider minmal verlängern?
2013-05-29 18:30 Tshemmp: 03:10:132 (4) - der Slider sollte 03:09:927 - hier starten
2013-05-29 18:31 Tshemmp: und dann halt noch 03:10:543 - einen Circle setzen
2013-05-29 18:31 Tshemmp: oder was meinst du
2013-05-29 18:32 ElfenLied0810: joa, ich fand ihn vorher schon aufm beat, zumindest bei 25% geschwindigkeit wars so, aber ich habs jetzt trotzdem mal geändert
2013-05-29 18:33 Tshemmp: naja ich sag mal als allgemeine Richtlinie, Slider sollten nicht auf einem roten Tick starten
2013-05-29 18:33 ElfenLied0810: stimmt
2013-05-29 18:33 Tshemmp: außer wenn es halt zu Musik passt, was es hier imo nicht tut
2013-05-29 18:35 Tshemmp: und dann sowas 02:30:886 (5,1) - das sieht auch nciht hübsch aus
2013-05-29 18:36 Tshemmp: diese halben Overlaps x__x
2013-05-29 18:36 Tshemmp: mach es eher so, dass es so drumrum geht zB
2013-05-29 18:36 Tshemmp: http://puu.sh/33Mkz.jpg
2013-05-29 18:37 Tshemmp: uh
2013-05-29 18:37 Tshemmp: und das 02:36:228 (1,2,3,4,5) -
2013-05-29 18:37 Tshemmp: ist aber nicht beabsichtig gewesen, oder? D:
2013-05-29 18:37 ElfenLied0810: stimmt schon, obwohl ich da sagen muss, dass die zu 90% dadurch entstanden sind, weil ich sie im nachhinein geändert habe, da ist es schon schwer spacing und overlaps unter einen hut zu bekommen
2013-05-29 18:37 Tshemmp: ein durchgehender Stream mit riesen Jumps zwischendrin? D:
2013-05-29 18:38 Tshemmp: also allgemein spielt sich die Map wirklich gut von der Hitobjektwahl und auch vom Placement, es könnte halt noch ein bisschen attraktiver sein
2013-05-29 18:38 ElfenLied0810: stimmt, wieder diese fail triplets von mir :/
2013-05-29 18:38 Tshemmp: mehr (auch als solche) erkennbare Patterns
2013-05-29 18:38 Tshemmp: momentan sieht das Placement ein bisschen, naja, random aus
2013-05-29 18:39 ElfenLied0810: ist es wohl auch einfach zu oft :D
2013-05-29 18:39 Tshemmp: auch wenn es sich gut spielen lässt, dadurch bleibt einem die Map nicht im Gedächtnis als Spieler
2013-05-29 18:39 Tshemmp: zB hier ist es gut 02:46:091 (1,2,3,4,5,6) -
2013-05-29 18:40 Tshemmp: und auch hier 02:47:735 (1,2,3,4) -
2013-05-29 18:40 Tshemmp: aber das hier? 02:34:584 (1,2,3,4,5) -
2013-05-29 18:40 ElfenLied0810: hm
2013-05-29 18:41 ElfenLied0810: sollte ich das jetzt ganz löschen und versuchen neu zu machen?
2013-05-29 18:41 Tshemmp: naja, ist eigentlich nicht wirklich irgendwie schlimm
2013-05-29 18:41 Tshemmp: musste halt nur irgendwas zum kritisieren finden
2013-05-29 18:41 Tshemmp: ^^'
2013-05-29 18:41 ElfenLied0810: ich notier mit mal die patterns du du genannt hast und guck später nochmal genau ob es sich verbessern lässt
2013-05-29 18:41 ElfenLied0810: :)
2013-05-29 18:42 Tshemmp: und OD 8 scheint mir btw auch ein bisschen hoch für die Map
2013-05-29 18:43 Tshemmp: ahh
2013-05-29 18:43 Tshemmp: bei der Easy Diff
2013-05-29 18:43 Tshemmp: das Spacing scheint mir ja arg klein :<
2013-05-29 18:43 Tshemmp: mach ruhig 0,8 oder auch 1,0
2013-05-29 18:44 ElfenLied0810: wie space ich denn am einfachsten kontinuirlich?
2013-05-29 18:44 ElfenLied0810: mit distance snap?
2013-05-29 18:44 Tshemmp: ehm, wie meinst du das?
2013-05-29 18:44 Tshemmp: alt gedrückt halten beim Noten setzen?
2013-05-29 18:44 ElfenLied0810: gedrückt halten? O.o
