What is your proposal?
Original rule: osu! ranking criteria -- Overall -- General:
Why propose this?
Mainly two reasons.
I believe this should be a rule, but at least this worth some discussion as recent maps have objects frequently touch the health bar and not a lot of people are aware of that. This could also go to guideline, as it should be helpful in the overall quality of ranked mapsets. Hope this can intrigue some insight or thoughts.
Original rule: osu! ranking criteria -- Overall -- General:
Hit objects must never be off-screen in 4:3 aspect ratios. Hit objects that are even partially off-screen can create reading difficulties. Test play your beatmap to confirm this.Proposed Change:
Hit objects must never be off-screen in 4:3 aspect ratios. Hit objects that are even partially off-screen or overlapped with health bar can create reading difficulties. Test play your beatmap to confirm this.
Why propose this?
Mainly two reasons.
- Theoretically as a ranked map, the map should be bug-free, while the objects are covered by health bar can be seen as a bug as the objects are the elements for clicking or dragging through, while health bars are informational content.
- The overlapped health bar actually does not create a lot of reading difficulties, especially in the case of default skin:
However, under custom skins or old styled skins, it will be similar to the issue of off-screen:
I know that we never judge on the base of custom skins, which is true, but it is also a truth that a lot of people use them. For ranked maps, we should minimize the effects of non-musical and non-purposeful placements on the gameplay, and for this reason I would think this should be a rule.
I believe this should be a rule, but at least this worth some discussion as recent maps have objects frequently touch the health bar and not a lot of people are aware of that. This could also go to guideline, as it should be helpful in the overall quality of ranked mapsets. Hope this can intrigue some insight or thoughts.