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FELT - Roll Ground [Taiko|Osu]

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Topic Starter
10nya
@ca20114: Thanks I hoope so too! >w<

Xinely wrote:

hi tennya :3
from pm in game ~ Hi <3

[Normal]
00:11:862 (3) - add whistle? Ok
00:18:447 (1) - more little curved? Ok
00:22:472 (4) - x:360 y:176 to make triangle? Ok
00:41:862 (1,2) - swap NC? The vocal start here so no change
00:43:326 (2) - make curved? example : http://osu.ppy.sh/ss/638451 Somehow changed
00:49:545 (3,4,5) - i prefer to make triangle pattern like this http://osu.ppy.sh/ss/638463? here is the code (because if make that broken spacing, i try to fix spacing too)
192,176,49545,1,0,0:0:0:0:
268,96,49911,1,2,0:0:0:0:
344,176,50277,1,0,0:0:0:0:
432,112,50643,6,0,P|448:188|396:268,1,165,4|2,0:0|0:0,0:0:0:0:
344,352,51557,1,2,0:0:0:0:
Tough my current one already triangle shaped ><
01:03:996 (4) - remove NC? for consistency Vocal start here so no :<
01:27:228 (3) - 1 grid down , if yes to avoid 1,04 DS. 01:28:691 (1) - x:408 y:136 w changed

[Hard]
OD+1 if u want Current one is ok I think cause the diff is have a lot of sliders than circles so the HP drop won't be too big owo
00:18:447 (5,1) - swap NC? For pattern so I think I keep mine
00:21:374 (1,3) - stack this properly My Laptop won't let me but my Dad's Laptop let me to stack this lol. fixed
00:24:301 (1) - finish? HOW CAN I FORGET THIS LOL ADDED
00:28:874 (4) - x:244 y:312? fix next spacing if follow this I made the ds same as previous sliders *2-3 grid upper/lower per-previous slider
00:34:545 (1) - remove NC? I'll keep mine for now >_<
01:28:326 (1,3) - swap NC? i see u follow stanza Somehow fixed thanks c:

[Lunatic]
00:16:984 (1) - replace with slider 4/4? daripada kerasa kosong Emang sengaja dibikin kosong huwehehehehe (:3)rz
00:17:899 (3) - spacing (1,14x) Saya lagi jahat (>:3)rz
00:49:179 - add note or add slider 4/4? Added previous slider :3
01:04:911 (8) - spacing (1,34x) Fixed

That's all i think
i love your map ~ <3 WW LOVE YOURS TOO <3
good luck nya :3
mod arigatoooo :3 <3
qoot8123
Sorry i'm too late... :(

[General]
  1. none~
[Muzu]
  1. 00:10:033 (1) - remove and 00:10:033 (1) - add d to follow the forward part.
  2. 00:39:850 - change d
  3. 00:43:326 - add d and 00:43:691 - add d
  4. 00:47:716 (1,2) - Dddk
  5. 01:34:362 - change D
[Oni]
  1. 00:40:307 - remove and 00:40:216 - change to k
  2. 00:48:447 - remove
  3. 00:51:374 - ^
  4. 00:51:740 - ^
  5. 01:08:021 - add d
  6. 01:09:210 - add d and 01:09:941 - remove
  7. 01:09:576 - remove
  8. 01:13:051 - ^
  9. 01:14:880 - ^
  10. 01:24:758 - ^
  11. 01:26:588 - ^
that's all
Good Luck~ :D
Topic Starter
10nya
all has been fixed, thanks :D
tetsutaro
From the people who brought you

comes this mod

[Normal]
:idea: Rarely do I see people focus more on the easier diffs. Keep up the good work!
:idea: Spatial location seems a bit random. Include some more symmetry on things, especially around the chorus.

[Hard]
00:08:204 (4,5) - If not with a good reason, smooth them out. The bump is so small it hardly proves anything influential.
00:23:569 (1,2,3) - Sudden increase in distance at the middle of a cluster of notes spaced at 1/2. Fix please. This also happens a few other times across this and <Lunatic> diff.

[Lunatic]
01:31:435 (1) - A weird-looking bump. Smooth out if not with a good reason.

[Taiko diffs] Perceived Difficulty Rating: 4* Muzukashii / 7* Oni
:!: <Muzukashii> The coloring of the pattern looks like it is on Detarame (randomly distributed). Determine an algorithm on how the dons/katsus are allocated.
Francis
Nice song ^^
Hope it gets ranked~
0gre_old

qoot8123 wrote:

Sorry i'm too late... :(

[General]
  1. none~
[Oni]
  1. 00:40:307 - remove and 00:40:216 - change to k
  2. 00:48:447 - remove
  3. 00:51:374 - ^
  4. 00:51:740 - ^
  5. 01:08:021 - add d
  6. 01:09:210 - add d and 01:09:941 - remove
  7. 01:09:576 - remove
  8. 01:13:051 - ^
  9. 01:14:880 - ^
  10. 01:24:758 - ^
  11. 01:26:588 - ^
that's all
Good Luck~ :D
Thanks ><
and sorry still fixing ..
Topic Starter
10nya
happy625 thanks for the star xD
Niva
Hi there - t e n n y a -, random modding~ (I'm bored orz)

[General]

-> .mp3 file is still 320kbps, it could be reduced to 192kbps easily using Audacity/FormatFactory/other similar programs though
-> The diff spread here (E (I) I (I) I) is *somewhat* unpleasant to look (although they play as the diff name suggests) - imo it would be better to made Normal a bit harder somehow though (not making Hard easier) - I'll see if I can help with this one...

[Normal]

-> Regarding the issue above, +1 to all difficulty settings except circle size?

  1. 00:03:813 (1) - It'll be MUCH better (and innovative) if you placed this on the SB's ripple though, as following:
    You can simply drag the previous 00:00:886 (1,2,3,4) to ~x:25 y:141, but you can form a new pattern as well~
  2. 00:07:472 (2) - I much prefer if you keep using 1/1s here instead of repeating 3/2, 3/2s works well on downbeats such as 00:09:667 (1) but not here ._.
  3. 00:15:155 (4) - Symmetry issue, should be easy to fix though:
    205,326,15155,2,0,P|262:343|308:328,1,110,2|0,0:0|0:0,0:0:0:0:
  4. 00:18:447 (1,2) - The gap between these two sounds awkward imo, I'd continue with the synth's rhythm like this though:
  5. 00:22:838 (1) - The song continues here, add note and start spinner 1/2 after perhaps?
  6. 00:29:240 (6) - Alter to circle + 1/1 slider? This should help as the whistle supposed to land at 00:29:423 anyway
  7. 00:31:984 (3) - Whistle on slider's end? Would be more harmonious with 00:30:155 (1)'s whistle though :3
  8. 00:48:265 (2) - Move the whistle on slider's start to the slider's end here? The song's emphasize is on the slider's repeat and end actually (not start)
  9. 00:54:118 (2) - Use slider wave instead here? Then
  10. 00:55:765 (4) - Would be much more structured here if you can encircle the previous (1) somehow using this, for example
  11. 01:02:350 (1,2,3,1,2) - I know your intention for a pentagon here, try this for a neater one though: (shouldn't hurt at all to fix because next note is a spinner)
    316,208,62350,6,0,P|356:288|448:300,1,165,4|4,0:0|0:0,0:0:0:0:
    432,196,63265,1,2,0:0:0:0:
    445,87,63630,1,4,0:0:0:0:
    349,31,63996,5,0,0:0:0:0:
    273,110,64362,2,0,P|201:130|149:126,2,110,0|2|0,0:0|0:0|0:0,0:0:0:0:
  12. 01:05:277 (1) - Again, the music continues here - add note here and start spinner 1/2 after? This is an example of a rhythm you can use:
  13. 01:19:911 (1) - Clap on slider's end? (I know it doesn't follow the 2/1 clapping pattern but it sounded good here, really xD)
  14. 01:25:765 (1) - Use a horizontal slider here instead? It'll give a better structure to your previous and following (2) imo...
  15. 01:27:228 (3) - Then if you do above, you can make this encircling the pink (1) without worry~
  16. 01:32:899 (3,4) - I think for the ending it'll be best if you placed (3,4) symmetrically like this though, it's very much possible due to your 1.0x dist. snap:
[Hard]