2013-05-29 18:45 Tshemmp: also wenn du ein Objekt setzt, die "Alt"-Taste gedrückt halten
2013-05-29 18:45 Tshemmp: oder verschiebst
2013-05-29 18:45 Tshemmp: damit stellst du den Distance SNap on
2013-05-29 18:45 Tshemmp: (wenn es das war, was du wissen wolltest)
2013-05-29 18:46 ElfenLied0810: der distance snap gibt mir ja einen abstand vor
2013-05-29 18:46 ElfenLied0810: und wenn ich jetzt damit circles platziere, dann ist es doch mit meinen zeitabständen auch nicht viel mehr
2013-05-29 18:47 Tshemmp: sec mal kurz
2013-05-29 18:47 Tshemmp: momentan hast du DS 0,6
2013-05-29 18:47 Tshemmp: ich würds halt höher machen
2013-05-29 18:48 ElfenLied0810: generell muss ich sagen, ich habe keine ahnung wie ich den distance snap benutze, ich weiß ungefähr wie er funktioniert, aber irgendwie krieg ich es nicht hin :)
2013-05-29 18:49 Tshemmp: wenn du eine Note platzierst die Alt-Taste gedrückt halten
2013-05-29 18:49 Tshemmp: dann hast du DS an
2013-05-29 18:49 Tshemmp: oder auch beim Noten verschieben
2013-05-29 18:49 ElfenLied0810: aber dann wird die distance ja immer zur ersten note gehalten
2013-05-29 18:49 Tshemmp: uh? immer zur vorherigen
2013-05-29 18:49 Tshemmp: in der Zeitlinie
2013-05-29 18:50 ElfenLied0810: aber wenn ich jetzt den 3 platziere, soll es ja gleich von 2 um dritten sein, aber dann platziert er mir die im abstand zur erstens :/
2013-05-29 18:50 Tshemmp: du musst weiterscrollen in der Zeit natürlich
2013-05-29 18:51 ElfenLied0810: ok jetzt hab ich es raus :)
2013-05-29 18:53 Tshemmp: und wenn du dann AR 8 auf der Insane benutzt
2013-05-29 18:54 Tshemmp: dann kannst du die eigentlich auch in Hard umbenennen
2013-05-29 18:54 ElfenLied0810: ok
2013-05-29 18:54 Tshemmp: ich find sie nämlich nicht wirklich schwer genug für eine Insane~ :3
2013-05-29 18:55 Tshemmp: tja wie gesagt, ich mach keine Full Mods mehr außer ich mag den Song wirklich, deswegen werd ich es mal hier bei diesen allgemeinen Hinweisen belassen
2013-05-29 18:55 ElfenLied0810: danke auf jedenfall :)
2013-05-29 18:55 Tshemmp: Map spielt sich angenehm, SB und Combofarben sind cool gemacht, die Patterns könnten interessanter sein
2013-05-29 18:55 Tshemmp: jop~
Haya
IRC Modded ~
SPOILER
17:46 ElfenLied0810: hey, ich bin ein neu im Mapping/Modding und wollte Fragen, ob du vlt einen kurzen Blick auf meine Map machen könntest und mir ein kleines Feedback geben könntest :). Also wenn du kurz zeit hast, wäre nett :) http://osu.ppy.sh/s/83797
19:52 Haya: So zur ersten Frage
19:52 Haya: Benutzt du den Distance Snap?
19:53 ElfenLied0810: hab ich nicht als ich die map erstellt habe, aber ich bin dabei auch gerade dabei es zu übrarbeiten :)
19:53 Haya: Alles klar
19:53 Haya: Die Easy sieht ganz gut aus für deine erste Map
19:53 ElfenLied0810: ich bin halt nen totaler anfänger :)
19:53 Haya: Wenn du sie mit dem Distance Snap überarbeitest wird sie super :D
19:54 ElfenLied0810: danke :)
19:54 Haya: Jedoch vergiss nicht die Hitsounds hinzuzufügen
19:54 Haya: Z.B. Claps oder Finish
19:54 ElfenLied0810: meinst du das claps und finishs bei der musik richtung funktionieren?
19:55 Haya: Claps würde ich z.B hier benutzen
19:55 Haya: 03:21:397 -
19:55 Haya: Bei solchen weißen Strichen
19:55 ElfenLied0810: hm ok, werd ich dann hinzufügen :)
