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Whitetail - Pinkie Pie Theme [CatchTheBeat|Osu|Taiko]

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Stefan
Please don't give another KD to this Post.



welp, Inori's Diff seems fine now. idk why the AIMod told me that Inori's Diff was unsnapped but nvm. I guess the Issue is caused because of the different Timing Sections.

[Twilight]
- Edit the .osu File under [Events] this part:
0,0,"502215-20121231115508.jpg",1,1
Change it as
0,0,"502215-20121231115508.jpg",0,128

It fits better if you play Taiko. http://puu.sh/2xIfc

00:03:581 (4,5) - I see no reason to keep k there. Change it to d.
00:07:781 (16) - You should keep it consistent with 00:02:381 (1,2,3), so change it as d.
00:08:381 (17,18,20) - Here too.
00:21:731 (76,77,78,79,80,81,82,83) - http://puu.sh/2xIug <- This sounds much more fiting to the Song and to the Flow itself.
00:29:081 (1) - A slider would work better imo.
00:31:481 - The kiai feels quite hard to play for being a Muzukashii. Try to use some simplier pattern like ddkkdd, dkdkdk, etc. kddkddkddkdkdkdd is pretty tough to play, and with this BPM it is quite insane.
00:36:131 (32) - Move it to 00:36:281, I really see no reason to keep the Downbeat unmapped.
00:36:431 (33,34,35,36,37,38,39) - dkkddkk
00:37:631 (41) - Remove it to avoid very long Combo.
00:40:931 (59) - ^
00:45:581 (85) - d, to make a neat kkddkkdd
00:48:281 (101) - d
00:48:431 (102) - Please remove it.. this Combo is way too long.
(These are some examples, of course you should try to think out some ideas by yourself)
01:00:581 (147) - Remove it, you really should add a Break here.
01:11:081 (184,185,186) - Make (184) as d, move (185) to 01:11:381 and as k and remove (186). This part is misleading of the Song.
01:13:031 (192,193) - Why are you doing d k here? o.o Just keep it as k d.
01:37:479 (289,290,291,292) - (290) as d, move (291) to 01:38:081.
01:45:579 (306) - I find it unneccessary to hace a Circle there. You should remove it.
02:21:579 (48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65) - WAY too long and complicated. Such things shouldn't be because a Muzukashii Diff is supposed to be a calm Diff with a maximum of 8 Circles per combo. Also the player is getting tired by such long combos.
02:48:579 (100,101,102,103,104,105,106) - I don't get the sense of this rhythm to be honest. It's pretty bad imo.
02:56:229 (133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - Eh.. This is clearly overmapped. Move (133) to 02:56:081 and then make the part after it as d kkd kkd kdd kdd kdd.
03:03:879 (1,2) - Remove the Finishes, they are too hard here.

I really dislike this Diff, some parts are way too overmapped and got too complicated pattern. Stuff like ddkdkdkkkd shouldn't be done there.

[Vinly]
00:06:281 (5,6) - k d
00:07:481 (9,10) - k d
00:10:031 (20,21) - d k
00:10:781 (26,27,28) - ddk, dkd is awkward to play and doesn't fit well.
00:29:081 (168,169,170,171,172,173,174,175,176,177,178,179,180,181) - On what are you mapped here? This part sounds more to use a Slider to tap to 1/4 (or you can make this part as real Stream).
00:34:181 (204,205,206) - ddk
00:35:081 (212,213,214) - kkd?
<I will continue my Mod later>
Topic Starter
Itachi_Uchiha

Shulin wrote:

[General]
  1. Make sure your red timing sections are the same for all difficulties! DONE
  2. Try to keep kiai the same on all diffs! DONE
  3. The difficulty names don't really tell me anything, it's hard to tell which is which.
  4. Remove countdown and letterbox for taiko diffs. DONE
  5. I think the ctb skin makes it really hard to play, I can barely tell when the hyperdash fruits are coming. It might just be me thought because I suck at ctb.
  6. Your folder size is huge and it doesn't even have a video. You can convert "9Ozeivu".png to Jpeg because you don't need a 1.1mb BG. Also remove some of those combobursts, I don't think you need 15 of them. DONE
  7. Comboburst-8, 13 and 15 are facing the wrong way, flip them horizontally. Comboburst-9 is just outright strange and doesn't work well, I'd just remove it. DONE
  8. I find the skin very distracting, it's hard to look at especially doing kiai.
  9. The SB pulse is pretty pointless imo and doesn't really add anything. Also delete pulsation_f from the main folder. DONE
  10. Your slider tick is barely audible. Perhaps make it louder / use another. DONE
  11. 01:32:679 - to 01:50:379 - Soft hitsounds fit best, the drum beat sounds weird on this part.
[Fluttershy]
  1. Use slider tick rate 1? You can't even see some of the ticks with the present tick rate. DONE
  2. A lot of these patterns are very linear, maybe try to think of some others?
DONE

00:21:881 (1,2,3,4) - Put this in the centre of the grid to make this pattern look better with the previous one? DONE
01:32:679 (1) - to 02:04:479 (3) - The constant 1/1 rhythm isn't very interesting here and the beat you use doesn't fit that well. I think it'd be better to follow the melody. DONE
03:00:279 (1) - This spinner feels too short for easy. Also you should use soft for it. DONE
03:02:679 (1,2,3) - Honestly, this part feels kinda pointless and doesn't follow much of a rhythm. I'd just remove it and maybe have a break. DONE

[Rarity]
  1. The 1/2 slider overlaps are kinda ugly, especially things like 00:27:581 (4,5) - DONE
  2. A lot of these patterns look very messy, sections like 01:09:881 - to 01:27:581 - for example look very messy you might want to try and tidy it up.
00:34:781 (4,5) - This looks ugly, I think it'd be better if you reverse selection and respaced. DONE
00:35:681 (6) - The extra return is kinda unexpected. DONE
01:27:881 (1) - The end is not snapped. DONE
02:32:679 (5,6) - This overlap is ugly and the extra return on 02:33:279 (6) - is kind of unexpected. DONE
02:43:479 (1,2) - Spacing? Too close. DONE
03:02:979 (1,2,3) - Like I said on the previous diff, this is kinda pointless. DONE

[KazukiSinx's Twilight Sparkle]
  1. For some reason AIBat claims 01:31:479 - is unsnapped, you might want to resnap just to be sure.
01:39:579 (293,294,295) - This rhythm sounds really strange, 01:39:579 (293) - isn't following anything and it plays weird.
03:00:579 (1) - End earlier and have a note at 03:02:681 -

[Rainbow Dash]

  1. The 100% volume on the kiai parts is way too loud. It started to give me a headache.
  2. This one is kinda similar to your Rarity, you overlap 1/2s in the same way and even use the same patterns at times! I think it would be better to try and have more variation.
00:18:281 (1,2,3,4,5,6,7,8) - Hmm, I don't like this pattern, I don't think it plays very good. Seems you've used it a lot though. DONE
00:19:631 (1) - Remove NC DONE
00:39:881 (1,2,3) - This was confusing because the approach circles were kinda hard to read. I think it'd be better if you didn't stack this and spaced them apart so the player can read it. DONE
00:50:081 (6) - You could make a pattern instead of having so many returns here. DONE
01:19:481 (1,2,3,4) - This overlap is very ugly. Can you think of something else. DONE
01:21:881 (1,2,3) - ^ DONE
02:37:479 (1,2,3) - I think it would be better to space this. DONE


[Inori's Vinyl Scratch]
  1. For some reason AIBat claims 01:31:479 - is unsnapped, you might want to resnap just to be sure.
Well a lot of the streams don't seem to fit to me, for example 00:18:881 (80,81,82,83,84,85,86,87,88) - but I can't really play this diff very well to judge.

