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CelestOrion - Pokemon Tower [Music Box]

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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Mittwoch, 22. Mai 2013 at 19:35:47

Artist: CelestOrion
Title: Pokemon Tower [Music Box]
Tags: game freak pokémon red blue yellow lavender town cion shion シオンタウン junichi masuda pikachu piano newgrounds
BPM: 110
Filesize: 2963kb
Play Time: 01:12
Difficulties Available:
  1. ?Hard (3,42 stars, 89 notes)
  2. ?Normal (1,43 stars, 58 notes)
Download: CelestOrion - Pokemon Tower [Music Box]
Information: Scores/Beatmap Listing
---------------



Leave now..





Prev Map <- Map #009 -> Next Map
bomber34
osu! needs more creepy shit? :D
Birdy
Small nazi mod because I couldn't find anything else.

[General]
192kbps is rankable, but for a song like this 128kbps is better.

[?Normal]
00:37:114 (1) - x:420 y:224
00:43:660 (2) - Move end point one square down.

[?Hard]
00:46:933 (3) - Start at x:84 y:136 and move endpoint to x:176 y:264
Topic Starter
Stefan
Fixed. Thanks.
Lanturn
You asked me a long time ago to mod this, and I just remembered about it when I saw your difficulty in the Mario song by Chewin.

[General]
Tags:
Add: Green | Japanese only version of this game.
Add: Pokémon | the é yields different results
Add: Cion Shion | This is the Japanese name of Lavender Town (シオンタウン Cion Town) | Might as well since you have Lavender Town in the tags.
Remove: Pokemon | Its already in the title

Lead-in time: Instead of 2000, go with your offset of 24 and reduce it to 1976 so it is exactly 2 seconds before the first note hits.


I really can't find much wrong with your maps besides maybe a tad bit of over mapping on the Hard with some of the streams. This seems to be your own preference though and they seem playable enough, so I won't say anything else about it.

[?Hard]
00:40:933 (2,3,4,5,1) - Lower the volume for this stream, It feels really loud. | (2) @ 20% | (4) @ 40% | (5) @ 60%
01:04:387 (2,3,4) - Volume 40%? | Note volume lowers a bit here. | Do this in ?Normal as well, the (2) is pretty loud
01:09:569 (1,2) - I really don't like these notes. Completely unpredictable and empty and it will cause many many people to miss due to having no clue when to hit this. I would consider deleting them.

That is really all I can think of. Sorry for the short mod. Nothing really I can add to it.
Topic Starter
Stefan

Lanturn wrote:

You asked me a long time ago to mod this, and I just remembered about it when I saw your difficulty in the Mario song by Chewin.

[General]
Tags:
Add: Green | Japanese only version of this game. Not sure if really needed.
Add: Pokémon | the é yields different results Hmm.. if you say so.
Add: Cion Shion | This is the Japanese name of Lavender Town (シオンタウン Cion Town) | Might as well since you have Lavender Town in the tags. good good
Remove: Pokemon | Its already in the title lol why did I.. nevermind, removed.

Lead-in time: Instead of 2000, go with your offset of 24 and reduce it to 1976 so it is exactly 2 seconds before the first note hits. Okay.


I really can't find much wrong with your maps besides maybe a tad bit of over mapping on the Hard with some of the streams. This seems to be your own preference though and they seem playable enough, so I won't say anything else about it. yeah I am thinking in the same way partly. However if people thinks that the Streams are not good I'll do something. And I have deleted every second Circle from 01:06:569 - 01:07:660.

[?Hard]
00:40:933 (2,3,4,5,1) - Lower the volume for this stream, It feels really loud. | (2) @ 20% | (4) @ 40% | (5) @ 60% Done.
01:04:387 (2,3,4) - Volume 40%? | Note volume lowers a bit here. | Do this in ?Normal as well, the (2) is pretty loud I see what you did there. Alright.
01:09:569 (1,2) - I really don't like these notes. Completely unpredictable and empty and it will cause many many people to miss due to having no clue when to hit this. I would consider deleting them. Changed to a 1/4 Slider.

That is really all I can think of. Sorry for the short mod. Nothing really I can add to it.
Sorry that I took so long to answer.
Flask
oh hi stefan-nyan, that pikachu in BG makes me scared :c

[General]
  1. Seems you need an spinner-approachcircle.png (idk AIBat says that)
  2. meh, Audio Lead-In 1976 (+24) seems a bit fast to Normal diff. At least 2176 or 2276
  3. tag pikachu since it's in the background, also tag piano since this music is performed by piano
  4. As you see, the second line under the [Events] is this:
    0,0,"pikachusad.jpg",1,1
    That 1,1 in the end of the code would make your bg 1 pixel displacement when playing/testing. Consider to change it like this:
    0,0,"pikachusad.jpg",0,0
[?Hard]
  1. The slider velocity is pretty high in this diff, so consider to hp/od -1~-2 to make it more like a hard
  2. 00:38:205 (3,4,5) - I unapproved this stream, seems really unnecessary to do that, it's inconsistent with other same parts, and also doesn't follow the music :S. Remove (4) would solve this problem.
  3. 01:09:842 - A single note instead a reserve 1/4 slider would make the pattern more enjoyable imo. This is a hard diff, we can make something crazy \o3o/
[?Normal]
  1. 00:10:933 (2,1,3,4,1) - Whistles to follow the piano
  2. 00:32:751 (1,2,3) - I'm nazi, this flow is better if you curve a slider like this
    SPOILER

    244,36,32751,6,0,P|180:48|148:112,1,140,2|0,0:0|0:0,0:0:0:0:
    152,224,33842,2,0,P|120:286|56:298,1,140,2|0,0:0|0:0,0:0:0:0:
    52,184,34933,1,2,0:0:0:0:
Normal works like a Easy, better to map a true "Normal" to support the diff spread.
Nice job stefan-nyan, hope my short mod is useful :S
Topic Starter
Stefan