19:56 Haya: Bei der Normal solltest du keine Jumps mappen
19:56 Haya: Die Normal-Player schaffen so etwas noch nicht
19:56 Haya: z.B hier 00:20:575 (3) -
19:57 Haya: Aber wenn du es mit dem Distance Snap fix'd dann passt das schon
19:57 ElfenLied0810: ok
19:57 Haya: 00:39:890 (1) - Diesen Spinner würde ich länger ziehen bis hier: 00:42:767 -
19:58 Haya: 01:47:082 - Diese Pause ist vieeeel zu lang
19:58 Haya: Eine Pause sollte höchstens um die 15 Sekunden lang sein
19:59 ElfenLied0810: auch wenn die musik es nicht wirklich zulässt?
19:59 Haya: Bei der Easy und Insane genauso
19:59 Haya: Hmm
19:59 Haya: Du könntest es mit langen langsamen slider versuchen
19:59 ElfenLied0810: muss ich mal ausprobieren
20:00 Haya: Um Ehrlich zu sein habe ich auch keine Ahnung wie man das anders machen soll
20:00 Haya: Aber manche werden darüber meckern
20:00 Haya: Wer hat denn das schöne Storyboard gemacht?
20:00 ElfenLied0810: ich :)
20:00 Haya: Nice!
20:00 ElfenLied0810: danke :)
20:01 Haya: So nun zur Insane
20:03 Haya: Ja die Insane ist gut
20:03 Haya: Jedoch vermeide Anti-Jumps
20:03 ElfenLied0810: du meinst, dass es kaum jumps gibt?
20:04 Haya: Also, verkleinere nicht die Distanz zu stark, obwohl der Beat gleich bleibt
20:04 Haya: 03:38:657 (1) -
20:04 Haya: Das hier z.B
20:04 ElfenLied0810: stimmt
20:04 Haya: Du bist nah an dem Slider dran und der Spieler denkt, dass er den schnell drücken muss
20:05 Haya: Die sind gründsätzlich nicht falsch, jedoch seeehr unbeliebt
20:06 Haya: 02:24:684 - Ich würde die Combo Colours verändern. Die Orange-Braune Farbe passt natürlich zum Hintergrund, jedoch ist sie ab und zu schwer erkennbar - vorallemdingen wenn man am spielen ist.
20:06 Haya: 02:24:684 - Ich würde die Combo Colours verändern. Die Orange-Braune Farbe passt natürlich zum Hintergrund, jedoch ist sie ab und zu schwer erkennbar - vorallemdingen wenn man am spielen ist.
20:06 ElfenLied0810: es tut mir extrem leid, aber ich muss jetzt erstmal afk gehen, ich bin dir sehr dankbar für deine hilfe und wenn du weitere verbesserungsvorschläge hast, schreibe sie hier biite rein. ich guck sie mir dann später an
20:06 ElfenLied0810: es tut mir extrem leid, aber ich muss jetzt erstmal afk gehen, ich bin dir sehr dankbar für deine hilfe und wenn du weitere verbesserungsvorschläge hast, schreibe sie hier biite rein. ich guck sie mir dann später an
20:06 Haya: Alles klar
20:07 Haya: 02:36:705 (2,3,4,5) - Wie soll man den hier mit voller Punktzahl schaffen haha :D
20:08 Haya: 02:49:753 (1,1,1,1) - Schöne Idee
20:08 Haya: 03:06:422 - Lösche diese grüne Timing Linie, da sie unbenutzt ist
20:10 Haya: 03:50:575 (4,5,6) - Der Jump passt hier irgendwie nicht. Der Song wird ruhiger und langsamer und dann bei der Ruhe im Song zu jumpen... Naja
20:10 Haya: 03:50:575 (4,5,6) - Der Jump passt hier irgendwie nicht. Der Song wird ruhiger und langsamer und dann bei der Ruhe im Song zu jumpen... Naja
20:11 Haya: 03:52:244 - Noch eine unbenutzte Linie
20:11 Haya: Ich weiß was du machen möchtest... Wenn du den Slidersound still haben möchtest, downloade dir silentslider.wav
20:12 Haya: http://puu.sh/33Qaz.rar
Marcin
Oh god, mitis <3
Topic Starter
aDiclonius
So massiv thanks at Haya and Tshemmp for helping me so much :)
Pipse Cola
Mod Request

