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Rise Against - To Them These Streets Belong

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Topic Starter
DexFrild

vlad969632 wrote:

Привет ) М4М мод
[General]
KIAI time должно начинаться с тика...
1) Поставь начало 01:21:706 сюда, а остальное - нормально.
Спасиб. Не знал про это. Исправлено!
[Easy]
1) Поставь размер нот на 1 размер меньше и дистанс снеп на 0.9.
Исправлено!
2)00:53:698 (2,3,4,5) - Это слишком сложно для easy, поставь что нибудь другое, или упрости как-нибудь
Ну, вроде так будет проще. Думаю, что Исправлено!
3) 01:41:036 (1,2) - Слишком быстро для easy, сделай между ними расстояние или
Угу. Поменял немного длину у первого слайдера. Так проще будет. Исправлено!
4) 00:37:130 (3) - Подальше от слайдера поставь ноту
Исправлено!
5) 01:25:651 (3) - ^
Исправлено!
[Normal]
1) Может сделать скорость слайдеров 1.40.
Думаю так в самый раз... Не стоит тут менять.
2) 01:10:266 (4) - Может уменьшить реверс.. или поставить 2 слайдера с меньшем реверсом
Исправлено!
3) 01:22:101 (3,1) - Уменьши расстояние, а то сложновато для нормала.
Исправлено!
4) 01:26:046 (1) - Может уменьшить реверс.. или поставить 2 слайдера с меньшем реверсом
Исправлено!
5) 01:37:880 (3) - Нежданчик ;D, может просто поставить ноты там? а то там многие будут ошибаться.. я тоже сбил комбо там.
Исправлено!
6)02:09:833 (3) - По словам песни, тут новое комбо.
Исправлено!
7) 02:11:410 (3) - ^
Исправлено!
Вообщем желательно вообще избавится от больших реверсов.. максимум 2 лучше )
[Insane]
Нет претензии )
Эт гуд :33
[Hyper]
Нет претензии )
Эт тоже гуд :3
~~ Good luck ~~

Спасибо большое за Мод. Не знал как упростить изик и нормал, а ты помог. Спасиб!!
Topic Starter
DexFrild
Map Updated!!
riffy
Hai~

As requested via somewhere. I don't even remember how this map appeared in my queue, sorry ;_;/

[General]
  1. No breaks in 2,5 minutes long song? I'd place at least one on EVERY diff. Try to look for parts, where break will fit on harder diffs?
  2. Leave "Source" empty. "My Hard Disc" is NOT a source. It's mostly fortitles of TV-Series and Games.
  3. Remove tags stream jump they're almost useless because these patterns are useed in almost every map.
  4. Do you really need countdown here? Go to "Song Setup > Soryboarding" and disable countdown! It's not neededhere at all!
  5. Remove unused SB files. sb\rise_against_logo_by_divixdivix.jpg File, that is inside SB folder is NOT used at all, so keeping it here doesn't make any sense.
  6. Kiai times SHOULD be the same for all diffs.(guest diffs are exception, but you have no any)
  7. Bright combo colours are not even close to BG. They're unfitting and it looks really strange, imo. Considerfinding better ones.
  8. All hitsounds should be hearable, so make sure that we can hear all hitsounds. I'm not really sure about some of them

[Insane]

  • Read my suggestion for [Hyper], decide what to do. IF you'll remove/add any new diffs or change something serious on these diffs - poke me again. I think you need to remap it with lower Slider Velocity. But please, get more opinions before doing anything to these diffs!
[Hyper]
I'm really sorry for saying that, but that's what I think. My opinion may be different from others' opinions, so ask more people to confirrm it!

  • Are you sure that you need this diff? [Hyper] is DIFFERENT kind of diffs, it is in use for beatmania-songs, and it is MUCH, MUCH easier than your diff. In fact, Hyper is something like Hard+ but it's NOT Insane+.

    Instead of this, I'd recommend you to map a [Hard]. It is really needed here because diff spread is totally unbalanced and it's strange. vVelocity gap between [Normal] and [Insane] is HUGE.

    Please, get more opinions and consider removing this diff and making [Hard] diff instead. If you want to keep this diff, rename it to [Eaxtra] or something. And don't be shy - poke me if something is NOT clear or you just need some help.
[Easy]
  1. First of all, set AR to 3 and OD to 2. So, we can balance Slider Velocity with AR and AR with diff settings.
  2. 00:03:205 (6,1,2) - what are you following here? Vocals? Nope, that's off vocals and some parts are ignored! Music? Nope, music is mostly ignored, too. Do not make random patterns just to make them, listen to music! These long empty breaks are confusing for beginners.try this instead. Well, just try to mix vocals and music a bit here
    Note: 00:03:205 (6) - needs new combo to emphasize downbeat and thythm/vocal changes.
  3. 00:09:122 (2,1,2,3,4,5,6) - I don't think that it fits with music. Instead of this, you can replace 00:09:122 (2) - with circle at 00:09:122 - and move 00:09:911 (1,2,3,4,5,6) - to big white tick so it will look like this
    Note: don'tforget to place something at 00:13:067 - to keep rhythm consistent!
  4. 00:15:434 (2,1) - inconsistent spacing. It's confusing for beginners and simly unredable + it's agains guidelines. Please, keep spacing consistent during the whole diff. Diff has A LOT of spacing mistakes, and I won't menton them all. You can do it yourself! But you can always poke me, if you don't understand what's wrong here.
  5. 00:25:691 - that'd be a perfect place for a spinner! Start it here and finish it on 00:27:663 - so, it will perfectly fit with vocals. Also, you should remember about HP Drain, it is killing players, so loooooooooooooooooooooong empty spaces are really dangerous
  6. 00:28:846 (1) - double NCs are confusing for beginners, so no need to keep it here. Consider removin this NC. It looks much better without it.
  7. 00:32:002 (1) - same as above + this overlap looks messy and breaks flow. Try to avoid such overlaps when it is possible!
  8. 00:52:909 (1) - you forgot to add repeat to this one, so it will follow vocals better. Oh, and don't forget to recover spacing when you add repeat!
  9. 01:14:211 (1,1) - this pattern sounds kinda strange and breaks your consistent rhythm. Can't we make something easier-playable? Insatead of 01:14:211 (1) - we can have two 1/1 sliders. 01:15:691 (1) - start of this slider is much earlier than vocals. Try my example, instead!
  10. 01:17:564 (1) - let's be honest, your diff is already pretty hard. But 01:17:564 (1) - sliders like this one makes this diff unplayable for beginners. It's short, so second reverse-arrow appears too fast and players simply have NO time to notice it. Do NOT use such things in the easiest diff, try to remove second repeat and start slider from 01:17:762 - example
  11. 01:18:748 (2) - actually, LOUD vocals start at 01:18:945 , so start your slider at 01:18:945 - this time, too. AS for beat at 01:18:748 - it's just minor part of lyrics and we can ignore it on this diff.
  12. 01:25:651 (3,1,2,3,1) - it's easiest difff, so non-stop clicking is tiring for beginners, try to replace some of these circles with sliders? It will give some rest to beginners + it will fit with loooong notes in music and vocals. 01:26:046 (1,2) - these two could be easily replaced with slider, for example
  13. 01:32:357 (1) - as I've mentioned before, you'd better keep consistent rhythm and add repeat o such sliders! It will also fit with music, of course!
  14. 01:34:132 (4) - yes. THese sliders areunacceptable, imo. So, consider replacing it with something less confusing, for example you can do the same thing as I recommended you to do at 01:17:564 (1)
  15. 01:37:485 (4,5) - ctrl+g them to follow vocals better. Then recover spacing and add NC at (5) to follow vocals and music.
  16. 01:44:389 - 01:45:178 - 01:45:967 - the're 1/2 beats and if you've mapped some of them but ignored these ones it's totally strange. So, replace whole 01:43:797 (1,2,3,4) - combo with one spinner. That'd be better idea here, i guess.