Flask wrote:

oh hi stefan-nyan, that pikachu in BG makes me scared :c

[General]
  1. Seems you need an spinner-approachcircle.png (idk AIBat says that) fixed.
  2. meh, Audio Lead-In 1976 (+24) seems a bit fast to Normal diff. At least 2176 or 2276I find it perfect.
  3. tag pikachu since it's in the background, also tag piano since this music is performed by piano Okay.
  4. As you see, the second line under the [Events] is this:
    0,0,"pikachusad.jpg",1,1
    That 1,1 in the end of the code would make your bg 1 pixel displacement when playing/testing. Consider to change it like this: fixed.
    0,0,"pikachusad.jpg",0,0
[?Hard]
  1. The slider velocity is pretty high in this diff, so consider to hp/od -1~-2 to make it more like a hard Eh... I will ask you why are you thinking so.
  2. 00:38:205 (3,4,5) - I unapproved this stream, seems really unnecessary to do that, it's inconsistent with other same parts, and also doesn't follow the music :S. Remove (4) would solve this problem. It feels quite good to play, no change here.
  3. 01:09:842 - A single note instead a reserve 1/4 slider would make the pattern more enjoyable imo. This is a hard diff, we can make something crazy \o3o/ *sigh*
[?Normal]
  1. 00:10:933 (2,1,3,4,1) - Whistles to follow the piano The sound of the Music Box isn't heavy enough to add a Whistle.
  2. 00:32:751 (1,2,3) - I'm nazi, this flow is better if you curve a slider like this That's too mainstream imo. orz
    SPOILER

    244,36,32751,6,0,P|180:48|148:112,1,140,2|0,0:0|0:0,0:0:0:0:
    152,224,33842,2,0,P|120:286|56:298,1,140,2|0,0:0|0:0,0:0:0:0:
    52,184,34933,1,2,0:0:0:0:
Normal works like a Easy, better to map a true "Normal" to support the diff spread. I've did what I could but at all I cannot make it harder. I increased the Difficulty settings for a bit.
Nice job stefan-nyan, hope my short mod is useful :S
Thanks!
Lolicakey
God.. nice song~
I can't see anything wrong... ovó!
but in the diff "?hard" would be better with AR +1

sorry ;A; good luck~
Hard
A wild ChivaCookie appears.

ChivaCookie uses Modding.

It is not very effective ! (Everything I say is nothing but suggestion, ignore it if it shouldn't be helpful)

[ Hard ]

00:15:296 (1,2,3,4) - Maybe you could use some slider there, since the voice the music box makes lasts a bit. You could listen to the decrescendo the box makes and where the sound is really gone. For example: You could add a slider from 00:15:296 until 00:16:114

00:26:205 (3) - same here

01:09:842 - Maybe becoming quieter would be good, since the map ends here and all


[ Normal ]

Actually I can't find anything. I enjoyed playing this map, even though I think I shouldn't play it too much since it hurts somewhere in my heart

01:10:933 - Maybe changing the sound somehow to show the map will end ?




Nothing else... Nice song and map! Good luck with it. I'll play it in multiplayer even without approved
Topic Starter
Stefan

Lolicakes wrote:

God.. nice song~
I can't see anything wrong... ovó!
but in the diff "?hard" would be better with AR +1 It's currently a hard Decision since I am absolutely not sure what would fit better at last. For now I keep AR7 but I will remember on you if I change it.

sorry ;A; good luck~

ChivaCookie wrote:

A wild ChivaCookie appears.

ChivaCookie uses Modding.

It is not very effective ! (Everything I say is nothing but suggestion, ignore it if it shouldn't be helpful)

[ Hard ]

00:15:296 (1,2,3,4) - Maybe you could use some slider there, since the voice the music box makes lasts a bit. You could listen to the decrescendo the box makes and where the sound is really gone. For example: You could add a slider from 00:15:296 until 00:16:114 The need of sliders in such a song is quite limited and this part just wouldn't like to have any of them.

00:26:205 (3) - same here Well yeah I can see what are you trying to show me here, done.

01:09:842 - Maybe becoming quieter would be good, since the map ends here and all The music itself doesn't fade out here already, so no.


[ Normal ]

Actually I can't find anything. I enjoyed playing this map, even though I think I shouldn't play it too much since it hurts somewhere in my heart Somehow that is nice but also really creepy to hear. o.o

01:10:933 - Maybe changing the sound somehow to show the map will end ? Same what I said in HArd.




Nothing else... Nice song and map! Good luck with it. I'll play it in multiplayer even without approved tuturuuu~ =3=
Thank you for the Mods! Updated
rezoons
Hi :),

Random mod:

[Normal]
  1. 00:03:296 (2) - NC?
  2. 00:05:478 (1,3) - Not symmetrical.
  3. 00:40:387 (3) - NC?
  4. 01:13:114 - Why is it not mapped here and after?
[Hard]
  1. 00:14:205 (3) - Because of the two previous slider it would be more aesthetic if it would be centered.
  2. 00:43:387 - Add a note.
  3. 00:45:569 - Add a note.
  4. 00:47:751 (4,2) - Not at the same high.
  5. 00:48:024 (1,3) - ^
  6. 01:13:114 - Same as before.
~Good luck~
Topic Starter
Stefan

rezoons wrote:

Hi :),

Random mod:

[Normal]
  1. 00:03:296 (2) - NC? Actually no, I use NC after every big white Note (how it works for usual)
  2. 00:05:478 (1,3) - Not symmetrical. oh u fixed
  3. 00:40:387 (3) - NC? Same reason as the first suggestion.
  4. 01:13:114 - Why is it not mapped here and after? The Song epilouge fits good in the Ranking screen and also I don't feel to map it.
[Hard]
  1. 00:14:205 (3) - Because of the two previous slider it would be more aesthetic if it would be centered. Okay.
  2. 00:43:387 - Add a note. I do not find that it isn't really needed. However it's my opinion and because of that I won't accept it.
  3. 00:45:569 - Add a note. ~
  4. 00:47:751 (4,2) - Not at the same high. This would look too mainstream and monotone imo. No offense to anyone which finds it good, I personally find that this isn't needed to do that always.
  5. 00:48:024 (1,3) - ^ ~
  6. 01:13:114 - Same as before. ~
~Good luck~
Ahh, you need to write me at In-Game that you modded it. xD
Anyway thank you very much.
Cubex
[General]

Delete the .osb file if you don't want to add a storyboard.
Maybe add 'leafgreen' and 'firered' to the tags. Because this theme also appeared in those editions (or remakes). c:

[Normal]

00:39:296 (2) - Move that circle to x:96 y:64
01:10:933 (2) - How about deleting that reverse slider and place just a simple slider there instead?
01:12:024 (x) - That's why i wanted you to remove the reverse. In my opinion, you should place a spinner there, it would end the the map much better.