Easy

00:37:872 (5) - Mirror it horizontally in order to lead towards the next Note.
01:15:680 (1,2,1) - I think you should change positions like this:
01:45:269 - A Button would fit here pretty good.
02:44:447 (1,2) - I suggest flipping these two vertically and reposition them in order to let 2 lead to the next Note.
03:25:543 (3,4) - I suggest mirroring these two horizontally and reposition them in order to let 4 lead to the next Note.
03:30:475 (1,2,3,4,5,6,7,8,9,10) - This combo is too long for Easy Diff, NC to 6.
03:58:420 - I suggest a green Line here with audio change to 5%, spinnerend is a bit annoying.

Even though it is better to keep the same distance snap all the time in easy and normal, i think it might be okay in your map, just if someone complains about it you should chage it.


Normal

00:15:680 (5,6) - I would not stack those.
00:19:790 (1,2,3,4) - You're in Normal, keep the distance the same between these four.
00:36:228 (1,2,3,4) - ^
00:37:872 (5,6,7) - Don't know if this is confusing for beginners.
00:57:598 (3,4,5,6) - Maybe move them like this:
01:19:379 (2) - I suggest rotating this 90° counter clockwise.
02:19:790 (3) - Maybe curve this one, fits better imo, you can curve the previous slider, too:
02:30:886 (4,1) - I suggest too keep distance snap down in these places.
02:39:927 (4,5) - Maybe do not stack these?


Hard

00:23:488 (4,5) - Dont really fit imo, replace them with 2/4 length sliders maybe
00:51:023 -
00:51:434 -
00:51:845 -
00:52:256 - What are these Green Lines for? Remove them.
00:59:268 -
00:59:653 - Are The same? If they are supposed to change audio in there, do it, if not, remove them. -> try not to use 1/16 for greenlinesnapping.
02:09:927 -
02:10:338 -
02:10:749 -
02:11:160 - You can remove these as well I think.
02:47:735 (1) - Try to put this more inside the room.
03:08:899 - Insert Note here, sounds better to me.

All in all your Hard map looks like an Insane Diff to me, think about lowering the jumps or do it as an Insane.... Things like 00:15:269 (2,3,4,5,6,7) - are more Insane I think and you got many of them.