  1. 00:02:899 (x) - Add note here? There's a guitar sound here actually, plus a 3/2 delay sounds awkward here compared with 1/1 orz
  2. 00:08:204 (4,5,6) - Would be nice if you can select these three and drag them to ~x:262 y:296 so (3,5,6) is placed in a straight line here~
  3. 00:14:057 (4) - Considering you wanted a jump here, would be better if you NC them here I think (downbeat) then
  4. 00:14:606 (5,1,2,3) - Create an accelerated spacing here, for example:
  5. 00:18:447 (5) - It's clearly placed lower than 00:17:350 (3), is it intentional?
  6. 00:24:301 (1,2) - Move this to ~x:326 y:87 to avoid overlap with 00:23:021 (5)'s body?
  7. 00:27:228 (1,2,3,4) - Err, I experimented around and got this: (btw considering (1)'s shape, if you don't want to change it would be better to put (2) slightly higher (not lower) compared to (1)'s end though)
  8. 00:33:082 (1) - Whistle on slider's start for the vocals here? Obvious enough I guess
  9. 00:33:082 (1,2,3,4,5) - I don't really like how these five looks VERY unpatterned (they're not even an arc, just looks like being randomly placed ._.) - use a pentagon or this instead perhaps?
  10. 00:38:752 (7) - For aesthetics here, move this to ~x:256 y:344 WITHOUT distance snap on? (it won't even be hard to catch but beautifies this part xD)
  11. 00:41:496 (6) - I highly recommend to put this lower here (~x:313 y:364) so that the slider's body will be encircled by (5)'s path~
  12. 00:46:069 (4,5,6,7) - For structure, create a symmetry here? Again, these pseudo-hexagon looks better than your current one which looks like a bit randomly placed:
  13. 00:52:289 (x) - Again I would recommend to add note here so the gap will become 1/1 orz
  14. 00:59:240 (5,1,2) - I don't really like how these three is a jump but (2,3) is given a sudden anti-jump, I highly recommend to put a jump ONLY on (5,1) as the new combo will help anyway:
  15. 01:05:826 (1) - An awkward place for spinner imo (as the vocal goes on here), add note here stacked under (6) and start spinner 1/2 after?
  16. 01:09:484 (3,4) - You can try a slight manual stack here, but it's optional (:
  17. 01:15:521 (4,5) - You can achieve symmetry by using a tilted slider wave like this here actually, might be worth trying:
  18. 01:19:911 (1) - Actually considering this slider's shape I'd put this slightly lower (not on the same height) with (7) to achieve more natural flow :3
  19. 01:25:216 (6,1) - Try a small fancy jump like this? xD
  20. 01:28:508 (7) - Would be better to move this a tiny bit to the bottom left without dist. snap (~x:13 y:171) to avoid overlap with (6), and yep if you do so it won't be hard to catch~
  21. 01:33:630 (3,4,1) - I'd new combo all here personally if you want to keep this, or you could use a manual stack like this with this combo sequence... Yep, I personally think that new combo on (1) currently looks very weird ._.
[Lunatic]

  1. 00:05:277 (1) - Umm, do you really need whistle on all three here... I'd use whistle on slider's start - no hitsound on slider's repeat - custom whistle on slider's end here to make it fit the drums better (:
  2. 00:10:216 (2) - Would be better here if you turn off distance snap here and move it to ~x:454 y:87 for perfect encircle (rather than forcing dist. snap~)
  3. 00:10:765 (3,4,1) - Err, why don't you just simply do a center-oriented symmetry here, flows much better though imo o.o
  4. 00:20:643 (1,2,3,4) - I highly recommend to use a jump here before spinner though as they'll deliver a better feel, for example:
    (that (2)'s repeat is stacked to 00:18:630 (1) btw)
  5. 00:21:466 (1) - Drum sampleset here on the spinner? It fits the drum sequence though
  6. 00:24:301 (3) - Umm, why not NC here instead? The vocals obviously started here (downbeat) anyway xD
  7. 00:27:777 (2) - Would be better imo if you can make this horizontal instead, then
  8. 00:28:691 (3,4,5) - Instead of straight lines, add some radial curve like this:
  9. 00:32:350 (6,7,8,9,1) - Same problem as Normal here, the pentagon is obviously uneven - this one should be easier to fix though, just apply this code to (7,8) :
    216,232,32533,1,0,0:0:0:0:
    153,188,32716,1,0,0:0:0:0:
  10. 00:33:813 (3,4) - If you can stack these two it'll look less forced though, due to the lack of space you have here currently:
  11. 00:38:935 (1,2) - Add whistle on (1)'s end and (2)? I'm quite sad you stopped the previous whistle ordering here ._.
  12. 00:40:216 (3,4,5,6,7) - Again here, these five REALLY looks like they're being placed randomly - an arc won't be hard though (:
  13. 00:53:386 (7,8,1) - These are overlapping (6) in play mode due to stacking's nature though, consider this manual stack?
  14. 01:02:899 (2,3,4) - Select these three and drag to ~x:226 y:166? Would be better imo if there are a tiny space between (1) and (2) here...
  15. 01:10:582 (1,2) - Err, what rhythm is this o.o - I suppose (1) should end 1/4 earlier here though
  16. 01:19:454 (7) - The vocals landed on (6)'s end here actually, so move the whistle there?
  17. 01:19:911 (1,2) - I think the square you're planning on (2,3,4,1) would be much better if the previous notes are made tidier like this though:
  18. 01:27:960 (7,8,9,10) - Umm, stacking these could break combo easily though, I think (10) would play better if not stacked though~
A great improvement from your last map (BURTON) I see, some notes and whistles placement could be made better though I think...

Good luck with this mapset (:
ReySHeL
IRC mod ~
SPOILER
13:49 ReySHeL: 00:17:899 (1,2,3) - ddk
13:49 0gre: 理由とかある?w
13:49 ReySHeL: ん
13:50 ReySHeL: そんな感じがするからw
13:50 0gre: えーw
13:50 ReySHeL: 00:23:752 (2,1) - これ逆w
13:51 0gre: いやこれはねw
13:51 ReySHeL: 00:29:606 (1,2,1,1,1) - ここと似てるしw
13:51 0gre: ボーカル貼ってるんだもんここw
13:52 0gre: それに
13:52 0gre: よく聞くと
13:52 ReySHeL: ふむw
13:52 0gre: ドラムみたいなのも入ってる
13:52 0gre: 連打
13:52 0gre: 00:17:899 -
13:52 0gre: 00:41:313 -
13:53 0gre: ここらだけ 連打の前が
13:53 0gre: d になるから
13:53 0gre: kkd の方があの
13:53 0gre: スネア連打見たいなのが目立つと思った
13:53 ReySHeL: なるほど
13:53 0gre: それにこの二つと
13:53 0gre: 00:29:606 -
13:53 0gre: ここ違うと思う
13:54 ReySHeL: ok
13:54 0gre: 00:35:643 -
13:54 0gre: これはちょっと考えるよw
13:54 ReySHeL: うんw
13:54 ReySHeL: 00:28:143 (2) - add d
13:54 ReySHeL: 00:29:057 - re
13:55 0gre: 00:28:143 - ここ?
13:55 ReySHeL: うん
13:56 ReySHeL: 00:47:167 - re
13:56 ReySHeL: 00:47:350 - add k
13:58 0gre: つまり
13:58 0gre: 00:47:167 -
13:59 0gre: この音は無視するってわけだね?
14:00 0gre: 00:47:167 -
14:00 0gre: この辺と
14:00 0gre: 00:23:752 -
14:00 0gre: この辺bgの音も同じだったから困ったんだよなーw
14:00 0gre: よーく聞くとさ
14:00 0gre: d k d k d k d k d
14:00 0gre: っていう音があるんだけども
14:01 ReySHeL: あぁ
14:01 ReySHeL: でもなんか違和感あるから
14:01 0gre: とりあえず
14:01 0gre: 00:45:521 -
14:02 0gre: d k d k k d k k d d k
14:02 0gre: 何に違和感?
14:02 0gre: というより
14:02 0gre: 00:47:167 -
14:02 0gre: ここ切っちゃまずいっしょ
14:02 0gre: 違和感言うなら
14:02 0gre: 違和感だけじゃなく
14:02 0gre: 構成も崩れる
14:02 ReySHeL: 00:27:594 (3,1,1,2,3,1,1,2,1,1,1,2,1,1,1) -
14:03 ReySHeL: ここ
14:03 0gre: うん
14:05 ReySHeL: まぁ
14:05 ReySHeL: 次見ていくね
14:05 0gre: おk-
14:06 0gre: ちょっといったん
14:06 0gre: 見返してくるw
14:06 ReySHeL: おk
14:09 ReySHeL: 00:32:350 - d d k d?
14:10 ReySHeL: 00:34:179 (4,1,1,1,1,2,1,2,1) - さっきのとこ変更するならここの構成も変えないとね
14:10 0gre: どこ?
14:10 0gre: 00:47:167 -
14:10 0gre: ここ?
14:10 ReySHeL: うん
14:11 0gre: ここ
14:11 0gre: 揃えてたけど
14:11 0gre: ここねー
14:11 ReySHeL: うん
14:11 0gre: まだ考えてる段階だけど
14:11 0gre: あっちはあっちで合ってるし
14:11 0gre: こっちボーカルも入ってるからって今思ってるから
14:11 0gre: 多分 同じにはならないかも
14:12 ReySHeL: おk
14:12 ReySHeL: 00:57:045 (1,2,1,2,3,1,1,2) - kkddk d k d
14:13 0gre: とりあえず
14:13 0gre: 00:34:545 -
14:13 0gre: d k k d k k d にまで変わった
14:13 ReySHeL: ok
14:16 0gre: ↑の辺
14:16 0gre: ドラムがメインなんだけども
14:16 0gre: 変?
14:16 0gre: この辺一帯
14:16 0gre: ドラムで通してみた
14:16 0gre: ドラムっていうか
14:16 ReySHeL: うん
14:16 0gre: 一帯bg
14:17 ReySHeL: おk
14:17 ReySHeL: 00:49:545 (1,1,2,1,2,1) - k k d d k D
14:17 0gre: この辺さ
14:17 0gre: なんか
14:17 ReySHeL: ん?
14:17 0gre: k d ^ -- なイメージで
14:18 0gre: kd ↓ ー
14:18 ReySHeL: ここはどっちかというとボーカルか?
14:18 0gre: そこ
14:18 0gre: 00:55:582 -
14:18 0gre: ここと同じで
14:19 0gre: いやボーカルも合わせてるっちゃ合わせてるけど
14:19 0gre: てか↑のやつ
14:19 0gre: 00:55:582 -
14:19 0gre: ここと同じとこで
14:19 0gre: ボーカルの違いに
14:19 0gre: ここにノート置いて
14:19 ReySHeL: あぁ
14:19 0gre: あと
14:19 0gre: k k D を d k D って言ってたけど
14:19 0gre: 00:53:204 -
14:19 0gre: ここと音が違くて
14:20 ReySHeL: まぁ違うね
14:20 0gre: まーそんなこんなでこうなってる
14:20 ReySHeL: おk
14:21 0gre: 01:06:008 -
14:21 0gre: ここ d da
14:21 ReySHeL: うん
14:21 0gre: d に急きょ変更
14:21 ReySHeL: 01:11:862 - こっからdddのがいい
14:22 0gre: いや
14:22 0gre: もし入れるんだったら
14:23 0gre: てかあえて ここスペース入れてるんだけど
14:23 0gre: 入れるんだったら もっと違う連打になる
14:23 ReySHeL: そか
14:23 0gre: けど
14:23 0gre: ここにあるボーカル
14:23 0gre: ホントは捨てがたいんだけど
14:23 ReySHeL: うん
14:24 0gre: 一応今これ
14:24 0gre: bg を重視した 置き方
14:24 0gre: 気合
14:24 ReySHeL: bgか
14:25 0gre: 本当これ
14:25 0gre: 独特の世界に逃げ込んだから
14:25 ReySHeL: 01:17:716 (2,3,1,2,1,2,3) - ddk k ddd?
14:25 0gre: MODとか言われたらどうしようって思うけどw
14:25 ReySHeL: www
14:25 0gre: いやいや
14:26 0gre: そしたら
14:26 0gre: 01:18:265 (1,2,1,1,2,1,1) -
14:26 0gre: ここらへんが変わってくる
14:26 ReySHeL: だなw
14:26 0gre: でもこれ
14:26 0gre: 01:17:899 -
14:27 0gre: ここを k で終わらせたくて何度かアレンジしたのも 確かにあるw
14:27 ReySHeL: やっぱりw
14:27 0gre: すっごいここなんか
14:27 0gre: 浮いてる感じがするんよw
14:27 ReySHeL: 上がる感じするからなw
14:27 0gre: だから並行的に
14:27 0gre: k を一定のパターンで導入したい感じなんだけど
14:27 0gre: どうしたものかw
14:28 0gre: ここで kdk はさすがにねーw
14:28 ReySHeL: うんwww
14:29 0gre: kkk
14:29 0gre: どう思う?w
14:29 0gre: あ
14:29 0gre: ダメだw
14:29 0gre: 01:17:899 (3) -
14:29 ReySHeL: なんか違うw
14:29 0gre: こいつ健在だった
14:29 0gre: kkk kとか
14:29 ReySHeL: ddk入れたいとこだけどw
14:30 0gre: あ
14:30 0gre: ここ
14:30 0gre: ddk ddk ddk でいくのも
14:30 0gre: なかなか魅力的w
14:30 0gre: 今
14:30 0gre: 01:17:350 -
14:30 0gre: k ddk k d ddk d ddk
14:31 ReySHeL: ほう
14:31 0gre: 01:11:862 -
14:32 0gre: ここも入れるよw
14:32 0gre: ddk k d kddkk k
14:32 ReySHeL: 01:18:082 (1) - k?
14:33 0gre: 01:18:082 -
14:33 0gre: d
14:33 0gre: 01:17:899 -
14:33 0gre: k
14:34 ReySHeL: ok
14:34 0gre: 01:18:265 -
14:34 0gre: kkd
14:34 ReySHeL: まぁmodはこれぐらい
14:35 0gre: うーんこの曲
14:35 0gre: もうちょっと
14:36 0gre: kkdkk なイメージを強調したかった
14:36 0gre: kk なイメージ
14:36 0gre: まーでもありがとうw