[Pinkie Pie]
  1. The 100% volume on the kiai parts is way too loud.
  2. The spacing is very inconsistent, jumps like 00:37:481 (1) - seem to come out of nowhere and the slowdown spacing of parts like 00:38:681 DONE(1,2,3,4,1,2,3,4) - is strange. I also didn't like parts like 00:40:631 (5,6) - and 00:45:431 (6,7) - where it feels counter intuitive and doesn't play very well.
  3. I think you could also work on trying to keep the patterns from being too linear. Things like 01:23:081 (1,2,3,4,5,6,7,8) - feel too angular and don't play well imo. DONE
  4. I also think you overlap way to often and in a way that makes the map look ugly, for example 00:39:881 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - with this and the kiai flashing in my face coupled with the skin makes the map really annoying to play. DONE
  5. I'd also recommend trying to vary the patterns slightly, you use the back and forth pattern like 01:11:081 (1,2,3,4,5,6,7,8) - too often imo. DONE
  6. The section at 01:31:481 - to 02:09:879 - definitely feels overmapped and the normal sliderslide and volume just sounds plain bad. DONE
Well that's all. Sorry for the general mod, the song was really starting to grate. I hope some of it was helpful and good luck with this!
Zexion
The author of the song was still bothering me, so I looked it up. Mane6 didn't compose this soundtrack, it was Whitetail, You should change the artist. You can check it out here: http://www.youtube.com/watch?v=vcPE8BJ8z0E

Also the title should be "Pinkie Pie Theme", so its consistent with the original track.

Good luck!!

(No Kudosu!)
Celesty
IRC
18:03 Itachi_Uchiha: Hey There :D
18:04 Celesty: hi :)
18:09 Itachi_Uchiha: I made a Map and after hard work I finally got all diffs together and it has a +41 priority :) Would you like to mod it maybe?
18:09 Itachi_Uchiha: I made a Map and after hard work I finally got all diffs together and it has a +41 priority :) Would you like to mod it maybe?
18:13 Celesty: I am a modding beginner :(
18:13 Itachi_Uchiha: No problem^^ this map could be a very good practice :D
18:14 Celesty: okay i see map :p
18:15 Itachi_Uchiha: thanks very much :D
18:15 Itachi_Uchiha: If i doulc /np I would give my map to you
18:15 Itachi_Uchiha: http://osu.ppy.sh/s/81425
18:16 Celesty: Only a standard can be seen :(
18:19 Itachi_Uchiha: what?
18:20 Celesty: nvm
18:25 Celesty: 01:26:681
18:25 Celesty: remove new combo?
18:25 Itachi_Uchiha: Would you please do a Thread mod? I sadly have no time for a IRC mod D:
18:25 Celesty: Fluttershy
18:30 Celesty: 00:47:681 (4) -
18:30 Celesty: I will move a few upwards
18:30 Celesty: Rarity
18:32 Celesty: http://gyazo.com/17a59ae71bafc137dd518ae8ffb2293d
18:35 Celesty: rainbow dash
18:35 Celesty: 00:19:481 (5) -
18:35 Celesty: remove new combo?
18:36 Celesty: http://gyazo.com/08515088d90862a552110817de16fc8
18:36 Celesty: http://gyazo.com/f461d758c760d0a493e98c78532231cb
18:36 Celesty: There is no place to see :(
18:37 Celesty: nice map! :D
18:37 Itachi_Uchiha: thanks :D
18:37 Celesty: I'm sorry for being a mod beginner
18:37 Itachi_Uchiha: no problem :D
Butterfly
Rainbow Dash-

01:36:281 (1) -
Start with Slider and keep with 2 Circles.
it will be more good :)



Fluttershy-

02:56:681 (1) -
Put three sliders i maked is more useful :)
it will be more good too :)

BoroNyan
Hi
Rarity is I think more should be placed smoothly
I think it would look more beautiful if you so
Where not written anything→Please set smoothly

Rarity
SPOILER
00:18:281 (1,2,3,4,5) -
00:31:781 (1,2,3) -
00:38:681 (1,2,3,4) -
00:41:081 (1,2,3,4,5,6,7) -
00:43:481 (1,2,3,4,5,6,7) -
01:02:681 (3,4,5,6) -
01:23:081 (1,2,3,4) -
01:43:584 (5 ) - More beautiful than five points of the three-point
01:47:081 (3,6) - Let the same height
02:00:281 (1,2,3,4) - Let symmetrically
02:02:681 (3) - Will overlap with the previous one
02:29:381 (1,2,3) -
02:36:281 (1,2,3,4) -
02:38:681 (1,2,3,4) -
Topic Starter
Itachi_Uchiha
AIBat mod succesfully done :D
Louis Cyphre
[General]
- please, recude volume of hitsounds a bit D:


[Crystal's Applejack]

Accented recomendation: Delete whole ctb skin, it's so distracting, that i can't read patterns properly.
Not really fan of constant shift holding, but whatever.
00:42:281 (1,2) - it's really uncomfortable to get it.
02:14:681 - make some spacing pauses to let players unhold shift and concentrate much accuratly.

[Pinkie Pie]

00:14:831 (2) - Nostalgia, i remember those days, when we made many points in slider to make shapes, but since osu! slider system has a new feature, it's not needed to use so many points. Use just 3 points in total.

176,80,14831,2,0,P|256:130|337:80,1,200.999990492249,8|4,0:0|0:0,0:0:0:0:
00:16:031 (2) - ^ ctrl+c, ctrl+v, ctrl+j
00:27:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - you totally need to make muuuuuuch smoother.
I suggest to use my model of this stream

304,300,27881,5,4,0:0:0:0:
280,304,27956,1,4,0:0:0:0:
257,299,28031,1,4,0:0:0:0:
237,287,28106,1,4,0:0:0:0:
224,267,28181,1,4,0:0:0:0:
220,244,28256,1,4,0:0:0:0:
224,221,28331,1,4,0:0:0:0:
237,202,28406,1,4,0:0:0:0:
246,185,28481,5,4,0:0:0:0:
246,161,28556,1,4,0:0:0:0:
237,139,28631,1,4,0:0:0:0:
221,122,28706,1,4,0:0:0:0:
199,113,28781,1,4,0:0:0:0:
176,113,28856,1,4,0:0:0:0:
154,121,28931,1,4,0:0:0:0:
137,137,29006,1,4,0:0:0:0:
124,150,29081,2,0,L|100:177,16,33.4999984153748,4|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
00:38:681 (1,2,3,4) - for future, if you need perfect square/triangle/pentagon/hexagon/dodecagon/etc use Ctrl+Shift+D.
01:31:481 - i suggest to use soft hitsounds.
01:32:381 (2) - i was actually expecting 2 repeats, because of spacing...
01:33:881 (1) - http://puu.sh/2ABol better?
01:43:481 (1) - unknown slider path, i guess this is unrankable
01:57:881 (4) - overlaps hp bar
28,184,93881,6,0,B|78:349|256:393|434:349|484:184,1,600,4|8,0:0|0:0,0:0:0:0:


[Rainbow Dash]

I'll give to you some tutorial on how to make "~" sliders.

1. set snap devisor to 1/16.
2. Add a slider with 1/8, 1/4 length
3. Set small construction of your desired slider.
here is an example: http://puu.sh/2ABCW
4. Select it and hit ctrl+shift+s
5. Mark 'Selection Center' and increase slider till desired size
6. If you reach the limit in scale option, repeat 4 and 5 steps.
here is the final result of my example: http://puu.sh/2ABL9

You know what to do with such shaped sliders.
00:20:831 (1) - 00:21:431 (2) - 00:23:231 (1) - 00:23:831 (2) - 00:46:181 (1) - 00:46:781 (2) - etc

[Rarity]

Same as above

00:31:781 (1) - too fast after spinner
02:29:381 (1) - ^
02:48:581 (1) - ^

[Fluttershy]

Similar suggestions about sliders.

nothing else to say


Good Luck ~
01:17:531 (2) - this is confusing for middling players
01:47:081 (3,4,5,6) - fix spacing please.
Nitojgrem
Hello there, dropping (first?) CTB mod here Ѽ ~

My mod consists mostly of suggestions so feel free to follow them or not. If something's unrankable or I recommend you highly to change it, I'll mark it so.