Good Luck, I like your song :)
Btw Great Effects in the end!
Topic Starter
aDiclonius

InC0nceNtrateD wrote:

Mod Request

Easy

00:37:872 (5) - Mirror it horizontally in order to lead towards the next Note. ok, i guess its better in an easy mode, so i changed it
01:15:680 (1,2,1) - I think you should change positions like this:looks nice, but its kinda hard to tell in an easy mode, if its now better since its whider spread
01:45:269 - A Button would fit here pretty good.hot sure, because of the non consistent spinner sizt, but ok
02:44:447 (1,2) - I suggest flipping these two vertically and reposition them in order to let 2 lead to the next Note.i like how they are, because even if the space is change, it makes it easier and calm down at the same time, down to the point they are slow slider
03:25:543 (3,4) - I suggest mirroring these two horizontally and reposition them in order to let 4 lead to the next Note.- ^
03:30:475 (1,2,3,4,5,6,7,8,9,10) - This combo is too long for Easy Diff, NC to 6.yeah, indeed i forgot that combo :)
03:58:420 - I suggest a green Line here with audio change to 5%, spinnerend is a bit annoying.i will proabably work on all maps with differnt audio again

Even though it is better to keep the same distance snap all the time in easy and normal, i think it might be okay in your map, just if someone complains about it you should chage it.


Normal

00:15:680 (5,6) - I would not stack those.the map is already more easy like then normal, so i feel like on stack cant be to much and changes the map a bit make it not so boring
00:19:790 (1,2,3,4) - You're in Normal, keep the distance the same between these four. arnt they all in same distance?
00:36:228 (1,2,3,4) - ^
00:37:872 (5,6,7) - Don't know if this is confusing for beginners.then they can play easy and even if they are they wont die because of that
00:57:598 (3,4,5,6) - Maybe move them like this: yeah, looks better without overlays
01:19:379 (2) - I suggest rotating this 90° counter clockwise. ok
02:19:790 (3) - Maybe curve this one, fits better imo, you can curve the previous slider, too:changed
02:30:886 (4,1) - I suggest too keep distance snap down in these places.why?
02:39:927 (4,5) - Maybe do not stack these? yeah


Hard

00:23:488 (4,5) - Dont really fit imo, replace them with 2/4 length sliders maybe its ture its not easy to play, but at the same time its totaly on the singers voice, so not offbeat and i dont feel like i could change the part now, without break it
00:51:023 -
00:51:434 -
00:51:845 -
00:52:256 - What are these Green Lines for? Remove them.they are for the storyboard, so that i know, when the dark overlay begins, so will leave them there until the map is totally finished
00:59:268 -
00:59:653 - Are The same? If they are supposed to change audio in there, do it, if not, remove them. -> try not to use 1/16 for greenlinesnapping. on slincing the sliders it works the best
02:09:927 -
02:10:338 -
02:10:749 -
02:11:160 - You can remove these as well I think.
02:47:735 (1) - Try to put this more inside the room. i dont get it
03:08:899 - Insert Note here, sounds better to me. the little gap feels like the map isnt that boring, while its not all consistant all the time

All in all your Hard map looks like an Insane Diff to me, think about lowering the jumps or do it as an Insane.... Things like 00:15:269 (2,3,4,5,6,7) - are more Insane I think and you got many of them. it was an insane dif, but people told me to change it to hard by lowering ar etc., but i think i will change it back

Good Luck, I like your song :)
Btw Great Effects in the end!
thanks
Pipse Cola
00:19:790 (1,2,3,4) - You're in Normal, keep the distance the same between these four. arnt they all in same distance?
lol sorry messed it up here, my bad-

00:52:256 - What are these Green Lines for? Remove them.they are for the storyboard, so that i know, when the dark overlay begins, so will leave them there until the map is totally finished
makes sense but try to use ctrl+B in order to set bookmarks, these are better for marking timepoints for sb.