[Hard]

I would recommend you, to reorder the "New combo" startings. In my opinion, it would fit much better, if you start a new combo at every single big white tick.

00:38:887 (4) - That circle feels kinda superfluous, i would really suggest you, to remove it.
00:40:933 (2) - This pattern feels not that smooth to play in my opion, rather remove (3), (5) and rearranging the pattern a bit.
01:14:205 (x) - I generally have to say, that this point should end your map. So maybe add a spinner at 01:12:024 - instead of that circle.

Mehr konnt' ich leider nicht finden, Ich hoffe es passt soweit trotzdem.. c:
Topic Starter
Stefan

Cubex wrote:

[General]

Delete the .osb file if you don't want to add a storyboard. Woops.
Maybe add 'leafgreen' and 'firered' to the tags. Because this theme also appeared in those editions (or remakes). c: Not really needed.

[Normal]

00:39:296 (2) - Move that circle to x:96 y:64 orz dayum Spacing error
01:10:933 (2) - How about deleting that reverse slider and place just a simple slider there instead?
01:12:024 (x) - That's why i wanted you to remove the reverse. In my opinion, you should place a spinner there, it would end the the map much better. I've changed that in my own way but yeah this seems better and at least I can use a Spinner in Hard. The current there is just awfully bad and out of place.

[Hard]

I would recommend you, to reorder the "New combo" startings. In my opinion, it would fit much better, if you start a new combo at every single big white tick. Fixed some NCs which has needed to be fixed.

00:38:887 (4) - That circle feels kinda superfluous, i would really suggest you, to remove it. It's one of the less parts I find that a Triplet can be used. Maybe some people won't figure out my sense of rhythm and it's okay but I won't change this here.
00:40:933 (2) - This pattern feels not that smooth to play in my opion, rather remove (3), (5) and rearranging the pattern a bit. As above.
01:14:205 (x) - I generally have to say, that this point should end your map. So maybe add a spinner at 01:12:024 - instead of that circle. Okay.

Mehr konnt' ich leider nicht finden, Ich hoffe es passt soweit trotzdem.. c:
Danke.
Konei
IRC mod
17:52 Stefan: wähuhhhwäaa
17:52 Konei: he
17:52 Konei: ?
17:52 Stefan: Würdest du 10-15 Minuten hergeben meine Map zu modden? :d
17:53 Konei: hm, link?
17:53 *Stefan is listening to [http://osu.ppy.sh/b/236952 CelestOrion - Pokemon Tower [Music Box]]
17:54 Konei: dat music
17:54 Stefan: ^^
17:55 Konei: irc oder forum? lol
17:55 Stefan: Up to you.
17:55 Konei: hm, an dann mal los irc xD
17:55 Konei: *na
17:55 Stefan: Okidoki
17:55 Konei: begining with Hard
17:56 Konei: 00:04:387 (5) - Das Ende ist zwar von der Lautstärke reduziert, klingt aber immer noch zu viel
17:56 Konei: silencen von Sliderends ist erlaubt, von daher denke ich, dass das hier besser ist
17:57 Stefan: Ja, 10% sollte akzeptabel sein.
17:57 Stefan: Und hört sich auch besser an.
17:57 Konei: 00:11:478 (3) - Ist nicht hテカrbar lol, circles sollten besser hörbar sein
17:58 Konei: 00:12:023 (1,2) - Whistle auf die Enden? Die sind höher als die Starts, ist aber up to you
17:58 Konei: 00:14:751 (4) - Hier dann auch
17:58 Stefan: 00:11:478 (3) - fixed.
17:59 Stefan: 00:12:023 (1,2) - Da habe ich schon damals gesagt, dass die Whistles ein wenig übersteuern würden.
17:59 Stefan: Und die Musik zu sehr überdecken.
17:59 Konei: 00:26:205 (3) - Hier wieder 10 % für's Ende
17:59 Konei: yep, ist ok
17:59 Stefan: ^okay
17:59 Konei: 00:31:660 (1,2) - Ist overmapped
18:00 Stefan: Finde ich jetzt nicht.
18:00 Stefan: Ist eher Geschmackssache.
18:00 Konei: 00:33:569 (2,4) - Die beiden circles auch, wenn du sie rausnimmst hテカrst du, dass sie nicht in der Musik sind
18:00 Konei: ich finde, sie zu entfernen gibt eine bessere Wirkung
18:01 Konei: ups
18:01 Konei: 00:38:887 (4) - Der hier auch. Hier ist auf jeden Fall kein Ton, wenn du es aber als akzent haben mテカchtest; bitte, ich finde nur, so zu einer Musik passt overmappen nicht
18:01 Konei: 00:38:887 (4) - Der hier auch. Hier ist auf jeden Fall kein Ton, wenn du es aber als akzent haben mテカchtest; bitte, ich finde nur, so zu einer Musik passt overmappen nicht
18:01 Stefan: hmm?
18:02 Stefan: ^das sehe ich noch ein, da haben eh viele gemeint, dass das nicht passt, removed.
18:03 Konei: 00:50:205 (6) - Lautstテ、rke aufdrehen, weil wegen circle
18:04 Stefan: Oki.
18:05 Konei: 01:11:478 (3) - CTRL + G?
18:05 Konei: 4 kテカnntest du dann auf 2's Start platzieren
18:05 Stefan: 01:11:478 (3) - Ja, aber (4) dorthin zu moven find ich langweilig tbh.
18:06 Konei: Awkay
18:06 Konei: so weit so gut
18:06 Konei: dann mal Normal
18:07 Stefan: Joa.
18:11 Konei: hast du schon mal daran gedacht die pause datein zu skinnen?
18:11 Stefan: Du meinst section-fail und -pass?
18:11 Konei: yep
18:12 Stefan: Hmm..
18:12 Stefan: Ich hätte keine Idee was man da machen könnte.
18:12 Stefan: Ich finde es reicht aus, dass kein Gepiepe vom default Skin kommt.
18:12 Konei: http://puu.sh/2WHfW.jpg huehue
18:12 Konei: ok
18:12 Stefan: Hab dafテシr extra Dateien angelegt.
18:12 Konei: dann weiter
18:13 Konei: ist mir nur bei dem Anblick aufgefallen
18:14 Konei: 00:30:569 (3) - Ist Sliderslide und tick gleichzeitig muten nicht unrankable?
18:18 Konei: that's it, echt nettes mapset
18:22 Stefan: Danke. ^^
18:23 Stefan: Es ist nicht wirklich muted, auテ歹rdem gilt diese Regel fテシr silenced sliderslides und Ticks.
18:23 Konei: ah ok lol
18:23 Stefan: Nicht, wenn man den Tick leiser macht.
18:23 Konei: dann ist es gut hehe ^^
18:23 Konei: yep, verstehe ich
18:23 Stefan: Das ist eine Grauzone, aber nicht unrankable.