  17. 01:59:182 (3,1,1) - I don't really like these empty gaps between beats, and they could be mapped.But sounds like you're folloving guitar, so that's ok.
  18. 02:12:199 (1,1) - too soon after spinner for the easiest diff. Consider making space between spinner and beat a bit longer, so players will have some time to focus on objects placed after spinner.
  19. 02:15:355 - during that part you forgot to set your Distance Spacing back to x0.9. Because of that almost every object is overlapped with previous and next objects. It looks messy and may confuse beginners, so consider re-arranging that part with regular spacing.
  20. 02:20:089 (8) - well, those sliders again. So, you should replace it with something else. If you agreed with previous similar suggestions, you should apply this one, too!
    Note: 02:26:006 (1) - again ;_; you're killing me.
  21. 02:32:318 (3) - make this slider two times shorter and add repeat to it. You simply can't ignore that LOUD beat at 02:33:107!

    Diff itself isn't bad. But you really could improve it by following guidelines and paying mre attention to details. So, yea, just read osu!wiki, read more and even more!
[Normal]
  1. AR5, Overall Diff 4 and HP Drain 3 will fit here better It'll make diff spread more balanced. Also, it fits much better with Slider Velocity and your rhythm.
  2. In fact, there're same mistakes as on [Easy]. So, you can fix it by yourself I guess.
    •Inconsistent spacing
    •Rhythm Mistakes
    •Messy flow/overlaps
  3. I should say that slowdoned sliders are BAD idea for this diff, I'm sure that you can map it in another way, without velocity changes.
    Note: if you wstill want to keep them, make them softer (x0,75 instead of x0.5) and PLEASE, point them out by putting New Combos on them!
  4. 00:58:432 (1) - needs special mention - please, do not use such sliders for [Easy]/[Normal] diffs. Players will be confused + it looks really srange and it is out of your normal style. ;_;

    Rhythm at this diff sometimes too hard, buut sometimes too easy. Diff itself feels kinda choppy, so I'd recommend you to keep rhythm ~the same. (without sudden 02:12:199 (1,2,3,4,5,6,7) - crazy patterns.

    Read osu!wiki, please! Then feel free to ask me again. This diff needs a lot of work, but it's NOT bad. So, don't give up!
~~~~~~~~~~~~~~~~~~~~~~~~
Poke me again, we haven't finished yet!
AlexaBM
Хаюшки :3

General
-У тебя Mp3 256kbps, MP3 должно быть от 128 до 192 кбит.

Easy

00:00:50 (1,2,3) - передвинь на середину, чтоб симметрия была)
00:22:535 (1,3) - я бы поставила вместо них ноты, ибо слайдеров слишком много.
00:35:158 (1) - если хочешь, поменяй его на слайдер без реверса.
00:37:130 (3) - не очень красиво смотрится, пересекаются. сделай так:
00:43:048 (1,2,3) - передвинь, чтобы была симметрия.
01:13:028 (3,4,1) - ↑
02:34:290 (1,2,3) - ↑

Normal
00:32:002 (1,2,3) - передвинь к середине, чтобы была симметрия.
00:37:919 (1,2) - слишком много реверса. Сделай что-то в этом духе)
и передвинь на середину :3
00:58:432 (1) - мм.. сделай что-то другое, ибо холдер)
В Standard Ranking Criteria написано следующее:
Якоря/узлы слайдеров не должны использоваться для изменения скорости слайдера (все узлы, и красные и белые). Использование лишних узлов для создания «волнистого» слайдера обычно не возбраняется, но если при избытке узлов слайдер «зажёвывается» (что, в свою очередь, заставляет слайдерболл двигаться неравномерно и странно) или становится т.н. «холдером» (объект, на котором нужно задерживать нажатие, но не двигаться), это запрещается и расценивается как неправильное применение игрового объекта.
01:11:844 (2,3) - сделай их на одном уровне :3
02:14:369 (7) - из-за снижения скорости можно сбиться. Подкорректируй как-нибудь, увеличь сам слайдер например)
02:31:529 (1,2,3) - ближе к середине.
такс.. вроде бы по нормалу все, но на протяжении всей песни есть слайдеры с большим количеством реверсов. Исправь это)

Insane
02:02:140 (1,2) - мб это в силу моего нубства, но мне кажется, что джамп слишком большой. От предыдущго слайдера исчо долететь кое-как можно, но до второй ноты слишком мало времени, чтобы успеть) подвинь поближе друг к другу.. и, желательно, к слайдеру)
02:05:296 (4,1) - ↑
02:34:093 (1,2,3,4,6,8) - симметрия :3

Extra
Исчо раз обратимсяк вики :3
Овермаппинг — умышленное добавление битов osu! туда, где нет ударов в музыке. У использования этого приёма могут быть и плохие и хорошие последствия. Используя овермаппинг нужно помнить, что ритм хитсаундов призван подчеркнуть\разнообразить\дополнить ритм трека, но не наоборот.
Так воть.. в начале мапы, а именно на 00:04:192 - начинается, по-моему, совершенно не нужный овермаппинг. Он продолжается вплоть до первого спиннера. Такс.. попробую показать, что туть, по-моему, надо убрать..
00:04:192 (1,2,3) - стрим
00:04:980 (1,2,3,4) - джампы
00:05:769 (1,2,3,4,5,6) - может их оставить.. даже не знаю. в музыке их нет, так что попробуй убрать пару нот, посмотри, что выйдет... например удали 2 и 5 ноты.
00:15:237 (7,8,9,10,11,12,13) - кажись, этого стрима в музыке нет.
00:16:026 (1,2,3) - и этого тоже
01:59:971 - хм.. стрим под голос... скорее, лучше длинный слайдер с реверсом :3
И снова овермаппинг пошел т.т На этот раз на 02:05:296 эти стримы ни к чему, по-моему.
Есть исчо некоторые недочеты, их я уже упоминала - симметрия слайдеров. Например туть 02:15:355
Если опираешься на симметрию, то сделай ее лучше) И исчо старайся поменьше юзать много реверсов. В Экстра их достаточно, придумай что-нибудь)

На этом все:3 Удачи :)
Topic Starter
DexFrild
Бакари, Алекса, благодарю за моды :33 выручили батьку xD


AlexaBM wrote:

Хаюшки :3
Дароф. Отвечаю на твой мод, бо не со всем согласен :3
И маленький совет :3 Прежде чем модить, не забудь пробежаться глазами по предыдущему моду. Я прост не все еще исправил на то время. И некоторые нюансы повторялись. воть :3
General
-У тебя Mp3 256kbps, MP3 должно быть от 128 до 192 кбит.
Давно еще поменял.. мб логануло. у меня стоит 192.
Easy

00:00:50 (1,2,3) - передвинь на середину, чтоб симметрия была) - Симметрия она и так есть. Но тут подвинуть к центру можно, не нарушив дастанцию. В некоторых местах этого делать не стоит.
00:22:535 (1,3) - я бы поставила вместо них ноты, ибо слайдеров слишком много. - Согласен :3
00:35:158 (1) - если хочешь, поменяй его на слайдер без реверса. Так и сделал
00:37:130 (3) - не очень красиво смотрится, пересекаются. сделай так:
Оке
00:43:048 (1,2,3) - передвинь, чтобы была симметрия. - Она и так есть :3
01:13:028 (3,4,1) - ↑- И тут тоже
02:34:290 (1,2,3) - ↑- И тууут :3

Normal
00:32:002 (1,2,3) - передвинь к середине, чтобы была симметрия. - Подвинул к середине. Но симметрия и так была XDD
00:37:919 (1,2) - слишком много реверса. Сделай что-то в этом духе) - оке
и передвинь на середину :3 а эт не обязательно xD главное дистанция.
00:58:432 (1) - мм.. сделай что-то другое, ибо холдер) Понял.
