Insane diff is done but the Hard and Normal diff is not.
*Don't give kds this post*
*Don't give kds this post*
I think you have to delete & redownload the beatmapYuki-kun wrote:
Insane diff is done but the Hard and Normal diff is not.
*Don't give kds this post*
I will consider some suggestion with my bro. (also offset)Faust wrote:
Hi.
Getting a more comfortable offset with 651. For me, I got far fewer 100's.
If you agree to it, make sure to resnap the rest of the sections.
Was planning to give you an IRC mod instead since all I have for you are a few pointers, but you weren't available.
Pretty good storyboard, though when it reaches the grey portion, you could try to make sure the combo color doesn't blend in too well. Not a very serious issue, I just think it's more prudent this way. i agree with you. but it's very slow and relax portion. so i not change this suggestion
The difficulty gap seems alright as well, it's nice to see the same semblance from Hard on Insane (The way some blanket paterns roll) though Insane is noticeably much jumpier. Thx!
Normal:
Lots of trivial things.
- 01:13:976 (4,5) - So, why not make these 2 (Or the latter 2) symmetrical to each other ? Fixed
- 01:17:976 (1,3) - Almost there, but could be better. Should look something like this: Fixed
- 02:52:644 (1) - Why the new combo ? Fixed
- 03:00:644 (1) - 2nd slider point from the start +1 grid right. Fixed
- 03:21:977 (1) - Let the slider end-point 1 grid down.
Then for - 03:22:643 (2) - you could do some tweaking: Fixed
- 02:33:644 (3) - From here onwards, you'll notice when you hover over this sliders positon in the timeline you are unable to see the sliderball (Which should be visible when you do) Fixed
Hard:
Seeing that Hard is pretty much a blanket fest, occurences like - 01:28:643 (3) - sometimes happen. Fixed
Here's my suggestion for a fix:
- 01:28:976 (4) - As for this slider, which will look displaced if you decide to go through with that, just position it at x:220 y:16 Fixed
- 02:50:644 (1) - Neat. Will change
- 02:33:644 (4) - Same thing as Normal. Fixed
So just make amends to this and the rest onwards by manually resetting their positions.
Insane:
Liked the hitsounding the most. Sleek usage of slider points by the way, they accentuate really well.
Again, just really little things to pick out. Doubt it irks anyone, but if you want to touch up on these things you're quite welcome to.
- 01:49:982 (3) - Kind of disagree with this being a horizontal jump, I don't feel that the vocals (Which are going into closure) facilitates a jump like that. will consider with my bro
- 02:46:648 (1) - Red point up by 1 grid, and 2nd point from the start right by 1 grid as well.Fixed
- 02:31:643 - Same issue as which what I wrote about for - 02:33:644 - Fixed
That's about all from me.
ThxAlpacaCokelat wrote:
Hi~ m4m from your mod queuesince your normal slot is closed...
Mostly my suggestions are about combo pattern, but you may refuse if you think it break your consistencyInsane00:33:978 (5) - nc
00:34:311 (1) - remove nc
00:35:978 (5) - nc
00:37:311 (3) - nc (to match 00:36:311 (1,2) - )
00:45:311 (3) - ^
01:14:976 (4) - ^
01:15:643 (1) - remove nc
01:47:976 (1) - remove nc, imo, unnecessary
02:25:644 (3,1,2) - feel a bit weird with the pattern, how about thisHard00:39:645 (4) - nc
00:39:978 (1) - remove nc
01:08:976 (3) - nc (to match previous pattern)
01:11:976 (4) - nc
01:14:976 (6) - ^
02:19:644 (1) - the finish sound is too loud. Maybe lower it a little bit (preferrably 30%-35%)
02:26:644 (5) - ncNormal00:56:644 (1) - remove nc
00:56:977 (2) - nc
01:09:643 (1) - remove nc
01:09:976 (2) - nc
01:13:976 (4) - ^
01:25:976 (3) - ^
01:37:976 (5) - ^ (match the song, imo)
01:38:976 (1) - remove nc
01:39:976 (4) - nc
01:43:976 (5) - ^
02:19:644 (1) - finish hitsound also too loud, lower it a bit
03:17:144 (1) - remove nc
My map : http://osu.ppy.sh/s/77115
Good luck with your ranking
I recommend delete spinner and place object or give short break~Guidelines wrote:
Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:
Thank you MerryGate. <3MerryGate wrote:
Hi~
[lyrics]
11 - I'll catch them as they as fall -> I'll catch them as they fall
I found this lyric from many sites, but I couldnt an official lyrics...so, Im not sure that it is correct. oops my mistake. thank you!
[Insane]
01:03:810 (4,1) - this jump is playable, but compared with other jump in similar melody, this jump is big and sudden.
change slider shape or (4) move to other?
01:10:810 (4,1) - same as above. but I didnt think it is important than 01:03:810 (4,1) -
If you change this, (1) move to other~ (DS2.0x?)
01:33:310 (5) - hmm...I dont like this stack from problem of visibility.
also, 01:33:310 (5,6) - symmetry is better I think.