I'll give you a star, and leave.
Topic Starter
Stefan
Love you very much Konei <3

inb4 gabe is jelly
Sieg
Hello

General:

?Normal:
00:07:660 (4) - this kind of stuff interact with 00:06:024 (2) - and 00:10:933 (2) - much better than just straight slider http://puu.sh/2X7fX.jpg
00:50:751 () - I would not do break, song is slow

?Hard:
00:50:751 () - same for break
01:01:114 (1) - this slider can be cooler, something like this http://puu.sh/2X7xR.jpg looks way better imo
01:02:205 (2) - ^

well , there is not so much I can point out here. orz
for HS I can suggest to use something different on big whites ticks like http://puu.sh/2X7Dq.wav
Not bad for such a slow song. Good Luck!
Irreversible
wtf... xD
Topic Starter
Stefan

Sieg wrote:

Hello

General:

?Normal:
00:07:660 (4) - this kind of stuff interact with 00:06:024 (2) - and 00:10:933 (2) - much better than just straight slider http://puu.sh/2X7fX.jpg Meh if you guys find that good then I change it.
00:50:751 () - I would not do break, song is slow Usually I would say yes but for now it is part of the atmosphere and I don't want to change it.

?Hard:
00:50:751 () - same for break Same as above.
01:01:114 (1) - this slider can be cooler, something like this http://puu.sh/2X7xR.jpg looks way better imo Good.
01:02:205 (2) - ^

well , there is not so much I can point out here. orz
for HS I can suggest to use something different on big whites ticks like http://puu.sh/2X7Dq.wav good good, I will add it.
Not bad for such a slow song. Good Luck!
Thank you!

For the upcoming mods: I won't change at ?Hard the parts to 00:31:660 (1,2,1,2,3,4,5) | 00:40:933 (2,3,4,5,1) and 00:48:024 (1,2,3,4,5,6), I will keep the rhythm how it is since it feels good to play, there is nothing bad at this. If you really want to argue why my opinion is false, feel free to pm me. It's not that I reject now suggestions there but.. I want to keep the rhythm at these parts. Please respect that.
Lally
hi owo/

The map is good,this are just smal things >u<)//

[General]
  1. I would set Audio lead in to : 2000
[?Normal]
  1. What about AR +1 ?
  2. 00:03:296 (2,3) - what about something like :
  3. 00:10:933 (2,1) - just for a making a clean flow:
  4. 00:22:933 (4) - bring it some grinds down to have something like:
  5. 00:39:296 (2) - what about to place it like:
  6. 00:47:478 (4) - something like:
[?Hard]
  1. 00:00:024 (1,2,3,4) - the spacing is not the best here
  2. 00:45:842 (1) - i would prefer ctrl + g here or for the next slider
owo/* staru-chan for you,and leave °-°/
Aurele

Stefan wrote:

Love you very much Konei <3

inb4 gabe is jelly
Yes, I am more than jealous.
Topic Starter
Stefan

Lally wrote:

hi owo/

The map is good,this are just smal things >u<)//

[General]
  1. I would set Audio lead in to : 2000 Lanturn suggested me to keep it as 1976 because it would be exactlly two seconds before the Song starts. And I like this idea, so I keep it.
[?Normal]
  1. What about AR +1 ? I guess it's better with +1.
  2. 00:03:296 (2,3) - what about something like : Meh, the current position is used for me so I keep it.
  3. 00:10:933 (2,1) - just for a making a clean flow: True.
  4. 00:22:933 (4) - bring it some grinds down to have something like: Done.
  5. 00:39:296 (2) - what about to place it like: ! It's cooler.
  6. 00:47:478 (4) - something like: not really, I perfer the straight form here (between Slider and Circle)
[?Hard]
  1. 00:00:024 (1,2,3,4) - the spacing is not the best here I have fixed that part for a little bit, however I still keep the Jump between (3,4)
  2. 00:45:842 (1) - i would prefer ctrl + g here or for the next slider Yup, meanwhile I rotated these two sliders too.
owo/* staru-chan for you,and leave °-°/
Thank ya' :3

@Gabe: <3
[Luanny]
Frum mah M4M queue ~

How to mod this? D:

[General]

Y u no 1366x768 bg? D:

[Normal]

00:15:296 (1) - Whistle
00:25:114 (1) - I think you should lower the volume for the slider end
00:32:751 (1,2) - ^Same goes for these two
00:41:478 (1,2) - [NAZI] Fiz the blanket for these two[/NAZI]
00:45:842 (3) - Remove whistle from the slider end? Doesn't fit with the whiste pattern you made for the previous sliders
01:03:296 (1) - [NAZI AGAIN] Blanket is not right [/NAZI AGAIN]
01:07:114 (3) - Lower volume?

[Hard]

00:15:296 (1) - Whistle again?
00:22:933 (4) - lower volume for the slider end
00:24:023 (5) - Just to fix the flow?
00:25:660 (2,3) - imo this jump is weird. I'd rotate it and...
SPOILER

The head is symmetric with (1) here (aka I just ctrl+j'd here :p)
(4) is here
00:30:569 (4) - What about this?


Kinda lame mod, I know, but the map is almost perfect D:
Creepy songs <3 good luck
Topic Starter
Stefan

[Luanny] wrote:

Frum mah M4M queue ~

How to mod this? D:

[General]

Y u no 1366x768 bg? D: I am not sure if it is really required (and I absolutely have no idea from where I took the BG)

[Normal]

00:15:296 (1) - Whistle Well.. it actually fits not bad.. Good.
00:25:114 (1) - I think you should lower the volume for the slider end Personally this tone sounds more that it should be emphasized.
00:32:751 (1,2) - ^Same goes for these two As above.
00:41:478 (1,2) - [NAZI] Fiz the blanket for these two[/NAZI] Fixed. Love these suggestions <3
00:45:842 (3) - Remove whistle from the slider end? Doesn't fit with the whiste pattern you made for the previous sliders It actually does. But since I do not use custom Sliderticks (and that I structured like that) I use Whiste on the End. I also did put a Whistle at the Begin of 00:46:933 (3) in ?Hard.
01:03:296 (1) - [NAZI AGAIN] Blanket is not right [/NAZI AGAIN] Fixed.
01:07:114 (3) - Lower volume? I want to create a Fade-In effect. No change here.