[Crystal's Overdose]
  1. AR should be (aka must, lol) the same as OD. Please change that and for questions refer to the Catch the Beat Rules/Guidelines
    ------------------------------------------------------------------------
  2. 00:41:381 (3,5,6,7,8,1) - I personally dislike the huge distance between these fruits. Maybe lower them a bit and move them a bit closer to each other? It's just that it feels while playing a bit forced and outside of the flow imo (especially forward-back-forward of 7,8,1), just make it a bit softer/smoother to play. Kind of what LC said ._.
  3. 01:08:681 (1,2,3,4) - Call it nutpicking if you want, but I enjoy this jump more if all notes are moved one to the middle (so 2,4 left; 1,3 right).
  4. 01:14:681 (1,2,3,4,5,6,7) - Again I'd suggest to lower the distance a bit somehow bcs I dislike the jump from to 7, it feels so... uhm... "harsh". I mean, it's catchable and all but you don't need to bruteforce some jumps so they just play difficulty D:
  5. 01:21:881 (1,2,3,4,5,6,7,8,9,10) - This feels a bit outa place to play imo, especially the 8 - 9 - 10 jump feels... awkward (and to catch the sliders afterwards....mehh). I suggest to lower the distance (a bit).
  6. 01:27:881 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5) - ... No, just no. Since the first time I played this, I disliked it very much and when I saw you changed even smth... noooooo, I defenetly don't like it. See by yourself what you want to apply:
    1. 01:27:881 (1,2,1,2,1,2) - These slider jumps... are boring, sry. I can understand two-circle slider jumps.. but four? They're just boring and the hyper dashes after them when you increase the distance.. just kill me of. It annoys me, as you can see^^"
    2. 01:29:156 (1,2,1,2) - To be discret I mean these hyper dashes @.@
    3. 01:30:281 (1,2,3,4,1,2,3,4,5) - I dislike these straight sliders... too.
      So, what do I suggest now? To make it all more curvey. Mostly I dislike the straightness of the sliders and how the jumps play imo. With a bit of curves you can make this much more smoother and (for me and prolly others as well, dunnw) more enjoyable to play. Otherwise it could be as well that it's just not my type of mapstyle on this, I like but others do, I just wanted to give you my opinion on this
  7. 02:36:881 (4,5,6) - Mehh, lower the distance (imo) q,q ... so the 5 a bit to the right.

    That shall be it for now. I think I pointed out the most uncomfortable parts for me to play and I hope you'll use some of them as an inspiration. In general I can say about this map that you made a good job, but sometimes the balance between "easy, relaxing - oh my gawd" for an Overdose is a bit weird and off. Sometimes it's easy and you just relax a bit while playing and in the next moment you miss bcs the change is so fast (if you understand what I want to say). Anyways, I'm gonna see forward to see this ranked ^^
About that CTB skin... ur, yes, I agree that it's a pain to play with nevertheless the aesthethics of it. ... But that's litereally for every CTB player^^ I suggest to put a "CAUTION: CTB SKIN" or smth like that into the description box xD
Another thing I noticed about the thing is that the countdown... doesn't have anything to do with MLP D: Remove it or find something fitting I'd say ;_;
Good luck and see you another time ~

PS: For any questions, ask me in-game (or if I'm not there, PM me and I'll response almost immediately when I see it^^)
CLSW
Thanks for modding!

Most of parts fixed and remapped. http://puu.sh/2B2eD
Topic Starter
Itachi_Uchiha

CLSW wrote:

Thanks for modding!

Most of parts fixed and remapped. http://puu.sh/2B2eD
Very nice :D

Updating it this afternoon
Stefan
oh well

[Inori]

00:06:281 (5,6) - k d
00:07:481 (9,10) - k d
00:10:031 (20,21) - d k
00:10:781 (26,27,28) - ddk, dkd is awkward to play and doesn't fit well.
00:20:981 (99,100,101,102,103,104) - ddk kkk
00:29:081 (168,169,170,171,172,173,174,175,176,177,178,179,180,181) - On what are you mapped here? This part sounds more to use a Slider to tap to 1/4 (or you can make this part as real Stream).
00:34:181 (204,205,206) - ddk
00:35:081 (212,213,214) - kkd?

(I've copied these things from the previous Mod, if you already made them, fine)

01:10:181 (57,58,59,60,61) - This would work better if you remove 01:10:331 (58) and move (59,60,61) to this position.
01:12:281 (70,71,72) - This is.. weird. And imo a Flow breaker, the Big Dons/Kats aren't really presentating this part good. Please try something new here.
01:17:081 (106,107,108) - ^
01:19:781 (124,127) - k to emphasize the Music.
01:30:281 (191,193) - Uh didn't you add here a Finish too?
Click me for Suggestions
01:50:681 (243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307) - Uh.. you don't need to make it that long. 12-14 Circles in a row are enough. :P
02:02:981 (322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368) - Same here.
02:26:681 (124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - I want to see ddkk Player crying on this. :D Ohwait..
02:48:206 - Please remove this Line. such short Kiai Breaks aren't really wished to see.

Good Luck with the Mapset.
Inori

Stefan wrote:

oh well

[Inori]

00:06:281 (5,6) - k d
00:07:481 (9,10) - k d
00:10:031 (20,21) - d k
00:10:781 (26,27,28) - ddk, dkd is awkward to play and doesn't fit well.
00:20:981 (99,100,101,102,103,104) - ddk kkk
00:29:081 (168,169,170,171,172,173,174,175,176,177,178,179,180,181) - On what are you mapped here? This part sounds more to use a Slider to tap to 1/4 (or you can make this part as real Stream).
00:34:181 (204,205,206) - ddk
00:35:081 (212,213,214) - kkd?

(I've copied these things from the previous Mod, if you already made them, fine)

01:10:181 (57,58,59,60,61) - This would work better if you remove 01:10:331 (58) and move (59,60,61) to this position.
01:12:281 (70,71,72) - This is.. weird. And imo a Flow breaker, the Big Dons/Kats aren't really presentating this part good. Please try something new here.
01:17:081 (106,107,108) - ^
01:19:781 (124,127) - k to emphasize the Music.
01:30:281 (191,193) - Uh didn't you add here a Finish too?
Click me for Suggestions
01:50:681 (243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307) - Uh.. you don't need to make it that long. 12-14 Circles in a row are enough. :P
02:02:981 (322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368) - Same here.
02:26:681 (124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140) - I want to see ddkk Player crying on this. :D Ohwait..
02:48:206 - Please remove this Line. such short Kiai Breaks aren't really wished to see.

Good Luck with the Mapset.
I may just remap the entire difficulty.
Ever since this map I've improved my mapping style immensely.
Mystyk
Here is my late mod4mod X_X sorry

Fluttershy:
00:24:281 (1,2) - this kind of stacking is ugly in my opinion, so try something else maybe?
example: http://osu.ppy.sh/ss/714951 - this way you don't have to change the position of (2) and distance is fine, but it's just an example
01:10:481 (1) - this sounds very weird here, and it's a bit early after the spinner, I think you should remove it, or at least place it on the big beats in the backgroun, so here 01:10:781 -
01:12:881 (2) - you placed this on the wrong tick, it should be on the red tick, it really sounds off like this, thus it is harder for players, because they hear the sound but you placed the beat NOT on the sound, so I suggest you something similar to this - http://puu.sh/2EcJL.jpg
01:15:281 (1) - same here, it should be like this - http://puu.sh/2EcPj.jpg
01:17:081 (1) - I don't understand why the slider ends here, because both the melody and the beats in the song are placed differently X_X so this - http://puu.sh/2EcSu.jpg - should be fine (of course you can try playing hit circles or one slider too, I'm just basically showing how it would fit the song)
01:22:481 (2) - same as mentioned before
01:24:881 (1) - ^
01:27:281 (2) - ^
03:05:756 - why did you put an inherited section here? it seems unnecessary for me, but you might have had a reason :P

Rarity:

