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nano - Palette

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Yuki-kun
Insane diff is done but the Hard and Normal diff is not.

*Don't give kds this post*
Topic Starter
DingGGu

Yuki-kun wrote:

Insane diff is done but the Hard and Normal diff is not.

*Don't give kds this post*
I think you have to delete & redownload the beatmap

some bugs on Beatmap Submission System

It can't auto-update Hard and Normal diffs.. Strange :(
only delete & redownload.
Faust
Hi.

Getting a more comfortable offset with 651. For me, I got far fewer 100's.
If you agree to it, make sure to resnap the rest of the sections.

Was planning to give you an IRC mod instead since all I have for you are a few pointers, but you weren't available.

Pretty good storyboard, though when it reaches the grey portion, you could try to make sure the combo color doesn't blend in too well. Not a very serious issue, I just think it's more prudent this way.
The difficulty gap seems alright as well, it's nice to see the same semblance from Hard on Insane (The way some blanket paterns roll) though Insane is noticeably much jumpier.

Normal:

Lots of trivial things.

- 01:13:976 (4,5) - So, why not make these 2 (Or the latter 2) symmetrical to each other ?

- 01:17:976 (1,3) - Almost there, but could be better. Should look something like this:
- 02:52:644 (1) - Why the new combo ?

- 03:00:644 (1) - 2nd slider point from the start +1 grid right.

- 03:21:977 (1) - Let the slider end-point 1 grid down.
Then for - 03:22:643 (2) - you could do some tweaking:
- 02:33:644 (3) - From here onwards, you'll notice when you hover over this sliders positon in the timeline you are unable to see the sliderball (Which should be visible when you do)

Hard:

Seeing that Hard is pretty much a blanket fest, occurences like - 01:28:643 (3) - sometimes happen.
Here's my suggestion for a fix:
- 01:28:976 (4) - As for this slider, which will look displaced if you decide to go through with that, just position it at x:220 y:16

- 02:50:644 (1) - Neat.

- 02:33:644 (4) - Same thing as Normal.

So just make amends to this and the rest onwards by manually resetting their positions.

Insane:

Liked the hitsounding the most. Sleek usage of slider points by the way, they accentuate really well.
Again, just really little things to pick out. Doubt it irks anyone, but if you want to touch up on these things you're quite welcome to.

- 01:49:982 (3) - Kind of disagree with this being a horizontal jump, I don't feel that the vocals (Which are going into closure) facilitates a jump like that.

- 02:46:648 (1) - Red point up by 1 grid, and 2nd point from the start right by 1 grid as well.

- 02:31:643 - Same issue as which what I wrote about for - 02:33:644 -

That's about all from me.
Topic Starter
DingGGu

Faust wrote:

Hi.

Getting a more comfortable offset with 651. For me, I got far fewer 100's.
If you agree to it, make sure to resnap the rest of the sections.

Was planning to give you an IRC mod instead since all I have for you are a few pointers, but you weren't available.

Pretty good storyboard, though when it reaches the grey portion, you could try to make sure the combo color doesn't blend in too well. Not a very serious issue, I just think it's more prudent this way. i agree with you. but it's very slow and relax portion. so i not change this suggestion
The difficulty gap seems alright as well, it's nice to see the same semblance from Hard on Insane (The way some blanket paterns roll) though Insane is noticeably much jumpier. Thx!

Normal:

Lots of trivial things.

- 01:13:976 (4,5) - So, why not make these 2 (Or the latter 2) symmetrical to each other ? Fixed

- 01:17:976 (1,3) - Almost there, but could be better. Should look something like this: Fixed

- 02:52:644 (1) - Why the new combo ? Fixed

- 03:00:644 (1) - 2nd slider point from the start +1 grid right. Fixed

- 03:21:977 (1) - Let the slider end-point 1 grid down.
Then for - 03:22:643 (2) - you could do some tweaking: Fixed

- 02:33:644 (3) - From here onwards, you'll notice when you hover over this sliders positon in the timeline you are unable to see the sliderball (Which should be visible when you do) Fixed

Hard:

Seeing that Hard is pretty much a blanket fest, occurences like - 01:28:643 (3) - sometimes happen. Fixed
Here's my suggestion for a fix:
- 01:28:976 (4) - As for this slider, which will look displaced if you decide to go through with that, just position it at x:220 y:16 Fixed

- 02:50:644 (1) - Neat. Will change

- 02:33:644 (4) - Same thing as Normal. Fixed

So just make amends to this and the rest onwards by manually resetting their positions.

Insane:

Liked the hitsounding the most. Sleek usage of slider points by the way, they accentuate really well.
Again, just really little things to pick out. Doubt it irks anyone, but if you want to touch up on these things you're quite welcome to.