[Hard]

00:15:296 (1) - Whistle again? Yep.
00:22:933 (4) - lower volume for the slider end Makes sense since I only have a Slidertick at ?Normal.
00:24:023 (5) - Just to fix the flow? Good.
00:25:660 (2,3) - imo this jump is weird. I'd rotate it and... derp alright but I keep the position of (4).
SPOILER

The head is symmetric with (1) here (aka I just ctrl+j'd here :p)
(4) is here
00:30:569 (4) - What about this?


Kinda lame mod, I know, but the map is almost perfect D: Every help is good and welcome!
Creepy songs <3 good luck
Ahhh that was fast! Thank you very much. I will take care tomorrow on your Map. :)
HeatKai
placeholder.
I'm waiting Stefan to get a custom hitsound to fit with his current mapping. If I'm satisfied I'll bubble here, or continue to mod here.
edit: welp I post another one
Topic Starter
Stefan
because I should post the Log. oh u heat
2013-05-20 21:03 Stefan: Ready.
2013-05-20 21:05 HeatKai: okay
2013-05-20 21:07 Stefan: Hmm how long do you want to play at MP?
2013-05-20 21:07 Stefan: Because I have only one hour left and if you want to stay longer there then I wouldn't mind if we do the IRC Mod tomorrow.
2013-05-20 21:12 HeatKai: oh really
2013-05-20 21:12 HeatKai: how many mins left?
2013-05-20 21:12 Stefan: 50 Mins or so.
2013-05-20 21:12 Stefan: It's up to you.
2013-05-20 21:14 HeatKai: okay
2013-05-20 21:14 HeatKai: now
2013-05-20 21:14 HeatKai: now tell me
2013-05-20 21:15 HeatKai: the source, the title
2013-05-20 21:15 HeatKai: the artist
2013-05-20 21:15 HeatKai: where do you get those
2013-05-20 21:15 Stefan: http://www.newgrounds.com/audio/listen/508386
2013-05-20 21:16 Stefan: CelestOrion got a YT Channel aswell so I guess it is legit.
2013-05-20 21:19 HeatKai: newgrounds shouldn't be at the source
2013-05-20 21:19 HeatKai: put it at the tags
2013-05-20 21:21 HeatKai: herp merp derp
2013-05-20 21:22 Stefan: Okay
2013-05-20 21:22 HeatKai: offset 23
2013-05-20 21:25 HeatKai: 00:09:841 (1,2,1) - put it at the middle and adjust the (2) spacing and make next (1) at the middle line too?
2013-05-20 21:25 HeatKai: http://osu.ppy.sh/ss/767287
2013-05-20 21:26 HeatKai: well remember to snap everything after change offset,but I don't think the offset is really important because it just 1 lol
2013-05-20 21:27 Stefan: Alright.
2013-05-20 21:27 Stefan: And yes, I know that. :3
2013-05-20 21:27 HeatKai: okie
2013-05-20 21:31 HeatKai: delete the osb
2013-05-20 21:32 HeatKai: the "?" in the diff name is it really necessary
2013-05-20 21:32 Stefan: asdf I don't have any .osb Files
2013-05-20 21:32 Stefan: MAybe the Updater sucks, and yes. I put the ? at the begin when I mapped the Mapset for each Diff. And I want to keep it.
2013-05-20 21:32 Stefan: It is something special for me.
2013-05-20 21:33 HeatKai: Well it does have that confusing rhythm/beat in the song
2013-05-20 21:33 HeatKai: I don't mind :3
2013-05-20 21:33 HeatKai: I understand ;D
2013-05-20 21:33 Stefan: ^^ good to hear
2013-05-20 21:33 HeatKai: well you should explain to the next BAT tho :P
2013-05-20 21:33 Stefan: Sure
2013-05-20 21:33 Stefan: I am for 2-3 min afk, if you find something just write it down.
2013-05-20 21:34 HeatKai: okay
2013-05-20 21:35 HeatKai: 01:06:024 (2) - make a better blanket. this curve doesn't looks good. much better if it like this http://osu.ppy.sh/ss/767297
2013-05-20 21:38 HeatKai: -Hard-
2013-05-20 21:38 HeatKai: 00:01:933 (3) - this circle isn't necessary delete it :o
2013-05-20 21:40 HeatKai: 00:16:387 (2) - move it somewhere here,as long as it's at the middle line to make it triangle with consistent spacing.
2013-05-20 21:41 HeatKai: https://osu.ppy.sh/ss/767309
2013-05-20 21:41 Stefan: Backu.
2013-05-20 21:41 Stefan: Made the suggestion in ?Normal.
2013-05-20 21:41 Stefan: 00:01:932 - Good.
2013-05-20 21:42 HeatKai: 00:19:933 (6) - this same as the first one, isn't really neccesary delete it
2013-05-20 21:44 Stefan: Okay.
2013-05-20 21:44 HeatKai: 00:21:296 (2) - just add whistle at the starting so you follow the slider before.. so you get the hitsound pattern like wx ww xw
2013-05-20 21:44 Stefan: I find that the Whistle at the End sounds much better as at the Begin.
2013-05-20 21:44 Stefan: It emphasize it much more.
2013-05-20 21:45 HeatKai: well yes it is
2013-05-20 21:45 HeatKai: I didn't say you need to remove it :P
2013-05-20 21:45 HeatKai: just add one more whistle at the starting xD
2013-05-20 21:46 Stefan: Ah
2013-05-20 21:46 Stefan: derp
2013-05-20 21:46 Stefan: Good.
2013-05-20 21:46 HeatKai: as I explained
2013-05-20 21:46 HeatKai: get the pattern wx ww xw
2013-05-20 21:46 HeatKai: sounds good
2013-05-20 21:46 HeatKai: 00:24:023 (5) - y u no reflect (3) ?
2013-05-20 21:47 HeatKai: ctrl+H 00:22:387 (3) -
2013-05-20 21:47 HeatKai: get the right spacing ;w;
2013-05-20 21:47 Stefan: 00:24:023 (5) - to keep a better flow.
2013-05-20 21:48 HeatKai: the song is so slow, I don't even think about the flow
2013-05-20 21:48 HeatKai: lol
2013-05-20 21:48 Stefan: lel
2013-05-20 21:48 HeatKai: shape/pattern is more important right now xD
2013-05-20 21:48 HeatKai: 00:26:205 (3) - wut slider is this
2013-05-20 21:48 HeatKai: make a better shape
2013-05-20 21:49 Stefan: I find it pretty sexy.
2013-05-20 21:49 HeatKai: http://osu.ppy.sh/ss/767318
2013-05-20 21:49 HeatKai: anything lakglaghlahg
2013-05-20 21:49 HeatKai: lol
2013-05-20 21:49 HeatKai: If you really map like this
2013-05-20 21:50 HeatKai: you should find a custom hitsounds
2013-05-20 21:50 HeatKai: and make the hitsounds fits with the song
2013-05-20 21:50 HeatKai: I find this diff overmap x(
2013-05-20 21:50 Stefan: Hmm
2013-05-20 21:50 HeatKai: 00:31:660 (1,2) - this
2013-05-20 21:50 HeatKai: 00:33:569 (2) -
2013-05-20 21:51 HeatKai: 00:34:660 (3) -
2013-05-20 21:51 Stefan: p/2310950 I am kind of lazy to point it out but here
2013-05-20 21:51 HeatKai: 00:36:296 (2,4) -
2013-05-20 21:51 Stefan: That's why I didn't changed them (yet).
2013-05-20 21:51 HeatKai: well think about it then
2013-05-20 21:51 HeatKai: I respect how you mapped it/ how everyone mapped of course
2013-05-20 21:52 Stefan: I don't want to call it as "Good overmapping".
2013-05-20 21:52 HeatKai: maybe you should find a custom hitsounds :D
2013-05-20 21:52 Stefan: Because nothing is good at overmapping.
2013-05-20 21:52 Stefan: But it's something that calls the inner melody.
2013-05-20 21:52 Stefan: Well
2013-05-20 21:52 Stefan: I've got the Whistle today.
2013-05-20 21:53 Stefan: Before that I used the normal Soft-Whistle.
2013-05-20 21:53 HeatKai: There's one thing people call when it comes to this kind of mapping
2013-05-20 21:53 HeatKai: own style
2013-05-20 21:53 HeatKai: own beat
2013-05-20 21:53 HeatKai: own whatever you want to say
2013-05-20 21:53 HeatKai: as long it got own at the front
2013-05-20 21:53 Stefan: Well yeah, own Beat is the nearest thing
2013-05-20 21:53 Stefan: I can call that.
2013-05-20 21:53 HeatKai: so are you going to find hitsounds?
2013-05-20 21:54 Stefan: I don't think so since I am personally satisfied with it.
2013-05-20 21:54 Stefan: With the Whistle.
2013-05-20 21:54 HeatKai: 01:04:387 (2) - move it to the middle line
2013-05-20 21:54 Stefan: k
2013-05-20 21:55 HeatKai: well try find soft-hitnormal with a music box sound or something
2013-05-20 21:55 HeatKai: it must be good
2013-05-20 21:56 Stefan: Hmm
2013-05-20 21:56 Stefan: I would do that tomorrow because
2013-05-20 21:56 Stefan: four minutes are left.
2013-05-20 21:56 HeatKai: All right
2013-05-20 21:56 HeatKai: post log at forum
2013-05-20 21:56 HeatKai: I won't bubble yet
2013-05-20 21:56 Stefan: Exactlly.
2013-05-20 21:57 HeatKai: but i will put a place holder for bubble and star it
2013-05-20 21:57 Stefan: good good, I won't update it for now.
2013-05-20 21:57 Stefan: Or what do you think?
2013-05-20 21:57 HeatKai: all right just post the log
2013-05-20 21:57 HeatKai: and give me kudosu and tell that you didn't update yet hahaa
2013-05-20 21:57 Stefan: heuheuhqeuhqwuehqweuqwheuqwh xD
2013-05-20 21:57 Stefan: Okay then I will update.
2013-05-20 21:58 Stefan: Good, updated.
2013-05-20 21:58 HeatKai: aight posted
2013-05-20 21:59 Stefan: hum.. don't you post the Log?
2013-05-20 22:00 HeatKai: nope lol
2013-05-20 22:00 HeatKai: you post it xD HAH
2013-05-20 22:00 Stefan: Okay.
HeatKai
Lets go.
Rechecked in irc.