В Standard Ranking Criteria написано следующее:
Якоря/узлы слайдеров не должны использоваться для изменения скорости слайдера (все узлы, и красные и белые). Использование лишних узлов для создания «волнистого» слайдера обычно не возбраняется, но если при избытке узлов слайдер «зажёвывается» (что, в свою очередь, заставляет слайдерболл двигаться неравномерно и странно) или становится т.н. «холдером» (объект, на котором нужно задерживать нажатие, но не двигаться), это запрещается и расценивается как неправильное применение игрового объекта.
01:11:844 (2,3) - сделай их на одном уровне :3 Точно :3
02:14:369 (7) - из-за снижения скорости можно сбиться. Подкорректируй как-нибудь, увеличь сам слайдер например) - угу
02:31:529 (1,2,3) - ближе к середине. Лады
такс.. вроде бы по нормалу все, но на протяжении всей песни есть слайдеры с большим количеством реверсов. Исправь это) Заменил все лишние повторы.

Insane
02:02:140 (1,2) - мб это в силу моего нубства, но мне кажется, что джамп слишком большой. От предыдущго слайдера исчо долететь кое-как можно, но до второй ноты слишком мало времени, чтобы успеть) подвинь поближе друг к другу.. и, желательно, к слайдеру) Не! Тут все ок. если даж я мышью прохожу... все ок.
02:05:296 (4,1) - ↑ И тут тож все окей :3
02:34:093 (1,2,3,4,6,8) - симметрия :3 Тут она есть.. Но все равно малеха исправил. спасиб :3

Extra
Исчо раз обратимсяк вики :3
Овермаппинг — умышленное добавление битов osu! туда, где нет ударов в музыке. У использования этого приёма могут быть и плохие и хорошие последствия. Используя овермаппинг нужно помнить, что ритм хитсаундов призван подчеркнуть\разнообразить\дополнить ритм трека, но не наоборот.
Так воть.. в начале мапы, а именно на 00:04:192 - начинается, по-моему, совершенно не нужный овермаппинг. Он продолжается вплоть до первого спиннера. Такс.. попробую показать, что туть, по-моему, надо убрать..
00:04:192 (1,2,3) - стрим
00:04:980 (1,2,3,4) - джампы
00:05:769 (1,2,3,4,5,6) - может их оставить.. даже не знаю. в музыке их нет, так что попробуй убрать пару нот, посмотри, что выйдет... например удали 2 и 5 ноты.
00:15:237 (7,8,9,10,11,12,13) - кажись, этого стрима в музыке нет.
00:16:026 (1,2,3) - и этого тоже
01:59:971 - хм.. стрим под голос... скорее, лучше длинный слайдер с реверсом :3
И снова овермаппинг пошел т.т На этот раз на 02:05:296 эти стримы ни к чему, по-моему.
Есть исчо некоторые недочеты, их я уже упоминала - симметрия слайдеров. Например туть 02:15:355
Если опираешься на симметрию, то сделай ее лучше) И исчо старайся поменьше юзать много реверсов. В Экстра их достаточно, придумай что-нибудь)
Все объекты, что ты выделила, они все поддерживают ритм. Я думаю тут нет много овермаппинга. Иначе это был бы просто инсейн.
На этом все:3 Удачи :)
Спасибки еще раз :3
Topic Starter
DexFrild
Map Updated!!
Added Hard diff :3
Onisakura
Mod from PM in-game
IRC mod(russian language)
12:58 Onisakura: ну вообщем посмотрел я хард
12:58 DexFrild: и как он?
12:58 Onisakura: да в принципе всё ок
12:59 Onisakura: есть пару моментов правда
12:59 DexFrild: уии :3 сяпушки)
12:59 DexFrild: ы)
12:59 Onisakura: в начале надо что то с этим оверклапом сделать
12:59 DexFrild: можно тайм код?
12:59 Onisakura: тут его и много..и он красные тики выделяет..где ритма нет...
12:59 Onisakura: вообщем сбивает
12:59 Onisakura: вот
13:01 Onisakura: и да ..сделай где нить 60% громкость
13:01 Onisakura: 60-70
13:01 DexFrild: а где именно оверлап? на все хитсаунды?
13:02 Onisakura: оверклап вначале идёт
13:02 DexFrild: оке. с громкостью есть.
13:02 DexFrild: сек
13:02 Onisakura: 00:28:452 - вот отсюда
13:03 Onisakura: просто да..ты хотел выдержать свой ритм..но он там не уместен слегка..сбивает (мб громко было очень..но не думаю что поможет) так плюс что со временем от отваливаца начинает)
13:04 Onisakura: где то пропускается..где то проглатывается..
13:05 Onisakura: имхо я б сдвинул все эти клапы с красных на белые тики..он там уместней..ну и собственно громкость понизил
13:06 DexFrild: они вроде и так на белых. ща скрин дам. бо я чет никак вдуплить не могу
13:06 DexFrild: https://osu.ppy.sh/ss/875163
13:07 Onisakura: тик
13:07 Onisakura: на слайдере
13:09 Onisakura: http://puu.sh/3Gv6o.png
13:09 Onisakura: вообщем кастомный хитсаунд больно дикий
13:11 Onisakura: ды кароче http://puu.sh/3Gv9e.jpg
13:11 Onisakura: вот
13:11 Onisakura: и одного этого слайдер тика за глаза..он помягче
13:12 Onisakura: а вот тот что на скрине...второй
13:12 Onisakura: это ж клап)
13:12 Onisakura: xD
13:12 DexFrild: ну ды. прост иногда идут фаршлаки.
13:13 DexFrild: вот и поставил клэп, а точнее снейр на слайдер тик.
13:13 Onisakura: воу воу паринь...флешбеки?)
13:13 DexFrild: нет, фаршлак-это фича на барабанах
13:13 Onisakura: фаршлаки чтозапокемон
13:13 Onisakura: лал
13:13 DexFrild: увлекаюсь прост xD
13:14 DexFrild: так вот.
13:14 Onisakura: ну imo сбивает это
13:14 Onisakura: а так смотри сам
13:14 DexFrild: думаю прост его тише сделать и будет ок.
13:14 Onisakura: ок
13:15 Onisakura: но тогда придётся этот клапостиль дорабатывать
13:15 Onisakura: ибо 00:43:048 (1,2,3) -
13:15 DexFrild: и все же с тиками я не понял xDD у мну стоит все на белых. попробуй обновить мапу..
13:16 Onisakura: как ошметки из блендера)
13:16 DexFrild: xDD
13:16 Onisakura: я думал ты через грин секции намутил эти клапы
13:16 Onisakura: так то все отбьекты на белых
13:16 Onisakura: да
13:17 Onisakura: 02:16:341 (3) - вот еще что
13:17 Onisakura: я еле успеваю
13:17 Onisakura: 02:17:919 (5) - а этот даётся без проблем
13:17 DexFrild: так и есть. где NC2 там с клэпом слайдеры. \\ да, тут я сам туплю иногда. ща исправлю.
13:17 Onisakura: смекаешь в чем суть?
13:19 DexFrild: да.
13:19 DexFrild: исправил
13:19 Onisakura: как?)
13:19 DexFrild: http://osu.ppy.sh/ss/875180
13:19 Onisakura: та неее
13:19 DexFrild: оО
13:19 Onisakura: xD
13:19 Onisakura: я то думал ты домыслишь
13:20 Onisakura: верни реверс
13:20 DexFrild: сорри, я проснулся недавно xDDD
13:20 Onisakura: и разверни слайдер вертикально
13:20 DexFrild: и шо?
