looking good after the blurry text was fixed. Good job peppy!
Inori wrote:
Ah, awesome ^^
Upside-down o!m skins, WHEE!
...Wuh oh.
Um..
If any of you are using my osu!mania arrow noteskins, don't enable upside-down mode.
It reverses the arrows as well so up arrows will go to the arrows going down, etc.
not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-gameBlaziken wrote:
Their must of been some performance fixes since I can now play on Widescreen 1440x900 without lag.
I have almost the samexSensenmann wrote:
nice update
BUT~
I can't barely reach 60fps anymore on shaders and I wased used to 140+ fps =~=
extrem lag spikes now
and i have quadcore processor with neat graphiccard x.x (didnt changed anything at the computer)
t/113032Ca Calne wrote:
Inori wrote:
Ah, awesome ^^
Upside-down o!m skins, WHEE!
...Wuh oh.
Um..
If any of you are using my osu!mania arrow noteskins, don't enable upside-down mode.
It reverses the arrows as well so up arrows will go to the arrows going down, etc.
tell me how did you do that ;w; i want to play like DDR and PIU ;w;
dkun wrote:
Loving the new userpanel.
You saw nothing!Kynan wrote:
Now THAT'S ugly
That shouldn't matter much, if at all. Monitors only refresh the image 60 times per second (i.e. 60 Hz), and it becomes difficult to see any changes between 100 FPS and above.Mio_96 wrote:
not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-gameBlaziken wrote:
Their must of been some performance fixes since I can now play on Widescreen 1440x900 without lag.
It's very rare that you get a game engine where extra fps does not benefit perceived smoothness and input lag quite significantly. osu is one of the 99% that does benefit, especially due to its 'software' cursor. (with a software cursor I believe you need fps > the mouse hz for ideal input lag conditions)The Muffin Man wrote:
That shouldn't matter much, if at all. Monitors only refresh the image 60 times per second (i.e. 60 Hz), and it becomes difficult to see any changes between 100 FPS and above.Mio_96 wrote:
not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-game
As far as I know, the only reason you'd want such a phenomenally high FPS count is so that no frames are accidentally discarded by the graphics card. That is, if the frame count was lower, the CPU wouldn't be checking the graphics buffer as often, meaning some frames are not shown. [I'm not certain if this also occurs between the monitor and the CPU also, though it's unlikely.]60 FPS is already more than enough, so going from 1000 to 150 isn't a bad thing.
After researching a little more, the preferred frame per second count for games is a multiple of the monitor's refresh rate, since that way, updates to the screen will be synchronized. This website has a nice explanation in the 'Think of that, too' section.
EDIT: Just checked myself, 60 FPS on low latency does differ quite a lot from 120 FPS. This explains all that I should have said, and vsync too.
Ah, I didn't consider input lag. That was the problem I had on both vsync mode and low latency. Perceived smoothness is a bit arbitrary, though, since for me there is no discernible difference between ~140 FPS (Unlimited (Gameplay)) and 500 (Unlimited), and only a small amount of input lag on 120 FPS.Darkimmortal wrote:
It's very rare that you get a game engine where extra fps does not benefit perceived smoothness and input lag quite significantly. osu is one of the 99% that does benefit, especially due to its 'software' cursor. (with a software cursor I believe you need fps > the mouse hz for ideal input lag conditions)
Mio_96 wrote:
not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-gameBlaziken wrote:
Their must of been some performance fixes since I can now play on Widescreen 1440x900 without lag.I have almost the samexSensenmann wrote:
nice update
BUT~
I can't barely reach 60fps anymore on shaders and I wased used to 140+ fps =~=
extrem lag spikes now
and i have quadcore processor with neat graphiccard x.x (didnt changed anything at the computer)
fps dropped dramatically
puffle32 wrote:
Can you make a Osu! U (For WII U)?
chan wrote:
Don't request ports. We don't need people to tell us we need ports, we need people to make them. Contact peppy if you're willing to make a port.
At the moment, some homebrew has been achieved on the Wii U - however, AFAIK, only Wii mode works. That is, you can play Wii homebrew games, which osu! may run on, but it wouldn't be easy.puffle32 wrote:
Can you make a Osu! U (For WII U)?