- 01:49:982 (3) - Kind of disagree with this being a horizontal jump, I don't feel that the vocals (Which are going into closure) facilitates a jump like that. will consider with my bro

- 02:46:648 (1) - Red point up by 1 grid, and 2nd point from the start right by 1 grid as well.Fixed

- 02:31:643 - Same issue as which what I wrote about for - 02:33:644 - Fixed

That's about all from me.
I will consider some suggestion with my bro. (also offset)

Thank you very much!
jyu
Hi~ m4m from your mod queuesince your normal slot is closed...

Mostly my suggestions are about combo pattern, but you may refuse if you think it break your consistency

Insane
00:33:978 (5) - nc
00:34:311 (1) - remove nc
00:35:978 (5) - nc
00:37:311 (3) - nc (to match 00:36:311 (1,2) - )
00:45:311 (3) - ^
01:14:976 (4) - ^
01:15:643 (1) - remove nc
01:47:976 (1) - remove nc, imo, unnecessary
02:25:644 (3,1,2) - feel a bit weird with the pattern, how about this

Hard
00:39:645 (4) - nc
00:39:978 (1) - remove nc
01:08:976 (3) - nc (to match previous pattern)
01:11:976 (4) - nc
01:14:976 (6) - ^
02:19:644 (1) - the finish sound is too loud. Maybe lower it a little bit (preferrably 30%-35%)
02:26:644 (5) - nc

Normal
00:56:644 (1) - remove nc
00:56:977 (2) - nc
01:09:643 (1) - remove nc
01:09:976 (2) - nc
01:13:976 (4) - ^
01:25:976 (3) - ^
01:37:976 (5) - ^ (match the song, imo)
01:38:976 (1) - remove nc
01:39:976 (4) - nc
01:43:976 (5) - ^
02:19:644 (1) - finish hitsound also too loud, lower it a bit
03:17:144 (1) - remove nc

My map : http://osu.ppy.sh/s/77115

Good luck with your ranking :)
Topic Starter
DingGGu

AlpacaCokelat wrote:

Hi~ m4m from your mod queuesince your normal slot is closed...

Mostly my suggestions are about combo pattern, but you may refuse if you think it break your consistency

Insane
00:33:978 (5) - nc
00:34:311 (1) - remove nc
00:35:978 (5) - nc
00:37:311 (3) - nc (to match 00:36:311 (1,2) - )
00:45:311 (3) - ^
01:14:976 (4) - ^
01:15:643 (1) - remove nc
01:47:976 (1) - remove nc, imo, unnecessary
02:25:644 (3,1,2) - feel a bit weird with the pattern, how about this

Hard
00:39:645 (4) - nc
00:39:978 (1) - remove nc
01:08:976 (3) - nc (to match previous pattern)
01:11:976 (4) - nc
01:14:976 (6) - ^
02:19:644 (1) - the finish sound is too loud. Maybe lower it a little bit (preferrably 30%-35%)
02:26:644 (5) - nc

Normal
00:56:644 (1) - remove nc
00:56:977 (2) - nc
01:09:643 (1) - remove nc
01:09:976 (2) - nc
01:13:976 (4) - ^
01:25:976 (3) - ^
01:37:976 (5) - ^ (match the song, imo)
01:38:976 (1) - remove nc
01:39:976 (4) - nc
01:43:976 (5) - ^
02:19:644 (1) - finish hitsound also too loud, lower it a bit
03:17:144 (1) - remove nc

My map : http://osu.ppy.sh/s/77115

Good luck with your ranking :)
Thx
MerryGate
Hi~

[lyrics]
11 - I'll catch them as they as fall -> I'll catch them as they fall
I found this lyric from many sites, but I couldnt an official lyrics...so, Im not sure that it is correct.


[Insane]
01:03:810 (4,1) - this jump is playable, but compared with other jump in similar melody, this jump is big and sudden.
change slider shape or (4) move to other?
01:10:810 (4,1) - same as above. but I didnt think it is important than 01:03:810 (4,1) -
If you change this, (1) move to other~ (DS2.0x?)
01:33:310 (5) - hmm...I dont like this stack from problem of visibility.
also, 01:33:310 (5,6) - symmetry is better I think.
02:04:975 (5) - whistle on end?
02:12:642 (6) - ^
03:16:477 (6) - this is also, coupled with the jump, this note have problem of visibility.