13:20 DexFrild: лады)
13:20 Onisakura: под поток...курсор же с низу идёт
13:21 Onisakura: кстати вот еще
13:22 Onisakura: как насчёт этой концовочки
13:22 Onisakura: она вроде в каждом припеве
13:22 Onisakura: 02:36:657 (4,5) -
13:22 Onisakura: 4 удали...5 на 02:36:657 -
13:23 Onisakura: и коротелький слайдер с реверсом
13:23 Onisakura: http://puu.sh/3Gvqj.jpg
13:23 Onisakura: как то так
13:24 Onisakura: можно даже триплов в принципе..но триплы я просто не люблю)
13:24 Onisakura: вот
13:24 DexFrild: окей :3
13:25 Onisakura: а и кстати
13:25 Onisakura: тут в инсе и экстре пару косяков есть
13:25 Onisakura: хтя хз я ж про них писал уже вроде
13:25 DexFrild: сек, ща открою)
13:26 Onisakura: в инсе вообщем...
13:26 Onisakura: грин секции поддтянуть надо
13:26 Onisakura: 01:28:288 на 01:28:314
13:26 Onisakura: (-_\\)
13:27 Onisakura: и 10:49:411 на 10:49:458
13:27 Onisakura: ща тестплей гляну..сек
13:29 DexFrild: пардон. 10:49:411??? я сначала подумал 01:49:411.. но там брейк о.о
13:29 Onisakura: лал
13:29 Onisakura: 10
13:29 Onisakura: ахахаха
13:30 Onisakura: http://puu.sh/3GvA7.jpg
13:30 Onisakura: ты это тоже видиш?)
13:31 Onisakura: или я еще от вчерашнего не отошол
13:31 DexFrild: xDDDDD
13:31 Onisakura: а то мне тут уже страшно
13:31 Onisakura: xD
13:31 DexFrild: как так то?
13:31 Onisakura: ты меняяя спрашиваешь?
13:31 Onisakura: ахахха
13:32 DexFrild: у мну тож такая точка есть xDDDD
13:32 Onisakura: удаляй пока не увидел никто)
13:32 Onisakura: xD
13:32 DexFrild: но я не мог ее там добавить ._.
13:32 DexFrild: угу xD
13:32 Onisakura: хз мог в ручную добавлять
13:32 Onisakura: и опечатался
13:33 DexFrild: возможно..
13:33 Onisakura: так
13:33 Onisakura: http://puu.sh/3GvA7.jpg
13:33 Onisakura: вот эта вроде высоковато
13:33 Onisakura: блоооо
13:33 Onisakura: сек
13:33 Onisakura: 01:58:787 (3) -
13:33 Onisakura: во
13:34 DexFrild: цепляет хп?
13:34 Onisakura: ну близко к ней
13:34 DexFrild: оке)
13:34 Onisakura: не цепляет но близковато
13:35 DexFrild: исправил :3
13:35 Onisakura: 02:06:085 (3) -
13:36 DexFrild: понял
13:36 Onisakura: ну вот например тоже высоко..но правее лежит
13:36 Onisakura: можно и так оставить
13:36 Onisakura: ща где еще одну видел
13:36 Onisakura: 02:28:965 (4) -
13:37 DexFrild: есть :3
13:37 Onisakura: да и вообще где то на просторах карты спейсинг умер...
13:37 Onisakura: xD
13:38 Onisakura: инсейн же
13:38 Onisakura: а во
13:38 Onisakura: 00:31:213 (1,2,3,4,5) -
13:38 Onisakura: вот это бы поровнять
13:38 DexFrild: я его не использовал в инсе xDD ага. сек)
13:38 Onisakura: полукругом как нить..ибо мало для волны
13:42 DexFrild: угу. вот хотел узнать..
13:42 DexFrild: 02:02:140 - сильно тут отвлекает короткое расстояние между нотами?
13:43 Onisakura: эт инса?
13:43 DexFrild: в инсе. а ладно. чтоб не сбивать, продолжай екстра. потом вернемся к инсу)
13:44 Onisakura: ну про "айайай высоко хп бар ололо" я не буду...
13:44 Onisakura: 3-4 спалил уже
13:44 Onisakura: в тестплее потом сам посмотриш
13:45 Onisakura: так ну для начала
13:45 DexFrild: оке
13:45 Onisakura: анснапы уберем
13:45 DexFrild: долбаный АЙМОД не хочет мне их показывать Т_Т
13:45 Onisakura: http://puu.sh/3GvUY.png
13:46 DexFrild: а АЙБАТ не запускается Т_Т
13:46 Onisakura: лалала
13:46 Onisakura: так и все триплы собери в достойный стак...
13:47 Onisakura: не годится такое
13:48 Onisakura: 00:31:213 (1,2,3,4,5) - и 00:34:961 (2,3,4,5,6,7,8) - ну ничем же не отличаются...а стримы по разному...
13:48 Onisakura: яхз почему люди не любят дистанс снап...ну красивее жи...
13:48 Onisakura: xD
13:49 Onisakura: для джампов его и выключить моно
13:49 Onisakura: ну лан эт уж придирки..
13:49 Onisakura: xD
13:50 Onisakura: да кстати...стаки больше 4 имхо лучше в стрим бросить
13:50 Onisakura: а то какие то паузы непонятные
13:50 DexFrild: да не. надо бы пробежаться с дистансом по мапе xD
13:51 Onisakura: 00:28:057 (1,2,3,4,5) - вот это например норм
13:51 Onisakura: исключение
13:51 Onisakura: а остальное надо в стримы
13:51 DexFrild: понял :3
13:51 Onisakura: всё что больше 4 стаков
13:54 DexFrild: этот стрим тож растянуть? 00:41:075
13:55 DexFrild: 00:41:075 -
13:55 Onisakura: ну если собрался со спейсингом пробежатся потом
13:55 Onisakura: то там оно само все разрулется
13:55 Onisakura: в принципе ок
13:56 Onisakura: ну всё вроде
13:56 DexFrild: пока лучше его так оставлю. если баты скажет чего-то.. тоды поменяю.
13:57 DexFrild: пасиб большое)
13:57 Onisakura: нз)
13:57 Onisakura: у тя там ж еще чтот было
13:57 Onisakura: или всё уже?
13:58 DexFrild: вроде все) в нормале и изи, даж Лалли сказала, что проблем вроде как нет.
Topic Starter
DexFrild
Beamap Updated! :з
Dragon
m4m from StringEnsemble.Thanks for your mod on my beatmap!
Forgive me it's my third mod with other's beatmap and my bad English.

[Easy]
Options - The OD is too low.What about up to 2 or 3 ?
00:16:223 (1,2,3,4) - Hmm..How about this way to place that 4 notes? Exp : http://puu.sh/3GzPe.jpg
00:21:746 (4) - Make this slider to 2 circles ? PS : The second note should be NC. Exp : http://puu.sh/3GzT1.jpg
00:29:635 (3) - The slider looks sticked with next note. Separate them with change the slider's track? Exp : http://puu.sh/3GzWv.jpg
01:29:201 (1,2,3) - Suggest, fix the 3 notes to 1 slider and 1 note, Exp : http://puu.sh/3GA3x.jpg

[Normal]
00:02:811 (4) - Un-new combo.
00:03:205 (1) - New combo, with un-new combo at 00:03:600 (2) - .
00:15:829 (6) - New combo, with un-new combo at 00:16:223 (1) - .
00:22:140 (5) - New combo, with un-new combo at 00:23:718 (1) - .
00:30:819 (1) - Un-new combo in this circle and new combo at this slider 00:31:214 (2) - .
00:51:923 (2,3,4,5,6) - Make them more easier. The place is too hard. Exp : http://puu.sh/3GAls.jpg
01:14:606 (1,2) - Notes too close.Maybe you can change them to a slider or open them.
01:35:907 (2) - 01:35:907 (2) - ^
01:39:063 (6,7) - How about this? http://puu.sh/3GCuQ.jpg
02:03:915 (2) - 02:05:493 (1) - Too close.
02:16:933 (3) - ^

[Hard]
Option - OD I think that too low, how about 6 ?
00:13:462 (1) - Make this slider more beauty.
01:17:564 (2,3,4,5) - Too close.
An awesome hard!.

I can't pass the Insane and Extra with good mark, so I don't know how to mod it.Sorry.