good luck!
0gre_old

ReySHeL wrote:

IRC mod ~
SPOILER
13:49 ReySHeL: 00:17:899 (1,2,3) - ddk
13:49 0gre: 理由とかある?w
13:49 ReySHeL: ん
13:50 ReySHeL: そんな感じがするからw
13:50 0gre: えーw
13:50 ReySHeL: 00:23:752 (2,1) - これ逆w
13:51 0gre: いやこれはねw
13:51 ReySHeL: 00:29:606 (1,2,1,1,1) - ここと似てるしw
13:51 0gre: ボーカル貼ってるんだもんここw
13:52 0gre: それに
13:52 0gre: よく聞くと
13:52 ReySHeL: ふむw
13:52 0gre: ドラムみたいなのも入ってる
13:52 0gre: 連打
13:52 0gre: 00:17:899 -
13:52 0gre: 00:41:313 -
13:53 0gre: ここらだけ 連打の前が
13:53 0gre: d になるから
13:53 0gre: kkd の方があの
13:53 0gre: スネア連打見たいなのが目立つと思った
13:53 ReySHeL: なるほど
13:53 0gre: それにこの二つと
13:53 0gre: 00:29:606 -
13:53 0gre: ここ違うと思う
13:54 ReySHeL: ok
13:54 0gre: 00:35:643 -
13:54 0gre: これはちょっと考えるよw
13:54 ReySHeL: うんw
13:54 ReySHeL: 00:28:143 (2) - add d
13:54 ReySHeL: 00:29:057 - re
13:55 0gre: 00:28:143 - ここ?
13:55 ReySHeL: うん
13:56 ReySHeL: 00:47:167 - re
13:56 ReySHeL: 00:47:350 - add k
13:58 0gre: つまり
13:58 0gre: 00:47:167 -
13:59 0gre: この音は無視するってわけだね?
14:00 0gre: 00:47:167 -
14:00 0gre: この辺と
14:00 0gre: 00:23:752 -
14:00 0gre: この辺bgの音も同じだったから困ったんだよなーw
14:00 0gre: よーく聞くとさ
14:00 0gre: d k d k d k d k d
14:00 0gre: っていう音があるんだけども
14:01 ReySHeL: あぁ
14:01 ReySHeL: でもなんか違和感あるから
14:01 0gre: とりあえず
14:01 0gre: 00:45:521 -
14:02 0gre: d k d k k d k k d d k
14:02 0gre: 何に違和感?
14:02 0gre: というより
14:02 0gre: 00:47:167 -
14:02 0gre: ここ切っちゃまずいっしょ
14:02 0gre: 違和感言うなら
14:02 0gre: 違和感だけじゃなく
14:02 0gre: 構成も崩れる
14:02 ReySHeL: 00:27:594 (3,1,1,2,3,1,1,2,1,1,1,2,1,1,1) -
14:03 ReySHeL: ここ
14:03 0gre: うん
14:05 ReySHeL: まぁ
14:05 ReySHeL: 次見ていくね
14:05 0gre: おk-
14:06 0gre: ちょっといったん
14:06 0gre: 見返してくるw
14:06 ReySHeL: おk
14:09 ReySHeL: 00:32:350 - d d k d?
14:10 ReySHeL: 00:34:179 (4,1,1,1,1,2,1,2,1) - さっきのとこ変更するならここの構成も変えないとね
14:10 0gre: どこ?
14:10 0gre: 00:47:167 -
14:10 0gre: ここ?
14:10 ReySHeL: うん
14:11 0gre: ここ
14:11 0gre: 揃えてたけど
14:11 0gre: ここねー
14:11 ReySHeL: うん
14:11 0gre: まだ考えてる段階だけど
14:11 0gre: あっちはあっちで合ってるし
14:11 0gre: こっちボーカルも入ってるからって今思ってるから
14:11 0gre: 多分 同じにはならないかも
14:12 ReySHeL: おk
14:12 ReySHeL: 00:57:045 (1,2,1,2,3,1,1,2) - kkddk d k d
14:13 0gre: とりあえず
14:13 0gre: 00:34:545 -
14:13 0gre: d k k d k k d にまで変わった
14:13 ReySHeL: ok
14:16 0gre: ↑の辺
14:16 0gre: ドラムがメインなんだけども
14:16 0gre: 変?
14:16 0gre: この辺一帯
14:16 0gre: ドラムで通してみた
14:16 0gre: ドラムっていうか
14:16 ReySHeL: うん
14:16 0gre: 一帯bg
14:17 ReySHeL: おk
14:17 ReySHeL: 00:49:545 (1,1,2,1,2,1) - k k d d k D
14:17 0gre: この辺さ
14:17 0gre: なんか
14:17 ReySHeL: ん?
14:17 0gre: k d ^ -- なイメージで
14:18 0gre: kd ↓ ー
14:18 ReySHeL: ここはどっちかというとボーカルか?
14:18 0gre: そこ
14:18 0gre: 00:55:582 -
14:18 0gre: ここと同じで
14:19 0gre: いやボーカルも合わせてるっちゃ合わせてるけど
14:19 0gre: てか↑のやつ
14:19 0gre: 00:55:582 -
14:19 0gre: ここと同じとこで
14:19 0gre: ボーカルの違いに
14:19 0gre: ここにノート置いて
14:19 ReySHeL: あぁ
14:19 0gre: あと
14:19 0gre: k k D を d k D って言ってたけど
14:19 0gre: 00:53:204 -
14:19 0gre: ここと音が違くて
14:20 ReySHeL: まぁ違うね
14:20 0gre: まーそんなこんなでこうなってる
14:20 ReySHeL: おk
14:21 0gre: 01:06:008 -
14:21 0gre: ここ d da
14:21 ReySHeL: うん
14:21 0gre: d に急きょ変更
14:21 ReySHeL: 01:11:862 - こっからdddのがいい
14:22 0gre: いや
14:22 0gre: もし入れるんだったら
14:23 0gre: てかあえて ここスペース入れてるんだけど
14:23 0gre: 入れるんだったら もっと違う連打になる
14:23 ReySHeL: そか
14:23 0gre: けど
14:23 0gre: ここにあるボーカル
14:23 0gre: ホントは捨てがたいんだけど
14:23 ReySHeL: うん
14:24 0gre: 一応今これ
14:24 0gre: bg を重視した 置き方
14:24 0gre: 気合
14:24 ReySHeL: bgか
14:25 0gre: 本当これ
14:25 0gre: 独特の世界に逃げ込んだから
14:25 ReySHeL: 01:17:716 (2,3,1,2,1,2,3) - ddk k ddd?
14:25 0gre: MODとか言われたらどうしようって思うけどw
14:25 ReySHeL: www
14:25 0gre: いやいや
14:26 0gre: そしたら
14:26 0gre: 01:18:265 (1,2,1,1,2,1,1) -
14:26 0gre: ここらへんが変わってくる
14:26 ReySHeL: だなw
14:26 0gre: でもこれ
14:26 0gre: 01:17:899 -
14:27 0gre: ここを k で終わらせたくて何度かアレンジしたのも 確かにあるw
14:27 ReySHeL: やっぱりw
14:27 0gre: すっごいここなんか
14:27 0gre: 浮いてる感じがするんよw
14:27 ReySHeL: 上がる感じするからなw
14:27 0gre: だから並行的に
14:27 0gre: k を一定のパターンで導入したい感じなんだけど
14:27 0gre: どうしたものかw
14:28 0gre: ここで kdk はさすがにねーw
14:28 ReySHeL: うんwww
14:29 0gre: kkk
14:29 0gre: どう思う?w
14:29 0gre: あ
14:29 0gre: ダメだw
14:29 0gre: 01:17:899 (3) -
14:29 ReySHeL: なんか違うw
14:29 0gre: こいつ健在だった
14:29 0gre: kkk kとか
14:29 ReySHeL: ddk入れたいとこだけどw
14:30 0gre: あ
14:30 0gre: ここ
14:30 0gre: ddk ddk ddk でいくのも
14:30 0gre: なかなか魅力的w
14:30 0gre: 今
14:30 0gre: 01:17:350 -
14:30 0gre: k ddk k d ddk d ddk
14:31 ReySHeL: ほう
14:31 0gre: 01:11:862 -
14:32 0gre: ここも入れるよw
14:32 0gre: ddk k d kddkk k
14:32 ReySHeL: 01:18:082 (1) - k?
14:33 0gre: 01:18:082 -
14:33 0gre: d
14:33 0gre: 01:17:899 -
14:33 0gre: k
14:34 ReySHeL: ok
14:34 0gre: 01:18:265 -
14:34 0gre: kkd
14:34 ReySHeL: まぁmodはこれぐらい
14:35 0gre: うーんこの曲
14:35 0gre: もうちょっと
14:36 0gre: kkdkk なイメージを強調したかった
14:36 0gre: kk なイメージ
14:36 0gre: まーでもありがとうw