Well I think this difficulty is too hard for a Normal, so I will treat it as a Hard diff...
00:35:081 (5,6) - this is confusing, in the melody I can still hear something, yet the repeat ends, moreover the next hit objects start in the opposite direction which makes it more confusing, so I think you should add one more repeat OR place the next slider in a different way, but you could also make 2 sliders out of one repeat slider...etc.
00:39:881 (5,6) - ^
00:45:881 (1,2) - this pattern could be nicer imo, but not necessary to change, maybe something like this? - http://osu.ppy.sh/ss/715017 - so make it a blanket?
00:45:881 (1) - also, this shape would be nicer if you placed the second point of it a little bit downwards, so from this - http://puu.sh/2EdtC.jpg - to this --> http://puu.sh/2EdtY.jpg
01:11:081 (1,2) - same about the shape :P
01:17:081 (1,2) - please try to change this, the pattern itself is not nice in my opinion and you used to make them easily readable with nice blankets and better distance, so try to think of something else, or at least stack them properly, so move 01:17:531 (2) - one grid up
01:21:881 (1,2) - this is kind of ugly too, well it is alright, but you could make a better flow like this - http://puu.sh/2EdAC.jpg - because (1) would lead right into (2) and the sliders wouldn't be so close to each other, so it might look nicer :P
from 01:32:081 (1) until 01:50:681 - why not use soft sounds? it would sound better imo
02:32:681 (5,6) - same as mentioned at the beginning
02:37:481 (5,6) - ^
02:56:381 (4) - you should move this upwards because it doesn't look nice, since it's not stacked entirely
02:58:481 (2) - stack this properly (so move down one grid)

Rainbow Dash:
01:14:681 (1,2,3) - please try to avoid this, (3) is almost entirely hidden by the previous sliders and it doesn't look good, and it is also a bit confusing when playing
01:17:081 (1,2,3) - ^
01:19:931 (2) - place this a little further from (1) to make it nicer, and you could just make a nice blanket here - http://puu.sh/2Ee0A.jpg
01:21:881 (1,2) - same as above
from 01:31:481 (1) - until 01:50:081 - use soft sounds?
02:27:881 (1) - use soft sampleset on this, because the sounds aren't loud, so normal hitsound doesn't fit so well
02:48:581 (2,3,4) - this was very confusing when I played, because the hitbursts hid the sliders, so I think you should try to place them differently, mainly these 02:48:881 (3,4) -
03:02:981 (1,2,3) - use soft sounds, since the song is not so loud anymore

Pinkie Pie:
00:09:881 (1) - to be honest the coundown was really annoying here, because it made it hard to see the note X_X
00:35:831 (6) - very small things, but why not rotate this a bit? - http://puu.sh/2Ees4.jpg - the pattern might look nicer like this imo :3
00:45:881 (1,2,3,4) - try to put them a bit further, so that they won't stack, like this - http://puu.sh/2Eeu3.jpg
this doesn't look nice - http://puu.sh/2EewI.jpg - so please stack them properly or, maybe try this? - http://puu.sh/2EeAO.jpg - it might look nicer
00:48:731 (3,4) - why does the distance change here? it is suddenly smaller than before, so put (4) a bit further
01:02:681 (1,2) - place these a little bit to the left, so (2) won't reach (3)
01:15:581 (3) - try to place this differently, it can be hardly seen
01:17:981 (3) - similar to the previous, it can be seen properly, but it doesn't look nice imo
01:52:481 - add hit circle? because of the melody, and because the upcoming 2 hit circles sound a bit random like this
01:54:881 - same as above
01:55:481 (1) - what about trying this? - http://puu.sh/2EeJr.jpg
02:33:431 (6) - I mentioned this before, rotate it?
and the things I mentioned afterwards, since it's copy pasted, not gonna mention again
02:51:881 (1,2,3,4) - place these further? so that they won't reach
03:02:981 (1,2,3) - try to use soft sampleset

Also, I would suggest you to add a Normal difficulty, because Rarity is too hard in my opinion, and look at this difficulty spread:


But try to ask others' opinion too.

Overall nice mapset, but this kind of song is not really my taste xD Good Luck!
Topic Starter
Itachi_Uchiha

Mystyk wrote:

Here is my late mod4mod X_X sorry

Fluttershy:
00:24:281 (1,2) - this kind of stacking is ugly in my opinion, so try something else maybe?
example: http://osu.ppy.sh/ss/714951 - this way you don't have to change the position of (2) and distance is fine, but it's just an example -DONE
01:10:481 (1) - this sounds very weird here, and it's a bit early after the spinner, I think you should remove it, or at least place it on the big beats in the backgroun, so here 01:10:781 - -DONE
01:12:881 (2) - you placed this on the wrong tick, it should be on the red tick, it really sounds off like this, thus it is harder for players, because they hear the sound but you placed the beat NOT on the sound, so I suggest you something similar to this - http://puu.sh/2EcJL.jpg
01:15:281 (1) - same here, it should be like this - http://puu.sh/2EcPj.jpg
01:17:081 (1) - I don't understand why the slider ends here, because both the melody and the beats in the song are placed differently X_X so this - http://puu.sh/2EcSu.jpg - should be fine (of course you can try playing hit circles or one slider too, I'm just basically showing how it would fit the song)
01:22:481 (2) - same as mentioned before
01:24:881 (1) - ^
01:27:281 (2) - ^
03:05:756 - why did you put an inherited section here? it seems unnecessary for me, but you might have had a reason :P

Rarity:

Well I think this difficulty is too hard for a Normal, so I will treat it as a Hard diff...
00:35:081 (5,6) - this is confusing, in the melody I can still hear something, yet the repeat ends, moreover the next hit objects start in the opposite direction which makes it more confusing, so I think you should add one more repeat OR place the next slider in a different way, but you could also make 2 sliders out of one repeat slider...etc. -DONE
00:39:881 (5,6) - ^
00:45:881 (1,2) - this pattern could be nicer imo, but not necessary to change, maybe something like this? - http://osu.ppy.sh/ss/715017 - so make it a blanket? -DONE
00:45:881 (1) - also, this shape would be nicer if you placed the second point of it a little bit downwards, so from this - http://puu.sh/2EdtC.jpg - to this --> http://puu.sh/2EdtY.jpg
01:11:081 (1,2) - same about the shape :P -DONE
01:17:081 (1,2) - please try to change this, the pattern itself is not nice in my opinion and you used to make them easily readable with nice blankets and better distance, so try to think of something else, or at least stack them properly, so move 01:17:531 (2) - one grid up -DONE
01:21:881 (1,2) - this is kind of ugly too, well it is alright, but you could make a better flow like this - http://puu.sh/2EdAC.jpg - because (1) would lead right into (2) and the sliders wouldn't be so close to each other, so it might look nicer :P -DONE
from 01:32:081 (1) until 01:50:681 - why not use soft sounds? it would sound better imo
02:32:681 (5,6) - same as mentioned at the beginning
02:37:481 (5,6) - ^
02:56:381 (4) - you should move this upwards because it doesn't look nice, since it's not stacked entirely
02:58:481 (2) - stack this properly (so move down one grid) -DONE

Rainbow Dash:
01:14:681 (1,2,3) - please try to avoid this, (3) is almost entirely hidden by the previous sliders and it doesn't look good, and it is also a bit confusing when playing -DONE
01:17:081 (1,2,3) - ^
01:19:931 (2) - place this a little further from (1) to make it nicer, and you could just make a nice blanket here - http://puu.sh/2Ee0A.jpg -DONE
01:21:881 (1,2) - same as above -DONE
from 01:31:481 (1) - until 01:50:081 - use soft sounds?
02:27:881 (1) - use soft sampleset on this, because the sounds aren't loud, so normal hitsound doesn't fit so well
02:48:581 (2,3,4) - this was very confusing when I played, because the hitbursts hid the sliders, so I think you should try to place them differently, mainly these 02:48:881 (3,4) - -DONE
03:02:981 (1,2,3) - use soft sounds, since the song is not so loud anymore