Finally. A nice map! Good luck for you!
Topic Starter
DexFrild

String_Ensemble wrote:

m4m from StringEnsemble.Thanks for your mod on my beatmap!
Forgive me it's my third mod with other's beatmap and my bad English.

[Easy]
Options - The OD is too low.What about up to 2 or 3 ? - Fixed
00:16:223 (1,2,3,4) - Hmm..How about this way to place that 4 notes? Exp : http://puu.sh/3GzPe.jpg - Fixed
00:21:746 (4) - Make this slider to 2 circles ? PS : The second note should be NC. Exp : http://puu.sh/3GzT1.jpg - Fixed
00:29:635 (3) - The slider looks sticked with next note. Separate them with change the slider's track? Exp : http://puu.sh/3GzWv.jpg - Fixed
01:29:201 (1,2,3) - Suggest, fix the 3 notes to 1 slider and 1 note, Exp : http://puu.sh/3GA3x.jpg - Fixed

[Normal]
00:02:811 (4) - Un-new combo. Fixed
00:03:205 (1) - New combo, with un-new combo at 00:03:600 (2) - Fixed
00:15:829 (6) - New combo, with un-new combo at 00:16:223 (1) - Fixed
00:22:140 (5) - New combo, with un-new combo at 00:23:718 (1) - Fixed
00:30:819 (1) - Un-new combo in this circle and new combo at this slider 00:31:214 (2) - Fixed
00:51:923 (2,3,4,5,6) - Make them more easier. The place is too hard. Exp : http://puu.sh/3GAls.jpg - Fixed
01:14:606 (1,2) - Notes too close.Maybe you can change them to a slider or open them Yes, fixed
01:35:907 (2) - 01:35:907 (2) - ^ Fixed
01:39:063 (6,7) - How about this? http://puu.sh/3GCuQ.jpg - Fixed
02:03:915 (2) - 02:05:493 (1) - Too close - Fixed
02:16:933 (3) - ^ Fixed

[Hard]
Option - OD I think that too low, how about 6 ? Ok
00:13:462 (1) - Make this slider more beauty.Okay
01:17:564 (2,3,4,5) - Too close. - Fixed
An awesome hard!. Thanks ^_^

I can't pass the Insane and Extra with good mark, so I don't know how to mod it.Sorry.
No Problem o3o
Finally. A nice map! Good luck for you!
Thank you so much :з
Topic Starter
DexFrild

Map Updated :з

Tony
moldovenii astia foarte emancipati in mapping.
/me runs xD
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

I was moding yesterday, but I was unable to post it due to osu! server was experiencing bad issues (a DoS attack??) >< The I saved the mod on Notepad and just posted now :3

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Easy]
01:00:405 (1) - Move to x:416 y:152 to make distance more intuitive.
01:01:588 (1) - Move to x:328 y:120 and the 2nd dot to x:344 y:200 for blanket with 01:00:405 (1)
01:03:166 (2) - Move to x:256 y:64 to keep spacing safe and intuitive.

[Normal]
♥ 01:15:592 (3) and 01:30:385 (3) - awesome tighty wiggles
♥ 01:22:495 (1) - amazing slider ^^
01:38:274 (4) - Move to x:120 y:180 and...
01:38:669 (5) - ...make this one like >> http://puu.sh/3P1dv.jpg >> to make spacing more safe.
01:40:641 (4) - Move 1 grid right for more intuitive spacing
02:27:584 (1) - Move to x:472 y:240 to make spacing more intuitive.

[Hard]
00:13:462 (1) - Make it more regular, like this >> http://puu.sh/3P1vZ.jpg
00:22:535 (1) - This one too, more regular if like >> http://puu.sh/3P1zr.jpg

* [Insane] and [Extra] are nice (:

That's it ^^

Hope to get ranked soon !!!!

Att.
Topic Starter
DexFrild

Alarido wrote:

Hi ^^ Hi :з
A Free Mod from Coffee Party Queue -- ROUND VI

I was moding yesterday, but I was unable to post it due to osu! server was experiencing bad issues (a DoS attack??) >< The I saved the mod on Notepad and just posted now :3

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things
That cool ^_^
[Easy]
01:00:405 (1) - Move to x:416 y:152 to make distance more intuitive. - Fixed!
01:01:588 (1) - Move to x:328 y:120 and the 2nd dot to x:344 y:200 for blanket with 01:00:405 (1) - Fixed!
01:03:166 (2) - Move to x:256 y:64 to keep spacing safe and intuitive. - Fixed!

[Normal]
♥ 01:15:592 (3) and 01:30:385 (3) - awesome tighty wiggles Thanks ^_^
♥ 01:22:495 (1) - amazing slider ^^ Thanks again ^_^
01:38:274 (4) - Move to x:120 y:180 and... - Fixed!
01:38:669 (5) - ...make this one like >> http://puu.sh/3P1dv.jpg >> to make spacing more safe. - Fixed!
01:40:641 (4) - Move 1 grid right for more intuitive spacing - Fixed!
02:27:584 (1) - Move to x:472 y:240 to make spacing more intuitive. - Fixed!

[Hard]
00:13:462 (1) - Make it more regular, like this >> http://puu.sh/3P1vZ.jpg - Fixed!
00:22:535 (1) - This one too, more regular if like >> http://puu.sh/3P1zr.jpg - Fixed!

* [Insane] and [Extra] are nice (:

That's it ^^

Hope to get ranked soon !!!!
Thank you very much for modding :з
Att.
Topic Starter
DexFrild

Map Updated :з









Needs a BAT
Kareov
Hello,This is Kareov.

[General]
Display epilepsy warning Because SB HAS QUICK STROBING
Don't forget.

[Easy]
00:43:048 (2) - Remove NC
01:15:789 (3) - ugly slider

[Normal]
00:05:967 (5) - spacing
00:20:562 (1) - spacing ;c;
00:53:107 (2) - This slider should end at 00:53:698 -

[Hard]
OMG TOO NOISY AND MY HEAD FEEL DIZZY!
01:49:714 - well,In Hard 01:49:714 have a break but in ez,nm,why not break at 01:49:714 too?
No problem but the circle too small

[Insane]
00:08:925 (4,1,2,3) - awwwww That's too strange
Topic Starter
DexFrild

Kareov wrote:

Hello,This is Kareov.
Hi ^_^
[General]
Display epilepsy warning Because SB HAS QUICK STROBING
Don't forget. - okay o_o
[Easy]
00:43:048 (2) - Remove NC - Yes
01:15:789 (3) - ugly slider - Fixed

[Normal]
00:05:967 (5) - spacing - Fixed
00:20:562 (1) - spacing ;c; - Fixed
00:53:107 (2) - This slider should end at 00:53:698 - oops Fixed

[Hard]
OMG TOO NOISY AND MY HEAD FEEL DIZZY! - Why :o
01:49:714 - well,In Hard 01:49:714 have a break but in ez,nm,why not break at 01:49:714 too? - realy :o I forget ToT Fixed
No problem but the circle too small
circle too small - No, I think it's good for Hard. I will change if BAT will tell me
[Insane]
00:08:925 (4,1,2,3) - awwwww That's too strange - I don't understand what you mean, but I changed it a bit

Thank you for modding :3 It's so helpful.
Topic Starter
DexFrild

Map Updated :з

Kareov
and mutual me please.
ztrot
can anyone confirm if they can download this map I just get 06 - rise against to them these streets belong.mp3
Avena

ztrot wrote:

can anyone confirm if they can download this map I just get 06 - rise against to them these streets belong.mp3
I have the skin, hitsounds and all, but it didn't download any map files.
ztrot
Irc mod and I have stated to the mapper that he needs to resubmit and see if that fixes it thanks cream for checking that out for me.
