forum

Selection Screen Improvements

posted
Total Posts
11
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Cobra
Hello, I'm here today to talk about the selection screen.
This thing: Ahem.
I'll be focusing on the bottom bar you see with the Back button, Mod Selection, Random Map, Beatmap Options and Selection Options.
NOTE: I'm aware this can be changed with a skin, blah blah blah, just use another skin, blah blah blah. If you want to call it just an improvement to the default skin, then fine. Lot's of people use the default skin obviously, so changes can be applied, correct?
I'm including a terribly edited photo at the end with all the suggestions put in. So check it out.

1. The Back Button
Whoa! Why is this thing so big and flashy? It's just a back button. How about something like a small circle with an arrow instead? I'm sure people can understand that it means Back, right? Okay. So, make this smaller in general. Done, good.

2. The 4 Buttons
There's something wrong here. You have 3 totally different things (Mods, and then Random Map, and then the 2 Options). But, they are all the same size, same button. I don't think that's right. More attention should be given this way:
Mod Selection ---> MOST ATTENTION
Random Map ---> 2nd Most attention
Options ---> Little attention
Since we have more room after fixing the back button, this should go smoothly.
Mods most attention - in the center maybe. Random map and options on the left and right of mods. Indicated by symbols. Good.

And that's it. I've had a few more ideas such as:
Selecting mods without pressing a button
Showing score multiplier on selection menu
Oh and, making the secret mods (Nightcore, Perfect) more understandable to access... I just click a bunch of shit until I get them to come up. Meh...

So, heres the image I promised (Beware: bad photoshop LOL)

So, I'm open to feedback and comments. If you think this is a stupid idea because of the whole skin issue, don't freak out. I thought I'd just share my thoughts.

Thanks for taking the time to read,
Cobra
Anzo
You can make a skin out of this one, really. (idk about the mods though)
Your edit looks like just win8 style...
Soaprman
I wonder how many people use the back button to leave the song select as opposed to escape or mouse4. It'd be really neat if peppy kept statistics on this sort of thing. Regarding your idea, I kind of think a back button is the kind of thing that should stand out a bit, and a starburst protruding from the bottom bar does that job nicely. Not sure what making it smaller actually accomplishes. But if it was smaller it wouldn't bother me at all. Same for all the other buttons... I think they're good as they are but if they changed I'd adjust just fine. Guess I'm indifferent to the idea as a whole!

As for your other ideas...

Selecting mods without pressing a button
This exists now. F1 opens/closes the mod window and Q-E/A-G/Z-B choose mods. For Nightcore or Perfect, hold shift. The keys are configurable, too. Unless you meant something else...

Showing score multiplier on selection menu
You can figure it out easily by just clicking on them. Not sure it's worth the interface space/clutter to add multiplier displays to each mod icon.

Oh and, making the secret mods (Nightcore, Perfect) more understandable to access...
I agree with this one. Maybe have the other icon stacked beneath the regular icon (like the circles in the game), and cycling like with the osu!mania key mods.
Topic Starter
Cobra

Soaprman wrote:

Selecting mods without pressing a button
This exists now. F1 opens/closes the mod window and Q-E/A-G/Z-B choose mods. For Nightcore or Perfect, hold shift. The keys are configurable, too. Unless you meant something else... Yeah that works I guess

Showing score multiplier on selection menu
You can figure it out easily by just clicking on them. Not sure it's worth the interface space/clutter to add multiplier displays to each mod icon. I was talking about having it when you are closed out of the mod screen. Just have it next to the white text that displays the mods you have equipped, know what I mean?

Oh and, making the secret mods (Nightcore, Perfect) more understandable to access...
I agree with this one. Maybe have the other icon stacked beneath the regular icon (like the circles in the game), and cycling like with the osu!mania key mods. Or maybe a double/triple click. Just something a lot simpler would be nice.
TheVileOne
Please do not change it to that. That just looks bad... all the buttons are the same size and are less readable. Mod is twice as wide as the other buttons for no reason and none of it has the same formatting. I know it's just an example, but that is how you make me not want this ever to happen. I'm perfectly happy with the current design and i'd prefer it never to change to be honest. Changing it would probably make it worse.
Oinari-sama
Actually this reminded me of something that's bugged me ever since I joined: is the Random button really at the right place?