good luck!
ありがとーw
http://puu.sh/2HiG6.zip
Topic Starter
10nya

Niva wrote:

Hi there - t e n n y a -, random modding~ (I'm bored orz) if you're bored then rank this map ;3/

[General]

-> .mp3 file is still 320kbps, it could be reduced to 192kbps easily using Audacity/FormatFactory/other similar programs though working
-> The diff spread here (E (I) I (I) I) is *somewhat* unpleasant to look (although they play as the diff name suggests) - imo it would be better to made Normal a bit harder somehow though (not making Hard easier) - I'll see if I can help with this one... its pretty ok actually there's not a lot of streams on hard which support it as easier hard and easier normal, i dont think my insane is too crazy hm

[Normal]

-> Regarding the issue above, +1 to all difficulty settings except circle size? ok

  1. 00:03:813 (1) - It'll be MUCH better (and innovative) if you placed this on the SB's ripple though, as following:
    You can simply drag the previous 00:00:886 (1,2,3,4) to ~x:25 y:141, but you can form a new pattern as well~ current is ok imo :D
  2. 00:07:472 (2) - I much prefer if you keep using 1/1s here instead of repeating 3/2, 3/2s works well on downbeats such as 00:09:667 (1) but not here ._. fixed
  3. 00:15:155 (4) - Symmetry issue, should be easy to fix though:
    205,326,15155,2,0,P|262:343|308:328,1,110,2|0,0:0|0:0,0:0:0:0:
    fix
  4. 00:18:447 (1,2) - The gap between these two sounds awkward imo, I'd continue with the synth's rhythm like this though:
    ok
  5. 00:22:838 (1) - The song continues here, add note and start spinner 1/2 after perhaps? no
  6. 00:29:240 (6) - Alter to circle + 1/1 slider? This should help as the whistle supposed to land at 00:29:423 anyway i'm following "setsu" vocal here
  7. 00:31:984 (3) - Whistle on slider's end? Would be more harmonious with 00:30:155 (1)'s whistle though :3 ah ok
  8. 00:48:265 (2) - Move the whistle on slider's start to the slider's end here? The song's emphasize is on the slider's repeat and end actually (not start) ok
  9. 00:54:118 (2) - Use slider wave instead here? Then
  10. 00:55:765 (4) - Would be much more structured here if you can encircle the previous (1) somehow using this, for example
    ok
  11. 01:02:350 (1,2,3,1,2) - I know your intention for a pentagon here, try this for a neater one though: (shouldn't hurt at all to fix because next note is a spinner)
    316,208,62350,6,0,P|356:288|448:300,1,165,4|4,0:0|0:0,0:0:0:0:
    432,196,63265,1,2,0:0:0:0:
    445,87,63630,1,4,0:0:0:0:
    349,31,63996,5,0,0:0:0:0:
    273,110,64362,2,0,P|201:130|149:126,2,110,0|2|0,0:0|0:0|0:0,0:0:0:0:
    thanks ;w;
  12. 01:05:277 (1) - Again, the music continues here - add note here and start spinner 1/2 after? This is an example of a rhythm you can use:
    changed
  13. 01:19:911 (1) - Clap on slider's end? (I know it doesn't follow the 2/1 clapping pattern but it sounded good here, really xD) ok owo
  14. 01:25:765 (1) - Use a horizontal slider here instead? It'll give a better structure to your previous and following (2) imo... no, this slider copied from 01:27:228 (3) so it should be ok
  15. 01:27:228 (3) - Then if you do above, you can make this encircling the pink (1) without worry~
  16. 01:32:899 (3,4) - I think for the ending it'll be best if you placed (3,4) symmetrically like this though, it's very much possible due to your 1.0x dist. snap:
[Hard]

  1. 00:02:899 (x) - Add note here? There's a guitar sound here actually, plus a 3/2 delay sounds awkward here compared with 1/1 orz ok
  2. 00:08:204 (4,5,6) - Would be nice if you can select these three and drag them to ~x:262 y:296 so (3,5,6) is placed in a straight line here~ ah ok xD
  3. 00:14:057 (4) - Considering you wanted a jump here, would be better if you NC them here I think (downbeat) then
  4. 00:14:606 (5,1,2,3) - Create an accelerated spacing here, for example:
    somehow fixed
  5. 00:18:447 (5) - It's clearly placed lower than 00:17:350 (3), is it intentional? no :3
  6. 00:24:301 (1,2) - Move this to ~x:326 y:87 to avoid overlap with 00:23:021 (5)'s body? nah i'll keep current =w=
  7. 00:27:228 (1,2,3,4) - Err, I experimented around and got this: (btw considering (1)'s shape, if you don't want to change it would be better to put (2) slightly higher (not lower) compared to (1)'s end though)
    ok
  8. 00:33:082 (1) - Whistle on slider's start for the vocals here? Obvious enough I guess
  9. 00:33:082 (1,2,3,4,5) - I don't really like how these five looks VERY unpatterned (they're not even an arc, just looks like being randomly placed ._.) - use a pentagon or this instead perhaps?
    somehow changed
  10. 00:38:752 (7) - For aesthetics here, move this to ~x:256 y:344 WITHOUT distance snap on? (it won't even be hard to catch but beautifies this part xD)wew changed ww
  11. 00:41:496 (6) - I highly recommend to put this lower here (~x:313 y:364) so that the slider's body will be encircled by (5)'s path~ ok
  12. 00:46:069 (4,5,6,7) - For structure, create a symmetry here? Again, these pseudo-hexagon looks better than your current one which looks like a bit randomly placed:
    ok
  13. 00:52:289 (x) - Again I would recommend to add note here so the gap will become 1/1 orz ok
  14. 00:59:240 (5,1,2) - I don't really like how these three is a jump but (2,3) is given a sudden anti-jump, I highly recommend to put a jump ONLY on (5,1) as the new combo will help anyway:
    made 1.80 jump at 5,1,2
  15. 01:05:826 (1) - An awkward place for spinner imo (as the vocal goes on here), add note here stacked under (6) and start spinner 1/2 after? i'm following "kureta ne" at here :D
  16. 01:09:484 (3,4) - You can try a slight manual stack here, but it's optional (: stacked
  17. 01:15:521 (4,5) - You can achieve symmetry by using a tilted slider wave like this here actually, might be worth trying:
    somehow fixed
  18. 01:19:911 (1) - Actually considering this slider's shape I'd put this slightly lower (not on the same height) with (7) to achieve more natural flow :3 somehow fixed o-o;
  19. 01:25:216 (6,1) - Try a small fancy jump like this? xD
    uhh =w=;; i'll keep current but something changed there
  20. 01:28:508 (7) - Would be better to move this a tiny bit to the bottom left without dist. snap (~x:13 y:171) to avoid overlap with (6), and yep if you do so it won't be hard to catch~ ok
  21. 01:33:630 (3,4,1) - I'd new combo all here personally if you want to keep this, or you could use a manual stack like this with this combo sequence... Yep, I personally think that new combo on (1) currently looks very weird ._.
    SPOILER

    the lyric "tsutawaru ka" is still continuing from 01:33:630 (3) - (4) while "na" and it the end part of the map so I decided to made the nc here01:34:362 rather than 01:33:630
[Lunatic]