09:37 DexFrild: T_T
09:37 ztrot: does it do that to anyone else
09:37 ztrot: it might just be on my end
09:37 ztrot: I posted on your thread to see
09:37 ztrot: if anyone else is having that issue
09:40 DexFrild: try dl it http://puu.sh/43YUD.osz
09:41 ztrot: that worked
09:42 ztrot: but we need to get that checked out
09:42 ztrot: if that is doing that to anyone that is dling atm
09:42 ztrot: you might have to full submit
09:43 DexFrild: ok
09:45 ztrot: do you mind a irc mod?
09:48 ztrot: hey
09:48 DexFrild: I need to go. an hour later I'll be here. I can not turn off osu! If you are comfortable, you can write here :3
09:48 ztrot: you still here?
09:48 ztrot: alright then
09:48 ztrot: I'll post the chat log on the fourm as well
09:49 DexFrild: ok ^_^
09:49 DexFrild: thank you :3
09:50 ztrot: np
09:50 ztrot: Easy: 00:34:369 (4) - I would remove the clap here it sounds off with the other samples your using.
09:52 ztrot: well actually I would turn the clap into the same sound as that slider tick
09:54 ztrot: normal 00:07:150 (7) - new combo
09:55 ztrot: 00:35:552 (3,4,5,6) - make these line up and form a perfect diamond.
09:56 ztrot: 01:26:046 (3) - I would suggest making that not overlap so much.
09:58 ztrot: I also want to point out the sliderball is sorta hard to see.
09:58 ztrot: Hard: 00:09:517 (4) - new combo
09:59 ztrot: I also noticed you have no custom spinner might want to add one.
10:01 ztrot: 00:58:432 (7) - new combo
10:01 ztrot: 01:00:405 (1) - remove new combo
10:01 ztrot: 00:09:911 (1) - remove new combo
10:03 ztrot: 02:02:732 (1) - remove new combo
10:03 ztrot: 02:22:653 (6) - add a new combo there.
10:06 ztrot: dude the insane is really nice but yeah take care of the things listed and I will get back at you later.
Topic Starter
DexFrild

ztrot wrote:

Irc mod and I have stated to the mapper that he needs to resubmit and see if that fixes it thanks cream for checking that out for me.
09:37 DexFrild: T_T
09:37 ztrot: does it do that to anyone else
09:37 ztrot: it might just be on my end
09:37 ztrot: I posted on your thread to see
09:37 ztrot: if anyone else is having that issue
09:40 DexFrild: try dl it http://puu.sh/43YUD.osz
09:41 ztrot: that worked
09:42 ztrot: but we need to get that checked out
09:42 ztrot: if that is doing that to anyone that is dling atm
09:42 ztrot: you might have to full submit
09:43 DexFrild: ok
09:45 ztrot: do you mind a irc mod?
09:48 ztrot: hey
09:48 DexFrild: I need to go. an hour later I'll be here. I can not turn off osu! If you are comfortable, you can write here :3
09:48 ztrot: you still here?
09:48 ztrot: alright then
09:48 ztrot: I'll post the chat log on the fourm as well
09:49 DexFrild: ok ^_^
09:49 DexFrild: thank you :3
09:50 ztrot: np
09:50 ztrot: Easy: 00:34:369 (4) - I would remove the clap here it sounds off with the other samples your using. - Ok
09:52 ztrot: well actually I would turn the clap into the same sound as that slider tick - Fixed
09:54 ztrot: normal 00:07:150 (7) - new combo - Yep
09:55 ztrot: 00:35:552 (3,4,5,6) - make these line up and form a perfect diamond. Fixed
09:56 ztrot: 01:26:046 (3) - I would suggest making that not overlap so much. - Fixed!
09:58 ztrot: I also want to point out the sliderball is sorta hard to see. - Changed ball
09:58 ztrot: Hard: 00:09:517 (4) - new combo - Yes
09:59 ztrot: I also noticed you have no custom spinner might want to add one. - Added spinner
10:01 ztrot: 00:58:432 (7) - new combo - Added
10:01 ztrot: 01:00:405 (1) - remove new combo - Fixed
10:01 ztrot: 00:09:911 (1) - remove new combo - Fixed
10:03 ztrot: 02:02:732 (1) - remove new combo - Fixed
10:03 ztrot: 02:22:653 (6) - add a new combo there. - Added
10:06 ztrot: dude the insane is really nice but yeah take care of the things listed and I will get back at you later.
Thank you so much *O*
Topic Starter
DexFrild

CreamLegit wrote:

ztrot wrote:

can anyone confirm if they can download this map I just get 06 - rise against to them these streets belong.mp3
I have the skin, hitsounds and all, but it didn't download any map files.
Try re-download map pls. ^_^
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[Easy]
SliderMultiplier:1(use integer)
and recalculate all slider length
Prefect!

[Normal]
(HP-1?)
00:54:685 (4) - It would be better not to put object start with red line (especially slider).
02:14:172 (1) - (spilt it to a circle and a slider?)

[Hard]
Put Story board in to .osb
(HP-1?)
01:30:188 (5,6,7,1) - too close.
01:33:738 (4) - new combo?

[Insane]
(HP+1?)
Well done!

[Extra]
SliderMultiplier:2.4
and recalculate all slider length
Try useing more sliders instead of circles.

Good map, good luck.
Topic Starter
DexFrild

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix. - Ok, I will try mod it~

[Easy]
SliderMultiplier:1(use integer)
and recalculate all slider length
Prefect!

[Normal]
(HP-1?) - Fixed
00:54:685 (4) - It would be better not to put object start with red line (especially slider). - I follow the voice in the song
02:14:172 (1) - (spilt it to a circle and a slider?) - Nice idea! Fixed!

[Hard]
Put Story board in to .osb - No, because if I put it to .osb "lvl up sb.png" will be added to all diffs, but I need only in hard diff.
(HP-1?) - I think good like that.
01:30:188 (5,6,7,1) - too close. - Fixed
01:33:738 (4) - new combo? - No. It does not make sense

[Insane]
(HP+1?) - Fixed
Well done!

[Extra]
SliderMultiplier:2.4
and recalculate all slider length
Try useing more sliders instead of circles. - I think it's not necessarily in this diff

Good map, good luck.
Thank you for modding ^^
Topic Starter
DexFrild
SPOILER

Map Updated :з

Kirin
Hi from my modding queue

Let's begin

[Easy]
01:56:815 Try to put a circle here
01:58:393 ^
02:03:126 ^
02:04:704 ^
02:06:282 ^

For the rest nothing wrong ^^

Good luck for ranking :)
Topic Starter
DexFrild

MasterKirin wrote:

Hi from my modding queue

Let's begin

[Easy]
01:56:815 Try to put a circle here
01:58:393 ^
02:03:126 ^
02:04:704 ^
02:06:282 ^

For the rest nothing wrong ^^

Good luck for ranking :)
Thanks for mod, but not changed T__T
yachiru4
Hey, from my my queue!


100% perfecto!


Don't worry, I did a stupid mess-up. If I did a retry, I'd get an easy SS :P Definitely meets the standards for a Normal diff!

..I won't try Hard mode yet.There's just one small thing that's been bothering me, and I think that it's also preventing your map from getting ranked: The combo colors are too dark. I don't know if it was intentional to blend in with the background, but consider changing them.
I found it rather hard for my eyes to follow the sliders and hit circles.

Neon colours (Green, yellow, etc) would go great if you ask me.

Cheers~!

______________________________________________

Btw, love your skin! :P
yachiru4
Okay, for your last diff


...fk school, I'm starting to lose my touch :(

This diff also looks really great. This map has good rhythm, it's flow is smooth and each diff definitely meets the standards(heck,even more) for their difficulty.
And this map's also melodic hardcore (pretty rare genre to find around here), it should stand out.

Hope it get's ranked. :)

Cheers~!