02:47:735 (1) - Try to put this more inside the room. i dont get it
when you play, like me, with a small resolution, even if they r not really outside the room, they r almost outside ur solution ingame, whats really difficult.

02:30:886 (4,1) - I suggest too keep distance snap down in these places.why?
Just my personal feeling^^
TheVileOne
Your mod. Sorry for the long delay.

General

You need hitsounds in all parts of your map.
End all your difficulties at the same time.

Set Epilepsy Warning

Easy
I spent a lot of time on this difficulty. It just needs general refinement and more hitsounds.

00:26:365 (1,2) - Something just tells me this could be made better. I came up with this http://puu.sh/3egog What do you think?
01:00:064 (2,3) - Not sure about this pattern. I think I would prefer it if 3 was slightly more away from the previous slider. Move 3 to x 324 y 198?
01:15:680 (1) - Curve can be better IMO. http://puu.sh/3egV3.jpgThe current one looks off in how the curve changes along the slider.
01:29:653 (5) - Looks like your were trying to perfectly wrap around 1. The curve isn't consistent. Move the third slider point to x 275 y 111 to fix.
02:18:146 (1,2) - Not the best angle. I suggest trying to start the slider lower.
02:28:009 (4) - Curve doesn't match the part before it IMO. I expected this http://puu.sh/3ehEV
02:29:653 (5) - Why are you using a four point slider?
02:32:941 (3,4,5) - I suggest increasing the distance between 3,4 to match the distance between 4,5. It's too close IMO.
03:04:995 (1,2,3,4) - Pattern is unnecessarily abstract. I will note that you've been using more deeply curved sliders since the kiai. The style change is fairly noticeable. you don't need to have a different pattern for every transition. It is alright to reuse some patterns.
03:22:256 (5) - This is curving in a bad way.
03:22:256 (5,1,2) - This angle shouldn't be this sharp.
03:56:776 - Consider a gradual volume decrease for the end.

Normal
A nice representation of the song. spacing is inconsistent in spots, but that will be ironed out in time.

00:30:064 (2,3,4) - Using an equal spacing here would be cleaner.
00:34:584 (4,5) - Bad looking.
00:52:667 (1,2,3) - Equal spacing would be cleaner.
00:59:242 (1,2,3,4) - ^
01:13:625 (2,3,4) - Pattern can be cleaner. http://puu.sh/3ejfS
01:18:968 (1,2,3) - The flow here is different than other parts of the song. The spacing change into the repeat slider can be fine, but the transition after the repeat doesn't work. I don't think reversing directions off a repeat slider is a very good idea.
01:26:365 (2,3) - Closer to 1.00 would be slightly better IMO.
01:36:639 (4,5) - Spacing is much lower than previous spacing.
01:37:050 (5,6,1) - Equal spacing would be cleaner.
01:38:694 (1,2) - Could use some slight touchups to improve the general transition.
02:40:338 (5) - Unusual slider shape. Maybe use something more consistent with other sliders used in the map?
03:07:461 (1,2,3,4) - Randomly close spacing.
03:12:804 (4) - This is the only body with a whistle on it. Sort of strange.
03:20:612 (1,2) - Can be better.
03:44:036 (2,3,4,1) - Equal spacing would be cleaner and it plays better.
03:46:913 (1,2) - I don't like this pattern.
03:51:845 (5,6) - Center the blanket.
03:53:899 (2,3,4) - Equal spacing?

Same comment about spinner.

Hard
Pattern inconsistency is this map's biggest issue.

