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Wizet, Nexon - Orbis Tower

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Topic Starter
Metroid
This beatmap was submitted using in-game submission on Thursday, May 21, 2009 at 8:45:41 PM

Artist: Wizet, Nexon
Title: Orbis Tower
Source: Maplestory Mapledump The Jason Effect
Tags: Memories of Ossyria Orbis Mapledump The Jason Effect
BPM: 120
Filesize: 3132kb
Play Time: 02:32
Difficulties Available:
  1. Hard (4.49 stars, 246 notes)
  2. Normal (3.43 stars, 205 notes)
Download: Wizet, Nexon - Orbis Tower
Information: Scores/Beatmap Listing
---------------
One of the more slow and soft MS BGMs.
Played in the Orbis Tower maps.
This one has SB.

1st upload - Initial Upload. EDIT: Most of Wojjan's suggestions
2nd upload - Made SB use more then 1 image and changed the Background. EDIT: Most of Shinxyn's Suggestions done.
3rd upload - Did minyeob's, eee's, and SFG's changes.
4th upload - Fixes some hitsounds.
5th upload - Changes Comboburst and renamed the original so it can still be used. +awpset.
6th upload - Made the Grey Combo darker so not to look similar to the white one.
7th upload - Did some of Bliss's suggestions - Most Nazi Ever.
8th upload - Luigihann Fixes over IRC.
9th upload - Nothing was done.
10th upload - Tapdancingmetroid fixes.
Wojjan
Oh wow, it's done already!

Normal:

00:40:23 (1,1) - I don't like the spinners here. Can you change then into sliders?
00:59:48 (9) - Move 1 level 3 grid up
01:59:98 (1,...,1) - Again, the spinners don't really look nice here

Hard:

00:39:98 (1,...,1) - The spinners. I could let them slide on hard, but I'm not yet convinced.
00:55:98 (1,2,3,4) - What music does this part fit on? I don't really get it
01:04:XX (X) - A 23 second break? Well, that's really long...
01:27:98 (1-7,1-8,1-7,1-8) - This whole part is kinda weird. I don't want to be mean, or anything, but I really don't like this part
02:29:73 (1,2,3,4) - This could fit more to the final in the song. You know, those string-clarinet-things

All in all, different from your usual work, but so is the song. It's still a pretty fun to play map, so I give it a star
Shinxyn
This brings back memories..
Offset really off, I'd say around 15290

Normal-
00:15:73 (3) - make it curve to next combo, it'll look better
00:15:98 (1,2,3) - whistles please?
00:25:73 (1) - the slider whistle really stands out, I don't like it, goes for all sliders like this (just the slider, not the "beats")
00:34:48 (3) - no whistle here plz
00:54:98 (5) - remove this?
00:59:48 (9) - down a tick?
01:02:73 (7,8) - remove whistle from 7 and remove 8 completely?
01:03:73 (x) - 20sec break... zzzz

Hard-
00:41:48 (1) - no whistle instead?
01:51:98 (1) - whistle instead of finish?
Lots of places I want to point out hitsounds... D:
And same thing for slider whistle as I said for Normal's 25:73

The bgm is already quiet and calm, so I think you overused whistle for this. And two tick sounds kinda odd.
nevertheless- Star~!
Mashley
Great map, great song... a few things though.

Normal
1:17:04, 3 - Shortern by 1/2 then bring 1/2 forward.
1:07:04, 6 - Line up with the end of 5.

Hard
0:29:29, 4 - Line up with the end of 3.
1:12:04, 4 - Lengthen by 1/4
1:13:79, 5 - Shortern by 2/4
1:52:04, 1- Line up with the previous slider
1:54:04, 1 - Line up with the previous 3 notes

But yeah, really good map that gets a star!
Topic Starter
Metroid
This map has been deleted on the request of its creator. It is no longer available.
minyeob
Yay! Another MS Background music!

