Hello everyone that is reading this post.
Usually when you start a map, your accuracy starts from 100% until you hit 100 or 50 it will start to decrease right? ( For instance my first circle hit was 300, then my next circle hit was 100 so it drops down to 60% something? )
How about we make it backwards?
For instance, let's say the map maximum combo is 1000. And the first 3 circle you missed. The (game?) will calculate approximation that assuming you perfect the next 997 combo at give you 99.7% and it will keep decreasing if you keep making more 100 or 50.
The reason why I would like this feature?
In case accuracy drop certain level, I could just estimate and retry for a better accuracy, no need to waste time until the end just not to beat your personal score for it.
Any suggestions or opinions I would like to hear
Edit 1: The accuracy backwards meter (Idk what name to give) is just a option. Players can still opt for the default accuracy. Maybe implement this on osu lazer as well?
Usually when you start a map, your accuracy starts from 100% until you hit 100 or 50 it will start to decrease right? ( For instance my first circle hit was 300, then my next circle hit was 100 so it drops down to 60% something? )
How about we make it backwards?
For instance, let's say the map maximum combo is 1000. And the first 3 circle you missed. The (game?) will calculate approximation that assuming you perfect the next 997 combo at give you 99.7% and it will keep decreasing if you keep making more 100 or 50.
The reason why I would like this feature?
In case accuracy drop certain level, I could just estimate and retry for a better accuracy, no need to waste time until the end just not to beat your personal score for it.
Any suggestions or opinions I would like to hear
Edit 1: The accuracy backwards meter (Idk what name to give) is just a option. Players can still opt for the default accuracy. Maybe implement this on osu lazer as well?