Topic Starter
DexFrild

yachiru4 wrote:

Okay, for your last diff

...fk school, I'm starting to lose my touch :(

This diff also looks really great. This map has good rhythm, it's flow is smooth and each diff definitely meets the standards(heck,even more) for their difficulty.
And this map's also melodic hardcore (pretty rare genre to find around here), it should stand out.

Hope it get's ranked. :)

Cheers~!
Thanks ^__^
10crystalmask01
Ello ^^ random mod!

[Easy]
00:06:361 (5) - Should be NC instead of 00:07:150 (1) -
00:12:673 (6) - Should be NC instead of 00:13:462 (1) -
00:21:154 hmm add that custom slider tick sound from 00:20:168 (2) - here too.
00:21:746 (4) - Add clap.
00:34:369 (4) - Add finish to the tail (Not the reverse end!)
00:53:698 (4) - Add finish on the head.
01:04:349 (4) - Add finish to the tail.
01:14:211 (1) - Add finish on the head.
01:23:679 (2) - Add finish to the tail.
01:31:568 (2) - Add finish on the head.
01:37:880 (5) - ^ And should be NC instead of 01:39:852 (1) -
02:18:117 (5) - NC
02:24:428 (5) - ^
02:27:584 (1) - Add finish.
02:32:318 (3) - Add finish to the tail.

Missing a few finishes for those cymbal crashes but apart from that this map looks perfect already! :D

[Normal]
00:04:783 (4) - Add finish to the head.
00:05:967 (5) - Add finish to the tail.
00:15:237 - Add that custom slider tick sound from 00:13:856 (3) - here too.
00:28:452 (1) - Add finish to the head.
00:29:241 (2) - ?

00:42:259 (1) - Remove finish on the head, it only needs to be on the tail.
00:53:107 (2) - Add finish to the tail.
00:54:685 (4) - ^
00:58:432 (5) - ^
01:07:900 (1) - Add finish to the head.
01:17:564 (1,2) - Why are they so close, they're spaced 2 beats apart.
01:44:192 (1) - Add finish on the head.
01:58:787 (2) - Remove that finish on the tail, it should be on 01:59:182 (3) -
02:05:493 (1) - Add finish
02:08:649 (5) - ^
02:10:227 (2) - ^
02:11:805 (6) - ^
02:33:107 (3) - Add finish to the tail.
02:35:868 (3) - Remove finish
02:36:657 (5) - ^

Looks pretty good, just missing a few finish hitsonuds here and there :P

[Hard]
00:15:829 (2) - Add finish to the head.
00:23:718 (2) - ^
00:42:259 (1) - Add finish to the tail.
00:45:809 (5) - Add finish to both ends of this slider.
00:54:882 (6) - This may be a bit tricky, but try to add that missing finish hitsound on the tail of this slider.
00:58:432 (1) - ^
01:17:564 (2) - Remove that finish,
01:21:312 (6) - Hmm try making this note a default drum hit :P sounds good imo.
01:27:623 (3) - Remove finish.
01:30:188 (5,6,7,1) - Spread them more apart if your want to do that back-forward-back transition.
01:37:288 (4) - Position it like this:

01:37:880 (1) - Add finish on the head and tail.
02:09:833 (1) - Add finish on the reverse.
02:26:992 (1) - Add finish on the tail.

[Insane]
00:09:122 (4) - Remove finish, it should be on 00:09:517 (1) -
00:14:251 (4) - ^
00:17:012 (4) - Add finish on the tail.
00:42:259 (1,2) - Remove finish
00:54:290 (11) - Should be NC to match that change of hitsounds.
01:21:706 (1,2) - Remove finish.
01:25:257 (1) - Add finish to the head.
01:34:034 (9) - NC
01:37:880 (1) - Add finish.

Looks ok, but parts of the flow is questionable.

Map looks good :P

Hope this helps~!
Topic Starter
DexFrild

10crystalmask01 wrote:

Ello ^^ random mod!

[Easy]
00:06:361 (5) - Should be NC instead of 00:07:150 (1) - No, because I following the vocal.
00:12:673 (6) - Should be NC instead of 00:13:462 (1) - ^
00:21:154 hmm add that custom slider tick sound from 00:20:168 (2) - here too. - The song doesn't have a snare. I put only where he's present
00:21:746 (4) - Add clap. - ^
00:34:369 (4) - Add finish to the tail (Not the reverse end!) - Why? The song doesn't have a crash.
00:53:698 (4) - Add finish on the head. - ^
01:04:349 (4) - Add finish to the tail. - Added :3
01:14:211 (1) - Add finish on the head. - Added too
01:23:679 (2) - Add finish to the tail. - Ugu :3
01:31:568 (2) - Add finish on the head. - Added.
01:37:880 (5) - ^ And should be NC instead of 01:39:852 (1) - Fixed!
02:18:117 (5) - NC - Added!
02:24:428 (5) - ^ - Added!
02:27:584 (1) - Add finish. - Added!
02:32:318 (3) - Add finish to the tail. - Added!

Missing a few finishes for those cymbal crashes but apart from that this map looks perfect already! :D
Thanks ^__^
[Normal]
00:04:783 (4) - Add finish to the head. - Added!
00:05:967 (5) - Add finish to the tail. - Added!
00:15:237 - Add that custom slider tick sound from 00:13:856 (3) - here too. - The song doesn't have a snare. I put only where he's present
00:28:452 (1) - Add finish to the head. - Ok, added!
00:29:241 (2) - ? - Fixed!
00:42:259 (1) - Remove finish on the head, it only needs to be on the tail. - Fixed!
00:53:107 (2) - Add finish to the tail. - Added!
00:54:685 (4) - ^ - Added!
00:58:432 (5) - ^ - Added!
01:07:900 (1) - Add finish to the head. - Added!
01:17:564 (1,2) - Why are they so close, they're spaced 2 beats apart. - Fixed!
01:44:192 (1) - Add finish on the head. - Added!
01:58:787 (2) - Remove that finish on the tail, it should be on 01:59:182 (3) - oops, fixed!
02:05:493 (1) - Add finish - Added!
02:08:649 (5) - ^ - Added!
02:10:227 (2) - ^ - Added!
02:11:805 (6) - ^ - Added!
02:33:107 (3) - Add finish to the tail. - Added!
02:35:868 (3) - Remove finish - Removed!
02:36:657 (5) - ^ - Removed!

Looks pretty good, just missing a few finish hitsonuds here and there :P

[Hard]
00:15:829 (2) - Add finish to the head. - Added!
00:23:718 (2) - ^ - Added!
00:42:259 (1) - Add finish to the tail. - Added!
00:45:809 (5) - Add finish to both ends of this slider. - Added!
00:54:882 (6) - This may be a bit tricky, but try to add that missing finish hitsound on the tail of this slider. - Added!
00:58:432 (1) - ^ - Added!
01:17:564 (2) - Remove that finish, - Removed!
01:21:312 (6) - Hmm try making this note a default drum hit :P sounds good imo. - Really good o3o
01:27:623 (3) - Remove finish. - Removed!
01:30:188 (5,6,7,1) - Spread them more apart if your want to do that back-forward-back transition. - Fixed!
01:37:288 (4) - Position it like this: - Fixed!

01:37:880 (1) - Add finish on the head and tail.- Added!
02:09:833 (1) - Add finish on the reverse.- Added!
02:26:992 (1) - Add finish on the tail.- Added!

[Insane]
00:09:122 (4) - Remove finish, it should be on 00:09:517 (1) - Fixed!
00:14:251 (4) - ^ - Fixed!
00:17:012 (4) - Add finish on the tail. - Added!
00:42:259 (1,2) - Remove finish - Removed!
00:54:290 (11) - Should be NC to match that change of hitsounds. - ok.
01:21:706 (1,2) - Remove finish. - Removed
01:25:257 (1) - Add finish to the head. - Added!
01:34:034 (9) - NC - Added!