  1. 00:05:277 (1) - Umm, do you really need whistle on all three here... I'd use whistle on slider's start - no hitsound on slider's repeat - custom whistle on slider's end here to make it fit the drums better (: ok
  2. 00:10:216 (2) - Would be better here if you turn off distance snap here and move it to ~x:454 y:87 for perfect encircle (rather than forcing dist. snap~) ok
  3. 00:10:765 (3,4,1) - Err, why don't you just simply do a center-oriented symmetry here, flows much better though imo o.o
    ok
  4. 00:20:643 (1,2,3,4) - I highly recommend to use a jump here before spinner though as they'll deliver a better feel, for example:
    (that (2)'s repeat is stacked to 00:18:630 (1) btw)
    somehow fixed
  5. 00:21:466 (1) - Drum sampleset here on the spinner? It fits the drum sequence though drum whistle
  6. 00:24:301 (3) - Umm, why not NC here instead? The vocals obviously started here (downbeat) anyway xD ok
  7. 00:27:777 (2) - Would be better imo if you can make this horizontal instead, then
  8. 00:28:691 (3,4,5) - Instead of straight lines, add some radial curve like this:
    yes
  9. 00:32:350 (6,7,8,9,1) - Same problem as Normal here, the pentagon is obviously uneven - this one should be easier to fix though, just apply this code to (7,8) :
    216,232,32533,1,0,0:0:0:0:
    153,188,32716,1,0,0:0:0:0:
    ok
  10. 00:33:813 (3,4) - If you can stack these two it'll look less forced though, due to the lack of space you have here currently:
    yeah, stacked
  11. 00:38:935 (1,2) - Add whistle on (1)'s end and (2)? I'm quite sad you stopped the previous whistle ordering here ._. ok
  12. 00:40:216 (3,4,5,6,7) - Again here, these five REALLY looks like they're being placed randomly - an arc won't be hard though (:
    lowed 4's a bit
  13. 00:53:386 (7,8,1) - These are overlapping (6) in play mode due to stacking's nature though, consider this manual stack?
    great idea, ok!
  14. 01:02:899 (2,3,4) - Select these three and drag to ~x:226 y:166? Would be better imo if there are a tiny space between (1) and (2) here... i'll keep current, i want to hide 01:02:899 (2)'s slider tick behind previous slider's head owo
  15. 01:10:582 (1,2) - Err, what rhythm is this o.o - I suppose (1) should end 1/4 earlier here though its a rhythm of my love~ no, ok changed
  16. 01:19:454 (7) - The vocals landed on (6)'s end here actually, so move the whistle there? ah ok xD
  17. 01:19:911 (1,2) - I think the square you're planning on (2,3,4,1) would be much better if the previous notes are made tidier like this though:
    i'll keep current, 2's slider head is more far than the tail from previous slider is a bit fun, 3 and 4 circle is triangle pattern from previous slider tail while i'll keep 4 there because of 01:21:557 this slider to make a symmetry between previous circle and this slider body.. err =_=;
  18. 01:27:960 (7,8,9,10) - Umm, stacking these could break combo easily though, I think (10) would play better if not stacked though~
    guehehehe that's my plan to make combo break hahauehuaheuaheuaueha-- unstacked
A great improvement from your last map (BURTON) I see, some notes and whistles placement could be made better though I think...

Good luck with this mapset (:
thanks Niva, bubble this pls \3:/

bg changed, redl pls.

also reyshel thanks for modding o_o

updated
riffy
Hello!

[General]
  1. As Niva said your mp3 is unrankable. Well.. I've encoded it for you, just in case if you need it. Here's the link
  2. Song is short, so I've expected to see Easy/Normal/Hard/Insane/Lunatic mapset. But it's ok to ignore it - if you're lazy. :)
  3. Have you missed Imperishable Night in tags? (thanks to BCI for pointing that out)
  4. Consider increasing volume of hitsounds, it is hard to hear them in some parts.
[Normal]