Pinkie Pie:
00:09:881 (1) - to be honest the coundown was really annoying here, because it made it hard to see the note X_X -DONE
00:35:831 (6) - very small things, but why not rotate this a bit? - http://puu.sh/2Ees4.jpg - the pattern might look nicer like this imo :3 -DONE
00:45:881 (1,2,3,4) - try to put them a bit further, so that they won't stack, like this - http://puu.sh/2Eeu3.jpg -DONE
this doesn't look nice - http://puu.sh/2EewI.jpg - so please stack them properly or, maybe try this? - http://puu.sh/2EeAO.jpg - it might look nicer
00:48:731 (3,4) - why does the distance change here? it is suddenly smaller than before, so put (4) a bit further -DONE
01:02:681 (1,2) - place these a little bit to the left, so (2) won't reach (3) -DONE
01:15:581 (3) - try to place this differently, it can be hardly seen -DONE
01:17:981 (3) - similar to the previous, it can be seen properly, but it doesn't look nice imo -DONE
01:52:481 - add hit circle? because of the melody, and because the upcoming 2 hit circles sound a bit random like this -DONE
01:54:881 - same as above -DONE
01:55:481 (1) - what about trying this? - http://puu.sh/2EeJr.jpg
02:33:431 (6) - I mentioned this before, rotate it? -DONE
and the things I mentioned afterwards, since it's copy pasted, not gonna mention again
02:51:881 (1,2,3,4) - place these further? so that they won't reach -DONE
03:02:981 (1,2,3) - try to use soft sampleset

Also, I would suggest you to add a Normal difficulty, because Rarity is too hard in my opinion, and look at this difficulty spread:


But try to ask others' opinion too.

Overall nice mapset, but this kind of song is not really my taste xD Good Luck!
-Kazu-
Sorry for updating the mod too late,star as reward D:
IamKwaN
Sorry for my late reply ._.

[General]
  1. I only mod standard so I skip Taiko and CTB .__.
  2. 00:09:806 - this line should be at 00:09:881 in all difficulties; hard misses this line and insane has the correct one.
[Fluttershy]
  1. I treat this difficulty as Easy.
  2. First of all, you seem like symmetry when making sliders, but most of the resultant sliders are not symmetric when I try to CTRL+H/J them. So, I think you may need to remake those sliders just using three points in order to make them symmetric.
    examples
    00:09:881 (1)
    00:14:681 (1,2) - pattern is not symmetric. You can try it using CTRL+H
    00:17:081 (3)
    01:51:881 (1)
    There are a lot more examples and you can figure them out yourself :)
  3. 01:12:881 (2) - seems weird for me because there is no downbeat here but instead there are two at 01:12:731 and 01:13:181 respectively. So my suggestion is to put circles on these two timepoints or create a reversed slider like this.
  4. 01:15:281 (1) - this circle is quite weird too imo, there are six beats there from 01:14:981 to 01:15:731. And I don’t know why you choose this position to place a circle -x-
    My suggestion is as follows, the reason why I put like this is to resonance all downbeats there. This can decrease the difficulty too because newbies can follow the sliders more easily when there is no space in between compared a circle on the white tick.
  5. 01:19:481 (4,1) - same here too. I think moving those sliders towards and adding an additional slider and circle fits the music more imo and also NC because it is big white tick there. Here is my idea:
  6. 01:22:481 (2) - same as 01:12:881 (2). So as the suggestion.
  7. 01:24:881 (1) - similar to 01:19:481 (4,1)’s reason.
  8. 01:27:281 (2) - same as 01:12:881 (2) and 01:22:481 (2)
  9. 01:40:481 (5) - spacing changes within a combo color?
  10. 01:41:681 (2) - ^
  11. 01:42:281 (3,4,5) - Well, I suppose changing in slider velocity does not exist in easy difficulty -x- Newbies may easily miss these three sliders. But it fits the slowing-down music as before. So, I think this is okay :P
  12. 01:51:881 (1) - symmetric?
  13. 01:57:281 (3,4) - blanket?
  14. 02:35:681 (3,5) - ^
  15. 02:37:481 (6) - how about moving this to have same y-coordinates with 02:35:081 (2)? 02:35:081 (2,3,4,5,6) looks like an irregular pentagon and it looks ugly imo..
  16. 02:42:281 (5,6,1) - move these three guys to the centre of the field because your whole map style is symmetry.
  17. 02:45:281 (4) - ^
  18. 02:54:881 (3,4,5) - 02:54:881 (3) - x=336, y=328; 02:55:481 (4) - x=336, y= 168; 02:56:081 (5) - x=256, y=40 so that (5) is on the central axis and position of 02:56:681 (1) remains unchanged
[Rarity]
  1. I treat this difficulty as Noraml.
  2. AR=6? 5 is enough to match that high BPM and SV imo
    Requirements of normal
    HP Drain Rate: 5 or below
    Circle Size: 3 or 4
    Approach Rate: 5 or below
    Overall Difficulty: 5 or below
  3. 00:19:931 (1) - there is no downbeat at the slider’s start. In fact, 00:19:931 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) all these should move 1/2 towards.
  4. 00:27:881 (5) - I suppose this slider is far too difficult for a normal difficulty.. They won’t know when the slider is stopped because the silder is too short and blue ticks are seldom used in easy and normal difficulties.
  5. 00:31:781 (1) - no space left between spinner and the next note. It is quite hard when players are still using mouse to play. They do not know where their cursors are after finishing the spinner.
  6. 00:39:881 (5) - delete the extra node in between and make it perpendicular to 00:40:481 (6). The flow would be better imo.
  7. 00:46:481 (2) - a same direction as 00:45:881 (1) seems better-looking. You can do this by CTRL+H
  8. 01:09:881 (1,2,3) - first spacing problem. Second rhythm problem. There is a downbeat at 01:09:881 and several repeated 1/2 beats starting from 01:10:181 to 01:12:131. And now these three guys do not match the music. My suggestion is as follows:
  9. 01:11:081 (1) needs to remove NC
  10. 01:12:281 (1,2,3) - please do not change spacing all of a sudden because this is just a normal difficulty D:
  11. 01:14:681 (1,2,3) - the sliders do not match the music and my suggestion:
  12. 01:17:081 (1,2,3) - spacing
  13. 01:19:481 (1,2,3) - ^ Also, doesn’t fit the music too. The solution is the same as that of 01:14:681 (1,2,3).
  14. 01:21:881 (1,2,3) - spacing
  15. 01:24:281 (1,2,3) - ^ Also, doesn’t fit the music too. The solution is the same as that of 01:14:681 (1,2,3).
  16. 02:24:281 (1,2,3,4,1,2,3,4) - CTRL+H not symmetric and 02:25:181 (4,1) not on the central axis
  17. 01:26:681 (1,2,3) - spacing
  18. 02:29:381 (1) - same as 00:31:781 (1)
  19. 02:30:881 (4,5) - spacing
  20. 02:50:681 (1) - stack with 02:49:181 (3) for more tidy pattern
  21. 02:53:081 (1) - ^
  22. 02:56:681 (5,6,1,2,1,2) - spacing
[Rainbow Dash]
  1. I treat this difficulty as Hard.
  2. NC is quite confused when compared to easy and normal imo. Try to have consistency among all difficulties.
    examples
    00:22:781 (11) - combo number as high as 11 or 00:23:681 (2) - as low as 2 only
    01:29:981 (11)
    How about solving this problem by unifying the beat number when you change combo?
  3. 00:17:981 (2) - the flow is not good enough imo. I think something like this is better:
  4. 00:19:931 (3,4,5,6,7,8,9,10,11,1,2,1,2,3,4,5,6,7,8) - here u mix up the downbeats. They are all on the white tick but not red tick. So, move them 1/2 beat towards by clicking J twice in the editor.
  5. 00:26:381 (8,1) - spacing
  6. 01:09:881 (1) - not fit the music and is weird now. Suggestions:
  7. 01:12:281 (1,2,3) - ^
  8. 01:57:281 (2) - spacing
  9. 02:21:881 (1,2,3,4,5,6) - can use more circles like 02:19:481 (1,2,3,4,5,6,7) so that the pace goes the same.
  10. 03:00:281 (1) - ends the slider at 03:02:381 and add a circle at 03:02:681.
[Pinkie Pie]
  1. I treat this difficulty as Insane.
  2. 00:14:681 (1) to 00:16:781 - they do not match music here. Suggestions:
  3. 00:19:481 (1,2,3,4,5) - the downbeat is on white ticks and sliders’ heads can better resonance this instead of sliders’ ends. So, moving the circle at 00:19:481 (1) to 00:20:681 and move those sliders towards like this:
  4. 00:21:881 (8,1,2,3,4) - same problem and suggestion as the above one.
  5. 00:23:231 (1,2,3,4,5,6) - same but the suggestion here is like this:
  6. 00:25:181 (6,7,8,9) - this sounds weird and the downbeat is on 00:25:481. Triplets are not suitable here. Suggestion:
  7. 00:25:631 (1,2,3,4,5,6) - Normally, sliders won’t start on red tick but white tick. So, you can consider changing this by deleting
  8. 00:25:481 (9) and moving them towards and add a circle at 00:26:681.
  9. 01:36:281 - claps do not match here imo. And normally, they are placed at the 2nd and 4th white tick within a beat, but not red tick. So, 01:37:631 (5) and 01:43:031 (8)‘s clap is weird imo.
  10. 01:48:281 (7) - spacing and not symmetric enough (CTRL+J)
    01:54:281 (4,5) - switching these two’s position. Slider starts on red tick is definitely not good enough. That clap placing at the slider’s start is also weird.
  11. 02:01:481 (4,5) - ^
  12. 02:03:881 (4,5) - ^
  13. 02:07:481 (4) - using a long slider is better to fit the music here than using just a circle.
  14. 02:51:281 (5,2) - stack the circle and the slider’s end together.
  15. 03:00:281 (1) - ends the slider at 03:02:381 and add a circle at 03:02:681.
Nymph
[General]
comboburst should be rename like comboburst-0 comboburst-1 etc, your current file name starts from 6 and end to 15 orz