I lost track of how many times I accidentally clicked on it and went to a new song, while all I wanted to do was setting mods/song options. That annoyance became the drive to learn using hotkeys (F1/F2/F3) for everything.

Sure, hotkey is sweet and I never looked back again, but those buttons are there to serve a purpose (for beginners at least). I'd love to see that Random button moved somewhere else, making it stand out more.
peppy
I disagree with all of the changes, although I would like to redesign the back button as it does look a bit old. It would probably fit better into the footer area if I did this.
Topic Starter
Cobra

peppy wrote:

I disagree with all of the changes, although I would like to redesign the back button as it does look a bit old. It would probably fit better into the footer area if I did this.
Alright cool, also, I noticed the game update today and Nightcore and Perfect are easier to access (double click). Awesome!

TheVileOne wrote:

Please do not change it to that. That just looks bad... all the buttons are the same size and are less readable. Mod is twice as wide as the other buttons for no reason and none of it has the same formatting. I know it's just an example, but that is how you make me not want this ever to happen. I'm perfectly happy with the current design and i'd prefer it never to change to be honest. Changing it would probably make it worse.
Sorry you feel that way, the design I showed you (the bad edit one) was just an idea. The main point was just to give each button a different amount of attention. Thank you for your feedback though - I didn't think everyone would feel the same about it.

Also, I would like to address another thing. The descriptions of the mods.
Does this make any sense?
Doubletime: Zooooom
Hidden: Play with no approach circles and fading notes for a slight score advantage.
Hidden is the only mod to say you will have a score advantage, but there are other mods that do this.
I guess Doubletime and Halftime are fine, because the description of the mod is in the title. Most people know that they actually aren't halftime/doubletime, they are something like 0.7x and 1.7x? I don't remember. I guess those are fine where they are though.

Hardrock, auto pilot, spun out, and auto's descriptions aren't popping up for me. Is this a glitch, or were they removed?
Anyways, these descriptions should be fixed:

Hidden: No approach circles and fading notes. [This keeps the same sort of description style as flashlight, which looks the best.]
Perfect: SS or Fail [SS or quit sounds odd, plus this keeps the same style as Sudden Death]
Easy: [Either] Reduces overall difficulty [or] Larger circles, less HP drain, less accuracy required.
Hardrock: [Either] Increases overall difficulty [or] Smaller circles, more HP drain, more accuracy required.
Doubletime/Halftime: Do these really need descriptions? After all, Zooooom and Less Zoom is kind of silly xD

Yeah, I just noticed the descriptions are really wacky. They need some touching up I think. So there you go.
[Kanzaki Ranko]

uscobra wrote:

I guess Doubletime and Halftime are fine, because the description of the mod is in the title. Most people know that they actually aren't halftime/doubletime, they are something like 0.7x and 1.7x? I don't remember. I guess those are fine where they are though.
0.66x and 1.5x, respectively.

uscobra wrote:

Easy: [Either] Reduces overall difficulty [or] Larger circles, less HP drain, less accuracy required.
Hardrock: [Either] Increases overall difficulty [or] Smaller circles, more HP drain, more accuracy required.
Doubletime/Halftime: Do these really need descriptions? After all, Zooooom and Less Zoom is kind of silly xD
For Easy and HR, neither of the first ones would work, as they could be interpreted in more ways than one. Overall Difficulty is a map characteristic, and it defines spinner difficulty and judge accuracy (correct me if I'm wrong).
DT and HT could have their right timings on their descriptions (Play the map 50% faster and play the map 33% slower or something).
Winshley

Maav wrote:

uscobra wrote:

I guess Doubletime and Halftime are fine, because the description of the mod is in the title. Most people know that they actually aren't halftime/doubletime, they are something like 0.7x and 1.7x? I don't remember. I guess those are fine where they are though.
0.66x 0.75x and 1.5x, respectively.
Fixed.
[Kanzaki Ranko]
Was 99% sure that a map at 1.5x speed would be exactly like the original when played on HT.
Oh well. Just checked. Yeah, 0.75x; sorry.
Please sign in to reply.

New reply