  1. This is the easiest diff, so try to reduce your diff settings a bit. How about AR4 and HP/OD3? Remember, if you have no [Easy] diff, try to make [Normal] a bit easier!
  2. 00:08:204 (3,1) - nazi - this pattern looks a little bit messy, not a big deal, but can you fix it a bit?
  3. 00:16:984 - why have you ignored that piano beat here and 00:17:716 - here? It feels quite weird to play it :< Consider placing some notes here
  4. 00:26:679 - somehow I love that double notes you have at 00:27:045 (3,4) - so try to do the same here? Circe at 00:26:679 - will make rrhythm more enjoyable and consistent, what's more it sounds much better to me.
    Note: same for 00:28:691 - 00:38:386 - 00:54:118 (2) - 00:59:057 - 01:33:082 - those bats really need an object!
  5. 00:44:789 (3) - i guess you've missed a New Combo here. It looks like this combo is too long and it doesn't fit here well. Try to place NC at 00:44:789 (3) - to keep consistency
  6. 00:48:082 and 00:49:179 - those beats feel weird during testplay. Why? Because you have similar slider at 00:46:069 (6) - and it has some circles. That's why I want you to place circles at 00:48:082 and 00:49:179
    Note: 00:54:118 (2) - same here
  7. 01:32:533 (2,3,4) - try to avoid patterns like this one.This is the easiest diff and beginners my misunderstand this pattern!
  8. 01:34:545 - here, you finish your kiai. But it looks abit weird because slider ends 1/2 earlier. You have two options:
    1)End slider at 01:34:545 - to synchronize kiai and slider
    2)Or you can finish your kiai at 01:34:362 (for all diffs) to make kiai follow music and your patterns. (recommended)
[Hard]
  1. Your OD/HP are too low. Try to increase the by one tick to keep diff settings more balanced and enjoyable?
  2. 00:01:435 (2) - and many-many-many similar sliders. - personally, I don't like the way how you place those sliders at all. It looks like you're trying to map every single beat you hear. Well.. 00:01:435 and 00:01:801 are quite beats (but you start/end slider on them) but 00:01:618 - is LOUD and easy-hearable beat (and all you have there is a slidertick!) That's why this slider flows/plays pretty awkward and may stress or confuse players If you want to keep your pattern this way, use custom slidertick (it should be a loud one). Otherwise sound here is weird.
    Note: 00:04:362 (2) - 00:07:289 (2,5) - 00:16:069 (7) -00:18:996 (1) - same here
  3. For the first part, your comboing looks quite inconsistent. So..I've made a box of new combos for you.
    SPOILER
    1. 00:05:277 (1) - remove this one to keep comboing consistent.
    2. 00:11:130 (1) - ^
    3. 00:14:057 (1,6) - swap NCs. It'll make your patterns more consistent and it will help you to read that jump/regular spacing changes at 00:15:155 (5,6) -
    4. 00:16:984 (1,5) - swap NCs here for consistency.
    5. 00:18:996 (1) - remove this one, it'll become extra NC.
      and we're done with combo-mods
  4. 00:28:326 (3) - did you want to make a blanket slider here? I guess you might re-arrange those sliders this way because it looks much better. Just an opinion, tho
  5. 00:34:545 (1) - I said that we're done with combo mods, but this NC is kinda off your pattern. Consider removing it to keep comboing ore cnsistent.
  6. 00:57:045 (2) - there's some drum sounds try to remove this slider and have some fun with rhythm? Personally, I'd try something like this here.
  7. 01:10:399 - consider placing an 1/2 slider here? I feel like there's some beats at 01:10:399 - and you should map it to keep consistent and playable rhythm. Or you can replace the whole part with a break, to be consistent with [Normal]
  8. 01:16:984 (3) - mehh, this slider seems to be totally off vocals and music. Try to map something mnore creative here. example
  9. 01:34:545 - same suggestion about kiai. Just try to keep it consistent in all diffs.
[Lunatic]
  1. 00:17:990 (4) - you can remove this circle from here, because it is the only 1/4 pattern in this part and it sounds a little weird. What's more it appear too suddenly and players may be confused.
  2. 00:32:350 (6,7,8,9) - loong and calm vocals here, why can't you just plae a one long slider here? It will fit here much better, imo!
  3. 00:52:106 - consider placing a circle here. I feel like there's some kind of echo or quite beat. But it's better to map it. It will help you to keep consistent rhythm, after all!
    Note: 00:55:033 - same here
  4. 00:58:508 (1,2) - this combo feels the way to short and looks a bit messy towards others combos in this diff.
  5. 01:22:838 - during kiai you use a lot of 1/4 patterns So, placing more NCs will be a good idea. Yea, box of NCs again
    SPOILER
    1. 01:24:301 (5) - I've already mentioned that you need NCs to make patterns neater
    2. 01:27:228 (5) - ^
    3. 01:29:972 (4) - feel free to skip this one. But 'd recommend you to put it here at least for consistency!
    4. 01:32:899 (4) - ^ same
  6. 01:34:362 - same aboutmoving kiai or object. You should apply it for every diff.
~~~~~~~~~~~~~~
Nice mapset! Good luck!


Edit [1-6]: grammar and code mistakes were fixed.
Edit [7]: You're ganteng, too! @ 10nya
Topic Starter
10nya
bakari you're so ganteng thank you >3<

EDIT: ok

-Bakari- wrote:

Hello!

[General]
  1. As Niva said your mp3 is unrankable. Well.. I've encoded it for you, just in case if you need it. Here's the link
    :arrow: thank you
  2. Song is short, so I've expected to see Easy/Normal/Hard/Insane/Lunatic mapset. But it's ok to ignore it - if you're lazy. :)
    :arrow: i'm too lazy! _(;9rz
  3. Have you missed Imperishable Night in tags? (thanks to BCI for pointing that out)
    :arrow: fixd
  4. Consider increasing volume of hitsounds, it is hard to hear them in some parts.
    :arrow: hmm, let's see..
[Normal]

  1. This is the easiest diff, so try to reduce your diff settings a bit. How about AR4 and HP/OD3? Remember, if you have no [Easy] diff, try to make [Normal] a bit easier!
    :arrow: the diff is easy btw (look at the star rate) so no need to decrease them oxo
  2. 00:08:204 (3,1) - nazi - this pattern looks a little bit messy, not a big deal, but can you fix it a bit?
    :arrow: great idea, ok
  3. 00:16:984 - why have you ignored that piano beat here and 00:17:716 - here? It feels quite weird to play it :< Consider placing some notes here
    :arrow: added~
  4. 00:26:679 - somehow I love that double notes you have at 00:27:045 (3,4) - so try to do the same here? Circe at 00:26:679 - will make rrhythm more enjoyable and consistent, what's more it sounds much better to me.
    Note: same for 00:28:691 - 00:38:386 - 00:54:118 (2) - 00:59:057 - 01:33:082 - those bats really need an object!
    :arrow: great idea, added circles/1/2slider except for 00:54:118 (2) because i want to follow the music here and 01:33:082, added circle on 01:33:730 here tough
  5. 00:44:789 (3) - i guess you've missed a New Combo here. It looks like this combo is too long and it doesn't fit here well. Try to place NC at 00:44:789 (3) - to keep consistency
    :arrow: how can i forget this lol
  6. 00:48:082 and 00:49:179 - those beats feel weird during testplay. Why? Because you have similar slider at 00:46:069 (6) - and it has some circles. That's why I want you to place circles at 00:48:082 and 00:49:179
    :arrow: ok
    Note: 00:54:118 (2) - same here
    :arrow: no, reason as mentioned on 00:26:679 issue :D
  7. 01:32:533 (2,3,4) - try to avoid patterns like this one.This is the easiest diff and beginners my *may right? :D misunderstand this pattern!
    :arrow: fixed
  8. 01:34:545 - here, you finish your kiai. But it looks abit weird because slider ends 1/2 earlier. You have two options:
    1)End slider at 01:34:545 - to synchronize kiai and slider
    2)Or you can finish your kiai at 01:34:362 (for all diffs) to make kiai follow music and your patterns. (recommended)
    :arrow: did the 2nd one :3
[Hard]
  1. Your OD/HP are too low. Try to increase the by one tick to keep diff settings more balanced and enjoyable?
    :arrow: ok
  2. 00:01:435 (2) - and many-many-many similar sliders. - personally, I don't like the way how you place those sliders at all. It looks like you're trying to map every single beat you hear. Well.. 00:01:435 and 00:01:801 are quite beats (but you start/end slider on them) but 00:01:618 - is LOUD and easy-hearable beat (and all you have there is a slidertick!) That's why this slider flows/plays pretty awkward and may stress or confuse players If you want to keep your pattern this way, use custom slidertick (it should be a loud one). Otherwise sound here is weird.
    Note: 00:04:362 (2) - 00:07:289 (2,5) - 00:16:069 (7) -00:18:996 (1) - same here
    :arrow: all fixed except at 00:16:069 because it follow guitar/bass sound that start from 00:15:621 to 00:16:718 (offset changed because mp3 fixed ;3
  3. For the first part, your comboing looks quite inconsistent. So..I've made a box of new combos for you.
    SPOILER
    1. 00:05:277 (1) - remove this one to keep comboing consistent.
    2. 00:11:130 (1) - ^
    3. 00:14:057 (1,6) - swap NCs. It'll make your patterns more consistent and it will help you to read that jump/regular spacing changes at 00:15:155 (5,6) -
    4. 00:16:984 (1,5) - swap NCs here for consistency.
    5. 00:18:996 (1) - remove this one, it'll become extra NC. :arrow: i dont quite understand this part orz, but changed all owo
      and we're done with combo-mods
  4. 00:28:326 (3) - did you want to make a blanket slider here? I guess you might re-arrange those sliders this way because it looks much better. Just an opinion, tho
    :arrow: i want to make jump rather than blanket here orz
  5. 00:34:545 (1) - I said that we're done with combo mods, but this NC is kinda off your pattern. Consider removing it to keep comboing ore cnsistent.
    :arrow: ok
  6. 00:57:045 (2) - there's some drum sounds try to remove this slider and have some fun with rhythm? Personally, I'd try something like this here.
    :arrow: i'm following vocal here :D
  7. 01:10:399 - consider placing an 1/2 slider here? I feel like there's some beats at 01:10:399 - and you should map it to keep consistent and playable rhythm. Or you can replace the whole part with a break, to be consistent with [Normal]
    :arrow: this is intentional :D (1,2,3) is following music while (4) is following vocal
  8. 01:16:984 (3) - mehh, this slider seems to be totally off vocals and music. Try to map something mnore creative here. example
    :arrow: ok
  9. 01:34:545 - same suggestion about kiai. Just try to keep it consistent in all diffs.
    :arrow: ok
[Lunatic]
  1. 00:17:990 (4) - you can remove this circle from here, because it is the only 1/4 pattern in this part and it sounds a little weird. What's more it appear too suddenly and players may be confused.
    :arrow: this is insane diff so i think it wont too hard for players to read imo
  2. 00:32:350 (6,7,8,9) - loong and calm vocals here, why can't you just plae a one long slider here? It will fit here much better, imo!
    :arrow: awared this, I want to follow "nobasu" vocal here that's why i decided to put circles rather than slider, removed 9 circle btw
  3. 00:52:106 - consider placing a circle here. I feel like there's some kind of echo or quite beat. But it's better to map it. It will help you to keep consistent rhythm, after all!
    Note: 00:55:033 - same here
    :arrow: good idea, added >_<
  4. 00:58:508 (1,2) - this combo feels the way to short and looks a bit messy towards others combos in this diff.
    :arrow: change of song here, so i decided to make nc here. also next notes (1,2) the sv changed that's why i made nc there too
  5. 01:22:838 - during kiai you use a lot of 1/4 patterns So, placing more NCs will be a good idea. Yea, box of NCs again
    SPOILER
    1. 01:24:301 (5) - I've already mentioned that you need NCs to make patterns neater
    2. 01:27:228 (5) - ^
    3. 01:29:972 (4) - feel free to skip this one. But 'd recommend you to put it here at least for consistency!
    4. 01:32:899 (4) - ^ same
    :arrow: all fixed
  6. 01:34:362 - same aboutmoving kiai or object. You should apply it for every diff.
    :arrow: fix
~~~~~~~~~~~~~~
Nice mapset! Good luck!


Edit [1-6]: grammar and code mistakes were fixed.
Edit [7]: You're ganteng, too! @ 10nya
i'm not ganteng >3<
updated thank you bakarin ccc:
HelloSCV
yo

Normal

AR , OD , HP -1? current setting is too high for Normal

00:11:962 (3) - delete whsitle for consistence?
00:14:889 (3) - ^
00:27:328 (4) - add NC here
00:58:974 (4,5,6) - 1/2 slider wiht 1 repeat isn't better?
01:25:865 (1) - same as Lunatic

Hard

00:13:791 (1) - delete NC , 00:15:621 (7) - add NC
00:16:718 (1) - ^
00:20:011 (5,6,7) - this jump is too sudden for hard diff? ( oh and yea 00:23:669 (1,2,3) - this part has some jumps too but i think they are ok since fits well with rhythm and readable enough becuase of NC )
01:00:072 (3) - finish on end
01:09:218 (2) - ^( or whistle on end )
01:09:584 (3) - add finish on head
01:24:218 (4,6) - stacking them perfectly?
01:25:865 (1) - same as Lunatic

Lunatic

00:05:377 (1) - whistle on end
00:46:353 (3,4) - reverse rhythm?
00:58:792 (2,3,4) - considering this is Lunatic diff, need some notes here for playable maybe like http://puu.sh/2I7wX.jpg this?
01:10:225 (6,7) - hmm i don't think this rhythm and pattern is fit well with song :/ try different?
01:25:865 (1) - drum finish is purposed? then how about using just soft finish? feels nicer
01:30:621 (2) - finish or whistle feels nice
01:31:536 (1,2) - same as 00:58:792 (2,3,4) - here , reudce that slider to 1/1 and add a note on next white tick?