  1. delete most of the overmapped circle
  2. fix some minor stuffs
  3. suggestions
and Herp we go!
Edit: GIVE IT A TRY
Topic Starter
Stefan
Log:

HERP
2013-05-22 17:09 Stefan: Just re-doing some stuff at ?Hard
2013-05-22 17:09 HeatKai: all right
2013-05-22 17:09 HeatKai: hitsound?
2013-05-22 17:09 Stefan: Nope, I will do what I've decided today:
2013-05-22 17:10 Stefan: To remove some (overmapped) stuff.
2013-05-22 17:10 HeatKai: all right
2013-05-22 17:11 Stefan: Anyway I mean "some".
2013-05-22 17:12 Stefan: So that means that some "own" Beats will still stay since I really don't think that they are overmapped.
2013-05-22 17:12 Stefan: However, that 1/4 Stream will be removec.
2013-05-22 17:12 Stefan: *removed.
2013-05-22 17:14 HeatKai: all right
2013-05-22 17:26 Stefan: Good..
2013-05-22 17:26 Stefan: I am done.
2013-05-22 17:27 Stefan: Result how you want.
2013-05-22 17:31 Stefan: Maybe you're still not satisfied with these parts which are left.
2013-05-22 17:31 Stefan: But I cannot find anything I want to remove.
2013-05-22 17:32 HeatKai: okay I'll check later
2013-05-22 17:32 Stefan: And ofc if you don't want to bubble it because of that I respect that.
2013-05-22 17:32 Stefan: Good good.
2013-05-22 17:38 HeatKai: ?hard
2013-05-22 17:38 HeatKai: 00:40:932 (2,3,1) - the spacing here
2013-05-22 17:44 HeatKai: 00:48:023 (1,2,3,4,5,6) - add whistle at all of the white tick
2013-05-22 17:44 HeatKai: to emphasize the music box
2013-05-22 17:45 HeatKai: 00:50:204 (6) - and put this at the middle of the line so it looks good in gameplay
2013-05-22 17:45 HeatKai: http://osu.ppy.sh/ss/770249
2013-05-22 17:46 HeatKai: 01:09:841 (1) - ^
2013-05-22 17:46 HeatKai: https://osu.ppy.sh/ss/770252
2013-05-22 17:48 HeatKai: 01:10:932 (2,3,4) - I would sacrifice the spacing here to make a good shape / pattern
2013-05-22 17:48 HeatKai: MAKE A POKE BALL
2013-05-22 17:48 HeatKai: https://osu.ppy.sh/ss/770259
2013-05-22 17:50 Stefan: I THOUGHT YOU MEANT WITH LATER LATER.
2013-05-22 17:50 Stefan: ;v;
2013-05-22 17:50 Stefan: I am at dinner atm
2013-05-22 17:50 HeatKai: Then you check later
2013-05-22 17:55 Stefan: NOW
2013-05-22 17:55 Stefan: 00:40:932 (2,3,1) - I have used 1,1x for Spacing.
2013-05-22 17:56 HeatKai: just make it normal
2013-05-22 17:57 HeatKai: why do you even need to make sudden jump =w=
2013-05-22 17:57 Stefan: orz
2013-05-22 17:57 HeatKai: this should be relaxing and scary sudden jump is blergh
2013-05-22 17:57 Stefan: Fixed.
2013-05-22 17:58 Stefan: 00:48:023 (1,2,3,4,5,6) - k
2013-05-22 17:58 Stefan: 00:50:204 (6) - k
2013-05-22 17:59 Stefan: 01:09:841 (1) - k#
2013-05-22 17:59 Stefan: 01:10:932 (2,3,4) - meh I don't want to change it, it feels smooth to play.
2013-05-22 18:00 Stefan: Even with the Jump.
2013-05-22 18:00 HeatKai: so you change it or not
2013-05-22 18:00 HeatKai: lol
2013-05-22 18:00 Stefan: Nope.
2013-05-22 18:00 HeatKai: so which you didn't fix?
2013-05-22 18:01 Stefan: 01:10:932 (2,3,4) -
2013-05-22 18:01 Stefan: Everything else you suggested got fixed.
2013-05-22 18:01 HeatKai: I like the pokeball pattern ;3;
2013-05-22 18:01 Stefan: If it would be red-white-red, then yes.
2013-05-22 18:01 Stefan: But a yellow looks.. derpderpderpderpderpderpderp
2013-05-22 18:02 HeatKai: but it looks so cool
2013-05-22 18:02 HeatKai: ;3;
2013-05-22 18:02 HeatKai: well okay
2013-05-22 18:03 Stefan: Apdaydet
2013-05-22 18:04 Stefan: *Updated
2013-05-22 18:05 HeatKai: ?Normal
2013-05-22 18:06 HeatKai: 00:37:113 (1) - curve it more
2013-05-22 18:06 HeatKai: so the circle can be at the middle
2013-05-22 18:06 HeatKai: http://osu.ppy.sh/ss/770295
2013-05-22 18:09 Stefan: http://puu.sh/2YPBp.jpg
2013-05-22 18:09 Stefan: Enough?
2013-05-22 18:09 HeatKai: see my screenshot
2013-05-22 18:09 HeatKai: and see the circle's position
2013-05-22 18:10 Stefan: I am terribad.