...I really like this blanket and jumps, or other elements. I got almost 100% when first play lol
Good job, W h i t e! Star~ (I dont give a star to many mapset lol)


[Hard]
01:11:976 (4,6) - Im concerned that hard player get confusing start point of (6).
01:15:643 (1) - make (6,7)'s DS = (7,1)'s DS. well, very nazi mod lol
02:04:975 (5) - same as Insane
02:11:642 (5) - ^


[Normal]
00:56:144 (2,3) - Im not sure that consecutive circle of BPM180 is acceptable in Normal...
01:15:976 (1,1) - too close to end of spinner

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
I recommend delete spinner and place object or give short break~
02:11:642 (4) - same as Insane
03:29:977 (1,2,3,1,2,3,1,2,3,4,5) - placement suggestion
172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:

Nice mapset!
I hope rank this, good luck.
Aleksart
Hello~ I'm on yours request
[General]

  • Very cool all done, good sb, nice song. I like.
[Normal]

  • 00:49:477 (2) - add claps
    00:52:810 (2) - ^
    00:56:144 (2,3) - ^
    00:59:477 (2) - ^
    01:01:144 (5) - ^
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:31:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:46:976 ^
    01:47:976 ^
    01:48:976 ^
    02:19:644 timing section volume 15-20%
    02:40:643 (3) - add finish
    02:48:643 ^
    02:56:643 ^
    02:58:643 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:14:643 ^
    03:16:644 (3) - ^
    03:18:644 (1) - ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
[Hard]

  • 03:24:643 add 1 a circle
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:25:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:49:976 timing section volume 5%
    02:16:644 timing section volume 5%
    02:16:644 - 02:18:644 add a spinner
    02:56:643 add finish
    02:58:644 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:06:643 ^
    03:07:643 ^
    03:08:643 ^
    03:14:643 ^
    03:16:643 ^
    03:18:644 (3) - ^
    03:20:643 ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
Topic Starter
DingGGu

MerryGate wrote:

Hi~

[lyrics]
11 - I'll catch them as they as fall -> I'll catch them as they fall
I found this lyric from many sites, but I couldnt an official lyrics...so, Im not sure that it is correct. oops my mistake. thank you!


[Insane]
01:03:810 (4,1) - this jump is playable, but compared with other jump in similar melody, this jump is big and sudden.
change slider shape or (4) move to other?
01:10:810 (4,1) - same as above. but I didnt think it is important than 01:03:810 (4,1) -
If you change this, (1) move to other~ (DS2.0x?)
01:33:310 (5) - hmm...I dont like this stack from problem of visibility.
also, 01:33:310 (5,6) - symmetry is better I think.
02:04:975 (5) - whistle on end?
02:12:642 (6) - ^
03:16:477 (6) - this is also, coupled with the jump, this note have problem of visibility.

...I really like this blanket and jumps, or other elements. I got almost 100% when first play lol
Good job, W h i t e! Star~ (I dont give a star to many mapset lol)

my bro will change

[Hard]
01:11:976 (4,6) - Im concerned that hard player get confusing start point of (6). changed
01:15:643 (1) - make (6,7)'s DS = (7,1)'s DS. well, very nazi mod lol lol, changed
02:04:975 (5) - same as Insane changed
02:11:642 (5) - ^ changed


[Normal]
00:56:144 (2,3) - Im not sure that consecutive circle of BPM180 is acceptable in Normal... not changed :(
01:15:976 (1,1) - too close to end of spinner changed

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
I recommend delete spinner and place object or give short break~
02:11:642 (4) - same as Insane changed
03:29:977 (1,2,3,1,2,3,1,2,3,4,5) - placement suggestion changed. very nice!!
172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:

Nice mapset!
I hope rank this, good luck.
Thank you MerryGate. <3
your mod is really nice :)
Topic Starter
DingGGu

Aleksart wrote:

Hello~ I'm on yours request
[General]

  • Very cool all done, good sb, nice song. I like.
[Normal]
Almost Changed

  • 00:49:477 (2) - add claps
    00:52:810 (2) - ^
    00:56:144 (2,3) - ^
    00:59:477 (2) - ^
    01:01:144 (5) - ^
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:31:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:46:976 ^
    01:47:976 ^
    01:48:976 ^
    02:19:644 timing section volume 15-20%
    02:40:643 (3) - add finish Not Changed
    02:48:643 ^ Not Changed
    02:56:643 ^
    02:58:643 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:14:643 ^
    03:16:644 (3) - ^
    03:18:644 (1) - ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
[Hard]
Almost Changed

  • 03:24:643 add 1 a circle i can't understand what you said to me
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:25:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:49:976 timing section volume 5%
    02:16:644 timing section volume 5% set 20%
    02:16:644 - 02:18:644 add a spinner not changed
    02:56:643 add finish
    02:58:644 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:06:643 ^
    03:07:643 ^
    03:08:643 ^
    03:14:643 ^
    03:16:643 ^
    03:18:644 (3) - ^
    03:20:643 ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
TMAstraf
Normal:
01:49:643 Slider should end here
03:36:643 Maybe delete circle and spinner should begin here...