i like Touhou xDDD

Good luck for rank!!!
0gre_old
http://puu.sh/2IiuD.zip

latest 0gre's Oni
if have a time ~
Topic Starter
10nya

HelloSCV wrote:

yo yo :3

Normal

AR , OD , HP -1? current setting is too high for Normal ok

00:11:962 (3) - delete whsitle for consistence?
00:14:889 (3) - ^
00:27:328 (4) - add NC here
00:58:974 (4,5,6) - 1/2 slider wiht 1 repeat isn't better? :arrow: applied all ^q^
01:25:865 (1) - same as Lunatic :arrow: its purposed since I heard drum rather than soft finish here :D

Hard

00:13:791 (1) - delete NC , 00:15:621 (7) - add NC
00:16:718 (1) - ^
00:20:011 (5,6,7) - this jump is too sudden for hard diff? ( oh and yea 00:23:669 (1,2,3) - this part has some jumps too but i think they are ok since fits well with rhythm and readable enough becuase of NC ) :arrow: I heard music at 6,7's part thats why I decided to make jump at here :D
01:00:072 (3) - finish on end
01:09:218 (2) - ^( or whistle on end )
01:09:584 (3) - add finish on head :arrow: added finish~
01:24:218 (4,6) - stacking them perfectly?
01:25:865 (1) - same as Lunatic :arrow: mentioned at normal :3
:arrow: all has been fixed

Lunatic

00:05:377 (1) - whistle on end
00:46:353 (3,4) - reverse rhythm? :arrow: i want to follow vocal here orz
00:58:792 (2,3,4) - considering this is Lunatic diff, need some notes here for playable maybe like http://puu.sh/2I7wX.jpg this? :arrow: somehow fixed :D
01:10:225 (6,7) - hmm i don't think this rhythm and pattern is fit well with song :/ try different? :arrow: err somehow fixed
01:25:865 (1) - drum finish is purposed? then how about using just soft finish? feels nicer :arrow: same reason as normal
01:30:621 (2) - finish or whistle feels nice :arrow: changed to finish here
01:31:536 (1,2) - same as 00:58:792 (2,3,4) - here , reudce that slider to 1/1 and add a note on next white tick? :arrow: great idea ok!

i like Touhou xDDD

Good luck for rank!!!
thanks for modding xD
Frostmourne
well, I once decided to map this song but I failed to map it because I had no ideas how to map it.
I first played throughout this map and it's quite good but I expect to see less triplet :o

Also the artist should be "FELT" , if you don't want your map to be popped like this case t/73878/start=130
however, with this current mp3, you need offset 952 (-35) the current offset is really late.

Not a mod, good luck :P
Topic Starter
10nya

Frostmourne wrote:

well, I once decided to map this song but I failed to map it because I had no ideas how to map it.
I first played throughout this map and it's quite good but I expect to see less triplet :o

Also the artist should be "FELT" , if you don't want your map to be popped like this case t/73878/start=130
however, with this current mp3, you need offset 952 (-35) the current offset is really late.

Not a mod, good luck :P
wow offset is wrong? i thought it was right lol ok thanks for the timing and Artist=w=

not gonna bubble this? :p /me runs
thanks frost~
Frostmourne
opps , my bad sorry for the offset = ="a

actually it should be 973 (-14)

what I find is around 00:55:119 (3,4,5) - when you hear "bass drum" , it absolute fits with it,
your offset is fine on some points because they fit with vocal but that's not how the timing can work greatly. :?

sorryyy for inconvenience
Topic Starter
10nya
おk ! xD
Updated ´∀`
Arusha Shuna
m4m pls?
General
-Some timing points aren't snapped (Check AIMod)
-BG resolution are a bit too large (maximum of 1024x768 check AIMod)
-Consider adding an Easy diff? Not necessary though since normal is already =< 3 Star rating
-There are two .osb file in the folder, i dunno if this file is used since you changed the Artist (Maika - Roll Ground (- t e n n y a -).osb) delete and resubmit
Normal
00:29:326 (4) - Start the slider at 00:29:509 - and then add a note at 00:29:326 -
Hard
00:21:094 (7) - put it a bit further away from 00:21:460 (1) - (maybe 276,36), isome people might read it as 'accelerated spacing, thinking (7,1) is also 1/2 beat apart
00:24:387 (1,2) - put it further from previous note^
00:28:412 (3) - (67,319)? Fix the spacing afterwards
00:41:582 (6) - flip horizontal
01:05:180 (8,9) - unstack them?
Lunatic
AR -1 i think it's more fitting since the song and map itself isn't that extreme
00:59:143 (4) - NC?
Nichiyouki


Hi, tennya :3

want to M4M request

Red = You must fix
Blue = You should consider
Black = My suggestion

General

  1. Please remove "Maika - Roll Ground (- t e n n y a -).osb" file, since your map have 2 osb files, and this file isn't necessary to use this storyboard.
  2. Please change BG code by this
    0,0,"BG.jpg",0,0
  3. Kiai time in Normal diff is different with other standard diff. Please move (resnap) kiai time by this.
    1. Kiai #1: Starts on 01:11:216, ends on 01:22:832
    2. Kiai #2: Starts on 01:22:924, ends on 01:34:448

Standard diffs

Normal

  1. Unsnapped green line section all (Likewise with kiai time that I said in the general.), which I want that you fix these because it will cause reduce the problem about hitsound imo.
  2. 00:09:387 (4,1,2) - I don't want to (4) is overlap with 00:07:924, although these are a little overlap. I suggest that move (4,1,2) to down 2 grid, and right 3 grid. Then move last pint of slider (1) to x:68 y:232 will be look better.
  3. 00:12:314 (4) - Add whistle to follow the rhythm.
  4. 00:14:875 (3) - Please remove whistle, since it isn't follow the rhythm, and it's weird sound for here.
  5. 00:29:143 (3,4) - These note don't fit with any rhythm and vocal. Please move (3) at 00:29:326, and start the slider of (4) at 00:29:509 instead. It will fit with the vocal, and of cause, don't forget to check the hitsound in these note, too.
  6. 00:55:851 (4) - Make by this will be more beautiful and flow naturally.
  7. 01:00:790 (3) - Add finish on slider begin, too. I hear cymbal sound of the music on that.
  8. 01:17:802 (2) - Add whistle on slider end, too, to follow vocal imo.
  9. 01:18:899 (3,1) - Move (1) to up 3 grid. It will cause blanket beatifully.
  10. 01:29:509 (2) - Same with 01:17:802 (2).
  11. 01:33:533 (4,5) - I think that change both circles into a slider instead will be easier to play.

Hard

  1. 00:14:692 (5,6,7,8) - Why do you use DS 1.5x? I feel it's weird to read and plar for me. Please try to reduce spacing or make it flow naturally more than this.
  2. 00:36:826 (3) - Add whistle on slider begin to follow vocal.
  3. 00:59:326 (5,1) - Same with 00:14:692 (5,6,7,8). It doesn't natural flow.
  4. 01:03:716 (4) - Add finish on slider begin to follow the cymbal sound of the music.

Insane

  1. 00:11:765 (2) - Add whistle by use S:C1 on slider repeat, since I hear something of the music on that.
  2. 00:51:277 (3,4) - Add whistle on slider begin and end, which I think that it will fit with rhythm more than, and please avoid stacking these, since it will cause confuse to read (3,4,5).
  3. 00:58:594 (1,2,3) - Try to increase the spacing, since next to these note is jump. If you increase the spacing these, It will flow naturally more than. Or if you don't want to increase the spacing these, please reduce spacing between 00:59:143 (4,5), since it's overjump.
  4. 01:22:192 (5,6,7,8,9,10,11,12,1) - I feel weird about curving this stream. I think that use straight stream will be look better imo.
  5. 01:28:064 (3,4) - The rhythm of notes on here are weird. So please remove clap on (3), but add it on (4) to same with 01:16:430 (5). It will fit with the rhythm.

Taiko diffs

(If my taiko mod is useless you can ignore it.)

Muzukashii

  1. 00:26:033 (2) - d
  2. 00:33:899 (3,4,5) - kdd
  3. 00:40:851 (1) - k
  4. 01:18:899 (1) - d
  5. 01:27:680 (3) - k
  6. 01:30:058 (2) - d

0gre's Oni

  1. 00:26:033 (2) - d?
  2. 00:48:176 (2) - k

Hope that my mod will be useful for you.