00:13:214 (1,2,3,4,5) - I did not expect a linear pattern, given how you started the other difficulties. You should have a curved pattern here for consistency.
00:15:886 (3,4) - Random decrease in spacing.
00:16:502 (1,2,3) - Use equal spacing.
00:18:146 (1,2) - Angle should more resemble previous pattern if you want to have this kind of pattern. IMO the notes should resemble a single curve that complements the previous part.
00:21:845 (4,5,6) - I think this is cleaner. http://puu.sh/3elaf
00:28:009 (1,2,3,4) - Random flow/design.
00:31:297 (1,2,3,4,5,6,7,8,9) - Difficult for a Hard mode. http://puu.sh/3elBp.jpg Matches the overall flow of your Hard mode IMO.
01:02:941 (3) - An unusual slider. Perhaps using a different curve will be better suited. http://puu.sh/3em2e.jpg
01:40:338 (3) - Curve differently so that 4 can appear like a blanket? http://puu.sh/3emMm.jpg
01:41:571 (4,1) - I don't like doubling back like this, but alright.
02:13:625 (5,1,2) - spacing and I think this transition should be slightly curved.
02:23:899 (7,8,9,10,11,12,13,14,1) - Too hard for this difficulty. You need to change.
03:04:173 (1,2,3) - Just seems to exist for the sole purpose to be an unusual transition.I would prefer a triangle pattern here, but up to you.
03:07:461 (1,2,3) - Equal spacing would be cleaner.
03:34:584 (4,5,6) - ^
03:35:406 (1) - Why a straight slider?
03:46:913 (1,2,3) - Not sure about this angle. I guess it works.

Insane

00:28:214 (2) - Please curve it better around 1.
00:30:269 (2,3,4,5) - not sur ehow much it matters, but this kind of pattern is very different than what the map has shown so far. The flow changing at a right angle is unusual compared to how the patterns flow in your other patterns. I don't have a suggested replacement pattern, so just take this as my opinion. You can decide for yourself whether it really needs to have such a different feel. (I realize that there are similar patterns later on, but they seem to move at a faster pace)
00:31:297 (1,2,3,4,5,6,7,8,9) - I have some what similar feelings about this follow up pattern, but this maintains similar flow with your other patterns. I don't think you need to change, but this just seems like a strange departure from your curvy kind of patterns.
00:53:078 (3,4,5) - Really bad spacing change. Keep it consistent with the start of the combo.
01:07:461 (1) - I suggest wrapping this around the next note better.
01:09:105 (1,2,3,4) - I suggest less shifting spacings here for a cleaner pattern. It probably doesn't need to have perfect spacing and it probably shouldn't be 1.00. Try to make these notes all around 0.02 distance snap from each other or 1.01-1.03 distance snap.
01:19:584 (2,3,4) - This just needs to use equal spacing.
01:20:817 (2) - This kind of breaks the rhythm, but it's fine I guess. I don't prefer it. It transitions well into the next part though.
01:32:119 - When you don't hitsound soft parts like this you make it harder to stay on beat. If you need to you can lower the volume to match the beat, but please provide some rhythm identifiers.
02:11:571 (1,2,3,4) - Increase the spacing to set the pace? I find this much more playable. https://osu.ppy.sh/ss/809766
02:11:776 (2) - I don't think this needs so many whistles and this is the only object with whistles in this section.
02:21:434 (1,3) - The overlap is not great IMO. The other overlap is better, but eh I don't care for it.
02:22:256 (3,4,1) - This just feels unnatural to play.
03:07:461 - I don't care for the lowered spacing.
03:12:393 (1,2,3,4,5,6) - I would have used a slightly wider curve here.
03:18:968 (1) - Bad slider shape.
03:28:214 (4) - Shape is unnecessary.
03:29:242 (4) - ^ (Doesn't fit)
03:30:475 (1,2,3) - Have more of a curve here?
03:37:050 (1,2,3,4,5,1) - Spacing needs to be more consistent.
03:40:338 (1,2,3) - ^
03:48:557 (1,2,3,4) - Badly formed and inconsistent pattern.
03:50:406 (3,4,5,6,7,8) - Curve changes partway through. A pattern that is consistent here would be better.
Topic Starter
aDiclonius
changed some stuff
[Luanny]
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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