[Normal]
0;16:300(2)-> (Spacing nazi) Move right a bit.
0:40:300(1)-> 1/2 beat forward?

[Hard]
0:52:915(6)-> 1/4 beat forward / extend 1/4 beat
0:57:540(3)-> Suggestion. Change like this. This slider sounds a bit strange(for me :( )


Next time, please make this region's background music!


And..... minyeob star.




eee,SFG:
52:915(6)-> 1/4 beat forward / extend 1/4 beat
Before mod, please read others' mod post first. :P


eee
I tried to naz-eee mod, soooo
Naz-eeemod GO!!!

[Normal]
02:16:04 (1) - I have a certain dislike in blue ticks, I'm not sure where this is supposed to end either, but it sounds okay if it were shortened 1/4 to the red tick?
02:18:04 (2) - ^ space accordingly
00:16:54 (3,4) - not equally spaced to (1,2), kinda looks funn-eee too.
00:57:29 (5,6,7,8,9,10) - (naz-eee) move 1 level 3 grid down
btw, I say this in most (all maybe) of my easier mod posts, your combos go too high doesn't matter, those maps ended up ranked D:

[Hard]
00:52:91 (6) - as I said in normal, I hate blue ticks, if it doesn't sound right, don't do it, just move this one 1/4 tick back to the white tick and end the same place (next white tick). gave it another look, and it sounds good
01:12:04 (4) - need I say more, extend 1/4 this time, idk, do what's good for you
01:20:04 (1) - ^ space accordingly for both/any

yeah, I can't mod this, it's cool, just, I thought these sounded better, use some, all, or none, do what you will.
you get an blue eee for some reason (don't worry, it's a good thing)
__________
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Yuukari-Banteki
[Normal]
00:53:29 (6) - align over 5
00:57:29 (5) - align w 4
01:08:04 (1,2) - whistle the first hit of each
01:13:54 (2) - a tad close to 1, but not a major issue so this is the only time I'll mention it unless it gets out of hand
01:17:79 (4) - end with a finish
02:05:54 (4) - align w 3
02:07:04 (6) - align w 5
02:13:29 (3) - hitsound the start
02:21:29 (3) - ^



[Hard]
00:21:54 (5) - align w 4
00:29:29 (4) - align w 3
00:52:91 (6) - should start 1/4 earlier
00:57:54 (3) - hitsound the end
00:58:79 (4) - align w 3
01:17:79 (6,7,8,9,10) - overusing whistle
01:43:04 (8) - start with a finish?
01:54:04 (1) - make this fit with the previous combo
02:08:54 (5) - why is this slanted slightly?
kingcobra52
No faults here. Bubbled.
Derekku
Looks fine to me. *star*
awp
Offset: 15306 imo. Despite the +16ms difference it's actually not all that noticeable in play, probably due to how soft the music is.

The comboburst gave me what I thought was a neat idea. Rather than enlarging and blurring the original image, try setting the comboburst image up so that it pans out onto the statues of the background image, so that when it appears, it "merges" with the statues in the background. This is in no way mandatory for ranking, I just figured it'd look neat.

[Normal]
02:16:05 (1) - I found the repeat sliders that went like this sounded odd because of the slider ticks. Dropping the slider tick rate to 1 helps it a biiiit, but...eh. Not a biggy, just pointing it out.

[Hard]
Same situation as normal with the sliders. The 1.25 beat reverse sliders just sound iffy to me because of the slider ticks. All I can really recommend is avoid the reverse on 'em.

I feel kind of like a tyrant for bubble-popping just because of the offset. These maps really flow quite well. Oh well at least it shouldn't take long from here.
vytalibus
Fix your two combo colours that look the same. They're the white and almost-white ones.