Hard:
01:49:976 ^
03:17:977 - 03:19:477 Maybe fill this part with more circles or slider etc.
03:23:643 - 03:24:477 Make Reverse Selection on Sliders, its maybe more for insane difficulty
03:36:643 Maybe delete circle and spinner should begin here...

Insane:
00:58:310 Maybe make bigger distance
01:49:976 Maybe delete circle and spinner should begin here...

Well that's all! =)
Topic Starter
DingGGu

TMAstraf wrote:

Normal:
01:49:643 Slider should end here
03:36:643 Maybe delete circle and spinner should begin here...

Hard:
01:49:976 ^
03:17:977 - 03:19:477 Maybe fill this part with more circles or slider etc.
03:23:643 - 03:24:477 Make Reverse Selection on Sliders, its maybe more for insane difficulty
03:36:643 Maybe delete circle and spinner should begin here...

Insane:
00:58:310 Maybe make bigger distance
01:49:976 Maybe delete circle and spinner should begin here...

Well that's all! =)
All not change. but thanks to mod.
Beige
H i k a r i
palette 타이코맵 만들어봄ㅋ
조흐다
Topic Starter
DingGGu

CrazyKaze_ wrote:

palette 타이코맵 만들어봄ㅋ
조흐다
이미 랭크를 준비하는 중이라 더이상 맵은 안받아요. 죄송!
wcx19911123
as your request

[General]
I highly suggest to use silenced sliderslide.wav hitsound, the sliderslide sounds really odd at some parts
offset is a bit off imo, the current offset is a bit early, need to +6~+12(different for every sections). hope you can find some timing pro to check the offset

[Normal]
02:50:644 (1,2) - the blanket sliders can better

[Hard]
03:44:977 - you forget to use soft hitsound here

[Insane]
I suggest HD-1 or OD-1, the current setting is really too high..

nice map, feel free to call me back after you find the accurate timing
Topic Starter
DingGGu

wcx19911123 wrote:

as your request

[General]
I highly suggest to use silenced sliderslide.wav hitsound, the sliderslide sounds really odd at some parts
offset is a bit off imo, the current offset is a bit early, need to +6~+12(different for every sections). hope you can find some timing pro to check the offset

I Think, 651 is best. CHANGED! Thx

[Normal]
02:50:644 (1,2) - the blanket sliders can better skip

[Hard]
03:44:977 - you forget to use soft hitsound here Fixed

[Insane]
I suggest HD-1 or OD-1, the current setting is really too high.. Changed HP-1

nice map, feel free to call me back after you find the accurate timing
wcx19911123
bubbled
Faust
Only blunder in the bubbling was that the OSB needed to be renamed since dear DingGGu here had a name-change.

Apart from that, updates are as follows:

- Increased AR of Hard by 1
- Measures to lower map density by replacing all (if not most) triplets with repeat sliders.

Song timing is actually consistent. Thing is, the offset varies throughout, hence the miniscule tweaks with the offsets.

Congratulations to you.
Topic Starter
DingGGu

wcx19911123 wrote:

bubbled

Faust wrote:

Only blunder in the bubbling was that the OSB needed to be renamed since dear DingGGu here had a name-change.

Apart from that, updates are as follows:

- Increased AR of Hard by 1
- Measures to lower map density by replacing all (if not most) triplets with repeat sliders.

Song timing is actually consistent. Thing is, the offset varies throughout, hence the miniscule tweaks with the offsets.

Congratulations to you.
Thank you very much!!
MerryGate
Congratulations!
Sonnyc
ㅊㅋ
Satellite
congratz~!
LQA20Ans
ㅊㅋㅊㅋ
Dark_Ai
grats on your first ranked C:
jyu
Congratulations!! :)
Strawberry
Good job. congratz for first rank!!
Lolicakey
wow... congratulations! nice map / song
Andrea
Awesome map <3

Congratulations.
Faust
kanpakyin pro rankah

lolol
MineC24
랭크 축하해요~
kanpakyin

Faust wrote:

kanpakyin pro rankah

lolol
lol

Anyway, congrats~
-Seren-
congrats ^^~
Gloria Guard
Gratz
Loooctav
Congratulation In Your First Map Ranked
Lanturn
amazing map, congrats on your 1st rank!
luxoDeh
congrats!! As I sayd before I love Nano and this song! XD
scanter
ㅊㅋㅊㅋ~
Triskelion91
Congrats!!
Beige
^^
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