most of the cursortrail.png size are 51*51, current one is 56 56 I am not sure if this bothers but maybe better to fix it

ehh I am sorry but I think the CTB skin is not good because it's little awkward in reading patterns while playing. besides, seems the fruit images are cutted off on the edge, that really feel weird imo

spinner-approachcircle.png should be 390*390,current one is 410 410


[Fluttershy]
00:09:881 (1) - try to make the slider perfectly Symmetric?
00:17:081 (3) - right 1 grid down 1 grid looks better
01:51:881 (1) - try to make the slider perfectly Symmetric?

[Rarity]
01:19:931 (2,3) - try to make this spacing same with others?

hmm almost same in other diffs, most of the things are fine, however the slidershapes can still be better, and the spacing are not neat and clean enough.
And maybe try to not put objects to nearer to each other. maybe just me though but 01:37:481 (3,4,5,6) - like this kinda of too crowd and not very beautiful. use slider+note or sliders can solve things like this a little bit.


well map is pretty good for a new mapper however I would like to see if this map can still be better in the future so I think I will not mod in details this time. have some stars from me for support
AnreFM
Hello, I'll try to mod this, I hope this helps :)
Sorry if it doesn't, feel free to object :o
I can only mod osu standard sorry :o

  • General
  1. All timings are on beats and it's perfect
  2. Very nice pattern here and there, I like it
  3. Very good map, the song is addicting lol
  • Fluttershy
  1. well at first I couldn't find anything to mod here, but after some repeats I found 01:16:481 (3) - Move the slider end to x:116 y:140, more linear with the (4) slider afterward
  • Rarity
  1. 01:22:331 (2) - move it to x:192 y:208 to stack with the 3 maybe?
  2. 01:26:381 (4) - move it to x: 228 y:56 to avoid blanketing with the (2) slider afterward, it also makes another pattern with the previous circles lol
  3. 02:40:781 (7) - move it to x:64 y:148 to make it more symmetrical
  4. 02:48:881 (1) - move it to x:336 y:80 to stack with the (5) circle afterwards
  • Rainbow Dash
  1. well, nice difficulties. Can't find anything to mod, but I guess this can help 00:23:231 (5) - move it to x:232 y:208 to make it stack with the previous (3) circle
  • Pinkie Pie
  1. sorry I can't really mod insane difficulties :o but I hope this can help, 00:40:931 (6) - move it to x:256 y:240 to make it stack with (3) circle afterwards and make the jump less confusing
Well, I guess that's all, I hope it helps you, and I'm sorry if it doesn't :o
Anyway, good luck :D
Topic Starter
Itachi_Uchiha

AnreFM wrote:

Hello, I'll try to mod this, I hope this helps :)
Sorry if it doesn't, feel free to object :o
I can only mod osu standard sorry :o

  • General
  1. All timings are on beats and it's perfect
  2. Very nice pattern here and there, I like it
  3. Very good map, the song is addicting lol
  • Fluttershy
  1. well at first I couldn't find anything to mod here, but after some repeats I found 01:16:481 (3) - Move the slider end to x:116 y:140, more linear with the (4) slider afterward
  • Rarity
  1. 01:22:331 (2) - move it to x:192 y:208 to stack with the 3 maybe?
  2. 01:26:381 (4) - move it to x: 228 y:56 to avoid blanketing with the (2) slider afterward, it also makes another pattern with the previous circles lol
  3. 02:40:781 (7) - move it to x:64 y:148 to make it more symmetrical
  4. 02:48:881 (1) - move it to x:336 y:80 to stack with the (5) circle afterwards
  • Rainbow Dash
  1. well, nice difficulties. Can't find anything to mod, but I guess this can help 00:23:231 (5) - move it to x:232 y:208 to make it stack with the previous (3) circle
  • Pinkie Pie
  1. sorry I can't really mod insane difficulties :o but I hope this can help, 00:40:931 (6) - move it to x:256 y:240 to make it stack with (3) circle afterwards and make the jump less confusing
Well, I guess that's all, I hope it helps you, and I'm sorry if it doesn't :o
Anyway, good luck :D
Nazish Mods are still the best mods xD

Thanks anyway^^
HellDawn
General

Skin have not full sliderball pack
Filesize 11.5 mb without video O.O at lease you can reduce size pictures.

Fluttershy

00:38:081 (3) - 1 grid right
01:11:681 (2,3) - wrong distance snap so check it please (3)

Rarity

Please check your sliders because Sliders not symmetric

01:17:081 (1,2) - Hard to catch

Sorry I cannot motivation this song. So no more
Satilast
This is my first little mod :) Sorry for bad english :D

Blue = Suggestions;
Red = Fixes;

General
Cool skin :)
Drops barely visible. Make a brighter probably.

Rarity
00:26:681 (1,2,3,4,5) - Circles too closely located to each other. I think it would look better like this: http://puu.sh/2K9nG.JPG
02:53:981 (4) - And you can just leave, but I think it's better http://puu.sh/2K9Y9.JPG
00:38:681 (1,2,3,4) - 02:36:281 (1,2,3,4) - I think it is better to do 1-4 circles symmetrical. http://puu.sh/2Kauv.JPG

Rainbow Dash
01:39:881 (7) - NC
01:27:881 (1) - the same
01:29:081 (1) - NC

Pinkie Pie
Looks nice
00:38:681 (1,2,3,4,1,2,3,4) - Correct these two polygons. http://puu.sh/2KcsJ.JPG
01:08:381 (7) - NC

Crystal's Applejack
Cute ;)
Here all is well.
____________________

Good luck ;)
SuperContact
I can only mod osu standard. Since this is my first time modding a map, these are just small suggestions and it's up to you to decide whether or not to use them :)
(There are so many mods! I can barely find something to say lol)