01:37:880 (1) - Add finish. - Added!

Looks ok, but parts of the flow is questionable.

Map looks good :P

Hope this helps~!
Thanks for mod o3o :)
AlexaBM
хаюшки :3
хочется сказать кое-что про скин, а именно про слайдерболл. с начала я подумала, что с ним какой-то баг xD на твоем месте я бы оставила либо sliderb0-sliderb5 либо sliderb6-sliderb20. не знаю как кому, моим глазам не очень приятно видеть бликающий слайдерболл.
ошибочка
по-моему, лучше будет заглушить финиш спиннера в конце песни, не полностью.
сугубо мое мнение, поступай, как думаешь лучше :) удачи!
Topic Starter
DexFrild

AlexaBM wrote:

хаюшки :3
хочется сказать кое-что про скин, а именно про слайдерболл. с начала я подумала, что с ним какой-то баг xD на твоем месте я бы оставила либо sliderb0-sliderb5 либо sliderb6-sliderb20. не знаю как кому, моим глазам не очень приятно видеть бликающий слайдерболл.
я поменял скин недавно. перекачай мапу плиз :3
по-моему, лучше будет заглушить финиш спиннера в конце песни, не полностью.
оке, это сделаю :3
сугубо мое мнение, поступай, как думаешь лучше :) удачи!
ahhhhhhhhhh_old
Really like the map, thanks for creating it.
Topic Starter
DexFrild

ahhhhhhhhhh wrote:

Really like the map, thanks for creating it.
Glad to see it ^__^
BounceBabe
Hey, from my "non-japanese" Queue!

Easy

- I class this as a Normal difficultie not an Easy due to so many objects and the playment being very long. Some patterns' build up are very hard to read for new players and not easy to play. Like this placement for example 00:37:919 (1,2,3) - . It's hard to focus and stresses a lot. I don't know if you want to change it but it's not an Easy difficultie.

00:06:361 (5,6) - Stacking is not good for beginners due to them not knowing when to click.
00:06:756 (6,1) - Blanket these better.
00:17:407 (4) - For beginners (Easy and Normals) this is hard to read. The 2nd repeat makes it hard to realize how to play and leads to confusion and missclicking. Try to avoid such sliders and remove one repeat and add a circle to solve the issue.
01:03:166 (2,3,4) - Move the circle left for better flow. The slider goes to the other side so you break the flow with this placement.
01:21:706 (1) - NC not needed, remove it.

Normal

- This is almost as hard as the Easy difficultie. There are two Normals in the set for me. Except a few patterns its very similar.

00:48:570 (2) - Place this to the right of the sliders to make the flow better.
01:11:450 (1,2) - Hard playment due to the previous slider going downwards the circle being up and then this slider being left. The natural movement according to the curved slider is to the right side. You should follow this. http://osu.ppy.sh/ss/1078303
01:37:091 (1,2,3,4,5,6) - Due to the skin this pattern is hard to read and play. You should make the space between them more visible and better to read. The main problem about visibality is here 01:38:669 (5,6) - , due to the previous objects blending it.
01:41:036 (1,2,3) - Spacing mistake here, easy fix.
02:07:466 (4,5,6,7) - Spacing is bigger than usual.
02:16:933 (3) - If you'd move the circle below them sliders it would play a lot better. The natural flow is not broken then. http://osu.ppy.sh/ss/1078313
02:28:373 (3,4,5) - Spacing changes again, please avoid changing it.

Hard

- You overused your hitsounds here, and they are not the same between the difficulties either. Fix them please.

00:37:130 (3) - Not 100% symmetric. Dont know if its done on purpose but it looks like you wanted it to be symmetric.
00:58:432 (1) - , 02:26:992 (1) - The speed up is not clearly visible due to the same slider ticks. Add a warning or something to make it better.
01:07:900 (1,2,3) - , 01:09:675 (6,7) - , 01:16:381 (6,7,8,1,2) - , 01:21:115 (5,6,1) - , 01:32:357 (1,2,3,4) - , 02:21:470 (2,3) - , 02:32:712 (6,7,8) - Spacing changes again. You can still make symmetric patterns without breaking the spacing. Please fix these.
02:34:487 (3,4,5) - This sure is considered as tripple, fix the spacing up please to avoid missunderstandings.

Insane

00:20:168 (1,2,1) - , 00:20:957 (1,2) - It's pretty much the same likeo n Hard. Spacing is completely messed up.

Can't mod this diff sorry, would make too much of modding. Good luck.
Topic Starter
DexFrild

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

Easy

- I class this as a Normal difficultie not an Easy due to so many objects and the playment being very long. Some patterns' build up are very hard to read for new players and not easy to play. Like this placement for example 00:37:919 (1,2,3) - . It's hard to focus and stresses a lot. I don't know if you want to change it but it's not an Easy difficultie. - Maybe this is something between Normal and Easy.. I asked the beginners for playing map and they coped quite well :)
So, 00:37:919 (1,2,3) - is fixed!


00:06:361 (5,6) - Stacking is not good for beginners due to them not knowing when to click. - Fixed!
00:06:756 (6,1) - Blanket these better. - ok
00:17:407 (4) - For beginners (Easy and Normals) this is hard to read. The 2nd repeat makes it hard to realize how to play and leads to confusion and missclicking. Try to avoid such sliders and remove one repeat and add a circle to solve the issue. - Fixed!
01:03:166 (2,3,4) - Move the circle left for better flow. The slider goes to the other side so you break the flow with this placement. - Fixed!
01:21:706 (1) - NC not needed, remove it. - Removed

Normal

- This is almost as hard as the Easy difficultie. There are two Normals in the set for me. Except a few patterns its very similar.
So, Easy diffs aren't for me.. :(

00:48:570 (2) - Place this to the right of the sliders to make the flow better. - Fixed!
01:11:450 (1,2) - Hard playment due to the previous slider going downwards the circle being up and then this slider being left. The natural movement according to the curved slider is to the right side. You should follow this. http://osu.ppy.sh/ss/1078303 - I made a few another pattern.
01:37:091 (1,2,3,4,5,6) - Due to the skin this pattern is hard to read and play. You should make the space between them more visible and better to read. The main problem about visibality is here 01:38:669 (5,6) - , due to the previous objects blending it. - And here too another pattern.
01:41:036 (1,2,3) - Spacing mistake here, easy fix. - oops.. Fixed.
02:07:466 (4,5,6,7) - Spacing is bigger than usual. - Fixed!
02:16:933 (3) - If you'd move the circle below them sliders it would play a lot better. The natural flow is not broken then. http://osu.ppy.sh/ss/1078313 - Fixed!
02:28:373 (3,4,5) - Spacing changes again, please avoid changing it. - Fixed!

Hard

- You overused your hitsounds here, and they are not the same between the difficulties either. Fix them please. - Ok, I will try..

00:37:130 (3) - Not 100% symmetric. Dont know if its done on purpose but it looks like you wanted it to be symmetric. - Fixed!
00:58:432 (1) - , 02:26:992 (1) - The speed up is not clearly visible due to the same slider ticks. Add a warning or something to make it better. - Сhanged the pattern
01:07:900 (1,2,3) - , 01:09:675 (6,7) - , 01:16:381 (6,7,8,1,2) - , 01:21:115 (5,6,1) - , 01:32:357 (1,2,3,4) - , 02:21:470 (2,3) - , 02:32:712 (6,7,8) - Spacing changes again. You can still make symmetric patterns without breaking the spacing. Please fix these. - All fixed!
02:34:487 (3,4,5) - This sure is considered as tripple, fix the spacing up please to avoid missunderstandings. - Fixed!

Insane

00:20:168 (1,2,1) - , 00:20:957 (1,2) - It's pretty much the same likeo n Hard. Spacing is completely messed up. -

Can't mod this diff sorry, would make too much of modding. Good luck.
No problem. Thanks a lot o3o
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