Kudosu plz
blissfulyoshi
Hard:
00:20:55 (3) - spacing here is different than 1 and 2 (I am going to assume the spacing between 1 and 2 is the correct one for the rest of the mod)
00:21:55 (5,6) - align with 4
00:25:55 (5) - incorrect spacing from 4
00:27:30 (2) - spacing
00:28:05 (3) - spacing
00:50:05 (3) - make this a rotated copy of 1 (very minor detail)
00:54:05 (1) - spacing
00:55:05 (3) - spacing
00:59:55 (6) - spacing
01:12:05 (4) - spacing
01:31:80 (7) - spacing
01:44:05 (1) - align with the end of 7
01:48:55 (3) - spacing
02:17:30 (5) - can the 5,6,7 angle be a right angle
The spacing on this difficulty seems really weird. I advise you look into it, especially the spacing after sliders because I did not look at those that hard.

Normal:
After looking at this again, I found spacing problems.
Assuming 00:15:30 (1,2) have correct spacing.
00:15:80 (3,1,2,3,4) - spacing
00:54:55 (3) - spacing
00:59:55 (10) - spacing
01:02:55 (6,7) - spacing
01:03:55 (10) - spacing
01:04:55 (3,4) - spacing
01:56:55 (3,4) - spacing

Besides the weird spacing, good beatmap. Star.

Edit: Most of the pacing things I reported above happened because I use lvl 3 gird snap, so as discussed in the forums, you could disregard my whole post.
Topic Starter
Metroid

blissfulyoshi wrote:

Hard:
00:20:55 (3) - spacing here is different than 1 and 2 (I am going to assume the spacing between 1 and 2 is the correct one for the rest of the mod)
00:21:55 (5,6) - align with 4
00:25:55 (5) - incorrect spacing from 4
00:27:30 (2) - spacing
00:28:05 (3) - spacing
00:50:05 (3) - make this a rotated copy of 1 (very minor detail)
00:54:05 (1) - spacing
00:55:05 (3) - spacing
00:59:55 (6) - spacing
01:12:05 (4) - spacing
01:31:80 (7) - spacing
01:44:05 (1) - align with the end of 7
01:48:55 (3) - spacing
02:17:30 (5) - can the 5,6,7 angle be a right angle
The spacing on this difficulty seems really weird. I advise you look into it, especially the spacing after sliders because I did not look at those that hard.

Normal:
After looking at this again, I found spacing problems.
Assuming 00:15:30 (1,2) have correct spacing.
00:15:80 (3,1,2,3,4) - spacing
00:54:55 (3) - spacing
00:59:55 (10) - spacing
01:02:55 (6,7) - spacing
01:03:55 (10) - spacing
01:04:55 (3,4) - spacing
01:56:55 (3,4) - spacing

Besides the weird spacing, good beatmap. Star.

Edit: Most of the pacing things I reported above happened because I use lvl 3 gird snap, so as discussed in the forums, you could disregard my whole post.


Most nazish post ever. I gave kudosus because there are some stuff I do agree upon.
kioukiou
Cant pick any problem here.

shoot a star. :)
DJPop
~Normal~

02:08:681 - (3)
02:10:681 - (4)
02:16:681 - (1)
02:18:681 - (2)
Recommended to silence the center circle of slider.

~Hard~

01:12:681 - (4)
01:02:681 - (1)
Recommended to silence the center circle of slider.


+Star
LuigiHann
Not bad. Modded in chat. Don't feel like bubbling it but here's a star.
Tapdancingmetroid
Normal is fine, I see no problems. :>

I do see a few minor issues on hard, though.

00:54:056 - In this combo, the spacing between notes 3 and 4 is a bit too close

1:31:806 - this note is one unit(?) too far above the previous slider. Don't forget to adjust the following notes accordingly.

1:39:806 - same as above, but replace "above" with "to the right of"

2:26:556 - same as above, replacing "right" with "left"

That's all I could find. +1 star. :3
Larto
Map is perfect, map is fun, bubble
foulcoon
Please stop making Maplestory maps.
Zerostarry

foulcoon wrote:

Please stop making Maplestory maps.
Please.
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