2013-05-22 18:10 HeatKai: 00:40:932 (4) - make it curve towards above , so it flows better with the next slider http://osu.ppy.sh/ss/770303
2013-05-22 18:11 Stefan: Okay, fixed.
2013-05-22 18:14 HeatKai: 01:10:932 (2) - is this symmetry?
2013-05-22 18:15 Stefan: ya
2013-05-22 18:19 HeatKai: ?Hard
2013-05-22 18:19 HeatKai: 00:36:023 (1,3) - add whistle
2013-05-22 18:19 HeatKai: see the number
2013-05-22 18:20 Stefan: good.
2013-05-22 18:20 HeatKai: 00:31:659 (4) - cant make another shape? xd
2013-05-22 18:22 Stefan: Give me an idea and I will make it.
2013-05-22 18:24 HeatKai: I don't have any idea
2013-05-22 18:24 Stefan: derp
2013-05-22 18:25 Stefan: Then wait
2013-05-22 18:28 Stefan: I've deleted the 2nd red point.
2013-05-22 18:28 Stefan: To a white.
2013-05-22 18:31 HeatKai: screenshot
2013-05-22 18:42 HeatKai: 00:48:023 (1,2,3,4,5,6) - reduce volume
2013-05-22 18:42 HeatKai: by each white tick
2013-05-22 18:42 HeatKai: if sudden drop of volume sounds bad
2013-05-22 18:42 HeatKai: I replay this part many times
2013-05-22 18:43 HeatKai: I think it would be better if you reduce every white tick
2013-05-22 18:53 HeatKai: are you here stef?
2013-05-22 18:59 HeatKai: stefan
2013-05-22 19:15 HeatKai: stefan seriously ;_;
2013-05-22 19:18 Stefan: Ozr
2013-05-22 19:18 Stefan: *orz
2013-05-22 19:18 Stefan: Sorry
2013-05-22 19:19 HeatKai: almost going to ignore
2013-05-22 19:19 Stefan: I am playing LoL thats why.
2013-05-22 19:20 Stefan: About that part I find it enjoyable to play.
2013-05-22 19:20 Stefan: Sorry but I really do not want to change this.
2013-05-22 19:20 Stefan: I reduce the Volume her.
2013-05-22 19:20 Stefan: *here
2013-05-22 19:20 HeatKai: what part ? what
2013-05-22 19:20 HeatKai: lol
2013-05-22 19:21 Stefan: 00:48:023 (1,2,3,4,5,6) -
2013-05-22 19:21 Stefan: That
2013-05-22 19:21 HeatKai: Well the volume
2013-05-22 19:21 HeatKai: change it
2013-05-22 19:22 Stefan: Done
2013-05-22 19:22 HeatKai: xD
2013-05-22 19:23 HeatKai: done too here
2013-05-22 19:23 Stefan: Update now?
2013-05-22 19:23 HeatKai: welp
2013-05-22 19:23 HeatKai: yes
2013-05-22 19:24 HeatKai: delete osb
2013-05-22 19:24 Stefan: I... sködjaskldjaskldjadlas
2013-05-22 19:24 Stefan: I have no .osb File in the folder.
2013-05-22 19:24 HeatKai: GAAHAHA
2013-05-22 19:25 Stefan: I really do not have a .osb File in, updated.
2013-05-22 19:26 HeatKai: yes
2013-05-22 19:26 HeatKai: ok last tiny update
2013-05-22 19:28 Stefan: huh?
2013-05-22 19:29 HeatKai: +1 at audio lead in
2013-05-22 19:29 HeatKai: if you want what lanturn said
2013-05-22 19:29 HeatKai: because we changed offset right
2013-05-22 19:29 Stefan: woops, yeah.
2013-05-22 19:30 HeatKai: as I say I respect everyone's decision :3
2013-05-22 19:30 Stefan: Just a small question: Do you find the Sliderball and Spinner Skin elements worth?
2013-05-22 19:32 HeatKai: 00:48:568 (3) - why this suddenly change louder?
2013-05-22 19:32 HeatKai: well your yellow is too bright doesn't fit with your sliderball
2013-05-22 19:32 HeatKai: try to change the yellow darker?
2013-05-22 19:32 Stefan: Hmm
2013-05-22 19:32 Stefan: I don't find the Sliderball good anymore
2013-05-22 19:32 Stefan: that's why I ask.
2013-05-22 19:33 HeatKai: 00:45:841 (1) - but it fits here /thesliderball
2013-05-22 19:34 Stefan: It's now golden!
2013-05-22 19:34 Stefan: lel
2013-05-22 19:34 Stefan: The yellow combo colour.
2013-05-22 19:34 Stefan: And fixed 48:568
2013-05-22 19:34 HeatKai: ^ and of course the next one
2013-05-22 19:35 Stefan: yesyesyesyesyes
2013-05-22 19:35 HeatKai: xXD
2013-05-22 19:35 HeatKai: XD
2013-05-22 19:36 HeatKai: updated?
2013-05-22 19:36 Stefan: yep.
2013-05-22 19:36 HeatKai: so the slider ball did you delete it?
2013-05-22 19:36 Stefan: No.
2013-05-22 19:36 HeatKai: all right
2013-05-22 19:36 Stefan: I kept it and made the yellow darker.
2013-05-22 19:37 HeatKai: all right
Aurele
omg, this pro map.