02:04:975 (5) - whistle on end?
02:12:642 (6) - ^
03:16:477 (6) - this is also, coupled with the jump, this note have problem of visibility.
...I really like this blanket and jumps, or other elements. I got almost 100% when first play lol
Good job, W h i t e! Star~ (I dont give a star to many mapset lol)
my bro will change
[Hard]
01:11:976 (4,6) - Im concerned that hard player get confusing start point of (6). changed
01:15:643 (1) - make (6,7)'s DS = (7,1)'s DS. well, very nazi mod lol lol, changed
02:04:975 (5) - same as Insane changed
02:11:642 (5) - ^ changed
[Normal]
00:56:144 (2,3) - Im not sure that consecutive circle of BPM180 is acceptable in Normal... not changed
01:15:976 (1,1) - too close to end of spinner changedI recommend delete spinner and place object or give short break~Guidelines wrote:
Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
02:11:642 (4) - same as Insane changed
03:29:977 (1,2,3,1,2,3,1,2,3,4,5) - placement suggestion changed. very nice!!172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:
Nice mapset!
I hope rank this, good luck.
Aleksart wrote:
Hello~ I'm on yours request
[General][Normal]
Very cool all done, good sb, nice song. I like.
Almost Changed[Hard]
00:49:477 (2) - add claps
00:52:810 (2) - ^
00:56:144 (2,3) - ^
00:59:477 (2) - ^
01:01:144 (5) - ^
01:17:976 add finish
01:19:976 ^
01:21:976 ^
01:23:976 ^
01:27:976 ^
01:28:976 ^
01:29:976 ^
01:31:976 ^
01:33:976 ^
01:35:976 ^
01:37:976 ^
01:39:976 ^
01:43:976 ^
01:44:976 ^
01:45:976 ^
01:46:976 ^
01:47:976 ^
01:48:976 ^
02:19:644 timing section volume 15-20%
02:40:643 (3) - add finish Not Changed
02:48:643 ^ Not Changed
02:56:643 ^
02:58:643 ^
03:00:643 ^
03:02:643 ^
03:04:643 ^
03:14:643 ^
03:16:644 (3) - ^
03:18:644 (1) - ^
03:22:643 ^
03:23:643 ^
03:24:643 ^
Almost Changed
03:24:643 add 1 a circle i can't understand what you said to me
01:17:976 add finish
01:19:976 ^
01:21:976 ^
01:23:976 ^
01:25:976 ^
01:27:976 ^
01:28:976 ^
01:29:976 ^
01:33:976 ^
01:35:976 ^
01:37:976 ^
01:39:976 ^
01:43:976 ^
01:44:976 ^
01:45:976 ^
01:49:976 timing section volume 5%
02:16:644 timing section volume 5% set 20%
02:16:644 - 02:18:644 add a spinner not changed
02:56:643 add finish
02:58:644 ^
03:00:643 ^
03:02:643 ^
03:04:643 ^
03:06:643 ^
03:07:643 ^
03:08:643 ^
03:14:643 ^
03:16:643 ^
03:18:644 (3) - ^
03:20:643 ^
03:22:643 ^
03:23:643 ^
03:24:643 ^
All not change. but thanks to mod.TMAstraf wrote:
Normal:
01:49:643 Slider should end here
03:36:643 Maybe delete circle and spinner should begin here...
Hard:
01:49:976 ^
03:17:977 - 03:19:477 Maybe fill this part with more circles or slider etc.
03:23:643 - 03:24:477 Make Reverse Selection on Sliders, its maybe more for insane difficulty
03:36:643 Maybe delete circle and spinner should begin here...
Insane:
00:58:310 Maybe make bigger distance
01:49:976 Maybe delete circle and spinner should begin here...
Well that's all! =)
이미 랭크를 준비하는 중이라 더이상 맵은 안받아요. 죄송!CrazyKaze_ wrote:
palette 타이코맵 만들어봄ㅋ
조흐다
wcx19911123 wrote:
as your request
[General]
I highly suggest to use silenced sliderslide.wav hitsound, the sliderslide sounds really odd at some parts
offset is a bit off imo, the current offset is a bit early, need to +6~+12(different for every sections). hope you can find some timing pro to check the offset
I Think, 651 is best. CHANGED! Thx
[Normal]
02:50:644 (1,2) - the blanket sliders can better skip
[Hard]
03:44:977 - you forget to use soft hitsound here Fixed
[Insane]
I suggest HD-1 or OD-1, the current setting is really too high.. Changed HP-1
nice map, feel free to call me back after you find the accurate timing
wcx19911123 wrote:
bubbled
Thank you very much!!Faust wrote:
Only blunder in the bubbling was that the OSB needed to be renamed since dear DingGGu here had a name-change.
Apart from that, updates are as follows:
- Increased AR of Hard by 1
- Measures to lower map density by replacing all (if not most) triplets with repeat sliders.
Song timing is actually consistent. Thing is, the offset varies throughout, hence the miniscule tweaks with the offsets.
Congratulations to you.
lolFaust wrote:
kanpakyin pro rankah
lolol