[General]
  • Timing is perfect to me.
    Nice skin :)
    Also,hitsounds are really nice.
    But I think many sliders don't seem natural, especially the s-shaped ones. Generally you use only 4 points to create a s-shaped slider, when it's a large slider, the shape seems awkward.
    Here is an exemple of my slider:
    http://puu.sh/2K9Sc.jpg
    108,356,125081,6,0,B|192:320|200:192|124:192|48:192|56:64|140:28,1,400,4|8,0:0|0:0,0:0:0:0:
    (in Pinkie Pie diff, replacing 02:05:081 (1) - )
    which I think is better, and is also perfectly symetric.
I'm not good at modding easy diff, so...
(in fact I didn't find anything wrong specificly, apart from the sliders ;) )

[Rainbowdash]
  • Rythmn is good~
  1. 01:51:881 (3,4) - 01:54:281 (3,4) - ...
    Those sliders are too close to me, and i think short sliders should be less twisted then that..
    Overall it's pretty good.
[Pinkie Pie]
  1. You can fix the countdown by putting the first green line (inherited section) on the second note, like this:
    http://puu.sh/2Keti.png
  2. 00:34:781 (4) - this is too offscreen, not having the same distance with 00:33:881 (1,3) - , and not parallel. In this case you should copy and paste the previous sliders.
  3. 02:32:381 (4) - ^
  4. 02:26:681 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is not smooth, i suggest that you use:
    256,308,146681,5,0,0:0:0:0:
    212,284,146756,1,0,0:0:0:0:
    194,239,146831,1,0,0:0:0:0:
    212,193,146906,1,0,0:0:0:0:
    256,168,146981,1,0,0:0:0:0:
    298,143,147056,1,0,0:0:0:0:
    317,98,147131,1,0,0:0:0:0:
    300,52,147206,1,0,0:0:0:0:
    256,28,147281,5,0,0:0:0:0:
    211,52,147356,1,0,0:0:0:0:
    194,98,147431,1,0,0:0:0:0:
    213,143,147506,1,0,0:0:0:0:
    256,168,147581,1,0,0:0:0:0:
    299,193,147656,1,0,0:0:0:0:
    317,239,147731,1,0,0:0:0:0:
    299,284,147806,1,0,0:0:0:0:
    to replace them.
    Effect: http://puu.sh/2Kgez.jpg
  5. 02:38:681 (1) - I think this new combo note is too far away... you can start from the left
  6. 01:26:681 (1,2,3) - This is banal...can you think of a new way to place them?
  7. In this diff the purple combo color is too close to the background color, I can barely see the approche circle..
  8. My general opinion towards this diff is: you should try harder to put things apart, like this 02:48:431 (2) - and also try to make things more relevant to each other
well, that all I can say, good luck! :)
(I'm tired :| )
DeletedUser_1574070
Oh my god waht the SP..

anyway I'll check since you've requested me via in-game PM


Why don't you make Audio Lead In same through opening your osu file in notepad?

Fluttershy

00:09:881 (1) - end (392 : 104) to give more symmetry
00:12:281 (3) - same on here (120 : 280)
01:33:881 (3,4) - make these same
01:47:081 (2) - repeating twice is bit difficult for noobs I think.
01:47:081 (2) - http://osu.ppy.sh/ss/732672 ?

Rarity
00:22:331 (2,6) - stack
00:45:881 (1,2) - make these same
00:47:081 (3,4) - ^
01:32:681 (2) - spacing?

--------------------------------------------------------------------------------------
ah so sleepy I'm gonna finish moddingt this tomorrow so no kds yet
Topic Starter
Itachi_Uchiha

Nymph wrote:

well map is pretty good for a new mapper however I would like to see if this map can still be better in the future so I think I will not mod in details this time. have some stars from me for support
Now you got me - Remapping whole mapset
Irreversible
IRC mod <3
23:43 Irreversible: 00:12:277 (1,2,3,4) - verstehe nicht wieso die hitsounds hier leiser sind
23:43 Irreversible: nein es geht nur darum das der skin mich jedes mal tierisch aufregt
23:43 Irreversible: ich find es sieht voll schick und farbig aus ohne diesen hitcircle
23:44 Itachi_Uchiha: 00:12:277 (1,2,3,4) - Da werden die hitsounds lauter
23:44 Itachi_Uchiha: 00:10:177 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - da werden die leiser
23:44 Irreversible: ich würd sie direkt wieder ganz laut machen
23:44 Irreversible: weil iwie ist es nicht logisch das es da leise bleibt
23:45 Itachi_Uchiha: nöh... mit nem lauter-leiser übergang isses schöner
23:45 Itachi_Uchiha: weil die flöte die im hintergrund is ja auch net reintrötet als gäbds keinen morgen
23:45 Irreversible: 00:30:277 (1) - bin mir nicht sicher aber
23:46 Irreversible: startet der spinner nicht 00:30:277 - ?
23:46 Irreversible: 00:50:677 (1) - MOAR DISTANCE SNAP
23:46 Irreversible: MOARRR
23:47 Itachi_Uchiha: fixed
23:47 Itachi_Uchiha: also
23:47 Itachi_Uchiha: der slider
23:47 Irreversible: 01:24:277 (1,2,3) -
23:47 Irreversible: warte
23:47 Irreversible: 01:24:277 (1,2,3) -
23:47 Irreversible: = http://puu.sh/2QOWH.jpg
23:47 Irreversible: irgendso ein pattern
23:48 Itachi_Uchiha: das wellen pattern is doch auch schön
23:48 Irreversible: nö
23:48 Irreversible: xD
23:48 Itachi_Uchiha: 00:50:677 (1) - hab da 1.5 benutzt
23:48 Itachi_Uchiha: is doch genug oder?
23:48 Irreversible: ja
23:48 Irreversible: MEHR
23:48 Irreversible: mehr nach unten
23:49 Itachi_Uchiha: bist matsche im kopf? das is en 1/2 sprung den mach ich net mit 2.0
23:49 Itachi_Uchiha: xD
23:49 Irreversible: mach mal
23:49 Irreversible: xDD
23:49 Itachi_Uchiha: nene
23:49 Irreversible: hast dir richtig mühe gegeben mit der map
23:49 Irreversible: sieht gut aus
23:49 Itachi_Uchiha: ich lass das erstma so
23:49 Irreversible: NE
23:49 Irreversible: DU PLACED DAS JEZ MEHR BOTTOM
23:49 Irreversible: Xdd
23:49 Irreversible: xDD*
23:50 Irreversible: 03:03:659 - map das wieder oo
23:50 Irreversible: die map ist einfach zu schwer das ich noch was anfügen könnte
23:50 Itachi_Uchiha: mit 2.0 is der genau 5 grids weiter unten
23:50 Irreversible: sieht aber schick aus :O
23:50 Itachi_Uchiha: xD
23:50 Irreversible: DANN MACH DISTANCE SNAP AUS
23:50 Irreversible: xDD
23:50 Itachi_Uchiha: dann wird gemeckert
23:51 Irreversible: die hitswounds sind iwie generell zu leise
23:51 Irreversible: iwie
23:52 Itachi_Uchiha: is 80% bei 100 hamse gemeckert
23:52 Itachi_Uchiha: und 80 und 80 is fast kein unterschied
23:52 Itachi_Uchiha: *90
23:52 Irreversible: ich würd 100 machen
23:52 *Irreversible is editing [http://osu.ppy.sh/b/226137 Whitetail - Pinkie Pie Theme [Rainbow Dash]]
23:52 Irreversible: 00:11:381 (1,2,3,4,5,6) - avoid circle spam plz
23:52 Itachi_Uchiha: wie findest eig. das placing der hitsounds?
23:53 Itachi_Uchiha: die andern brauchst net zu machen
23:53 Irreversible: achso
23:53 Itachi_Uchiha: die werden noch geremappt
23:53 Irreversible: oki
23:53 Irreversible: ehm ja ist gut
23:53 Irreversible: allerdings
23:53 Irreversible: iwie würd ich ein anders clap muster mahen
23:53 Irreversible: bzw finish
23:54 Irreversible: verwirrt
23:54 Irreversible: xD
23:55 Irreversible: 00:20:827 (1,2,3,4) - :
23:55 Irreversible: 1= finsih
23:55 Irreversible: 2= nix
23:55 Irreversible: 3+4= clap
23:56 Irreversible: aber beim hitsounden bin ich der falsche u.u
23:57 Itachi_Uchiha: hab das extra random gemacht weil pinkie pie einfach der randomste character is der je developed wurde
23:58 Irreversible: hm
23:58 Irreversible: gutes argument aber naja XDD
Nymph
sorry I am busy with school work these days and can't get to here. I will try my best to remod this one in several days. thanks for understanding
Renegate
AWWW YEAHHHH GREAT JUMPS AND STREAMS 8-)