hope no one is going to rank it before me .w.
Aurele
Can someone explain me why the bubble icon is not there anymore?
HeatKai
yeah Stefan told me now, I didn't do anything tho
fix'd
Konei

HeatKai wrote:

yeah Stefan told me now, I didn't do anything tho
Could it be because you edited the post with the star icon, lol?
Topic Starter
Stefan
It seems that this was the issue. Nvm, it's (re)bubbled. :P
HeatKai

Konei wrote:

HeatKai wrote:

yeah Stefan told me now, I didn't do anything tho
Could it be because you edited the post with the star icon, lol?
yeah, it consider as re-post herp
Aurele
Well, that's okay now. I will give it a look in some hours :3
Konei

Gabe wrote:

Well, that's okay now. I will give it a look in some hours :3
or maybe not.
Andrea
Oh you guys xD
Topic Starter
Stefan
Where is Gabe? ;v;
Irreversible
maybe pikachu ate him :c

sad pikachu was hungry you should know.
Aurele

Irreversible wrote:

maybe pikachu ate him :c

sad pikachu was hungry you should know.
.
Konei

Irreversible wrote:

maybe pikachu ate him :c

sad pikachu was hungry you should know.
I lol'd xD
Aurele
Sad Pikachu was jealous of my Pikabob avatar, so he ate me.


Edit: Okay, I will leave!!
Lally
o3o gratz
Konei
Gratz, leave now everybody.
Topic Starter
Stefan

Well at least the Map is ranked. Thank you very much. :3
[Luanny]
congrats :3
lel gabe two ranks today
Kyshiro
mfw my map, lu's map and this map ranked in the same day

congrats :3
Topic Starter
Stefan

Kyshiro wrote:

mfw my map, lu's map and this map ranked in the same day

congrats :3
Indeed that's a glorious good day. Grats to you both too :3
Konei


Indeed, a good map.
LunarSakuya
lol congrats
Irreversible


Konei was here

gute map :3 gz ^-^~
Topic Starter
Stefan
Thank you all for the help and congratulations!

Danke an alle für eure Hilfe und die Glückwünsche! :3
Mismagius
interesting map; too bad it will get bad ratings because it's different

good work~
DakeDekaane
Rating 1 because sad Pikachu huehuehue (?

Grats Stefan :3
Lanturn
Grats on getting this ranked :D

something to look forward to when I can actually play this on my desktop in a month XD
Topic Starter
Stefan

Blue Dragon wrote:

interesting map; too bad it will get bad ratings because it's different

good work~
I wouldn't be Stefan if I would care for the rating. :P Anyway I've got pmed by three persons and they gave me a very good feedback to the Map. And this counts for me (personally) so much.. the User Rating actually doesn't exist for me. :)

Also of course it's kind of worth to hear the opinion of experiended mapper/player (like you as example) and this builds me on. ^^
vipto
/me runs off crying

gratz
TakuMii
are the questionmarks in the diff names intentional?
Flask

YayMii wrote:

are the questionmarks in the diff names intentional?
Of course.


Congratz Stefan-nyan <3
ReySHeL
gratz Stefan :D
HeatKai

YayMii wrote:

are the questionmarks in the diff names intentional?
no we need to unrank now.

Congrats ;D
Lolicakey
Congratzu Stefan~ ovo
you're pro
P o M u T a
Great work!
scanter
oh long time no see about pokemon song. gratz !
Sieg
Congrats :D
Topic Starter
Stefan

HeatKai wrote:

YayMii wrote:

are the questionmarks in the diff names intentional?
no we need to unrank now.

Congrats ;D
oh u. To the question: Yes it is intentional since it was from the begin in the Diff Names and I wanted to keep them. Also they have a mysterious and strange meaning with the Song. :P

Thank you all for the congratulations. At all it was quite fast for the usual lenght I need. :P
Birdy
Congratulations!
Aurele

HeatKai wrote:

YayMii wrote:

are the questionmarks in the diff names intentional?
no we need to unrank now.

Congrats ;D
omg, I thought you were serious, LOL
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