Good luck~
jesse7419
Hi tennya :3
m4m request >w<

  • [Normal]
  1. 00:18:168 (4) - Right and down 1 grid.
  2. 00:45:607 (2) - Move to x:52 y:156
  3. 00:49:631 (x) - Use a slider start at 00:49:631 - and end at 00:49:997 - to replace 00:49:448 (4,5) - ?
  • [Hard]
    I think you can make soft whistle same with your Lunatic in the front part.
  1. 00:07:924 (3) - Distance.
  2. 00:14:875 (6,7,8) - Try make them beautiful?
  3. 00:19:448 (3) - Left 1 grid.
  4. 01:03:716 (4) - Add finish in the slider begin.
  5. 01:18:899 (6) - Move to x:16 y:180?
  • [Lunatic]
  1. 00:03:533 (4) - Move x:306 y:118 to stack with 00:02:436 (1) -
  2. 00:03:899 (1) - Add soft whistle in the slider begin? Because this have piano sound.
  3. 00:09:753 (1) - ^
  4. 00:10:302 (2) - The 2nd waypoint move to x:396 y:248 maybe can make more symmetry.
  5. 00:15:973 (5) - Just a suggestion. I think this can make more compact rhythm,try this?
  6. 00:17:070 (1,2) - Remove the two circle and use slider with one reverse end at 00:17:802 - and add whistle in slider begin and end will more good for play.
  7. 00:18:168 - Useless inherited point.
  8. 00:23:381 - ^
  9. 00:27:863 (2,4) - I think the rhythm not follow the vocal accurately. Try this?
  10. 00:31:704 (4) - NC? Because 00:34:631 (1) - you have a NC.
  11. 00:41:033 (5) - Distance.
  12. 00:49:631 - The place I really want to have a note >< Wait too long to hit this 00:49:814 (6) - .And this 00:49:082 (4) - can make one reverse.
  13. 01:05:180 (9) - move to x:480 y:208
  14. 01:11:216 (1) - The distance use 1.3x I think will be better.
  15. 01:34:082 (1) - Why you don't use 1.00x speed with a slider end at 01:34:265 - and add a circle at 01:34:357 - ?
Sorry I can't mod Taiko :(
That's I can find,hope can help you.
GL
Quilt
yo~ FELT <3

here is my mod

SPOILER
normal
00:29:143 (3,4) - move to 1/2 later?

Lunatic
00:01:704 (5) - CTRL + G (-26°)? i feel this angle is better

00:04:448 (2) - change note and 1/2 slider? i heard drum sound here(>.> 00:04:631)

00:27:863 (2,3,4,5,6,7) - try this rhythm? http://osu.ppy.sh/ss/745736

00:39:021 (1) - remove this slider and add 1/1 slider and note?

00:41:033 (12,13) - remove those notes and add 1/2 slider?(following vocal)

00:49:631 (5) - add note?(this suggestion is no reason) nantonaku!!

00:52:741 (6,7) - move to 1/2 later bcz vocal starting 00:52:924 (and 00:53:473 (8) - delete this note)

01:04:814 (6,7,8,9) - like this placement? http://osu.ppy.sh/ss/745824

Hard diff nothing to say

Ganbare!
Topic Starter
10nya
thanks all for the mod~
redownload please (removed white black.pngs)

EDIT: wtf with the sb movement at kiai time, can someone check it if the movement move slowly?

EDIT2: somekind of bug at my netbook lol
Diasios
Why did you cut this song? It's a pity since it's beautiful, if I were you I'd map the full version.
Also, I don't really understand your SB "cr.png", these circles are just random, why don't you delete them and do something else? With your BG I'm sure you can do a lot of better things, for example why don't you make a firefly effect?
Topic Starter
10nya

xxheroxx wrote:

Why did you cut this song? It's a pity since it's beautiful, if I were you I'd map the full version.
Also, I don't really understand your SB "cr.png", these circles are just random, why don't you delete them and do something else? With your BG I'm sure you can do a lot of better things, for example why don't you make a firefly effect?
I want to map the full ver but I cant :(.
I know it a bit random, I'll fix it _:3rz
tried with fireflies but I can't (requested help to my sb friend and he said he can't do it too) T___T
Senritsu
hi nyaroge~
taiko mod as requested
uh.. not much to say.. guess it can help _(:3

Muzukashii
00:18:533 (2) D?
00:33:533 (1,2,3,4,5) k d k d k
00:41:948 (4) D
01:31:338 (1) d?

0gre's Oni
00:09:204 (9) k
00:15:241 (1) ^
00:21:094 (1) ^
00:22:009 (2) d
00:59:326 (1) k
01:10:837 uh.. ddk, maybe?
01:33:716 (2,3,4) K K D?
Topic Starter
10nya
all has been applied ty senriyaoi~
LunarSakuya
General
- hm...I do kinda agree the circles are a bit random xD If you can't do firefly atm, you could try making them more ripple-like (slow to fast opening like in http://osu.ppy.sh/s/25463 at the first note)


Normal
00:36:094 (1) - make a 1/2 slider http://osu.ppy.sh/ss/834717 (maybe even add a note before the current (2)); similar pattern like 00:26:582 (2) -
01:32:985 (3) - NC to begin this measure, delete NC on 01:34:082 (1) -

Hard
00:06:826 (1) - the finish on the head sounds really soft compared to the bg music, wouldn't hurt to increase the finish volume here and at other similar parts
00:08:838 (5,6,7,8) - i think you can make these symmetrical using the y-axis :P
00:20:912 (6) - NC (like 00:23:655 (1) - ) or bring these closer together to avoid rhythm confusion within the same combo
01:04:265 (5,6,7,8,9) - hm you could Ctrl + j this whole pattern http://osu.ppy.sh/ss/834942 The (6) will have a better contrast & appearance with (4) imo
01:33:716 (3,4,1) - Equalize the spacing, didn't really see a reason for the subtle spacing change in the last note

Lunatic
00:04:448 (2) - try something like this? http://osu.ppy.sh/ss/834945 if you don't mind the distance change; it will stay consistent with your oval flow so far
00:16:521 (6,7,8) - Use this rhythm instead http://osu.ppy.sh/ss/834959 it matches the bgm better imo, especially where the stack is with the echo-ish sound lol
01:08:838 (5,6,7,8,9,10) - check the spacing of all notes in this stream and make sure they're equal; (6,7) looked a bit funny

lovely map. i will place my star here for now <3 also pretty song! though sounds like it could be a bit longer lol
Good luck!
Topic Starter
10nya

LunarSakuya wrote:

General
- hm...I do kinda agree the circles are a bit random xD If you can't do firefly atm, you could try making them more ripple-like (slow to fast opening like in http://osu.ppy.sh/s/25463 at the first note) i'll poke my friend to do it huehuhe xD


Normal
00:36:094 (1) - make a 1/2 slider http://osu.ppy.sh/ss/834717 (maybe even add a note before the current (2)); similar pattern like 00:26:582 (2) -
01:32:985 (3) - NC to begin this measure, delete NC on 01:34:082 (1) -
all done

Hard
00:06:826 (1) - the finish on the head sounds really soft compared to the bg music, wouldn't hurt to increase the finish volume here and at other similar parts done
00:08:838 (5,6,7,8) - i think you can make these symmetrical using the y-axis :P its intentional : \
00:20:912 (6) - NC (like 00:23:655 (1) - ) or bring these closer together to avoid rhythm confusion within the same combo reduced distance
01:04:265 (5,6,7,8,9) - hm you could Ctrl + j this whole pattern http://osu.ppy.sh/ss/834942 The (6) will have a better contrast & appearance with (4) imo whoop j-ed
01:33:716 (3,4,1) - Equalize the spacing, didn't really see a reason for the subtle spacing change in the last note whups fixd

Lunatic
00:04:448 (2) - try something like this? http://osu.ppy.sh/ss/834945 if you don't mind the distance change; it will stay consistent with your oval flow so far ok
00:16:521 (6,7,8) - Use this rhythm instead http://osu.ppy.sh/ss/834959 it matches the bgm better imo, especially where the stack is with the echo-ish sound lol lol ok
01:08:838 (5,6,7,8,9,10) - check the spacing of all notes in this stream and make sure they're equal; (6,7) looked a bit funny remapped this part

lovely map. i will place my star here for now <3 also pretty song! though sounds like it could be a bit longer lol
Good luck!
thanks for the staar and modding~ xD
Madoka Ayukawa
10nya request~ [strike:08912]maybe[/strike:08912]

[Normal]
00:38:290 (3) - change it to 1/2 slider?
00:59:143 (5) - make it straight?

[Hard]
01:10:851 (1) - NC here?
01:34:540 - add spinner? end at 01:37:558

[Lunatic]
00:59:692 (1) - NC here it would be nice
01:34:540 - add spinner too?

well thats all, sorry for short mod, actually this map already neat and enjoyable
now 10ta me Good Luck btw :D/
Topic Starter
10nya
changed something in normal and lunatic~ thanks for modding

ok i'll 10ta you
Kawayi Rika
Hi ~ - t e n n y a - ~ :)

Sorry for late.



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Lunatic]


  1. 00:34:631 (1,2) - More better rhythm,followed with piano.
  2. 01:33:716 - Change to finish sound more better than clap IMO.

[Hard]


  1. 00:34:631 (5,6) - Same as Lunatic.
  2. 01:04:448 (6,9) - Missing symmetrical.
  3. 01:18:351 (5,6,7,8) - Sound too werid IMO,try like this rhythm,followed with vocal.
  4. 01:30:058 (3,4,5,6) - Same as above.
  5. 01:33:716 - Same as Lunatic.

[Normal]


  1. 01:08:472 - Please remove break time,no need to here.
  2. 00:36:643 - Add a note to here,sound much better.

Not bad map ~ Hope this can help you ~

Good luck with rank ~
;)
ca20114
rank it! :D
Topic Starter
10nya
applied some, thanks kawayi rika-san!
Senritsu
rankrank lol xdxdxd
Topic Starter
10nya
lol
0gre_old

Senritsu wrote:

hi nyaroge~
taiko mod as requested
uh.. not much to say.. guess it can help _(:3

Muzukashii
00:18:533 (2) D?
00:33:533 (1,2,3,4,5) k d k d k
00:41:948 (4) D
01:31:338 (1) d?

0gre's Oni
00:09:204 (9) k
00:15:241 (1) ^
00:21:094 (1) ^
00:22:009 (2) d
00:59:326 (1) k
01:10:837 uh.. ddk, maybe?
01:33:716 (2,3,4) K K D?
sorry just back from a gap
thx for mod :o
ca20114
:(
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