AWESOME JOB MAN!
XEPCOH
[CTB]

hp drain -> 6 (some moments are very failable)
00:18:281 - move to x=480 (to make it a bit harder but still passable though)
00:28:331 - x=160
00:28:556 - x=120
00:44:831; 00:45:131 - x=56 (hypers are more suitable here)

map is really impressive but skin is pretty unplayable got used to it :D
CLSW

Don Omar wrote:

[CTB]

hp drain -> 6 (some moments are very failable)
00:18:281 - move to x=480 (to make it a bit harder but still passable though) fixed
00:28:331 - x=160
00:28:556 - x=120
00:44:831; 00:45:131 - x=56 (hypers are more suitable here) fixed

map is really impressive but skin is pretty unplayable got used to it :D
Thx a lot krabby :3
Topic Starter
Itachi_Uchiha
I´m gonna let this beatmep go to the graveyard...

So sick of it


NVM

Gonna finish this
Irreversible
alter, gib nicht auf, meine erste map brauchte doppelt so lang wie deine und du willst jetzt schon aufgeben? :O wenn du ständig nur über deine maps QQ'st dann verkauf dich entweder besser, oder mach sie besser, falls sie dir selber nicht gefällt, gib ihnen gründe warum sie Aufmerksamkeit verdient hat..
Zexion
I'm gonna agree with Irreversible (I had to use google to understand that lol) and also add something: For new mappers ("new") like you or me, it certainly becomes hard to have our maps modded, because we aren't really known around here and maybe we lack some friends, but I think we have to be patient, It may take long to have our maps ranked but hey, this doesn't has a time limit! So just be patient, ask for mods when you can, and you will get your map ranked. Mine has 10 months I think but I do not plan on giving up, not after all that I have been through.

Good luck!
Shohei Ohtani
Nigga it's been three months that ain't no time at all.

My Newest full mapset has been hanging in pending since October 2012, and I'm by no means a new mapper lol.

Anyways for the mod. It took me way too long to get to this

Overall:
Am I the only one bothered by the fact that you have 6 diffs but only have 5 of the mane 6 in the diff names. Although I'm kind of against having any other characters besides Pinkie Pie in the backgrounds. You know, because it's Pinkie Pie's theme and all.
As an offhand note, I know I'm always one to be copy-pasting my choruses and stuff, but it kinda sucks at the end of a map to just be doing a copy-pasted section from earlier. Usually if I map a song with 2 chrouses, I'll have them both be original. It would only be in times of 3 chorus maps that I'd copy-paste the first chorus into the second one.

SB:
I UNDERSTAND YOU'RE TRYING TO PUT THE PULSES ON THE BASS DRUM BUT MY MIND WANTS TO PUT THEM ON THE CLAPS (Although for easy it's fine to have it like this. It's just normal and insane that there's more emphasis on 2 and 4 than 1 and 3 so it seems better to put it on those.
Midsection SBing is ok but like it doesn't really seem that fitting. I'm also bothered by the fact that when they walk away and stuff, Applejack is kind of floating in the air. It's cool that you like have her standing on the hill and stuff but she's like floating in the air when she walks away.

Skin:
Your sliderball doesn't spin o-o. Which I guess is ok since I have kind of an issue with spinning balls that spin too fast, but still it just looks weird

Insane:
I'm being generous today and not complaining about the 1.5x spacing that's through the entire map, because it's not entirely bad atm. Just be careful with some of the patterns. Especially since your custom comboburst isn't very transparent, your stacked patterns are MUCH harder to read and might even be hidden. I've tried pointing some out, but my mind is under the assumption of the standard skin, so some things might have slipped my mind.
00:11:152 (2,3,1,2,3,1,2,3,1,2,3) - I'd imagine this would be really hard to play, since players won't be able to actually hear if they're getting the notes right or not. I know I've had trouble getting one of my maps ranked in the past for doing this exact thing. Audible soft hitsounds should work just fine.
00:16:177 (1,1,1,2,3) - ^
00:19:477 (1,2,3) - In music phrasing, it'd be better if the sliders were moved down a red tick, and a note is added on the blank space created. This is so the trilled notes will be in their own sliders, instead of being in the space between the end and beginning of two sliders. You can also get rid of that icky (3) in the next pattern)
00:31:477 (1,2,3,4,5,6,7) - You can totally make more interesting patterns than this. I'm being nice for some reason and I'm not bitching about the spacing but like patterns just going on top of each other for this long are awkward to play and don't look very nice
00:35:827 (6,7,8) - This would be cooler as a kickslider so (9) can fit in the pattern
00:47:227 (2,4,6) - If these made a coherent pattern this wouldn't bother me, but it doesn't so it does
01:01:402 (5) - WELL HI THERE JUMP It'd be cool if you actually fit in.
01:09:277 (3) - This note breaks to phrasing of the notes. I'd rather (4) start where this is and have this note be in the blank space created by moving (4)
01:17:527 (2) - This being hidden kind of really bothers me. It's not like, completely hidden, but it's still notable
01:24:727 (2) - Avoid this overlap
01:37:477 (4) - Claps seem a bit unfitting
01:51:577 (2,3,4,5) - Whistles seem like the better hitsounds for parts like these
02:53:677 (5) - y this jump like it doesn't even fit
03:00:277 (1) - Add a finish on this spinner.
03:06:281 (1) - Nope. Like having that much blank space just to have one last slider is bad. Especially if a player isn't doing so well on the last part, they can potentially be killed by this blank space. Plus, I believe this part only exists so it can loop in-game/in-whatever this is from, so if you're not gonna loop it, no point in having it~.

Normal:
I have some concerns about this diff spread. Mostly that Insane is 2.0x SV with generally 1.5x spacing, while this diff is 1.1 SV with 0.8x spacing. I know this fits the star criteria of a hard, but it feels a lot like a normal. For song with a BPM of like 200+, this is a common issue, to have your Normal be a Hard and your Hard be an insane in terms of star priority. But if I were looking at this map in a BAT's shoes, I'd request that you make a hard / have someone make a hard before I'd look at bubbling this.
00:19:931 (2) - OOH THIS IS ROUGH. Like, players will definately miss this note. 100% garunteed. Because of the low SV, it doesn't look much different from the 1/1 notes, so I'm natually gonna wanna keep it the same. This entire pattern on the red ticks is rough in general. I know what you're following, but it might be easier to follow the main melody.
00:35:681 (6,7) - Slider trains usually aren't that successful or nice to play
00:38:381 (7) - Can you adjust this to avoid huge overlap?

Easy:
Very 1/1y (If this song was in 100 BPM.) in the choruses. I know the rhythm is hard to follow but newer players are going to get bored easily of metronome easies. You did it fine in the verses, so try doing it in the choruses too.
00:24:281 (1,2) - Rotate these to avoid overlap?
01:13:481 (4) - Curved sliders like this with the endpoint higher than the startpoint generally don't look good.
01:19:481 (1,2) - Make these into a slider? Even though easy players are used to the rhythm now, they might still struggle with hitting the note on the red tick, since it has the feel of a quarter note triplet
01:33:881 (3) - OOH GURL UM yeah I'd just redesign this slider.
01:38:681 (4) - ^. Parts like these are times where you can whip out your interesting curved shapes and stuff.
02:56:681 (1,1,1) - These curves are so unnotable that it just looks wrong

#2MonthsLate
LooneX_old_1
Re-Upload please!
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